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render
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SDL_sysrender.h
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2012-01-22
Fixed loading textures when the window starts hidden.
Sam Lantinga
1
-1
/
+2
2012-01-22
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
1
-1
/
+1
2012-01-21
Reorganized the render target code, moving the viewport handling to the gener...
Sam Lantinga
1
-1
/
+3
2012-01-18
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
1
-0
/
+1
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-11-07
Fixed SDL applications being killed immediately after being backgrounded, bec...
Sam Lantinga
1
-0
/
+1
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-03-06
a Nintendo ds update
Sam Lantinga
1
-0
/
+3
2011-02-15
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
1
-2
/
+5
2011-02-13
Removed renderer definition, removed extra -I statements since no other platf...
Sam Lantinga
1
-3
/
+0
2011-02-12
Frank Zago to sdl
Sam Lantinga
1
-0
/
+3
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
2011-02-08
Made it possible to disable the rendering subsystem with configure --disable-...
Sam Lantinga
1
-0
/
+4
2011-02-07
Added function SDL_RenderSetClipRect()
Sam Lantinga
1
-0
/
+1
2011-02-06
Prefer the OpenGL ES 2.0 context when it's available, make it possible to cre...
Sam Lantinga
1
-3
/
+3
2011-02-06
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sam Lantinga
1
-1
/
+4
2011-02-05
Updated the DirectFB support, from Couriersud
Sam Lantinga
1
-0
/
+3
2011-02-03
Making the API simpler, removed the writepixels interface
Sam Lantinga
1
-2
/
+0
2011-02-03
Made it possible to create a texture of any format, even if not supported by ...
Sam Lantinga
1
-6
/
+9
2011-02-02
Moved the rendering code out to a separate directory in the hope that it can ...
Sam Lantinga
1
-0
/
+133