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authorSam Lantinga <slouken@libsdl.org>2010-05-09 09:53:57 -0700
committerSam Lantinga <slouken@libsdl.org>2010-05-09 09:53:57 -0700
commit4a2cf3b976c7478223bd26479d47264556ec550a (patch)
tree55c728e5aafaad81dd43ac06dee15415cc22cf30 /include
parentf7c19001536b225030e6409059993a24809b8c83 (diff)
Updated with the SDL 1.3 list of supported operating systems
Diffstat (limited to 'include')
-rw-r--r--include/SDL.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/include/SDL.h b/include/SDL.h
index 53eae9ab..21c0cbe6 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -37,10 +37,9 @@
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
* and 2D framebuffer across multiple platforms.
*
- * The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
- * Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
- * The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
- * but these are not officially supported.
+ * The current version supports Windows, Windows CE, Mac OS X, Linux,
+ * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
+ * support for other operating systems but those are not officially supported.
*
* SDL is written in C, but works with C++ natively, and has bindings to
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,