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#include "rendercopy.h"
#include "gen6_render.h"
#include <assert.h>
#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
#define VERTEX_SIZE (3*4)
static const uint32_t ps_kernel_nomask_affine[][4] = {
{ 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 },
{ 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 },
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 },
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x210003be, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
};
static uint32_t
batch_used(struct intel_batchbuffer *batch)
{
return batch->ptr - batch->buffer;
}
static uint32_t
batch_align(struct intel_batchbuffer *batch, uint32_t align)
{
uint32_t offset = batch_used(batch);
offset = ALIGN(offset, align);
batch->ptr = batch->buffer + offset;
return offset;
}
static uint32_t
batch_round_upto(struct intel_batchbuffer *batch, uint32_t divisor)
{
uint32_t offset = batch_used(batch);
offset = (offset + divisor-1) / divisor * divisor;
batch->ptr = batch->buffer + offset;
return offset;
}
static void *
batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
{
uint32_t offset = batch_align(batch, align);
batch->ptr += size;
return memset(batch->buffer + offset, 0, size);
}
static uint32_t
batch_offset(struct intel_batchbuffer *batch, void *ptr)
{
return (uint8_t *)ptr - batch->buffer;
}
static uint32_t
batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align)
{
return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size));
}
static void
gen6_render_flush(struct intel_batchbuffer *batch,
drm_intel_context *context, uint32_t batch_end)
{
int ret;
ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
if (ret == 0)
ret = drm_intel_gem_bo_context_exec(batch->bo, context,
batch_end, 0);
assert(ret == 0);
}
static uint32_t
gen6_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
uint32_t format, int is_dst)
{
struct gen6_surface_state *ss;
uint32_t write_domain, read_domain;
int ret;
if (is_dst) {
write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
} else {
write_domain = 0;
read_domain = I915_GEM_DOMAIN_SAMPLER;
}
ss = batch_alloc(batch, sizeof(*ss), 32);
ss->ss0.surface_type = GEN6_SURFACE_2D;
ss->ss0.surface_format = format;
ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32;
ss->ss0.color_blend = 1;
ss->ss1.base_addr = buf->bo->offset;
ret = drm_intel_bo_emit_reloc(batch->bo,
batch_offset(batch, ss) + 4,
buf->bo, 0,
read_domain, write_domain);
assert(ret == 0);
ss->ss2.height = buf_height(buf) - 1;
ss->ss2.width = buf_width(buf) - 1;
ss->ss3.pitch = buf->stride - 1;
ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE;
ss->ss3.tile_walk = buf->tiling == I915_TILING_Y;
return batch_offset(batch, ss);
}
static uint32_t
gen6_bind_surfaces(struct intel_batchbuffer *batch,
struct scratch_buf *src,
struct scratch_buf *dst)
{
uint32_t *binding_table;
binding_table = batch_alloc(batch, 32, 32);
binding_table[0] =
gen6_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
binding_table[1] =
gen6_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
return batch_offset(batch, binding_table);
}
static void
gen6_emit_sip(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_STATE_SIP | 0);
OUT_BATCH(0);
}
static void
gen6_emit_urb(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
OUT_BATCH((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT |
24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */
OUT_BATCH(0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT |
0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */
}
static void
gen6_emit_state_base_address(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0); /* general */
OUT_RELOC(batch->bo, /* surface */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
OUT_RELOC(batch->bo, /* instruction */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
OUT_BATCH(0); /* indirect */
OUT_RELOC(batch->bo, /* dynamic */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
/* upper bounds, disable */
OUT_BATCH(0);
OUT_BATCH(BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
OUT_BATCH(BASE_ADDRESS_MODIFY);
}
static void
gen6_emit_viewports(struct intel_batchbuffer *batch, uint32_t cc_vp)
{
OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
(4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(cc_vp);
}
static void
gen6_emit_vs(struct intel_batchbuffer *batch)
{
/* disable VS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
OUT_BATCH(0); /* no VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen6_emit_gs(struct intel_batchbuffer *batch)
{
/* disable GS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* no GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen6_emit_clip(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
static void
gen6_emit_wm_constants(struct intel_batchbuffer *batch)
{
/* disable WM constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
static void
gen6_emit_invariant(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
OUT_BATCH(1);
}
static void
gen6_emit_cc(struct intel_batchbuffer *batch, uint32_t blend)
{
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
OUT_BATCH(blend | 1);
OUT_BATCH(1024 | 1);
OUT_BATCH(1024 | 1);
}
static void
gen6_emit_sampler(struct intel_batchbuffer *batch, uint32_t state)
{
OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
OUT_BATCH(state);
}
static void
gen6_emit_sf(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
OUT_BATCH(1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT |
1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT |
1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW14 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW19 */
}
static void
gen6_emit_wm(struct intel_batchbuffer *batch, int kernel)
{
OUT_BATCH(GEN6_3DSTATE_WM | (9 - 2));
OUT_BATCH(kernel);
OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */
OUT_BATCH((40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT |
GEN6_3DSTATE_WM_DISPATCH_ENABLE |
GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
OUT_BATCH(1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT |
GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
{
OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* vs */
OUT_BATCH(0); /* gs */
OUT_BATCH(wm_table);
}
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
{
OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
OUT_BATCH(0);
}
static void
gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
{
/* The VUE layout
* dword 0-3: pad (0.0, 0.0, 0.0. 0.0)
* dword 4-7: position (x, y, 1.0, 1.0),
* dword 8-11: texture coordinate 0 (u0, v0, 0, 0)
*
* dword 4-11 are fetched from vertex buffer
*/
OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* u0, v0 */
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
struct gen6_cc_viewport *vp;
vp = batch_alloc(batch, sizeof(*vp), 32);
vp->min_depth = -1.e35;
vp->max_depth = 1.e35;
return batch_offset(batch, vp);
}
static uint32_t
gen6_create_cc_blend(struct intel_batchbuffer *batch)
{
struct gen6_blend_state *blend;
blend = batch_alloc(batch, sizeof(*blend), 64);
blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE;
blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD;
blend->blend0.blend_enable = 1;
blend->blend1.post_blend_clamp_enable = 1;
blend->blend1.pre_blend_clamp_enable = 1;
return batch_offset(batch, blend);
}
static uint32_t
gen6_create_kernel(struct intel_batchbuffer *batch)
{
return batch_copy(batch, ps_kernel_nomask_affine,
sizeof(ps_kernel_nomask_affine),
64);
}
static uint32_t
gen6_create_sampler(struct intel_batchbuffer *batch,
sampler_filter_t filter,
sampler_extend_t extend)
{
struct gen6_sampler_state *ss;
ss = batch_alloc(batch, sizeof(*ss), 32);
ss->ss0.lod_preclamp = 1; /* GL mode */
/* We use the legacy mode to get the semantics specified by
* the Render extension. */
ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
switch (filter) {
default:
case SAMPLER_FILTER_NEAREST:
ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
break;
case SAMPLER_FILTER_BILINEAR:
ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR;
ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
break;
}
switch (extend) {
default:
case SAMPLER_EXTEND_NONE:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
break;
case SAMPLER_EXTEND_REPEAT:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
break;
case SAMPLER_EXTEND_PAD:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
break;
case SAMPLER_EXTEND_REFLECT:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
break;
}
return batch_offset(batch, ss);
}
static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
OUT_BATCH(VB0_VERTEXDATA |
0 << VB0_BUFFER_INDEX_SHIFT |
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1);
OUT_BATCH(0);
}
static uint32_t gen6_emit_primitive(struct intel_batchbuffer *batch)
{
uint32_t offset;
OUT_BATCH(GEN6_3DPRIMITIVE |
GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL |
_3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT |
0 << 9 |
4);
OUT_BATCH(3); /* vertex count */
offset = batch_used(batch);
OUT_BATCH(0); /* vertex_index */
OUT_BATCH(1); /* single instance */
OUT_BATCH(0); /* start instance location */
OUT_BATCH(0); /* index buffer offset, ignored */
return offset;
}
void gen6_render_copyfunc(struct intel_batchbuffer *batch,
drm_intel_context *context,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
uint32_t wm_state, wm_kernel, wm_table;
uint32_t cc_vp, cc_blend, offset;
uint32_t batch_end;
intel_batchbuffer_flush_with_context(batch, context);
batch->ptr = batch->buffer + 1024;
batch_alloc(batch, 64, 64);
wm_table = gen6_bind_surfaces(batch, src, dst);
wm_kernel = gen6_create_kernel(batch);
wm_state = gen6_create_sampler(batch,
SAMPLER_FILTER_NEAREST,
SAMPLER_EXTEND_NONE);
cc_vp = gen6_create_cc_viewport(batch);
cc_blend = gen6_create_cc_blend(batch);
batch->ptr = batch->buffer;
gen6_emit_invariant(batch);
gen6_emit_state_base_address(batch);
gen6_emit_sip(batch);
gen6_emit_urb(batch);
gen6_emit_viewports(batch, cc_vp);
gen6_emit_vs(batch);
gen6_emit_gs(batch);
gen6_emit_clip(batch);
gen6_emit_wm_constants(batch);
gen6_emit_null_depth_buffer(batch);
gen6_emit_drawing_rectangle(batch, dst);
gen6_emit_cc(batch, cc_blend);
gen6_emit_sampler(batch, wm_state);
gen6_emit_sf(batch);
gen6_emit_wm(batch, wm_kernel);
gen6_emit_vertex_elements(batch);
gen6_emit_binding_table(batch, wm_table);
gen6_emit_vertex_buffer(batch);
offset = gen6_emit_primitive(batch);
OUT_BATCH(MI_BATCH_BUFFER_END);
batch_end = batch_align(batch, 8);
*(uint32_t*)(batch->buffer + offset) =
batch_round_upto(batch, VERTEX_SIZE)/VERTEX_SIZE;
emit_vertex_2s(batch, dst_x + width, dst_y + height);
emit_vertex_normalized(batch, src_x + width, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y + height);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y, buf_height(src));
gen6_render_flush(batch, context, batch_end);
intel_batchbuffer_reset(batch);
}
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