Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2012-01-22 | Have testspriteminimal use the new simple API | Sam Lantinga | 1 | -12/+2 |
2011-04-08 | SDL 1.3 is now under the zlib license. | Sam Lantinga | 1 | -0/+11 |
2011-03-26 | NDS update | Sam Lantinga | 1 | -0/+5 |
2011-02-03 | Simplified and improved the process of creating a texture from a surface. | Sam Lantinga | 1 | -5/+1 |
2011-02-01 | The rendering functions take a context so it's clear what window they're draw... | Sam Lantinga | 1 | -10/+16 |
2011-01-10 | Need to include SDL_main.h ... eh, just include everything. :) | Sam Lantinga | 1 | -2/+1 |
2010-01-21 | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ... | Sam Lantinga | 1 | -3/+3 |
2009-12-23 | Added SDL_RenderClear() as a fast method of clearing the screen to the drawin... | Sam Lantinga | 1 | -1/+1 |
2009-12-09 | Added interfaces for batch drawing of points, lines and rects: | Sam Lantinga | 1 | -1/+1 |
2009-10-28 | Automatically initialize the video system and create a renderer to simplify use. | Sam Lantinga | 1 | -0/+165 |