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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_power.h"
/*
* Returns SDL_TRUE if we have a definitive answer.
* SDL_FALSE to try next implementation.
*/
typedef SDL_bool
(*SDL_GetPowerInfo_Impl) (SDL_PowerState * state, int *seconds,
int *percent);
SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_BeOS(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_NintendoDS(SDL_PowerState *, int *, int *);
SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_HARDWIRED
/* This is for things that _never_ have a battery */
static SDL_bool
SDL_GetPowerInfo_Hardwired(SDL_PowerState * state, int *seconds, int *percent)
{
*seconds = -1;
*percent = -1;
*state = SDL_POWERSTATE_NO_BATTERY;
return SDL_TRUE;
}
#endif
#endif
static SDL_GetPowerInfo_Impl implementations[] = {
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */
SDL_GetPowerInfo_Linux_proc_acpi,
SDL_GetPowerInfo_Linux_proc_apm,
#endif
#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */
SDL_GetPowerInfo_Windows,
#endif
#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */
SDL_GetPowerInfo_UIKit,
#endif
#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */
SDL_GetPowerInfo_MacOSX,
#endif
#ifdef SDL_POWER_NINTENDODS /* handles Nintendo DS. */
SDL_GetPowerInfo_NintendoDS,
#endif
#ifdef SDL_POWER_BEOS /* handles BeOS, Zeta, with euc.jp apm driver. */
SDL_GetPowerInfo_BeOS,
#endif
#ifdef SDL_POWER_HARDWIRED
SDL_GetPowerInfo_Hardwired,
#endif
#endif
};
SDL_PowerState
SDL_GetPowerInfo(int *seconds, int *percent)
{
const int total = sizeof(implementations) / sizeof(implementations[0]);
int _seconds, _percent;
SDL_PowerState retval;
int i;
/* Make these never NULL for platform-specific implementations. */
if (seconds == NULL) {
seconds = &_seconds;
}
if (percent == NULL) {
percent = &_percent;
}
for (i = 0; i < total; i++) {
if (implementations[i] (&retval, seconds, percent)) {
return retval;
}
}
/* nothing was definitive. */
*seconds = -1;
*percent = -1;
return SDL_POWERSTATE_UNKNOWN;
}
/* vi: set ts=4 sw=4 expandtab: */
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