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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_systhread.c,v 1.2 2001/04/26 16:50:18 hercules Exp $";
#endif
/* Thread management routines for SDL */
#include "SDL_error.h"
#include "SDL_thread.h"
#include "../SDL_systhread.h"
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
SDL_SetError("Threads are not supported on this platform");
return (-1);
}
void
SDL_SYS_SetupThread(void)
{
return;
}
SDL_threadID
SDL_ThreadID(void)
{
return (0);
}
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
return;
}
int
SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
{
return (0);
}
void
SDL_SYS_KillThread(SDL_Thread * thread)
{
return;
}
/* vi: set ts=4 sw=4 expandtab: */
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