diff options
Diffstat (limited to 'test')
-rw-r--r-- | test/automated/render/render.c | 24 | ||||
-rw-r--r-- | test/testdraw2.c | 8 | ||||
-rw-r--r-- | test/testintersections.c | 10 | ||||
-rw-r--r-- | test/testnative.c | 6 | ||||
-rw-r--r-- | test/testsprite2.c | 14 | ||||
-rw-r--r-- | test/testspriteminimal.c | 2 |
6 files changed, 32 insertions, 32 deletions
diff --git a/test/automated/render/render.c b/test/automated/render/render.c index 906e8cb5..91fe5138 100644 --- a/test/automated/render/render.c +++ b/test/automated/render/render.c @@ -340,9 +340,9 @@ static int render_clearScreen (void) */ /* Clear screen. */ - ret = SDL_RenderFill( NULL ); + ret = SDL_RenderRect( NULL ); /* - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; */ @@ -387,7 +387,7 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( 13, 73, 200, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); + ret = SDL_RenderRect( &rect ); if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; @@ -399,7 +399,7 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( 200, 0, 100, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); + ret = SDL_RenderRect( &rect ); if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; @@ -480,8 +480,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_NONE ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( NULL ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( NULL ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 10; rect.y = 25; @@ -493,8 +493,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_ADD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 30; rect.y = 40; @@ -506,8 +506,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_BLEND ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; rect.x = 25; rect.y = 25; @@ -519,8 +519,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderFill( &rect ); - if (SDL_ATassert( "SDL_RenderFill", ret == 0)) + ret = SDL_RenderRect( &rect ); + if (SDL_ATassert( "SDL_RenderRect", ret == 0)) return -1; /* Draw blended lines, lines for everyone. */ diff --git a/test/testdraw2.c b/test/testdraw2.c index 80584ae2..32577964 100644 --- a/test/testdraw2.c +++ b/test/testdraw2.c @@ -159,7 +159,7 @@ DrawRects(SDL_WindowID window) rect.h = rand() % (window_h / 2); rect.x = (rand() % window_w) - (rect.w / 2); rect.y = (rand() % window_w) - (rect.h / 2); - SDL_RenderFill(&rect); + SDL_RenderRect(&rect); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } @@ -231,7 +231,7 @@ main(int argc, char *argv[]) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); } srand(time(NULL)); @@ -251,7 +251,7 @@ main(int argc, char *argv[]) case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); break; } break; @@ -262,7 +262,7 @@ main(int argc, char *argv[]) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); DrawRects(state->windows[i]); DrawLines(state->windows[i]); diff --git a/test/testintersections.c b/test/testintersections.c index b935788f..b308c1d6 100644 --- a/test/testintersections.c +++ b/test/testintersections.c @@ -150,7 +150,7 @@ DrawRects(SDL_WindowID window) SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); for (i = 0; i < num_rects; ++i) { SDL_SetRenderDrawColor(255, 127, 0, 255); - SDL_RenderFill(&rects[i]); + SDL_RenderRect(&rects[i]); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } @@ -197,7 +197,7 @@ DrawRectRectIntersections(SDL_WindowID window) SDL_Rect r; if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { SDL_SetRenderDrawColor(255, 200, 0, 255); - SDL_RenderFill(&r); + SDL_RenderRect(&r); } } @@ -272,7 +272,7 @@ main(int argc, char *argv[]) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); } srand(time(NULL)); @@ -326,7 +326,7 @@ main(int argc, char *argv[]) case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); break; } break; @@ -337,7 +337,7 @@ main(int argc, char *argv[]) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); DrawRects(state->windows[i]); DrawPoints(state->windows[i]); diff --git a/test/testnative.c b/test/testnative.c index 7f531547..014927df 100644 --- a/test/testnative.c +++ b/test/testnative.c @@ -83,7 +83,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite) /* Move the sprite, bounce at the wall, and draw */ n = 0; SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); for (i = 0; i < NUM_SPRITES; ++i) { position = &positions[i]; velocity = &velocities[i]; @@ -158,7 +158,7 @@ main(int argc, char *argv[]) /* Clear the window, load the sprite and go! */ SDL_SelectRenderer(window); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); sprite = LoadSprite(window, "icon.bmp"); if (!sprite) { @@ -199,7 +199,7 @@ main(int argc, char *argv[]) case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); break; } break; diff --git a/test/testsprite2.c b/test/testsprite2.c index 94f33828..a8ab84ac 100644 --- a/test/testsprite2.c +++ b/test/testsprite2.c @@ -141,7 +141,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite) /* Draw a gray background */ SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); /* Test points */ SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); @@ -163,25 +163,25 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite) temp.y = 1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = window_w-sprite_w-1; temp.y = 1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = 1; temp.y = window_h-sprite_h-1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); temp.x = window_w-sprite_w-1; temp.y = window_h-sprite_h-1; temp.w = sprite_w; temp.h = sprite_h; - SDL_RenderFill(&temp); + SDL_RenderRect(&temp); SDL_RenderCopy(sprite, NULL, &temp); /* Test diagonal lines */ @@ -304,7 +304,7 @@ main(int argc, char *argv[]) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); } if (LoadSprite("icon.bmp") < 0) { quit(2); @@ -350,7 +350,7 @@ main(int argc, char *argv[]) case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); break; } break; diff --git a/test/testspriteminimal.c b/test/testspriteminimal.c index b1f6055f..3460496e 100644 --- a/test/testspriteminimal.c +++ b/test/testspriteminimal.c @@ -87,7 +87,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite) /* Draw a gray background */ SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderFill(NULL); + SDL_RenderRect(NULL); /* Move the sprite, bounce at the wall, and draw */ for (i = 0; i < NUM_SPRITES; ++i) { |