diff options
author | Sam Lantinga <slouken@libsdl.org> | 2011-02-05 10:03:12 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2011-02-05 10:03:12 -0800 |
commit | ce1ef46aeb83e6869c2d2ed88c35cf1bbe86d907 (patch) | |
tree | 4e8fd438d5d54d6f1392a5cf0bc3995344791758 /include/SDL_hints.h | |
parent | 7f7bf51bdb8c99539138f2dfd5212e097d3986c2 (diff) |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Diffstat (limited to 'include/SDL_hints.h')
-rw-r--r-- | include/SDL_hints.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/include/SDL_hints.h b/include/SDL_hints.h index ed6401a5..4f3a00f3 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -50,6 +50,22 @@ extern "C" { /* *INDENT-ON* */ #endif +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface. + * + * SDL can try to accelerate the SDL 1.2 screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" /** |