Age | Commit message (Expand) | Author | Files | Lines |
2012-01-07 | Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2... | Sam Lantinga | 1 | -1/+1 |
2012-01-02 | Use arts_suspend() in a loop to wait for arts to become ready. | Ryan C. Gordon | 1 | -2/+15 |
2012-01-01 | Fixed bug 1337 - joystick crash due to heap corruption with btnx | Sam Lantinga | 1 | -0/+20 |
2011-12-31 | Check return value, not unsigned "supported" flags | Sam Lantinga | 1 | -1/+1 |
2011-12-31 | Happy New Year! | Sam Lantinga | 383 | -383/+383 |
2011-12-30 | Added the ability to update a subrect of a YV12/IYUV texture. | Sam Lantinga | 1 | -8/+41 |
2011-12-30 | Fixed bug 1315 - Greenish video when video size smaller than texture | Sam Lantinga | 1 | -10/+2 |
2011-12-30 | Initialize timers first so the tick counter is valid by the time the audio an... | Sam Lantinga | 1 | -25/+25 |
2011-12-29 | Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not ... | Sam Lantinga | 1 | -2/+2 |
2011-12-29 | Fixed bug 1336 - Added a timestamp on all SDL events | Sam Lantinga | 1 | -1/+1 |
2011-12-29 | Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 ren... | Sam Lantinga | 3 | -33/+307 |
2011-12-09 | Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it. | Ryan C. Gordon | 1 | -1/+4 |
2011-12-05 | More work to clean up compiler warnings. | Ryan C. Gordon | 1 | -3/+19 |
2011-12-05 | Patched to compile. | Ryan C. Gordon | 1 | -2/+2 |
2011-12-05 | Fixed a tabstop. | Ryan C. Gordon | 1 | -2/+1 |
2011-12-05 | Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings | Andreas Schiffler | 1 | -0/+3 |
2011-11-29 | It works better if you compile it. | Sam Lantinga | 1 | -1/+1 |
2011-11-29 | Better fix, iterate backwards over the array so we don't care whether the clo... | Sam Lantinga | 1 | -2/+2 |
2011-11-29 | Closing the joystick removes it from the list. | Sam Lantinga | 1 | -1/+1 |
2011-11-29 | Invalid assert. It's perfectly legit to initialize the joystick subsystem an... | Sam Lantinga | 1 | -2/+0 |
2011-11-29 | Yes, let's save 32-bit BMP files, very useful for you know, making a game... | Sam Lantinga | 1 | -0/+2 |
2011-11-27 | Another iOS 3.1 compatibility fix. | Ryan C. Gordon | 1 | -4/+7 |
2011-11-20 | First pass at a simple drag and drop API, allowing you to accept files droppe... | Sam Lantinga | 5 | -2/+87 |
2011-11-19 | Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate. | Ryan C. Gordon | 2 | -3/+3 |
2011-11-19 | Check for selectors UIScreen responds to, not the base system version. | Ryan C. Gordon | 1 | -4/+2 |
2011-11-19 | Fix iOS build when SDL_POWER_UIKIT isn't defined. | Ryan C. Gordon | 1 | -1/+1 |
2011-11-17 | Fixed where we set the content scale - it's used by the renderbufferStorage:G... | Sam Lantinga | 1 | -10/+5 |
2011-11-16 | Patched to compile on newer FreeBSD releases. | Ryan C. Gordon | 1 | -7/+10 |
2011-11-15 | Fixed issues with the touch coordinates in landscape mode. | Sam Lantinga | 3 | -15/+19 |
2011-11-10 | Fixed whitespace | Sam Lantinga | 1 | -10/+10 |
2011-11-10 | Work in progress fixing support for rotated video modes | Sam Lantinga | 3 | -7/+54 |
2011-11-10 | Fixed issues closing lines with the OpenGL ES renderer. | Sam Lantinga | 3 | -1/+10 |
2011-11-10 | Fixed an offset issue with glDrawTexiOES() when the viewport is set. | Sam Lantinga | 1 | -2/+3 |
2011-11-09 | GIMP wrote bmp files in RGBX format. Huh. | Sam Lantinga | 1 | -0/+14 |
2011-11-09 | Fixed creating a fullscreen window on iOS | Sam Lantinga | 3 | -0/+17 |
2011-11-09 | Fixed compiler warnings for uninitialized variables. | Ryan C. Gordon | 1 | -1/+4 |
2011-11-08 | Fixed uninitialized variable. | Ryan C. Gordon | 1 | -1/+1 |
2011-11-08 | Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup. | Ryan C. Gordon | 1 | -506/+517 |
2011-11-08 | To answer the FIXME, no, we shouldn't force this. The fullscreen flag implie... | Sam Lantinga | 1 | -5/+2 |
2011-11-08 | The iOS driver sets the fullscreen and shown flags on the window during creat... | Sam Lantinga | 1 | -0/+3 |
2011-11-08 | Fixed a typo, we should set the driverdata if we are 3.2 or newer. | Sam Lantinga | 1 | -1/+1 |
2011-11-07 | Fixed list loop caused when there are two entries in the list and the one bei... | Sam Lantinga | 1 | -1/+1 |
2011-11-07 | Fixed SDL applications being killed immediately after being backgrounded, bec... | Sam Lantinga | 4 | -0/+49 |
2011-11-07 | Need to send a key up, silly. | Sam Lantinga | 1 | -0/+1 |
2011-11-07 | Fixed double-free in the shader cache at shutdown | Sam Lantinga | 1 | -13/+23 |
2011-11-06 | Mac OS X: Fixed build when compiling without Cocoa support. | Ryan C. Gordon | 1 | -1/+1 |
2011-11-03 | Fixed some preprocessor mistakes introduced in iOS project cleanup. | Ryan C. Gordon | 6 | -12/+12 |
2011-10-31 | Fix crash on X servers without UTF-8 support. | Ryan C. Gordon | 1 | -17/+9 |
2011-10-31 | Lots of fixes importing SDL source wholesale into a new iOS project | Sam Lantinga | 133 | -1095/+492 |
2011-10-31 | This code works for OpenGL ES 1.1 as well! :) | Sam Lantinga | 1 | -0/+54 |