summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSam Lantinga <slouken@libsdl.org>2011-03-06 21:19:53 -0800
committerSam Lantinga <slouken@libsdl.org>2011-03-06 21:19:53 -0800
commitd60c96a568ac1c26672f4e2997ac795822911b2f (patch)
tree4f6709b72717fe91e95d5c6e04ba54616f4bc1c9
parent387ca6c6cb6f17a1048ce1429fd3ebfb3737d583 (diff)
You need libfat for the filesystem code.
-rw-r--r--README.ds2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.ds b/README.ds
index b79bd121..3c2169ab 100644
--- a/README.ds
+++ b/README.ds
@@ -5,7 +5,7 @@ Simple DirectMedia Layer for Nintendo DS
-Requirements-
* The devkitpro SDK available at http://devkitpro.org.
Read the information at http://devkitpro.org/wiki/Getting_Started/devkitARM
- The necessary packages are devkitARM, libnds and default arm7.
+ The necessary packages are devkitARM, libnds, libfat and default arm7.
* The hardware renderer is using the libgl2d abstraction library that can be found at:
http://rel.phatcode.net/junk.php?id=117
Build it, and install the library and the header where SDL can find them (ie. in