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path: root/src/render/SDL_sysrender.h
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2012-01-22Fixed loading textures when the window starts hidden.Sam Lantinga1-1/+2
2012-01-22Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga1-1/+1
2012-01-21Reorganized the render target code, moving the viewport handling to the gener...Sam Lantinga1-1/+3
2012-01-18Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga1-0/+1
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-11-07Fixed SDL applications being killed immediately after being backgrounded, bec...Sam Lantinga1-0/+1
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-03-06a Nintendo ds updateSam Lantinga1-0/+3
2011-02-15Changed the concept of a render clip rect to a render viewport.Sam Lantinga1-2/+5
2011-02-13Removed renderer definition, removed extra -I statements since no other platf...Sam Lantinga1-3/+0
2011-02-12Frank Zago to sdlSam Lantinga1-0/+3
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-02-08Made it possible to disable the rendering subsystem with configure --disable-...Sam Lantinga1-0/+4
2011-02-07Added function SDL_RenderSetClipRect()Sam Lantinga1-0/+1
2011-02-06Prefer the OpenGL ES 2.0 context when it's available, make it possible to cre...Sam Lantinga1-3/+3
2011-02-06Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruckSam Lantinga1-1/+4
2011-02-05Updated the DirectFB support, from CouriersudSam Lantinga1-0/+3
2011-02-03Making the API simpler, removed the writepixels interfaceSam Lantinga1-2/+0
2011-02-03Made it possible to create a texture of any format, even if not supported by ...Sam Lantinga1-6/+9
2011-02-02Moved the rendering code out to a separate directory in the hope that it can ...Sam Lantinga1-0/+133