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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Daniel Vetter <daniel.vetter@ffwll.ch>
*
*/
/** @file gem_set_tiling_vs_blt.c
*
* Testcase: Check for proper synchronization of tiling changes vs. tiled gpu
* access
*
* The blitter on gen3 and earlier needs properly set up fences. Which also
* means that for untiled blits we may not set up a fence before that blt has
* finished.
*
* Current kernels have a bug there, but it's pretty hard to hit because you
* need:
* - a blt on an untiled object which is aligned correctly for tiling.
* - a set_tiling to switch that object to tiling
* - another blt without any intervening cpu access that uses this object.
*
* Testcase has been extended to also check tiled->untiled and tiled->tiled
* transitions (i.e. changing stride).
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <inttypes.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <stdbool.h>
#include "drm.h"
#include "i915_drm.h"
#include "drmtest.h"
#include "intel_bufmgr.h"
#include "intel_batchbuffer.h"
#include "intel_gpu_tools.h"
static drm_intel_bufmgr *bufmgr;
struct intel_batchbuffer *batch;
uint32_t devid;
#define TEST_SIZE (1024*1024)
#define TEST_STRIDE (4*1024)
#define TEST_HEIGHT(stride) (TEST_SIZE/(stride))
#define TEST_WIDTH(stride) ((stride)/4)
uint32_t data[TEST_SIZE/4];
static void do_test(uint32_t tiling, unsigned stride,
uint32_t tiling_after, unsigned stride_after)
{
drm_intel_bo *busy_bo, *test_bo, *target_bo;
int i, ret;
uint32_t *ptr;
uint32_t test_bo_handle;
uint32_t blt_stride, blt_bits;
bool tiling_changed = false;
printf("filling ring .. ");
busy_bo = drm_intel_bo_alloc(bufmgr, "busy bo bo", 16*1024*1024, 4096);
for (i = 0; i < 250; i++) {
BEGIN_BATCH(8);
OUT_BATCH(XY_SRC_COPY_BLT_CMD |
XY_SRC_COPY_BLT_WRITE_ALPHA |
XY_SRC_COPY_BLT_WRITE_RGB);
OUT_BATCH((3 << 24) | /* 32 bits */
(0xcc << 16) | /* copy ROP */
2*1024*4);
OUT_BATCH(0 << 16 | 1024);
OUT_BATCH((2048) << 16 | (2048));
OUT_RELOC_FENCED(busy_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(0 << 16 | 0);
OUT_BATCH(2*1024*4);
OUT_RELOC_FENCED(busy_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
ADVANCE_BATCH();
if (IS_GEN6(devid) || IS_GEN7(devid)) {
BEGIN_BATCH(3);
OUT_BATCH(XY_SETUP_CLIP_BLT_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
intel_batchbuffer_flush(batch);
printf("playing tricks .. ");
/* first allocate the target so it gets out of the way of playing funky
* tricks */
target_bo = drm_intel_bo_alloc(bufmgr, "target bo", TEST_SIZE, 4096);
/* allocate buffer with parameters _after_ transition we want to check
* and touch it, so that it's properly aligned in the gtt. */
test_bo = drm_intel_bo_alloc(bufmgr, "tiled busy bo", TEST_SIZE, 4096);
test_bo_handle = test_bo->handle;
ret = drm_intel_bo_set_tiling(test_bo, &tiling_after, stride_after);
igt_assert(ret == 0);
drm_intel_gem_bo_map_gtt(test_bo);
ptr = test_bo->virtual;
*ptr = 0;
ptr = NULL;
drm_intel_gem_bo_unmap_gtt(test_bo);
drm_intel_bo_unreference(test_bo);
test_bo = NULL;
/* note we need a bo bigger than batches, otherwise the buffer reuse
* trick will fail. */
test_bo = drm_intel_bo_alloc(bufmgr, "busy bo", TEST_SIZE, 4096);
if (test_bo_handle != test_bo->handle)
fprintf(stderr, "libdrm reuse trick failed\n");
test_bo_handle = test_bo->handle;
/* ensure we have the right tiling before we start. */
ret = drm_intel_bo_set_tiling(test_bo, &tiling, stride);
igt_assert(ret == 0);
if (tiling == I915_TILING_NONE) {
drm_intel_bo_subdata(test_bo, 0, TEST_SIZE, data);
} else {
drm_intel_gem_bo_map_gtt(test_bo);
ptr = test_bo->virtual;
memcpy(ptr, data, TEST_SIZE);
ptr = NULL;
drm_intel_gem_bo_unmap_gtt(test_bo);
}
blt_stride = stride;
blt_bits = 0;
if (intel_gen(devid) >= 4 && tiling != I915_TILING_NONE) {
blt_stride /= 4;
blt_bits = XY_SRC_COPY_BLT_SRC_TILED;
}
BEGIN_BATCH(8);
OUT_BATCH(XY_SRC_COPY_BLT_CMD |
XY_SRC_COPY_BLT_WRITE_ALPHA |
blt_bits |
XY_SRC_COPY_BLT_WRITE_RGB);
OUT_BATCH((3 << 24) | /* 32 bits */
(0xcc << 16) | /* copy ROP */
stride);
OUT_BATCH(0 << 16 | 0);
OUT_BATCH((TEST_HEIGHT(stride)) << 16 | (TEST_WIDTH(stride)));
OUT_RELOC_FENCED(target_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(0 << 16 | 0);
OUT_BATCH(blt_stride);
OUT_RELOC_FENCED(test_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
ADVANCE_BATCH();
intel_batchbuffer_flush(batch);
drm_intel_bo_unreference(test_bo);
test_bo = drm_intel_bo_alloc_for_render(bufmgr, "tiled busy bo", TEST_SIZE, 4096);
if (test_bo_handle != test_bo->handle)
fprintf(stderr, "libdrm reuse trick failed\n");
ret = drm_intel_bo_set_tiling(test_bo, &tiling_after, stride_after);
igt_assert(ret == 0);
/* Note: We don't care about gen4+ here because the blitter doesn't use
* fences there. So not setting tiling flags on the tiled buffer is ok.
*/
BEGIN_BATCH(8);
OUT_BATCH(XY_SRC_COPY_BLT_CMD |
XY_SRC_COPY_BLT_WRITE_ALPHA |
XY_SRC_COPY_BLT_WRITE_RGB);
OUT_BATCH((3 << 24) | /* 32 bits */
(0xcc << 16) | /* copy ROP */
stride_after);
OUT_BATCH(0 << 16 | 0);
OUT_BATCH((1) << 16 | (1));
OUT_RELOC_FENCED(test_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(0 << 16 | 0);
OUT_BATCH(stride_after);
OUT_RELOC_FENCED(test_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
ADVANCE_BATCH();
intel_batchbuffer_flush(batch);
/* Now try to trick the kernel the kernel into changing up the fencing
* too early. */
printf("checking .. ");
memset(data, 0, TEST_SIZE);
drm_intel_bo_get_subdata(target_bo, 0, TEST_SIZE, data);
for (i = 0; i < TEST_SIZE/4; i++)
igt_assert(data[i] == i);
/* check whether tiling on the test_bo actually changed. */
drm_intel_gem_bo_map_gtt(test_bo);
ptr = test_bo->virtual;
for (i = 0; i < TEST_SIZE/4; i++)
if (ptr[i] != data[i])
tiling_changed = true;
ptr = NULL;
drm_intel_gem_bo_unmap_gtt(test_bo);
igt_assert(tiling_changed);
drm_intel_bo_unreference(test_bo);
drm_intel_bo_unreference(target_bo);
drm_intel_bo_unreference(busy_bo);
printf("done\n");
}
int fd;
igt_main
{
int i;
uint32_t tiling, tiling_after;
igt_skip_on_simulation();
igt_fixture {
for (i = 0; i < 1024*256; i++)
data[i] = i;
fd = drm_open_any();
bufmgr = drm_intel_bufmgr_gem_init(fd, 4096);
drm_intel_bufmgr_gem_enable_reuse(bufmgr);
devid = intel_get_drm_devid(fd);
batch = intel_batchbuffer_alloc(bufmgr, devid);
}
igt_subtest("untiled-to-tiled") {
printf("testing untiled->tiled transisition:\n");
tiling = I915_TILING_NONE;
tiling_after = I915_TILING_X;
do_test(tiling, TEST_STRIDE, tiling_after, TEST_STRIDE);
igt_assert(tiling == I915_TILING_NONE);
igt_assert(tiling_after == I915_TILING_X);
}
igt_subtest("tiled-to-untiled") {
printf("testing tiled->untiled transisition:\n");
tiling = I915_TILING_X;
tiling_after = I915_TILING_NONE;
do_test(tiling, TEST_STRIDE, tiling_after, TEST_STRIDE);
igt_assert(tiling == I915_TILING_X);
igt_assert(tiling_after == I915_TILING_NONE);
}
igt_subtest("tiled-to-tiled") {
printf("testing tiled->tiled transisition:\n");
tiling = I915_TILING_X;
tiling_after = I915_TILING_X;
do_test(tiling, TEST_STRIDE/2, tiling_after, TEST_STRIDE);
igt_assert(tiling == I915_TILING_X);
igt_assert(tiling_after == I915_TILING_X);
}
}
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