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authorKenneth Graunke <kenneth@whitecape.org>2015-09-10 21:15:12 -0700
committerKenneth Graunke <kenneth@whitecape.org>2015-09-23 13:56:07 -0700
commit5c5d61cdc3ba416646afc7c0f6a01c06906bfe4a (patch)
tree7b2ade826fbc4433696ca6b11150b997bc7b1b86 /tests/spec
parent269634100ba79fce4d962662bae2a8e8cbc924c4 (diff)
sso: Add a test that passes data using the legacy gl_TexCoord varyings.
In compatiblity profiles, the GL_ARB_separate_shader_objects extension allows passing data via built-in varyings such as gl_TexCoord[]. We don't do compatibility profiles, but we do expose SSO in legacy GL contexts and allow it with GLSL 1.30 and earlier. This test actually tries to do that in a rendering test. This is particularly interesting because Mesa's VARYING_SLOT_* enums handle built-in varyings different than generic ones. I wanted to be able to see how those came through; this provides a simple example. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'tests/spec')
-rw-r--r--tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_separate_shader_objects/compat-builtins.c110
2 files changed, 111 insertions, 0 deletions
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index f7feb2749..b596f678e 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (
piglit_add_executable (arb_separate_shader_object-400-combinations 400-combinations.c)
piglit_add_executable (arb_separate_shader_object-active-sampler-conflict active-sampler-conflict.c)
piglit_add_executable (arb_separate_shader_object-ActiveShaderProgram-invalid-program ActiveShaderProgram-invalid-program.c)
+piglit_add_executable (arb_separate_shader_object-compat-builtins compat-builtins.c)
piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage ProgramUniform-coverage.c)
diff --git a/tests/spec/arb_separate_shader_objects/compat-builtins.c b/tests/spec/arb_separate_shader_objects/compat-builtins.c
new file mode 100644
index 000000000..4c1945907
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compat-builtins.c
@@ -0,0 +1,110 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ * Copyright © 2015 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test separate shaders using built-in varyings, which are allowed in the
+ * compatibility profile (or GL 3.0 and earlier).
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 21;
+ config.supports_gl_core_version = 0;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint pipeline;
+
+static const char *vs_code =
+ "#version 110\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "\n"
+ "varying vec4 gl_TexCoord[2];\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_Vertex;\n"
+ " gl_TexCoord[0] = vec4(0.1, 0.2, 0.3, 0.4);\n"
+ " gl_TexCoord[1] = vec4(0.01, 0.02, 0.03, 0.04);\n"
+ "}\n"
+ ;
+
+static const char *fs_code =
+ "#version 110\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "\n"
+ "varying vec4 gl_TexCoord[2];\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = gl_TexCoord[0] + gl_TexCoord[1];\n"
+ "}\n"
+ ;
+
+enum piglit_result
+piglit_display(void)
+{
+ static const float expected[] = {
+ 0.11, 0.22, 0.33, 0.44
+ };
+ bool pass;
+
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindProgramPipeline(pipeline);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+ expected);
+
+ piglit_present_results();
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ GLuint vs_prog, fs_prog;
+
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+
+ vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+ (const GLchar *const*) &vs_code);
+ piglit_link_check_status(vs_prog);
+
+ fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+ (const GLchar *const *) &fs_code);
+ piglit_link_check_status(fs_prog);
+
+ glGenProgramPipelines(1, &pipeline);
+ glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vs_prog);
+ glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs_prog);
+ piglit_program_pipeline_check_status(pipeline);
+
+ if (!piglit_check_gl_error(0))
+ piglit_report_result(PIGLIT_FAIL);
+}