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|
#include "rendercopy.h"
#include "gen8_render.h"
#include <assert.h>
#include <intel_aub.h>
#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
#define VERTEX_SIZE (3*4)
#if DEBUG_RENDERCPY
static void dump_batch(struct intel_batchbuffer *batch) {
int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666);
if (fd != -1) {
write(fd, batch->buffer, 4096);
fd = close(fd);
}
}
#else
#define dump_batch(x) do { } while(0)
#endif
struct {
uint32_t cc_state;
uint32_t blend_state;
} cc;
struct {
uint32_t cc_state;
uint32_t sf_clip_state;
} viewport;
/* see shaders/ps/blit.g7a */
static const uint32_t ps_kernel[][4] = {
#if 1
{ 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 },
{ 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 },
{ 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 },
{ 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 },
{ 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 },
{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
#else
/* Write all -1 */
{ 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
{ 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
#endif
};
/* AUB annotation support */
#define MAX_ANNOTATIONS 33
struct annotations_context {
drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
int index;
uint32_t offset;
} aub_annotations;
static void annotation_init(struct annotations_context *ctx)
{
/* ctx->annotations is an array keeping a list of annotations of the
* batch buffer ordered by offset. ctx->annotations[0] is thus left
* for the command stream and will be filled just before executing
* the batch buffer with annotations_add_batch() */
ctx->index = 1;
}
static void add_annotation(drm_intel_aub_annotation *a,
uint32_t type, uint32_t subtype,
uint32_t ending_offset)
{
a->type = type;
a->subtype = subtype;
a->ending_offset = ending_offset;
}
static void annotation_add_batch(struct annotations_context *ctx, size_t size)
{
add_annotation(&ctx->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
}
static void annotation_add_state(struct annotations_context *ctx,
uint32_t state_type,
uint32_t start_offset,
size_t size)
{
assert(ctx->index < MAX_ANNOTATIONS);
add_annotation(&ctx->annotations[ctx->index++],
AUB_TRACE_TYPE_NOTYPE, 0,
start_offset);
add_annotation(&ctx->annotations[ctx->index++],
AUB_TRACE_TYPE(state_type),
AUB_TRACE_SUBTYPE(state_type),
start_offset + size);
}
static void annotation_flush(struct annotations_context *ctx,
struct intel_batchbuffer *batch)
{
if (!drmtest_dump_aub())
return;
drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
ctx->annotations,
ctx->index);
}
static uint32_t
batch_used(struct intel_batchbuffer *batch)
{
return batch->ptr - batch->buffer;
}
static uint32_t
batch_align(struct intel_batchbuffer *batch, uint32_t align)
{
uint32_t offset = batch_used(batch);
offset = ALIGN(offset, align);
batch->ptr = batch->buffer + offset;
return offset;
}
static void *
batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
{
uint32_t offset = batch_align(batch, align);
batch->ptr += size;
return memset(batch->buffer + offset, 0, size);
}
static uint32_t
batch_offset(struct intel_batchbuffer *batch, void *ptr)
{
return (uint8_t *)ptr - batch->buffer;
}
static uint32_t
batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align)
{
return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size));
}
static void
gen6_render_flush(struct intel_batchbuffer *batch,
drm_intel_context *context, uint32_t batch_end)
{
int ret;
ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
if (ret == 0)
ret = drm_intel_gem_bo_context_exec(batch->bo, context,
batch_end, 0);
assert(ret == 0);
}
/* Mostly copy+paste from gen6, except height, width, pitch moved */
static uint32_t
gen8_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
uint32_t format, int is_dst) {
struct gen8_surface_state *ss;
uint32_t write_domain, read_domain, offset;
int ret;
if (is_dst) {
write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
} else {
write_domain = 0;
read_domain = I915_GEM_DOMAIN_SAMPLER;
}
ss = batch_alloc(batch, sizeof(*ss), 64);
offset = batch_offset(batch, ss);
annotation_add_state(&aub_annotations, AUB_TRACE_SURFACE_STATE,
offset, sizeof(*ss));
ss->ss0.surface_type = GEN6_SURFACE_2D;
ss->ss0.surface_format = format;
ss->ss0.render_cache_read_write = 1;
ss->ss0.vertical_alignment = 1; /* align 4 */
ss->ss0.horizontal_alignment = 1; /* align 4 */
if (buf->tiling == I915_TILING_X)
ss->ss0.tiled_mode = 2;
else if (buf->tiling == I915_TILING_Y)
ss->ss0.tiled_mode = 3;
ss->ss8.base_addr = buf->bo->offset;
ret = drm_intel_bo_emit_reloc(batch->bo,
batch_offset(batch, ss) + 8 * 4,
buf->bo, 0,
read_domain, write_domain);
assert(ret == 0);
ss->ss2.height = buf_height(buf) - 1;
ss->ss2.width = buf_width(buf) - 1;
ss->ss3.pitch = buf->stride - 1;
ss->ss7.shader_chanel_select_r = 4;
ss->ss7.shader_chanel_select_g = 5;
ss->ss7.shader_chanel_select_b = 6;
ss->ss7.shader_chanel_select_a = 7;
return offset;
}
static uint32_t
gen8_bind_surfaces(struct intel_batchbuffer *batch,
struct scratch_buf *src,
struct scratch_buf *dst)
{
uint32_t *binding_table, offset;
binding_table = batch_alloc(batch, 8, 32);
offset = batch_offset(batch, binding_table);
annotation_add_state(&aub_annotations, AUB_TRACE_BINDING_TABLE,
offset, 8);
binding_table[0] =
gen8_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
binding_table[1] =
gen8_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
return offset;
}
/* Mostly copy+paste from gen6, except wrap modes moved */
static uint32_t
gen8_create_sampler(struct intel_batchbuffer *batch) {
struct gen8_sampler_state *ss;
uint32_t offset;
ss = batch_alloc(batch, sizeof(*ss), 64);
offset = batch_offset(batch, ss);
annotation_add_state(&aub_annotations, AUB_TRACE_SAMPLER_STATE,
offset, sizeof(*ss));
ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
/* I've experimented with non-normalized coordinates and using the LD
* sampler fetch, but couldn't make it work. */
ss->ss3.non_normalized_coord = 0;
return offset;
}
static uint32_t
gen8_fill_ps(struct intel_batchbuffer *batch,
const uint32_t kernel[][4],
size_t size)
{
uint32_t offset;
offset = batch_copy(batch, kernel, size, 64);
annotation_add_state(&aub_annotations, AUB_TRACE_KERNEL_INSTRUCTIONS,
offset, size);
return offset;
}
/**
* gen7_fill_vertex_buffer_data populate vertex buffer with data.
*
* The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
* vertex is implied (automatically derived by the HW). Each element has the
* destination offset, and the normalized texture offset (src). The rectangle
* itself will span the entire subsurface to be copied.
*
* see gen6_emit_vertex_elements
*/
static uint32_t
gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
struct scratch_buf *src,
uint32_t src_x, uint32_t src_y,
uint32_t dst_x, uint32_t dst_y,
uint32_t width, uint32_t height)
{
void *start;
uint32_t offset;
batch_align(batch, 8);
start = batch->ptr;
emit_vertex_2s(batch, dst_x + width, dst_y + height);
emit_vertex_normalized(batch, src_x + width, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y + height);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y, buf_height(src));
offset = batch_offset(batch, start);
annotation_add_state(&aub_annotations, AUB_TRACE_VERTEX_BUFFER,
offset, 3 * VERTEX_SIZE);
return offset;
}
/**
* gen6_emit_vertex_elements - The vertex elements describe the contents of the
* vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
* what gen6_rendercopy did. The most straightforward would be to store
* everything as floats.
*
* see gen7_fill_vertex_buffer_data() for where the corresponding elements are
* packed.
*/
static void
gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
/*
* The VUE layout
* dword 0-3: pad (0, 0, 0. 0)
* dword 4-7: position (x, y, 0, 1.0),
* dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
*/
OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
/* Element state 0. These are 4 dwords of 0 required for the VUE format.
* We don't really know or care what they do.
*/
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 1 - Our "destination" vertices. These are passed down
* through the pipeline, and eventually make it to the pixel shader as
* the offsets in the destination surface. It's packed as the 16
* signed/scaled because of gen6 rendercopy. I see no particular reason
* for doing this though.
*/
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* Element state 2. Last but not least we store the U,V components as
* normalized floats. These will be used in the pixel shader to sample
* from the source buffer.
*/
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
}
/**
* gen7_emit_vertex_buffer emit the vertex buffers command
*
* @batch
* @offset - bytw offset within the @batch where the vertex buffer starts.
*/
static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
uint32_t offset) {
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
OUT_BATCH(0);
OUT_BATCH(3 * VERTEX_SIZE);
}
static uint32_t
gen6_create_cc_state(struct intel_batchbuffer *batch)
{
struct gen6_color_calc_state *cc_state;
uint32_t offset;
cc_state = batch_alloc(batch, sizeof(*cc_state), 64);
offset = batch_offset(batch, cc_state);
annotation_add_state(&aub_annotations, AUB_TRACE_CC_STATE,
offset, sizeof(*cc_state));
return offset;
}
static uint32_t
gen8_create_blend_state(struct intel_batchbuffer *batch)
{
struct gen8_blend_state *blend;
int i;
uint32_t offset;
blend = batch_alloc(batch, sizeof(*blend), 64);
offset = batch_offset(batch, blend);
annotation_add_state(&aub_annotations, AUB_TRACE_BLEND_STATE,
offset, sizeof(*blend));
for (i = 0; i < 16; i++) {
blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
blend->bs[i].pre_blend_color_clamp = 1;
blend->bs[i].color_buffer_blend = 0;
}
return offset;
}
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
struct gen6_cc_viewport *vp;
uint32_t offset;
vp = batch_alloc(batch, sizeof(*vp), 32);
offset = batch_offset(batch, vp);
annotation_add_state(&aub_annotations, AUB_TRACE_CC_VP_STATE,
offset, sizeof(*vp));
/* XXX I don't understand this */
vp->min_depth = -1.e35;
vp->max_depth = 1.e35;
return offset;
}
static uint32_t
gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
/* XXX these are likely not needed */
struct gen7_sf_clip_viewport *scv_state;
uint32_t offset;
scv_state = batch_alloc(batch, sizeof(*scv_state), 64);
offset = batch_offset(batch, scv_state);
annotation_add_state(&aub_annotations, AUB_TRACE_CLIP_VP_STATE,
offset, sizeof(*scv_state));
scv_state->guardband.xmin = 0;
scv_state->guardband.xmax = 1.0f;
scv_state->guardband.ymin = 0;
scv_state->guardband.ymax = 1.0f;
return offset;
}
static uint32_t
gen6_create_scissor_rect(struct intel_batchbuffer *batch)
{
struct gen6_scissor_rect *scissor;
uint32_t offset;
scissor = batch_alloc(batch, sizeof(*scissor), 64);
offset = batch_offset(batch, scissor);
annotation_add_state(&aub_annotations, AUB_TRACE_SCISSOR_STATE,
offset, sizeof(*scissor));
return offset;
}
static void
gen6_emit_sip(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN6_STATE_SIP | 0);
OUT_BATCH(0);
}
static void
gen7_emit_push_constants(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
OUT_BATCH(0);
}
static void
gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
/* general */
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* stateless data port */
OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
/* surface */
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* dynamic */
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* indirect */
OUT_BATCH(0);
OUT_BATCH(0);
/* instruction */
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* general state buffer size */
OUT_BATCH(0xfffff000 | 1);
/* dynamic state buffer size */
OUT_BATCH(1 << 12 | 1);
/* indirect object buffer size */
OUT_BATCH(0xfffff000 | 1);
/* intruction buffer size */
OUT_BATCH(1 << 12);
}
static void
gen7_emit_urb(struct intel_batchbuffer *batch) {
/* XXX: Min valid values from mesa */
const int vs_entries = 64;
const int vs_size = 2;
const int vs_start = 2;
OUT_BATCH(GEN7_3DSTATE_URB_VS);
OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
OUT_BATCH(GEN7_3DSTATE_URB_GS);
OUT_BATCH(vs_start << 25);
OUT_BATCH(GEN7_3DSTATE_URB_HS);
OUT_BATCH(vs_start << 25);
OUT_BATCH(GEN7_3DSTATE_URB_DS);
OUT_BATCH(vs_start << 25);
}
static void
gen8_emit_cc(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
OUT_BATCH(cc.blend_state | 1);
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
OUT_BATCH(cc.cc_state | 1);
}
static void
gen8_emit_multisample(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE | 2);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
OUT_BATCH(1);
}
static void
gen7_emit_vs(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_VS | (6-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_hs(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_HS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
OUT_BATCH(0);
}
static void
gen7_emit_gs(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_GS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
OUT_BATCH(0);
}
static void
gen7_emit_ds(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_DS | (6-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
OUT_BATCH(0);
}
static void
gen7_emit_null_state(struct intel_batchbuffer *batch) {
gen7_emit_hs(batch);
OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
gen7_emit_gs(batch);
gen7_emit_ds(batch);
gen7_emit_vs(batch);
}
static void
gen7_emit_clip(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
static void
gen8_emit_sf(struct intel_batchbuffer *batch)
{
int i;
OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
for (i = 0; i < 8; i++)
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
const int max_threads = 63;
OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
* appears we need it to put our setup data in the place we
* expect (g6, see below) */
GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
OUT_BATCH(kernel);
OUT_BATCH(0); /* kernel hi */
OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF |
2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
OUT_BATCH(0); /* scratch space stuff */
OUT_BATCH(0); /* scratch hi */
OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
OUT_BATCH(0); // kernel 1
OUT_BATCH(0); /* kernel 1 hi */
OUT_BATCH(0); // kernel 2
OUT_BATCH(0); /* kernel 2 hi */
OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
}
static void
gen8_emit_depth(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (3-2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (3-2));
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen7_emit_clear(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
OUT_BATCH(0);
OUT_BATCH(1); // clear valid
}
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
{
OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
OUT_BATCH(0);
}
static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
OUT_BATCH(_3DPRIM_RECTLIST);
}
/* Vertex elements MUST be defined before this according to spec */
static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
{
OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
OUT_BATCH(0); /* gen8+ ignore the topology type field */
OUT_BATCH(3); /* vertex count */
OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
OUT_BATCH(1); /* single instance */
OUT_BATCH(0); /* start instance location */
OUT_BATCH(0); /* index buffer offset, ignored */
}
/* The general rule is if it's named gen6 it is directly copied from
* gen6_render_copyfunc.
*
* This sets up most of the 3d pipeline, and most of that to NULL state. The
* docs aren't specific about exactly what must be set up NULL, but the general
* rule is we could be run at any time, and so the most state we set to NULL,
* the better our odds of success.
*
* +---------------+ <---- 4096
* | ^ |
* | | |
* | various |
* | state |
* | | |
* |_______|_______| <---- 2048 + ?
* | ^ |
* | | |
* | batch |
* | commands |
* | | |
* | | |
* +---------------+ <---- 0 + ?
*
* The batch commands point to state within tthe batch, so all state offsets should be
* 0 < offset < 4096. Both commands and state build upwards, and are constructed
* in that order. This means too many batch commands can delete state if not
* careful.
*
*/
#define BATCH_STATE_SPLIT 2048
void gen8_render_copyfunc(struct intel_batchbuffer *batch,
drm_intel_context *context,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
uint32_t scissor_state;
uint32_t vertex_buffer;
uint32_t batch_end;
intel_batchbuffer_flush_with_context(batch, context);
batch_align(batch, 8);
batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
annotation_init(&aub_annotations);
ps_binding_table = gen8_bind_surfaces(batch, src, dst);
ps_sampler_state = gen8_create_sampler(batch);
ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel));
vertex_buffer = gen7_fill_vertex_buffer_data(batch, src,
src_x, src_y,
dst_x, dst_y,
width, height);
cc.cc_state = gen6_create_cc_state(batch);
cc.blend_state = gen8_create_blend_state(batch);
viewport.cc_state = gen6_create_cc_viewport(batch);
viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
scissor_state = gen6_create_scissor_rect(batch);
/* TODO: theree is other state which isn't setup */
assert(batch->ptr < &batch->buffer[4095]);
batch->ptr = batch->buffer;
/* Start emitting the commands. The order roughly follows the mesa blorp
* order */
OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen6_emit_sip(batch);
gen7_emit_push_constants(batch);
gen8_emit_state_base_address(batch);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
OUT_BATCH(viewport.cc_state);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
OUT_BATCH(viewport.sf_clip_state);
gen7_emit_urb(batch);
gen8_emit_cc(batch);
gen8_emit_multisample(batch);
gen7_emit_null_state(batch);
OUT_BATCH(GEN7_3DSTATE_STREAMOUT | 1);
OUT_BATCH(0);
OUT_BATCH(0);
gen7_emit_clip(batch);
gen8_emit_sf(batch);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
OUT_BATCH(ps_binding_table);
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
OUT_BATCH(ps_sampler_state);
gen8_emit_ps(batch, ps_kernel_off);
OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
OUT_BATCH(scissor_state);
gen8_emit_depth(batch);
gen7_emit_clear(batch);
gen6_emit_drawing_rectangle(batch, dst);
gen7_emit_vertex_buffer(batch, vertex_buffer);
gen6_emit_vertex_elements(batch);
gen8_emit_vf_topology(batch);
gen8_emit_primitive(batch, vertex_buffer);
OUT_BATCH(MI_BATCH_BUFFER_END);
batch_end = batch_align(batch, 8);
assert(batch_end < BATCH_STATE_SPLIT);
annotation_add_batch(&aub_annotations, batch_end);
dump_batch(batch);
annotation_flush(&aub_annotations, batch);
gen6_render_flush(batch, context, batch_end);
intel_batchbuffer_reset(batch);
}
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