summaryrefslogtreecommitdiff
path: root/Xcode-iOS/Demos/src/keyboard.c
diff options
context:
space:
mode:
Diffstat (limited to 'Xcode-iOS/Demos/src/keyboard.c')
-rw-r--r--Xcode-iOS/Demos/src/keyboard.c319
1 files changed, 319 insertions, 0 deletions
diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c
new file mode 100644
index 00000000..d7e5cf96
--- /dev/null
+++ b/Xcode-iOS/Demos/src/keyboard.c
@@ -0,0 +1,319 @@
+/*
+ * keyboard.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#import "SDL.h"
+#import "common.h"
+
+#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
+#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
+
+static SDL_Texture *texture; /* texture where we'll hold our font */
+
+/* iPhone SDL addition keyboard related function definitions */
+extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window);
+extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window);
+extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window *
+ window);
+extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window);
+
+/* function declarations */
+void cleanup(void);
+void drawBlank(int x, int y);
+
+static SDL_Renderer *renderer;
+static int numChars = 0; /* number of characters we've typed so far */
+static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */
+static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
+
+/* this structure maps a scancode to an index in our bitmap font.
+ it also contains data about under which modifiers the mapping is valid
+ (for example, we don't want shift + 1 to produce the character '1',
+ but rather the character '!')
+*/
+typedef struct
+{
+ SDL_ScanCode scancode; /* scancode of the key we want to map */
+ int allow_no_mod; /* is the map valid if the key has no modifiers? */
+ SDLMod mod; /* what modifiers are allowed for the mapping */
+ int index; /* what index in the font does the scancode map to */
+} fontMapping;
+
+#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */
+
+/* Below is the table that defines the mapping between scancodes and modifiers to indices in the
+ bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map
+ the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A),
+ The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the
+ mapping is also valid if the user is holding shift.
+*/
+fontMapping map[TABLE_SIZE] = {
+
+ {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */
+ {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */
+ {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */
+ {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */
+ {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */
+ {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */
+ {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */
+ {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */
+ {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */
+ {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */
+ {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */
+ {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */
+ {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */
+ {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */
+ {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */
+ {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */
+ {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */
+ {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */
+ {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */
+ {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */
+ {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */
+ {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */
+ {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */
+ {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */
+ {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */
+ {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */
+ {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */
+ {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */
+ {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */
+ {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */
+ {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */
+ {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */
+ {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */
+ {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
+ {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
+ {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
+ {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */
+ {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
+ {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
+ {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
+ {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */
+ {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */
+ {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */
+ {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */
+ {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */
+ {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */
+ {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */
+ {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */
+ {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */
+
+};
+
+/*
+ This function maps an SDL_KeySym to an index in the bitmap font.
+ It does so by scanning through the font mapping table one entry
+ at a time.
+
+ If a match is found (scancode and allowed modifiers), the proper
+ index is returned.
+
+ If there is no entry for the key, -1 is returned
+*/
+int
+keyToIndex(SDL_KeySym key)
+{
+ int i, index = -1;
+ for (i = 0; i < TABLE_SIZE; i++) {
+ fontMapping compare = map[i];
+ if (key.scancode == compare.scancode) {
+ /* if this entry is valid with no key mod and we have no keymod, or if
+ the key's modifiers are allowed modifiers for that mapping */
+ if ((compare.allow_no_mod && key.mod == 0)
+ || (key.mod & compare.mod)) {
+ index = compare.index;
+ break;
+ }
+ }
+ }
+ return index;
+}
+
+/*
+ This function returns and x,y position for a given character number.
+ It is used for positioning each character of text
+*/
+void
+getPositionForCharNumber(int n, int *x, int *y)
+{
+ int x_padding = 16; /* padding space on left and right side of screen */
+ int y_padding = 32; /* padding space at top of screen */
+ /* figure out the number of characters that can fit horizontally across the screen */
+ int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN;
+ int line_separation = 5; /* pixels between each line */
+ *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
+ *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
+ y_padding;
+}
+
+void
+drawIndex(int index)
+{
+ int x, y;
+ getPositionForCharNumber(numChars, &x, &y);
+ SDL_Rect srcRect =
+ { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
+ SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
+ drawBlank(x, y);
+ SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
+}
+
+/* draws the cursor icon at the current end position of the text */
+void
+drawCursor(void)
+{
+ drawIndex(29); /* cursor is at index 29 in the bitmap font */
+}
+
+/* paints over a glyph sized region with the background color
+ in effect it erases the area
+*/
+void
+drawBlank(int x, int y)
+{
+ SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
+ bg_color.unused);
+ SDL_RenderFillRect(renderer, &rect);
+}
+
+/* moves backwards one character, erasing the last one put down */
+void
+backspace(void)
+{
+ int x, y;
+ if (numChars > 0) {
+ getPositionForCharNumber(numChars, &x, &y);
+ drawBlank(x, y);
+ numChars--;
+ getPositionForCharNumber(numChars, &x, &y);
+ drawBlank(x, y);
+ drawCursor();
+ }
+}
+
+/* this function loads our font into an SDL_Texture and returns the SDL_Texture */
+SDL_Texture*
+loadFont(void)
+{
+
+ SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
+
+ if (!surface) {
+ printf("Error loading bitmap: %s\n", SDL_GetError());
+ return 0;
+ } else {
+ /* set the transparent color for the bitmap font (hot pink) */
+ SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
+ /* now we convert the surface to our desired pixel format */
+ int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */
+ Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */
+ int bpp; /* bits per pixel for desired format */
+ SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
+ &Amask);
+ SDL_Surface *converted =
+ SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
+ Bmask, Amask);
+ SDL_BlitSurface(surface, NULL, converted, NULL);
+ /* create our texture */
+ texture =
+ SDL_CreateTextureFromSurface(renderer, converted);
+ if (texture == 0) {
+ printf("texture creation failed: %s\n", SDL_GetError());
+ } else {
+ /* set blend mode for our texture */
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+ }
+ SDL_FreeSurface(surface);
+ SDL_FreeSurface(converted);
+ return texture;
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+
+ int index; /* index of last key we pushed in the bitmap font */
+ SDL_Window *window;
+ SDL_Event event; /* last event received */
+ SDLMod mod; /* key modifiers of last key we pushed */
+ SDL_ScanCode scancode; /* scancode of last key we pushed */
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ printf("Error initializing SDL: %s", SDL_GetError());
+ }
+ /* create window */
+ window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
+ /* create renderer */
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
+ /* load up our font */
+ loadFont();
+
+ /* draw the background, we'll just paint over it */
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
+ bg_color.unused);
+ SDL_RenderFillRect(renderer, NULL);
+ SDL_RenderPresent(renderer);
+
+ int done = 0;
+ /* loop till we get SDL_Quit */
+ while (SDL_WaitEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ done = 1;
+ break;
+ case SDL_KEYDOWN:
+ index = keyToIndex(event.key.keysym);
+ scancode = event.key.keysym.scancode;
+ mod = event.key.keysym.mod;
+ if (scancode == SDL_SCANCODE_DELETE) {
+ /* if user hit delete, delete the last character */
+ backspace();
+ lastCharWasColon = 0;
+ } else if (lastCharWasColon && scancode == SDL_SCANCODE_0
+ && (mod & KMOD_SHIFT)) {
+ /* if our last key was a colon and this one is a close paren, the make a hoppy face */
+ backspace();
+ drawIndex(32); /* index for happy face */
+ numChars++;
+ drawCursor();
+ lastCharWasColon = 0;
+ } else if (index != -1) {
+ /* if we aren't doing a happy face, then just draw the normal character */
+ drawIndex(index);
+ numChars++;
+ drawCursor();
+ lastCharWasColon =
+ (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
+ && (event.key.keysym.mod & KMOD_SHIFT));
+ }
+ /* check if the key was a colon */
+ /* draw our updates to the screen */
+ SDL_RenderPresent(renderer);
+ break;
+#ifdef __IPHONEOS__
+ case SDL_MOUSEBUTTONUP:
+ /* mouse up toggles onscreen keyboard visibility
+ this function is available ONLY on iPhone OS
+ */
+ SDL_iPhoneKeyboardToggle(window);
+ break;
+#endif
+ }
+ }
+ cleanup();
+ return 0;
+}
+
+/* clean up after ourselves like a good kiddy */
+void
+cleanup(void)
+{
+ SDL_DestroyTexture(texture);
+ SDL_Quit();
+}