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authorNeil Roberts <neil@linux.intel.com>2014-12-17 13:46:22 +0000
committerNeil Roberts <neil@linux.intel.com>2014-12-18 11:55:06 +0000
commit5cfdc9d1d46fce9112845762a669dd308e21498c (patch)
tree63256e0134fe481180a29b36f45b555046cdc49a
parent34f0d85e76813f9280f174731481b6b09db522cc (diff)
texsubimage: Fix updating a sub-region of a 3D texture
When the texture target is GL_TEXTURE_3D the test wasn't updating a sub-region of the texture due to what looks like a typo. The test was passing anyway because the data it uploads is the same as the original data so doing nothing is valid behaviour according to the test. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--tests/texturing/texsubimage.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/texturing/texsubimage.c b/tests/texturing/texsubimage.c
index f5b9209bf..0388da615 100644
--- a/tests/texturing/texsubimage.c
+++ b/tests/texturing/texsubimage.c
@@ -298,7 +298,7 @@ test_format(GLenum target, GLenum intFormat)
glTexSubImage2D(target, 0, tx, ty, tw, th,
srcFormat, GL_UNSIGNED_BYTE, img);
}
- else if (target == GL_TEXTURE_2D) {
+ else if (target == GL_TEXTURE_3D) {
glTexSubImage3D(target, 0, tx, ty, tz, tw, th, td,
srcFormat, GL_UNSIGNED_BYTE, img);
}