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2012-01-07Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2...Sam Lantinga1-1/+1
2012-01-02Use arts_suspend() in a loop to wait for arts to become ready.Ryan C. Gordon1-2/+15
2012-01-01Fixed bug 1337 - joystick crash due to heap corruption with btnxSam Lantinga1-0/+20
2011-12-31Check return value, not unsigned "supported" flagsSam Lantinga1-1/+1
2011-12-31Happy New Year!Sam Lantinga383-383/+383
2011-12-30Added the ability to update a subrect of a YV12/IYUV texture.Sam Lantinga1-8/+41
2011-12-30Fixed bug 1315 - Greenish video when video size smaller than textureSam Lantinga1-10/+2
2011-12-30Initialize timers first so the tick counter is valid by the time the audio an...Sam Lantinga1-25/+25
2011-12-29Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not ...Sam Lantinga1-2/+2
2011-12-29Fixed bug 1336 - Added a timestamp on all SDL eventsSam Lantinga1-1/+1
2011-12-29Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 ren...Sam Lantinga3-33/+307
2011-12-09Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.Ryan C. Gordon1-1/+4
2011-12-05More work to clean up compiler warnings.Ryan C. Gordon1-3/+19
2011-12-05Patched to compile.Ryan C. Gordon1-2/+2
2011-12-05Fixed a tabstop.Ryan C. Gordon1-2/+1
2011-12-05Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warningsAndreas Schiffler1-0/+3
2011-11-29It works better if you compile it.Sam Lantinga1-1/+1
2011-11-29Better fix, iterate backwards over the array so we don't care whether the clo...Sam Lantinga1-2/+2
2011-11-29Closing the joystick removes it from the list.Sam Lantinga1-1/+1
2011-11-29Invalid assert. It's perfectly legit to initialize the joystick subsystem an...Sam Lantinga1-2/+0
2011-11-29Yes, let's save 32-bit BMP files, very useful for you know, making a game...Sam Lantinga1-0/+2
2011-11-27Another iOS 3.1 compatibility fix.Ryan C. Gordon1-4/+7
2011-11-20First pass at a simple drag and drop API, allowing you to accept files droppe...Sam Lantinga5-2/+87
2011-11-19Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.Ryan C. Gordon2-3/+3
2011-11-19Check for selectors UIScreen responds to, not the base system version.Ryan C. Gordon1-4/+2
2011-11-19Fix iOS build when SDL_POWER_UIKIT isn't defined.Ryan C. Gordon1-1/+1
2011-11-17Fixed where we set the content scale - it's used by the renderbufferStorage:G...Sam Lantinga1-10/+5
2011-11-16Patched to compile on newer FreeBSD releases.Ryan C. Gordon1-7/+10
2011-11-15Fixed issues with the touch coordinates in landscape mode.Sam Lantinga3-15/+19
2011-11-10Fixed whitespaceSam Lantinga1-10/+10
2011-11-10Work in progress fixing support for rotated video modesSam Lantinga3-7/+54
2011-11-10Fixed issues closing lines with the OpenGL ES renderer.Sam Lantinga3-1/+10
2011-11-10Fixed an offset issue with glDrawTexiOES() when the viewport is set.Sam Lantinga1-2/+3
2011-11-09GIMP wrote bmp files in RGBX format. Huh.Sam Lantinga1-0/+14
2011-11-09Fixed creating a fullscreen window on iOSSam Lantinga3-0/+17
2011-11-09Fixed compiler warnings for uninitialized variables.Ryan C. Gordon1-1/+4
2011-11-08Fixed uninitialized variable.Ryan C. Gordon1-1/+1
2011-11-08Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.Ryan C. Gordon1-506/+517
2011-11-08To answer the FIXME, no, we shouldn't force this. The fullscreen flag implie...Sam Lantinga1-5/+2
2011-11-08The iOS driver sets the fullscreen and shown flags on the window during creat...Sam Lantinga1-0/+3
2011-11-08Fixed a typo, we should set the driverdata if we are 3.2 or newer.Sam Lantinga1-1/+1
2011-11-07Fixed list loop caused when there are two entries in the list and the one bei...Sam Lantinga1-1/+1
2011-11-07Fixed SDL applications being killed immediately after being backgrounded, bec...Sam Lantinga4-0/+49
2011-11-07Need to send a key up, silly.Sam Lantinga1-0/+1
2011-11-07Fixed double-free in the shader cache at shutdownSam Lantinga1-13/+23
2011-11-06Mac OS X: Fixed build when compiling without Cocoa support.Ryan C. Gordon1-1/+1
2011-11-03Fixed some preprocessor mistakes introduced in iOS project cleanup.Ryan C. Gordon6-12/+12
2011-10-31Fix crash on X servers without UTF-8 support.Ryan C. Gordon1-17/+9
2011-10-31Lots of fixes importing SDL source wholesale into a new iOS projectSam Lantinga133-1095/+492
2011-10-31This code works for OpenGL ES 1.1 as well! :)Sam Lantinga1-0/+54