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authorSam Lantinga <slouken@libsdl.org>2011-10-30 17:53:54 -0400
committerSam Lantinga <slouken@libsdl.org>2011-10-30 17:53:54 -0400
commit37faf9d2181a2d97512eea0e5dddfc44b5706266 (patch)
tree2383a156503fbf4df4a8dce4a03fe97e431e241f /include
parent16c5f4b9279e5c380b7b770c5e301c9a0195e58a (diff)
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Diffstat (limited to 'include')
-rw-r--r--include/SDL_render.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/SDL_render.h b/include/SDL_render.h
index bf940d0b..09ea53c4 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -389,7 +389,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
SDL_Rect * rect);
/**
- * \brief Set the color used for drawing operations (Fill and Line).
+ * \brief Set the color used for drawing operations (Rect, Line and Clear).
*
* \param r The red value used to draw on the rendering target.
* \param g The green value used to draw on the rendering target.
@@ -404,7 +404,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 a);
/**
- * \brief Get the color used for drawing operations (Fill and Line).
+ * \brief Get the color used for drawing operations (Rect, Line and Clear).
*
* \param r A pointer to the red value used to draw on the rendering target.
* \param g A pointer to the green value used to draw on the rendering target.