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Diffstat (limited to 'Xcode-iOS/Demos/src/keyboard.c')
-rw-r--r-- | Xcode-iOS/Demos/src/keyboard.c | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c new file mode 100644 index 00000000..d7e5cf96 --- /dev/null +++ b/Xcode-iOS/Demos/src/keyboard.c @@ -0,0 +1,319 @@ +/* + * keyboard.c + * written by Holmes Futrell + * use however you want + */ + +#import "SDL.h" +#import "common.h" + +#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ +#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ + +static SDL_Texture *texture; /* texture where we'll hold our font */ + +/* iPhone SDL addition keyboard related function definitions */ +extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window); +extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window); +extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window * + window); +extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window); + +/* function declarations */ +void cleanup(void); +void drawBlank(int x, int y); + +static SDL_Renderer *renderer; +static int numChars = 0; /* number of characters we've typed so far */ +static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ +static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ + +/* this structure maps a scancode to an index in our bitmap font. + it also contains data about under which modifiers the mapping is valid + (for example, we don't want shift + 1 to produce the character '1', + but rather the character '!') +*/ +typedef struct +{ + SDL_ScanCode scancode; /* scancode of the key we want to map */ + int allow_no_mod; /* is the map valid if the key has no modifiers? */ + SDLMod mod; /* what modifiers are allowed for the mapping */ + int index; /* what index in the font does the scancode map to */ +} fontMapping; + +#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ + +/* Below is the table that defines the mapping between scancodes and modifiers to indices in the + bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map + the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), + The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the + mapping is also valid if the user is holding shift. +*/ +fontMapping map[TABLE_SIZE] = { + + {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */ + {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */ + {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */ + {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */ + {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */ + {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */ + {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */ + {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */ + {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */ + {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */ + {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */ + {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */ + {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */ + {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */ + {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */ + {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */ + {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */ + {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */ + {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */ + {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */ + {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */ + {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */ + {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */ + {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */ + {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */ + {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */ + {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */ + {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */ + {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */ + {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */ + {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */ + {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */ + {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */ + {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ + {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ + {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ + {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */ + {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ + {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ + {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ + {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ + {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ + {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ + {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ + {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ + {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ + {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ + {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ + {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ + +}; + +/* + This function maps an SDL_KeySym to an index in the bitmap font. + It does so by scanning through the font mapping table one entry + at a time. + + If a match is found (scancode and allowed modifiers), the proper + index is returned. + + If there is no entry for the key, -1 is returned +*/ +int +keyToIndex(SDL_KeySym key) +{ + int i, index = -1; + for (i = 0; i < TABLE_SIZE; i++) { + fontMapping compare = map[i]; + if (key.scancode == compare.scancode) { + /* if this entry is valid with no key mod and we have no keymod, or if + the key's modifiers are allowed modifiers for that mapping */ + if ((compare.allow_no_mod && key.mod == 0) + || (key.mod & compare.mod)) { + index = compare.index; + break; + } + } + } + return index; +} + +/* + This function returns and x,y position for a given character number. + It is used for positioning each character of text +*/ +void +getPositionForCharNumber(int n, int *x, int *y) +{ + int x_padding = 16; /* padding space on left and right side of screen */ + int y_padding = 32; /* padding space at top of screen */ + /* figure out the number of characters that can fit horizontally across the screen */ + int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; + int line_separation = 5; /* pixels between each line */ + *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; + *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + + y_padding; +} + +void +drawIndex(int index) +{ + int x, y; + getPositionForCharNumber(numChars, &x, &y); + SDL_Rect srcRect = + { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; + SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; + drawBlank(x, y); + SDL_RenderCopy(renderer, texture, &srcRect, &dstRect); +} + +/* draws the cursor icon at the current end position of the text */ +void +drawCursor(void) +{ + drawIndex(29); /* cursor is at index 29 in the bitmap font */ +} + +/* paints over a glyph sized region with the background color + in effect it erases the area +*/ +void +drawBlank(int x, int y) +{ + SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; + SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, + bg_color.unused); + SDL_RenderFillRect(renderer, &rect); +} + +/* moves backwards one character, erasing the last one put down */ +void +backspace(void) +{ + int x, y; + if (numChars > 0) { + getPositionForCharNumber(numChars, &x, &y); + drawBlank(x, y); + numChars--; + getPositionForCharNumber(numChars, &x, &y); + drawBlank(x, y); + drawCursor(); + } +} + +/* this function loads our font into an SDL_Texture and returns the SDL_Texture */ +SDL_Texture* +loadFont(void) +{ + + SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); + + if (!surface) { + printf("Error loading bitmap: %s\n", SDL_GetError()); + return 0; + } else { + /* set the transparent color for the bitmap font (hot pink) */ + SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252)); + /* now we convert the surface to our desired pixel format */ + int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ + Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ + int bpp; /* bits per pixel for desired format */ + SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, + &Amask); + SDL_Surface *converted = + SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, + Bmask, Amask); + SDL_BlitSurface(surface, NULL, converted, NULL); + /* create our texture */ + texture = + SDL_CreateTextureFromSurface(renderer, converted); + if (texture == 0) { + printf("texture creation failed: %s\n", SDL_GetError()); + } else { + /* set blend mode for our texture */ + SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); + } + SDL_FreeSurface(surface); + SDL_FreeSurface(converted); + return texture; + } +} + +int +main(int argc, char *argv[]) +{ + + int index; /* index of last key we pushed in the bitmap font */ + SDL_Window *window; + SDL_Event event; /* last event received */ + SDLMod mod; /* key modifiers of last key we pushed */ + SDL_ScanCode scancode; /* scancode of last key we pushed */ + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Error initializing SDL: %s", SDL_GetError()); + } + /* create window */ + window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); + /* create renderer */ + renderer = SDL_CreateRenderer(window, -1, 0); + + /* load up our font */ + loadFont(); + + /* draw the background, we'll just paint over it */ + SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, + bg_color.unused); + SDL_RenderFillRect(renderer, NULL); + SDL_RenderPresent(renderer); + + int done = 0; + /* loop till we get SDL_Quit */ + while (SDL_WaitEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + done = 1; + break; + case SDL_KEYDOWN: + index = keyToIndex(event.key.keysym); + scancode = event.key.keysym.scancode; + mod = event.key.keysym.mod; + if (scancode == SDL_SCANCODE_DELETE) { + /* if user hit delete, delete the last character */ + backspace(); + lastCharWasColon = 0; + } else if (lastCharWasColon && scancode == SDL_SCANCODE_0 + && (mod & KMOD_SHIFT)) { + /* if our last key was a colon and this one is a close paren, the make a hoppy face */ + backspace(); + drawIndex(32); /* index for happy face */ + numChars++; + drawCursor(); + lastCharWasColon = 0; + } else if (index != -1) { + /* if we aren't doing a happy face, then just draw the normal character */ + drawIndex(index); + numChars++; + drawCursor(); + lastCharWasColon = + (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON + && (event.key.keysym.mod & KMOD_SHIFT)); + } + /* check if the key was a colon */ + /* draw our updates to the screen */ + SDL_RenderPresent(renderer); + break; +#ifdef __IPHONEOS__ + case SDL_MOUSEBUTTONUP: + /* mouse up toggles onscreen keyboard visibility + this function is available ONLY on iPhone OS + */ + SDL_iPhoneKeyboardToggle(window); + break; +#endif + } + } + cleanup(); + return 0; +} + +/* clean up after ourselves like a good kiddy */ +void +cleanup(void) +{ + SDL_DestroyTexture(texture); + SDL_Quit(); +} |