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authorSam Lantinga <slouken@libsdl.org>2011-04-15 14:22:08 -0700
committerSam Lantinga <slouken@libsdl.org>2011-04-15 14:22:08 -0700
commit13cc0a3c3a3c7c9ab208c4c3ff7ccce9db65296b (patch)
tree40917b3eed2dd41b546cfa88c08fca96a7113f55
parent605263ee5f466639a40ac62181aa5b3a14c75a8b (diff)
Updated documentation to reflect new license
-rw-r--r--README6
-rw-r--r--README-SDL.txt4
-rw-r--r--SDL.spec.in2
3 files changed, 5 insertions, 7 deletions
diff --git a/README b/README
index adc29b1b..48cc73f7 100644
--- a/README
+++ b/README
@@ -21,10 +21,8 @@ several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
-This library is distributed under GNU LGPL version 2, which can be
-found in the file "COPYING". This license allows you to use SDL
-freely in commercial programs as long as you link with the dynamic
-library.
+This library is distributed under the zlib license, which can be found
+in the file "COPYING".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
diff --git a/README-SDL.txt b/README-SDL.txt
index 4d36ca9d..1a9feff5 100644
--- a/README-SDL.txt
+++ b/README-SDL.txt
@@ -8,6 +8,6 @@ emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/
-This library is distributed under the terms of the GNU LGPL license:
-http://www.gnu.org/copyleft/lesser.html
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
diff --git a/SDL.spec.in b/SDL.spec.in
index 129d25eb..ee557881 100644
--- a/SDL.spec.in
+++ b/SDL.spec.in
@@ -4,7 +4,7 @@ Version: @SDL_VERSION@
Release: 1
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
URL: http://www.libsdl.org/
-License: LGPL
+License: zlib
Group: System Environment/Libraries
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
Prefix: %{_prefix}