diff options
author | Sam Lantinga <slouken@libsdl.org> | 2011-03-06 21:19:53 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2011-03-06 21:19:53 -0800 |
commit | d60c96a568ac1c26672f4e2997ac795822911b2f (patch) | |
tree | 4f6709b72717fe91e95d5c6e04ba54616f4bc1c9 | |
parent | 387ca6c6cb6f17a1048ce1429fd3ebfb3737d583 (diff) |
You need libfat for the filesystem code.
-rw-r--r-- | README.ds | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -5,7 +5,7 @@ Simple DirectMedia Layer for Nintendo DS -Requirements- * The devkitpro SDK available at http://devkitpro.org. Read the information at http://devkitpro.org/wiki/Getting_Started/devkitARM - The necessary packages are devkitARM, libnds and default arm7. + The necessary packages are devkitARM, libnds, libfat and default arm7. * The hardware renderer is using the libgl2d abstraction library that can be found at: http://rel.phatcode.net/junk.php?id=117 Build it, and install the library and the header where SDL can find them (ie. in |