diff options
author | Sam Lantinga <slouken@libsdl.org> | 2011-03-13 11:18:35 -0700 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2011-03-13 11:18:35 -0700 |
commit | a19e258730d9bc7112fe3f7587087ccf562c5ba0 (patch) | |
tree | e2f4037e48c8aabdfa19bb4880a75cdd03986f43 /include/SDL_hints.h | |
parent | fbc49beee3c04b087af0b98ecf3fe486b695f343 (diff) |
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Diffstat (limited to 'include/SDL_hints.h')
-rw-r--r-- | include/SDL_hints.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/include/SDL_hints.h b/include/SDL_hints.h index 8fa6fb2d..8f228863 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -98,6 +98,18 @@ extern "C" { #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" /** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Anisotropic filtering (supported by Direct3D) + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** * \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing. * * This variable can be set to the following values: |