Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-01-07 | Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb ↵ | Sam Lantinga | 1 | -1/+1 | |
2007 DirectX SDK Pallav Nawani 2012-01-04 00:48:29 PST Issue: Attempted to compile SDL as a static library. DirectX SDK: Feb 2007 OS: Win 7 Visual C++ Express 2008 Compliation Mode: Static (Changed project settings from dll to lib) Error: C1021: invalid preprocessor command 'warning' It seems that the #warning directive does not exist in Vc++ Express 2008. | |||||
2011-12-31 | Happy New Year! | Sam Lantinga | 1 | -1/+1 | |
2011-10-31 | Lots of fixes importing SDL source wholesale into a new iOS project | Sam Lantinga | 1 | -2/+3 | |
--HG-- rename : src/libm/math.h => src/libm/math_libm.h | |||||
2011-08-22 | Further XAudio2 build test cleanups. | Ryan C. Gordon | 1 | -8/+12 | |
2011-08-22 | Removed SDL_xaudio2.h ... no real need for this to be separate. | Ryan C. Gordon | 1 | -2/+26 | |
2011-08-22 | Let XAudio2 target be removed from the build by removing it from SDL_config.h | Ryan C. Gordon | 1 | -1/+1 | |
2011-08-21 | Make sure XAudio2 is supported by the DirectX headers at compile time. | Ryan C. Gordon | 1 | -0/+9 | |
--HG-- extra : rebase_source : a461903e0d9d4334a29cb0c9848a36f268d8f0e6 | |||||
2011-08-04 | Cleaned up audio device detection. Cleared out a lot of cut-and-paste. | Ryan C. Gordon | 1 | -56/+8 | |
2011-08-04 | Implemented XAudio2 target for Windows (and Xbox360, theoretically!). | Ryan C. Gordon | 1 | -0/+455 | |