diff options
Diffstat (limited to 'progs/tests')
126 files changed, 0 insertions, 38895 deletions
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore deleted file mode 100644 index 37be27fff2..0000000000 --- a/progs/tests/.gitignore +++ /dev/null @@ -1,121 +0,0 @@ -afsmultiarb -antialias -arbfpspec -arbfptest1 -arbfptexture -arbfptrig -arbgpuprog -arbnpot -arbnpot-mipmap -arbvptest1 -arbvptest3 -arbvptorus -arbvpwarpmesh -arraytexture -auxbuffer -blendminmax -blendsquare -blendxor -blitfb -bufferobj -bug_3050 -bug_3101 -bug_3195 -bug_texstore_i8 -bumpmap -calibrate_rast -condrender -copypixrate -crossbar -cva -cva_huge -cylwrap -drawbuffers -drawbuffers2 -exactrast -ext422square -extfuncs.h -fbotest1 -fbotest2 -fbotest3 -fillrate -floattex -fog -fogcoord -fptest1 -fptexture -getprocaddress -getproclist.h -getteximage -glutfx -interleave -invert -jkrahntest -lineclip -manytex -mapbufrange -mapvbo -minmag -mipgen -mipmap_comp -mipmap_comp_tests -mipmap_limits -mipmap_view -multipal -multitexarray -multiwindow -no_s3tc -packedpixels -pbo -persp_hint -prim -prog_parameter -quads -random -readrate -readtex.c -readtex.h -rubberband -scissor -scissor-viewport -seccolor -shader_api -shaderutil.c -shaderutil.h -sharedtex -stencilreaddraw -stencil_twoside -stencilwrap -stencil_wrap -streaming_rect -subtex -subtexrate -tex1d -texcmp -texcompress2 -texcompsub -texdown -texfilt -texgenmix -texleak -texline -texobj -texobjshare -texrect -texwrap -unfilledclip -vao-01 -vao-02 -vparray -vpeval -vptest1 -vptest2 -vptest3 -vptorus -vpwarpmesh -yuvrect -yuvsquare -zbitmap -zcomp -zdrawpix -zreaddraw diff --git a/progs/tests/Makefile b/progs/tests/Makefile deleted file mode 100644 index f8473e64e2..0000000000 --- a/progs/tests/Makefile +++ /dev/null @@ -1,268 +0,0 @@ -# progs/tests/Makefile - - -# These programs aren't intended to be included with the normal distro. -# They're not too interesting but they're good for testing. - -TOP = ../.. -include $(TOP)/configs/current - - -LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) - -SOURCES = \ - afsmultiarb.c \ - antialias.c \ - arbfpspec.c \ - arbfptest1.c \ - arbfptexture.c \ - arbfptrig.c \ - arbgpuprog.c \ - arbnpot.c \ - arbnpot-mipmap.c \ - arbvptest1.c \ - arbvptest3.c \ - arbvptorus.c \ - arbvpwarpmesh.c \ - arraytexture.c \ - auxbuffer.c \ - blendminmax.c \ - blendsquare.c \ - blendxor.c \ - blitfb.c \ - bufferobj.c \ - bumpmap.c \ - bug_3050.c \ - bug_3101.c \ - bug_3195.c \ - bug_texstore_i8.c \ - calibrate_rast.c \ - condrender.c \ - copypixrate.c \ - crossbar.c \ - cva.c \ - cva_huge.c \ - cylwrap.c \ - drawbuffers.c \ - drawbuffers2.c \ - exactrast.c \ - ext422square.c \ - floattex.c \ - fbotest1.c \ - fbotest2.c \ - fbotest3.c \ - fillrate.c \ - fog.c \ - fogcoord.c \ - fptest1.c \ - fptexture.c \ - getprocaddress.c \ - getteximage.c \ - glutfx.c \ - interleave.c \ - invert.c \ - jkrahntest.c \ - lineclip.c \ - manytex.c \ - mapbufrange.c \ - mapvbo.c \ - minmag.c \ - mipgen.c \ - mipmap_comp.c \ - mipmap_comp_tests.c \ - mipmap_limits.c \ - mipmap_view.c \ - multipal.c \ - multitexarray.c \ - multiwindow.c \ - no_s3tc.c \ - packedpixels.c \ - pbo.c \ - persp_hint.c \ - prim.c \ - prog_parameter.c \ - quads.c \ - random.c \ - readrate.c \ - rubberband.c \ - scissor.c \ - scissor-viewport.c \ - seccolor.c \ - shader_api.c \ - sharedtex.c \ - stencilreaddraw.c \ - stencil_twoside.c \ - stencilwrap.c \ - stencil_wrap.c \ - streaming_rect \ - subtex \ - subtexrate.c \ - tex1d.c \ - texcmp.c \ - texcompress2.c \ - texcompsub.c \ - texdown \ - texfilt.c \ - texgenmix.c \ - texleak.c \ - texline.c \ - texobj.c \ - texobjshare.c \ - texrect.c \ - texwrap.c \ - unfilledclip.c \ - vao-01.c \ - vao-02.c \ - vparray.c \ - vpeval.c \ - vptest1.c \ - vptest2.c \ - vptest3.c \ - vptorus.c \ - vpwarpmesh.c \ - yuvrect.c \ - yuvsquare.c \ - zbitmap.c \ - zcomp.c \ - zdrawpix.c \ - zreaddraw.c - -PROGS = $(SOURCES:%.c=%) - -INCLUDES = -I. -I$(TOP)/include - -UTIL_FILES = readtex.h readtex.c - - -GL_API_XML = $(TOP)/src/mapi/glapi/gen/gl_API.xml - - -##### TARGETS ##### - -default: $(UTIL_FILES) $(PROGS) - -clean: - -rm -f $(PROGS) - -rm -f *.o - -rm -f getproclist.h - -##### RULES ##### - -.SUFFIXES: -.SUFFIXES: .c - -.c: - $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ - -.c.o: - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -.S.o: - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -# auto code generation -getprocaddress: getprocaddress.c getproclist.h - -getproclist.h: $(GL_API_XML) getprocaddress.c getprocaddress.py - python getprocaddress.py > getproclist.h - -arraytexture: arraytexture.o readtex.o - $(APP_CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@ - -arraytexture.o: arraytexture.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) arraytexture.c -o $@ - -afsmultiarb: afsmultiarb.o readtex.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@ - -afsmultiarb.o: afsmultiarb.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) afsmultiarb.c -o $@ - -bumpmap: bumpmap.o readtex.o - $(CC) $(CFLAGS) $(LDFLAGS) bumpmap.o readtex.o $(LIBS) -o $@ - -bumpmap.o: bumpmap.c readtex.h - $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bumpmap.c -o $@ - -drawbuffers: drawbuffers.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) drawbuffers.o $(LIBS) -o $@ - -drawbuffers.o: drawbuffers.c extfuncs.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) drawbuffers.c -o $@ - -texrect: texrect.o readtex.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@ - -texrect.o: texrect.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) texrect.c -o $@ - -bug_3195: bug_3195.o readtex.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) bug_3195.o readtex.o $(LIBS) -o $@ - -bug_3195.o: bug_3195.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bug_3195.c -o $@ - -invert: invert.o readtex.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@ - -invert.o: invert.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) invert.c -o $@ - -mipmap_view: mipmap_view.o readtex.o - $(APP_CC) $(CFLAGS) mipmap_view.o readtex.o $(LIBS) -o $@ - -mipmap_view.o: mipmap_view.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -mipmap_limits: mipmap_limits.o readtex.o - $(APP_CC) $(CFLAGS) mipmap_limits.o readtex.o $(LIBS) -o $@ - -mipmap_limits.o: mipmap_limits.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - -fillrate: fillrate.o readtex.o - $(APP_CC) $(CFLAGS) fillrate.o readtex.o $(LIBS) -o $@ - -fillrate.o: fillrate.c readtex.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ - - - - -floattex: floattex.o readtex.o shaderutil.o - $(APP_CC) $(CFLAGS) $(LDFLAGS) floattex.o readtex.o shaderutil.o $(LIBS) -o $@ - -floattex.o: floattex.c readtex.h shaderutil.h - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) floattex.c -o $@ - - -readtex.o: readtex.c - $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) readtex.c -o $@ - -readtex.h: $(TOP)/progs/util/readtex.h - ln -s $(TOP)/progs/util/readtex.h . - -readtex.c: $(TOP)/progs/util/readtex.c - ln -s $(TOP)/progs/util/readtex.c . - - - -extfuncs.h: $(TOP)/progs/util/extfuncs.h - ln -s $(TOP)/progs/util/extfuncs.h . - - - -shaderutil.c: $(TOP)/progs/util/shaderutil.c - cp $< . - -shaderutil.h: $(TOP)/progs/util/shaderutil.h - cp $< . - -shaderutil.o: shaderutil.c shaderutil.h - $(APP_CC) -c -I$(INCDIR) $(INCLUDES) $(CFLAGS) shaderutil.c - - - -# Emacs tags -tags: - etags `find . -name \*.[ch]` `find ../include` diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win deleted file mode 100644 index d42e3cb654..0000000000 --- a/progs/tests/Makefile.win +++ /dev/null @@ -1,43 +0,0 @@ - -# Mesa 3-D graphics library -# Version: 3.5 -# Copyright (C) 1995-2001 Brian Paul - -# Makefile for GLUT-based demo programs for Windows - -!include <win32.mak> - -##### MACROS ##### - -TOP = .. -INCDIR = ..\include -LIBDIR = ..\lib - -SRCS = cva.c \ - dinoshade.c \ - fogcoord.c \ - manytex.c \ - multipal.c \ - projtex.c \ - seccolor.c \ -# sharedtex.c \ - texline.c \ - texwrap.c \ - vptest1.c \ - vptest2.c \ - vptest3.c \ - vptorus.c \ - vpwarpmesh.c - -!include "../mesawin32.mak" - -##### TARGETS ##### - -clean:: - -clobber:: - @del readtex.c readtex.h - -$(EXES) :$*.obj - @echo $@ - $(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) diff --git a/progs/tests/SConscript b/progs/tests/SConscript deleted file mode 100644 index 429d3bb957..0000000000 --- a/progs/tests/SConscript +++ /dev/null @@ -1,132 +0,0 @@ -Import('*') - -linux_progs = [ - 'api_speed', -] - -glx_progs = [ - 'auxbuffer', - 'getprocaddress', - 'jkrahntest', - 'sharedtex', - 'texobjshare', -] - -mesa_progs = [ - 'debugger', -] - -progs = [ - 'afsmultiarb', - 'antialias', - 'arbfpspec', - 'arbfptest1', - 'arbfptexture', - 'arbfptrig', - 'arbnpot', - 'arbnpot-mipmap', - 'arbvptest1', - 'arbvptest3', - 'arbvptorus', - 'arbvpwarpmesh', - 'arraytexture', - 'blendminmax', - 'blendsquare', - 'blendxor', - 'blitfb', - 'bufferobj', - 'bug_3050', - 'bug_3101', - 'bug_3195', - 'bug_texstore_i8', - 'calibrate_rast', - 'condrender', - 'copypixrate', - 'crossbar', - 'cva', - 'cva_huge', - 'cylwrap', - 'drawbuffers', - 'drawbuffers2', - 'exactrast', - 'ext422square', - 'fbotest1', - 'fbotest2', - 'fbotest3', - 'fillrate', - 'floattex', - 'fog', - 'fogcoord', - 'fptest1', - 'fptexture', - 'getteximage', - 'glutfx', - 'interleave', - 'invert', - 'lineclip', - 'manytex', - 'mapbufrange', - 'mapvbo', - 'minmag', - 'mipgen', - 'mipmap_comp', - 'mipmap_comp_tests', - 'mipmap_limits', - 'mipmap_view', - 'multipal', - 'multitexarray', - 'multiwindow', - 'no_s3tc', - 'packedpixels', - 'pbo', - 'persp_hint', - 'prog_parameter', - 'quads', - 'random', - 'readrate', - 'rubberband', - 'scissor', - 'scissor-viewport', - 'seccolor', - 'shader_api', - 'stencilreaddraw', - 'stencil_twoside', - 'stencil_wrap', - 'stencilwrap', - 'streaming_rect', - 'subtex', - 'subtexrate', - 'tex1d', - 'texcmp', - 'texcompress2', - 'texcompsub', - 'texdown', - 'texfilt', - 'texgenmix', - 'texline', - 'texobj', - 'texrect', - 'texwrap', - 'unfilledclip', - 'vao-01', - 'vao-02', - 'vparray', - 'vpeval', - 'vptest1', - 'vptest2', - 'vptest3', - 'vptorus', - 'vpwarpmesh', - 'yuvrect', - 'yuvsquare', - 'zbitmap', - 'zcomp', - 'zdrawpix', - 'zreaddraw', -] - -for prog in progs: - progs_env.Program( - target = prog, - source = prog + '.c', - ) diff --git a/progs/tests/afsmultiarb.c b/progs/tests/afsmultiarb.c deleted file mode 100644 index ca25a4d75b..0000000000 --- a/progs/tests/afsmultiarb.c +++ /dev/null @@ -1,470 +0,0 @@ -/* - * GL_ATI_fragment_shader test - * Roland Scheidegger - * - * Command line options: - * -info print GL implementation information - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define TEXTURE_1_FILE "../images/girl.rgb" -#define TEXTURE_2_FILE "../images/reflect.rgb" - -#define TEX0 1 -#define TEX7 8 -#define ANIMATE 10 -#define SHADER 20 -#define QUIT 100 - -static GLboolean Animate = GL_TRUE; -static GLint NumUnits = 6; -static GLboolean TexEnabled[8]; -static GLuint boringshaderID = 0; -static GLuint boring2passID = 0; -static GLboolean Shader = GL_FALSE; - -static GLfloat Drift = 0.0; -static GLfloat drift_increment = 0.005; -static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; -static GLfloat shaderconstant[4] = {0.5, 0.0, 0.0, 0.0}; - -static void Idle( void ) -{ - if (Animate) { - GLint i; - - Drift += drift_increment; - if (Drift >= 1.0) - Drift = 0.0; - - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - if (i == 0) { - glTranslatef(Drift, 0.0, 0.0); - glScalef(2, 2, 1); - } - else if (i == 1) { - glTranslatef(0.0, Drift, 0.0); - } - else { - glTranslatef(0.5, 0.5, 0.0); - glRotatef(180.0 * Drift, 0, 0, 1); - glScalef(1.0/i, 1.0/i, 1.0/i); - glTranslatef(-0.5, -0.5, 0.0); - } - } - glMatrixMode(GL_MODELVIEW); - - glutPostRedisplay(); - } -} - - -static void DrawObject(void) -{ - GLint i; - GLint j; - static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 }; - static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 }; - - if (!TexEnabled[0] && !TexEnabled[1]) - glColor3f(0.1, 0.1, 0.1); /* add onto this */ - else - glColor3f(1, 1, 1); /* modulate this */ - - glBegin(GL_QUADS); - - /* Toggle between the vector and scalar entry points. This is done purely - * to hit multiple paths in the driver. - */ - if ( Drift > 0.49 ) { - for (j = 0; j < 4; j++ ) { - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, - tex_coords[j], tex_coords[j+1]); - glVertex2f( vtx_coords[j], vtx_coords[j+1] ); - } - } - else { - for (j = 0; j < 4; j++ ) { - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]); - glVertex2fv( & vtx_coords[j] ); - } - } - - glEnd(); -} - - - -static void Display( void ) -{ - static GLint T0 = 0; - static GLint Frames = 0; - GLint t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(5.0, 5.0, 5.0); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); - - Frames++; - - t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 2500) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - drift_increment = 2.2 * seconds / Frames; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - T0 = t; - Frames = 0; - } -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); - /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -70.0 ); -} - - -static void ModeMenu(int entry) -{ - if (entry >= TEX0 && entry <= TEX7) { - /* toggle */ - GLint i = entry - TEX0; - TexEnabled[i] = !TexEnabled[i]; - glActiveTextureARB(GL_TEXTURE0_ARB + i); - if (TexEnabled[i]) - glEnable(GL_TEXTURE_2D); - else - glDisable(GL_TEXTURE_2D); - printf("Enabled: "); - for (i = 0; i < NumUnits; i++) - printf("%d ", (int) TexEnabled[i]); - printf("\n"); - } - else if (entry==ANIMATE) { - Animate = !Animate; - } - else if (entry==SHADER) { - Shader = !Shader; - if (Shader) { - fprintf(stderr, "using 2-pass shader\n"); - glBindFragmentShaderATI(boring2passID); - } - else { - fprintf(stderr, "using 1-pass shader\n"); - glBindFragmentShaderATI(boringshaderID); - } - } - else if (entry==QUIT) { - exit(0); - } - - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - GLuint texObj[8]; - GLint size, i; - - const char *exten = (const char *) glGetString(GL_EXTENSIONS); - if (!strstr(exten, "GL_ATI_fragment_shader")) { - printf("Sorry, GL_ATI_fragment_shader not supported by this renderer.\n"); - exit(1); - } - - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - printf("%d x %d max texture size\n", size, size); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - for (i = 0; i < NumUnits; i++) { - if (i < 6) - TexEnabled[i] = GL_TRUE; - else - TexEnabled[i] = GL_FALSE; - } - - /* allocate two texture objects */ - glGenTextures(NumUnits, texObj); - - /* setup the texture objects */ - for (i = 0; i < NumUnits; i++) { - - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glBindTexture(GL_TEXTURE_2D, texObj[i]); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - if (i == 0) { - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - } - else if (i == 1) { - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - } - else { - /* checker */ - GLubyte image[8][8][3]; - GLint i, j; - for (i = 0; i < 8; i++) { - for (j = 0; j < 8; j++) { - if ((i + j) & 1) { - image[i][j][0] = 50; - image[i][j][1] = 50; - image[i][j][2] = 50; - } - else { - image[i][j][0] = 25; - image[i][j][1] = 25; - image[i][j][2] = 25; - } - } - } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, - GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image); - } - - /* Bind texObj[i] to ith texture unit */ -/* if (i < 2) - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - else - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);*/ - - if (TexEnabled[i]) - glEnable(GL_TEXTURE_2D); - } - - boringshaderID = glGenFragmentShadersATI(1); - boring2passID = glGenFragmentShadersATI(1); - if (boring2passID == 0) - { - fprintf(stderr, "couldn't get frag shader id\n"); - exit(1); - } - glBindFragmentShaderATI(boringshaderID); -/* maybe not the most creative shader but at least I know how it should look like! */ - glBeginFragmentShaderATI(); - glSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); - glColorFragmentOp2ATI(GL_MUL_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_PRIMARY_COLOR, GL_NONE, GL_NONE); - glAlphaFragmentOp1ATI(GL_MOV_ATI, - GL_REG_0_ATI, GL_NONE, - GL_PRIMARY_COLOR, GL_NONE, GL_NONE); - glColorFragmentOp3ATI(GL_MAD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_1_ATI, GL_NONE, GL_NONE, - GL_REG_2_ATI, GL_NONE, GL_NONE); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_3_ATI, GL_NONE, GL_NONE); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_4_ATI, GL_NONE, GL_NONE); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_5_ATI, GL_NONE, GL_NONE); - glEndFragmentShaderATI(); - -/* mathematically equivalent to first shader but using 2 passes together with - some tex coord rerouting */ - glBindFragmentShaderATI(boring2passID); - glBeginFragmentShaderATI(); - glPassTexCoordATI(GL_REG_1_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_3_ATI, GL_TEXTURE3_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_5_ATI, GL_TEXTURE5_ARB, GL_SWIZZLE_STR_ATI); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_2_ATI, GL_NONE, GL_NONE, - GL_REG_3_ATI, GL_NONE, GL_NONE); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_4_ATI, GL_NONE, GL_NONE); - glColorFragmentOp2ATI(GL_ADD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_5_ATI, GL_NONE, GL_NONE); - /* not really a dependant read */ - glSampleMapATI(GL_REG_0_ATI, GL_REG_1_ATI, GL_SWIZZLE_STR_ATI); - glSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); - glPassTexCoordATI(GL_REG_5_ATI, GL_REG_0_ATI, GL_SWIZZLE_STR_ATI); - glColorFragmentOp2ATI(GL_MUL_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_PRIMARY_COLOR, GL_NONE, GL_NONE); - glAlphaFragmentOp1ATI(GL_MOV_ATI, - GL_REG_0_ATI, GL_NONE, - GL_PRIMARY_COLOR, GL_NONE, GL_NONE); - glColorFragmentOp3ATI(GL_MAD_ATI, - GL_REG_0_ATI, GL_NONE, GL_SATURATE_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_1_ATI, GL_NONE, GL_NONE, - GL_REG_5_ATI, GL_NONE, GL_NONE); - /* in principle we're finished here, but to test a bit more - we do some fun with dot ops, replication et al. */ - glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant); - glColorFragmentOp2ATI(GL_DOT4_ATI, - GL_REG_3_ATI, GL_GREEN_BIT_ATI, GL_EIGHTH_BIT_ATI, - GL_ZERO, GL_NONE, GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI, - GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI); - /* those args must get ignored, except dstReg */ - glAlphaFragmentOp2ATI(GL_DOT4_ATI, - GL_REG_4_ATI, GL_NONE, - GL_ZERO, GL_NONE, GL_NONE, - GL_ZERO, GL_NONE, GL_NONE); - /* -> reg3 g = reg4 alpha = -0.5 */ - glAlphaFragmentOp2ATI(GL_ADD_ATI, - GL_REG_5_ATI, GL_NONE, - GL_REG_3_ATI, GL_GREEN, GL_NONE, - GL_REG_4_ATI, GL_NONE, GL_NONE); - /* -> reg5 a = -1 */ - glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, - GL_REG_4_ATI, GL_BLUE_BIT_ATI, GL_HALF_BIT_ATI, - GL_REG_5_ATI, GL_ALPHA, GL_NEGATE_BIT_ATI, - GL_ONE, GL_NONE, GL_BIAS_BIT_ATI, - GL_ONE, GL_ALPHA, GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI); - /* -> reg 4 b = -0.5 */ - glColorFragmentOp2ATI(GL_MUL_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE, - GL_REG_4_ATI, GL_BLUE, GL_NEGATE_BIT_ATI | GL_2X_BIT_ATI, - GL_REG_0_ATI, GL_NONE, GL_NONE); - glEndFragmentShaderATI(); - - glBindFragmentShaderATI(boringshaderID); - glEnable(GL_FRAGMENT_SHADER_ATI); - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - printf("output should be identical with both shaders to multiarb demo when 6 textures are enabled\n"); -} - - -int main( int argc, char *argv[] ) -{ -/* GLint i;*/ - - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutCreateMenu(ModeMenu); - -/* for (i = 0; i < NumUnits; i++) { - char s[100]; - sprintf(s, "Toggle Texture %d", i); - glutAddMenuEntry(s, TEX0 + i); - }*/ - glutAddMenuEntry("Toggle 1/2 Pass Shader", SHADER); - glutAddMenuEntry("Toggle Animation", ANIMATE); - glutAddMenuEntry("Quit", QUIT); - glutAttachMenu(GLUT_RIGHT_BUTTON); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c deleted file mode 100644 index a6456a5218..0000000000 --- a/progs/tests/antialias.c +++ /dev/null @@ -1,231 +0,0 @@ - -/* - * Test multisampling and polygon smoothing. - * - * Brian Paul - * 4 November 2002 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLfloat Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLboolean HaveMultisample = GL_TRUE; -static GLboolean DoMultisample = GL_TRUE; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -doPolygon( GLenum mode, GLint verts, GLfloat radius, GLfloat z ) -{ - int i; - glBegin(mode); - for (i = 0; i < verts; i++) { - float a = (i * 2.0 * 3.14159) / verts; - float x = radius * cos(a); - float y = radius * sin(a); - glVertex3f(x, y, z); - } - glEnd(); -} - - -static void -DrawObject( void ) -{ - glLineWidth(3.0); - glColor3f(1, 1, 1); - doPolygon(GL_LINE_LOOP, 12, 1.2, 0); - - glLineWidth(1.0); - glColor3f(1, 1, 1); - doPolygon(GL_LINE_LOOP, 12, 1.1, 0); - - glColor3f(1, 0, 0); - doPolygon(GL_POLYGON, 12, 0.4, 0.3); - - glColor3f(0, 1, 0); - doPolygon(GL_POLYGON, 12, 0.6, 0.2); - - glColor3f(0, 0, 1); - doPolygon(GL_POLYGON, 12, 0.8, 0.1); - - glColor3f(1, 1, 1); - doPolygon(GL_POLYGON, 12, 1.0, 0); -} - - -static void -Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glColor3f(1, 1, 1); - - glRasterPos2f(-3.1, -1.6); - PrintString("No antialiasing"); - - glRasterPos2f(-0.8, -1.6); - if (HaveMultisample) { - if (DoMultisample) - PrintString(" MULTISAMPLE"); - else - PrintString("MULTISAMPLE (off)"); - } - else - PrintString("MULTISAMPLE (N/A)"); - - glRasterPos2f(1.6, -1.6); - PrintString("GL_POLYGON_SMOOTH"); - - /* non-aa */ - glEnable(GL_DEPTH_TEST); - glPushMatrix(); - glTranslatef(-2.5, 0, 0); - glPushMatrix(); - glRotatef(Zrot, 0, 0, 1); - DrawObject(); - glPopMatrix(); - glPopMatrix(); - glDisable(GL_DEPTH_TEST); - - /* multisample */ - glEnable(GL_DEPTH_TEST); - if (HaveMultisample && DoMultisample) - glEnable(GL_MULTISAMPLE_ARB); - glPushMatrix(); - glTranslatef(0, 0, 0); - glPushMatrix(); - glRotatef(Zrot, 0, 0, 1); - DrawObject(); - glPopMatrix(); - glPopMatrix(); - glDisable(GL_MULTISAMPLE_ARB); - glDisable(GL_DEPTH_TEST); - - /* polygon smooth */ - glEnable(GL_POLYGON_SMOOTH); - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); - glPushMatrix(); - glTranslatef(2.5, 0, 0); - glPushMatrix(); - glRotatef(Zrot, 0, 0, 1); - DrawObject(); - glPopMatrix(); - glPopMatrix(); - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POLYGON_SMOOTH); - glDisable(GL_BLEND); - - glutSwapBuffers(); -} - - -static void -Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void -Idle( void ) -{ - Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME); - glutPostRedisplay(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'm': - DoMultisample = !DoMultisample; - break; - case 'z': - Zrot = (int) (Zrot - step); - break; - case 'Z': - Zrot = (int) (Zrot + step); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init( void ) -{ - /* GLUT imposes the four samples/pixel requirement */ - int s; - glGetIntegerv(GL_SAMPLES_ARB, &s); - if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) { - printf("Warning: multisample antialiasing not supported.\n"); - HaveMultisample = GL_FALSE; - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_SAMPLES_ARB = %d\n", s); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE); - - glGetIntegerv(GL_MULTISAMPLE_ARB, &s); - printf("GL_MULTISAMPLE_ARB = %d\n", s); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 600, 300 ); - glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | - GLUT_DEPTH | GLUT_MULTISAMPLE ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc( Idle ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/api_speed.c b/progs/tests/api_speed.c deleted file mode 100644 index 28e28e61d8..0000000000 --- a/progs/tests/api_speed.c +++ /dev/null @@ -1,145 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2002 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file api_speed.c - * Simple test to measure the overhead of making GL calls. - * - * The main purpose of this test is to measure the difference in calling - * overhead of different dispatch methods. Since it uses asm/timex.h to - * access the Pentium's cycle counters, it will probably only compile on - * Linux (though most architectures have a get_cycles function in timex.h). - * That is why it isn't in the default Makefile. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define inline __inline__ -#include <asm/timex.h> - -static float Width = 400; -static float Height = 400; -static unsigned count = 1000000; - - -static void Idle( void ) -{ - glutPostRedisplay(); -} - -#define DO_FUNC(f,p) \ - do { \ - t0 = get_cycles(); \ - for ( i = 0 ; i < count ; i++ ) { \ - f p ; \ - } \ - t1 = get_cycles(); \ - printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \ - } while( 0 ) - -/** - * Main display function. This is the place to add more API calls. - */ -static void Display( void ) -{ - int i; - const float v[3] = { 1.0, 0.0, 0.0 }; - cycles_t t0; - cycles_t t1; - - glBegin(GL_TRIANGLE_STRIP); - - DO_FUNC( glColor3fv, (v) ); - DO_FUNC( glNormal3fv, (v) ); - DO_FUNC( glTexCoord2fv, (v) ); - DO_FUNC( glTexCoord3fv, (v) ); - DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) ); - DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) ); - DO_FUNC( glFogCoordfvEXT, (v) ); - DO_FUNC( glFogCoordfEXT, (0.5) ); - - glEnd(); - - exit(0); -} - - -static void Reshape( int width, int height ) -{ - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0.0, width, 0.0, height, -1.0, 1.0); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( (int) Width, (int) Height ); - glutInitWindowPosition( 0, 0 ); - - glutInitDisplayMode( GLUT_RGB ); - - glutCreateWindow( argv[0] ); - glewInit(); - - if ( argc > 1 ) { - count = strtoul( argv[1], NULL, 0 ); - if ( count == 0 ) { - fprintf( stderr, "Usage: %s [iterations]\n", argv[0] ); - exit(1); - } - } - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/api_speed.py b/progs/tests/api_speed.py deleted file mode 100755 index 0ddaf5836c..0000000000 --- a/progs/tests/api_speed.py +++ /dev/null @@ -1,143 +0,0 @@ -#!/usr/bin/env python2 - -# (C) Copyright IBM Corporation 2004 -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# on the rights to use, copy, modify, merge, publish, distribute, sub -# license, and/or sell copies of the Software, and to permit persons to whom -# the Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice (including the next -# paragraph) shall be included in all copies or substantial portions of the -# Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -# IN THE SOFTWARE. -# -# Authors: -# Ian Romanick <idr@us.ibm.com> - - -# This script is used to run api_speed against several different libGL -# libraries and compare the results. See the show_usage function for more -# details on how to use it. - - -import re, os, sys, getopt - -class results: - def process_file(self, f): - self.cycles = {} - self.iterations = -1 - - for line in f.readlines(): - m = re.match("(\d+) calls to (.{20}) required (\d+) cycles.", line) - - if self.iterations != -1 and int(m.group(1)) != self.iterations: - raise - - # This could be done with lstrip, but the version of - # the Python library on my system doesn't have it. - # The installed version of Python is quite old. :( - - temp = m.group(2) - function_name = None - for i in range(len(temp)): - if temp[i] != ' ': - function_name = temp[i:] - break - - if function_name == None: - raise - - self.cycles[ function_name ] = int(m.group(3)) - self.iterations = int(m.group(1)) - - - def show_results(self): - for name in self.cycles: - print "%s -> %f" % (name, float(self.cycles[name]) / self.iterations) - - - def compare_results(self, other): - for name in self.cycles: - if other.cycles.has_key(name): - a = float(self.cycles[name]) / float(self.iterations) - b = float(other.cycles[name]) / float(other.iterations) - if abs( a ) < 0.000001: - print "a = %f, b = %f" % (a, b) - else: - p = (100.0 * b / a) - 100.0 - print "%- 20s %7.2f - %7.2f = % -6.2f (%+.1f%%)" % (name, a, b, a - b, p) - return - - -def make_execution_string(lib, iterations): - if lib == None: - return "./api_speed %u" % (iterations) - else: - return "LD_PRELOAD=%s ./api_speed %u" % (lib, iterations) - - -def show_usage(): - print """Usage: %s [-i iterations] {library ...} - -The full path to one or more libGL libraries (including the full name of the -library) can be included on the command-line. Each library will be tested, -and the results compared. The first library listed will be used as the -"base line" for all comparisons.""" % (sys.argv[0]) - sys.exit(1) - - -if __name__ == '__main__': - try: - (args, trail) = getopt.getopt(sys.argv[1:], "i:") - except Exception,e: - show_usage() - - iterations = 1000000 - try: - for (arg,val) in args: - if arg == "-i": - iterations = int(val) - except Exception,e: - show_usage() - - - # If no libraries were specifically named, just run the test against - # the default system libGL. - - if len(trail) == 0: - trail.append(None) - - - result_array = [] - names = [] - - for lib in trail: - s = make_execution_string( lib, iterations ) - r = results() - r.process_file( os.popen(s) ) - names.append(lib) - result_array.append(r) - - - # If the test was only run against one library, just show the results - # of the test run. Otherwise, compare each successive run against - # the first run. - - if len( result_array ) == 1: - result_array[0].show_results() - else: - for i in range(1, len( result_array )): - print "%s vs. %s" % (names[0], names[i]) - result_array[0].compare_results( result_array[i] ) - print "" diff --git a/progs/tests/arbfpspec.c b/progs/tests/arbfpspec.c deleted file mode 100644 index 550e954340..0000000000 --- a/progs/tests/arbfpspec.c +++ /dev/null @@ -1,193 +0,0 @@ -/* - * To demo that specular color gets lost someplace after vertex - * program completion and fragment program startup - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; -static GLboolean Anim = GL_TRUE; - - -static void Idle( void ) -{ - Xrot += .3; - Yrot += .4; - Zrot += .2; - glutPostRedisplay(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - glutSolidTorus(0.75, 2.0, 10, 20); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Xrot = Yrot = Zrot = 0; - break; - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLint errno; - GLuint prognum, fprognum; - - static const char prog[] = - "!!ARBvp1.0\n" - "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position ;\n" - "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position ;\n" - "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position ;\n" - "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position ;\n" - "MOV result.color.front.primary, {.5, .5, .5, 1};\n" - "MOV result.color.front.secondary, {1, 1, 1, 1};\n" - "END"; - - static const char fprog[] = - "!!ARBfp1.0\n" - "MOV result.color, fragment.color.secondary;\n" - "END"; - - if (!glutExtensionSupported("GL_ARB_vertex_program")) { - printf("Sorry, this program requires GL_ARB_vertex_program"); - exit(1); - } - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Sorry, this program requires GL_ARB_fragment_program"); - exit(1); - } - - glGenProgramsARB(1, &prognum); - glGenProgramsARB(1, &fprognum); - - glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); - glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *) prog); - - assert(glIsProgramARB(prognum)); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } - - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprognum); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(fprog), (const GLubyte *) fprog); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } - - glEnable(GL_VERTEX_PROGRAM_ARB); - glEnable(GL_FRAGMENT_PROGRAM_ARB); - glEnable(GL_DEPTH_TEST); - glClearColor(0.3, 0.3, 0.3, 1); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbfptest1.c b/progs/tests/arbfptest1.c deleted file mode 100644 index e7237b76a8..0000000000 --- a/progs/tests/arbfptest1.c +++ /dev/null @@ -1,211 +0,0 @@ -/* Test GL_ARB_fragment_program */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - - glColor4f(0, 0.5, 0, 1); - glColor4f(0, 1, 0, 1); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 0, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - -static void load_program(const char *prog, GLuint prognum) -{ - int a; - GLint errorpos, errno; - - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *) prog); - - assert(glIsProgramARB(prognum)); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - - for (a=-10; a<10; a++) - { - if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue; - printf("%c", prog[errorpos+a]); - } - printf("\n"); - exit(1); - } -} - -static void Init( void ) -{ - static const char *prog0 = - "!!ARBfp1.0\n" - "TEMP R0, RC, HC, H0, H1, H2, H3, H30 ;\n" - "MUL result.color, R0, fragment.position; \n" - "ADD result.color, H3, fragment.texcoord; \n" - "ADD_SAT result.color, H3, fragment.texcoord; \n" - "MUL result.color.xy, R0.wzyx, fragment.position; \n" - "MUL result.color, H0, fragment.position; \n" - "MUL result.color, -H0, fragment.position; \n" - "MOV RC, H1; \n" - "MOV HC, H2; \n" - "END \n" - ; - /* masked updates, defines, declarations */ - static const char *prog1 = - "!!ARBfp1.0\n" - "PARAM foo = {1., 2., 3., 4.}; \n" - "PARAM foo2 = 5.; \n" - "PARAM foo3 = {5., 6., 7., 8.}; \n" - "PARAM bar = 3.; \n" - "TEMP R0, R1, RC, EQ, NE, bar2; \n" - "ALIAS bar3 = bar; \n" - "MOV result.color.xy, R0; \n" - "MOV result.color, R0; \n" - "MOV result.color.xyzw, R0; \n" - "MOV result.color.xy, R0; \n" - "MOV RC.x, R1.x; \n" - "KIL NE; \n" - "KIL EQ.xyxy; \n" - "END \n" - ; - - /* texture instructions */ - static const char *prog2 = - "!!ARBfp1.0\n" - "TEMP R0, R1, R2, R3;\n" - "TEX R0, fragment.texcoord, texture[0], 2D; \n" - "TEX R1, fragment.texcoord[1], texture[1], CUBE; \n" - "TEX R2, fragment.texcoord[2], texture[2], 3D; \n" - "TXP R3, fragment.texcoord[3], texture[3], RECT; \n" - "MUL result.color, R0, fragment.color; \n" - "END \n" - ; - - /* test negation, absolute value */ - static const char *prog3 = - "!!ARBfp1.0\n" - "TEMP R0, R1;\n" - "MOV R0, R1; \n" - "MOV R0, -R1; \n" - "MOV result.color, R0; \n" - "END \n" - ; - - /* literal constant sources */ - static const char *prog4 = - "!!ARBfp1.0\n" - "TEMP R0, R1;\n" - "PARAM Pi = 3.14159; \n" - "MOV R0, {1., -2., +3., 4.}; \n" - "MOV R0, 5.; \n" - "MOV R0, -5.; \n" - "MOV R0, 5.; \n" - "MOV R0, Pi; \n" - "MOV result.color, R0; \n" - "END \n" - ; - - /* change the fragment color in a simple way */ - static const char *prog10 = - "!!ARBfp1.0\n" - "PARAM blue = {0., 0., 1., 0.};\n" - "PARAM color = {1., 0., 0., 1.};\n" - "TEMP R0; \n" - "MOV R0, fragment.color; \n" - "#ADD result.color, R0, fragment.color; \n" - "#ADD result.color, blue, fragment.color; \n" - "#ADD result.color, {1., 0., 0., 0.}, fragment.color; \n" - "ADD result.color, color, fragment.color; \n" - "END \n" - ; - - GLuint progs[20]; - - glGenProgramsARB(20, progs); - assert(progs[0]); - assert(progs[1]); - assert(progs[0] != progs[1]); - - - printf("program 0:\n"); - load_program(prog0, progs[0]); - printf("program 1:\n"); - load_program(prog1, progs[1]); - printf("program 2:\n"); - load_program(prog2, progs[2]); - printf("program 3:\n"); - load_program(prog3, progs[3]); - printf("program 4:\n"); - load_program(prog4, progs[4]); - printf("program 10:\n"); - load_program(prog10, progs[5]); - - - glEnable(GL_FRAGMENT_PROGRAM_ARB); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_ALWAYS, 0.0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbfptexture.c b/progs/tests/arbfptexture.c deleted file mode 100644 index f66b060cbb..0000000000 --- a/progs/tests/arbfptexture.c +++ /dev/null @@ -1,154 +0,0 @@ -/* GL_ARB_fragment_program texture test */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.c" - - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - - glBegin(GL_POLYGON); -#define Q 2 - glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1); - glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1); - glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1); - glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const char *modulate2D = - "!!ARBfp1.0\n" - "TEMP R0;\n" - "TEX R0, fragment.texcoord[0], texture[0], 2D; \n" - "MUL result.color, R0, fragment.color; \n" - "END" - ; - GLuint modulateProg; - GLuint Texture; - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Error: GL_ARB_fragment_program not supported!\n"); - exit(1); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* Setup the fragment program */ - glGenProgramsARB(1, &modulateProg); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(modulate2D), (const GLubyte *)modulate2D); - - printf("glGetError = 0x%x\n", (int) glGetError()); - printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - assert(glIsProgramARB(modulateProg)); - - glEnable(GL_FRAGMENT_PROGRAM_ARB); - - /* Load texture */ - glGenTextures(1, &Texture); - glBindTexture(GL_TEXTURE_2D, Texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); - exit(1); - } - /* XXX this enable shouldn't really be needed!!! */ - glEnable(GL_TEXTURE_2D); - - glClearColor(.3, .3, .3, 0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbfptrig.c b/progs/tests/arbfptrig.c deleted file mode 100644 index 95f008a078..0000000000 --- a/progs/tests/arbfptrig.c +++ /dev/null @@ -1,157 +0,0 @@ -/* GL_ARB_fragment_program texture test */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.c" - - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; - -#define PI 3.141592 - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - - glBegin(GL_POLYGON); - glTexCoord2f(-PI, 0); glVertex2f(-1, -1); - glTexCoord2f(PI, 0); glVertex2f( 1, -1); - glTexCoord2f(PI, 1); glVertex2f( 1, 1); - glTexCoord2f(-PI, 1); glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const char *modulate2D = - "!!ARBfp1.0\n" - "TEMP R0;\n" - "MOV R0, {0,0,0,1};\n" - "SCS R0, fragment.texcoord[0].x; \n" - "ADD R0, R0, {1.0}.x;\n" - "MUL R0, R0, {0.5}.x;\n" - "MOV result.color, R0; \n" - "END" - ; - GLuint modulateProg; - GLuint Texture; - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Error: GL_ARB_fragment_program not supported!\n"); - exit(1); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* Setup the fragment program */ - glGenProgramsARB(1, &modulateProg); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(modulate2D), (const GLubyte *)modulate2D); - - printf("glGetError = 0x%x\n", (int) glGetError()); - printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - assert(glIsProgramARB(modulateProg)); - - glEnable(GL_FRAGMENT_PROGRAM_ARB); - - /* Load texture */ - glGenTextures(1, &Texture); - glBindTexture(GL_TEXTURE_2D, Texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); - exit(1); - } - /* XXX this enable shouldn't really be needed!!! */ - glEnable(GL_TEXTURE_2D); - - glClearColor(.3, .3, .3, 0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbgpuprog.c b/progs/tests/arbgpuprog.c deleted file mode 100644 index 6098dca787..0000000000 --- a/progs/tests/arbgpuprog.c +++ /dev/null @@ -1,234 +0,0 @@ -/** - * Just compile ARB vert/frag program from named file(s). - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - - -static GLuint FragProg; -static GLuint VertProg; -static GLint Win; - -static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func; -static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func; -static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func; -static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func; -static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func; -static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func; -static PFNGLISPROGRAMARBPROC glIsProgramARB_func; -static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func; - - -static void Redisplay( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glutSwapBuffers(); - exit(0); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glDeleteProgramsARB_func(1, &VertProg); - glDeleteProgramsARB_func(1, &FragProg); - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -/* A helper for finding errors in program strings */ -static int FindLine( const char *program, int position ) -{ - int i, line = 1; - for (i = 0; i < position; i++) { - if (program[i] == '\n') - line++; - } - return line; -} - - -static void Init( const char *vertProgFile, - const char *fragProgFile ) -{ - GLint errorPos; - char buf[10*1000]; - - if (!glutExtensionSupported("GL_ARB_vertex_program")) { - printf("Sorry, this demo requires GL_ARB_vertex_program\n"); - exit(1); - } - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Sorry, this demo requires GL_ARB_fragment_program\n"); - exit(1); - } - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* - * Get extension function pointers. - */ - glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB"); - assert(glProgramLocalParameter4fvARB_func); - - glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB"); - assert(glProgramLocalParameter4dARB_func); - - glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB"); - assert(glGetProgramLocalParameterdvARB_func); - - glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB"); - assert(glGenProgramsARB_func); - - glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB"); - assert(glProgramStringARB_func); - - glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB"); - assert(glBindProgramARB_func); - - glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB"); - assert(glIsProgramARB_func); - - glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB"); - assert(glDeleteProgramsARB_func); - - /* - * Vertex program - */ - if (vertProgFile) { - FILE *f; - int len; - - glGenProgramsARB_func(1, &VertProg); - assert(VertProg > 0); - glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg); - - f = fopen(vertProgFile, "r"); - if (!f) { - printf("Unable to open %s\n", fragProgFile); - exit(1); - } - - len = fread(buf, 1, 10*1000,f); - fclose(f); - - glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB, - GL_PROGRAM_FORMAT_ASCII_ARB, - len, - (const GLubyte *) buf); - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); - if (glGetError() != GL_NO_ERROR || errorPos != -1) { - int l = FindLine(buf, errorPos); - printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l, - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - exit(0); - } - else { - glEnable(GL_VERTEX_PROGRAM_ARB); - printf("Vertex Program OK\n"); - } - } - - /* - * Fragment program - */ - if (fragProgFile) { - FILE *f; - int len; - - glGenProgramsARB_func(1, &FragProg); - assert(FragProg > 0); - glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg); - - f = fopen(fragProgFile, "r"); - if (!f) { - printf("Unable to open %s\n", fragProgFile); - exit(1); - } - - len = fread(buf, 1, 10*1000,f); - fclose(f); - - glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB, - GL_PROGRAM_FORMAT_ASCII_ARB, - len, - (const GLubyte *) buf); - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); - if (glGetError() != GL_NO_ERROR || errorPos != -1) { - int l = FindLine(buf, errorPos); - printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l, - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - exit(0); - } - else { - glEnable(GL_FRAGMENT_PROGRAM_ARB); - printf("Fragment Program OK\n"); - } - } -} - - -int main( int argc, char *argv[] ) -{ - const char *vertProgFile = NULL, *fragProgFile = NULL; - int i; - - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 200, 200 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - Win = glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Redisplay ); - - if (argc == 1) { - printf("arbgpuprog:\n"); - printf(" Compile GL_ARB_vertex/fragment_programs, report any errors.\n"); - printf("Usage:\n"); - printf(" arbgpuprog [--vp vertprogfile] [--fp fragprogfile]\n"); - exit(1); - } - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "--vp") == 0) { - vertProgFile = argv[i+1]; - i++; - } - else if (strcmp(argv[i], "--fp") == 0) { - fragProgFile = argv[i+1]; - i++; - } - } - - Init(vertProgFile, fragProgFile); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbnpot-mipmap.c b/progs/tests/arbnpot-mipmap.c deleted file mode 100644 index 700ec0b09d..0000000000 --- a/progs/tests/arbnpot-mipmap.c +++ /dev/null @@ -1,186 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* mipmap.c - * This program demonstrates using mipmaps for texture maps. - * To overtly show the effect of mipmaps, each mipmap reduction - * level has a solidly colored, contrasting texture image. - * Thus, the quadrilateral which is drawn is drawn with several - * different colors. - */ -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -GLubyte mipmapImage32[40][46][3]; -GLubyte mipmapImage16[20][23][3]; -GLubyte mipmapImage8[10][11][3]; -GLubyte mipmapImage4[5][5][3]; -GLubyte mipmapImage2[2][2][3]; -GLubyte mipmapImage1[1][1][3]; - -static void makeImages(void) -{ - int i, j; - - for (i = 0; i < 40; i++) { - for (j = 0; j < 46; j++) { - mipmapImage32[i][j][0] = 255; - mipmapImage32[i][j][1] = 255; - mipmapImage32[i][j][2] = 0; - } - } - for (i = 0; i < 20; i++) { - for (j = 0; j < 23; j++) { - mipmapImage16[i][j][0] = 255; - mipmapImage16[i][j][1] = 0; - mipmapImage16[i][j][2] = 255; - } - } - for (i = 0; i < 10; i++) { - for (j = 0; j < 11; j++) { - mipmapImage8[i][j][0] = 255; - mipmapImage8[i][j][1] = 0; - mipmapImage8[i][j][2] = 0; - } - } - for (i = 0; i < 5; i++) { - for (j = 0; j < 5; j++) { - mipmapImage4[i][j][0] = 0; - mipmapImage4[i][j][1] = 255; - mipmapImage4[i][j][2] = 0; - } - } - for (i = 0; i < 2; i++) { - for (j = 0; j < 2; j++) { - mipmapImage2[i][j][0] = 0; - mipmapImage2[i][j][1] = 0; - mipmapImage2[i][j][2] = 255; - } - } - mipmapImage1[0][0][0] = 255; - mipmapImage1[0][0][1] = 255; - mipmapImage1[0][0][2] = 255; -} - -static void myinit(void) -{ - if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) { - printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n"); - exit(1); - } - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - makeImages(); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, 3, 40, 46, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]); - glTexImage2D(GL_TEXTURE_2D, 1, 3, 20, 23, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]); - glTexImage2D(GL_TEXTURE_2D, 2, 3, 10, 11, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]); - glTexImage2D(GL_TEXTURE_2D, 3, 3, 5, 5, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]); - glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]); - glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0, - GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); -} - -static void display(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0); - glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (500, 500); - glutCreateWindow (argv[0]); - glewInit(); - myinit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/arbnpot.c b/progs/tests/arbnpot.c deleted file mode 100644 index c51a541641..0000000000 --- a/progs/tests/arbnpot.c +++ /dev/null @@ -1,199 +0,0 @@ -/* - * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension. - * Brian Paul - * 2 July 2003 - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/readtex.c" - -#define IMAGE_FILE "../images/girl.rgb" - -static GLfloat Zrot = 0; - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Zrot, 0, 0, 1); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); - glVertex2f(-1, -1); - glTexCoord2f(1, 0); - glVertex2f(1, -1); - glTexCoord2f(1, 1); - glVertex2f(1, 1); - glTexCoord2f(0, 1); - glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -7.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'z': - Zrot -= 1.0; - break; - case 'Z': - Zrot += 1.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLubyte *image; - int imgWidth, imgHeight, minDim, w; - GLenum imgFormat; - - if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) { - printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n"); - exit(1); - } - -#if 1 - image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat ); - if (!image) { - printf("Couldn't read %s\n", IMAGE_FILE); - exit(0); - } -#else - int i, j; - imgFormat = GL_RGB; - imgWidth = 3; - imgHeight = 3; - image = malloc(imgWidth * imgHeight * 3); - for (i = 0; i < imgHeight; i++) { - for (j = 0; j < imgWidth; j++) { - int k = (i * imgWidth + j) * 3; - if ((i + j) & 1) { - image[k+0] = 255; - image[k+1] = 0; - image[k+2] = 0; - } - else { - image[k+0] = 0; - image[k+1] = 255; - image[k+2] = 0; - } - } - } -#endif - - printf("Read %d x %d\n", imgWidth, imgHeight); - - minDim = imgWidth < imgHeight ? imgWidth : imgHeight; - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* - * 1D Texture. Test proxy first, if that works, test non-proxy target. - */ - glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w); - assert(w == imgWidth || w == 0); - - if (w) { - glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - assert(glGetError() == GL_NO_ERROR); - } - - - /* - * 2D Texture - */ - glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); - assert(w == imgWidth || w == 0); - - if (w) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - assert(glGetError() == GL_NO_ERROR); - } - - - /* - * 3D Texture - */ - glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w); - assert(w == imgWidth || w == 0); - - if (w) { - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - assert(glGetError() == GL_NO_ERROR); - } - - - /* - * Cube Texture - */ - glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB, - minDim, minDim, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w); - assert(w == minDim || w == 0); - - if (w) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, - minDim, minDim, 0, - imgFormat, GL_UNSIGNED_BYTE, image); - assert(glGetError() == GL_NO_ERROR); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glEnable(GL_TEXTURE_2D); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbvptest1.c b/progs/tests/arbvptest1.c deleted file mode 100644 index 3a6d71a42b..0000000000 --- a/progs/tests/arbvptest1.c +++ /dev/null @@ -1,165 +0,0 @@ -/* Test glGenProgramsARB(), glIsProgramARB(), glLoadProgramARB() */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - - glBegin(GL_POLYGON); - glVertexAttrib2fARB(0, -1, -1); - glVertexAttrib2fARB(0, 1, -1); - glVertexAttrib2fARB(0, 0, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - -static void load_program(const char *prog, GLuint prognum) -{ - int a; - GLint errorpos, errno; - - glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); - glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *) prog); - - assert(glIsProgramARB(prognum)); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - - for (a=-10; a<10; a++) - { - if ((errorpos+a < 0) || (errorpos+a >= strlen(prog))) continue; - printf("%c", prog[errorpos+a]); - } - printf("\n"); - exit(1); - } -} - -static void Init( void ) -{ - GLuint prognum[4]; - - static const char *prog1 = - "!!ARBvp1.0\n" - "TEMP R0;\n" - "MUL result.color.primary.xyz, R0, program.local[35]; \n" - "END\n"; - static const char *prog2 = - "!!ARBvp1.0\n" - "#\n" - "# c[0-3] = modelview projection (composite) matrix\n" - "# c[32] = normalized light direction in object-space\n" - "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n" - "# c[64].x = 0.0\n" - "# c[64].z = 0.125, a scaling factor\n" - "TEMP R0, R1;\n" - "#\n" - "# outputs diffuse illumination for color and perturbed position\n" - "#\n" - "DP3 R0, program.local[32], vertex.normal; # light direction DOT normal\n" - "MUL result.color.primary.xyz, R0, program.local[35]; \n" - "MAX R0, program.local[64].x, R0; \n" - "MUL R0, R0, vertex.normal; \n" - "MUL R0, R0, program.local[64].z; \n" - "ADD R1, vertex.position, -R0; # perturb object space position\n" - "DP4 result.position.x, state.matrix.mvp.row[3], R1; \n" - "DP4 result.position.y, state.matrix.mvp.row[1], R1; \n" - "DP4 result.position.z, state.matrix.mvp.row[2], R1; \n" - "DP4 result.position.w, state.matrix.mvp.row[3], R1; \n" - "END\n"; - static const char *prog3 = - "!!ARBvp1.0\n" - "TEMP R0, R1, R2, R3;\n" - "DP4 result.position.x, state.matrix.mvp.row[0], vertex.position;\n" - "DP4 result.position.y, state.matrix.mvp.row[1], vertex.position;\n" - "DP4 result.position.z, state.matrix.mvp.row[2], vertex.position;\n" - "DP4 result.position.w, state.matrix.mvp.row[3], vertex.position;\n" - "DP3 R0.x, state.matrix.modelview.inverse.row[0], vertex.normal;\n" - "DP3 R0.y, state.matrix.modelview.inverse.row[1], vertex.normal;\n" - "DP3 R0.z, state.matrix.modelview.inverse.row[2], vertex.normal;\n" - "DP3 R1.x, program.env[32], R0; # R1.x = Lpos DOT n'\n" - "DP3 R1.y, program.env[33], R0; # R1.y = hHat DOT n'\n" - "MOV R1.w, program.local[38].x; # R1.w = specular power\n" - "LIT R2, R1; # Compute lighting values\n" - "MAD R3, program.env[35].x, R2.y, program.env[35].y; # diffuse + emissive\n" - "MAD result.color.primary.xyz, program.env[36], R2.z, R3; # + specular\n" - "END\n"; - static const char *prog4 = - "!!ARBvp1.0\n" - "TEMP R2, R3;\n" - "PARAM foo = {0., 0., 0., 1.};\n" - "PARAM blah[] = { program.local[0..8] };\n" - "ADDRESS A0;\n" - "ARL A0.x, foo.x;\n" - "DP4 R2, R3, blah[A0.x].x;\n" - "DP4 R2, R3, blah[A0.x + 5];\n" - "DP4 result.position, R3, blah[A0.x - 4];\n" - "END\n"; - - glGenProgramsARB(4, prognum); - - load_program(prog1, prognum[0]); - load_program(prog2, prognum[1]); - load_program(prog3, prognum[2]); - load_program(prog4, prognum[3]); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbvptest3.c b/progs/tests/arbvptest3.c deleted file mode 100644 index 56de7b4696..0000000000 --- a/progs/tests/arbvptest3.c +++ /dev/null @@ -1,128 +0,0 @@ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Zrot = 0.0; - - -static void Display( void ) -{ - glClearColor(0.3, 0.3, 0.3, 1); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_VERTEX_PROGRAM_ARB); - - glLoadIdentity(); - glRotatef(Zrot, 0, 0, 1); - - glPushMatrix(); - - glVertexAttrib3fARB(3, 1, 0.5, 0.25); - glBegin(GL_TRIANGLES); -#if 1 - glVertexAttrib3fARB(3, 1.0, 0.0, 0.0); - glVertexAttrib2fARB(0, -0.5, -0.5); - glVertexAttrib3fARB(3, 0.0, 1.0, 0.0); - glVertexAttrib2fARB(0, 0.5, -0.5); - glVertexAttrib3fARB(3, 0.0, 0.0, 1.0); - glVertexAttrib2fARB(0, 0, 0.5); -#else - glVertex2f( -1, -1); - glVertex2f( 1, -1); - glVertex2f( 0, 1); -#endif - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/ - glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - /*glTranslatef( 0.0, 0.0, -15.0 );*/ -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLint errno; - GLuint prognum; - - static const char *prog1 = - "!!ARBvp1.0\n" - "MOV result.color, vertex.attrib[3];\n" - - "DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n" - "DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n" - "DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n" - "DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n" - "END\n"; - - glGenProgramsARB(1, &prognum); - - glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); - glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog1), (const GLubyte *) prog1); - - assert(glIsProgramARB(prognum)); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbvptorus.c b/progs/tests/arbvptorus.c deleted file mode 100644 index f1f84d8774..0000000000 --- a/progs/tests/arbvptorus.c +++ /dev/null @@ -1,187 +0,0 @@ -/* - * A lit, rotating torus via vertex program - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; -static GLboolean Anim = GL_TRUE; - - -static void Idle( void ) -{ - Xrot += .3; - Yrot += .4; - Zrot += .2; - glutPostRedisplay(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - glutSolidTorus(0.75, 2.0, 10, 20); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Xrot = Yrot = Zrot = 0; - break; - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLint errno; - GLuint prognum; - - /* borrowed from an nvidia demo: - * c[0..3] = modelview matrix - * c[4..7] = invtrans modelview matrix - * c[32] = light pos - * c[35] = diffuse color - */ - static const char prog[] = - "!!ARBvp1.0\n" - "OPTION ARB_position_invariant ;" - "TEMP R0, R1; \n" - - "# normal x MV-1T -> lighting normal\n" - "DP3 R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n" - "DP3 R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n" - "DP3 R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n" - - "DP3 R0, program.local[32], R1; # L.N\n" -#if 0 - "MUL result.color.xyz, R0, program.local[35] ; # col = L.N * diffuse\n" -#else - "MUL result.color.primary.xyz, R0, program.local[35] ; # col = L.N * diffuse\n" -#endif - "MOV result.texcoord, vertex.texcoord;\n" - "END"; - - if (!glutExtensionSupported("GL_ARB_vertex_program")) { - printf("Sorry, this program requires GL_ARB_vertex_program"); - exit(1); - } - - - glGenProgramsARB(1, &prognum); - - glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); - glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *) prog); - - assert(glIsProgramARB(prognum)); - errno = glGetError(); - printf("glGetError = %d\n", errno); - if (errno != GL_NO_ERROR) - { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } - - /* Light position */ - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1); - /* Diffuse material color */ - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1); - - glEnable(GL_VERTEX_PROGRAM_ARB); - glEnable(GL_DEPTH_TEST); - glClearColor(0.3, 0.3, 0.3, 1); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arbvpwarpmesh.c b/progs/tests/arbvpwarpmesh.c deleted file mode 100644 index 973a157409..0000000000 --- a/progs/tests/arbvpwarpmesh.c +++ /dev/null @@ -1,247 +0,0 @@ -/* - * Warp a triangle mesh with a vertex program. - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; -static GLboolean Anim = GL_TRUE; -static GLfloat Phi = 0.0; - - -static void Idle( void ) -{ - Phi += 0.01; - glutPostRedisplay(); -} - - -static void DrawMesh( int rows, int cols ) -{ - static const GLfloat colorA[3] = { 0, 1, 0 }; - static const GLfloat colorB[3] = { 0, 0, 1 }; - const float dx = 2.0 / (cols - 1); - const float dy = 2.0 / (rows - 1); - float x, y; - int i, j; - -#if 1 -#define COLOR3FV(c) glVertexAttrib3fvARB(3, c) -#define VERTEX2F(x, y) glVertexAttrib2fARB(0, x, y) -#else -#define COLOR3FV(c) glColor3fv(c) -#define VERTEX2F(x, y) glVertex2f(x, y) -#endif - - y = -1.0; - for (i = 0; i < rows - 1; i++) { - glBegin(GL_QUAD_STRIP); - x = -1.0; - for (j = 0; j < cols; j++) { - if ((i + j) & 1) - COLOR3FV(colorA); - else - COLOR3FV(colorB); - VERTEX2F(x, y); - VERTEX2F(x, y + dy); - x += dx; - } - glEnd(); - y += dy; - } -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - /* Position the gravity source */ - { - GLfloat x, y, z, r = 0.5; - x = r * cos(Phi); - y = r * sin(Phi); - z = 1.0; - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 30, x, y, z, 1); - glDisable(GL_VERTEX_PROGRAM_ARB); - glBegin(GL_POINTS); - glColor3f(1,1,1); - glVertex3f(x, y, z); - glEnd(); - } - - glEnable(GL_VERTEX_PROGRAM_ARB); - DrawMesh(8, 8); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); - glScalef(2, 2, 2); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'p': - Phi += 0.2; - break; - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLuint prognum; - GLint errno; - - /* - * c[0..3] = modelview matrix - * c[4..7] = inverse modelview matrix - * c[30] = gravity source location - * c[31] = gravity source strength - * c[32] = light pos - * c[35] = diffuse color - */ - static const char prog[] = - "!!ARBvp1.0\n" - "TEMP R1, R2, R3; " - - "# Compute distance from vertex to gravity source\n" - "ADD R1, program.local[30], -vertex.position; # vector from vertex to gravity\n" - "DP3 R2, R1, R1; # dot product\n" - "RSQ R2, R2.x; # square root = distance\n" - "MUL R2, R2, program.local[31].xxxx; # scale by the gravity factor\n" - - "# Displace vertex by gravity factor along R1 vector\n" - "MAD R3, R1, R2, vertex.position;\n" - - "# Continue with typical modelview/projection\n" - "DP4 result.position.x, state.matrix.mvp.row[0], R3 ; # object x MVP -> clip\n" - "DP4 result.position.y, state.matrix.mvp.row[1], R3 ;\n" - "DP4 result.position.z, state.matrix.mvp.row[2], R3 ;\n" - "DP4 result.position.w, state.matrix.mvp.row[3], R3 ;\n" - - "MOV result.color, vertex.attrib[3];\n # copy input color to output color\n" - - "END"; - - if (!glutExtensionSupported("GL_ARB_vertex_program")) { - printf("Sorry, this program requires GL_ARB_vertex_program\n"); - exit(1); - } - - glGenProgramsARB(1, &prognum); - glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); - glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *)prog); - errno = glGetError(); - printf("glGetError = %d\n", errno); - - if (errno != GL_NO_ERROR) - { - GLint errorpos; - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); - printf("errorpos: %d\n", errorpos); - printf("%s\n", glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - } - - /* Light position */ - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1); - /* Diffuse material color */ - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1); - - /* Gravity strength */ - glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 31, .5, 0, 0, 0); - - glEnable(GL_DEPTH_TEST); - glClearColor(0.3, 0.3, 0.3, 1); - glShadeModel(GL_FLAT); - glPointSize(3); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c deleted file mode 100644 index 94adf478d9..0000000000 --- a/progs/tests/arraytexture.c +++ /dev/null @@ -1,329 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2007 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -/** - * \file arraytexture.c - * - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array) -# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build." -#endif - -#include "readtex.h" - -#define GL_CHECK_ERROR() \ - do { \ - GLenum err = glGetError(); \ - if (err) { \ - printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \ - gluErrorString(err), err); \ - } \ - } while (0) - -static const char *const textures[] = { - "../images/girl.rgb", - "../images/girl2.rgb", - "../images/arch.rgb", - "../images/s128.rgb", - - "../images/tree3.rgb", - "../images/bw.rgb", - "../images/reflect.rgb", - "../images/wrs_logo.rgb", - NULL -}; - -static const char frag_prog[] = - "!!ARBfp1.0\n" - "OPTION MESA_texture_array;\n" - "TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n" - "END\n"; - -static GLfloat Xrot = 0, Yrot = -30, Zrot = 0; -static GLfloat texZ = 0.0; -static GLfloat texZ_dir = 0.01; -static GLint num_layers; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void Idle(void) -{ - static int lastTime = 0; - int t = glutGet(GLUT_ELAPSED_TIME); - - if (lastTime == 0) - lastTime = t; - else if (t - lastTime < 10) - return; - - lastTime = t; - - texZ += texZ_dir; - if ((texZ < 0.0) || ((GLint) texZ > num_layers)) { - texZ_dir = -texZ_dir; - } - - glutPostRedisplay(); -} - - -static void Display(void) -{ - char str[100]; - - glClear(GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0); - glColor3f(1,1,1); - glRasterPos3f(-0.9, -0.9, 0.0); - sprintf(str, "Texture Z coordinate = %4.1f", texZ); - PrintString(str); - - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 1); - GL_CHECK_ERROR(); - glEnable(GL_TEXTURE_2D_ARRAY_EXT); - GL_CHECK_ERROR(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -8.0); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glBegin(GL_QUADS); - glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0); - glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0); - glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0); - glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0); - glEnd(); - - glPopMatrix(); - - glDisable(GL_TEXTURE_2D_ARRAY_EXT); - GL_CHECK_ERROR(); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0); - GL_CHECK_ERROR(); - - glutSwapBuffers(); -} - - -static void Reshape(int width, int height) -{ - glViewport(0, 0, width, height); -} - - -static void Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static int FindLine(const char *program, int position) -{ - int i, line = 1; - for (i = 0; i < position; i++) { - if (program[i] == '\n') - line++; - } - return line; -} - - -static void -compile_fragment_program(GLuint id, const char *prog) -{ - int errorPos; - int err; - - err = glGetError(); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, id); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(prog), (const GLubyte *) prog); - - glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); - err = glGetError(); - if (err != GL_NO_ERROR || errorPos != -1) { - int l = FindLine(prog, errorPos); - - printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n", - err, errorPos, l, - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - exit(0); - } -} - - -static void require_extension(const char *ext) -{ - if (!glutExtensionSupported(ext)) { - printf("Sorry, %s not supported by this renderer.\n", ext); - exit(1); - } -} - - -static void Init(void) -{ - const char *const ver_string = (const char *) glGetString(GL_VERSION); - unsigned i; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - require_extension("GL_ARB_fragment_program"); - require_extension("GL_MESA_texture_array"); - require_extension("GL_SGIS_generate_mipmap"); - - for (num_layers = 0; textures[num_layers] != NULL; num_layers++) - /* empty */ ; - - glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1); - glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8, - 256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - GL_CHECK_ERROR(); - - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS, - GL_TRUE); - - for (i = 0; textures[i] != NULL; i++) { - GLint width, height; - GLenum format; - - GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", textures[i]); - exit(1); - } - - /* resize to 256 x 256 */ - if (width != 256 || height != 256) { - GLubyte *newImage = malloc(256 * 256 * 4); - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - 256, 256, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - - glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, - 0, 0, i, 256, 256, 1, - format, GL_UNSIGNED_BYTE, image); - free(image); - } - GL_CHECK_ERROR(); - - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - GL_CHECK_ERROR(); - glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - GL_CHECK_ERROR(); - - compile_fragment_program(1, frag_prog); - GL_CHECK_ERROR(); -} - - -int main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(350, 350); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - glutCreateWindow("Array texture test"); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Display); - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/auxbuffer.c b/progs/tests/auxbuffer.c deleted file mode 100644 index 70f0b73910..0000000000 --- a/progs/tests/auxbuffer.c +++ /dev/null @@ -1,499 +0,0 @@ -/* - * Test AUX buffer rendering - * Use GLX since GLUT doesn't support AUX buffers - */ - - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) - * Port by Brian Paul 23 March 2001 - * - * Command line options: - * -info print GL implementation information - * - */ - - -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <X11/Xlib.h> -#include <X11/keysym.h> -#include <GL/gl.h> -#include <GL/glx.h> - - -static int -current_time(void) -{ - return 0; -} - - - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -static int WinWidth = 300, WinHeight = 300; -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - - -/* - * - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - WinWidth = width; - WinHeight = height; - glViewport(0, 0, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - - -static void -init(void) -{ - static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; - static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - int i; - - glGetIntegerv(GL_AUX_BUFFERS, &i); - printf("AUX BUFFERS: %d\n", i); - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); -} - - -/* - * Create an RGB, double-buffered window. - * Return the window and context handles. - */ -static void -make_window( Display *dpy, const char *name, - int x, int y, int width, int height, - Window *winRet, GLXContext *ctxRet) -{ - int attrib[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - GLX_DEPTH_SIZE, 1, - GLX_AUX_BUFFERS, 1, - None }; - int scrnum; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - Window win; - GLXContext ctx; - XVisualInfo *visinfo; - - scrnum = DefaultScreen( dpy ); - root = RootWindow( dpy, scrnum ); - - visinfo = glXChooseVisual( dpy, scrnum, attrib ); - if (!visinfo) { - printf("Error: couldn't get an RGB, Double-buffered visual\n"); - exit(1); - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow( dpy, root, 0, 0, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr ); - - /* set hints and properties */ - { - XSizeHints sizehints; - sizehints.x = x; - sizehints.y = y; - sizehints.width = width; - sizehints.height = height; - sizehints.flags = USSize | USPosition; - XSetNormalHints(dpy, win, &sizehints); - XSetStandardProperties(dpy, win, name, name, - None, (char **)NULL, 0, &sizehints); - } - - ctx = glXCreateContext( dpy, visinfo, NULL, True ); - if (!ctx) { - printf("Error: glXCreateContext failed\n"); - exit(1); - } - - XFree(visinfo); - - *winRet = win; - *ctxRet = ctx; -} - - -static void -event_loop(Display *dpy, Window win) -{ - while (1) { - while (XPending(dpy) > 0) { - XEvent event; - XNextEvent(dpy, &event); - switch (event.type) { - case Expose: - /* we'll redraw below */ - break; - case ConfigureNotify: - reshape(event.xconfigure.width, event.xconfigure.height); - break; - case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); - if (code == XK_Left) { - view_roty += 5.0; - } - else if (code == XK_Right) { - view_roty -= 5.0; - } - else if (code == XK_Up) { - view_rotx += 5.0; - } - else if (code == XK_Down) { - view_rotx -= 5.0; - } - else { - r = XLookupString(&event.xkey, buffer, sizeof(buffer), - NULL, NULL); - if (buffer[0] == 27) { - /* escape */ - return; - } - } - } - } - } - - /* next frame */ - angle += 2.0; - - /* draw to aux buffer */ - glDrawBuffer(GL_AUX0); - - draw(); - - /* Copy aux buffer image to back color buffer */ - glReadBuffer(GL_AUX0); - glDrawBuffer(GL_BACK); - glWindowPos2iARB(0, 0); - glDisable(GL_DEPTH_TEST); - glCopyPixels(0, 0, WinWidth, WinHeight, GL_COLOR); - glEnable(GL_DEPTH_TEST); - - glXSwapBuffers(dpy, win); - - /* calc framerate */ - { - static int t0 = -1; - static int frames = 0; - int t = current_time(); - - if (t0 < 0) - t0 = t; - - frames++; - - if (t - t0 >= 5.0) { - GLfloat seconds = t - t0; - GLfloat fps = frames / seconds; - printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, - fps); - t0 = t; - frames = 0; - } - } - } -} - - -int -main(int argc, char *argv[]) -{ - Display *dpy; - Window win; - GLXContext ctx; - char *dpyName = ":0"; - GLboolean printInfo = GL_FALSE; - int i; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-display") == 0) { - dpyName = argv[i+1]; - i++; - } - else if (strcmp(argv[i], "-info") == 0) { - printInfo = GL_TRUE; - } - } - - dpy = XOpenDisplay(dpyName); - if (!dpy) { - printf("Error: couldn't open display %s\n", dpyName); - return -1; - } - - make_window(dpy, "glxgears", 0, 0, WinWidth, WinHeight, &win, &ctx); - XMapWindow(dpy, win); - glXMakeCurrent(dpy, win, ctx); - - if (printInfo) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - init(); - - event_loop(dpy, win); - - glXDestroyContext(dpy, ctx); - XDestroyWindow(dpy, win); - XCloseDisplay(dpy); - - return 0; -} diff --git a/progs/tests/blendminmax.c b/progs/tests/blendminmax.c deleted file mode 100644 index b33839cc87..0000000000 --- a/progs/tests/blendminmax.c +++ /dev/null @@ -1,211 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file blendminmax.c - * - * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn - * with different blending modes, but all should be rendered with the same - * final color. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* This is the "reference" square. - */ - - glTranslatef(-4.5, 0, 0); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - /* GL_MIN and GL_MAX are supposed to ignore the blend function setting. - * To test that, we set the blend function to GL_ZERO for both color and - * alpha each time GL_MIN or GL_MAX is used. - * - * Apple ships an extension called GL_ATI_blend_weighted_minmax (supported - * on Mac OS X 10.2 and later). I believe the difference with that - * extension is that it uses the blend function. However, I have no idea - * what the enums are for it. The extension is listed at Apple's developer - * site, but there is no documentation. - * - * http://developer.apple.com/opengl/extensions.html - */ - - glTranslatef(3.0, 0, 0); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glBlendEquation( GL_MAX ); - glBlendFunc( GL_ZERO, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.2, 0.2, 0.2 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glTranslatef(3.0, 0, 0); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glBlendEquation( GL_MIN ); - glBlendFunc( GL_ZERO, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.8, 0.8, 0.8 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glTranslatef(3.0, 0, 0); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.8, 0.8, 0.8 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glBlendEquation( GL_MIN ); - glBlendFunc( GL_ZERO, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_ARB_imaging") && !glutExtensionSupported("GL_EXT_blend_minmax")) { - printf("Sorry, this program requires either GL_ARB_imaging or GL_EXT_blend_minmax.\n"); - exit(1); - } - - printf("\nAll 4 squares should be the same color.\n"); - glEnable( GL_BLEND ); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_EXT_blend_minmax test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/blendsquare.c b/progs/tests/blendsquare.c deleted file mode 100644 index 07806fc758..0000000000 --- a/progs/tests/blendsquare.c +++ /dev/null @@ -1,180 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file blendsquare.c - * - * Simple test of GL_NV_blend_square functionality. Four squares are drawn - * with different blending modes, but all should be rendered with the same - * final color. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - glTranslatef(-4.5, 0, 0); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glTranslatef(3.0, 0, 0); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glBlendFunc( GL_DST_COLOR, GL_ZERO ); - glBegin(GL_QUADS); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glTranslatef(3.0, 0, 0); - glBlendFunc( GL_SRC_COLOR, GL_ZERO ); - glBegin(GL_QUADS); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glTranslatef(3.0, 0, 0); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glBlendFunc( GL_ZERO, GL_DST_COLOR ); - glBegin(GL_QUADS); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - const double version = strtod( ver_string, NULL ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) { - printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n"); - exit(1); - } - - printf("\nAll 4 squares should be the same color. The two on the left are drawn\n" - "without NV_blend_square functionality, and the two on the right are drawn\n" - "with NV_blend_square functionality. If the two on the left are dark, but\n" - "the two on the right are not, then NV_blend_square is broken.\n"); - glEnable( GL_BLEND ); - glBlendEquation( GL_FUNC_ADD ); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_NV_blend_square test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/blendxor.c b/progs/tests/blendxor.c deleted file mode 100644 index d6dcb8b848..0000000000 --- a/progs/tests/blendxor.c +++ /dev/null @@ -1,197 +0,0 @@ -/** - * Test XOR emulation with blending. - * - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.c" - -#define IMAGE_FILE "../images/arch.rgb" - -static int ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; - -static int Win; -static int Width = 600, Height = 600; - -struct rect -{ - int x0, y0, x1, y1; -}; - -static struct rect OldRect, NewRect; - -static GLboolean ButtonDown = GL_FALSE; -static GLboolean LogicOp = 0*GL_TRUE; - - -static const GLfloat red[4] = {1.0, 0.2, 0.2, 1.0}; -static const GLfloat green[4] = {0.2, 1.0, 0.2, 1.0}; -static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glWindowPos2i((Width - ImgWidth) / 2, (Height - ImgHeight) / 2); - glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image); - - /* - * Draw 2D XOR rects - */ - glColor3f(1, 1, 1); - - glWindowPos2i(100, Height - 20); - PrintString("XOR LogicOp:"); - glLogicOp(GL_XOR); - glEnable(GL_COLOR_LOGIC_OP); - glRecti(100, 30, 250, Height - 30); - glDisable(GL_COLOR_LOGIC_OP); - - glWindowPos2i(Width/2 + 10, Height - 20); - PrintString("Invert Blending:"); - glBlendFunc(GL_ONE, GL_ONE); - glBlendEquation(GL_FUNC_SUBTRACT); - glEnable(GL_BLEND); - glRecti(Width / 2, 30, Width / 2 + 150, Height - 30); - glDisable(GL_BLEND); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, Width, 0, Height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - case 'B': - LogicOp = GL_FALSE; - break; - case 'l': - case 'L': - LogicOp = GL_TRUE; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void -MouseMotion(int x, int y) -{ - if (ButtonDown) { - NewRect.x1 = x; - NewRect.y1 = y; - glutPostRedisplay(); - } -} - - -static void -MouseButton(int button, int state, int x, int y) -{ - if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { - ButtonDown = GL_TRUE; - NewRect.x0 = NewRect.x1 = x; - NewRect.y0 = NewRect.y1 = y; - OldRect = NewRect; - } - else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { - ButtonDown = GL_FALSE; - } -} - - -static void -Init(void) -{ - /* - * Load image and scale if needed. - */ - Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat); - if (!Image) { - printf("Couldn't read %s\n", IMAGE_FILE); - exit(0); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ALIGNMENT, 1); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutMotionFunc(MouseMotion); - glutMouseFunc(MouseButton); - glutDisplayFunc(Draw); - Init(); - glutPostRedisplay(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/blitfb.c b/progs/tests/blitfb.c deleted file mode 100644 index 18c8380a5e..0000000000 --- a/progs/tests/blitfb.c +++ /dev/null @@ -1,259 +0,0 @@ -/** - * Test glFramebufferBlit() - * Brian Paul - * 27 Oct 2009 - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static int Win; -static int WinWidth = 1100, WinHeight = 600; - -static int SrcWidth = 512, SrcHeight = 512; -static int DstWidth = 512, DstHeight = 512; - -static GLuint SrcFB, DstFB; -static GLuint SrcTex, DstTex; - -#if 0 -static GLenum SrcTexTarget = GL_TEXTURE_2D, SrcTexFace = GL_TEXTURE_2D; -#else -static GLenum SrcTexTarget = GL_TEXTURE_CUBE_MAP, SrcTexFace = GL_TEXTURE_CUBE_MAP_POSITIVE_X; -#endif - -static GLenum DstTexTarget = GL_TEXTURE_2D, DstTexFace = GL_TEXTURE_2D; - -static GLuint SrcTexLevel = 01, DstTexLevel = 0; - - -static void -Draw(void) -{ - GLboolean rp = GL_FALSE; - GLubyte *buf; - GLint srcWidth = SrcWidth >> SrcTexLevel; - GLint srcHeight = SrcHeight >> SrcTexLevel; - GLint dstWidth = DstWidth >> DstTexLevel; - GLint dstHeight = DstHeight >> DstTexLevel; - GLenum status; - - /* clear window */ - glBindFramebufferEXT(GL_FRAMEBUFFER, 0); - glClearColor(0.5, 0.5, 0.5, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - - - /* clear src buf */ - glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - assert(status == GL_FRAMEBUFFER_COMPLETE_EXT); - glClearColor(0, 1, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - /* clear dst buf */ - glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - assert(status == GL_FRAMEBUFFER_COMPLETE_EXT); - glClearColor(1, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - /* blit src -> dst */ - glBindFramebufferEXT(GL_READ_FRAMEBUFFER, SrcFB); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, DstFB); - glBlitFramebufferEXT(0, 0, srcWidth, srcHeight, - 0, 0, dstWidth, dstHeight, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - -#if 01 - /* read src results */ - buf = malloc(4 * srcWidth * srcHeight); - memset(buf, 0x88, 4 * srcWidth * srcHeight); - glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); - if (rp) - glReadPixels(0, 0, srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); - else { - glBindTexture(SrcTexTarget, SrcTex); - glGetTexImage(SrcTexFace, SrcTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf); - } - - /* draw dst in window */ - glBindFramebufferEXT(GL_FRAMEBUFFER, 0); - glWindowPos2i(0, 0); - glDrawPixels(srcWidth, srcHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); - - printf("Src Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]); - free(buf); -#endif - - glFinish(); - - /* read dst results */ - buf = malloc(4 * dstWidth * dstHeight); - memset(buf, 0x88, 4 * dstWidth * dstHeight); - glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); - if (rp) - glReadPixels(0, 0, dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); - else { - glBindTexture(DstTexTarget, DstTex); - glGetTexImage(DstTexFace, DstTexLevel, GL_RGBA, GL_UNSIGNED_BYTE, buf); - } - - /* draw dst in window */ - glBindFramebufferEXT(GL_FRAMEBUFFER, 0); - glWindowPos2i(srcWidth + 2, 0); - glDrawPixels(dstWidth, dstHeight, GL_RGBA, GL_UNSIGNED_BYTE, buf); - - printf("Dst Pix[0] = %d %d %d %d\n", buf[0], buf[1], buf[2], buf[3]); - free(buf); - - glFinish(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - } - glutPostRedisplay(); -} - - -static void -InitFBOs(void) -{ - GLuint w, h, lvl; - - /* Src */ - glGenTextures(1, &SrcTex); - glBindTexture(SrcTexTarget, SrcTex); - w = SrcWidth; - h = SrcHeight; - lvl = 0; - for (lvl = 0; ; lvl++) { - if (SrcTexTarget == GL_TEXTURE_CUBE_MAP) { - GLuint f; - for (f = 0; f < 6; f++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, lvl, GL_RGBA8, - w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - } - else { - /* single face */ - glTexImage2D(SrcTexFace, lvl, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - if (w == 1 && h == 1) - break; - if (w > 1) - w /= 2; - if (h > 1) - h /= 2; - } - - glGenFramebuffersEXT(1, &SrcFB); - glBindFramebufferEXT(GL_FRAMEBUFFER, SrcFB); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - SrcTexFace, SrcTex, SrcTexLevel); - - /* Dst */ - glGenTextures(1, &DstTex); - glBindTexture(DstTexTarget, DstTex); - w = DstWidth; - h = DstHeight; - lvl = 0; - for (lvl = 0; ; lvl++) { - glTexImage2D(DstTexFace, lvl, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - if (w == 1 && h == 1) - break; - if (w > 1) - w /= 2; - if (h > 1) - h /= 2; - } - - glGenFramebuffersEXT(1, &DstFB); - glBindFramebufferEXT(GL_FRAMEBUFFER, DstFB); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - DstTexFace, DstTex, DstTexLevel); -} - - -static void -Init(void) -{ - if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { - fprintf(stderr, "This test requires GL_EXT_framebuffer_object\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_EXT_framebuffer_blit")) { - fprintf(stderr, "This test requires GL_EXT_framebuffer_blit,\n"); - exit(1); - } - - InitFBOs(); - - printf("Left rect = src FBO, Right rect = dst FBO.\n"); - printf("Both should be green.\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c deleted file mode 100644 index dc479af045..0000000000 --- a/progs/tests/bufferobj.c +++ /dev/null @@ -1,517 +0,0 @@ -/* - * Test GL_ARB_vertex_buffer_object - * Also test GL_ARB_vertex_array_object if supported - * - * Brian Paul - * 16 Sep 2003 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define NUM_OBJECTS 10 - -struct object -{ - GLuint ArrayObjectID; /** GL_ARB_vertex_array_object */ - GLuint VertexBufferID; - GLuint ColorBufferID; - GLuint ElementsBufferID; - GLuint NumVerts; - GLuint VertexOffset; - GLuint ColorOffset; - GLuint VertexStride; - GLuint ColorStride; - GLuint NumElements; - GLuint MaxElement; -}; - -static struct object Objects[NUM_OBJECTS]; -static GLuint NumObjects; - -static GLuint Win; - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLboolean Have_ARB_vertex_array_object = GL_FALSE; - - -static void CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void DrawObject( const struct object *obj ) -{ - if (Have_ARB_vertex_array_object && obj->ArrayObjectID) { - glBindVertexArray(obj->ArrayObjectID); - - if (obj->NumElements > 0) { - /* indexed arrays */ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); - glDrawRangeElements(GL_LINE_LOOP, 0, obj->MaxElement, - obj->NumElements, GL_UNSIGNED_INT, NULL); - } - else { - /* non-indexed arrays */ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts); - } - - glBindVertexArray(0); - } - else { - /* no vertex array objects, must set vertex/color pointers per draw */ - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset); - glEnableClientState(GL_VERTEX_ARRAY); - - /* test push/pop attrib */ - /* XXX this leads to a segfault with NVIDIA's 53.36 driver */ -#if 0 - if (1) - { - glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); - /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999); - glPopClientAttrib(); - } -#endif - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID); - glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset); - glEnableClientState(GL_COLOR_ARRAY); - - if (obj->NumElements > 0) { - /* indexed arrays */ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); - glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL); - } - else { - /* non-indexed arrays */ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts); - } - } -} - - -static void Idle( void ) -{ - Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME); - glutPostRedisplay(); -} - - -static void Display( void ) -{ - int i; - - glClear( GL_COLOR_BUFFER_BIT ); - - for (i = 0; i < NumObjects; i++) { - float x = 7.0 * ((float) i / (NumObjects-1) - 0.5); - glPushMatrix(); - glTranslatef(x, 0, 0); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - DrawObject(Objects + i); - - glPopMatrix(); - } - - CheckError(__LINE__); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void FreeBuffers(void) -{ - int i; - for (i = 0; i < NUM_OBJECTS; i++) { - glDeleteBuffersARB(1, &Objects[i].VertexBufferID); - glDeleteBuffersARB(1, &Objects[i].ColorBufferID); - glDeleteBuffersARB(1, &Objects[i].ElementsBufferID); - } -} - - -static void Key( unsigned char key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case 27: - FreeBuffers(); - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -/** - * If GL_ARB_vertex_array_object is supported, create an array object - * and set all the per-array state. - */ -static void -CreateVertexArrayObject(struct object *obj) -{ - glGenVertexArrays(1, &obj->ArrayObjectID); - glBindVertexArray(obj->ArrayObjectID); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset); - glEnableClientState(GL_VERTEX_ARRAY); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID); - glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset); - glEnableClientState(GL_COLOR_ARRAY); - - glBindVertexArray(0); -} - - -/* - * Non-interleaved position/color data. - */ -static void MakeObject1(struct object *obj) -{ - GLfloat *v, *c; - void *p; - int i; - GLubyte buffer[500]; - - for (i = 0; i < 500; i++) - buffer[i] = i & 0xff; - - obj->VertexBufferID = 0; - glGenBuffersARB(1, &obj->VertexBufferID); - obj->ColorBufferID = obj->VertexBufferID; - assert(obj->VertexBufferID != 0); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB); - - for (i = 0; i < 500; i++) - buffer[i] = 0; - - glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer); - - for (i = 0; i < 500; i++) - assert(buffer[i] == (i & 0xff)); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i); - assert(!i); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i); - - v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - - /* do some sanity tests */ - glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p); - assert(p == v); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i); - assert(i == 500); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i); - assert(i == GL_STATIC_DRAW_ARB); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i); - assert(i == GL_WRITE_ONLY_ARB); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i); - assert(i); - - /* Make rectangle */ - v[0] = -1; v[1] = -1; v[2] = 0; - v[3] = 1; v[4] = -1; v[5] = 0; - v[6] = 1; v[7] = 1; v[8] = 0; - v[9] = -1; v[10] = 1; v[11] = 0; - c = v + 12; - c[0] = 1; c[1] = 0; c[2] = 0; - c[3] = 1; c[4] = 0; c[5] = 0; - c[6] = 1; c[7] = 0; c[8] = 1; - c[9] = 1; c[10] = 0; c[11] = 1; - obj->NumVerts = 4; - obj->VertexOffset = 0; - obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts; - obj->VertexStride = 0; - obj->ColorStride = 0; - obj->NumElements = 0; - obj->MaxElement = 0; - - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); - - glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p); - assert(!p); - - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i); - assert(!i); - - if (Have_ARB_vertex_array_object) { - CreateVertexArrayObject(obj); - } -} - - -/* - * Interleaved position/color data. - */ -static void MakeObject2(struct object *obj) -{ - GLfloat *v; - int start = 40; /* bytes, to test non-zero array offsets */ - - glGenBuffersARB(1, &obj->VertexBufferID); - obj->ColorBufferID = obj->VertexBufferID; - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB); - v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - - v += start / sizeof(GLfloat); - - /* Make triangle: interleaved colors, then positions */ - /* R G B X Y Z */ - v[0] = 0; v[1] = 1; v[2] = 0; v[3] = -1; v[4] = -1; v[5] = 0; - v[6] = 0; v[7] = 1; v[8] = 0; v[9] = 1; v[10] = -1; v[11] = 0; - v[12] = 1; v[13] = 1; v[14] = 0; v[15] = 0; v[16] = 1; v[17] = 0; - - obj->NumVerts = 3; - obj->VertexOffset = start + 3 * sizeof(GLfloat); - obj->ColorOffset = start; - obj->VertexStride = 6 * sizeof(GLfloat); - obj->ColorStride = 6 * sizeof(GLfloat); - - obj->NumElements = 0; - obj->MaxElement = 0; - - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); - - if (Have_ARB_vertex_array_object) { - CreateVertexArrayObject(obj); - } -} - - -/* - * Use an index buffer and glDrawElements(). - */ -static void MakeObject3(struct object *obj) -{ - GLfloat vertexData[1000]; - GLfloat *v, *c; - GLuint *i; - int bytes; - - /* Make rectangle */ - v = vertexData; - v[0] = -1; v[1] = -0.5; v[2] = 0; - v[3] = 1; v[4] = -0.5; v[5] = 0; - v[6] = 1; v[7] = 0.5; v[8] = 0; - v[9] = -1; v[10] = 0.5; v[11] = 0; - c = vertexData + 12; - c[0] = 0; c[1] = 0; c[2] = 1; - c[3] = 0; c[4] = 0; c[5] = 1; - c[6] = 0; c[7] = 1; c[8] = 1; - c[9] = 0; c[10] = 1; c[11] = 1; - obj->NumVerts = 4; - obj->VertexOffset = 0; - obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts; - obj->VertexStride = 0; - obj->ColorStride = 0; - - bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat); - - /* Don't use glMap/UnmapBuffer for this object */ - glGenBuffersARB(1, &obj->VertexBufferID); - obj->ColorBufferID = obj->VertexBufferID; - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB); - - /* Setup a buffer of indices to test the ELEMENTS path */ - glGenBuffersARB(1, &obj->ElementsBufferID); - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); - glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); - i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); - i[0] = 0; - i[1] = 1; - i[2] = 2; - i[3] = 3; - glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); - obj->NumElements = 4; - obj->MaxElement = 3; - - if (Have_ARB_vertex_array_object) { - CreateVertexArrayObject(obj); - } -} - - -/* - * Vertex and color data in different buffers. - */ -static void MakeObject4(struct object *obj) -{ - static const GLfloat vertexData[] = { - 0, -1, 0, - 0.5, 0, 0, - 0, 1, 0, - -0.5, 0, 0 - }; - static const GLfloat colorData[] = { - 1, 1, 1, - 1, 1, 0, - .5, .5, 0, - 1, 1, 0 - }; - - obj->VertexOffset = 0; - obj->VertexStride = 0; - obj->ColorOffset = 0; - obj->ColorStride = 0; - obj->NumVerts = 4; - - glGenBuffersARB(1, &obj->VertexBufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertexData), vertexData, - GL_STATIC_DRAW_ARB); - - glGenBuffersARB(1, &obj->ColorBufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(colorData), colorData, - GL_STATIC_DRAW_ARB); - - /* Setup a buffer of indices to test the ELEMENTS path */ - obj->ElementsBufferID = 0; - obj->NumElements = 0; - obj->MaxElement = 0; - - if (Have_ARB_vertex_array_object) { - CreateVertexArrayObject(obj); - } -} - - - -static void Init( void ) -{ - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - Have_ARB_vertex_array_object = - glutExtensionSupported("GL_ARB_vertex_array_object"); - - printf("Using GL_ARB_vertex_array_object: %s\n", - (Have_ARB_vertex_array_object ? "yes" : "no")); - - - /* Test buffer object deletion */ - if (1) { - static GLubyte data[1000]; - GLuint id = 999; - glBindBufferARB(GL_ARRAY_BUFFER_ARB, id); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB); - glVertexPointer(3, GL_FLOAT, 0, (void *) 0); - glDeleteBuffersARB(1, &id); - assert(!glIsBufferARB(id)); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - glVertexPointer(3, GL_FLOAT, 0, (void *) 0); - assert(!glIsBufferARB(id)); - } - - memset(Objects, 0, sizeof(Objects)); - MakeObject1(Objects + 0); - MakeObject2(Objects + 1); - MakeObject3(Objects + 2); - MakeObject4(Objects + 3); - NumObjects = 4; -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 600, 300 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bug_3050.c b/progs/tests/bug_3050.c deleted file mode 100644 index a04e40eaf6..0000000000 --- a/progs/tests/bug_3050.c +++ /dev/null @@ -1,164 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file bug_3050.c - * - * Simple regression test for bug #3050. Create a texture and make a few - * calls to \c glGetTexLevelParameteriv. If the bug still exists, trying - * to get \c GL_TEXTURE_WITDH will cause a protocol error. - * - * This test \b only applies to indirect-rendering. This may mean that the - * test needs to be run with the environment variable \c LIBGL_ALWAYS_INDIRECT - * set to a non-zero value. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ -} - - -static void Reshape( int width, int height ) -{ -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - unsigned i; - static const GLenum pnames[] = { - GL_TEXTURE_RED_SIZE, - GL_TEXTURE_GREEN_SIZE, - GL_TEXTURE_BLUE_SIZE, - GL_TEXTURE_ALPHA_SIZE, - GL_TEXTURE_LUMINANCE_SIZE, - GL_TEXTURE_INTENSITY_SIZE, - GL_TEXTURE_BORDER, - GL_TEXTURE_INTERNAL_FORMAT, - GL_TEXTURE_WIDTH, - GL_TEXTURE_HEIGHT, - GL_TEXTURE_DEPTH, - ~0 - }; - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - - printf("\nThis program should log some data about a texture and exit.\n"); - printf("This is a regression test for bug #3050. If the bug still\n"); - printf("exists, a GLX protocol error will be generated.\n"); - printf("https://bugs.freedesktop.org/show_bug.cgi?id=3050\n\n"); - - - if ( ! glutExtensionSupported( "GL_NV_texture_rectangle" ) - && ! glutExtensionSupported( "GL_EXT_texture_rectangle" ) - && ! glutExtensionSupported( "GL_ARB_texture_rectangle" ) ) { - printf( "This test requires one of GL_ARB_texture_rectangle, GL_EXT_texture_rectangle,\n" - "or GL_NV_texture_rectangle be supported\n." ); - exit( 1 ); - } - - - glBindTexture( GL_TEXTURE_RECTANGLE_NV, 1 ); - glTexImage2D( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, GL_RGBA, 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL ); - - for ( i = 0 ; pnames[i] != ~0 ; i++ ) { - GLint param_i; - GLfloat param_f; - GLenum err; - - glGetTexLevelParameteriv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_i ); - err = glGetError(); - - if ( err ) { - printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n" - "error of 0x%04x!", - pnames[i], err ); - exit( 1 ); - } - else { - printf("glGetTexLevelParameteriv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = 0x%04x\n", - pnames[i], param_i ); - } - - - glGetTexLevelParameterfv( GL_PROXY_TEXTURE_RECTANGLE_NV, 0, pnames[i], & param_f ); - err = glGetError(); - - if ( err ) { - printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) generated a GL\n" - "error of 0x%04x!\n", - pnames[i], err ); - exit( 1 ); - } - else { - printf("glGetTexLevelParameterfv(GL_PROXY_TEXTURE_RECTANGLE_NV, 0, 0x%04x, & param) = %.1f (0x%04x)\n", - pnames[i], param_f, (GLint) param_f ); - } - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "Bug #3050 Test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - return 0; -} diff --git a/progs/tests/bug_3101.c b/progs/tests/bug_3101.c deleted file mode 100644 index 796377186b..0000000000 --- a/progs/tests/bug_3101.c +++ /dev/null @@ -1,130 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file bug_3101.c - * - * Simple regression test for bug #3101. Attempt to draw a single square. - * After emiting the first vertex, call \c glEdgeFlag to change the vertex - * format. If the bug still exists, this will cause a segfault. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* This is the "reference" square. - */ - - glTranslatef(-4.5, 0, 0); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ONE, GL_ZERO ); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glEdgeFlag(GL_TRUE); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - printf("\nThis program should draw a single square, but not crash.\n"); - printf("This is a regression test for bug #3101.\n"); - printf("https://bugs.freedesktop.org/show_bug.cgi?id=3101\n"); - glEnable( GL_BLEND ); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "Bug #3101 Test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bug_3195.c b/progs/tests/bug_3195.c deleted file mode 100644 index 10481c2232..0000000000 --- a/progs/tests/bug_3195.c +++ /dev/null @@ -1,276 +0,0 @@ -/* - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file bug_3195.c - * - * Simple regression test for bug #3195. A bug in the i180 driver caused - * a segfault (inside the driver) when the LOD bias is adjusted and no texture - * is enabled. This test, which is based on progs/demos/lodbias.c, sets up - * all the texturing, disables all textures, adjusts the LOD bias, then - * re-enables \c GL_TEXTURE_2D. - * - * \author Brian Paul - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLfloat Xrot = 0, Yrot = -30, Zrot = 0; -static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */ -static GLint BiasMin = -400, BiasMax = 400; - - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - -static void Idle( void ) -{ - static int lastTime = 0; - int time = glutGet(GLUT_ELAPSED_TIME); - int step; - - if (lastTime == 0) - lastTime = time; - else if (time - lastTime < 10) - return; - - step = (time - lastTime) / 10 * BiasStepSign; - lastTime = time; - - Bias += step; - if (Bias < BiasMin) { - exit(0); - } - else if (Bias > BiasMax) { - Bias = BiasMax; - BiasStepSign = -1; - } - - glutPostRedisplay(); -} - - -static void Display( void ) -{ - char str[100]; - - glClear( GL_COLOR_BUFFER_BIT ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glDisable(GL_TEXTURE_2D); - glColor3f(1,1,1); - glRasterPos3f(-0.9, -0.9, 0.0); - sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01); - PrintString(str); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias); - glEnable(GL_TEXTURE_2D); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(2, 0); glVertex2f( 1, -1); - glTexCoord2f(2, 2); glVertex2f( 1, 1); - glTexCoord2f(0, 2); glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLfloat maxBias; - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - printf("\nThis program should function nearly identically to Mesa's lodbias demo.\n" - "It should cycle through the complet LOD bias range once and exit. If bug\n" - "#3195 still exists, the demo should crash almost immediatly.\n"); - printf("This is a regression test for bug #3195.\n"); - printf("https://bugs.freedesktop.org/show_bug.cgi?id=3195\n"); - - if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) { - printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - if (glutExtensionSupported("GL_SGIS_generate_mipmap")) { - /* test auto mipmap generation */ - GLint width, height, i; - GLenum format; - GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - /* resize to 256 x 256 */ - if (width != 256 || height != 256) { - GLubyte *newImage = malloc(256 * 256 * 4); - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - 256, 256, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - printf("Using GL_SGIS_generate_mipmap\n"); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0, - format, GL_UNSIGNED_BYTE, image); - free(image); - - /* make sure mipmap was really generated correctly */ - width = height = 256; - for (i = 0; i < 9; i++) { - GLint w, h; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - printf("Level %d size: %d x %d\n", i, w, h); - assert(w == width); - assert(h == height); - width /= 2; - height /= 2; - } - - } - else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - - /* mipmapping required for this extension */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias); - printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias); - BiasMin = -100 * maxBias; - BiasMax = 100 * maxBias; - - /* Since we have (about) 8 mipmap levels, no need to bias beyond - * the range [-1, +8]. - */ - if (BiasMin < -100) - BiasMin = -100; - if (BiasMax > 800) - BiasMax = 800; -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 350, 350 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "Bug #3195 Test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bug_texstore_i8.c b/progs/tests/bug_texstore_i8.c deleted file mode 100644 index b070011bd2..0000000000 --- a/progs/tests/bug_texstore_i8.c +++ /dev/null @@ -1,196 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ -/* - * Based on the trivial/quad-tex-2d program. - * Modified by Jakob Bornecrantz <jakob@tungstengraphics.com> - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLenum Target = GL_TEXTURE_2D; -static GLenum Filter = GL_NEAREST; -GLenum doubleBuffer; -static float Rot = 0; -static int win = 0; - -static void Init(void) -{ - int internalFormat; - int sourceFormat; - - fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - - glClearColor(0.0, 0.0, 1.0, 0.0); - -#define SIZE 16 - { - GLubyte tex2d[SIZE][SIZE][4]; - GLint s, t; - - for (s = 0; s < SIZE; s++) { - for (t = 0; t < SIZE; t++) { - tex2d[t][s][0] = 0xff; - tex2d[t][s][1] = 0xff; - tex2d[t][s][2] = 0xff; - tex2d[t][s][3] = 0xff; - } - } - - internalFormat = GL_LUMINANCE8; - sourceFormat = GL_RGBA; - - glTexImage2D(Target, - 0, - internalFormat, - SIZE, SIZE, - 0, - sourceFormat, - GL_UNSIGNED_BYTE, - /* GL_UNSIGNED_INT, */ - tex2d); - - glEnable(Target); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT); - glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter); - glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter); - } -} - -static void Reshape(int width, int height) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -#if 0 - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); -#else - glFrustum(-1, 1, -1, 1, 10, 20); -#endif - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -15); -} - -static void Key(unsigned char key, int x, int y) -{ - switch (key) { - case 'r': - Rot += 10.0; - break; - case 'R': - Rot -= 10.0; - break; - case 27: - glutDestroyWindow(win); - exit(0); - default: - return; - } - glutPostRedisplay(); -} - -static void Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Rot, 0, 1, 0); - - glBegin(GL_QUADS); - glTexCoord2f(1,0); - glVertex3f( 0.9, -0.9, 0.0); - glTexCoord2f(1,1); - glVertex3f( 0.9, 0.9, 0.0); - glTexCoord2f(0,1); - glVertex3f(-0.9, 0.9, 0.0); - glTexCoord2f(0,0); - glVertex3f(-0.9, -0.9, 0.0); - glEnd(); - - glPopMatrix(); - - glFlush(); - - if (doubleBuffer) { - glutSwapBuffers(); - } -} - -static GLenum Args(int argc, char **argv) -{ - GLint i; - - doubleBuffer = GL_FALSE; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-sb") == 0) { - doubleBuffer = GL_FALSE; - } else if (strcmp(argv[i], "-db") == 0) { - doubleBuffer = GL_TRUE; - } else { - fprintf(stderr, "%s (Bad option).\n", argv[i]); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main(int argc, char **argv) -{ - GLenum type; - - glutInit(&argc, argv); - - if (Args(argc, argv) == GL_FALSE) { - exit(1); - } - - glutInitWindowPosition(0, 0); - glutInitWindowSize(250, 250); - - type = GLUT_RGB; - type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; - glutInitDisplayMode(type); - - win = glutCreateWindow("Tex test"); - glewInit(); - if (!win) { - exit(1); - } - - Init(); - - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/bumpmap.c b/progs/tests/bumpmap.c deleted file mode 100644 index 1b7ec2c135..0000000000 --- a/progs/tests/bumpmap.c +++ /dev/null @@ -1,208 +0,0 @@ -/* - * Copyright (c) 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * Simple test for testing ATI_envmap_bumpmap support. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> - -#include "readtex.h" - -static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL; -static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL; -static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL; - -static const char *TexFile = "../images/arch.rgb"; - -static const GLfloat Near = 5.0, Far = 25.0; - -static void Display( void ) -{ - /* together with the construction of dudv map, do fixed translation - in y direction (up), some cosine deformation in x and more - deformation in y dir */ - GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1}; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* this is the base map */ - glActiveTexture( GL_TEXTURE0 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); - glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE ); - - /* bump map */ - glActiveTexture( GL_TEXTURE1 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI ); - glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0); - - glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix); - - glCallList(1); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -6.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char * const) - glGetString( GL_VERSION ); - GLfloat temp[16][16][2]; - GLubyte *image = NULL; - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLint i,j; - GLint param, paramArray[16]; - GLfloat paramMat[4]; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) { - printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n"); - exit(1); - } - - glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI"); - glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI"); - glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI"); - - glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, ¶m); - printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param); - glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, ¶m); - printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param); - glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat); - printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]); - glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray); - printf("units supporting bump mapping: "); - for (i = 0; i < param; i++) - printf("%d ", paramArray[i] - GL_TEXTURE0); - printf("\n"); - - image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", TexFile); - exit(0); - } - - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0, - imgFormat, GL_UNSIGNED_BYTE, image ); - - for (j = 0; j < 16; j++) { - for (i = 0; i < 16; i++) { - temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0); - temp[j][i][1] = -0.5; - } - } - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0, - GL_DUDV_ATI, GL_FLOAT, temp ); - - - glNewList( 1, GL_COMPILE ); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 ); - glVertex2f(-1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 ); - glVertex2f( 1, -1); - glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 ); - glVertex2f( 1, 1); - glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 ); - glVertex2f(-1, 1); - glEnd(); - glEndList(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_ATI_envmap_bumpmap test" ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/calibrate_rast.c b/progs/tests/calibrate_rast.c deleted file mode 100644 index 5d89ff79c5..0000000000 --- a/progs/tests/calibrate_rast.c +++ /dev/null @@ -1,397 +0,0 @@ -/* - * Automatic primitive rasterization precision test. - * - * Draw prims at various sub-pixel offsets and examine where the quad is - * actually drawn. - * Check if the range of offsets which paint the right pixels falls within - * OpenGL's specification. - * In case of failures, report the coordinate bias needed to fix the problem. - * - * Note that even Mesa/swrast fails some line tests. This is because some - * window coordinates wind up as 53.9999 instead of 54, for example. Enabling - * the small translation factor below fixes that. Revisit someday... - * - * Brian Paul - * 28 Feb 2008 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static int Width = 100, Height = 100; -static int Win; -static float Step = 0.125; -#if 0 -/* This tiny offset fixes errors in Mesa/Xlib */ -static float Xtrans = 0.5 * 0.125; -static float Ytrans = 0.5 * 0.125; -#else -static float Xtrans = 0.0; -static float Ytrans = 0.0; -#endif - - -static void -PointCalibrate(int xpos, int ypos) -{ - GLfloat rgba[4]; - float x, y; - float xmin, ymin, xmax, ymax; - - xmin = ymin = 1000.0; - xmax = ymax = -1000.0; - - for (y = -1.0; y <= 1.0; y += Step) { - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_POINTS); - glVertex2f(xpos + x, ypos + y); - glEnd(); - glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) { - /* hit */ - if (x < xmin) - xmin = x; - if (y < ymin) - ymin = y; - if (x > xmax) - xmax = x; - if (y > ymax) - ymax = y; - } - } - } - - printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n", - xpos, ypos, - xpos + xmin, xpos + xmax, - ypos + ymin, ypos + ymax); - - if (xmax - xmin != 1.0 - Step) { - printf(" => Inconsistant X-axis rasterization!\n"); - } - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization!\n"); - } - if (xmin < 0.0) { - printf(" => Points should be X biased by about %f\n", xmin); - } - if (ymin < 0.0) { - printf(" => Points should be Y biased by about %f\n", ymin); - } - if (xmax > 1.0) { - printf(" => Points should be X biased by about %f\n", 1.0 - xmax); - } - if (ymax > 1.0) { - printf(" => Points should be Y biased by about %f\n", 1.0 - ymax); - } - -} - - -/** - * XXX Implement VLineCalibrate() someday - */ -static void -HLineCalibrate(int xpos, int ypos, int len) -{ - GLfloat rgba[2][4]; - float x, y; - float ymin, ymax; - float xmin_left, xmax_left, xmin_right, xmax_right; - - xmin_left = xmin_right = 1000.0; - xmax_left = xmax_right = -1000.0; - ymin = 1000; - ymax = -1000.0; - - /* - * First, check vertical positioning of the horizontal line - */ - for (y = -1.0; y <= 1.0; y += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_LINES); - glVertex2f(xpos, ypos + y); - glVertex2f(xpos + len, ypos + y); - glEnd(); - - glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 1.0) { - /* hit */ - if (y < ymin) - ymin = y; - if (y > ymax) - ymax = y; - } - } - - printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n", - ypos, - ypos + ymin, ypos + ymax); - - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization!\n"); - } - - if (ymin > 0.5 ) { - printf(" => Lines should be Y biased by about %f\n", ymin - 0.5); - } - - if (ymax < 0.5 ) { - printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax); - } - - /* - * Second, check endpoints (for Y at 1/2 pixel) - */ - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_LINES); - glVertex2f(xpos + x, ypos + 0.5f); - glVertex2f(xpos + x + len, ypos + 0.5f); - glEnd(); - - /* left end */ - glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) { - /* hit */ - if (x < xmin_left) - xmin_left = x; - if (x > xmax_left) - xmax_left = x; - } - - /* right end */ - glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba); - if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) { - /* hit */ - if (x < xmin_right) - xmin_right = x; - if (x > xmax_right) - xmax_right = x; - } - } - - printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] " - "hit right end for x in [%6.3f, %6.3f]\n", - xpos, xpos + len, - xpos + xmin_left, xpos + xmax_left, - xpos + len + xmin_right, xpos + len + xmax_right); - - if (xmax_left - xmin_left > 1.0 - Step) { - printf(" => Inconsistant left-end rasterization!\n"); - } - if (xmax_right - xmin_right > 1.0 - Step) { - printf(" => Inconsistant right-end rasterization!\n"); - } - - if (xmin_left != xmin_right || - xmax_left != xmax_right) { - printf(" => Inconsistant length!\n"); - } - - if (xmin_left < 0.0) { - printf(" => Coords should be X biased by about %f\n", xmin_left ); - } - if (xmin_right < 0.0) { - printf(" => Coords should be X biased by about %f\n", xmin_right ); - } - if (xmax_left >= 1.0) { - printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0); - } - if (xmax_right >= 1.0) { - printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0); - } - -} - - -static void -QuadCalibrate(int xpos, int ypos, int width, int height) -{ - GLfloat rgba1[2][4]; - GLfloat rgba2[2][4]; - float x, y; - float xmin, ymin, xmax, ymax; - - xmin = ymin = 1000.0; - xmax = ymax = -1000.0; - - for (y = -1.0; y <= 1.0; y += Step) { - for (x = -1.0; x <= 1.0; x += Step) { - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_QUADS); - glVertex2f(xpos + x, ypos + y); - glVertex2f(xpos + x + width, ypos + y); - glVertex2f(xpos + x + width, ypos + y + height); - glVertex2f(xpos + x, ypos + y + height); - glEnd(); - - /* horizontal measurement */ - glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1); - glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2); - if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 && - rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) { - if (x < xmin) - xmin = x; - if (x > xmax) - xmax = x; - } - - /* vertical measurement */ - glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1); - glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2); - if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 && - rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) { - if (y < ymin) - ymin = y; - if (y > ymax) - ymax = y; - } - } - } - - printf("Quad at (%2d, %2d)..(%2d, %2d) drawn" - " for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n", - xpos, ypos, - xpos + width, ypos + height, - xpos + xmin, xpos + xmax, - ypos + ymin, ypos + ymax); - - if (xmax - xmin != 1.0 - Step) { - printf(" => Inconsistant X-axis rasterization/size!\n"); - } - if (ymax - ymin != 1.0 - Step) { - printf(" => Inconsistant Y-axis rasterization/size!\n"); - } - - if (xmin < -0.5) { - printf(" => Coords should be X biased by about %f\n", 0.5 + xmin ); - } - if (ymin < -0.5) { - printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin); - } - if (xmax > 0.5) { - printf(" => Coords should be X biased by about %f\n", -xmax + 0.5); - } - if (ymax > 0.5) { - printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5); - } -} - - -/** - * Misc/disabled code for debugging. - */ -static void -DebugTest(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - - glColor3f(.5, .5, .5); - - glBegin(GL_LINES); - glVertex2f(30, 35.5); - glVertex2f(54, 35.5); - glVertex2f(54, 35.5); - glVertex2f(66, 35.5); - glEnd(); - - glDisable(GL_BLEND); - glColor3f(1,1,1); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(Xtrans, Ytrans, 0); - - PointCalibrate(1, 1); - PointCalibrate(50, 50); - PointCalibrate(28, 17); - PointCalibrate(17, 18); - printf("\n"); - - HLineCalibrate(5, 10, 10); - HLineCalibrate(25, 22, 12); - HLineCalibrate(54, 33, 12); - HLineCalibrate(54+12, 33, 12); - printf("\n"); - - QuadCalibrate(2, 2, 10, 10); - QuadCalibrate(50, 50, 10, 10); - QuadCalibrate(28, 17, 12, 12); - QuadCalibrate(17, 28, 12, 12); - - (void) DebugTest; - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("Measurement/callibration for basic prim rasterization...\n"); - printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER)); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/condrender.c b/progs/tests/condrender.c deleted file mode 100644 index 1db8a7c15a..0000000000 --- a/progs/tests/condrender.c +++ /dev/null @@ -1,242 +0,0 @@ -/* - * Test GL_NV_conditional_render - * - * Brian Paul - * 30 Dec 2009 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define TEST_DISPLAY_LISTS 0 - -static GLboolean Anim = GL_TRUE; -static GLfloat Xpos = 0; -static GLuint OccQuery; -static GLint Win = 0; - - -static void Idle(void) -{ - static int lastTime = 0; - static int sign = +1; - int time = glutGet(GLUT_ELAPSED_TIME); - float step; - - if (lastTime == 0) - lastTime = time; - else if (time - lastTime < 20) /* 50Hz update */ - return; - - step = (time - lastTime) / 1000.0 * sign; - lastTime = time; - - Xpos += step; - - if (Xpos > 2.5) { - Xpos = 2.5; - sign = -1; - } - else if (Xpos < -2.5) { - Xpos = -2.5; - sign = +1; - } - glutPostRedisplay(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_DEPTH_TEST); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - - /* draw the occluding polygons */ - glColor3f(0, 0.6, 0.8); - glBegin(GL_QUADS); - glVertex2f(-1.6, -1.5); - glVertex2f(-0.4, -1.5); - glVertex2f(-0.4, 1.5); - glVertex2f(-1.6, 1.5); - - glVertex2f( 0.4, -1.5); - glVertex2f( 1.6, -1.5); - glVertex2f( 1.6, 1.5); - glVertex2f( 0.4, 1.5); - glEnd(); - - /* draw the test polygon with occlusion testing */ - glPushMatrix(); - glTranslatef(Xpos, 0, -0.5); - glScalef(0.3, 0.3, 1.0); - glRotatef(-90.0 * Xpos, 0, 0, 1); - -#if TEST_DISPLAY_LISTS - glNewList(10, GL_COMPILE); - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery); - glEndList(); - glCallList(10); -#else - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery); -#endif - - glColorMask(0, 0, 0, 0); - glDepthMask(GL_FALSE); - - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - -#if TEST_DISPLAY_LISTS - glNewList(11, GL_COMPILE); - glEndQueryARB(GL_SAMPLES_PASSED_ARB); - glEndList(); - glCallList(11); -#else - glEndQueryARB(GL_SAMPLES_PASSED_ARB); -#endif - - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - /* Note: disable depth test here so that we'll always see the orange - * box, except when it's totally culled. - */ - glDisable(GL_DEPTH_TEST); - - glBeginConditionalRenderNV(OccQuery, GL_QUERY_WAIT_NV); - /* draw the orange rect, so we can see what's going on */ - glColor3f(0.8, 0.5, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - glEndConditionalRenderNV(); - - /* always draw white outline around orange box */ - glColor3f(1.0, 1.0, 1.0); - glBegin(GL_LINE_LOOP); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glDeleteQueriesARB(1, &OccQuery); - glutDestroyWindow(Win); - exit(0); - break; - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 0.1; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_LEFT: - Xpos -= step; - break; - case GLUT_KEY_RIGHT: - Xpos += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - if (!glutExtensionSupported("GL_ARB_occlusion_query") || - !glutExtensionSupported("GL_NV_conditional_render")) { - printf("Sorry, this demo requires the extensions:\n"); - printf(" GL_ARB_occlusion_query\n"); - printf(" GL_NV_conditional_render\n"); - exit(-1); - } - - glGenQueriesARB(1, &OccQuery); - assert(OccQuery > 0); -} - - -int main( int argc, char *argv[] ) -{ - glutInitWindowSize( 400, 400 ); - glutInit( &argc, argv ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutIdleFunc( Idle ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/copypixrate.c b/progs/tests/copypixrate.c deleted file mode 100644 index e7d8343721..0000000000 --- a/progs/tests/copypixrate.c +++ /dev/null @@ -1,278 +0,0 @@ -/* - * Measure glCopyPixels speed - * - * Brian Paul - * 26 Jan 2006 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLint WinWidth = 1000, WinHeight = 800; -static GLint ImgWidth, ImgHeight; - -static GLenum Buffer = GL_FRONT; -static GLenum AlphaTest = GL_FALSE; -static GLboolean UseBlit = GL_FALSE; - -static PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT_func = NULL; - - -/** - * draw teapot in lower-left corner of window - */ -static void -DrawTestImage(void) -{ - GLfloat ar; - - ImgWidth = WinWidth / 3; - ImgHeight = WinHeight / 3; - - glViewport(0, 0, ImgWidth, ImgHeight); - glScissor(0, 0, ImgWidth, ImgHeight); - glEnable(GL_SCISSOR_TEST); - - glClearColor(0.5, 0.5, 0.5, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ar = (float) WinWidth / WinHeight; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glFrontFace(GL_CW); - glPushMatrix(); - glRotatef(45, 1, 0, 0); - glutSolidTeapot(2.0); - glPopMatrix(); - glFrontFace(GL_CCW); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - - glDisable(GL_SCISSOR_TEST); - - glViewport(0, 0, WinWidth, WinHeight); - glFinish(); -} - - -static int -Rand(int max) -{ - return ((int) rand()) % max; -} - - -static void -BlitOne(void) -{ - int x, y; - - do { - x = Rand(WinWidth); - y = Rand(WinHeight); - } while (x <= ImgWidth && y <= ImgHeight); - -#ifdef GL_EXT_framebuffer_blit - if (UseBlit) - { - glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight, - x, y, x + ImgWidth, y + ImgHeight, - GL_COLOR_BUFFER_BIT, GL_LINEAR); - } - else -#endif - { - glWindowPos2iARB(x, y); - glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR); - } -} - - -/** - * Measure glCopyPixels rate - */ -static void -RunTest(void) -{ - double t1, t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - int iters = 0; - float copyRate, mbRate; - int r, g, b, a, bpp; - - if (AlphaTest) { - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.0); - } - - glGetIntegerv(GL_RED_BITS, &r); - glGetIntegerv(GL_GREEN_BITS, &g); - glGetIntegerv(GL_BLUE_BITS, &b); - glGetIntegerv(GL_ALPHA_BITS, &a); - bpp = (r + g + b + a) / 8; - - do { - BlitOne(); - - if (Buffer == GL_FRONT) - glFinish(); /* XXX to view progress */ - - iters++; - - t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - } while (t1 - t0 < 5.0); - - glDisable(GL_ALPHA_TEST); - - copyRate = iters / (t1 - t0); - mbRate = ImgWidth * ImgHeight * bpp * copyRate / (1024 * 1024); - - printf("Image size: %d x %d, %d Bpp\n", ImgWidth, ImgHeight, bpp); - printf("%d copies in %.2f = %.2f copies/sec, %.2f MB/s\n", - iters, t1-t0, copyRate, mbRate); -} - - -static void -Draw(void) -{ - glClearColor(0.0, 0.0, 0.0, 0.0); - glClearColor(0.2, 0.2, 0.8, 0); - glReadBuffer(Buffer); - glDrawBuffer(Buffer); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - DrawTestImage(); - - RunTest(); - - if (Buffer == GL_FRONT) - glFinish(); - else - glutSwapBuffers(); - -#if 1 - printf("exiting\n"); - exit(0); -#endif -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - BlitOne(); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void -ParseArgs(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-back") == 0) - Buffer = GL_BACK; - else if (strcmp(argv[i], "-alpha") == 0) - AlphaTest = GL_TRUE; - else if (strcmp(argv[i], "-blit") == 0) - UseBlit = GL_TRUE; - } -} - - -static void -Init(void) -{ - if (glutExtensionSupported("GL_EXT_framebuffer_blit")) { - glBlitFramebufferEXT_func = (PFNGLBLITFRAMEBUFFEREXTPROC) - glutGetProcAddress("glBlitFramebufferEXT"); - } - else if (UseBlit) { - printf("Warning: GL_EXT_framebuffer_blit not supported.\n"); - UseBlit = GL_FALSE; - } -} - - -int -main(int argc, char *argv[]) -{ - GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; - glutInit(&argc, argv); - - ParseArgs(argc, argv); - if (AlphaTest) - mode |= GLUT_ALPHA; - - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(mode); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - printf("Draw Buffer: %s\n", (Buffer == GL_BACK) ? "Back" : "Front"); - Init(); - - printf("Mode: %s\n", (UseBlit ? "glBlitFramebuffer" : "glCopyPixels")); - printf("Alpha Test: %s\n", (AlphaTest ? "yes" : "no")); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/crossbar.c b/progs/tests/crossbar.c deleted file mode 100644 index ac9a8eae3b..0000000000 --- a/progs/tests/crossbar.c +++ /dev/null @@ -1,237 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file crossbar.c - * - * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares - * are drawn with different texture combine modes, but all should be rendered - * with the same final color. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static const GLint tests[][8] = { - { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, - 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR }, - { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, - 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, - { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, - 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 }, - { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, - 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, - { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1, - 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS }, - { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1, - 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS }, -}; - -#define NUM_TESTS (sizeof(tests) / sizeof(tests[0])) - -static int Width = 100 * (NUM_TESTS + 1); -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - unsigned i; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - /* This is the "reference" square. - */ - - glActiveTexture( GL_TEXTURE0 ); - glDisable( GL_TEXTURE_2D ); - glActiveTexture( GL_TEXTURE1 ); - glDisable( GL_TEXTURE_2D ); - - glTranslatef(-(NUM_TESTS * 1.5), 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - for ( i = 0 ; i < NUM_TESTS ; i++ ) { - glActiveTexture( GL_TEXTURE0 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, tests[i][0] ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] ); - - glActiveTexture( GL_TEXTURE1 ); - glEnable( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, tests[i][4] ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] ); - - glCallList(1); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - float ver = strtod( ver_string, NULL ); - GLint tex_units; - GLint temp[ 256 ]; - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( (!glutExtensionSupported("GL_ARB_multitexture") - && (ver < 1.3)) - || (!glutExtensionSupported("GL_ARB_texture_env_combine") - && !glutExtensionSupported("GL_EXT_texture_env_combine") - && (ver < 1.3)) - || (!glutExtensionSupported("GL_ARB_texture_env_crossbar") - && !glutExtensionSupported("GL_NV_texture_env_combine4") - && (ver < 1.4)) ) { - printf("\nSorry, this program requires GL_ARB_multitexture and either\n" - "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n" - "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n" - "OpenGL 1.4) are also required.\n"); - exit(1); - } - - glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units ); - if ( tex_units < 2 ) { - printf("\nSorry, this program requires at least 2 texture units.\n"); - exit(1); - } - - printf("\nAll %lu squares should be the same color.\n", (unsigned long) NUM_TESTS + 1); - - (void) memset( temp, 0x00, sizeof( temp ) ); - glBindTexture( GL_TEXTURE_2D, 1 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, temp ); - - (void) memset( temp, 0x7f, sizeof( temp ) ); - glBindTexture( GL_TEXTURE_2D, 2 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, temp ); - - (void) memset( temp, 0xff, sizeof( temp ) ); - glBindTexture( GL_TEXTURE_2D, 3 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, temp ); - - (void) memset( temp, 0x3f, sizeof( temp ) ); - glBindTexture( GL_TEXTURE_2D, 4 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, temp ); - - - glNewList( 1, GL_COMPILE ); - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.0, 0.0 ); - glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 ); - glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glEndList(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_ARB_texture_env_crossbar test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/cva.c b/progs/tests/cva.c deleted file mode 100644 index b3e041c21e..0000000000 --- a/progs/tests/cva.c +++ /dev/null @@ -1,160 +0,0 @@ - -/* - * Trivial CVA test, good for testing driver fastpaths (especially - * indexed vertex buffers if they are supported). - * - * Gareth Hughes - * November 2000 - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ -#ifdef _WIN32 -#include <windows.h> -#endif -#define GL_GLEXT_LEGACY -#include <GL/glew.h> -#include <GL/glut.h> - -GLfloat verts[][4] = { - { -0.5, -0.5, -2.0, 0.0 }, - { 0.5, -0.5, -2.0, 0.0 }, - { -0.5, 0.5, -2.0, 0.0 }, - { 0.5, 0.5, -2.0, 0.0 }, -}; - -GLubyte color[][4] = { - { 0xff, 0x00, 0x00, 0x00 }, - { 0x00, 0xff, 0x00, 0x00 }, - { 0x00, 0x00, 0xff, 0x00 }, - { 0xff, 0xff, 0xff, 0x00 }, -}; - -GLuint indices[] = { 0, 1, 2, 3 }; - -GLboolean compiled = GL_TRUE; -GLboolean doubleBuffer = GL_TRUE; - - -static void init( void ) -{ - glClearColor( 0.0, 0.0, 0.0, 0.0 ); - glShadeModel( GL_SMOOTH ); - - glFrontFace( GL_CCW ); - glCullFace( GL_BACK ); - glEnable( GL_CULL_FACE ); - - glEnable( GL_DEPTH_TEST ); - - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_COLOR_ARRAY ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 2.0, 10.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts ); - glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); - -#ifdef GL_EXT_compiled_vertex_array - if ( compiled ) { - glLockArraysEXT( 0, 4 ); - } -#endif -} - -static void display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices ); - - glFlush(); - if ( doubleBuffer ) { - glutSwapBuffers(); - } -} - -static void keyboard( unsigned char key, int x, int y ) -{ - switch ( key ) { - case 27: - exit( 0 ); - break; - } - - glutPostRedisplay(); -} - -static GLboolean args( int argc, char **argv ) -{ - GLint i; - - doubleBuffer = GL_TRUE; - - for ( i = 1 ; i < argc ; i++ ) { - if ( strcmp( argv[i], "-sb" ) == 0 ) { - doubleBuffer = GL_FALSE; - } else if ( strcmp( argv[i], "-db" ) == 0 ) { - doubleBuffer = GL_TRUE; - } else { - fprintf( stderr, "%s (Bad option).\n", argv[i] ); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main( int argc, char **argv ) -{ - GLenum type; - char *string; - double version; - - glutInit( &argc, argv ); - - if ( args( argc, argv ) == GL_FALSE ) { - exit( 1 ); - } - - type = GLUT_RGB | GLUT_DEPTH; - type |= ( doubleBuffer ) ? GLUT_DOUBLE : GLUT_SINGLE; - - glutInitDisplayMode( type ); - glutInitWindowSize( 250, 250 ); - glutInitWindowPosition( 100, 100 ); - glutCreateWindow( "CVA Test" ); - glewInit(); - - /* Make sure the server supports GL 1.2 vertex arrays. - */ - string = (char *) glGetString( GL_VERSION ); - - version = atof(string); - if ( version < 1.2 ) { - fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" ); - exit( -1 ); - } - - /* See if the server supports compiled vertex arrays. - */ - string = (char *) glGetString( GL_EXTENSIONS ); - - if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) { - fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" ); - compiled = GL_FALSE; - } - - init(); - - glutDisplayFunc( display ); - glutKeyboardFunc( keyboard ); - glutMainLoop(); - - return 0; -} diff --git a/progs/tests/cva_huge.c b/progs/tests/cva_huge.c deleted file mode 100644 index 88ec2af2a8..0000000000 --- a/progs/tests/cva_huge.c +++ /dev/null @@ -1,232 +0,0 @@ -/* - * Copyright © 2010 Pauli Nieminen - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -/* - * Test case for huge cva arrays. Mesa code has to split this to multiple VBOs - * which had memory access error. - * This test case doesn't render incorrectly but valgrind showed the memory - * access error. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ -#ifdef _WIN32 -#include <windows.h> -#endif -#define GL_GLEXT_LEGACY -#include <GL/glut.h> - -GLfloat *verts; - -GLubyte *color; - -GLuint *indices; - -#define rows 1000 /* Create 1000x1000 vertex grid */ -#define row_width 5000.0 -#define grid_depth -50.0 -GLuint nr_verts_in_row = rows; -GLuint nr_indices_in_strip = rows * 2; - -GLboolean double_buffer; -GLboolean compiled = GL_TRUE; - -static void generate_verts( void ) -{ - unsigned x, y; - GLfloat step = row_width /(GLfloat)(nr_verts_in_row - 1); - verts = malloc(sizeof(verts[0]) * 4 * nr_verts_in_row * nr_verts_in_row); - - for (y = 0; y < nr_verts_in_row; ++y) { - for (x = 0; x < nr_verts_in_row; ++x) { - unsigned idx = 4*(x + y * nr_verts_in_row); - verts[idx + 0] = step * x - row_width/2.0; - verts[idx + 1] = step * y - row_width/2.0; - /* deep enough not to be vissible */ - verts[idx + 2] = grid_depth; - verts[idx + 3] = 0.0; - } - } - glVertexPointer( 3, GL_FLOAT, sizeof(verts[0])*4, verts ); -} - -static void generate_colors( void ) -{ - unsigned x, y; - GLfloat step = 255.0/(GLfloat)(nr_verts_in_row - 1); - color = malloc(sizeof(color[0]) * 4 * nr_verts_in_row * nr_verts_in_row); - - for (y = 0; y < nr_verts_in_row; ++y) { - for (x = 0; x < nr_verts_in_row; ++x) { - unsigned idx = 4*(x + y * nr_verts_in_row); - color[idx + 0] = (GLubyte)(step * x); - color[idx + 1] = 0x00; - color[idx + 2] = (GLubyte)(step * y); - color[idx + 3] = 0x00; - } - } - glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color ); -} - -static void generate_indices( void ) -{ - unsigned strip, i; - - /* indice size * number of strips * number of indices in strip */ - indices = malloc(sizeof(indices[0]) * (nr_verts_in_row - 1) * - (nr_indices_in_strip)); - - for (strip = 0; strip < nr_verts_in_row - 1; strip += 2) { - for (i = 0; i < nr_indices_in_strip; i+=2) { - unsigned idx = i + strip * nr_indices_in_strip; - unsigned idx2 = (nr_indices_in_strip - i - 2) + (strip + - 1) * (nr_indices_in_strip); - indices[idx + 1] = i/2 + strip*nr_verts_in_row; - indices[idx] = i/2 + (strip + 1)*nr_verts_in_row; - if (strip + 1 < nr_verts_in_row - 1) { - indices[idx2] = i/2 + (strip + 1)*nr_verts_in_row; - indices[idx2 + 1] = i/2 + (strip + 2)*nr_verts_in_row; - } - } - } -} - -static void init( void ) -{ - - - generate_verts(); - generate_colors(); - generate_indices(); - - glClearColor( 0.0, 0.0, 0.0, 0.0 ); - glShadeModel( GL_SMOOTH ); - - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_COLOR_ARRAY ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -100.0, 100.0, -100.0, 100.0, 1.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - -#ifdef GL_EXT_compiled_vertex_array - if ( compiled ) { - glLockArraysEXT( 0, rows * rows ); - } -#endif -} - -static void display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glDrawElements( GL_TRIANGLE_STRIP, nr_indices_in_strip * (nr_verts_in_row - 1) , GL_UNSIGNED_INT, indices ); - - if ( double_buffer ) - glutSwapBuffers(); - else - glFlush(); -} - -static void keyboard( unsigned char key, int x, int y ) -{ - switch ( key ) { - case 27: - exit( 0 ); - break; - } - - glutPostRedisplay(); -} - -static GLboolean args( int argc, char **argv ) -{ - GLint i; - - double_buffer = GL_TRUE; - - for ( i = 1 ; i < argc ; i++ ) { - if ( strcmp( argv[i], "-sb" ) == 0 ) { - double_buffer = GL_FALSE; - } else if ( strcmp( argv[i], "-db" ) == 0 ) { - double_buffer = GL_TRUE; - } else { - fprintf( stderr, "%s (Bad option).\n", argv[i] ); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main( int argc, char **argv ) -{ - GLenum type; - char *string; - double version; - - glutInit( &argc, argv ); - - if ( args( argc, argv ) == GL_FALSE ) { - exit( 1 ); - } - - type = GLUT_RGB | GLUT_DEPTH; - type |= ( double_buffer ) ? GLUT_DOUBLE : GLUT_SINGLE; - - glutInitDisplayMode( type ); - glutInitWindowSize( 250, 250 ); - glutInitWindowPosition( 100, 100 ); - glutCreateWindow( "CVA Test" ); - - /* Make sure the server supports GL 1.2 vertex arrays. - */ - string = (char *) glGetString( GL_VERSION ); - - version = atof(string); - if ( version < 1.2 ) { - fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" ); - exit( -1 ); - } - - /* See if the server supports compiled vertex arrays. - */ - string = (char *) glGetString( GL_EXTENSIONS ); - - if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) { - fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" ); - compiled = GL_FALSE; - } - - init(); - - glutDisplayFunc( display ); - glutKeyboardFunc( keyboard ); - glutMainLoop(); - - return 0; -} diff --git a/progs/tests/cylwrap.c b/progs/tests/cylwrap.c deleted file mode 100644 index 2b32f11541..0000000000 --- a/progs/tests/cylwrap.c +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Test cylindrical texcoord wrapping - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - -static int Win; -static int WinWidth = 600, WinHeight = 400; -static GLfloat Xrot = 0, Yrot = 0; -static GLboolean CylWrap = GL_TRUE; -static GLboolean Lines = GL_FALSE; - - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -DrawSample(GLboolean wrap) -{ - float p; - - glEnable(GL_TEXTURE_2D); - - if (Lines) { - /* texured lines */ - float t; - for (t = 0; t <= 1.0; t += 0.125) { - float y = -1.0 + 2.0 * t; - glBegin(GL_LINE_STRIP); - for (p = 0.0; p <= 1.001; p += 0.05) { - float x = -2.0 + p * 4.0; - float s = p + 0.5; - if (wrap && s > 1.0) - s -= 1.0; - glTexCoord2f(s, t); glVertex2f(x, y); - } - glEnd(); - } - } - else { - /* texured quads */ - glBegin(GL_QUAD_STRIP); - for (p = 0.0; p <= 1.001; p += 0.1) { - float x = -2.0 + p * 4.0; - float s = p + 0.5; - if (wrap && s > 1.0) - s -= 1.0; - glTexCoord2f(s, 0); glVertex2f(x, -1); - glTexCoord2f(s, 1); glVertex2f(x, +1); - } - glEnd(); - } - - glDisable(GL_TEXTURE_2D); - - /* hash marks */ - glColor3f(0,0,0); - glBegin(GL_LINES); - for (p = 0.0; p <= 1.001; p += 0.1) { - float x = -2.0 + p * 4.0; - glVertex2f(x, -1.1); - glVertex2f(x, -0.8); - } - glEnd(); - - /* labels */ - glColor3f(1,1,1); - for (p = 0.0; p <= 1.001; p += 0.1) { - char str[100]; - float x = -2.0 + p * 4.0; - float s = p + 0.5; - - if (wrap && s > 1.0) - s -= 1.0; - - sprintf(str, "%3.1f", s); - glRasterPos2f(x, -1.2); - glBitmap(0, 0, 0, 0, -11, 0, NULL); - PrintString(str); - if (p == 0.0) { - glBitmap(0, 0, 0, 0, -55, 0, NULL); - PrintString("s ="); - } - } -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - - glPushMatrix(); - glTranslatef(0, +1.2, 0); - DrawSample(GL_FALSE); - glPopMatrix(); - - /* set Mesa back-door state for testing cylindrical wrap mode */ - if (CylWrap) - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.125); - - glPushMatrix(); - glTranslatef(0, -1.2, 0); - DrawSample(GL_TRUE); - glPopMatrix(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -10.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'c': - case 'C': - CylWrap = !CylWrap; - if (CylWrap) - printf("Cylindrical wrap on.\n"); - else - printf("Cylindrical wrap off.\n"); - break; - case 'l': - case 'L': - Lines = !Lines; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -MakeSineWaveTexture(void) -{ - GLubyte tex[128][512][4]; - int i, j; - - for (j = 0; j < 128; j++) { - for (i = 0; i < 512; i++) { - float x = i / 511.0 * 2.0 * M_PI + M_PI * 0.5; - float y0 = sin(x) * 0.5 + 0.5; - int jy0 = y0 * 128; - float y1 = sin(x + M_PI) * 0.5 + 0.5; - int jy1 = y1 * 128; - if (j < jy0) - tex[j][i][0] = 0xff; - else - tex[j][i][0] = 0; - if (j < jy1) - tex[j][i][1] = 0xff; - else - tex[j][i][1] = 0; - tex[j][i][2] = 0; - tex[j][i][3] = 0xff; - } - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 128, 0, - GL_RGBA, GL_UNSIGNED_BYTE, tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -} - - -static void -Init(void) -{ - glBindTexture(GL_TEXTURE_2D, 5); - MakeSineWaveTexture(); - - glClearColor(0.5, 0.5, 0.5, 0.0); - glPointSize(3.0); - - printf("Press 'c' to toggle cylindrical wrap mode.\n"); - printf("Press 'l' to toggle line / quad drawing.\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glutReshapeFunc(Reshape); - glutSpecialFunc(SpecialKey); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/debugger.c b/progs/tests/debugger.c deleted file mode 100644 index 1c2f9bebca..0000000000 --- a/progs/tests/debugger.c +++ /dev/null @@ -1,735 +0,0 @@ -/* - * Test the GL_MESA_program_debug extension - */ - - -#include <assert.h> -#include <ctype.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -/* - * Print the string with line numbers - */ -static void list_program(const GLubyte *string, GLsizei len) -{ - const char *c = (const char *) string; - int i, line = 1, printNumber = 1; - - for (i = 0; i < len; i++) { - if (printNumber) { - printf("%3d ", line); - printNumber = 0; - } - if (*c == '\n') { - line++; - printNumber = 1; - } - putchar(*c); - c++; - } - putchar('\n'); -} - - -/* - * Return the line number and column number that corresponds to the - * given program position. Also return a null-terminated copy of that - * line of the program string. - */ -static const GLubyte * -find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col) -{ - const GLubyte *lineStart = string; - const GLubyte *p = string; - GLubyte *s; - int len; - - *line = 1; - - while (p != pos) { - if (*p == (GLubyte) '\n') { - (*line)++; - lineStart = p + 1; - } - p++; - } - - *col = (pos - lineStart) + 1; - - /* return copy of this line */ - while (*p != 0 && *p != '\n') - p++; - len = p - lineStart; - s = (GLubyte *) malloc(len + 1); - memcpy(s, lineStart, len); - s[len] = 0; - - return s; -} - - -#define ARB_VERTEX_PROGRAM 1 -#define ARB_FRAGMENT_PROGRAM 2 -#define NV_VERTEX_PROGRAM 3 -#define NV_FRAGMENT_PROGRAM 4 - - - -struct breakpoint { - enum {PIXEL, LINE} type; - int x, y; - int line; - GLboolean enabled; -}; - -#define MAX_BREAKPOINTS 100 -static struct breakpoint Breakpoints[MAX_BREAKPOINTS]; -static int NumBreakpoints = 0; - - - -/* - * Interactive debugger - */ -static void Debugger2(GLenum target, GLvoid *data) -{ - static GLuint skipCount = 0; - const GLubyte *ln; - GLint pos = 0, line, column; - GLint id; - int progType; - GLint len; - GLubyte *program; - GLboolean stop; - int i; - - /* Sigh, GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV so it's a bit - * hard to distinguish between them. - */ - if (target == GL_FRAGMENT_PROGRAM_ARB) - progType = ARB_FRAGMENT_PROGRAM; - else if (target == GL_FRAGMENT_PROGRAM_NV) - progType = NV_FRAGMENT_PROGRAM; - else - progType = NV_VERTEX_PROGRAM; - - /* Until we hit zero, continue rendering */ - if (skipCount > 0) { - skipCount--; - return; - } - - /* Get id of the program and current position */ - switch (progType) { - case ARB_FRAGMENT_PROGRAM: - glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id); - glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos); - break; - case NV_FRAGMENT_PROGRAM: - glGetIntegerv(GL_FRAGMENT_PROGRAM_BINDING_NV, &id); - glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos); - break; - case ARB_VERTEX_PROGRAM: - glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_BINDING_ARB, &id); - glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos); - break; - case NV_VERTEX_PROGRAM: - glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &id); - glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos); - break; - default: - abort(); - } - - /* get program string */ - if (progType == ARB_VERTEX_PROGRAM || - progType == ARB_FRAGMENT_PROGRAM) - glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &len); - else - glGetProgramivNV(id, GL_PROGRAM_LENGTH_NV, &len); - program = malloc(len + 1); - if (progType == ARB_VERTEX_PROGRAM || - progType == ARB_FRAGMENT_PROGRAM) - glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, program); - else - glGetProgramStringNV(id, GL_PROGRAM_STRING_NV, program); - - - /* Get current line number, column, line string */ - ln = find_line_column(program, program + pos, &line, &column); - - /* test breakpoints */ - if (NumBreakpoints > 0) - stop = GL_FALSE; - else - stop = GL_TRUE; - for (i = 0; i < NumBreakpoints; i++) { - if (Breakpoints[i].enabled) { - switch (Breakpoints[i].type) { - case PIXEL: - if (progType == ARB_FRAGMENT_PROGRAM) { - - } - else if (progType == NV_FRAGMENT_PROGRAM) { - GLfloat pos[4]; - int px, py; - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - 6, (GLubyte *) "f[WPOS]", pos); - px = (int) pos[0]; - py = (int) pos[1]; - printf("%d, %d\n", px, py); - if (px == Breakpoints[i].x && - py == Breakpoints[i].y) { - printf("Break at pixel (%d, %d)\n", px, py); - stop = GL_TRUE; - } - } - break; - case LINE: - if (line == Breakpoints[i].line) { - /* hit a breakpoint! */ - printf("Break at line %d\n", line); - stop = GL_TRUE; - } - break; - } - } - } - if (!stop) { - free(program); - return; - } - - printf("%d: %s\n", line, ln); - - /* get commands from stdin */ - while (1) { - char command[1000], *cmd; - - /* print prompt and get command */ - printf("(%s %d) ", (target == GL_VERTEX_PROGRAM_ARB ? "vert" : "frag"), - line); - fgets(command, 999, stdin); - - /* skip leading whitespace */ - for (cmd = command; cmd[0] == ' '; cmd++) - ; - - if (!cmd[0]) - /* nothing (repeat the previous cmd?) */ - continue; - - switch (cmd[0]) { - case 's': - /* skip N instructions */ - i = atoi(cmd + 2); - skipCount = i; - printf("Skipping %d instructions\n", i); - return; - case 'n': - /* next */ - return; - case 'c': - return; - case 'd': - /* dump machine state */ - if (progType == NV_FRAGMENT_PROGRAM) { - static const char *inRegs[] = { - "f[WPOS]", "f[COL0]", "f[COL1]", "f[FOGC]", - "f[TEX0]", "f[TEX1]", "f[TEX2]", "f[TEX3]", - NULL - }; - static const char *outRegs[] = { - "o[COLR]", "o[COLH]", "o[DEPR]", NULL - }; - GLfloat v[4]; - int i; - printf("Fragment input attributes:\n"); - for (i = 0; inRegs[i]; i++) { - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - strlen(inRegs[i]), - (const GLubyte *) inRegs[i], v); - printf(" %s: %g, %g, %g, %g\n", inRegs[i], - v[0], v[1], v[2], v[3]); - } - printf("Fragment output attributes:\n"); - for (i = 0; outRegs[i]; i++) { - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - strlen(outRegs[i]), - (const GLubyte *) outRegs[i], v); - printf(" %s: %g, %g, %g, %g\n", outRegs[i], - v[0], v[1], v[2], v[3]); - } - printf("Temporaries:\n"); - for (i = 0; i < 4; i++) { - char temp[100]; - GLfloat v[4]; - sprintf(temp, "R%d", i); - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - strlen(temp), - (const GLubyte *) temp, v); - printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]); - } - } - else if (progType == NV_VERTEX_PROGRAM) { - GLfloat v[4]; - int i; - static const char *inRegs[] = { - "v[OPOS]", "v[WGHT]", "v[NRML]", "v[COL0]", - "v[COL1]", "v[FOGC]", "v[6]", "v[7]", - "v[TEX0]", "v[TEX1]", "v[TEX2]", "v[TEX3]", - "v[TEX4]", "v[TEX5]", "v[TEX6]", "v[TEX7]", - NULL - }; - static const char *outRegs[] = { - "o[HPOS]", "o[COL0]", "o[COL1]", "o[BFC0]", - "o[BFC1]", "o[FOGC]", "o[PSIZ]", - "o[TEX0]", "o[TEX1]", "o[TEX2]", "o[TEX3]", - "o[TEX4]", "o[TEX5]", "o[TEX6]", "o[TEX7]", - NULL - }; - printf("Vertex input attributes:\n"); - for (i = 0; inRegs[i]; i++) { - glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV, - strlen(inRegs[i]), - (const GLubyte *) inRegs[i], v); - printf(" %s: %g, %g, %g, %g\n", inRegs[i], - v[0], v[1], v[2], v[3]); - } - printf("Vertex output attributes:\n"); - for (i = 0; outRegs[i]; i++) { - glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV, - strlen(outRegs[i]), - (const GLubyte *) outRegs[i], v); - printf(" %s: %g, %g, %g, %g\n", outRegs[i], - v[0], v[1], v[2], v[3]); - } - printf("Temporaries:\n"); - for (i = 0; i < 4; i++) { - char temp[100]; - GLfloat v[4]; - sprintf(temp, "R%d", i); - glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_NV, - strlen(temp), - (const GLubyte *) temp, v); - printf(" %s: %g, %g, %g, %g\n", temp, v[0],v[1],v[2],v[3]); - } - } - break; - case 'l': - /* list */ - list_program(program, len); - break; - case 'p': - /* print */ - { - GLfloat v[4]; - char *c; - cmd++; - while (*cmd == ' ') - cmd++; - c = cmd; - while (*c) { - if (*c == '\n' || *c == '\r') - *c = 0; - else - c++; - } - glGetProgramRegisterfvMESA(target, strlen(cmd), - (const GLubyte *) cmd, v); - if (glGetError() == GL_NO_ERROR) - printf("%s = %g, %g, %g, %g\n", cmd, v[0], v[1], v[2], v[3]); - else - printf("Invalid expression\n"); - } - break; - case 'b': - if (cmd[1] == ' ' && isdigit(cmd[2])) { - char *comma = strchr(cmd, ','); - if (comma) { - /* break at pixel */ - int x = atoi(cmd + 2); - int y = atoi(comma + 1); - if (NumBreakpoints < MAX_BREAKPOINTS) { - Breakpoints[NumBreakpoints].type = PIXEL; - Breakpoints[NumBreakpoints].x = x; - Breakpoints[NumBreakpoints].y = y; - Breakpoints[NumBreakpoints].enabled = GL_TRUE; - NumBreakpoints++; - printf("Breakpoint %d: break at pixel (%d, %d)\n", - NumBreakpoints, x, y); - } - } - else { - /* break at line */ - int l = atoi(cmd + 2); - if (l && NumBreakpoints < MAX_BREAKPOINTS) { - Breakpoints[NumBreakpoints].type = LINE; - Breakpoints[NumBreakpoints].line = l; - Breakpoints[NumBreakpoints].enabled = GL_TRUE; - NumBreakpoints++; - printf("Breakpoint %d: break at line %d\n", - NumBreakpoints, l); - } - } - } - else { - /* list breakpoints */ - printf("Breakpoints:\n"); - for (i = 0; i < NumBreakpoints; i++) { - switch (Breakpoints[i].type) { - case LINE: - printf(" %d: break at line %d\n", - i + 1, Breakpoints[i].line); - break; - case PIXEL: - printf(" %d: break at pixel (%d, %d)\n", - i + 1, Breakpoints[i].x, Breakpoints[i].y); - break; - } - } - } - break; - case 'h': - /* help */ - printf("Debugger commands:\n"); - printf(" b list breakpoints\n"); - printf(" b N break at line N\n"); - printf(" b x,y break at pixel x,y\n"); - printf(" c continue execution\n"); - printf(" d display register values\n"); - printf(" h help\n"); - printf(" l list program\n"); - printf(" n next instruction\n"); - printf(" p V print value V\n"); - printf(" s N skip N instructions\n"); - break; - default: - printf("Unknown command: %c\n", cmd[0]); - } - } -} - - -/* - * Print current line, some registers, and continue. - */ -static void Debugger(GLenum target, GLvoid *data) -{ - GLint pos; - const GLubyte *ln; - GLint line, column; - GLfloat v[4]; - - assert(target == GL_FRAGMENT_PROGRAM_NV); - - glGetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos); - - ln = find_line_column((const GLubyte *) data, (const GLubyte *) data + pos, - &line, &column); - printf("%d:%d: %s\n", line, column, (char *) ln); - - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - 2, (const GLubyte *) "R0", v); - printf(" R0 = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]); - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - 7, (const GLubyte *) "f[WPOS]", v); - printf(" o[WPOS] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]); - glGetProgramRegisterfvMESA(GL_FRAGMENT_PROGRAM_NV, - 7, (const GLubyte *) "o[COLR]", v); - printf(" o[COLR] = %g, %g, %g, %g\n", v[0], v[1], v[2], v[3]); - - free((void *) ln); -} - - - - -/**********************************************************************/ - -static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 }; -static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 }; -static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 }; -static GLfloat Delta = 1.0; - -static GLuint FragProg; -static GLuint VertProg; -static GLboolean Anim = GL_TRUE; -static GLboolean Wire = GL_FALSE; -static GLboolean PixelLight = GL_TRUE; - -static GLfloat Xrot = 0, Yrot = 0; - - -#define NAMED_PARAMETER4FV(prog, name, v) \ - glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v) - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - if (PixelLight) { - NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos); - glEnable(GL_FRAGMENT_PROGRAM_NV); - glEnable(GL_VERTEX_PROGRAM_NV); - glDisable(GL_LIGHTING); - } - else { - glLightfv(GL_LIGHT0, GL_POSITION, LightPos); - glDisable(GL_FRAGMENT_PROGRAM_NV); - glDisable(GL_VERTEX_PROGRAM_NV); - glEnable(GL_LIGHTING); - } - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - -#if 1 - glutSolidSphere(2.0, 10, 5); -#else - { - GLUquadricObj *q = gluNewQuadric(); - gluQuadricNormals(q, GL_SMOOTH); - gluQuadricTexture(q, GL_TRUE); - glRotatef(90, 1, 0, 0); - glTranslatef(0, 0, -1); - gluCylinder(q, 1.0, 1.0, 2.0, 24, 1); - gluDeleteQuadric(q); - } -#endif - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Idle(void) -{ - LightPos[0] += Delta; - if (LightPos[0] > 25.0) - Delta = -1.0; - else if (LightPos[0] <- 25.0) - Delta = 1.0; - glutPostRedisplay(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/ - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'x': - LightPos[0] -= 1.0; - break; - case 'X': - LightPos[0] += 1.0; - break; - case 'w': - Wire = !Wire; - if (Wire) - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - break; - case 'p': - PixelLight = !PixelLight; - if (PixelLight) { - printf("Per-pixel lighting\n"); - } - else { - printf("Conventional lighting\n"); - } - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - static const char *fragProgramText = - "!!FP1.0\n" - "DECLARE Diffuse; \n" - "DECLARE Specular; \n" - "DECLARE LightPos; \n" - - "# Compute normalized LightPos, put it in R0\n" - "DP3 R0.x, LightPos, LightPos;\n" - "RSQ R0.y, R0.x;\n" - "MUL R0, LightPos, R0.y;\n" - - "# Compute normalized normal, put it in R1\n" - "DP3 R1, f[TEX0], f[TEX0]; \n" - "RSQ R1.y, R1.x;\n" - "MUL R1, f[TEX0], R1.y;\n" - - "# Compute dot product of light direction and normal vector\n" - "DP3 R2, R0, R1;\n" - - "MUL R3, Diffuse, R2; # diffuse attenuation\n" - - "POW R4, R2.x, {20.0}.x; # specular exponent\n" - - "MUL R5, Specular, R4; # specular attenuation\n" - - "ADD o[COLR], R3, R5; # add diffuse and specular colors\n" - "END \n" - ; - - static const char *vertProgramText = - "!!VP1.0\n" - "# typical modelview/projection transform\n" - "DP4 o[HPOS].x, c[0], v[OPOS] ;\n" - "DP4 o[HPOS].y, c[1], v[OPOS] ;\n" - "DP4 o[HPOS].z, c[2], v[OPOS] ;\n" - "DP4 o[HPOS].w, c[3], v[OPOS] ;\n" - "# transform normal by inv transpose of modelview, put in tex0\n" - "DP4 o[TEX0].x, c[4], v[NRML] ;\n" - "DP4 o[TEX0].y, c[5], v[NRML] ;\n" - "DP4 o[TEX0].z, c[6], v[NRML] ;\n" - "DP4 o[TEX0].w, c[7], v[NRML] ;\n" - "END\n"; - ; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this demo requires GL_NV_vertex_program\n"); - exit(1); - } - if (!glutExtensionSupported("GL_NV_fragment_program")) { - printf("Sorry, this demo requires GL_NV_fragment_program\n"); - exit(1); - } - - glGenProgramsNV(1, &FragProg); - assert(FragProg > 0); - glGenProgramsNV(1, &VertProg); - assert(VertProg > 0); - - /* - * Fragment program - */ - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg, - strlen(fragProgramText), - (const GLubyte *) fragProgramText); - assert(glIsProgramNV(FragProg)); - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg); - - NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse); - NAMED_PARAMETER4FV(FragProg, "Specular", Specular); - - /* - * Vertex program - */ - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg, - strlen(vertProgramText), - (const GLubyte *) vertProgramText); - assert(glIsProgramNV(VertProg)); - glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg); - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); - - /* - * Misc init - */ - glClearColor(0.3, 0.3, 0.3, 0.0); - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHTING); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("Press p to toggle between per-pixel and per-vertex lighting\n"); - -#ifdef GL_MESA_program_debug - if (argc > 1 && strcmp(argv[1], "fragment") == 0) { - printf(">> Debugging fragment program\n"); - glProgramCallbackMESA(GL_FRAGMENT_PROGRAM_ARB, Debugger2, - (GLvoid *) fragProgramText); - glEnable(GL_FRAGMENT_PROGRAM_CALLBACK_MESA); - } - else { - printf(">> Debugging vertex program\n"); - glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, Debugger2, - (GLvoid *) fragProgramText); - glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA); - } -#endif -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 200, 200 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(argc, argv); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c deleted file mode 100644 index 7a19933e62..0000000000 --- a/progs/tests/drawbuffers.c +++ /dev/null @@ -1,311 +0,0 @@ -/* - * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object - * and GLSL's gl_FragData[]. - * - * Brian Paul - * 11 March 2007 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "extfuncs.h" - -static int Win; -static int Width = 400, Height = 400; -static GLuint FBobject, RBobjects[3]; -static GLfloat Xrot = 0.0, Yrot = 0.0; -static GLuint Program; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Display(void) -{ - GLubyte *buffer = malloc(Width * Height * 4); - static const GLenum buffers[2] = { - GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT - }; - - glUseProgram_func(Program); - - glEnable(GL_DEPTH_TEST); - - /* draw to user framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); - - /* Clear color buffer 0 (blue) */ - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - /* Clear color buffer 1 (1 - blue) */ - glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); - glClearColor(0.5, 0.5, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glClear(GL_DEPTH_BUFFER_BIT); - - /* draw to two buffers w/ fragment shader */ - glDrawBuffersARB(2, buffers); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glutSolidTorus(0.75, 2.0, 10, 20); - glPopMatrix(); - - /* read from user framebuffer */ - /* left half = colorbuffer 0 */ - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - glPixelStorei(GL_PACK_ROW_LENGTH, Width); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE, - buffer); - - /* right half = colorbuffer 1 */ - glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2); - glReadPixels(Width / 2, 0, Width - Width / 2, Height, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer); - - /* draw to window */ - glUseProgram_func(0); - glDisable(GL_DEPTH_TEST); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glWindowPos2iARB(0, 0); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - free(buffer); - glutSwapBuffers(); - CheckError(__LINE__); -} - - -static void -Reshape(int width, int height) -{ - float ar = (float) width / (float) height; - - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -20.0); - - Width = width; - Height = height; - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - Width, Height); -} - - -static void -CleanUp(void) -{ - glDeleteFramebuffersEXT(1, &FBobject); - glDeleteRenderbuffersEXT(3, RBobjects); - glutDestroyWindow(Win); - exit(0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'x': - Xrot += 5.0; - break; - case 'y': - Yrot += 5.0; - break; - case 27: - CleanUp(); - break; - } - glutPostRedisplay(); -} - - -static void -CheckExtensions(void) -{ - const char *version = (const char *) glGetString(GL_VERSION); - GLint numBuf; - - if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { - printf("Sorry, GL_EXT_framebuffer_object is required!\n"); - exit(1); - } - if (!glutExtensionSupported("GL_ARB_draw_buffers")) { - printf("Sorry, GL_ARB_draw_buffers is required!\n"); - exit(1); - } - if (version[0] != '2') { - printf("Sorry, OpenGL 2.0 is required!\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf); - printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf); - if (numBuf < 2) { - printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n"); - exit(1); - } - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); -} - - -static void -SetupRenderbuffers(void) -{ - glGenFramebuffersEXT(1, &FBobject); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); - - glGenRenderbuffersEXT(3, RBobjects); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - Width, Height); - - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, RBobjects[0]); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, - GL_RENDERBUFFER_EXT, RBobjects[1]); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, RBobjects[2]); - - CheckError(__LINE__); -} - - -static GLuint -LoadAndCompileShader(GLenum target, const char *text) -{ - GLint stat; - GLuint shader = glCreateShader_func(target); - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - glCompileShader_func(shader); - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log); - exit(1); - } - return shader; -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); - fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log); - } -} - - -static void -SetupShaders(void) -{ - /* second color output = 1 - first color */ - static const char *fragShaderText = - "void main() {\n" - " gl_FragData[0] = gl_Color; \n" - " gl_FragData[1] = vec4(1.0) - gl_Color; \n" - "}\n"; - - GLuint fragShader; - - fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - Program = glCreateProgram_func(); - - glAttachShader_func(Program, fragShader); - glLinkProgram_func(Program); - CheckLink(Program); - glUseProgram_func(Program); -} - - -static void -SetupLighting(void) -{ - static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 }; - static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 }; - - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat); - glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat); - glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHTING); -} - - -static void -Init(void) -{ - CheckExtensions(); - GetExtensionFuncs(); - SetupRenderbuffers(); - SetupShaders(); - SetupLighting(); - glEnable(GL_DEPTH_TEST); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/drawbuffers2.c b/progs/tests/drawbuffers2.c deleted file mode 100644 index 7b8cc5ca6a..0000000000 --- a/progs/tests/drawbuffers2.c +++ /dev/null @@ -1,364 +0,0 @@ -/* - * Test GL_ARB_draw_buffers2, GL_ARB_draw_buffers, GL_EXT_framebuffer_object - * and GLSL's gl_FragData[]. - * - * We draw to two color buffers and show the left half of the first - * color buffer on the left side of the window, and show the right - * half of the second color buffer on the right side of the window. - * - * Different color masks are used for the two color buffers. - * Blending is enabled for the second buffer only. - * - * Brian Paul - * 31 Dec 2009 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "extfuncs.h" - -static int Win; -static int Width = 400, Height = 400; -static GLuint FBobject, RBobjects[3]; -static GLfloat Xrot = 0.0, Yrot = 0.0; -static GLuint Program; -static GLboolean Anim = GL_TRUE; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Display(void) -{ - GLubyte *buffer = malloc(Width * Height * 4); - static const GLenum buffers[2] = { - GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT - }; - - glUseProgram_func(Program); - - glEnable(GL_DEPTH_TEST); - - /* draw to user framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); - - /* Clear color buffer 0 (blue) */ - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - glClear(GL_COLOR_BUFFER_BIT); - - /* Clear color buffer 1 (1 - blue) */ - glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); - glClear(GL_COLOR_BUFFER_BIT); - - glClear(GL_DEPTH_BUFFER_BIT); - - /* draw to two buffers w/ fragment shader */ - glDrawBuffersARB(2, buffers); - - /* different color masks for each buffer */ - if (1) { - glColorMaskIndexedEXT(0, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); - glColorMaskIndexedEXT(1, GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); - } - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glPushMatrix(); - glTranslatef(1, 0, 0); - glutSolidTorus(1.0, 2.0, 10, 20); - glPopMatrix(); - glPushMatrix(); - glTranslatef(-1, 0, 0); - glRotatef(90, 1, 0, 0); - glutSolidTorus(1.0, 2.0, 10, 20); - glPopMatrix(); - glPopMatrix(); - - /* restore default color masks */ - glColorMaskIndexedEXT(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glColorMaskIndexedEXT(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - - /* read from user framebuffer */ - /* left half = colorbuffer 0 */ - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - glPixelStorei(GL_PACK_ROW_LENGTH, Width); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE, - buffer); - - /* right half = colorbuffer 1 */ - glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2); - glReadPixels(Width / 2, 0, Width - Width / 2, Height, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer); - - /* draw to window */ - glUseProgram_func(0); - glDisable(GL_DEPTH_TEST); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glWindowPos2iARB(0, 0); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - free(buffer); - glutSwapBuffers(); - CheckError(__LINE__); -} - - -static void -Idle(void) -{ - Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.05; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - float ar = (float) width / (float) height; - - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -20.0); - - Width = width; - Height = height; - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - Width, Height); -} - - -static void -CleanUp(void) -{ - glDeleteFramebuffersEXT(1, &FBobject); - glDeleteRenderbuffersEXT(3, RBobjects); - glutDestroyWindow(Win); - exit(0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Anim = !Anim; - glutIdleFunc(Anim ? Idle : NULL); - break; - case 'x': - Xrot += 5.0; - break; - case 'X': - Xrot -= 5.0; - break; - case 'y': - Yrot += 5.0; - break; - case 'Y': - Yrot -= 5.0; - break; - case 27: - CleanUp(); - break; - } - glutPostRedisplay(); -} - - -static void -CheckExtensions(void) -{ - const char *req[] = { - "GL_EXT_framebuffer_object", - "GL_ARB_draw_buffers", - "GL_EXT_draw_buffers2" - }; - - const char *version = (const char *) glGetString(GL_VERSION); - GLint numBuf; - GLint i; - - for (i = 0; i < 3; i++) { - if (!glutExtensionSupported(req[i])) { - printf("Sorry, %s extension is required!\n", req[i]); - exit(1); - } - } - if (version[0] != '2') { - printf("Sorry, OpenGL 2.0 is required!\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf); - printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf); - if (numBuf < 2) { - printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n"); - exit(1); - } - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); -} - - -static void -SetupRenderbuffers(void) -{ - glGenFramebuffersEXT(1, &FBobject); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); - - glGenRenderbuffersEXT(3, RBobjects); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - Width, Height); - - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, RBobjects[0]); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, - GL_RENDERBUFFER_EXT, RBobjects[1]); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, RBobjects[2]); - - CheckError(__LINE__); -} - - -static GLuint -LoadAndCompileShader(GLenum target, const char *text) -{ - GLint stat; - GLuint shader = glCreateShader_func(target); - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - glCompileShader_func(shader); - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log); - exit(1); - } - return shader; -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); - fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log); - } -} - - -static void -SetupShaders(void) -{ - /* emit same color to both draw buffers */ - static const char *fragShaderText = - "void main() {\n" - " gl_FragData[0] = gl_Color; \n" - " gl_FragData[1] = gl_Color; \n" - "}\n"; - - GLuint fragShader; - - fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - Program = glCreateProgram_func(); - - glAttachShader_func(Program, fragShader); - glLinkProgram_func(Program); - CheckLink(Program); - glUseProgram_func(Program); -} - - -static void -SetupLighting(void) -{ - static const GLfloat ambient[4] = { 0.0, 0.0, 0.0, 0.0 }; - static const GLfloat diffuse[4] = { 1.0, 1.0, 1.0, 0.75 }; - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); - - glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHTING); -} - - -static void -Init(void) -{ - CheckExtensions(); - GetExtensionFuncs(); - SetupRenderbuffers(); - SetupShaders(); - SetupLighting(); - glEnable(GL_DEPTH_TEST); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnableIndexedEXT(GL_BLEND, 1); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutIdleFunc(Anim ? Idle : NULL); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/exactrast.c b/progs/tests/exactrast.c deleted file mode 100644 index 63b8336d97..0000000000 --- a/progs/tests/exactrast.c +++ /dev/null @@ -1,202 +0,0 @@ -/** - * Test for exact point/line/polygon rasterization, or at least rasterization - * that fits the tolerance of the OpenGL spec. - * - * Brian Paul - * 9 Nov 2007 - */ - -/* - * Notes: - * - 'm' to cycle through point, hline, vline and quad drawing - * - Use cursor keys to translate coordinates (z to reset) - * - Resize window to check for proper rasterization - * - Make sure your LCD is running in its native resolution - * - * If translation is (0,0): - * a point will be drawn where x%2==0 and y%2==0, - * a horizontal line will be drawn where x%2==0, - * a vertical line will be drawn where y%2==0, - * for quads, pixels will be set where (x%4)!=3 and (y%4)!=3 - * - * XXX todo: do glReadPixels and test that the results are what's expected. - * Upon failure, iterate over sub-pixel translations to find the ideal offset. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400, Height = 400; -static int Win; -static float Xtrans = 0, Ytrans = 0; -static float Step = 0.125; - -enum { - MODE_POINTS, - MODE_HLINES, - MODE_VLINES, - MODE_QUADS, - NUM_MODES -}; - -static int Mode = MODE_POINTS; - - -static void -Draw(void) -{ - /* See the OpenGL Programming Guide, Appendix H, "OpenGL Correctness Tips" - * for information about the 0.375 translation factor. - */ - float tx = 0.375, ty = 0.375; - int i, j; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(tx + Xtrans, ty + Ytrans, 0); - - if (Mode == MODE_POINTS) { - glBegin(GL_POINTS); - for (j = 0; j < Height; j += 2) { - for (i = 0; i < Width; i += 2) { - glVertex2f(i, j); - } - } - glEnd(); - } - else if (Mode == MODE_HLINES) { - glBegin(GL_LINES); - for (i = 0; i < Height; i += 2) { - glVertex2f(0, i); - glVertex2f(Width, i); - } - glEnd(); - } - else if (Mode == MODE_VLINES) { - glBegin(GL_LINES); - for (i = 0; i < Width; i += 2) { - glVertex2f(i, 0 ); - glVertex2f(i, Height); - } - glEnd(); - } - else if (Mode == MODE_QUADS) { - glBegin(GL_QUADS); - for (j = 0; j < Height; j += 4) { - for (i = 0; i < Width; i += 4) { - glVertex2f(i, j ); - glVertex2f(i + 3, j ); - glVertex2f(i + 3, j + 3); - glVertex2f(i, j + 3); - } - } - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'm': - case 'M': - Mode = (Mode + 1) % NUM_MODES; - break; - case 'z': - case 'Z': - Xtrans = Ytrans = 0; - printf("Translation: %f, %f\n", Xtrans, Ytrans); - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Ytrans += Step; - break; - case GLUT_KEY_DOWN: - Ytrans -= Step; - break; - case GLUT_KEY_LEFT: - Xtrans -= Step; - break; - case GLUT_KEY_RIGHT: - Xtrans += Step; - break; - } - glutPostRedisplay(); - printf("Translation: %f, %f\n", Xtrans, Ytrans); -} - - -static void -Init(void) -{ -} - - -static void -Usage(void) -{ - printf("Keys:\n"); - printf(" up/down/left/right - translate by %f\n", Step); - printf(" z - reset translation to zero\n"); - printf(" m - change rendering mode (points, hlines, vlines, quads)\n"); - printf(" Esc - exit\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - Init(); - Usage(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/ext422square.c b/progs/tests/ext422square.c deleted file mode 100644 index 89e99f0292..0000000000 --- a/progs/tests/ext422square.c +++ /dev/null @@ -1,259 +0,0 @@ -/* - * Exercise the EXT_422_pixels extension, a less convenient - * alternative to MESA_ycbcr_texture. Requires ARB_fragment_program - * to perform the final YUV->RGB conversion. - * - * Brian Paul 13 September 2002 - * Keith Whitwell 30 November 2004 - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include <assert.h> - -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/tile.rgb" - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLint ImgWidth, ImgHeight; -static GLushort *ImageYUV = NULL; -static const GLuint yuvObj = 100; -static const GLuint rgbObj = 101; - -static void Init( int argc, char *argv[] ); - -static void DrawObject(void) -{ - glBegin(GL_QUADS); - - glTexCoord2f(0, 0); - glVertex2f(-1.0, -1.0); - - glTexCoord2f(1, 0); - glVertex2f(1.0, -1.0); - - glTexCoord2f(1, 1); - glVertex2f(1.0, 1.0); - - glTexCoord2f(0, 1); - glVertex2f(-1.0, 1.0); - - glEnd(); -} - -static void Display( void ) -{ - static int firsttime = 1; - - if (firsttime) { - firsttime = 0; - Init( 0, 0 ); /* don't ask */ - } - - glClear( GL_COLOR_BUFFER_BIT ); - glBindTexture(GL_TEXTURE_2D, yuvObj); - - glPushMatrix(); - glEnable(GL_FRAGMENT_PROGRAM_ARB); - glTranslatef( -1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, yuvObj); - DrawObject(); - glPopMatrix(); - - glPushMatrix(); - glDisable(GL_FRAGMENT_PROGRAM_ARB); - glTranslatef( 1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, rgbObj); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - - - -/* #define LINEAR_FILTER */ - -static void Init( int argc, char *argv[] ) -{ - const char *file; - const GLfloat yuvtorgb[16] = { - 1.164, 1.164, 1.164, 0, - 0, -.391, 2.018, 0, - 1.596, -.813, 0.0, 0, - (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1 - }; - - if (!glutExtensionSupported("GL_ARB_fragment_program")) { - printf("Error: GL_ARB_fragment_program not supported!\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_EXT_422_pixels")) { - printf("Error: GL_EXT_422_pixels not supported!\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - file = TEXTURE_FILE; - - /* Load the texture as YCbCr. - */ - glBindTexture(GL_TEXTURE_2D, yuvObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight ); - if (!ImageYUV) { - printf("Couldn't read %s\n", TEXTURE_FILE); - exit(0); - } - - glTexImage2D(GL_TEXTURE_2D, 0, - GL_RGB, - ImgWidth, ImgHeight, 0, - GL_422_EXT, - GL_UNSIGNED_BYTE, ImageYUV); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - { - static const char *modulateYUV = - "!!ARBfp1.0\n" - "TEMP R0;\n" - "TEX R0, fragment.texcoord[0], texture[0], 2D; \n" - - "ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n" - "DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n" - "DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n" - "DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n" - "MOV result.color.w, R0.w; \n" - - "END" - ; - - GLuint modulateProg; - - - /* Setup the fragment program */ - glGenProgramsARB(1, &modulateProg); - glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg); - glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(modulateYUV), (const GLubyte *)modulateYUV); - - printf("glGetError = 0x%x\n", (int) glGetError()); - printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); - assert(glIsProgramARB(modulateProg)); - - } - - /* Now the same, but use a color matrix to do the conversion at - * upload time: - */ - glBindTexture(GL_TEXTURE_2D, rgbObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glMatrixMode( GL_COLOR_MATRIX ); - glLoadMatrixf( yuvtorgb ); - - glTexImage2D(GL_TEXTURE_2D, 0, - GL_RGB, - ImgWidth, ImgHeight, 0, - GL_422_EXT, - GL_UNSIGNED_BYTE, ImageYUV); - - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fbotest1.c b/progs/tests/fbotest1.c deleted file mode 100644 index a95fdff74c..0000000000 --- a/progs/tests/fbotest1.c +++ /dev/null @@ -1,212 +0,0 @@ -/* - * Test GL_EXT_framebuffer_object - * - * Brian Paul - * 7 Feb 2005 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Win; -static int Width = 400, Height = 400; -static GLuint MyFB, MyRB; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Display( void ) -{ - GLubyte *buffer = malloc(Width * Height * 4); - GLenum status; - - /* draw to user framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("Framebuffer incomplete!!!\n"); - } - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear( GL_COLOR_BUFFER_BIT ); - - glBegin(GL_POLYGON); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glColor3f(0, 1, 0); - glVertex2f(1, -1); - glColor3f(0, 0, 1); - glVertex2f(0, 1); - glEnd(); - - /* read from user framebuffer */ - glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - /* draw to window */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glWindowPos2iARB(0, 0); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - free(buffer); - glutSwapBuffers(); - CheckError(__LINE__); -} - - -static void -Reshape( int width, int height ) -{ -#if 0 - float ar = (float) width / (float) height; -#endif - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); -#if 0 - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); -#else - glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); -#endif - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - Width = width; - Height = height; - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); -} - - -static void -CleanUp(void) -{ - glDeleteFramebuffersEXT(1, &MyFB); - glDeleteRenderbuffersEXT(1, &MyRB); - assert(!glIsFramebufferEXT(MyFB)); - assert(!glIsRenderbufferEXT(MyRB)); - glutDestroyWindow(Win); - exit(0); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - CleanUp(); - break; - } - glutPostRedisplay(); -} - - -static void -Init( void ) -{ - GLboolean ARB_fbo = glutExtensionSupported("GL_ARB_framebuffer_object"); - GLint i; - - if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { - printf("GL_EXT_framebuffer_object not found!\n"); - exit(0); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGenFramebuffersEXT(1, &MyFB); - assert(MyFB); - assert(!glIsFramebufferEXT(MyFB)); - if (!ARB_fbo) { - glDeleteFramebuffersEXT(1, &MyFB); - assert(!glIsFramebufferEXT(MyFB)); - } - /* Note, continue to use MyFB below */ - - glGenRenderbuffersEXT(1, &MyRB); - assert(MyRB); - assert(!glIsRenderbufferEXT(MyRB)); - if (!ARB_fbo) { - glDeleteRenderbuffersEXT(1, &MyRB); - assert(!glIsRenderbufferEXT(MyRB)); - MyRB = 42; /* an arbitrary ID */ - } - - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB); - assert(glIsRenderbufferEXT(MyRB)); - - glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &i); - assert(i == MyRB); - - glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &i); - assert(i == MyFB); - - CheckError(__LINE__); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, MyRB); - - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - CheckError(__LINE__); - - { - GLint r, g, b, a; - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, - GL_RENDERBUFFER_RED_SIZE_EXT, &r); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, - GL_RENDERBUFFER_GREEN_SIZE_EXT, &g); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, - GL_RENDERBUFFER_BLUE_SIZE_EXT, &b); - glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, - GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a); - CheckError(__LINE__); - printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a); - - glGetIntegerv(GL_RED_BITS, &r); - glGetIntegerv(GL_GREEN_BITS, &g); - glGetIntegerv(GL_BLUE_BITS, &b); - glGetIntegerv(GL_ALPHA_BITS, &a); - printf("Visual RGBA sizes = %d %d %d %d\n", r, g, b, a); - } - - /* restore to default */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize(Width, Height); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fbotest2.c b/progs/tests/fbotest2.c deleted file mode 100644 index faf0dd8748..0000000000 --- a/progs/tests/fbotest2.c +++ /dev/null @@ -1,231 +0,0 @@ -/* - * Test GL_EXT_framebuffer_object - * - * Brian Paul - * 19 Mar 2006 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Win = 0; -static int Width = 400, Height = 400; -static GLuint MyFB, ColorRb, DepthRb; -static GLboolean Animate = GL_TRUE; -static GLfloat Rotation = 0.0; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Display( void ) -{ - GLboolean copyPix = GL_FALSE; - GLboolean blitPix = GL_FALSE; - GLenum status; - - CheckError(__LINE__); - - /* draw to user framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("fbotest2: Error: Framebuffer is incomplete!!!\n"); - } - - CheckError(__LINE__); - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glPushMatrix(); - glRotatef(30.0, 1, 0, 0); - glRotatef(Rotation, 0, 1, 0); - glutSolidTeapot(2.0); - glPopMatrix(); - - if (copyPix) { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB); - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - glDrawBuffer(GL_BACK); - - glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */ - - glWindowPos2iARB(0, 0); - glCopyPixels(0, 0, Width, Height, GL_COLOR); - } - else if (blitPix) { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB); - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - glDrawBuffer(GL_BACK); - - glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */ - - glBlitFramebufferEXT(0, 0, Width, Height, - 0, 0, Width, Height, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - } - else { - GLubyte *buffer = malloc(Width * Height * 4); - /* read from user framebuffer */ - glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - /* draw to window */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */ - glWindowPos2iARB(0, 0); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - free(buffer); - } - - glutSwapBuffers(); - CheckError(__LINE__); -} - - -static void -Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - width, height); - - Width = width; - Height = height; -} - - -static void -CleanUp(void) -{ - glDeleteFramebuffersEXT(1, &MyFB); - glDeleteRenderbuffersEXT(1, &ColorRb); - glDeleteRenderbuffersEXT(1, &DepthRb); - assert(!glIsFramebufferEXT(MyFB)); - assert(!glIsRenderbufferEXT(ColorRb)); - assert(!glIsRenderbufferEXT(DepthRb)); - glutDestroyWindow(Win); - exit(0); -} - - -static void -Idle(void) -{ - Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1; - glutPostRedisplay(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - CleanUp(); - break; - } - glutPostRedisplay(); -} - - -static void -Init( void ) -{ - if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { - printf("fbotest2: GL_EXT_framebuffer_object not found!\n"); - exit(0); - } - printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGenFramebuffersEXT(1, &MyFB); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - - /* set color buffer */ - glGenRenderbuffersEXT(1, &ColorRb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); - assert(glIsRenderbufferEXT(ColorRb)); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, ColorRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - /* setup depth buffer */ - glGenRenderbuffersEXT(1, &DepthRb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb); - assert(glIsRenderbufferEXT(DepthRb)); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, DepthRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height); - - CheckError(__LINE__); - - /* restore to default */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize(Width, Height); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fbotest3.c b/progs/tests/fbotest3.c deleted file mode 100644 index c176f82d2b..0000000000 --- a/progs/tests/fbotest3.c +++ /dev/null @@ -1,231 +0,0 @@ -/* - * Test GL_EXT_framebuffer_object - * Like fbotest2.c but use a texture for the Z buffer / renderbuffer. - * Note: the Z texture is never resized so that limits what can be - * rendered if the window is resized. - * - * This tests a bug reported by Christoph Bumiller on 1 Feb 2010 - * on mesa3d-dev. - * - * XXX this should be made into a piglit test. - * - * Brian Paul - * 1 Feb 2010 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static int Win = 0; -static int Width = 400, Height = 400; -static GLuint Tex = 0; -static GLuint MyFB, ColorRb, DepthRb; -static GLboolean Animate = GL_FALSE; -static GLfloat Rotation = 0.0; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("fbotest3: GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Display( void ) -{ - GLubyte *buffer = malloc(Width * Height * 4); - GLenum status; - - CheckError(__LINE__); - - /* draw to user framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("fbotest3: Error: Framebuffer is incomplete!!!\n"); - } - - CheckError(__LINE__); - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glPushMatrix(); - glRotatef(30.0, 1, 0, 0); - glRotatef(Rotation, 0, 1, 0); - glutSolidTeapot(2.0); - glPopMatrix(); - - /* read from user framebuffer */ - glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - /* draw to window */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */ - glWindowPos2iARB(0, 0); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); - - free(buffer); - glutSwapBuffers(); - CheckError(__LINE__); -} - - -static void -Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height); - - Width = width; - Height = height; -} - - -static void -CleanUp(void) -{ - glDeleteFramebuffersEXT(1, &MyFB); - glDeleteRenderbuffersEXT(1, &ColorRb); - glDeleteRenderbuffersEXT(1, &DepthRb); - glDeleteTextures(1, &Tex); - assert(!glIsFramebufferEXT(MyFB)); - assert(!glIsRenderbufferEXT(ColorRb)); - assert(!glIsRenderbufferEXT(DepthRb)); - glutDestroyWindow(Win); - exit(0); -} - - -static void -Idle(void) -{ - Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1; - glutPostRedisplay(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - CleanUp(); - break; - } - glutPostRedisplay(); -} - - -static void -Init( void ) -{ - if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { - printf("fbotest3: GL_EXT_framebuffer_object not found!\n"); - exit(0); - } - printf("fbotest3: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* create initial tex obj as an RGBA texture */ - glGenTextures(1, &Tex); - glBindTexture(GL_TEXTURE_2D, Tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glEnable(GL_TEXTURE_2D); - - /* draw something to make sure the texture is used */ - glBegin(GL_POINTS); - glVertex2f(0, 0); - glEnd(); - - /* done w/ texturing */ - glDisable(GL_TEXTURE_2D); - - /* Create my Framebuffer Object */ - glGenFramebuffersEXT(1, &MyFB); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - - /* Setup color renderbuffer */ - glGenRenderbuffersEXT(1, &ColorRb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); - assert(glIsRenderbufferEXT(ColorRb)); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, ColorRb); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - - /* Setup depth renderbuffer (a texture) */ - glGenRenderbuffersEXT(1, &DepthRb); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb); - assert(glIsRenderbufferEXT(DepthRb)); - /* replace RGBA texture with Z texture */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_TEXTURE_2D, Tex, 0); - - CheckError(__LINE__); - - /* restore to default */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize(Width, Height); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c deleted file mode 100644 index 1e58df281e..0000000000 --- a/progs/tests/fillrate.c +++ /dev/null @@ -1,204 +0,0 @@ -/** - * Measure fill rates for basic shading/texturing modes. - * - * Brian Paul - * 1 April 2008 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.h" - -#define TEXTURE_1_FILE "../images/tile.rgb" -#define TEXTURE_2_FILE "../images/reflect.rgb" - -static int Win; -static int Width = 1010, Height = 1010; -static GLuint Textures[2]; - - -/** - * Draw quad 10 pixels shorter, narrower than window size. - */ -static void -DrawQuad(void) -{ - glBegin(GL_POLYGON); - - glColor3f(1.0, 0.5, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 0, 0); - glMultiTexCoord2f(GL_TEXTURE1, 0, 0); - glVertex2f(5, 5); - - glColor3f(0.5, 1.0, 0.5); - glMultiTexCoord2f(GL_TEXTURE0, 1, 0); - glMultiTexCoord2f(GL_TEXTURE1, 1, 0); - glVertex2f(Width - 5, 5); - - glColor3f(0.5, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 1, 1); - glMultiTexCoord2f(GL_TEXTURE1, 1, 1); - glVertex2f(Width - 5, Height - 5); - - glColor3f(1.0, 0.5, 1.0); - glMultiTexCoord2f(GL_TEXTURE0, 0, 1); - glMultiTexCoord2f(GL_TEXTURE1, 0, 1); - glVertex2f(5, Height - 5); - - glEnd(); -} - - -/** - * Compute rate for drawing large quad with given shading/texture state. - */ -static void -RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) -{ - const GLdouble minPeriod = 2.0; - GLdouble t0, t1; - GLdouble pixels, rate; - GLint i, iters; - - glActiveTexture(GL_TEXTURE0); - if (numTextures > 0) { - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glActiveTexture(GL_TEXTURE1); - if (numTextures > 1) { - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glShadeModel(shading); - - - glFinish(); - - iters = 1; - do { - iters *= 4; - t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - for (i = 0; i < iters; i++) { - DrawQuad(); - } - glFinish(); - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - } while (t1 - t0 < minPeriod); - - glutSwapBuffers(); - - pixels = (double) iters * (Width - 10) * (Height - 10); - rate = pixels / (t1 - t0); - rate /= 1000000.0; /* megapixels/second */ - - printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); - printf("Textures=%u ", numTextures); - printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST"); - printf("%g MPixels/sec\n", rate); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - - RunTest(GL_FLAT, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 0, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_NEAREST); - RunTest(GL_SMOOTH, 1, GL_LINEAR); - RunTest(GL_SMOOTH, 2, GL_NEAREST); - RunTest(GL_SMOOTH, 2, GL_LINEAR); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - Width = width; - Height = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGenTextures(2, Textures); - - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c deleted file mode 100644 index 39302ce3af..0000000000 --- a/progs/tests/floattex.c +++ /dev/null @@ -1,238 +0,0 @@ -/* - * Test floating point textures. - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "extfuncs.h" -#include "readtex.h" -#include "shaderutil.h" - - -static const char *TexFile = "../images/arch.rgb"; - -static const char *FragShaderText = - "uniform sampler2D tex1; \n" - "void main() \n" - "{ \n" - " vec4 t = texture2D(tex1, gl_TexCoord[0].xy); \n" - " // convert from [-255,0] to [0,1] \n" - " gl_FragColor = t * (-1.0 / 255.0); \n" - "} \n"; - -static const char *VertShaderText = - "void main() \n" - "{ \n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - " gl_Position = ftransform(); \n" - "} \n"; - -static struct uniform_info Uniforms[] = { - { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, - END_OF_UNIFORMS -}; - - -static GLuint Program; - - - -static GLboolean -CheckError( int line ) -{ - GLenum error = glGetError(); - if (error) { - char *err = (char *) gluErrorString( error ); - fprintf( stderr, "GL Error: %s at line %d\n", err, line ); - return GL_TRUE; - } - return GL_FALSE; -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - - glBegin(GL_POLYGON); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -8.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -InitTexture(void) -{ - GLenum filter = GL_LINEAR; - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLubyte *image = NULL; - GLfloat *ftex; - GLint i, t; - - image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", TexFile); - exit(0); - } - - assert(imgFormat == GL_RGB); - - ftex = (float *) malloc(imgWidth * imgHeight * 4 * sizeof(float)); - if (!ftex) { - printf("out of memory\n"); - exit(0); - } - - /* convert ubytes to floats, negated */ - for (i = 0; i < imgWidth * imgHeight * 3; i++) { - ftex[i] = -1.0f * image[i]; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 42); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, - imgWidth, imgHeight, 0, - GL_RGB, GL_FLOAT, ftex); - - - CheckError(__LINE__); - - /* sanity checks */ - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t); - assert(t == GL_FLOAT); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t); - assert(t == GL_FLOAT); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t); - assert(t == GL_FLOAT); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t); - assert(t == GL_FLOAT); - - free(image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - - if (1) { - /* read back the texture and make sure values are correct */ - GLfloat *tex2 = (GLfloat *) - malloc(imgWidth * imgHeight * 4 * sizeof(GLfloat)); - glGetTexImage(GL_TEXTURE_2D, 0, imgFormat, GL_FLOAT, tex2); - CheckError(__LINE__); - for (i = 0; i < imgWidth * imgHeight * 4; i++) { - if (ftex[i] != tex2[i]) { - printf("tex[%d] %g != tex2[%d] %g\n", - i, ftex[i], i, tex2[i]); - } - } - } - - free(ftex); -} - - -static GLuint -CreateProgram(void) -{ - GLuint fragShader, vertShader, program; - - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); - fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); - assert(vertShader); - program = LinkShaders(vertShader, fragShader); - - assert(program); - - glUseProgram_func(program); - - SetUniformValues(program, Uniforms); - - return program; -} - - -static void -Init(void) -{ - glClearColor(0.25, 0.25, 0.25, 0.0); - - GetExtensionFuncs(); - - if (!ShadersSupported()) { - printf("Sorry, this test requires GLSL\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_MESAX_texture_float") && - !glutExtensionSupported("GL_ARB_texture_float")) { - printf("Sorry, this test requires GL_MESAX/ARB_texture_float\n"); - exit(1); - } - - InitTexture(); - - Program = CreateProgram(); - glUseProgram_func(Program); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fog.c b/progs/tests/fog.c deleted file mode 100644 index b6cea8c080..0000000000 --- a/progs/tests/fog.c +++ /dev/null @@ -1,200 +0,0 @@ -/* - * Copyright 2005 Eric Anholt - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Authors: - * Eric Anholt <anholt@FreeBSD.org> - * Brian Paul (fogcoord.c used as a skeleton) - */ - -/* - * Test to exercise fog modes and for comparison with GL_EXT_fog_coord. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 600; -static int Height = 600; -static GLfloat Near = 0.0, Far = 1.0; -GLboolean has_fogcoord; - -static void drawString( const char *string ) -{ - glRasterPos2f(0, .5); - while ( *string ) { - glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string ); - string++; - } -} - -static void Display( void ) -{ - GLint i, depthi; - GLfloat fogcolor[4] = {1, 1, 1, 1}; - - glEnable(GL_FOG); - glFogfv(GL_FOG_COLOR, fogcolor); - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - for (i = 0; i < 6; i++) { - if (i >= 3 && !has_fogcoord) - break; - - glPushMatrix(); - for (depthi = 0; depthi < 5; depthi++) { - GLfloat depth = Near + (Far - Near) * depthi / 4; - - switch (i % 3) { - case 0: - glFogi(GL_FOG_MODE, GL_LINEAR); - glFogf(GL_FOG_START, Near); - glFogf(GL_FOG_END, Far); - break; - case 1: - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, 2); - break; - case 2: - glFogi(GL_FOG_MODE, GL_EXP2); - glFogf(GL_FOG_DENSITY, 2); - break; - } - - glColor4f(0, 0, 0, 0); - if (i < 3) { - if (has_fogcoord) - glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); - - glBegin(GL_POLYGON); - glVertex3f(0, 0, depth); - glVertex3f(1, 0, depth); - glVertex3f(1, 1, depth); - glVertex3f(0, 1, depth); - glEnd(); - } else { - glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); - glFogCoordfEXT(depth); - - glBegin(GL_POLYGON); - glVertex3f(0, 0, (Near + Far) / 2); - glVertex3f(1, 0, (Near + Far) / 2); - glVertex3f(1, 1, (Near + Far) / 2); - glVertex3f(0, 1, (Near + Far) / 2); - glEnd(); - } - glTranslatef(1.5, 0, 0); - } - - glTranslatef(.1, 0, 0); - switch (i) { - case 0: - drawString("GL_LINEAR"); - break; - case 1: - drawString("GL_EXP"); - break; - case 2: - drawString("GL_EXP2"); - break; - case 3: - drawString("GL_FOGCOORD GL_LINEAR"); - break; - case 4: - drawString("GL_FOGCOORD GL_EXP"); - break; - case 5: - drawString("GL_FOGCOORD GL_EXP2"); - break; - } - - glPopMatrix(); - glTranslatef(0, 1.5, 0); - } - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( 0, 11, 9, 0, -Near, -Far ); - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef(.25, .25, 0); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - /* setup lighting, etc */ - has_fogcoord = glutExtensionSupported("GL_EXT_fog_coord"); - if (!has_fogcoord) { - printf("Some output of this program requires GL_EXT_fog_coord\n"); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fogcoord.c b/progs/tests/fogcoord.c deleted file mode 100644 index 7822d33b09..0000000000 --- a/progs/tests/fogcoord.c +++ /dev/null @@ -1,103 +0,0 @@ -/* - * Exercise GL_EXT_fog_coord - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 600; -static int Height = 200; -static GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - GLfloat t; - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - for (t = 0.0; t <= 1.0; t += 0.25) { - GLfloat f = Near + t * (Far - Near); - printf("glFogCoord(%4.1f)\n", f); - glFogCoordfEXT(f); - - glPushMatrix(); - glTranslatef(t * 10.0 - 5.0, 0, 0); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - } - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - /* setup lighting, etc */ - if (!glutExtensionSupported("GL_EXT_fog_coord")) { - printf("Sorry, this program requires GL_EXT_fog_coord\n"); - exit(1); - } - glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); - glFogi(GL_FOG_MODE, GL_LINEAR); - glFogf(GL_FOG_START, Near); - glFogf(GL_FOG_END, Far); - glEnable(GL_FOG); - printf("Squares should be colored from white -> gray -> black.\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fptest1.c b/progs/tests/fptest1.c deleted file mode 100644 index 1f30d5733e..0000000000 --- a/progs/tests/fptest1.c +++ /dev/null @@ -1,228 +0,0 @@ -/* Test GL_NV_fragment_program */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - - glColor4f(0, 0.5, 0, 1); - glColor4f(0, 1, 0, 1); - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 0, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ -#if 0 - static const char *prog0 = - "!!FP1.0\n" - "MUL o[COLR], R0, f[WPOS]; \n" - "ADD o[COLH], H3, f[TEX0]; \n" - "ADD_SAT o[COLH], H3, f[TEX0]; \n" - "ADDX o[COLH], H3, f[TEX0]; \n" - "ADDHC o[COLH], H3, f[TEX0]; \n" - "ADDXC o[COLH], H3, f[TEX0]; \n" - "ADDXC_SAT o[COLH], H30, f[TEX0]; \n" - "MUL o[COLR].xy, R0.wzyx, f[WPOS]; \n" - "MUL o[COLR], H0, f[WPOS]; \n" - "MUL o[COLR], -H0, f[WPOS]; \n" - "MOV RC, H1; \n" - "MOV HC, H2; \n" - "END \n" - ; -#endif - - /* masked updates, defines, declarations */ - static const char *prog1 = - "!!FP1.0\n" - "DEFINE foo = {1, 2, 3, 4}; \n" - "DEFINE foo2 = 5; \n" - "DECLARE foo3 = {5, 6, 7, 8}; \n" - "DECLARE bar = 3; \n" - "DECLARE bar2; \n" - "DECLARE bar3 = bar; \n" - "#DECLARE bar4 = { a, b, c, d }; \n" - "MOV o[COLR].xy, R0; \n" - "MOV o[COLR] (NE), R0; \n" - "MOV o[COLR] (NE.wzyx), R0; \n" - "MOV o[COLR].xy (NE.wzyx), R0; \n" - "MOV RC.x (EQ), R1.x; \n" - "KIL NE; \n" - "KIL EQ.xyxy; \n" - "END \n" - ; - - /* texture instructions */ - static const char *prog2 = - "!!FP1.0\n" - "TEX R0, f[TEX0], TEX0, 2D; \n" - "TEX R1, f[TEX1], TEX1, CUBE; \n" - "TEX R2, f[TEX2], TEX2, 3D; \n" - "TXP R3, f[TEX3], TEX3, RECT; \n" - "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n" - "MUL o[COLR], R0, f[COL0]; \n" - "END \n" - ; - - /* test negation, absolute value */ - static const char *prog3 = - "!!FP1.0\n" - "MOV R0, -R1; \n" - "MOV R0, +R1; \n" - "MOV R0, |-R1|; \n" - "MOV R0, |+R1|; \n" - "MOV R0, -|R1|; \n" - "MOV R0, +|R1|; \n" - "MOV R0, -|-R1|; \n" - "MOV R0, -|+R1|; \n" - "MOV o[COLR], R0; \n" - "END \n" - ; - - /* literal constant sources */ - static const char *prog4 = - "!!FP1.0\n" - "DEFINE Pi = 3.14159; \n" - "MOV R0, {1, -2, +3, 4}; \n" - "MOV R0, 5; \n" - "MOV R0, -5; \n" - "MOV R0, +5; \n" - "MOV R0, Pi; \n" - "MOV o[COLR], R0; \n" - "END \n" - ; - - /* change the fragment color in a simple way */ - static const char *prog10 = - "!!FP1.0\n" - "DEFINE blue = {0, 0, 1, 0};\n" - "DECLARE color; \n" - "MOV R0, f[COL0]; \n" - "#ADD o[COLR], R0, f[COL0]; \n" - "#ADD o[COLR], blue, f[COL0]; \n" - "#ADD o[COLR], {1, 0, 0, 0}, f[COL0]; \n" - "ADD o[COLR], color, f[COL0]; \n" - "END \n" - ; - - GLuint progs[20]; - - if (!glutExtensionSupported ("GL_NV_fragment_program")) { - printf("Sorry, this program requires GL_NV_fragment_program\n"); - exit(1); - } - - glGenProgramsNV(20, progs); - assert(progs[0]); - assert(progs[1]); - assert(progs[0] != progs[1]); - -#if 0 - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0], - strlen(prog0), - (const GLubyte *) prog0); - assert(glIsProgramNV(progs[0])); -#endif - - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1], - strlen(prog1), - (const GLubyte *) prog1); - assert(glIsProgramNV(progs[1])); - - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2], - strlen(prog2), - (const GLubyte *) prog2); - assert(glIsProgramNV(progs[2])); - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]); - - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3], - strlen(prog3), - (const GLubyte *) prog3); - assert(glIsProgramNV(progs[3])); - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]); - - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4], - strlen(prog4), - (const GLubyte *) prog4); - assert(glIsProgramNV(progs[4])); - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[4]); - - - /* a real program */ - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10], - strlen(prog10), - (const GLubyte *) prog10); - assert(glIsProgramNV(progs[10])); - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]); - - glProgramNamedParameter4fNV(progs[10], - strlen("color"), (const GLubyte *) "color", - 1, 0, 0, 1); - - glEnable(GL_FRAGMENT_PROGRAM_NV); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_ALWAYS, 0.0); - - printf("glGetError = %d\n", (int) glGetError()); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/fptexture.c b/progs/tests/fptexture.c deleted file mode 100644 index 332e07182d..0000000000 --- a/progs/tests/fptexture.c +++ /dev/null @@ -1,152 +0,0 @@ -/* GL_NV_fragment_program texture test */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "../util/readtex.c" - - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - - glBegin(GL_POLYGON); - glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1); - glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1); - glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1); - glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const char *modulate2D = - "!!FP1.0\n" - "TEX R0, f[TEX0], TEX0, 2D; \n" - "MUL o[COLR], R0, f[COL0]; \n" - "END" - ; - GLuint modulateProg; - GLuint Texture; - - if (!glutExtensionSupported("GL_NV_fragment_program")) { - printf("Error: GL_NV_fragment_program not supported!\n"); - exit(1); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* Setup the fragment program */ - glGenProgramsNV(1, &modulateProg); - glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg, - strlen(modulate2D), - (const GLubyte *) modulate2D); - printf("glGetError = 0x%x\n", (int) glGetError()); - printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n", - (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV)); - assert(glIsProgramNV(modulateProg)); - - glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg); - glEnable(GL_FRAGMENT_PROGRAM_NV); - - /* Load texture */ - glGenTextures(1, &Texture); - glBindTexture(GL_TEXTURE_2D, Texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); - exit(1); - } - /* XXX this enable shouldn't really be needed!!! */ - glEnable(GL_TEXTURE_2D); - - glClearColor(.3, .3, .3, 0); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c deleted file mode 100644 index f7903d2bf8..0000000000 --- a/progs/tests/getprocaddress.c +++ /dev/null @@ -1,3741 +0,0 @@ -/* - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Test that glXGetProcAddress works. - */ - -#define GLX_GLXEXT_PROTOTYPES - -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <GL/gl.h> -#include <GL/glx.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - - -typedef void (*generic_func)(); - -#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001) - -/* This macro simplifies the task of querying an extension function - * pointer and checking to see whether it resolved. - */ -#define DECLARE_GLFUNC_PTR(name,type) \ - type name = (type) glXGetProcAddressARB((const GLubyte *) "gl" #name) - -/******************************************************************** - * Generic helper functions used by the test functions. - */ - -static void CheckGLError(int line, const char *file, const char *function) -{ - int errorCode; - glFinish(); - errorCode = glGetError(); - if (errorCode == GL_NO_ERROR) return; - while (errorCode != GL_NO_ERROR) { - fprintf(stderr, "OpenGL error 0x%x (%s) at line %d of file %s in function %s()\n", - errorCode, - errorCode == GL_INVALID_VALUE? "GL_INVALID_VALUE": - errorCode == GL_INVALID_ENUM? "GL_INVALID_ENUM": - errorCode == GL_INVALID_OPERATION? "GL_INVALID_OPERATION": - errorCode == GL_STACK_OVERFLOW? "GL_STACK_OVERFLOW": - errorCode == GL_STACK_UNDERFLOW? "GL_STACK_UNDERFLOW": - errorCode == GL_OUT_OF_MEMORY? "GL_OUT_OF_MEMORY": - "unknown", - line, file, function); - errorCode = glGetError(); - } - fflush(stderr); -} - -static GLboolean -compare_bytes(const char *errorLabel, GLuint expectedSize, - const GLubyte *expectedData, GLuint actualSize, const GLubyte *actualData) -{ - int i; - - if (expectedSize == actualSize && - memcmp(expectedData, actualData, actualSize) == 0) { - /* All is well */ - return GL_TRUE; - } - - /* Trouble; we don't match. Print out why. */ - fprintf(stderr, "%s: actual data is not as expected\n", errorLabel); - for (i = 0; i <= 1; i++) { - const GLubyte *ptr; - int size; - char *label; - int j; - - switch(i) { - case 0: - label = "expected"; - size = expectedSize; - ptr = expectedData; - break; - case 1: - label = " actual"; - size = actualSize; - ptr = actualData; - break; - } - - fprintf(stderr, " %s: size %d: {", label, size); - for (j = 0; j < size; j++) { - fprintf(stderr, "%s0x%02x", j > 0 ? ", " : "", ptr[j]); - } - fprintf(stderr, "}\n"); - } - - /* We fail if the data is unexpected. */ - return GL_FALSE; -} - - -static GLboolean -compare_ints(const char *errorLabel, GLuint expectedSize, - const GLint *expectedData, GLuint actualSize, const GLint *actualData) -{ - int i; - - if (expectedSize == actualSize && - memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) { - /* All is well */ - return GL_TRUE; - } - - /* Trouble; we don't match. Print out why. */ - fprintf(stderr, "%s: actual data is not as expected\n", errorLabel); - for (i = 0; i <= 1; i++) { - const GLint *ptr; - int size; - char *label; - int j; - - switch(i) { - case 0: - label = "expected"; - size = expectedSize; - ptr = expectedData; - break; - case 1: - label = " actual"; - size = actualSize; - ptr = actualData; - break; - } - - fprintf(stderr, " %s: size %d: {", label, size); - for (j = 0; j < size; j++) { - fprintf(stderr, "%s%d", j > 0 ? ", " : "", ptr[j]); - } - fprintf(stderr, "}\n"); - } - - /* We fail if the data is unexpected. */ - return GL_FALSE; -} - -#define MAX_CONVERTED_VALUES 4 -static GLboolean -compare_shorts_to_ints(const char *errorLabel, GLuint expectedSize, - const GLshort *expectedData, GLuint actualSize, const GLint *actualData) -{ - int i; - GLint convertedValues[MAX_CONVERTED_VALUES]; - - if (expectedSize > MAX_CONVERTED_VALUES) { - fprintf(stderr, "%s: too much data [need %d values, have %d values]\n", - errorLabel, expectedSize, MAX_CONVERTED_VALUES); - return GL_FALSE; - } - - for (i = 0; i < expectedSize; i++) { - convertedValues[i] = (GLint) expectedData[i]; - } - - return compare_ints(errorLabel, expectedSize, convertedValues, - actualSize, actualData); -} - -static GLboolean -compare_floats(const char *errorLabel, GLuint expectedSize, - const GLfloat *expectedData, GLuint actualSize, const GLfloat *actualData) -{ - int i; - - if (expectedSize == actualSize && - memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) { - /* All is well */ - return GL_TRUE; - } - - /* Trouble; we don't match. Print out why. */ - fprintf(stderr, "%s: actual data is not as expected\n", errorLabel); - for (i = 0; i <= 1; i++) { - const GLfloat *ptr; - int size; - char *label; - int j; - - switch(i) { - case 0: - label = "expected"; - size = expectedSize; - ptr = expectedData; - break; - case 1: - label = " actual"; - size = actualSize; - ptr = actualData; - break; - } - - fprintf(stderr, " %s: size %d: {", label, size); - for (j = 0; j < size; j++) { - fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]); - } - fprintf(stderr, "}\n"); - } - - /* We fail if the data is unexpected. */ - return GL_FALSE; -} - -static GLboolean -compare_doubles(const char *errorLabel, GLuint expectedSize, - const GLdouble *expectedData, GLuint actualSize, const GLdouble *actualData) -{ - int i; - - if (expectedSize == actualSize || - memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) { - /* All is well */ - return GL_TRUE; - } - - /* Trouble; we don't match. Print out why. */ - fprintf(stderr, "%s: actual data is not as expected\n", errorLabel); - for (i = 0; i <= 1; i++) { - const GLdouble *ptr; - int size; - char *label; - int j; - - switch(i) { - case 0: - label = "expected"; - size = expectedSize; - ptr = expectedData; - break; - case 1: - label = " actual"; - size = actualSize; - ptr = actualData; - break; - } - - fprintf(stderr, " %s: size %d: {", label, size); - for (j = 0; j < size; j++) { - fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]); - } - fprintf(stderr, "}\n"); - } - - /* We fail if the data is unexpected. */ - return GL_FALSE; -} - -/******************************************************************** - * Functions to assist with GL_ARB_texture_compressiong testing - */ - -static GLboolean -check_texture_format_supported(GLenum format) -{ - GLint numFormats; - GLint *formats; - register int i; - - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats); - formats = malloc(numFormats * sizeof(GLint)); - if (formats == NULL) { - fprintf(stderr, "check_texture_format_supported: could not allocate memory for %d GLints\n", - numFormats); - return GL_FALSE; - } - - memset(formats, 0, numFormats * sizeof(GLint)); - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); - - for (i = 0; i < numFormats; i++) { - if (formats[i] == format) { - free(formats); - return GL_TRUE; - } - } - - /* We didn't find the format we were looking for. Give an error. */ -#define FORMAT_NAME(x) (\ - x == GL_COMPRESSED_RGB_FXT1_3DFX ? "GL_COMPRESSED_RGB_FXT1_3DFX" : \ - x == GL_COMPRESSED_RGBA_FXT1_3DFX ? "GL_COMPRESSED_RGBA_FXT1_3DFX" : \ - x == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" : \ - x == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" : \ - x == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" : \ - x == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" : \ - x == GL_RGB_S3TC ? "GL_RGB_S3TC" : \ - x == GL_RGB4_S3TC ? "GL_RGB4_S3TC" : \ - x == GL_RGBA_S3TC ? "GL_RGBA_S3TC" : \ - x == GL_RGBA4_S3TC ? "GL_RGBA4_S3TC" : \ - "unknown") - fprintf(stderr, "check_texture_format_supported: unsupported format 0x%04x [%s]\n", - format, FORMAT_NAME(format)); - fprintf(stderr, "supported formats:"); - for (i = 0; i < numFormats; i++) { - fprintf(stderr, " 0x%04x [%s]", formats[i], FORMAT_NAME(formats[i])); - } - fprintf(stderr, "\n"); - return GL_FALSE; -} - -/* This helper function compresses an RGBA texture and compares it - * against the expected compressed data. It returns GL_TRUE if all - * went as expected, or GL_FALSE in the case of error. - */ -static GLboolean -check_texture_compression(const char *message, GLenum dimension, - GLint width, GLint height, GLint depth, const GLubyte *texture, - int expectedCompressedSize, const GLubyte *expectedCompressedData) -{ - /* These are the data we query about the texture. */ - GLint isCompressed; - GLenum compressedFormat; - GLint compressedSize; - GLubyte *compressedData; - - /* We need this function pointer to operate. */ - DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC); - if (GetCompressedTexImageARB == NULL) { - fprintf(stderr, - "%s: could not query GetCompressedTexImageARB function pointer\n", - message); - return GL_FALSE; - } - - /* Verify that we actually have the GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format available. */ - if (!check_texture_format_supported(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) { - return GL_FALSE; - } - - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - /* Set up the base image, requesting that the GL library compress it. */ - switch(dimension) { - case GL_TEXTURE_1D: - glTexImage1D(GL_TEXTURE_1D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - width, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texture); - break; - case GL_TEXTURE_2D: - glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texture); - break; - case GL_TEXTURE_3D: - glTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - width, height, depth, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texture); - break; - default: - fprintf(stderr, "%s: unknown dimension 0x%04x.\n", message, dimension); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Make sure the texture is compressed, and pull it out if it is. */ - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, - &isCompressed); - if (!isCompressed) { - fprintf(stderr, "%s: could not compress GL_COMPRESSED_RGBA_S3TC_DXT3_EXT texture\n", - message); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT, - (GLint *)&compressedFormat); - if (compressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) { - fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n", - __FUNCTION__, compressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressedSize); - compressedData = malloc(compressedSize); - if (compressedData == NULL) { - fprintf(stderr, "%s: could not malloc %d bytes for compressed texture\n", - message, compressedSize); - return GL_FALSE; - } - memset(compressedData, 0, compressedSize); - (*GetCompressedTexImageARB)(dimension, 0, compressedData); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Compare it to the expected compressed data. The compare_bytes() - * call will print out diagnostics in the case of failure. - */ - if (!compare_bytes(message, - expectedCompressedSize, expectedCompressedData, - compressedSize, compressedData)) { - - free(compressedData); - return GL_FALSE; - } - - /* All done. Free our allocated data and return success. */ - free(compressedData); - return GL_TRUE; -} - -/* We'll use one function to exercise 1D, 2D, and 3D textures. */ - -/* The test function for compressed 3D texture images requires several - * different function pointers that have to be queried. This function - * gets all the function pointers it needs itself, and so is suitable for - * use to test any and all of the incorporated functions. - */ - -static GLboolean -exercise_CompressedTextures(GLenum dimension) -{ - /* Set up a basic (uncompressed) texture. We're doing a blue/yellow - * checkerboard. The 8x4/32-pixel board is well-suited to S3TC - * compression, which works on 4x4 blocks of pixels. - */ -#define B 0,0,255,255 -#define Y 255,255,0,255 -#define TEXTURE_WIDTH 16 -#define TEXTURE_HEIGHT 4 -#define TEXTURE_DEPTH 1 - static GLubyte texture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4] = { - B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, - B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, - Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, - Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, - }; -#undef B -#undef Y - GLubyte uncompressedTexture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4]; - - /* We'll use this as a texture subimage. */ -#define R 255,0,0,255 -#define G 0,255,0,255 -#define SUBTEXTURE_WIDTH 4 -#define SUBTEXTURE_HEIGHT 4 -#define SUBTEXTURE_DEPTH 1 - static GLubyte subtexture[SUBTEXTURE_WIDTH*SUBTEXTURE_HEIGHT*SUBTEXTURE_DEPTH*4] = { - G, G, R, R, - G, G, R, R, - R, R, G, G, - R, R, G, G, - }; -#undef R -#undef G - - /* These are the expected compressed textures. (In the case of - * a failed comparison, the test program will print out the - * actual compressed data in a format that can be directly used - * here, if desired.) The brave of heart can calculate the compression - * themselves based on the formulae described at: - * http://en.wikipedia.org/wiki/S3_Texture_Compression - * In a nutshell, each group of 16 bytes encodes a 4x4 texture block. - * The first eight bytes of each group are 4-bit alpha values - * for each of the 16 pixels in the texture block. - * The next four bytes in each group are LSB-first RGB565 colors; the - * first two bytes are identified as the color C0, and the next two - * are the color C1. (Two more colors C2 and C3 will be calculated - * from these, but do not appear in the compression data.) The - * last 4 bytes of the group are sixteen 2-bit indices that, for - * each of the 16 pixels in the texture block, select one of the - * colors C0, C1, C2, or C3. - * - * For example, our blue/yellow checkerboard is made up of - * four identical 4x4 blocks. Each of those blocks will - * be encoded as: eight bytes of 0xff (16 alpha values, each 0xf), - * C0 as the RGB565 color yellow (0xffe0), encoded LSB-first; - * C1 as the RGB565 color blue (0x001f), encoded LSB-first; - * and 4 bytes of 16 2-bit color indices reflecting the - * choice of color for each of the 16 pixels: - * 00, 00, 01, 01, = 0x05 - * 00, 00, 01, 01, = 0x05 - * 01, 01, 00, 00, = 0x50 - * 01, 01, 00, 00, = 0x50 - */ - static GLubyte compressedTexture[] = { - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50 - }; - - /* The similar calculations for the 4x4 subtexture are left - * as an exercise for the reader. - */ - static GLubyte compressedSubTexture[] = { - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50, - }; - - /* The combined texture replaces the initial blue/yellow - * block with the green/red block. (I'd wanted to do - * the more interesting exercise of putting the - * green/red block in the middle of the blue/yellow - * texture, which is a non-trivial replacement, but - * the attempt produces GL_INVALID_OPERATION, showing - * that you can only replace whole blocks of - * subimages with S3TC.) The combined texture looks - * like: - * G G R R B B Y Y B B Y Y B B Y Y - * G G R R B B Y Y B B Y Y B B Y Y - * R R G G Y Y B B Y Y B B Y Y B B - * R R G G Y Y B B Y Y B B Y Y B B - * which encodes just like the green/red block followed - * by 3 copies of the yellow/blue block. - */ - static GLubyte compressedCombinedTexture[] = { - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50 - }; - - /* These are the data we query about the texture. */ - GLint queryIsCompressed; - GLenum queryCompressedFormat; - GLint queryCompressedSize; - GLubyte queryCompressedData[sizeof(compressedTexture)]; - - /* Query the function pointers we need. We actually won't need most - * of these (the "dimension" parameter dictates whether we're testing - * 1D, 2D, or 3D textures), but we'll have them all ready just in case. - */ - DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexImage3DARB, PFNGLCOMPRESSEDTEXIMAGE3DARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexSubImage3DARB, PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexImage2DARB, PFNGLCOMPRESSEDTEXIMAGE2DARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexSubImage2DARB, PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexImage1DARB, PFNGLCOMPRESSEDTEXIMAGE1DARBPROC); - DECLARE_GLFUNC_PTR(CompressedTexSubImage1DARB, PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC); - - /* If the necessary functions are missing, we can't continue */ - if (GetCompressedTexImageARB == NULL) { - fprintf(stderr, "%s: GetCompressedTexImageARB function is missing\n", - __FUNCTION__); - return GL_FALSE; - } - switch (dimension) { - case GL_TEXTURE_1D: - if (CompressedTexImage1DARB == NULL || CompressedTexSubImage1DARB == NULL) { - fprintf(stderr, "%s: 1D compressed texture functions are missing\n", - __FUNCTION__); - return GL_FALSE; - }; - break; - case GL_TEXTURE_2D: - if (CompressedTexImage2DARB == NULL || CompressedTexSubImage2DARB == NULL) { - fprintf(stderr, "%s: 2D compressed texture functions are missing\n", - __FUNCTION__); - return GL_FALSE; - }; - break; - case GL_TEXTURE_3D: - if (CompressedTexImage3DARB == NULL || CompressedTexSubImage3DARB == NULL) { - fprintf(stderr, "%s: 3D compressed texture functions are missing\n", - __FUNCTION__); - return GL_FALSE; - }; - break; - default: - fprintf(stderr, "%s: unknown texture dimension 0x%04x passed.\n", - __FUNCTION__, dimension); - return GL_FALSE; - } - - /* Check the compression of our base texture image. */ - if (!check_texture_compression("texture compression", dimension, - TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, texture, - sizeof(compressedTexture), compressedTexture)) { - - /* Something's wrong with texture compression. The function - * above will have printed an appropriate error. - */ - return GL_FALSE; - } - - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Do the same for our texture subimage */ - if (!check_texture_compression("subtexture compression", dimension, - SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH, subtexture, - sizeof(compressedSubTexture), compressedSubTexture)) { - - /* Something's wrong with texture compression. The function - * above will have printed an appropriate error. - */ - return GL_FALSE; - } - - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Send the base compressed texture down to the hardware. */ - switch(dimension) { - case GL_TEXTURE_3D: - (*CompressedTexImage3DARB)(GL_TEXTURE_3D, 0, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0, - sizeof(compressedTexture), compressedTexture); - break; - - case GL_TEXTURE_2D: - (*CompressedTexImage2DARB)(GL_TEXTURE_2D, 0, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, - sizeof(compressedTexture), compressedTexture); - break; - - case GL_TEXTURE_1D: - (*CompressedTexImage1DARB)(GL_TEXTURE_1D, 0, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - TEXTURE_WIDTH, 0, - sizeof(compressedTexture), compressedTexture); - break; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* For grins, query it to make sure it is as expected. */ - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, - &queryIsCompressed); - if (!queryIsCompressed) { - fprintf(stderr, "%s: compressed texture did not come back as compressed\n", - __FUNCTION__); - return GL_FALSE; - } - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT, - (GLint *)&queryCompressedFormat); - if (queryCompressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) { - fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n", - __FUNCTION__, queryCompressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); - return GL_FALSE; - } - glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, - &queryCompressedSize); - if (queryCompressedSize != sizeof(compressedTexture)) { - fprintf(stderr, "%s: compressed 3D texture changed size: expected %lu, actual %d\n", - __FUNCTION__, (unsigned long) sizeof(compressedTexture), queryCompressedSize); - return GL_FALSE; - } - (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData); - if (!compare_bytes( - "exercise_CompressedTextures:doublechecking compressed texture", - sizeof(compressedTexture), compressedTexture, - queryCompressedSize, queryCompressedData)) { - return GL_FALSE; - } - - /* Now apply the texture subimage. The current implementation of - * S3TC requires that subimages be only applied to whole blocks. - */ - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - switch(dimension) { - case GL_TEXTURE_3D: - (*CompressedTexSubImage3DARB)(GL_TEXTURE_3D, 0, - 0, 0, 0, /* offsets */ - SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - sizeof(compressedSubTexture), compressedSubTexture); - break; - case GL_TEXTURE_2D: - (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0, - 0, 0, /* offsets */ - SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - sizeof(compressedSubTexture), compressedSubTexture); - break; - case GL_TEXTURE_1D: - (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0, - 0, 0, /* offsets */ - SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - sizeof(compressedSubTexture), compressedSubTexture); - break; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query the compressed texture back now, and see that it - * is as expected. - */ - (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData); - if (!compare_bytes("exercise_CompressedTextures:combined texture", - sizeof(compressedCombinedTexture), compressedCombinedTexture, - queryCompressedSize, queryCompressedData)) { - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Just for the exercise, uncompress the texture and pull it out. - * We don't check it because the compression is lossy, so it won't - * compare exactly to the source texture; we just - * want to exercise the code paths that convert it. - */ - glGetTexImage(dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, uncompressedTexture); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* If we survived this far, we pass. */ - return GL_TRUE; -} - -/************************************************************************** - * Functions to assist with GL_EXT_framebuffer_object and - * GL_EXT_framebuffer_blit testing. - */ - -#define FB_STATUS_NAME(x) (\ - x == GL_FRAMEBUFFER_COMPLETE_EXT ? "GL_FRAMEBUFFER_COMPLETE_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" : \ - x == GL_FRAMEBUFFER_UNSUPPORTED_EXT ? "GL_FRAMEBUFFER_UNSUPPORTED_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" : \ - x == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" : \ - "unknown") - -static GLboolean -exercise_framebuffer(void) -{ - GLuint framebufferID = 0; - GLuint renderbufferID = 0; - - /* Dimensions of the framebuffer and renderbuffers are arbitrary. - * Since they won't be shown on-screen, we can use whatever we want. - */ - const GLint Width = 100; - const GLint Height = 100; - - /* Every function we use will be referenced through function pointers. - * This will allow this test program to run on OpenGL implementations - * that *don't* implement these extensions (though the implementation - * used to compile them must have up-to-date header files). - */ - DECLARE_GLFUNC_PTR(GenFramebuffersEXT, PFNGLGENFRAMEBUFFERSEXTPROC); - DECLARE_GLFUNC_PTR(IsFramebufferEXT, PFNGLISFRAMEBUFFEREXTPROC); - DECLARE_GLFUNC_PTR(DeleteFramebuffersEXT, PFNGLDELETEFRAMEBUFFERSEXTPROC); - DECLARE_GLFUNC_PTR(BindFramebufferEXT, PFNGLBINDFRAMEBUFFEREXTPROC); - DECLARE_GLFUNC_PTR(GenRenderbuffersEXT, PFNGLGENRENDERBUFFERSEXTPROC); - DECLARE_GLFUNC_PTR(IsRenderbufferEXT, PFNGLISRENDERBUFFEREXTPROC); - DECLARE_GLFUNC_PTR(DeleteRenderbuffersEXT, PFNGLDELETERENDERBUFFERSEXTPROC); - DECLARE_GLFUNC_PTR(BindRenderbufferEXT, PFNGLBINDRENDERBUFFEREXTPROC); - DECLARE_GLFUNC_PTR(FramebufferRenderbufferEXT, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC); - DECLARE_GLFUNC_PTR(RenderbufferStorageEXT, PFNGLRENDERBUFFERSTORAGEEXTPROC); - DECLARE_GLFUNC_PTR(CheckFramebufferStatusEXT, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC); - - /* The BlitFramebuffer function comes from a different extension. - * It's possible for an implementation to implement all the above, - * but not BlitFramebuffer; so it's okay if this one comes back - * NULL, as we can still test the rest. - */ - DECLARE_GLFUNC_PTR(BlitFramebufferEXT, PFNGLBLITFRAMEBUFFEREXTPROC); - - /* We cannot test unless we have all the function pointers. */ - if ( - GenFramebuffersEXT == NULL || - IsFramebufferEXT == NULL || - DeleteFramebuffersEXT == NULL || - BindFramebufferEXT == NULL || - GenRenderbuffersEXT == NULL || - IsRenderbufferEXT == NULL || - DeleteRenderbuffersEXT == NULL || - BindRenderbufferEXT == NULL || - FramebufferRenderbufferEXT == NULL || - RenderbufferStorageEXT == NULL || - CheckFramebufferStatusEXT == NULL - ) { - fprintf(stderr, "%s: could not locate all framebuffer functions\n", - __FUNCTION__); - return GL_FALSE; - } - - /* Generate a framebuffer for us to play with. */ - (*GenFramebuffersEXT)(1, &framebufferID); - if (framebufferID == 0) { - fprintf(stderr, "%s: failed to generate a frame buffer ID.\n", - __FUNCTION__); - return GL_FALSE; - } - /* The generated name is not a framebuffer object until bound. */ - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, framebufferID); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - if (!(*IsFramebufferEXT)(framebufferID)) { - fprintf(stderr, "%s: generated a frame buffer ID 0x%x that wasn't a framebuffer\n", - __FUNCTION__, framebufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - { - GLint queriedFramebufferID; - glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &queriedFramebufferID); - if (queriedFramebufferID != framebufferID) { - fprintf(stderr, "%s: bound frame buffer 0x%x, but queried 0x%x\n", - __FUNCTION__, framebufferID, queriedFramebufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Create a color buffer to attach to the frame buffer object, so - * we can actually operate on it. We go through the same basic checks - * with the renderbuffer that we do with the framebuffer. - */ - (*GenRenderbuffersEXT)(1, &renderbufferID); - if (renderbufferID == 0) { - fprintf(stderr, "%s: could not generate a renderbuffer ID\n", - __FUNCTION__); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, renderbufferID); - if (!(*IsRenderbufferEXT)(renderbufferID)) { - fprintf(stderr, "%s: generated renderbuffer 0x%x is not a renderbuffer\n", - __FUNCTION__, renderbufferID); - (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0); - (*DeleteRenderbuffersEXT)(1, &renderbufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - { - GLint queriedRenderbufferID = 0; - glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &queriedRenderbufferID); - if (renderbufferID != queriedRenderbufferID) { - fprintf(stderr, "%s: bound renderbuffer 0x%x, but got 0x%x\n", - __FUNCTION__, renderbufferID, queriedRenderbufferID); - (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0); - (*DeleteRenderbuffersEXT)(1, &renderbufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Add the renderbuffer as a color attachment to the current - * framebuffer (which is our generated framebuffer). - */ - (*FramebufferRenderbufferEXT)(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, - GL_RENDERBUFFER_EXT, renderbufferID); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* The renderbuffer will need some dimensions and storage space. */ - (*RenderbufferStorageEXT)(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* That should be everything we need. If we set up to draw and to - * read from our color attachment, we should be "framebuffer complete", - * meaning the framebuffer is ready to go. - */ - glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); - glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - { - GLenum status = (*CheckFramebufferStatusEXT)(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - fprintf(stderr, "%s: framebuffer not complete; status = %s [0x%x]\n", - __FUNCTION__, FB_STATUS_NAME(status), status); - glReadBuffer(0); - glDrawBuffer(0); - (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0); - (*DeleteRenderbuffersEXT)(1, &renderbufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - return GL_FALSE; - } - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Define the contents of the frame buffer */ - glClearColor(0.5, 0.5, 0.5, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - /* If the GL_EXT_framebuffer_blit is supported, attempt a framebuffer - * blit from (5,5)-(10,10) to (90,90)-(95,95). This is *not* an - * error if framebuffer_blit is *not* supported (as we can still - * effectively test the other functions). - */ - if (BlitFramebufferEXT != NULL) { - (*BlitFramebufferEXT)(5, 5, 10, 10, 90, 90, 95, 95, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* We could now test to see whether the framebuffer had the desired - * contents. As this is just a touch test, we'll leave that for now. - * Clean up and go home. - */ - glReadBuffer(0); - glDrawBuffer(0); - (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0); - (*DeleteRenderbuffersEXT)(1, &renderbufferID); - (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0); - (*DeleteFramebuffersEXT)(1, &framebufferID); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - return GL_TRUE; -} - -/************************************************************************** - * Functions to assist with GL_ARB_shader_objects testing. - */ - -static void -print_info_log(const char *message, GLhandleARB object) -{ - DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC); - DECLARE_GLFUNC_PTR(GetInfoLogARB, PFNGLGETINFOLOGARBPROC); - int logLength, queryLength; - char *log; - - if (GetObjectParameterivARB == NULL) { - fprintf(stderr, "%s: could not get GetObjectParameterivARB address\n", - message); - return; - } - if (GetInfoLogARB == NULL) { - fprintf(stderr, "%s: could not get GetInfoLogARB address\n", - message); - return; - } - - (*GetObjectParameterivARB)(object, GL_OBJECT_INFO_LOG_LENGTH_ARB, - &logLength); - if (logLength == 0) { - fprintf(stderr, "%s: info log length is 0\n", message); - return; - } - log = malloc(logLength); - if (log == NULL) { - fprintf(stderr, "%s: could not malloc %d bytes for info log\n", - message, logLength); - } - else { - (*GetInfoLogARB)(object, logLength, &queryLength, log); - fprintf(stderr, "%s: info log says '%s'\n", - message, log); - } - free(log); -} - -static GLboolean -exercise_uniform_start(const char *fragmentShaderText, const char *uniformName, - GLhandleARB *returnProgram, GLint *returnUniformLocation) -{ - DECLARE_GLFUNC_PTR(CreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC); - DECLARE_GLFUNC_PTR(ShaderSourceARB, PFNGLSHADERSOURCEARBPROC); - DECLARE_GLFUNC_PTR(CompileShaderARB, PFNGLCOMPILESHADERARBPROC); - DECLARE_GLFUNC_PTR(CreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC); - DECLARE_GLFUNC_PTR(AttachObjectARB, PFNGLATTACHOBJECTARBPROC); - DECLARE_GLFUNC_PTR(LinkProgramARB, PFNGLLINKPROGRAMARBPROC); - DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC); - DECLARE_GLFUNC_PTR(ValidateProgramARB, PFNGLVALIDATEPROGRAMARBPROC); - DECLARE_GLFUNC_PTR(GetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC); - DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC); - DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC); - GLhandleARB fs, program; - GLint uniformLocation; - GLint shaderCompiled, programValidated; - - if (CreateShaderObjectARB == NULL || - ShaderSourceARB == NULL || - CompileShaderARB == NULL || - CreateProgramObjectARB == NULL || - AttachObjectARB == NULL || - LinkProgramARB == NULL || - UseProgramObjectARB == NULL || - ValidateProgramARB == NULL || - GetUniformLocationARB == NULL || - DeleteObjectARB == NULL || - GetObjectParameterivARB == NULL || - 0) { - return GL_FALSE; - } - - /* Create the trivial fragment shader and program. For safety - * we'll check to make sure they compile and link correctly. - */ - fs = (*CreateShaderObjectARB)(GL_FRAGMENT_SHADER_ARB); - (*ShaderSourceARB)(fs, 1, &fragmentShaderText, NULL); - (*CompileShaderARB)(fs); - (*GetObjectParameterivARB)(fs, GL_OBJECT_COMPILE_STATUS_ARB, - &shaderCompiled); - if (!shaderCompiled) { - print_info_log("shader did not compile", fs); - (*DeleteObjectARB)(fs); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - program = (*CreateProgramObjectARB)(); - (*AttachObjectARB)(program, fs); - (*LinkProgramARB)(program); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Make sure we're going to run successfully */ - (*ValidateProgramARB)(program); - (*GetObjectParameterivARB)(program, GL_OBJECT_VALIDATE_STATUS_ARB, - &programValidated); - if (!programValidated) {; - print_info_log("program did not validate", program); - (*DeleteObjectARB)(program); - (*DeleteObjectARB)(fs); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - return GL_FALSE; - } - - /* Put the program in place. We're not allowed to assign to uniform - * variables used by the program until the program is put into use. - */ - (*UseProgramObjectARB)(program); - - /* Once the shader is in place, we're free to delete it; this - * won't affect the copy that's part of the program. - */ - (*DeleteObjectARB)(fs); - - /* Find the location index of the uniform variable we declared; - * the caller will ned that to set the value. - */ - uniformLocation = (*GetUniformLocationARB)(program, uniformName); - if (uniformLocation == -1) { - fprintf(stderr, "%s: could not determine uniform location\n", - __FUNCTION__); - (*DeleteObjectARB)(program); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - return GL_FALSE; - } - - /* All done with what we're supposed to do - return the program - * handle and the uniform location to the caller. - */ - *returnProgram = program; - *returnUniformLocation = uniformLocation; - return GL_TRUE; -} - -static void -exercise_uniform_end(GLhandleARB program) -{ - DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC); - DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC); - if (UseProgramObjectARB == NULL || DeleteObjectARB == NULL) { - return; - } - - /* Turn off our program by setting the special value 0, and - * then delete the program object. - */ - (*UseProgramObjectARB)(0); - (*DeleteObjectARB)(program); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); -} - -/************************************************************************** - * Exercises for fences - */ -static GLboolean -exercise_fences(void) -{ - DECLARE_GLFUNC_PTR(DeleteFencesNV, PFNGLDELETEFENCESNVPROC); - DECLARE_GLFUNC_PTR(FinishFenceNV, PFNGLFINISHFENCENVPROC); - DECLARE_GLFUNC_PTR(GenFencesNV, PFNGLGENFENCESNVPROC); - DECLARE_GLFUNC_PTR(GetFenceivNV, PFNGLGETFENCEIVNVPROC); - DECLARE_GLFUNC_PTR(IsFenceNV, PFNGLISFENCENVPROC); - DECLARE_GLFUNC_PTR(SetFenceNV, PFNGLSETFENCENVPROC); - DECLARE_GLFUNC_PTR(TestFenceNV, PFNGLTESTFENCENVPROC); - GLuint fence; - GLint fenceStatus, fenceCondition; - int count; - - /* Make sure we have all the function pointers we need. */ - if (GenFencesNV == NULL || - SetFenceNV == NULL || - IsFenceNV == NULL || - GetFenceivNV == NULL || - TestFenceNV == NULL || - FinishFenceNV == NULL || - DeleteFencesNV == NULL) { - fprintf(stderr, "%s: don't have all the fence functions\n", - __FUNCTION__); - return GL_FALSE; - } - - /* Create and set a simple fence. */ - (*GenFencesNV)(1, &fence); - (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Make sure it reads as a fence. */ - if (!(*IsFenceNV)(fence)) { - fprintf(stderr, "%s: set fence is not a fence\n", __FUNCTION__); - (*DeleteFencesNV)(1, &fence); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Try to read back its current status and condition. */ - (*GetFenceivNV)(fence, GL_FENCE_CONDITION_NV, &fenceCondition); - if (fenceCondition != GL_ALL_COMPLETED_NV) { - fprintf(stderr, "%s: expected fence condition 0x%x, got 0x%x\n", - __FUNCTION__, GL_ALL_COMPLETED_NV, fenceCondition); - (*DeleteFencesNV)(1, &fence); - return GL_FALSE; - } - (*GetFenceivNV)(fence, GL_FENCE_STATUS_NV, &fenceStatus); - if (fenceStatus != GL_TRUE && fenceStatus != GL_FALSE) { - fprintf(stderr,"%s: fence status should be GL_TRUE or GL_FALSE, got 0x%x\n", - __FUNCTION__, fenceStatus); - (*DeleteFencesNV)(1, &fence); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Set the fence again, query its status, and wait for it to finish - * two different ways: once by looping on TestFence(), and a - * second time by a simple call to FinishFence(); - */ - (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV); - glFlush(); - count = 1; - while (!(*TestFenceNV)(fence)) { - count++; - if (count == 0) { - break; - } - } - if (count == 0) { - fprintf(stderr, "%s: fence never returned true\n", __FUNCTION__); - (*DeleteFencesNV)(1, &fence); - return GL_FALSE; - } - (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV); - (*FinishFenceNV)(fence); - if ((*TestFenceNV)(fence) != GL_TRUE) { - fprintf(stderr, "%s: finished fence does not have status GL_TRUE\n", - __FUNCTION__); - (*DeleteFencesNV)(1, &fence); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* All done. Delete the fence and return. */ - (*DeleteFencesNV)(1, &fence); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - return GL_TRUE; -} - -/************************************************************************** - * Exercises for buffer objects - */ -enum Map_Buffer_Usage{ Use_Map_Buffer, Use_Map_Buffer_Range}; -static GLboolean -exercise_buffer_objects(enum Map_Buffer_Usage usage) -{ -#define BUFFER_DATA_SIZE 1024 - GLuint bufferID; - GLint bufferMapped; - static GLubyte data[BUFFER_DATA_SIZE] = {0}; - float *dataPtr = NULL; - const char *extensions = (const char *) glGetString(GL_EXTENSIONS); - - /* Get the function pointers we need. These are from - * GL_ARB_vertex_buffer_object and are required in all - * cases. - */ - DECLARE_GLFUNC_PTR(GenBuffersARB, PFNGLGENBUFFERSARBPROC); - DECLARE_GLFUNC_PTR(BindBufferARB, PFNGLBINDBUFFERARBPROC); - DECLARE_GLFUNC_PTR(BufferDataARB, PFNGLBUFFERDATAARBPROC); - DECLARE_GLFUNC_PTR(MapBufferARB, PFNGLMAPBUFFERARBPROC); - DECLARE_GLFUNC_PTR(UnmapBufferARB, PFNGLUNMAPBUFFERARBPROC); - DECLARE_GLFUNC_PTR(DeleteBuffersARB, PFNGLDELETEBUFFERSARBPROC); - DECLARE_GLFUNC_PTR(GetBufferParameterivARB, PFNGLGETBUFFERPARAMETERIVARBPROC); - - /* These are from GL_ARB_map_buffer_range, and are optional - * unless we're given Use_Map_Buffer_Range. Note that they do *not* - * have the standard "ARB" suffixes; this is because the extension - * was introduced *after* a superset was standardized in OpenGL 3.0. - * (The extension really only exists to allow the functionality on - * devices that cannot implement a full OpenGL 3.0 driver.) - */ - DECLARE_GLFUNC_PTR(FlushMappedBufferRange, PFNGLFLUSHMAPPEDBUFFERRANGEPROC); - DECLARE_GLFUNC_PTR(MapBufferRange, PFNGLMAPBUFFERRANGEPROC); - - /* This is from APPLE_flush_buffer_range, and is optional even if - * we're given Use_Map_Buffer_Range. Test it before using it. - */ - DECLARE_GLFUNC_PTR(BufferParameteriAPPLE, PFNGLBUFFERPARAMETERIAPPLEPROC); - if (!strstr("GL_APPLE_flush_buffer_range", extensions)) { - BufferParameteriAPPLE = NULL; - } - - /* Make sure we have all the function pointers we need. */ - if (GenBuffersARB == NULL || - BindBufferARB == NULL || - BufferDataARB == NULL || - MapBufferARB == NULL || - UnmapBufferARB == NULL || - DeleteBuffersARB == NULL || - GetBufferParameterivARB == NULL) { - fprintf(stderr, "%s: missing basic MapBuffer functions\n", __FUNCTION__); - return GL_FALSE; - } - if (usage == Use_Map_Buffer_Range) { - if (FlushMappedBufferRange == NULL || MapBufferRange == NULL) { - fprintf(stderr, "%s: missing MapBufferRange functions\n", __FUNCTION__); - return GL_FALSE; - } - } - - /* Create and define a buffer */ - (*GenBuffersARB)(1, &bufferID); - (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, bufferID); - (*BufferDataARB)(GL_ARRAY_BUFFER_ARB, BUFFER_DATA_SIZE, data, - GL_DYNAMIC_DRAW_ARB); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* If we're using MapBufferRange, and if the BufferParameteriAPPLE - * function is present, use it before mapping. This particular - * use is a no-op, intended just to exercise the entry point. - */ - if (usage == Use_Map_Buffer_Range && BufferParameteriAPPLE != NULL) { - (*BufferParameteriAPPLE)(GL_ARRAY_BUFFER_ARB, - GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE); - } - - /* Map it, and make sure it's mapped. */ - switch(usage) { - case Use_Map_Buffer: - dataPtr = (float *) (*MapBufferARB)( - GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - break; - case Use_Map_Buffer_Range: - dataPtr = (float *)(*MapBufferRange)(GL_ARRAY_BUFFER_ARB, - 4, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); - break; - } - if (dataPtr == NULL) { - fprintf(stderr, "%s: %s returned NULL\n", __FUNCTION__, - usage == Use_Map_Buffer ? "MapBuffer" : "MapBufferRange"); - (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0); - (*DeleteBuffersARB)(1, &bufferID); - return GL_FALSE; - } - (*GetBufferParameterivARB)(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, - &bufferMapped); - if (!bufferMapped) { - fprintf(stderr, "%s: buffer should be mapped but isn't\n", __FUNCTION__); - (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0); - (*DeleteBuffersARB)(1, &bufferID); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Write something to it, just to make sure we don't segfault. */ - *dataPtr = 1.5; - - /* Unmap to show we're finished with the buffer. Note that if we're - * using MapBufferRange, we first have to flush the range we modified. - */ - if (usage == Use_Map_Buffer_Range) { - (*FlushMappedBufferRange)(GL_ARRAY_BUFFER_ARB, 0, 16); - } - if (!(*UnmapBufferARB)(GL_ARRAY_BUFFER_ARB)) { - fprintf(stderr, "%s: UnmapBuffer failed\n", __FUNCTION__); - (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0); - (*DeleteBuffersARB)(1, &bufferID); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* All done. */ - (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0); - (*DeleteBuffersARB)(1, &bufferID); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - return GL_TRUE; - -#undef BUFFER_DATA_SIZE -} - -/************************************************************************** - * Exercises for occlusion query - */ -static GLboolean -exercise_occlusion_query(void) -{ - GLuint queryObject; - GLint queryReady; - GLuint querySampleCount; - GLint queryCurrent; - GLint queryCounterBits; - - /* Get the function pointers we need. These are from - * GL_ARB_vertex_buffer_object and are required in all - * cases. - */ - DECLARE_GLFUNC_PTR(GenQueriesARB, PFNGLGENQUERIESARBPROC); - DECLARE_GLFUNC_PTR(BeginQueryARB, PFNGLBEGINQUERYARBPROC); - DECLARE_GLFUNC_PTR(GetQueryivARB, PFNGLGETQUERYIVARBPROC); - DECLARE_GLFUNC_PTR(EndQueryARB, PFNGLENDQUERYARBPROC); - DECLARE_GLFUNC_PTR(IsQueryARB, PFNGLISQUERYARBPROC); - DECLARE_GLFUNC_PTR(GetQueryObjectivARB, PFNGLGETQUERYOBJECTIVARBPROC); - DECLARE_GLFUNC_PTR(GetQueryObjectuivARB, PFNGLGETQUERYOBJECTUIVARBPROC); - DECLARE_GLFUNC_PTR(DeleteQueriesARB, PFNGLDELETEQUERIESARBPROC); - - /* Make sure we have all the function pointers we need. */ - if (GenQueriesARB == NULL || - BeginQueryARB == NULL || - GetQueryivARB == NULL || - EndQueryARB == NULL || - IsQueryARB == NULL || - GetQueryObjectivARB == NULL || - GetQueryObjectuivARB == NULL || - DeleteQueriesARB == NULL) { - fprintf(stderr, "%s: don't have all the Query functions\n", __FUNCTION__); - return GL_FALSE; - } - - /* Create a query object, and start a query. */ - (*GenQueriesARB)(1, &queryObject); - (*BeginQueryARB)(GL_SAMPLES_PASSED_ARB, queryObject); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* While we're in the query, check the functions that are supposed - * to return which query we're in and how many bits of resolution - * we get. - */ - (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_CURRENT_QUERY_ARB, &queryCurrent); - if (queryCurrent != queryObject) { - fprintf(stderr, "%s: current query 0x%x != set query 0x%x\n", - __FUNCTION__, queryCurrent, queryObject); - (*EndQueryARB)(GL_SAMPLES_PASSED_ARB); - (*DeleteQueriesARB)(1, &queryObject); - return GL_FALSE; - } - (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, - &queryCounterBits); - if (queryCounterBits < 1) { - fprintf(stderr, "%s: query counter bits is too small (%d)\n", - __FUNCTION__, queryCounterBits); - (*EndQueryARB)(GL_SAMPLES_PASSED_ARB); - (*DeleteQueriesARB)(1, &queryObject); - return GL_FALSE; - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Finish up the query. Since we didn't draw anything, the result - * should be 0 passed samples. - */ - (*EndQueryARB)(GL_SAMPLES_PASSED_ARB); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Routine existence test */ - if (!(*IsQueryARB)(queryObject)) { - fprintf(stderr, "%s: query object 0x%x fails existence test\n", - __FUNCTION__, queryObject); - (*DeleteQueriesARB)(1, &queryObject); - return GL_FALSE; - } - - /* Loop until the query is ready, then get back the result. We use - * the signed query for the boolean value of whether the result is - * available, but the unsigned query to actually pull the result; - * this is just to test both entrypoints, but in a real query you may - * need the extra bit of resolution. - */ - queryReady = GL_FALSE; - do { - (*GetQueryObjectivARB)(queryObject, GL_QUERY_RESULT_AVAILABLE_ARB, - &queryReady); - } while (!queryReady); - (*GetQueryObjectuivARB)(queryObject, GL_QUERY_RESULT_ARB, &querySampleCount); - (*DeleteQueriesARB)(1, &queryObject); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* If sample count isn't 0, something's funny. */ - if (querySampleCount > 0) { - fprintf(stderr, "%s: expected query result of 0, got %ud\n", - __FUNCTION__, querySampleCount); - return GL_FALSE; - } - - /* Here, all is well. */ - return GL_TRUE; -} - -/************************************************************************** - * The following functions are used to check that the named OpenGL function - * actually does what it's supposed to do. - * The naming of these functions is significant. The getprocaddress.py script - * scans this file and extracts these function names. - */ - -static GLboolean -test_WeightPointerARB(generic_func func) -{ - /* Assume we have at least 2 vertex units (or this extension makes - * no sense), and establish a set of 2-element vector weights. - * We use floats that can be represented exactly in binary - * floating point formats so we can compare correctly later. - * We also make sure the 0th entry matches the default weights, - * so we can restore the default easily. - */ -#define USE_VERTEX_UNITS 2 -#define USE_WEIGHT_INDEX 3 - static GLfloat weights[] = { - 1.0, 0.0, - 0.875, 0.125, - 0.75, 0.25, - 0.625, 0.375, - 0.5, 0.5, - 0.375, 0.625, - 0.25, 0.75, - 0.125, 0.875, - 0.0, 1.0, - }; - GLint numVertexUnits; - GLfloat *currentWeights; - int i; - int errorCount = 0; - - PFNGLWEIGHTPOINTERARBPROC WeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) func; - - /* Make sure we have at least two vertex units */ - glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &numVertexUnits); - if (numVertexUnits < USE_VERTEX_UNITS) { - fprintf(stderr, "%s: need %d vertex units, got %d\n", - __FUNCTION__, USE_VERTEX_UNITS, numVertexUnits); - return GL_FALSE; - } - - /* Make sure we allocate enough room to query all the current weights */ - currentWeights = (GLfloat *)malloc(numVertexUnits * sizeof(GLfloat)); - if (currentWeights == NULL) { - fprintf(stderr, "%s: couldn't allocate room for %d floats\n", - __FUNCTION__, numVertexUnits); - return GL_FALSE; - } - - /* Set up the pointer, enable the state, and try to send down a - * weight vector (we'll arbitrarily send index 2). - */ - (*WeightPointerARB)(USE_VERTEX_UNITS, GL_FLOAT, 0, weights); - glEnableClientState(GL_WEIGHT_ARRAY_ARB); - glArrayElement(USE_WEIGHT_INDEX); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Verify that it changed the current state. */ - glGetFloatv(GL_CURRENT_WEIGHT_ARB, currentWeights); - for (i = 0; i < numVertexUnits; i++) { - if (i < USE_VERTEX_UNITS) { - /* This is one of the units we explicitly set. */ - if (currentWeights[i] != weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]) { - fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n", - __FUNCTION__, i, currentWeights[i], - weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]); - errorCount++; - } - } - else { - /* All other weights should be 0. */ - if (currentWeights[i] != 0.0) { - fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n", - __FUNCTION__, i, 0.0, - weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]); - errorCount++; - } - } - } - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Restore the old state. We know the default set of weights is in - * index 0. - */ - glArrayElement(0); - glDisableClientState(GL_WEIGHT_ARRAY_ARB); - (*WeightPointerARB)(0, GL_FLOAT, 0, NULL); - free(currentWeights); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* We're fine if we didn't get any mismatches. */ - if (errorCount == 0) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -/* Wrappers on the exercise_occlusion_query function */ -static GLboolean -test_GenQueriesARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_BeginQueryARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_GetQueryivARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_EndQueryARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_IsQueryARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_GetQueryObjectivARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_GetQueryObjectuivARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} -static GLboolean -test_DeleteQueriesARB(generic_func func) -{ - (void) func; - return exercise_occlusion_query(); -} - -/* Wrappers on the exercise_buffer_objects() function */ -static GLboolean -test_GenBuffersARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_BindBufferARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_BufferDataARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_MapBufferARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_UnmapBufferARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_DeleteBuffersARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_GetBufferParameterivARB(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer); -} -static GLboolean -test_FlushMappedBufferRange(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer_Range); -} -static GLboolean -test_MapBufferRange(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer_Range); -} -static GLboolean -test_BufferParameteriAPPLE(generic_func func) -{ - (void) func; - return exercise_buffer_objects(Use_Map_Buffer_Range); -} - -/* Wrappers on the exercise_framebuffer() function */ -static GLboolean -test_BindFramebufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_BindRenderbufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_CheckFramebufferStatusEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_DeleteFramebuffersEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_DeleteRenderbuffersEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_FramebufferRenderbufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_GenFramebuffersEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_GenRenderbuffersEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_IsFramebufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_IsRenderbufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_RenderbufferStorageEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} -static GLboolean -test_BlitFramebufferEXT(generic_func func) -{ - (void) func; - return exercise_framebuffer(); -} - -/* These are wrappers on the exercise_CompressedTextures function. - * Unfortunately, we cannot test the 1D counterparts, because the - * texture compressions available all support 2D and higher only. - */ -static GLboolean -test_CompressedTexImage2DARB(generic_func func) -{ - (void) func; - return exercise_CompressedTextures(GL_TEXTURE_2D); -} -static GLboolean -test_CompressedTexSubImage2DARB(generic_func func) -{ - (void) func; - return exercise_CompressedTextures(GL_TEXTURE_2D); -} -static GLboolean -test_CompressedTexImage3DARB(generic_func func) -{ - (void) func; - /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/ - return GL_TRUE; -} -static GLboolean -test_CompressedTexSubImage3DARB(generic_func func) -{ - (void) func; - /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/ - return GL_TRUE; -} -static GLboolean -test_GetCompressedTexImageARB(generic_func func) -{ - (void) func; - /*return exercise_CompressedTextures(GL_TEXTURE_3D);*/ - return GL_TRUE; -} - -/* Wrappers on exercise_fences(). */ -static GLboolean -test_DeleteFencesNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_GenFencesNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_SetFenceNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_TestFenceNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_FinishFenceNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_GetFenceivNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} -static GLboolean -test_IsFenceNV(generic_func func) -{ - (void) func; - return exercise_fences(); -} - -/* A bunch of glUniform*() tests */ -static GLboolean -test_Uniform1iv(generic_func func) -{ - PFNGLUNIFORM1IVARBPROC Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform int uniformColor;" - "void main() {gl_FragColor.r = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[1] = {1}; - GLint queriedUniform[1]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * so we must set it using integer versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform1ivARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform); -} - -static GLboolean -test_Uniform1i(generic_func func) -{ - PFNGLUNIFORM1IARBPROC Uniform1iARB = (PFNGLUNIFORM1IARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform int uniformColor;" - "void main() {gl_FragColor.r = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[1] = {1}; - GLint queriedUniform[4]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * so we must set it using integer versions - * of the Uniform* functions. - */ - (*Uniform1iARB)(uniformLocation, uniform[0]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform); -} - -static GLboolean -test_Uniform1fv(generic_func func) -{ - PFNGLUNIFORM1FVARBPROC Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform float uniformColor;" - "void main() {gl_FragColor.r = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[1] = {1.1}; - GLfloat queriedUniform[1]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * so we must set it using float versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform1fvARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform); -} - -static GLboolean -test_Uniform1f(generic_func func) -{ - PFNGLUNIFORM1FARBPROC Uniform1fARB = (PFNGLUNIFORM1FARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform float uniformColor;" - "void main() {gl_FragColor.r = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[1] = {1.1}; - GLfloat queriedUniform[1]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * so we must set it using float versions - * of the Uniform* functions. - */ - (*Uniform1fARB)(uniformLocation, uniform[0]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform); -} - -static GLboolean -test_Uniform2iv(generic_func func) -{ - PFNGLUNIFORM2IVARBPROC Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec2 uniformColor;" - "void main() {gl_FragColor.rg = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[2] = {1,2}; - GLint queriedUniform[2]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector 2 (ivec2), so we must set it using integer versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform2ivARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform); -} - -static GLboolean -test_Uniform2i(generic_func func) -{ - PFNGLUNIFORM2IARBPROC Uniform2iARB = (PFNGLUNIFORM2IARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec2 uniformColor;" - "void main() {gl_FragColor.rg = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[2] = {1,2}; - GLint queriedUniform[4]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector 2 (ivec2), so we must set it using integer versions - * of the Uniform* functions. - */ - (*Uniform2iARB)(uniformLocation, uniform[0], uniform[1]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform); -} - -static GLboolean -test_Uniform2fv(generic_func func) -{ - PFNGLUNIFORM2FVARBPROC Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec2 uniformColor;" - "void main() {gl_FragColor.rg = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[2] = {1.1,2.2}; - GLfloat queriedUniform[2]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * vector 2 (vec2), so we must set it using float versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform2fvARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform); -} - -static GLboolean -test_Uniform2f(generic_func func) -{ - PFNGLUNIFORM2FARBPROC Uniform2fARB = (PFNGLUNIFORM2FARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec2 uniformColor;" - "void main() {gl_FragColor.rg = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[2] = {1.1,2.2}; - GLfloat queriedUniform[2]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * vector 2 (vec2), so we must set it using float versions - * of the Uniform* functions. - */ - (*Uniform2fARB)(uniformLocation, uniform[0], uniform[1]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform); -} - -static GLboolean -test_Uniform3iv(generic_func func) -{ - PFNGLUNIFORM3IVARBPROC Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec3 uniformColor;" - "void main() {gl_FragColor.rgb = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[3] = {1,2,3}; - GLint queriedUniform[3]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector 3 (ivec3), so we must set it using integer versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform3ivARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform); -} - -static GLboolean -test_Uniform3i(generic_func func) -{ - PFNGLUNIFORM3IARBPROC Uniform3iARB = (PFNGLUNIFORM3IARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec3 uniformColor;" - "void main() {gl_FragColor.rgb = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[3] = {1,2,3}; - GLint queriedUniform[4]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector 3 (ivec3), so we must set it using integer versions - * of the Uniform* functions. - */ - (*Uniform3iARB)(uniformLocation, uniform[0], uniform[1], uniform[2]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform); -} - -static GLboolean -test_Uniform3fv(generic_func func) -{ - PFNGLUNIFORM3FVARBPROC Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec3 uniformColor;" - "void main() {gl_FragColor.rgb = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[3] = {1.1,2.2,3.3}; - GLfloat queriedUniform[3]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * vector 3 (vec3), so we must set it using float versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform3fvARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform); -} - -static GLboolean -test_Uniform3f(generic_func func) -{ - PFNGLUNIFORM3FARBPROC Uniform3fARB = (PFNGLUNIFORM3FARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec3 uniformColor;" - "void main() {gl_FragColor.rgb = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[3] = {1.1,2.2,3.3}; - GLfloat queriedUniform[3]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * vector 3 (vec3), so we must set it using float versions - * of the Uniform* functions. - */ - (*Uniform3fARB)(uniformLocation, uniform[0], uniform[1], uniform[2]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform); -} - -static GLboolean -test_Uniform4iv(generic_func func) -{ - PFNGLUNIFORM4IVARBPROC Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[4] = {1,2,3,4}; - GLint queriedUniform[4]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector (ivec4), so we must set it using integer versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform4ivARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform); -} - -static GLboolean -test_Uniform4i(generic_func func) -{ - PFNGLUNIFORM4IARBPROC Uniform4iARB = (PFNGLUNIFORM4IARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLint uniform[4] = {1,2,3,4}; - GLint queriedUniform[4]; - - if (GetUniformivARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector (ivec4), so we must set it using integer versions - * of the Uniform* functions. - */ - (*Uniform4iARB)(uniformLocation, uniform[0], uniform[1], uniform[2], - uniform[3]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformivARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform); -} - -static GLboolean -test_Uniform4fv(generic_func func) -{ - PFNGLUNIFORM4FVARBPROC Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[4] = {1.1,2.2,3.3,4.4}; - GLfloat queriedUniform[4]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is a float - * vector (vec4), so we must set it using float versions - * of the Uniform* functions. The "1" means we're setting - * one vector's worth of information. - */ - (*Uniform4fvARB)(uniformLocation, 1, uniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform); -} - -static GLboolean -test_Uniform4f(generic_func func) -{ - PFNGLUNIFORM4FARBPROC Uniform4fARB = (PFNGLUNIFORM4FARBPROC) func; - DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC); - - /* This is a trivial fragment shader that sets the color of the - * fragment to the uniform value passed in. - */ - static const char *fragmentShaderText = - "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}"; - static const char *uniformName = "uniformColor"; - - GLhandleARB program; - GLint uniformLocation; - const GLfloat uniform[4] = {1.1,2.2,3.3,4.4}; - GLfloat queriedUniform[4]; - - if (GetUniformfvARB == NULL) { - return GL_FALSE; - } - - /* Call a helper function to compile up the shader and give - * us back the validated program and uniform location. - * If it fails, something's wrong and we can't continue. - */ - if (!exercise_uniform_start(fragmentShaderText, uniformName, - &program, &uniformLocation)) { - return GL_FALSE; - } - - /* Set the value of the program uniform. Note that you must - * use a compatible type. Our uniform above is an integer - * vector (ivec4), so we must set it using integer versions - * of the Uniform* functions. - */ - (*Uniform4fARB)(uniformLocation, uniform[0], uniform[1], uniform[2], - uniform[3]); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Query it back */ - (*GetUniformfvARB)(program, uniformLocation, queriedUniform); - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - /* Clean up before we check to see whether it came back unscathed */ - exercise_uniform_end(program); - - /* Now check to see whether the uniform came back as expected. This - * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed. - */ - return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform); -} - -static GLboolean -test_ActiveTextureARB(generic_func func) -{ - PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func; - GLint t; - GLboolean pass; - (*activeTexture)(GL_TEXTURE1_ARB); - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t); - pass = (t == GL_TEXTURE1_ARB); - (*activeTexture)(GL_TEXTURE0_ARB); /* restore default */ - return pass; -} - - -static GLboolean -test_SecondaryColor3fEXT(generic_func func) -{ - PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func; - GLfloat color[4]; - GLboolean pass; - (*secColor3f)(1.0, 1.0, 0.0); - glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color); - pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0); - (*secColor3f)(0.0, 0.0, 0.0); /* restore default */ - return pass; -} - - -static GLboolean -test_ActiveStencilFaceEXT(generic_func func) -{ - PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func; - GLint face; - GLboolean pass; - (*activeFace)(GL_BACK); - glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face); - pass = (face == GL_BACK); - (*activeFace)(GL_FRONT); /* restore default */ - return pass; -} - - -static GLboolean -test_VertexAttrib1fvARB(generic_func func) -{ - PFNGLVERTEXATTRIB1FVARBPROC vertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLfloat v[1] = {25.0}; - const GLfloat def[1] = {0}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib1fvARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0); - (*vertexAttrib1fvARB)(6, def); - return pass; -} - -static GLboolean -test_VertexAttrib1dvARB(generic_func func) -{ - PFNGLVERTEXATTRIB1DVARBPROC vertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) func; - PFNGLGETVERTEXATTRIBDVARBPROC getVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvARB"); - - const GLdouble v[1] = {25.0}; - const GLdouble def[1] = {0}; - GLdouble res[4]; - GLboolean pass; - (*vertexAttrib1dvARB)(6, v); - (*getVertexAttribdvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0); - (*vertexAttrib1dvARB)(6, def); - return pass; -} - -static GLboolean -test_VertexAttrib1svARB(generic_func func) -{ - PFNGLVERTEXATTRIB1SVARBPROC vertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) func; - PFNGLGETVERTEXATTRIBIVARBPROC getVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivARB"); - - const GLshort v[1] = {25.0}; - const GLshort def[1] = {0}; - GLint res[4]; - GLboolean pass; - (*vertexAttrib1svARB)(6, v); - (*getVertexAttribivARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (res[0] == 25 && res[1] == 0 && res[2] == 0 && res[3] == 1); - (*vertexAttrib1svARB)(6, def); - return pass; -} - -static GLboolean -test_VertexAttrib4NubvARB(generic_func func) -{ - PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLubyte v[4] = {255, 0, 255, 0}; - const GLubyte def[4] = {0, 0, 0, 255}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib4NubvARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0); - (*vertexAttrib4NubvARB)(6, def); - return pass; -} - - -static GLboolean -test_VertexAttrib4NuivARB(generic_func func) -{ - PFNGLVERTEXATTRIB4NUIVARBPROC vertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLuint v[4] = {0xffffffff, 0, 0xffffffff, 0}; - const GLuint def[4] = {0, 0, 0, 0xffffffff}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib4NuivARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); - (*vertexAttrib4NuivARB)(6, def); - return pass; -} - - -static GLboolean -test_VertexAttrib4ivARB(generic_func func) -{ - PFNGLVERTEXATTRIB4IVARBPROC vertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLint v[4] = {1, 2, -3, 4}; - const GLint def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib4ivARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 2.0) && EQUAL(res[2], -3.0) && EQUAL(res[3], 4.0)); - (*vertexAttrib4ivARB)(6, def); - return pass; -} - - -static GLboolean -test_VertexAttrib4NsvARB(generic_func func) -{ - PFNGLVERTEXATTRIB4NSVARBPROC vertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLshort v[4] = {0, 32767, 32767, 0}; - const GLshort def[4] = {0, 0, 0, 32767}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib4NsvARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (EQUAL(res[0], 0.0) && EQUAL(res[1], 1.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); - (*vertexAttrib4NsvARB)(6, def); - return pass; -} - -static GLboolean -test_VertexAttrib4NusvARB(generic_func func) -{ - PFNGLVERTEXATTRIB4NUSVARBPROC vertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) func; - PFNGLGETVERTEXATTRIBFVARBPROC getVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvARB"); - - const GLushort v[4] = {0xffff, 0, 0xffff, 0}; - const GLushort def[4] = {0, 0, 0, 0xffff}; - GLfloat res[4]; - GLboolean pass; - (*vertexAttrib4NusvARB)(6, v); - (*getVertexAttribfvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res); - pass = (EQUAL(res[0], 1.0) && EQUAL(res[1], 0.0) && EQUAL(res[2], 1.0) && EQUAL(res[3], 0.0)); - (*vertexAttrib4NusvARB)(6, def); - return pass; -} - -static GLboolean -test_VertexAttrib1sNV(generic_func func) -{ - PFNGLVERTEXATTRIB1SNVPROC vertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 0, 0, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib1sNV)(6, v[0]); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib1sNV)(6, def[0]); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib1fNV(generic_func func) -{ - PFNGLVERTEXATTRIB1FNVPROC vertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib1fNV)(6, v[0]); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib1fNV)(6, def[0]); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib1dNV(generic_func func) -{ - PFNGLVERTEXATTRIB1DNVPROC vertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib1dNV)(6, v[0]); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib1dNV)(6, def[0]); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2sNV(generic_func func) -{ - PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 0, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib2sNV)(6, v[0], v[1]); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2sNV)(6, def[0], def[1]); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2fNV(generic_func func) -{ - PFNGLVERTEXATTRIB2FNVPROC vertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib2fNV)(6, v[0], v[1]); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2fNV)(6, def[0], def[1]); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2dNV(generic_func func) -{ - PFNGLVERTEXATTRIB2DNVPROC vertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib2dNV)(6, v[0], v[1]); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2dNV)(6, def[0], def[1]); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3sNV(generic_func func) -{ - PFNGLVERTEXATTRIB3SNVPROC vertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib3sNV)(6, v[0], v[1], v[2]); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3sNV)(6, def[0], def[1], def[2]); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3fNV(generic_func func) -{ - PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib3fNV)(6, v[0], v[1], v[2]); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3fNV)(6, def[0], def[1], def[2]); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3dNV(generic_func func) -{ - PFNGLVERTEXATTRIB3DNVPROC vertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib3dNV)(6, v[0], v[1], v[2]); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3dNV)(6, def[0], def[1], def[2]); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4sNV(generic_func func) -{ - PFNGLVERTEXATTRIB4SNVPROC vertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 5}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib4sNV)(6, v[0], v[1], v[2], v[3]); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4sNV)(6, def[0], def[1], def[2], def[3]); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4fNV(generic_func func) -{ - PFNGLVERTEXATTRIB4FNVPROC vertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib4fNV)(6, v[0], v[1], v[2], v[3]); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4fNV)(6, def[0], def[1], def[2], def[3]); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4dNV(generic_func func) -{ - PFNGLVERTEXATTRIB4DNVPROC vertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib4dNV)(6, v[0], v[1], v[2], v[3]); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4dNV)(6, def[0], def[1], def[2], def[3]); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4ubNV(generic_func func) -{ - PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLubyte v[4] = {255, 0, 255, 0}; - const GLubyte def[4] = {0, 0, 0, 255}; - GLfloat res[4]; - /* There's no byte-value query; so we use the float-value query. - * Bytes are interpreted as steps between 0 and 1, so the - * expected float values will be 0.0 for byte value 0 and 1.0 for - * byte value 255. - */ - GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0}; - (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]); - return compare_floats(__FUNCTION__, 4, expectedResults, 4, res); -} - -static GLboolean -test_VertexAttrib1fvNV(generic_func func) -{ - PFNGLVERTEXATTRIB1FVNVPROC vertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib1fvNV)(6, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib1fvNV)(6, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib1dvNV(generic_func func) -{ - PFNGLVERTEXATTRIB1DVNVPROC vertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib1dvNV)(6, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib1dvNV)(6, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2svNV(generic_func func) -{ - PFNGLVERTEXATTRIB2SVNVPROC vertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 0, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib2svNV)(6, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2svNV)(6, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2fvNV(generic_func func) -{ - PFNGLVERTEXATTRIB2FVNVPROC vertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib2fvNV)(6, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2fvNV)(6, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib2dvNV(generic_func func) -{ - PFNGLVERTEXATTRIB2DVNVPROC vertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib2dvNV)(6, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib2dvNV)(6, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3svNV(generic_func func) -{ - PFNGLVERTEXATTRIB3SVNVPROC vertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib3svNV)(6, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3svNV)(6, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3fvNV(generic_func func) -{ - PFNGLVERTEXATTRIB3FVNVPROC vertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib3fvNV)(6, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3fvNV)(6, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib3dvNV(generic_func func) -{ - PFNGLVERTEXATTRIB3DVNVPROC vertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib3dvNV)(6, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib3dvNV)(6, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4svNV(generic_func func) -{ - PFNGLVERTEXATTRIB4SVNVPROC vertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 5}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttrib4svNV)(6, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4svNV)(6, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4fvNV(generic_func func) -{ - PFNGLVERTEXATTRIB4FVNVPROC vertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttrib4fvNV)(6, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4fvNV)(6, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4dvNV(generic_func func) -{ - PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttrib4dvNV)(6, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4dvNV)(6, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttrib4ubvNV(generic_func func) -{ - PFNGLVERTEXATTRIB4UBVNVPROC vertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLubyte v[4] = {255, 0, 255, 0}; - const GLubyte def[4] = {0, 0, 0, 255}; - GLfloat res[4]; - /* There's no byte-value query; so we use the float-value query. - * Bytes are interpreted as steps between 0 and 1, so the - * expected float values will be 0.0 for byte value 0 and 1.0 for - * byte value 255. - */ - GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0}; - (*vertexAttrib4ubvNV)(6, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttrib4ubvNV)(6, def); - return compare_floats(__FUNCTION__, 4, expectedResults, 4, res); -} - -static GLboolean -test_VertexAttribs1fvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS1FVNVPROC vertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttribs1fvNV)(6, 1, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs1fvNV)(6, 1, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs1dvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS1DVNVPROC vertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttribs1dvNV)(6, 1, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs1dvNV)(6, 1, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs2svNV(generic_func func) -{ - PFNGLVERTEXATTRIBS2SVNVPROC vertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 0, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttribs2svNV)(6, 1, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs2svNV)(6, 1, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs2fvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS2FVNVPROC vertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttribs2fvNV)(6, 1, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs2fvNV)(6, 1, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs2dvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS2DVNVPROC vertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttribs2dvNV)(6, 1, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs2dvNV)(6, 1, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs3svNV(generic_func func) -{ - PFNGLVERTEXATTRIBS3SVNVPROC vertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 1}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttribs3svNV)(6, 1, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs3svNV)(6, 1, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs3fvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS3FVNVPROC vertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttribs3fvNV)(6, 1, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs3fvNV)(6, 1, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs3dvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS3DVNVPROC vertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttribs3dvNV)(6, 1, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs3dvNV)(6, 1, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs4svNV(generic_func func) -{ - PFNGLVERTEXATTRIBS4SVNVPROC vertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) func; - PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV"); - - const GLshort v[4] = {2, 4, 7, 5}; - const GLshort def[4] = {0, 0, 0, 1}; - GLint res[4]; - (*vertexAttribs4svNV)(6, 1, v); - (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs4svNV)(6, 1, def); - return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs4fvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS4FVNVPROC vertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLfloat def[4] = {0, 0, 0, 1}; - GLfloat res[4]; - (*vertexAttribs4fvNV)(6, 1, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs4fvNV)(6, 1, def); - return compare_floats(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs4dvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS4DVNVPROC vertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) func; - PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV"); - - const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625}; - const GLdouble def[4] = {0, 0, 0, 1}; - GLdouble res[4]; - (*vertexAttribs4dvNV)(6, 1, v); - (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs4dvNV)(6, 1, def); - return compare_doubles(__FUNCTION__, 4, v, 4, res); -} - -static GLboolean -test_VertexAttribs4ubvNV(generic_func func) -{ - PFNGLVERTEXATTRIBS4UBVNVPROC vertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) func; - PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV"); - - const GLubyte v[4] = {255, 0, 255, 0}; - const GLubyte def[4] = {0, 0, 0, 255}; - GLfloat res[4]; - /* There's no byte-value query; so we use the float-value query. - * Bytes are interpreted as steps between 0 and 1, so the - * expected float values will be 0.0 for byte value 0 and 1.0 for - * byte value 255. - */ - GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0}; - (*vertexAttribs4ubvNV)(6, 1, v); - (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res); - (*vertexAttribs4ubvNV)(6, 1, def); - return compare_floats(__FUNCTION__, 4, expectedResults, 4, res); -} - -static GLboolean -test_StencilFuncSeparateATI(generic_func func) -{ -#ifdef GL_ATI_separate_stencil - PFNGLSTENCILFUNCSEPARATEATIPROC stencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) func; - GLint frontFunc, backFunc; - GLint frontRef, backRef; - GLint frontMask, backMask; - (*stencilFuncSeparateATI)(GL_LESS, GL_GREATER, 2, 0xa); - glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); - glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); - glGetIntegerv(GL_STENCIL_REF, &frontRef); - glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); - glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); - glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); - if (frontFunc != GL_LESS || - backFunc != GL_GREATER || - frontRef != 2 || - backRef != 2 || - frontMask != 0xa || - backMask != 0xa) - return GL_FALSE; -#endif - return GL_TRUE; -} - -static GLboolean -test_StencilFuncSeparate(generic_func func) -{ -#ifdef GL_VERSION_2_0 - PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func; - GLint frontFunc, backFunc; - GLint frontRef, backRef; - GLint frontMask, backMask; - (*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa); - glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); - glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); - glGetIntegerv(GL_STENCIL_REF, &frontRef); - glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); - glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); - glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); - if (frontFunc != GL_ALWAYS || - backFunc != GL_GREATER || - frontRef != 0 || - backRef != 2 || - frontMask == 0xa || /* might be 0xff or ~0 */ - backMask != 0xa) - return GL_FALSE; -#endif - return GL_TRUE; -} - -static GLboolean -test_StencilOpSeparate(generic_func func) -{ -#ifdef GL_VERSION_2_0 - PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func; - GLint frontFail, backFail; - GLint frontZFail, backZFail; - GLint frontZPass, backZPass; - (*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT); - glGetIntegerv(GL_STENCIL_FAIL, &frontFail); - glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail); - glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail); - glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail); - glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass); - glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass); - if (frontFail != GL_KEEP || - backFail != GL_INCR || - frontZFail != GL_KEEP || - backZFail != GL_DECR || - frontZPass != GL_KEEP || - backZPass != GL_INVERT) - return GL_FALSE; -#endif - return GL_TRUE; -} - -static GLboolean -test_StencilMaskSeparate(generic_func func) -{ -#ifdef GL_VERSION_2_0 - PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func; - GLint frontMask, backMask; - (*stencilMaskSeparate)(GL_BACK, 0x1b); - glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask); - glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask); - if (frontMask == 0x1b || - backMask != 0x1b) - return GL_FALSE; -#endif - return GL_TRUE; -} - - -/* - * The following file is auto-generated with Python. - */ -#include "getproclist.h" - - - -static int -extension_supported(const char *haystack, const char *needle) -{ - const char *p = strstr(haystack, needle); - if (p) { - /* found string, make sure next char is space or zero */ - const int len = strlen(needle); - if (p[len] == ' ' || p[len] == 0) - return 1; - else - return 0; - } - else - return 0; -} - - -/* Run all the known extension function tests, if the extension is supported. - * Return a count of how many failed. - */ -static int -check_functions( const char *extensions ) -{ - struct name_test_pair *entry; - int failures = 0, passes = 0, untested = 0; - int totalFail = 0, totalPass = 0, totalUntested = 0, totalUnsupported = 0; - int doTests = 0; - const char *version = (const char *) glGetString(GL_VERSION); - - /* The functions list will have "real" entries (consisting of - * a GL function name and a pointer to an exercise function for - * that GL function), and "group" entries (indicated as - * such by having a "-" as the first character of the name). - * "Group" names always start with the "-" character, and can - * be numeric (e.g. "-1.0", "-2.1"), indicating that a particular - * OpenGL version is required for the following functions; or can be - * an extension name (e.g. "-GL_ARB_multitexture") that means - * that the named extension is required for the following functions. - */ - for (entry = functions; entry->name; entry++) { - /* Check if this is a group indicator */ - if (entry->name[0] == '-') { - /* A group indicator; check if it's an OpenGL version group */ - if (entry->name[1] == '1') { - /* check GL version 1.x */ - if (version[0] == '1' && - version[1] == '.' && - version[2] >= entry->name[3]) - doTests = 1; - else - doTests = 0; - } - else if (entry->name[1] == '2') { - if (version[0] == '2' && - version[1] == '.' && - version[2] >= entry->name[3]) - doTests = 1; - else - doTests = 0; - } - else { - /* check if the named extension is available */ - doTests = extension_supported(extensions, entry->name+1); - } - - /* doTests is now set if we're starting an OpenGL version - * group, and the running OpenGL version is at least the - * version required; or if we're starting an OpenGL extension - * group, and the extension is supported. - */ - if (doTests) - printf("Testing %s functions\n", entry->name + 1); - - /* Each time we hit a title function, reset the function - * counts. - */ - failures = 0; - passes = 0; - untested = 0; - } - else if (doTests) { - /* Here, we know we're trying to exercise a function for - * a supported extension. See whether we have a test for - * it, and try to run it. - */ - generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name); - if (funcPtr) { - if (entry->test) { - GLboolean b; - printf(" Validating %s:", entry->name); - b = (*entry->test)(funcPtr); - if (b) { - printf(" Pass\n"); - passes++; - totalPass++; - } - else { - printf(" FAIL!!!\n"); - failures++; - totalFail++; - } - } - else { - untested++; - totalUntested++; - } - } - else { - printf(" glXGetProcAddress(%s) failed!\n", entry->name); - failures++; - totalFail++; - } - } - else { - /* Here, we have a function that belongs to a group that - * is known to be unsupported. - */ - totalUnsupported++; - } - - /* Make sure a poor test case doesn't leave any lingering - * OpenGL errors. - */ - CheckGLError(__LINE__, __FILE__, __FUNCTION__); - - if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) { - if (failures > 0) { - printf(" %d failed.\n", failures); - } - if (passes > 0) { - printf(" %d passed.\n", passes); - } - if (untested > 0) { - printf(" %d untested.\n", untested); - } - } - } - - printf("-----------------------------\n"); - printf("Total: %d pass %d fail %d untested %d unsupported %d total\n", - totalPass, totalFail, totalUntested, totalUnsupported, - totalPass + totalFail + totalUntested + totalUnsupported); - - return totalFail; -} - - -/* Return an error code */ -#define ERROR_NONE 0 -#define ERROR_NO_VISUAL 1 -#define ERROR_NO_CONTEXT 2 -#define ERROR_NO_MAKECURRENT 3 -#define ERROR_FAILED 4 - -static int -print_screen_info(Display *dpy, int scrnum, Bool allowDirect) -{ - Window win; - int attribSingle[] = { - GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_STENCIL_SIZE, 1, - None }; - int attribDouble[] = { - GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_STENCIL_SIZE, 1, - GLX_DOUBLEBUFFER, - None }; - - XSetWindowAttributes attr; - unsigned long mask; - Window root; - GLXContext ctx; - XVisualInfo *visinfo; - int width = 100, height = 100; - int failures; - - root = RootWindow(dpy, scrnum); - - visinfo = glXChooseVisual(dpy, scrnum, attribSingle); - if (!visinfo) { - visinfo = glXChooseVisual(dpy, scrnum, attribDouble); - if (!visinfo) { - fprintf(stderr, "Error: couldn't find RGB GLX visual\n"); - return ERROR_NO_VISUAL; - } - } - - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - win = XCreateWindow(dpy, root, 0, 0, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr); - - ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect ); - if (!ctx) { - fprintf(stderr, "Error: glXCreateContext failed\n"); - XDestroyWindow(dpy, win); - return ERROR_NO_CONTEXT; - } - - if (!glXMakeCurrent(dpy, win, ctx)) { - fprintf(stderr, "Error: glXMakeCurrent failed\n"); - glXDestroyContext(dpy, ctx); - XDestroyWindow(dpy, win); - return ERROR_NO_MAKECURRENT; - } - - failures = check_functions( (const char *) glGetString(GL_EXTENSIONS) ); - glXDestroyContext(dpy, ctx); - XDestroyWindow(dpy, win); - - return (failures == 0 ? ERROR_NONE : ERROR_FAILED); -} - -int -main(int argc, char *argv[]) -{ - char *displayName = NULL; - Display *dpy; - int returnCode; - - dpy = XOpenDisplay(displayName); - if (!dpy) { - fprintf(stderr, "Error: unable to open display %s\n", displayName); - return -1; - } - - returnCode = print_screen_info(dpy, 0, GL_TRUE); - - XCloseDisplay(dpy); - - return returnCode; -} diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py deleted file mode 100644 index c421f90cb6..0000000000 --- a/progs/tests/getprocaddress.py +++ /dev/null @@ -1,94 +0,0 @@ -#!/usr/bin/env python - - -# Helper for the getprocaddress.c test. - -glapi_xml_path = "../../src/mapi/glapi/gen/" - -import sys, getopt, re -sys.path.append(glapi_xml_path) -import gl_XML -import license - - -def FindTestFunctions(): - """Scan getprocaddress.c for lines that start with "test_" to find - extension function tests. Return a list of names found.""" - functions = [] - f = open("getprocaddress.c") - if not f: - return functions - for line in f.readlines(): - v = re.search("^test_([a-zA-Z0-9]+)", line) - if v: - func = v.group(1) - functions.append(func) - f.close - return functions - - -class PrintExports(gl_XML.gl_print_base): - def __init__(self): - gl_XML.gl_print_base.__init__(self) - - self.name = "getprocaddress.py (from Mesa)" - self.license = license.bsd_license_template % ( \ -"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. -(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") - - self.tests = FindTestFunctions() - self.prevCategory = "" - return - - - def printRealHeader(self): - print """ -struct name_test_pair { - const char *name; - GLboolean (*test)(generic_func); -}; - -static struct name_test_pair functions[] = {""" - - def printBody(self, api): - prev_category = None - - - for f in api.functionIterateByCategory(): - [category, num] = api.get_category_for_name( f.name ) - if category != prev_category: - print ' { "-%s", NULL},' % category - prev_category = category - - test = "NULL" - for name in f.entry_points: - if name in self.tests: - test = "test_%s" % name - break - - print ' { "gl%s", %s },' % (f.name, test) - - print '' - print ' { NULL, NULL }' - print '};' - print '' - return - - -if __name__ == '__main__': - file_name = glapi_xml_path + "gl_API.xml" - - try: - (args, trail) = getopt.getopt(sys.argv[1:], "f:") - except Exception,e: - show_usage() - - for (arg,val) in args: - if arg == "-f": - file_name = val - - printer = PrintExports() - - api = gl_XML.parse_GL_API( file_name, gl_XML.gl_item_factory() ) - - printer.Print( api ) diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c deleted file mode 100644 index e4053b8de1..0000000000 --- a/progs/tests/getteximage.c +++ /dev/null @@ -1,273 +0,0 @@ -/** - * Test glGetTexImage() - * Brian Paul - * 9 June 2009 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Win; - - -static void -TestGetTexImage(GLboolean npot) -{ - GLuint iter; - GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4); - GLubyte *data2 = (GLubyte *) malloc(1024 * 1024 * 4); - - glEnable(GL_TEXTURE_2D); - - printf("glTexImage2D + glGetTexImage:\n"); - - for (iter = 0; iter < 8; iter++) { - GLint p = (iter % 8) + 3; - GLint w = npot ? (p * 20) : (1 << p); - GLint h = npot ? (p * 10) : (1 << p); - GLuint i; - GLint level = 0; - - printf(" Testing %d x %d tex image\n", w, h); - - /* fill data */ - for (i = 0; i < w * h * 4; i++) { - data[i] = i & 0xff; - data2[i] = 0; - } - - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, data); - - glBegin(GL_POINTS); - glVertex2f(0, 0); - glEnd(); - - /* get */ - glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2); - - /* compare */ - for (i = 0; i < w * h * 4; i++) { - if (data2[i] != data[i]) { - printf("glTexImage + glGetTexImage failure!\n"); - printf("Expected value %d, found %d\n", data[i], data2[i]); - abort(); - } - } - - /* get as BGRA */ - glGetTexImage(GL_TEXTURE_2D, level, GL_BGRA, GL_UNSIGNED_BYTE, data2); - - /* compare */ - { - const GLubyte *rgba = (GLubyte *) data; - const GLubyte *bgra = (GLubyte *) data2; - for (i = 0; i < w * h; i += 4) { - if (rgba[i+0] != bgra[i+2] || - rgba[i+1] != bgra[i+1] || - rgba[i+2] != bgra[i+0] || - rgba[i+3] != bgra[i+3]) { - printf("glTexImage + glGetTexImage(GL_BGRA) failure!\n"); - printf("Expected value %d, found %d\n", data[i], data2[i]); - abort(); - } - } - } - - } - - printf("Passed\n"); - glDisable(GL_TEXTURE_2D); - free(data); - free(data2); -} - - -static GLboolean -ColorsEqual(const GLubyte ref[4], const GLubyte act[4]) -{ - if (abs((int) ref[0] - (int) act[0]) > 1 || - abs((int) ref[1] - (int) act[1]) > 1 || - abs((int) ref[2] - (int) act[2]) > 1 || - abs((int) ref[3] - (int) act[3]) > 1) { - printf("expected %d %d %d %d\n", ref[0], ref[1], ref[2], ref[3]); - printf("found %d %d %d %d\n", act[0], act[1], act[2], act[3]); - return GL_FALSE; - } - return GL_TRUE; -} - - -static void -TestGetTexImageRTT(GLboolean npot) -{ - GLuint iter; - - printf("Render to texture + glGetTexImage:\n"); - - for (iter = 0; iter < 8; iter++) { - - GLuint fb, tex; - GLint w, h; - GLint level = 0; - - if (npot) { - w = 200 + iter * 40; - h = 200 + iter * 12; - } - else { - w = 4 << iter; - h = 4 << iter; - } - - glGenTextures(1, &tex); - glGenFramebuffersEXT(1, &fb); - - glBindTexture(GL_TEXTURE_2D, tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, tex, level); - - glViewport(0, 0, w, h); - - printf(" Testing %d x %d tex image\n", w, h); - { - static const GLubyte blue[4] = {0, 0, 255, 255}; - GLubyte color[4]; - GLubyte *data2 = (GLubyte *) malloc(w * h * 4); - GLuint i; - - /* random clear color */ - for (i = 0; i < 4; i++) { - color[i] = rand() % 256; - } - - glClearColor(color[0] / 255.0, - color[1] / 255.0, - color[2] / 255.0, - color[3] / 255.0); - - glClear(GL_COLOR_BUFFER_BIT); - - /* draw polygon over top half, in blue */ - glColor4ubv(blue); - glRectf(0, 0.5, 1.0, 1.0); - - /* get */ - glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2); - - /* compare */ - for (i = 0; i < w * h; i += 4) { - if (i < w * h / 2) { - /* lower half */ - if (!ColorsEqual(color, data2 + i * 4)) { - printf("Render to texture failure (expected clear color)!\n"); - abort(); - } - } - else { - /* upper half */ - if (!ColorsEqual(blue, data2 + i * 4)) { - printf("Render to texture failure (expected blue)!\n"); - abort(); - } - } - } - - free(data2); - } - - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glDeleteFramebuffersEXT(1, &fb); - glDeleteTextures(1, &tex); - - } - - printf("Passed\n"); -} - - - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - TestGetTexImage(GL_FALSE); - if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) - TestGetTexImage(GL_TRUE); - - if (glutExtensionSupported("GL_EXT_framebuffer_object") || - glutExtensionSupported("GL_ARB_framebuffer_object")) { - TestGetTexImageRTT(GL_FALSE); - if (glutExtensionSupported("GL_ARB_texture_non_power_of_two")) - TestGetTexImageRTT(GL_TRUE); - } - - glutDestroyWindow(Win); - exit(0); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, 1, 0, 1, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, 0.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/glutfx.c b/progs/tests/glutfx.c deleted file mode 100644 index 8bf5582389..0000000000 --- a/progs/tests/glutfx.c +++ /dev/null @@ -1,189 +0,0 @@ - -/* - * Example of how one might use GLUT with the 3Dfx driver in full-screen mode. - * Note: this only works with X since we're using Mesa's GLX "hack" for - * using Glide. - * - * Goals: - * easy setup and input event handling with GLUT - * use 3Dfx hardware - * automatically set MESA environment variables - * don't lose mouse input focus - * - * Brian Paul This file is in the public domain. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - - -#define WIDTH 640 -#define HEIGHT 480 - - -static int Window = 0; -static int ScreenWidth, ScreenHeight; -static GLuint Torus = 0; -static GLfloat Xrot = 0.0, Yrot = 0.0; - - - -static void Display( void ) -{ - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0}; - static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0}; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); - glCallList(Torus); - - glRotatef(90.0, 1, 0, 0); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); - glCallList(Torus); - - glRotatef(90.0, 0, 1, 0); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green); - glCallList(Torus); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ratio = (float) width / (float) height; - - ScreenWidth = width; - ScreenHeight = height; - - /* - * The 3Dfx driver is limited to 640 x 480 but the X window may be larger. - * Enforce that here. - */ - if (width > WIDTH) - width = WIDTH; - if (height > HEIGHT) - height = HEIGHT; - - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -20.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Window); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void MouseMove( int x, int y ) -{ - Xrot = y - ScreenWidth / 2; - Yrot = x - ScreenHeight / 2; - glutPostRedisplay(); -} - - -static void Init( void ) -{ - Torus = glGenLists(1); - glNewList(Torus, GL_COMPILE); - glutSolidTorus(0.5, 2.0, 10, 20); - glEndList(); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); -} - - -int main( int argc, char *argv[] ) -{ -#ifndef _WIN32 - printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this"); - printf(" program as root.\n\n"); - printf("Move the mouse. Press ESC to exit.\n\n"); -#endif - - /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */ - putenv("MESA_GLX_FX=fullscreen"); - - /* Disable 3Dfx Glide splash screen */ - putenv("FX_GLIDE_NO_SPLASH="); - - /* Give an initial size and position so user doesn't have to place window */ - glutInitWindowPosition(0, 0); - glutInitWindowSize(WIDTH, HEIGHT); - glutInit( &argc, argv ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - - Window = glutCreateWindow(argv[0]); - if (!Window) { - printf("Error, couldn't open window\n"); - exit(1); - } - - /* - * Want the X window to fill the screen so that we don't have to - * worry about losing the mouse input focus. - * Note that we won't actually see the X window since we never draw - * to it, hence, the original X screen's contents aren't disturbed. - */ - glutFullScreen(); - - Init(); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutPassiveMotionFunc( MouseMove ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/interleave.c b/progs/tests/interleave.c deleted file mode 100644 index c60ddde1f1..0000000000 --- a/progs/tests/interleave.c +++ /dev/null @@ -1,408 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file interleave.c - * - * Simple test of glInterleavedArrays functionality. For each mode, two - * meshes are drawn. One is drawn using interleaved arrays and the othe is - * drawn using immediate mode. Both should look identical. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <time.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 400; -static int Height = 300; -static const GLfloat Near = 5.0, Far = 25.0; - -static const GLfloat t[][4] = { - { 0.5, 0.0, 0.0, 1.0 }, - - { 0.25, 0.5, 0.0, 1.0 }, - { 0.75, 0.5, 0.0, 1.0 }, - - { 0.0, 1.0, 0.0, 1.0 }, - { 0.5, 1.0, 0.0, 1.0 }, - { 1.0, 1.0, 0.0, 1.0 }, -}; - -static const GLfloat c_f[][4] = { - { 1.0, 0.0, 0.0, 1.0 }, - - { 0.0, 1.0, 0.0, 1.0 }, - { 0.0, 1.0, 0.0, 1.0 }, - - { 0.0, 0.0, 1.0, 1.0 }, - { 1.0, 0.0, 1.0, 1.0 }, - { 0.0, 0.0, 1.0, 1.0 }, -}; - -static const GLubyte c_ub[][4] = { - { 0xff, 0x00, 0x00, 0xff }, - - { 0x00, 0xff, 0x00, 0xff }, - { 0x00, 0xff, 0x00, 0xff }, - - { 0x00, 0x00, 0xff, 0xff }, - { 0xff, 0x00, 0xff, 0xff }, - { 0x00, 0x00, 0xff, 0xff }, -}; - -static const GLfloat n[][3] = { - { 0.0, 0.0, -1.0 }, - - { 0.0, 0.0, -1.0 }, - { 0.0, 0.0, -1.0 }, - - { 0.0, 0.0, -1.0 }, - { 0.0, 0.0, -1.0 }, - { 0.0, 0.0, -1.0 }, -}; - -static const GLfloat v[][4] = { - { 0.0, 1.0, 0.0, 1.0, }, - - { -0.5, 0.0, 0.0, 1.0, }, - { 0.5, 0.0, 0.0, 1.0, }, - - { -1.0, -1.0, 0.0, 1.0, }, - { 0.0, -1.0, 0.0, 1.0, }, - { 1.0, -1.0, 0.0, 1.0, }, -}; - -static const unsigned indicies[12] = { - 0, 1, 2, - 1, 3, 4, - 2, 4, 5, - 1, 4, 2 -}; - -#define NONE { NULL, 0, 0, 0, sizeof( NULL ) } -#define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } -#define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } -#define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } - -#define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) } -#define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } -#define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } - -#define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } -#define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } - -#define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) } - -struct interleave_info { - const void * data; - unsigned count; - unsigned size; - GLenum type; - unsigned stride; -}; - -#define NUM_MODES 14 -#define INVALID_MODE 14 -#define INVALID_STRIDE 15 - -struct interleave_info info[ NUM_MODES ][4] = { - { NONE, NONE, NONE, V2F }, - { NONE, NONE, NONE, V3F }, - { NONE, C4UB, NONE, V2F }, - { NONE, C4UB, NONE, V3F }, - { NONE, C3F, NONE, V3F }, - - { NONE, NONE, N3F, V3F }, - { NONE, C4F, N3F, V3F }, - - { T2F, NONE, NONE, V3F }, - { T4F, NONE, NONE, V4F }, - - { T2F, C4UB, NONE, V3F }, - { T2F, C3F, NONE, V3F }, - { T2F, NONE, N3F, V3F }, - { T2F, C4F, N3F, V3F }, - { T4F, C4F, N3F, V4F }, -}; - -const char * const mode_names[ NUM_MODES ] = { - "GL_V2F", - "GL_V3F", - "GL_C4UB_V2F", - "GL_C4UB_V3F", - "GL_C3F_V3F", - "GL_N3F_V3F", - "GL_C4F_N3F_V3F", - "GL_T2F_V3F", - "GL_T4F_V4F", - "GL_T2F_C4UB_V3F", - "GL_T2F_C3F_V3F", - "GL_T2F_N3F_V3F", - "GL_T2F_C4F_N3F_V3F", - "GL_T4F_C4F_N3F_V4F", -}; - -static unsigned interleave_mode = 0; -static GLboolean use_invalid_mode = GL_FALSE; -static GLboolean use_invalid_stride = GL_FALSE; - -#define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride] - -static void Display( void ) -{ - const struct interleave_info * const curr_info = info[ interleave_mode ]; - - /* 4 floats for 12 verticies for 4 data elements. - */ - char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ]; - - unsigned i; - unsigned offset; - GLenum err; - GLenum format; - GLsizei stride; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - - glTranslatef(-1.5, 0, 0); - - glColor3fv( c_f[0] ); - - if ( curr_info[0].data != NULL ) { - glEnable( GL_TEXTURE_2D ); - } - else { - glDisable( GL_TEXTURE_2D ); - } - - - offset = 0; - glBegin(GL_TRIANGLES); - for ( i = 0 ; i < 12 ; i++ ) { - const unsigned index = indicies[i]; - - - /* Handle the vertex texture coordinate. - */ - if ( curr_info[0].data != NULL ) { - if ( curr_info[0].count == 2 ) { - glTexCoord2fv( DEREF(0, index) ); - } - else { - glTexCoord4fv( DEREF(0, index) ); - } - - (void) memcpy( & data[ offset ], DEREF(0, index), - curr_info[0].size ); - offset += curr_info[0].size; - } - - - /* Handle the vertex color. - */ - if ( curr_info[1].data != NULL ) { - if ( curr_info[1].type == GL_FLOAT ) { - if ( curr_info[1].count == 3 ) { - glColor3fv( DEREF(1, index) ); - } - else { - glColor4fv( DEREF(1, index) ); - } - } - else { - glColor4ubv( DEREF(1, index) ); - } - - (void) memcpy( & data[ offset ], DEREF(1, index), - curr_info[1].size ); - offset += curr_info[1].size; - } - - - /* Handle the vertex normal. - */ - if ( curr_info[2].data != NULL ) { - glNormal3fv( DEREF(2, index) ); - - (void) memcpy( & data[ offset ], DEREF(2, index), - curr_info[2].size ); - offset += curr_info[2].size; - } - - - switch( curr_info[3].count ) { - case 2: - glVertex2fv( DEREF(3, index) ); - break; - case 3: - glVertex3fv( DEREF(3, index) ); - break; - case 4: - glVertex4fv( DEREF(3, index) ); - break; - } - - (void) memcpy( & data[ offset ], DEREF(3, index), - curr_info[3].size ); - offset += curr_info[3].size; - } - glEnd(); - - - glTranslatef(3.0, 0, 0); - - /* The masking with ~0x2A00 is a bit of a hack to make sure that format - * ends up with an invalid value no matter what rand() returns. - */ - format = (use_invalid_mode) - ? (rand() & ~0x2A00) : GL_V2F + interleave_mode; - stride = (use_invalid_stride) ? -abs(rand()) : 0; - - (void) glGetError(); - glInterleavedArrays( format, stride, data ); - err = glGetError(); - if ( err ) { - printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n", - format, stride, data, err ); - } - else { - glDrawArrays( GL_TRIANGLES, 0, 12 ); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void ModeMenu( int entry ) -{ - if ( entry == INVALID_MODE ) { - use_invalid_mode = GL_TRUE; - use_invalid_stride = GL_FALSE; - } - else if ( entry == INVALID_STRIDE ) { - use_invalid_mode = GL_FALSE; - use_invalid_stride = GL_TRUE; - } - else { - use_invalid_mode = GL_FALSE; - use_invalid_stride = GL_FALSE; - interleave_mode = entry; - } -} - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - const GLubyte tex[16] = { - 0xff, 0x00, 0xff, 0x00, - 0x00, 0xff, 0x00, 0xff, - 0xff, 0x00, 0xff, 0x00, - 0x00, 0xff, 0x00, 0xff, - }; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, - GL_LUMINANCE, GL_UNSIGNED_BYTE, tex ); - - printf("Use the context menu (right click) to select the interleaved array mode.\n"); - printf("Press ESCAPE to exit.\n\n"); - printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n"); -} - - -int main( int argc, char *argv[] ) -{ - unsigned i; - - srand( time( NULL ) ); - - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "glInterleavedArrays test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - - glutCreateMenu( ModeMenu ); - for ( i = 0 ; i < NUM_MODES ; i++ ) { - glutAddMenuEntry( mode_names[i], i); - } - - glutAddMenuEntry( "Random invalid mode", INVALID_MODE); - glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE); - - glutAttachMenu(GLUT_RIGHT_BUTTON); - - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/invert.c b/progs/tests/invert.c deleted file mode 100644 index be55472656..0000000000 --- a/progs/tests/invert.c +++ /dev/null @@ -1,197 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file invert.c - * - * Simple test of GL_MESA_pack_invert functionality. Three squares are - * drawn. The first two should look the same, and the third one should - * look inverted. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define IMAGE_FILE "../images/tree3.rgb" - -static int Width = 420; -static int Height = 150; -static const GLfloat Near = 5.0, Far = 25.0; - -static GLubyte * image = NULL; -static GLubyte * temp_image = NULL; -static GLuint img_width = 0; -static GLuint img_height = 0; -static GLuint img_format = 0; - -PFNGLWINDOWPOS2IPROC win_pos_2i = NULL; - - -static void Display( void ) -{ - GLint err; - - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT ); - - - /* This is the "reference" square. - */ - - (*win_pos_2i)( 5, 5 ); - glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, image ); - - glPixelStorei( GL_PACK_INVERT_MESA, GL_FALSE ); - err = glGetError(); - if ( err != GL_NO_ERROR ) { - printf( "Setting PACK_INVERT_MESA to false generated an error (0x%04x).\n", - err ); - } - - glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image ); - (*win_pos_2i)( 5 + 1 * (10 + img_width), 5 ); - glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image ); - - glPixelStorei( GL_PACK_INVERT_MESA, GL_TRUE ); - err = glGetError(); - if ( err != GL_NO_ERROR ) { - printf( "Setting PACK_INVERT_MESA to true generated an error (0x%04x).\n", - err ); - } - - glReadPixels( 5, 5, img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image ); - (*win_pos_2i)( 5 + 2 * (10 + img_width), 5 ); - glDrawPixels( img_width, img_height, img_format, GL_UNSIGNED_BYTE, temp_image ); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - const float ver = strtod( ver_string, NULL ); - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_MESA_pack_invert") ) { - printf("\nSorry, this program requires GL_MESA_pack_invert.\n"); - exit(1); - } - - if ( ver >= 1.4 ) { - win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2i" ); - } - else if ( glutExtensionSupported("GL_ARB_window_pos") ) { - win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iARB" ); - } - else if ( glutExtensionSupported("GL_MESA_window_pos") ) { - win_pos_2i = (PFNGLWINDOWPOS2IPROC) glutGetProcAddress( "glWindowPos2iMESA" ); - } - - - /* Do this check as a separate if-statement instead of as an else in case - * one of the required extensions is supported but glutGetProcAddress - * returns NULL. - */ - - if ( win_pos_2i == NULL ) { - printf("\nSorry, this program requires either GL 1.4 (or higher),\n" - "GL_ARB_window_pos, or GL_MESA_window_pos.\n"); - exit(1); - } - - printf("\nThe left 2 squares should be the same color, and the right\n" - "square should look upside-down.\n"); - - - image = LoadRGBImage( IMAGE_FILE, (GLint *) & img_width, (GLint *) & img_height, - & img_format ); - if ( image == NULL ) { - printf( "Could not open image file \"%s\".\n", IMAGE_FILE ); - exit(1); - } - - temp_image = malloc( 3 * img_height * img_width ); - if ( temp_image == NULL ) { - printf( "Could not allocate memory for temporary image.\n" ); - exit(1); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "GL_MESA_pack_invert test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c deleted file mode 100644 index 3fef105fc2..0000000000 --- a/progs/tests/jkrahntest.c +++ /dev/null @@ -1,180 +0,0 @@ - -/* This is a good test for glXSwapBuffers on non-current windows, - * and the glXCopyContext function. Fixed several Mesa/DRI bugs with - * this program on 15 June 2002. - * - * Joe's comments follow: - * - * I have tried some different approaches for being able to - * draw to multiple windows using one context, or a copied - * context. Mesa/indirect rendering works to use one context - * for multiple windows, but crashes with glXCopyContext. - * DRI is badly broken, at least for ATI. - * - * I also noticed that glXMakeCurrent allows a window and context - * from different visuals to be attached (haven't tested recently). - * - * Joe Krahn <jkrahn@nc.rr.com> - */ - -#include <GL/glx.h> -#include <GL/gl.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <math.h> - -#ifndef M_PI -#define M_PI 3.14159 -#endif - -#define DEGTOR (M_PI/180.0) - -static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; - -int main(int argc, char **argv) -{ - Window win1, win2; - XVisualInfo *vi; - XSetWindowAttributes swa; - Display *dpy; - GLXContext ctx1, ctx2; - float angle; - int test; - - if (argc < 2) { - fprintf(stderr, "This program tests GLX context switching.\n"); - fprintf(stderr, "Usage: jkrahntest <n>\n"); - fprintf(stderr, "Where n is:\n"); - fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n"); - fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n"); - fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n"); - fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n"); - fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n"); - fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n"); - fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n"); - fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n"); - fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n"); - - exit(1); - } - test = atoi(argv[1]); - - /* get a connection */ - dpy = XOpenDisplay(NULL); - - /* Get an appropriate visual */ - vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList); - if (vi == 0) { - fprintf(stderr, "No matching visuals found.\n"); - exit(-1); - } - - /* Create two GLX contexts, with list sharing */ - ctx1 = glXCreateContext(dpy, vi, 0, True); - ctx2 = glXCreateContext(dpy, vi, ctx1, True); - - /* create a colormap */ - swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), - vi->visual, AllocNone); - swa.border_pixel = 0; - - /* Create two windows */ - win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen), - 10, 10, 200, 200, - 0, vi->depth, InputOutput, vi->visual, - CWBorderPixel | CWColormap, &swa); - XStoreName(dpy, win1, "Test [L]"); - XMapWindow(dpy, win1); - XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */ - { - XSizeHints sizehints; - static const char *name = "window"; - sizehints.x = 10; - sizehints.y = 10; - sizehints.width = 200; - sizehints.height = 200; - sizehints.flags = USSize | USPosition; - XSetNormalHints(dpy, win1, &sizehints); - XSetStandardProperties(dpy, win1, name, name, - None, (char **)NULL, 0, &sizehints); - } - - - win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen), - 250, 10, 200, 200, - 0, vi->depth, InputOutput, vi->visual, - CWBorderPixel | CWColormap, &swa); - XStoreName(dpy, win1, "Test [R]"); - XMapWindow(dpy, win2); - XMoveWindow(dpy, win2, 260, 10); - { - XSizeHints sizehints; - static const char *name = "window"; - sizehints.x = 10; - sizehints.y = 10; - sizehints.width = 200; - sizehints.height = 200; - sizehints.flags = USSize | USPosition; - XSetNormalHints(dpy, win2, &sizehints); - XSetStandardProperties(dpy, win2, name, name, - None, (char **)NULL, 0, &sizehints); - } - - - /* Now draw some spinning things */ - for (angle = 0; angle < 360*4; angle += 10.0) { - /* Connect the context to window 1 */ - glXMakeCurrent(dpy, win1, ctx1); - - /* Clear and draw in window 1 */ - glDrawBuffer(GL_BACK); - glClearColor(1, 1, 0, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glColor3f(1, 0, 0); - glBegin(GL_TRIANGLES); - glVertex2f(0, 0); - glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR)); - glVertex2f(cos((angle + 20.0) * DEGTOR), - sin((angle + 20.0) * DEGTOR)); - glEnd(); - glFlush(); - - if (test == 1 || test == 3 || test == 5) - glXSwapBuffers(dpy, win1); - - if (test == 5) - glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS); - /* Connect the context to window 2 */ - if (test == 3 || test == 4) { - glXMakeCurrent(dpy, win2, ctx1); - } else { - glXMakeCurrent(dpy, win2, ctx2); - } - - /* Clear and draw in window 2 */ - glDrawBuffer(GL_BACK); - glClearColor(0, 0, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - glColor3f(1, 1, 0); - glBegin(GL_TRIANGLES); - glVertex2f(0, 0); - glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR)); - glVertex2f(cos((angle + 20.0) * DEGTOR), - sin((angle + 20.0) * DEGTOR)); - glEnd(); - glFlush(); - - /* Swap buffers */ - if (test == 2 || test == 4) - glXSwapBuffers(dpy, win1); - glXSwapBuffers(dpy, win2); - - /* wait a while */ - glXWaitX(); - usleep(20000); - } - - return 0; -} diff --git a/progs/tests/lineclip.c b/progs/tests/lineclip.c deleted file mode 100644 index bb688c04a5..0000000000 --- a/progs/tests/lineclip.c +++ /dev/null @@ -1,177 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt <eric@anholt.net> - * - */ - -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int win_width, win_height; - -static void -line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - glBegin(GL_LINES); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glEnd(); -} - -static void -line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) -{ - glBegin(GL_LINES); - glVertex3f(x1, y1, z1); - glVertex3f(x2, y2, z2); - glEnd(); -} - -static void -display(void) -{ - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glColor3f(1.0, 0.0, 0.0); - /* 2 lines clipped along xmin */ - line(-20, win_height / 2 - 20, - 20, win_height / 2 - 20); - line( 20, win_height / 2 + 20, - -20, win_height / 2 + 20); - - glColor3f(0.0, 1.0, 0.0); - /* 2 lines clipped along ymax */ - line(win_width / 2 - 20, win_height + 20, - win_width / 2 - 20, win_height - 20); - line(win_width / 2 + 20, win_height - 20, - win_width / 2 + 20, win_height + 20); - - glColor3f(0.0, 0.0, 1.0); - /* 2 lines clipped along xmax */ - line(win_width - 20, win_height / 2 - 20, - win_width + 20, win_height / 2 - 20); - line(win_width + 20, win_height / 2 + 20, - win_width - 20, win_height / 2 + 20); - - glColor3f(1.0, 1.0, 1.0); - /* 2 lines clipped along ymin */ - line(win_width / 2 - 20, 20, - win_width / 2 - 20, -20); - line(win_width / 2 + 20, -20, - win_width / 2 + 20, 20); - - /* 2 lines clipped along near */ - glColor3f(1.0, 0.0, 1.0); - line3(win_width / 2 - 20 - 20, win_height / 2, 0.5, - win_width / 2 - 20 + 20, win_height / 2, -0.5); - line3(win_width / 2 - 20, win_height / 2 - 20, -0.5, - win_width / 2 - 20, win_height / 2 + 20, 0.5); - - /* 2 lines clipped along far */ - glColor3f(0.0, 1.0, 1.0); - line3(win_width / 2 + 20 - 20, win_height / 2, 1.5, - win_width / 2 + 20 + 20, win_height / 2, 0.5); - line3(win_width / 2 + 20, win_height / 2 - 20, 0.5, - win_width / 2 + 20, win_height / 2 + 20, 1.5); - - /* entirely clipped along near/far */ - glColor3f(.5, .5, .5); - line3(win_width / 2, win_height / 2 - 20, -0.5, - win_width / 2, win_height / 2 + 20, -0.5); - glColor3f(.5, .5, .5); - line3(win_width / 2, win_height / 2 - 20, 1.5, - win_width / 2, win_height / 2 + 20, 1.5); - - glColor3f(1.0, 1.0, 0.0); - /* lines clipped along both x and y limits */ - line(-5, 20, - 20, -5); /* xmin, ymin */ - line(-5, win_height - 20, - 20, win_height + 5); /* xmin, ymax */ - line(win_width - 20, -5, - win_width + 5, 20); /* xmax, ymin */ - line(win_width - 20, win_height + 5, - win_width + 5, win_height - 20); /* xmax, ymax */ - - glutSwapBuffers(); -} - -static void -reshape(int width, int height) -{ - win_width = width; - win_height = height; - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, win_width, 0, win_height, 0.0, -1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(.25, .25, 0); -} - -static void key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - - switch (key) { - case 27: /* esc */ - exit(0); - break; - } - - glutPostRedisplay(); -} - -static void -init(void) -{ -} - -int -main(int argc, char *argv[]) -{ - win_width = 200; - win_height = 200; - - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(win_width, win_height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(reshape); - glutKeyboardFunc(key); - glutDisplayFunc(display); - - init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c deleted file mode 100644 index 52e7e1de44..0000000000 --- a/progs/tests/manytex.c +++ /dev/null @@ -1,395 +0,0 @@ - -/* - * test handling of many texture maps - * Also tests texture priority and residency. - * - * Brian Paul - * August 2, 2000 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLint NumTextures = 20; -static GLuint *TextureID = NULL; -static GLint *TextureWidth = NULL, *TextureHeight = NULL; -static GLboolean *TextureResidency = NULL; -static GLint TexWidth = 128, TexHeight = 128; -static GLfloat Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLint WinWidth = 500, WinHeight = 400; -static GLboolean MipMap = GL_FALSE; -static GLboolean LinearFilter = GL_FALSE; -static GLboolean RandomSize = GL_FALSE; -static GLint Rows, Columns; -static GLint LowPriorityCount = 0; -static GLint Win; - - -static void Idle( void ) -{ - Zrot += 1.0; - glutPostRedisplay(); -} - - -static void Display( void ) -{ - GLfloat spacing = WinWidth / Columns; - GLfloat size = spacing * 0.4; - GLint i; - - /* test residency */ - if (0) - { - GLboolean b; - GLint i, resident; - b = glAreTexturesResident(NumTextures, TextureID, TextureResidency); - if (b) { - printf("all resident\n"); - } - else { - resident = 0; - for (i = 0; i < NumTextures; i++) { - if (TextureResidency[i]) { - resident++; - } - } - printf("%d of %d texture resident\n", resident, NumTextures); - } - } - - /* render the textured quads */ - glClear( GL_COLOR_BUFFER_BIT ); - for (i = 0; i < NumTextures; i++) { - GLint row = i / Columns; - GLint col = i % Columns; - GLfloat x = col * spacing + spacing * 0.5; - GLfloat y = row * spacing + spacing * 0.5; - - GLfloat maxDim = (TextureWidth[i] > TextureHeight[i]) - ? TextureWidth[i] : TextureHeight[i]; - GLfloat w = TextureWidth[i] / maxDim; - GLfloat h = TextureHeight[i] / maxDim; - - glPushMatrix(); - glTranslatef(x, y, 0.0); - glRotatef(Zrot, 0, 0, 1); - glScalef(size, size, 1); - - glBindTexture(GL_TEXTURE_2D, TextureID[i]); - glBegin(GL_POLYGON); -#if 0 - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); -#else - glTexCoord2f(0, 0); glVertex2f(-w, -h); - glTexCoord2f(1, 0); glVertex2f( w, -h); - glTexCoord2f(1, 1); glVertex2f( w, h); - glTexCoord2f(0, 1); glVertex2f(-w, h); -#endif - glEnd(); - glPopMatrix(); - } - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - WinWidth = width; - WinHeight = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -/* - * Return a random int in [min, max]. - */ -static int RandomInt(int min, int max) -{ - int i = rand(); - int j = i % (max - min + 1); - return min + j; -} - - -static void DeleteTextures(void) -{ - glDeleteTextures(NumTextures, TextureID); - free(TextureID); - TextureID = NULL; -} - - - -static void Init( void ) -{ - GLint i; - - if (RandomSize) { - printf("Creating %d %s random-size textures, ", NumTextures, - MipMap ? "Mipmapped" : "non-Mipmapped"); - } - else { - printf("Creating %d %s %d x %d textures, ", NumTextures, - MipMap ? "Mipmapped" : "non-Mipmapped", - TexWidth, TexHeight); - } - - if (LinearFilter) { - printf("bilinear filtering\n"); - } - else { - printf("nearest filtering\n"); - } - - - /* compute number of rows and columns of rects */ - { - GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures; - GLfloat edgeLen = sqrt(area); - - Columns = WinWidth / edgeLen; - Rows = (NumTextures + Columns - 1) / Columns; - printf("Rows: %d Cols: %d\n", Rows, Columns); - } - - - if (!TextureID) { - TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures); - assert(TextureID); - glGenTextures(NumTextures, TextureID); - } - - if (!TextureResidency) { - TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures); - assert(TextureResidency); - } - - if (!TextureWidth) { - TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures); - assert(TextureWidth); - } - if (!TextureHeight) { - TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures); - assert(TextureHeight); - } - - for (i = 0; i < NumTextures; i++) { - GLubyte color[4]; - GLubyte *texImage; - GLint j, row, col; - - row = i / Columns; - col = i % Columns; - - glBindTexture(GL_TEXTURE_2D, TextureID[i]); - - if (i < LowPriorityCount) - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F); - - if (RandomSize) { -#if 0 - int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2; - TexWidth = 1 << k; - TexHeight = 1 << k; -#else - TexWidth = 1 << RandomInt(2, 7); - TexHeight = 1 << RandomInt(2, 7); - printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight); -#endif - } - - TextureWidth[i] = TexWidth; - TextureHeight[i] = TexHeight; - - texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte)); - assert(texImage); - - /* determine texture color */ - color[0] = (GLint) (255.0 * ((float) col / (Columns - 1))); - color[1] = 127; - color[2] = (GLint) (255.0 * ((float) row / (Rows - 1))); - color[3] = 255; - - /* fill in solid-colored teximage */ - for (j = 0; j < TexWidth * TexHeight; j++) { - texImage[j*4+0] = color[0]; - texImage[j*4+1] = color[1]; - texImage[j*4+2] = color[2]; - texImage[j*4+3] = color[3]; - } - - if (MipMap) { - GLint level = 0; - GLint w = TexWidth, h = TexHeight; - while (1) { - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage); - if (w == 1 && h == 1) - break; - if (w > 1) - w /= 2; - if (h > 1) - h /= 2; - level++; - /*printf("%d: %d x %d\n", level, w, h);*/ - } - if (LinearFilter) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - } - else { - /* Set corners to white */ - int k = 0; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth - 1) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth * TexHeight - TexWidth) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - k = (TexWidth * TexHeight - 1) * 4; - texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage); - if (LinearFilter) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - } - - free(texImage); - } - - glEnable(GL_TEXTURE_2D); -} - - -static void Key( unsigned char key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 's': - Idle(); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case ' ': - DeleteTextures(); - Init(); - break; - case 27: - DeleteTextures(); - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -int main( int argc, char *argv[] ) -{ - GLint i; - - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( WinWidth, WinHeight ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-n") == 0) { - NumTextures = atoi(argv[i+1]); - if (NumTextures <= 0) { - printf("Error, bad number of textures\n"); - return 1; - } - i++; - } - else if (strcmp(argv[i], "-mipmap") == 0) { - MipMap = GL_TRUE; - } - else if (strcmp(argv[i], "-linear") == 0) { - LinearFilter = GL_TRUE; - } - else if (strcmp(argv[i], "-size") == 0) { - TexWidth = atoi(argv[i+1]); - TexHeight = atoi(argv[i+2]); - assert(TexWidth >= 1); - assert(TexHeight >= 1); - i += 2; - } - else if (strcmp(argv[i], "-randomsize") == 0) { - RandomSize = GL_TRUE; - } - else if (strcmp(argv[i], "-lowpri") == 0) { - LowPriorityCount = atoi(argv[i+1]); - i++; - } - else { - printf("Usage:\n"); - printf(" manytex [options]\n"); - printf("Options:\n"); - printf(" -n <number of texture objects>\n"); - printf(" -size <width> <height> - specify texture size\n"); - printf(" -randomsize - use random size textures\n"); - printf(" -mipmap - generate mipmaps\n"); - printf(" -linear - use linear filtering instead of nearest\n"); - printf(" -lowpri <n> - Set lower priority on <n> textures\n"); - return 0; - } - } - - Init(); - - glutMainLoop(); - - return 0; -} diff --git a/progs/tests/mapbufrange.c b/progs/tests/mapbufrange.c deleted file mode 100644 index 76e02dd406..0000000000 --- a/progs/tests/mapbufrange.c +++ /dev/null @@ -1,205 +0,0 @@ -/* - * Test glMapBuffer() and glMapBufferRange() - * - * Fill a VBO with vertex data to draw several colored quads. - * On each redraw, update the geometry for just one rect in the VBO. - * - * Brian Paul - * 4 March 2009 - */ - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLuint Win; -static const GLuint NumRects = 10; -static GLuint BufferID; -static GLboolean Anim = GL_TRUE; -static GLboolean UseBufferRange = GL_FALSE; - - - -static const float RectData[] = { - /* vertex */ /* color */ - 0, -1, 0, 1, 0, 0, - 1, 0, 0, 1, 1, 0, - 0, 1, 0, 0, 1, 1, - -1, 0, 0, 1, 0, 1 -}; - - -/** - * The buffer contains vertex positions (float[3]) and colors (float[3]) - * for 'NumRects' quads. - * This function updates/rotates one quad in the buffer. - */ -static void -UpdateRect(int r, float angle) -{ - float *rect; - int i; - - assert(r < NumRects); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - if (UseBufferRange) { - GLintptr offset = r * sizeof(RectData); - GLsizeiptr length = sizeof(RectData); - GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; - float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB, - offset, length, access); - rect = buf; - } - else { - /* map whole buffer */ - float *buf = (float *) - glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - rect = buf + r * 24; - } - - /* set rect verts/colors */ - memcpy(rect, RectData, sizeof(RectData)); - - /* loop over four verts, updating vertices */ - for (i = 0; i < 4; i++) { - float x = 0.2 * RectData[i*6+0]; - float y = 0.2 * RectData[i*6+1]; - float xpos = -2.5 + 0.5 * r; - float ypos = 0.0; - - /* translate and rotate vert */ - rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle); - rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle); - } - - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); -} - - -static void -LoadBuffer(void) -{ - static int frame = 0; - float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001; - UpdateRect(frame % NumRects, angle); - frame++; -} - - -static void -Draw(void) -{ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glVertexPointer(3, GL_FLOAT, 24, 0); - glEnableClientState(GL_VERTEX_ARRAY); - - glColorPointer(3, GL_FLOAT, 24, (void*) 12); - glEnableClientState(GL_COLOR_ARRAY); - - glDrawArrays(GL_QUADS, 0, NumRects * 4); - - if (0) - glFinish(); -} - - -static void -Display(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - Draw(); - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Idle(void) -{ - LoadBuffer(); - glutPostRedisplay(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - if (key == 'a') { - Anim = !Anim; - glutIdleFunc(Anim ? Idle : NULL); - } - else if (key == 's') { - LoadBuffer(); - } - else if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLuint BufferSize = NumRects * sizeof(RectData); - float *buf; - - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - - UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range"); - printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* initially load buffer with zeros */ - buf = (float *) calloc(1, BufferSize); - - glGenBuffersARB(1, &BufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB); - - free(buf); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(800, 200); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - glutIdleFunc(Anim ? Idle : NULL); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/mapvbo.c b/progs/tests/mapvbo.c deleted file mode 100644 index 52a22a5e79..0000000000 --- a/progs/tests/mapvbo.c +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Test glMapBuffer() call immediately after glDrawArrays(). - * See details below. - * - * NOTE: Do not use freeglut with this test! It calls the Display() - * callback twice right away instead of just once. - * - * Brian Paul - * 27 Feb 2009 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLuint BufferID; - - -static GLuint Win; - - - - -/* - * Create VBO (position and color) and load with data. - */ -static void -SetupBuffers(void) -{ - static const GLfloat data[] = { - /* vertex */ /* color */ - 0, -1, 0, 1, 1, 0, - 1, 0, 0, 1, 1, 0, - 0, 1, 0, 1, 1, 0, - -1, 0, 0, 1, 1, 0 - }; - - glGenBuffersARB(1, &BufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data, - GL_STATIC_DRAW_ARB); -} - - -static void -Draw(void) -{ - static int count = 1; - - printf("Draw Frame %d\n", count); - count++; - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glVertexPointer(3, GL_FLOAT, 24, 0); - glEnableClientState(GL_VERTEX_ARRAY); - - glColorPointer(3, GL_FLOAT, 24, (void*) 12); - glEnableClientState(GL_COLOR_ARRAY); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - if (0) - glFinish(); - - /* Immediately map the color buffer and change something. - * This should not effect the first glDrawArrays above, but the - * next time we draw we should see a black vertex. - */ - if (1) { - GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, - GL_WRITE_ONLY_ARB); - m[3] = m[4] = m[5] = 0.0f; /* black vertex */ - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); - } -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - Draw(); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - SetupBuffers(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 300, 300 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/minmag.c b/progs/tests/minmag.c deleted file mode 100644 index 179be51120..0000000000 --- a/progs/tests/minmag.c +++ /dev/null @@ -1,199 +0,0 @@ -/* - * Test minification vs. magnification filtering. - * Draw two quads with different filtering modes: - * - * +--------------------------+ +--------------------------+ - * | MagFilter = GL_LINEAR | | MagFilter = GL_LINEAR | - * | MinFilter = GL_LINEAR | | MinFilter = GL_NEAREST | - * +--------------------------+ +--------------------------+ - * - * They should look different when the quad is smaller than the level 0 - * texture size (when minifying). - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLint Width = 1000, Height = 500; - - -static GLint TexWidth = 256, TexHeight = 256; -static GLfloat Zpos = 5; -static GLboolean MipMap = 0*GL_TRUE; -static GLboolean LinearFilter = GL_TRUE; - - -static void -redraw(void) -{ - GLfloat w = 1.0; - GLfloat h = 1.0; - - glClear( GL_COLOR_BUFFER_BIT ); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - glPushMatrix(); - glTranslatef(-1.5, 0, -Zpos); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-w, -h); - glTexCoord2f(1, 0); glVertex2f( w, -h); - glTexCoord2f(1, 1); glVertex2f( w, h); - glTexCoord2f(0, 1); glVertex2f(-w, h); - glEnd(); - glPopMatrix(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - glPushMatrix(); - glTranslatef(1.5, 0, -Zpos); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-w, -h); - glTexCoord2f(1, 0); glVertex2f( w, -h); - glTexCoord2f(1, 1); glVertex2f( w, h); - glTexCoord2f(0, 1); glVertex2f(-w, h); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -init(void) -{ - GLubyte color[10][4] = { - { 0, 0, 0, 0 }, - { 1, 0, 0, 0 }, - { 0, 1, 0, 0 }, - { 0, 0, 1, 0 }, - { 0, 1, 1, 0 }, - { 1, 0, 1, 0 }, - { 1, 1, 0, 0 }, - { 1, 0, 0, 0 }, - { 0, 1, 0, 0 }, - { 0, 0, 1, 0 } - }; - GLubyte *texImage; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("Left quad should be linear filtered and right should be nearest filtered.\n"); - printf("Press z/Z to change quad distance.\n"); - - texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte)); - assert(texImage); - - { - GLint level = 0; - GLint w = TexWidth, h = TexHeight; - while (1) { - int i, j; - - for (i = 0; i < h; i++) { - for (j = 0;j < w; j++) { - if (w==1 || h==1 || (((i / 2) ^ (j / 2)) & 1)) { - /*if (j < i) {*/ - texImage[(i*w+j) * 4 + 0] = 255; - texImage[(i*w+j) * 4 + 1] = 255; - texImage[(i*w+j) * 4 + 2] = 255; - texImage[(i*w+j) * 4 + 3] = 255; - } - else { - texImage[(i*w+j) * 4 + 0] = color[level][0] * 255; - texImage[(i*w+j) * 4 + 1] = color[level][1] * 255; - texImage[(i*w+j) * 4 + 2] = color[level][2] * 255; - texImage[(i*w+j) * 4 + 3] = color[level][3] * 255; - } - } - } - - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage); - - printf("Texture level %d: %d x %d\n", level, w, h); - if (!MipMap) - break; - - if (w == 1 && h == 1) - break; - if (w > 1) - w /= 2; - if (h > 1) - h /= 2; - level++; - } - } - - free(texImage); - - glClearColor(0.25, 0.25, 0.25, 1.0); - glEnable(GL_TEXTURE_2D); - - glViewport(0, 0, Width, Height); -} - - - -static void -Reshape(int width, int height) -{ - float ar = (float) width /height; - Width = width; - Height = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 2500.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'z': - Zpos--; - break; - case 'Z': - Zpos++; - break; - case 'f': - LinearFilter = !LinearFilter; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(redraw); - init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/mipgen.c b/progs/tests/mipgen.c deleted file mode 100644 index 48e52c9c31..0000000000 --- a/progs/tests/mipgen.c +++ /dev/null @@ -1,205 +0,0 @@ -/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL - * Brian Paul - * 10 May 2006 - */ - - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLfloat LodBias = 6.0; /* make smallest miplevel visible */ -static GLuint texImage; - -#define WIDTH 2 -#define HEIGHT 2 - -static void -InitValues(void) -{ - LodBias = 6.0; /* make smallest miplevel visible */ -} - - -static void MakeImage(void) -{ - const GLubyte color0[4] = { 0xff, 0x80, 0x20, 0xff }; - const GLubyte color1[4] = { 0x10, 0x20, 0x40, 0xff }; - - GLubyte img[WIDTH*HEIGHT*3]; - int i, j; - for (i = 0; i < HEIGHT; i++) { - for (j = 0; j < WIDTH; j++) { - int k = (i * WIDTH + j) * 3; - int p = ((i+j)%2); - if (p == 0) { - img[k + 0] = color0[0]; - img[k + 1] = color0[1]; - img[k + 2] = color0[2]; - } - else { - img[k + 0] = color1[0]; - img[k + 1] = color1[1]; - img[k + 2] = color1[2]; - } - } - } - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); -} - - - -static void myinit(void) -{ - InitValues(); - - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - MakeImage(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); -} - - - -static void display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texImage); - - printf("Bias=%.2g\n", LodBias); - fflush(stdout); - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case ' ': - InitValues(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - - -static void usage(void) -{ - printf("usage:\n"); - printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); - printf(" SPACE reset values\n"); -} - - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB ); - glutInitWindowSize (600, 600); - glutCreateWindow (argv[0]); - glewInit(); - myinit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_comp.c b/progs/tests/mipmap_comp.c deleted file mode 100644 index 122d157949..0000000000 --- a/progs/tests/mipmap_comp.c +++ /dev/null @@ -1,299 +0,0 @@ -/* Copyright (c) Mark J. Kilgard, 1994. */ -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -/* mipmap_comp - * Test compressed texture mipmaps - * - * Based on mipmap_limits - */ - -#include <string.h> -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define SIZE 16 /* not larger then 16 */ - -static GLint BaseLevel = 0, MaxLevel = 9; -static GLfloat MinLod = -1, MaxLod = 9; -static GLfloat LodBias = 0.0; -static GLboolean NearestFilter = GL_TRUE; -static GLuint texImage; - - -static void -initValues(void) -{ - BaseLevel = 0; - MaxLevel = 9; - MinLod = -1; - MaxLod = 2; - LodBias = 5.0; - NearestFilter = GL_TRUE; -} - - -static void -makeImage(int level, int width, int height) -{ -#if 0 - GLubyte img[SIZE*SIZE*3]; - int i, j; - - (void)size; - for (i = 0; i < height; i++) { - for (j = 0; j < width; j++) { - int k = (i * width + j) * 3; - img[k + 0] = 255 * ((level + 1) % 2); - img[k + 1] = 255 * ((level + 1) % 2); - img[k + 2] = 255 * ((level + 1) % 2); - } - } - - glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); -#else - GLubyte img[128]; - GLint size[] = { - 128, /* 16x16 */ - 32, /* 8x8 */ - 8, /* 4x4 */ - 8, /* 2x2 */ - 8, /* 1x1 */ - }; - int i; - int value = ((level + 1) % 2) * 0xffffffff; - memset(img, 0, 128); - - /* generate black and white mipmap levels */ - if (value) - for (i = 0; i < size[level] / 4; i += 2) - ((int*)img)[i] = value; - - glCompressedTexImage2D(GL_TEXTURE_2D, level, - GL_COMPRESSED_RGB_S3TC_DXT1_EXT, - width, height, 0, - size[level], img); -#endif -} - - -static void -makeImages(void) -{ - int i, sz; - - for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) { - makeImage(i, sz, sz); - printf("Level %d size: %d x %d\n", i, sz, sz); - } -} - - -static void -myInit(void) -{ - - initValues(); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - makeImages(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); -} - - -static void -display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texImage); - - printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", - BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, - NearestFilter ? "NEAREST" : "LINEAR"); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); - - if (NearestFilter) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - } - else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - } - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'b': - BaseLevel--; - if (BaseLevel < 0) - BaseLevel = 0; - break; - case 'B': - BaseLevel++; - if (BaseLevel > 10) - BaseLevel = 10; - break; - case 'm': - MaxLevel--; - if (MaxLevel < 0) - MaxLevel = 0; - break; - case 'M': - MaxLevel++; - if (MaxLevel > 10) - MaxLevel = 10; - break; - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case 'n': - MinLod -= 0.25; - break; - case 'N': - MinLod += 0.25; - break; - case 'x': - MaxLod -= 0.25; - break; - case 'X': - MaxLod += 0.25; - break; - case 'f': - NearestFilter = !NearestFilter; - break; - case ' ': - initValues(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - - -static void -usage(void) -{ - printf("usage:\n"); - printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); - printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n"); - printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n"); - printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n"); - printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); - printf(" f toggle nearest/linear filtering\n"); - printf(" SPACE reset values\n"); -} - - -int -main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (600, 600); - glutCreateWindow (argv[0]); - glewInit(); - - if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { - fprintf(stderr, "This test requires GL_EXT_texture_compression_s3tc.\n"); - exit(1); - } - - myInit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_comp_tests.c b/progs/tests/mipmap_comp_tests.c deleted file mode 100644 index b93a5c6139..0000000000 --- a/progs/tests/mipmap_comp_tests.c +++ /dev/null @@ -1,316 +0,0 @@ -/* Copyright (c) Mark J. Kilgard, 1994. */ -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -/* mipmap_comp - * Test compressed texture mipmaps - * - * Based on mipmap_limits - */ - -#include <string.h> -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define SIZE 16 /* not larger then 16 */ - -static GLint BaseLevel = 0, MaxLevel ; -static GLfloat MinLod, MaxLod; -static GLfloat LodBias; -static GLboolean NearestFilter; -static GLuint texImage; -static GLuint View; - -struct view { - GLfloat minLod; - GLfloat maxLod; - const char *string; -}; - -static struct view views[] = -{ - { 0, 0, "Green" }, - { 0, 1, "Green, Red" }, - { 0, 2, "Green, Red, Blue" }, - { 0, 3, "Green, Red, Blue, Black" }, - { 0, 4, "Green, Red, Blue, Black, White" }, - { 1, 4, "Red, Blue, Black, White" }, - { 2, 4, "Blue, Black, White" }, - { 3, 4, "Black, White" }, - { 4, 4, "White" }, - { 3, 3, "Black" }, - { 2, 2, "Blue" }, - { 1, 1, "Red" }, - { 1, 3, "Red, Blue, Black" }, - { 1, 2, "Red, Blue" }, - { 2, 3, "Blue, Black" }, - { 0, 0, NULL }, -}; - -static void -initValues(void) -{ - View = 12; - BaseLevel = 0; - MaxLevel = 9; - MinLod = views[View].minLod; - MaxLod = views[View].maxLod; - LodBias = 5.0; - NearestFilter = GL_TRUE; -} - - -static void -changeView(void) -{ - if (views[++View].string == NULL) - View = 0; - - MinLod = views[View].minLod; - MaxLod = views[View].maxLod; -} - - -static void -makeImage(int level, int width, int height) -{ - GLubyte img[SIZE*SIZE*3]; - GLubyte color[5][3] = { - { 0, 255, 0 }, - { 255, 0, 0 }, - { 0, 0, 255 }, - { 0, 0, 0 }, - { 255, 255, 255 }, - }; - int i, j; - - for (i = 0; i < height; i++) { - for (j = 0; j < width; j++) { - int k = (i * width + j) * 3; - img[k + 0] = color[level][0]; - img[k + 1] = color[level][1]; - img[k + 2] = color[level][2]; - } - } - - glTexImage2D(GL_TEXTURE_2D, level, - GL_COMPRESSED_RGB_S3TC_DXT1_EXT, - width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); -} - - -static void -makeImages(void) -{ - int i, sz; - - for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) { - makeImage(i, sz, sz); - printf("Level %d size: %d x %d\n", i, sz, sz); - } -} - - -static void -myInit(void) -{ - - initValues(); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - makeImages(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); -} - - -static void -display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texImage); - - printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", - BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, - NearestFilter ? "NEAREST" : "LINEAR"); - printf("You should see: %s\n", views[View].string ); - fflush(stdout); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); - - if (NearestFilter) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - } - else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - } - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { -#if 0 - case 'b': - BaseLevel--; - if (BaseLevel < 0) - BaseLevel = 0; - break; - case 'B': - BaseLevel++; - if (BaseLevel > 10) - BaseLevel = 10; - break; - case 'm': - MaxLevel--; - if (MaxLevel < 0) - MaxLevel = 0; - break; - case 'M': - MaxLevel++; - if (MaxLevel > 10) - MaxLevel = 10; - break; - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case 'n': - MinLod -= 0.25; - break; - case 'N': - MinLod += 0.25; - break; - case 'x': - MaxLod -= 0.25; - break; - case 'X': - MaxLod += 0.25; - break; - case 'f': - NearestFilter = !NearestFilter; - break; -#endif - case ' ': - initValues(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - changeView(); - break; - } - glutPostRedisplay(); -} - - -static void -usage(void) -{ - printf("usage:\n"); - printf(" Any Change view\n"); - printf(" SPACE reset values\n"); -} - - -int -main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (600, 600); - glutCreateWindow (argv[0]); - glewInit(); - myInit(); - glutReshapeFunc (myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_limits.c b/progs/tests/mipmap_limits.c deleted file mode 100644 index 9418e90981..0000000000 --- a/progs/tests/mipmap_limits.c +++ /dev/null @@ -1,352 +0,0 @@ -/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL - * Brian Paul - * 10 May 2006 - */ - - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* mipmap.c - * This program demonstrates using mipmaps for texture maps. - * To overtly show the effect of mipmaps, each mipmap reduction - * level has a solidly colored, contrasting texture image. - * Thus, the quadrilateral which is drawn is drawn with several - * different colors. - */ -#include <stdlib.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLint BaseLevel = 0, MaxLevel = 9; -static GLfloat MinLod = -1, MaxLod = 9; -static GLfloat LodBias = 0.0; -static GLboolean NearestFilter = GL_TRUE; -static GLuint texImage, texColor, texCurrent; - - -static void -InitValues(void) -{ - BaseLevel = 0; - MaxLevel = 9; - MinLod = -1; - MaxLod = 9; - LodBias = 0.0; - NearestFilter = GL_TRUE; -} - - -static void -MakeImage(int level, int width, int height, const GLubyte color[4]) -{ - const int makeStripes = 0; - GLubyte img[512 * 512 * 3]; - int i, j; - for (i = 0; i < height; i++) { - for (j = 0; j < width; j++) { - int k = (i * width + j) * 3; - int p = (i / 8) & makeStripes; - if (p == 0) { - img[k + 0] = color[0]; - img[k + 1] = color[1]; - img[k + 2] = color[2]; - } - else { - img[k + 0] = 0; - img[k + 1] = 0; - img[k + 2] = 0; - } - } - } - - glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, img); -} - - -static void -makeImages(int image) -{ -#define WIDTH 512 -#define HEIGHT 512 - if (glutExtensionSupported("GL_SGIS_generate_mipmap") && image) { - /* test auto mipmap generation */ - GLint width, height, i; - GLenum format; - GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - /* resize */ - if (width != WIDTH || height != HEIGHT) { - GLubyte *newImage = malloc(WIDTH * HEIGHT * 4); - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - WIDTH, HEIGHT, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - printf("Using GL_SGIS_generate_mipmap\n"); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, format, WIDTH, HEIGHT, 0, - format, GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); - free(image); - - /* make sure mipmap was really generated correctly */ - width = WIDTH; - height = HEIGHT; - for (i = 0; i < 10; i++) { - GLint w, h; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - printf("Level %d size: %d x %d\n", i, w, h); - width /= 2; - height /= 2; - } - } - else { - static const GLubyte colors[10][3] = { - {128, 128, 128}, - {0, 255, 255}, - {255, 255, 0}, - {255, 0, 255}, - {255, 0, 0}, - {0, 255, 0}, - {0, 0, 255}, - {0, 255, 255}, - {255, 255, 0}, - {255, 255, 255} - }; - int i, sz = 512; - - for (i = 0; i < 10; i++) { - MakeImage(i, sz, sz, colors[i]); - printf("Level %d size: %d x %d\n", i, sz, sz); - sz /= 2; - } - } -} - -static void -myinit(void) -{ - InitValues(); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_FLAT); - - glTranslatef(0.0, 0.0, -3.6); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glGenTextures(1, &texImage); - glBindTexture(GL_TEXTURE_2D, texImage); - makeImages(1); - glGenTextures(1, &texColor); - glBindTexture(GL_TEXTURE_2D, texColor); - makeImages(0); - - texCurrent = texImage; - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - glEnable(GL_TEXTURE_2D); -} - -static void -display(void) -{ - GLfloat tcm = 1.0; - glBindTexture(GL_TEXTURE_2D, texCurrent); - - printf - ("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", - BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, - NearestFilter ? "NEAREST" : "LINEAR"); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); - - if (NearestFilter) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST_MIPMAP_NEAREST); - } - else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - } - - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3f(-2.0, -1.0, 0.0); - glTexCoord2f(0.0, tcm); - glVertex3f(-2.0, 1.0, 0.0); - glTexCoord2f(tcm * 3000.0, tcm); - glVertex3f(3000.0, 1.0, -6000.0); - glTexCoord2f(tcm * 3000.0, 0.0); - glVertex3f(3000.0, -1.0, -6000.0); - glEnd(); - glFlush(); -} - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30000.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -usage(void) -{ - printf("usage:\n"); - printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); - printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n"); - printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n"); - printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n"); - printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); - printf(" f toggle nearest/linear filtering\n"); - printf(" t toggle texture color/image\n"); - printf(" SPACE reset values\n"); -} - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'b': - BaseLevel--; - if (BaseLevel < 0) - BaseLevel = 0; - break; - case 'B': - BaseLevel++; - if (BaseLevel > 10) - BaseLevel = 10; - break; - case 'm': - MaxLevel--; - if (MaxLevel < 0) - MaxLevel = 0; - break; - case 'M': - MaxLevel++; - if (MaxLevel > 10) - MaxLevel = 10; - break; - case 'l': - LodBias -= 0.25; - break; - case 'L': - LodBias += 0.25; - break; - case 'n': - MinLod -= 0.25; - break; - case 'N': - MinLod += 0.25; - break; - case 'x': - MaxLod -= 0.25; - break; - case 'X': - MaxLod += 0.25; - break; - case 'f': - NearestFilter = !NearestFilter; - break; - case 't': - if (texCurrent == texColor) - texCurrent = texImage; - else - texCurrent = texColor; - break; - case ' ': - InitValues(); - /* fall-through */ - case 'u': - usage(); - break; - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - - -int -main(int argc, char **argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize(600, 600); - glutCreateWindow(argv[0]); - glewInit(); - myinit(); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - usage(); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c deleted file mode 100644 index eb52197052..0000000000 --- a/progs/tests/mipmap_view.c +++ /dev/null @@ -1,434 +0,0 @@ -/* - * Test mipmap generation and lod bias. - * - * Brian Paul - * 17 March 2008 - */ - - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.h" - -#define TEXTURE_FILE "../images/arch.rgb" - -#define LEVELS 8 -#define SIZE (1<<LEVELS) -static int TexWidth = SIZE, TexHeight = SIZE; -static int WinWidth = 1044, WinHeight = 900; -static GLfloat Bias = 0.0; -static GLboolean ScaleQuads = GL_FALSE; -static GLboolean Linear = GL_FALSE; -static GLint Win = 0; -static GLint RenderTextureLevel = 0; -static GLuint TexObj; - - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - - - -static void -MipGenTexture( void ) -{ - /* test auto mipmap generation */ - GLint width, height, i; - GLenum format; - GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); - if (!image) { - printf("Error: could not load texture image %s\n", TEXTURE_FILE); - exit(1); - } - /* resize to TexWidth x TexHeight */ - if (width != TexWidth || height != TexHeight) { - GLubyte *newImage = malloc(TexWidth * TexHeight * 4); - - fprintf(stderr, "rescale %d %d to %d %d\n", width, height, - TexWidth, TexHeight); - fflush(stderr); - - gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, - TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage); - free(image); - image = newImage; - } - printf("Using GL_SGIS_generate_mipmap\n"); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0, - format, GL_UNSIGNED_BYTE, image); - free(image); - - /* make sure mipmap was really generated correctly */ - width = TexWidth; - height = TexHeight; - for (i = 0; i < 9; i++) { - GLint w, h; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - printf("Level %d size: %d x %d\n", i, w, h); - assert(w == width); - assert(h == height); - width /= 2; - height /= 2; - } - - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); -} - - - -static void -ResetTextureLevel( int i ) -{ - GLubyte tex2d[SIZE*SIZE][4]; - - { - GLint Width = TexWidth / (1 << i); - GLint Height = TexHeight / (1 << i); - GLint s, t; - - for (s = 0; s < Width; s++) { - for (t = 0; t < Height; t++) { - tex2d[t*Width+s][0] = ((s / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][1] = ((t / 16) % 2) ? 0 : 255; - tex2d[t*Width+s][2] = 128; - tex2d[t*Width+s][3] = 255; - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexImage2D(GL_TEXTURE_2D, i, GL_RGB, Width, Height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, tex2d); - } -} - - -static void -ResetTexture( void ) -{ -#if 0 - /* This doesn't work so well as the arch texture is 512x512. - */ - LoadRGBMipmaps(TEXTURE_FILE, GL_RGB); -#else - { - int i; - - for (i = 0; i <= LEVELS; i++) - { - ResetTextureLevel(i); - } - } -#endif -} - - - - - - - -static void -RenderTexture( void ) -{ - GLenum status; - GLuint MyFB; - - fprintf(stderr, "RenderTextureLevel %d\n", RenderTextureLevel); - fflush(stderr); - - /* gen framebuffer id, delete it, do some assertions, just for testing */ - glGenFramebuffersEXT(1, &MyFB); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); - assert(glIsFramebufferEXT(MyFB)); - - CheckError(__LINE__); - - /* Render color to texture */ - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, TexObj, - RenderTextureLevel); - - - - CheckError(__LINE__); - - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - printf("Framebuffer incomplete!!!\n"); - } - - glViewport(0, 0, - TexWidth / (1 << RenderTextureLevel), - TexHeight / (1 << RenderTextureLevel)); - - glClearColor(0.5, 0.5, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - CheckError(__LINE__); - - glBegin(GL_POLYGON); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glColor3f(0, 1, 0); - glVertex2f(1, -1); - glColor3f(0, 0, 1); - glVertex2f(0, 1); - glEnd(); - - - /* Bind normal framebuffer */ - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - CheckError(__LINE__); - - glDeleteFramebuffersEXT(1, &MyFB); - CheckError(__LINE__); - - glClearColor(0, 0, 0, 0); -} - -static void -Display(void) -{ - int x, y, bias; - char str[100]; - int texWidth = TexWidth, texHeight = TexHeight; - - glViewport(0, 0, WinHeight, WinHeight); - - glClear(GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, WinWidth, 0, WinHeight, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glColor3f(1,1,1); - - if (Linear) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - y = WinHeight - 300; - x = 4; - - for (bias = -1; bias < 11; bias++) { - - if (ScaleQuads) { - if (bias > 0) { - if (texWidth == 1 && texHeight == 1) - break; - texWidth = TexWidth >> bias; - texHeight = TexHeight >> bias; - if (texWidth < 1) - texWidth = 1; - if (texHeight < 1) - texHeight = 1; - } - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0); - } - else { - glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias); - } - - glRasterPos2f(x, y + TexHeight + 5); - if (ScaleQuads) - sprintf(str, "Texture Level %d: %d x %d", - (bias < 0 ? 0 : bias), - texWidth, texHeight); - else - sprintf(str, "Texture LOD Bias = %d", bias); - PrintString(str); - - glPushMatrix(); - glTranslatef(x, y, 0); - - glEnable(GL_TEXTURE_2D); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(0, 0); - glTexCoord2f(1, 0); glVertex2f(texWidth, 0); - glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight); - glTexCoord2f(0, 1); glVertex2f(0, texHeight); - glEnd(); - - glPopMatrix(); - - glDisable(GL_TEXTURE_2D); - - x += TexWidth + 4; - if (x >= WinWidth) { - x = 4; - y -= 300; - } - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Bias -= 10; - break; - case 'B': - Bias += 10; - break; - case 'l': - Linear = !Linear; - break; - case 'v': - RenderTextureLevel++; - break; - case 'V': - RenderTextureLevel--; - break; - case 'r': - RenderTexture(); - break; - case 'X': - ResetTexture(); - break; - case 'x': - ResetTextureLevel(RenderTextureLevel); - break; - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - Bias = 100.0 * (key - '0'); - break; - case 's': - ScaleQuads = !ScaleQuads; - break; - case ' ': - MipGenTexture(); - Bias = 0; - Linear = 0; - RenderTextureLevel = 0; - ScaleQuads = 0; - break; - - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLfloat maxBias; - - if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) { - printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) { - printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n"); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(1, &TexObj); - glBindTexture(GL_TEXTURE_2D, TexObj); - - if (1) - MipGenTexture(); - else - ResetTexture(); - - /* mipmapping required for this extension */ - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias); - - printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER)); - printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias); - - printf("Press 's' to toggle quad scaling\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c deleted file mode 100644 index 4a94016978..0000000000 --- a/progs/tests/multipal.c +++ /dev/null @@ -1,374 +0,0 @@ - -/* - * Test multitexture and paletted textures. - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ -#ifdef _WIN32 -#include <windows.h> -#endif -#define GL_GLEXT_LEGACY -#include <GL/glew.h> -#include <GL/glut.h> - -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_1_FILE "../images/tile.rgb" -#define TEXTURE_2_FILE "../images/reflect.rgb" - -#define TEX0 1 -#define TEX1 2 -#define TEXBOTH 3 -#define ANIMATE 10 -#define QUIT 100 - -static GLboolean Animate = GL_TRUE; - -static GLfloat Drift = 0.0; -static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; - - - -static void Idle( void ) -{ - if (Animate) { - Drift += 0.05; - if (Drift >= 1.0) - Drift = 0.0; - -#ifdef GL_ARB_multitexture - glActiveTextureARB(GL_TEXTURE0_ARB); -#endif - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(Drift, 0.0, 0.0); - glMatrixMode(GL_MODELVIEW); - -#ifdef GL_ARB_multitexture - glActiveTextureARB(GL_TEXTURE1_ARB); -#endif - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(0.0, Drift, 0.0); - glMatrixMode(GL_MODELVIEW); - - glutPostRedisplay(); - } -} - - -static void DrawObject(void) -{ - glBegin(GL_QUADS); - -#ifdef GL_ARB_multitexture - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); - glVertex2f(-1.0, -1.0); - - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); - glVertex2f(1.0, -1.0); - - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); - glVertex2f(1.0, 1.0); - - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); - glVertex2f(-1.0, 1.0); -#else - glTexCoord2f(0.0, 0.0); - glVertex2f(-1.0, -1.0); - - glTexCoord2f(1.0, 0.0); - glVertex2f(1.0, -1.0); - - glTexCoord2f(1.0, 1.0); - glVertex2f(1.0, 1.0); - - glTexCoord2f(0.0, 1.0); - glVertex2f(-1.0, 1.0); -#endif - - glEnd(); -} - - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(5.0, 5.0, 5.0); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); - /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -70.0 ); -} - - -static void ModeMenu(int entry) -{ - GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE; - if (entry==TEX0) { - enable0 = GL_TRUE; - } - else if (entry==TEX1) { - enable1 = GL_TRUE; - } - else if (entry==TEXBOTH) { - enable0 = GL_TRUE; - enable1 = GL_TRUE; - } - else if (entry==ANIMATE) { - Animate = !Animate; - } - else if (entry==QUIT) { - exit(0); - } - - if (entry != ANIMATE) { -#ifdef GL_ARB_multitexture - glActiveTextureARB(GL_TEXTURE0_ARB); -#endif - if (enable0) { - glEnable(GL_TEXTURE_2D); - } - else - glDisable(GL_TEXTURE_2D); - -#ifdef GL_ARB_multitexture - glActiveTextureARB(GL_TEXTURE1_ARB); -#endif - if (enable1) { - glEnable(GL_TEXTURE_2D); - } - else - glDisable(GL_TEXTURE_2D); - } - - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void load_tex(const char *fname, int channel) -{ - GLubyte *image; - GLenum format; - GLint w, h; - GLubyte *grayImage; - int i; - GLubyte table[256][4]; - - image = LoadRGBImage(fname, &w, &h, &format); - if (!image) - exit(1); - - printf("%s %d x %d\n", fname, w, h); - grayImage = malloc(w * h * 1); - assert(grayImage); - for (i = 0; i < w * h; i++) { - int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3; - assert(g < 256); - grayImage[i] = g; - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX, - GL_UNSIGNED_BYTE, grayImage); - - for (i = 0; i < 256; i++) { - table[i][0] = channel ? i : 0; - table[i][1] = i; - table[i][2] = channel ? 0 : i; - table[i][3] = 255; - } - - glColorTableEXT(GL_TEXTURE_2D, /* target */ - GL_RGBA, /* internal format */ - 256, /* table size */ - GL_RGBA, /* table format */ - GL_UNSIGNED_BYTE, /* table type */ - table); /* the color table */ - - free(grayImage); - free(image); -} - - - -static void Init( int argc, char *argv[] ) -{ - GLuint texObj[2]; - GLint units; - - if (!glutExtensionSupported("GL_ARB_multitexture")) { - printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); - exit(1); - } - if (!glutExtensionSupported("GL_EXT_paletted_texture")) { - printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units); - printf("%d texture units supported\n", units); - - /* allocate two texture objects */ - glGenTextures(2, texObj); - - /* setup texture obj 0 */ - glBindTexture(GL_TEXTURE_2D, texObj[0]); -#ifdef LINEAR_FILTER - /* linear filtering looks much nicer but is much slower for Mesa */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -foo -#else - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -#endif - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - load_tex(TEXTURE_1_FILE, 0); -#if 0 - if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } -#endif - - /* setup texture obj 1 */ - glBindTexture(GL_TEXTURE_2D, texObj[1]); -#ifdef LINEAR_FILTER - /* linear filtering looks much nicer but is much slower for Mesa */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -foo -#else - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -#endif - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - load_tex(TEXTURE_2_FILE, 1); -#if 0 - if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } -#endif - - /* now bind the texture objects to the respective texture units */ -#ifdef GL_ARB_multitexture - glActiveTextureARB(GL_TEXTURE0_ARB); - glBindTexture(GL_TEXTURE_2D, texObj[0]); - glActiveTextureARB(GL_TEXTURE1_ARB); - glBindTexture(GL_TEXTURE_2D, texObj[1]); -#endif - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - ModeMenu(TEXBOTH); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutCreateMenu(ModeMenu); - glutAddMenuEntry("Texture 0", TEX0); - glutAddMenuEntry("Texture 1", TEX1); - glutAddMenuEntry("Multi-texture", TEXBOTH); - glutAddMenuEntry("Toggle Animation", ANIMATE); - glutAddMenuEntry("Quit", QUIT); - glutAttachMenu(GLUT_RIGHT_BUTTON); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/multitexarray.c b/progs/tests/multitexarray.c deleted file mode 100644 index 518fee2992..0000000000 --- a/progs/tests/multitexarray.c +++ /dev/null @@ -1,240 +0,0 @@ -/* - * Test vertex arrays and multitexture. - * Press 'a' to toggle vertex arrays on/off. - * When you run this program you should see a square with four colors: - * - * +------+------+ - * |yellow| pink | - * +------+------+ - * |green | blue | - * +------+------+ - */ - - -#include <assert.h> -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include "GL/glew.h" -#include "GL/glut.h" - -static GLuint Window = 0; - -static GLuint TexObj[2]; -static GLfloat Angle = 0.0f; -static GLboolean UseArrays = 1, Anim = 0; - -static GLfloat VertArray[4][2] = { - {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2} -}; - -static GLfloat Tex0Array[4][2] = { - {0, 0}, {1, 0}, {1, 1}, {0, 1} -}; - -static GLfloat Tex1Array[4][2] = { - {0, 0}, {1, 0}, {1, 1}, {0, 1} -}; - - -static void init_arrays(void) -{ - glVertexPointer(2, GL_FLOAT, 0, VertArray); - glEnableClientState(GL_VERTEX_ARRAY); - - glClientActiveTextureARB(GL_TEXTURE0_ARB); - glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); -} - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 0.0, 0.0, 0.0 ); - - /* draw first polygon */ - glPushMatrix(); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - - if (UseArrays) { - glDrawArrays(GL_POLYGON, 0, 4); - } - else { - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); - glVertex2f( -1.0, -1.0 ); - - glTexCoord2f( 1.0, 0.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); - glVertex2f( 1.0, -1.0 ); - - glTexCoord2f( 1.0, 1.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); - glVertex2f( 1.0, 1.0 ); - - glTexCoord2f( 0.0, 1.0 ); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); - glVertex2f( -1.0, 1.0 ); - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - Angle += 2.0; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'a': - UseArrays = !UseArrays; - printf("UseArrays: %d\n", UseArrays); - break; - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 27: - glDeleteTextures( 2, TexObj ); - glutDestroyWindow(Window); - exit(0); - } - glutPostRedisplay(); -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - static int width=8, height=8; - GLubyte tex[64][3]; - GLint i, j; - - /* generate texture object IDs */ - glGenTextures( 2, TexObj ); - - /* - * setup first texture object - */ - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); - assert(glIsTexture(TexObj[0])); - - /* red over black */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (i < height / 2) { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - - - /* - * setup second texture object - */ - glActiveTextureARB(GL_TEXTURE1_ARB); - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); - - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); - assert(glIsTexture(TexObj[1])); - - /* left=green, right = blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (j < width / 2) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - glewInit(); - if (!Window) { - exit(1); - } - - init(); - init_arrays(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - if (Anim) - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c deleted file mode 100644 index 6db552d195..0000000000 --- a/progs/tests/multiwindow.c +++ /dev/null @@ -1,170 +0,0 @@ - -/* - * A skeleton/template GLUT program - * - * Written by Brian Paul and in the public domain. - */ - - -/* - * Revision 1.1 2001/08/21 14:25:31 brianp - * simple multi-window GLUT test prog - * - * Revision 1.1.1.1 1999/08/19 00:55:42 jtg - * Imported sources - * - * Revision 1.2 1998/11/07 14:20:14 brianp - * added simple rotation, animation of cube - * - * Revision 1.1 1998/11/07 14:14:37 brianp - * Initial revision - * - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLint Window[2]; - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_TRUE; - - -static void Idle( void ) -{ - Xrot += 3.0; - Yrot += 4.0; - Zrot += 2.0; - - glutSetWindow(Window[0]); - glutPostRedisplay(); - glutSetWindow(Window[1]); - glutPostRedisplay(); -} - - -static void Display0( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glColor3f(0, 1, 0); - glutSolidCube(2.0); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Display1( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glShadeModel(GL_FLAT); - - glBegin(GL_TRIANGLE_STRIP); - glColor3f(1, 0, 0); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glColor3f(1, 0, 0); - glVertex2f( -1, 1); - glColor3f(0, 0, 1); - glVertex2f( 1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - Window[0] = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display0 ); - glutIdleFunc(Idle); - printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER)); - - glutInitWindowPosition( 500, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - Window[1] = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display1 ); - glutIdleFunc(Idle); - printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER)); - - glutMainLoop(); - - return 0; -} diff --git a/progs/tests/no_s3tc.c b/progs/tests/no_s3tc.c deleted file mode 100644 index c4132cd956..0000000000 --- a/progs/tests/no_s3tc.c +++ /dev/null @@ -1,98 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file no_s3tc.c - * Test program to verify the behavior of an OpenGL implementation when - * an application calls \c glCompressedTexImage2D with an unsupported (but - * valid) compression format. The most common example is calling it with - * \c GL_COMPRESSED_RGBA_S3TC_DXT1_EXT when GL_EXT_texture_compression_s3tc - * is not supported. - * - * This tests Mesa bug #1028405. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static unsigned data[16]; - -int -main( int argc, char ** argv ) -{ - float gl_version; - GLenum format; - GLuint size; - GLuint width; - GLenum err; - - - glutInit( & argc, argv ); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 300, 300 ); - glutCreateWindow( "No S3TC Test" ); - glewInit(); - - gl_version = strtod( (const char *) glGetString( GL_VERSION ), NULL ); - if ( ! glutExtensionSupported( "GL_ARB_texture_compression" ) - && (gl_version < 1.3) ) { - fprintf( stderr, "Either OpenGL 1.3 or GL_ARB_texture_compression " - "must be supported.\n" ); - return( EXIT_SUCCESS ); - } - - - if ( ! glutExtensionSupported( "GL_EXT_texture_compression_s3tc" ) ) { - format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - width = 4; - size = 8; - } - else if ( ! glutExtensionSupported( "GL_3DFX_texture_compression_FXT1" ) ) { - format = GL_COMPRESSED_RGBA_FXT1_3DFX; - width = 8; - size = 16; - } - else { - fprintf( stderr, "Either GL_EXT_texture_compression_s3tc or " - "GL_3DFX_texture_compression_FXT1 must NOT be supported.\n" ); - return( EXIT_SUCCESS ); - } - - glCompressedTexImage2D( GL_TEXTURE_2D, 0, format, width, 4, 0, - size, data ); - err = glGetError(); - if ( err != GL_INVALID_ENUM ) { - fprintf( stderr, "GL error 0x%04x should have been generated, but " - "0x%04x was generated instead.\n", GL_INVALID_ENUM, err ); - } - - return (err == GL_INVALID_ENUM) ? EXIT_SUCCESS : EXIT_FAILURE; -} diff --git a/progs/tests/occlude.c b/progs/tests/occlude.c deleted file mode 100644 index 8f7b90984e..0000000000 --- a/progs/tests/occlude.c +++ /dev/null @@ -1,234 +0,0 @@ -/* - * GL_HP_occlustion_test demo - * - * Brian Paul - * 31 March 2000 - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glut.h> -#include <GL/glext.h> - - -static GLfloat Xpos = 0; -static GLboolean Anim = GL_TRUE; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - - -static void Idle(void) -{ - static int lastTime = 0; - static int sign = +1; - int time = glutGet(GLUT_ELAPSED_TIME); - float step; - - if (lastTime == 0) - lastTime = time; - else if (time - lastTime < 20) /* 50Hz update */ - return; - - step = (time - lastTime) / 1000.0 * sign; - lastTime = time; - - Xpos += step; - - if (Xpos > 2.5) { - Xpos = 2.5; - sign = -1; - } - else if (Xpos < -2.5) { - Xpos = -2.5; - sign = +1; - } - glutPostRedisplay(); -} - - -static void Display( void ) -{ - GLboolean result; - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - - /* draw the occluding polygons */ - glColor3f(0, 0.6, 0.8); - glBegin(GL_QUADS); - glVertex2f(-1.6, -1.5); - glVertex2f(-0.4, -1.5); - glVertex2f(-0.4, 1.5); - glVertex2f(-1.6, 1.5); - - glVertex2f( 0.4, -1.5); - glVertex2f( 1.6, -1.5); - glVertex2f( 1.6, 1.5); - glVertex2f( 0.4, 1.5); - glEnd(); - - /* draw the test polygon with occlusion testing */ - glPushMatrix(); - glTranslatef(Xpos, 0, -0.5); - glScalef(0.3, 0.3, 1.0); - glRotatef(-90.0 * Xpos, 0, 0, 1); - - glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */ - /* doesn't clear the result flag! */ - glColorMask(0, 0, 0, 0); - glDepthMask(GL_FALSE); - /* this call clear's the result flag. Not really needed for this demo. */ - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result); - - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result); - /* turn off occlusion testing */ - glDisable(GL_OCCLUSION_TEST_HP); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - /* draw the green rect, so we can see what's going on */ - glColor3f(0.8, 0.5, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - - glPopMatrix(); - - - /* Print result message */ - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glColor3f(1, 1, 1); - glRasterPos3f(-0.25, -0.7, 0); - - if (result) - PrintString(" Visible"); - else - PrintString("Fully Occluded"); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc( Idle ); - else - glutIdleFunc( NULL ); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 0.1; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_LEFT: - Xpos -= step; - break; - case GLUT_KEY_RIGHT: - Xpos += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char *ext = (const char *) glGetString(GL_EXTENSIONS); - if (!strstr(ext, "GL_HP_occlusion_test")) { - printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n"); - exit(-1); - } - - glEnable(GL_DEPTH_TEST); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutIdleFunc( Idle ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c deleted file mode 100644 index 34df95549a..0000000000 --- a/progs/tests/packedpixels.c +++ /dev/null @@ -1,377 +0,0 @@ -/* - * Test packed pixel formats for textures. - * Brian Paul - * 12 May 2004 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -struct pixel_format { - const char *name; - GLenum format; - GLenum type; - GLint bytes; - GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */ -}; - -static const struct pixel_format Formats[] = { - - { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8", - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 }, - { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 }, - { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2", - GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 }, - { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV", - GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4", - GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1", - GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 }, - - { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8", - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 }, - { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4", - GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1", - GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 }, - - { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8", - GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 }, - { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f }, - - { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5", - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 }, - { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV", - GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 }, - { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2", - GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c }, - { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV", - GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 }, - - { NULL, 0, 0, 0, 0, 0 } -}; - - -struct name_format { - const char *name; - GLenum format; -}; - -static const struct name_format IntFormats[] = { - { "GL_RGBA", GL_RGBA }, - { "GL_RGBA2", GL_RGBA2 }, - { "GL_RGBA4", GL_RGBA4 }, - { "GL_RGB5_A1", GL_RGB5_A1 }, - { "GL_RGBA8", GL_RGBA8 }, - { "GL_RGBA12", GL_RGBA12 }, - { "GL_RGBA16", GL_RGBA16 }, - { "GL_RGB10_A2", GL_RGB10_A2 }, - - { "GL_RGB", GL_RGB }, - { "GL_R3_G3_B2", GL_R3_G3_B2 }, - { "GL_RGB4", GL_RGB4 }, - { "GL_RGB5", GL_RGB5 }, - { "GL_RGB8", GL_RGB8 }, - { "GL_RGB10", GL_RGB10 }, - { "GL_RGB12", GL_RGB12 }, - { "GL_RGB16", GL_RGB16 }, - -}; - -#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0])) -static GLuint CurFormat = 0; - -static GLboolean Test3D = GL_FALSE; -static GLboolean Blend = GL_FALSE; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap) -{ - GLubyte texBuffer[1000]; - int i; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, swap); - - if (format->bytes == 1) { - for (i = 0; i < 8; i++) { - texBuffer[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - texBuffer[i] = format->greenTexel; - } - } - else if (format->bytes == 2) { - GLushort *us = (GLushort *) texBuffer; - for (i = 0; i < 8; i++) { - us[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - us[i] = format->greenTexel; - } - if (swap) { - for (i = 0; i < 16; i++) - us[i] = (us[i] << 8) | (us[i] >> 8); - } - } - else if (format->bytes == 4) { - GLuint *ui = (GLuint *) texBuffer; - for (i = 0; i < 8; i++) { - ui[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - ui[i] = format->greenTexel; - } - if (swap) { - for (i = 0; i < 16; i++) { - GLuint b = ui[i]; - ui[i] = (b >> 24) - | ((b >> 8) & 0xff00) - | ((b << 8) & 0xff0000) - | ((b << 24) & 0xff000000); - } - } - } - else { - abort(); - } - - if (Test3D) { - /* 4 x 4 x 4 texture, undefined data */ - glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0, - format->format, format->type, NULL); - /* fill in Z=1 and Z=2 slices with the real texture data */ - glTexSubImage3D(GL_TEXTURE_3D, 0, - 0, 0, 1, /* offset */ - 4, 4, 1, /* size */ - format->format, format->type, texBuffer); - glTexSubImage3D(GL_TEXTURE_3D, 0, - 0, 0, 2, /* offset */ - 4, 4, 1, /* size */ - format->format, format->type, texBuffer); - } - else { - glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, - format->format, format->type, texBuffer); - } - - if (0) { - GLint r, g, b, a, l, i; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); - printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", - intFormat, r, g, b, a, l, i); - glGetError(); - } - - if (glGetError()) { - printf("GL Error for %s\n", format->name); - memset(texBuffer, 255, 1000); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, - GL_RGB, GL_UNSIGNED_BYTE, texBuffer); - } -} - - - -static void -Draw(void) -{ - char s[1000]; - int w = 350, h = 20; - int i, swap; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - for (swap = 0; swap < 2; swap++) { - for (i = 0; Formats[i].name; i++) { - glPushMatrix(); - glTranslatef(swap * (w + 2), i * (h + 2), 0); - - MakeTexture(Formats + i, IntFormats[CurFormat].format, swap); - - if (Test3D) - glEnable(GL_TEXTURE_3D); - else - glEnable(GL_TEXTURE_2D); - - if (Blend) - glEnable(GL_BLEND); - - glBegin(GL_POLYGON); - glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0); - glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0); - glTexCoord3f(1, 1, 0.5); glVertex2f(w, h); - glTexCoord3f(0, 1, 0.5); glVertex2f(0, h); - glEnd(); - - if (Test3D) - glDisable(GL_TEXTURE_3D); - else - glDisable(GL_TEXTURE_2D); - - glDisable(GL_BLEND); - - glColor3f(0, 0, 0); - glRasterPos2i(8, 6); - PrintString(Formats[i].name); - - glPopMatrix(); - } - } - - glPushMatrix(); - glTranslatef(2, i * (h + 2), 0); - glColor3f(1, 1, 1); - glRasterPos2i(8, 6); - PrintString("Normal"); - glRasterPos2i(w + 2, 6); - PrintString("Byte Swapped"); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(2, (i + 1) * (h + 2), 0); - glRasterPos2i(8, 6); - sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)", - IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS); - PrintString(s); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(2, (i + 2) * (h + 2), 0); - glRasterPos2i(8, 6); - if (Test3D) - PrintString("Target [2/3]: GL_TEXTURE_3D"); - else - PrintString("Target [2/3]: GL_TEXTURE_2D"); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(2, (i + 3) * (h + 2), 0); - glRasterPos2i(8, 6); - if (Blend) - PrintString("Blend: Yes"); - else - PrintString("Blend: No"); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Blend = !Blend; - break; - case 'F': - if (CurFormat == 0) - CurFormat = NUM_INT_FORMATS - 1; - else - CurFormat--; - break; - case 'f': - CurFormat++; - if (CurFormat == NUM_INT_FORMATS) - CurFormat = 0; - break; - case '2': - Test3D = GL_FALSE; - break; - case '3': - Test3D = GL_TRUE; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(700, 800); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/pbo.c b/progs/tests/pbo.c deleted file mode 100644 index 9974486db3..0000000000 --- a/progs/tests/pbo.c +++ /dev/null @@ -1,297 +0,0 @@ -/* - * GL_EXT_pixel_buffer_object test - * - * Brian Paul - * 11 March 2004 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "../util/readtex.c" /* a hack, I know */ - -#define IMAGE_FILE "../images/girl.rgb" - -static int ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; - -static int APosX, APosY; /* simple drawpixels */ -static int BPosX, BPosY; /* read/draw pixels */ -static int CPosX, CPosY; /* copypixels */ - -static GLboolean DrawFront = GL_FALSE; -static GLboolean ScaleAndBias = GL_FALSE; -static GLboolean Benchmark = GL_FALSE; - -static GLuint DrawPBO, TempPBO; - - -static GLenum ReadFormat = GL_BGRA; -static GLenum ReadType = GL_UNSIGNED_INT_8_8_8_8_REV; - - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x at line %d\n", (int) err, line); - } -} - - -static void -Reset( void ) -{ - APosX = 5; APosY = 20; - BPosX = APosX + ImgWidth + 5; BPosY = 20; - CPosX = BPosX + ImgWidth + 5; CPosY = 20; -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -SetupPixelTransfer(GLboolean invert) -{ - if (invert) { - glPixelTransferf(GL_RED_SCALE, -1.0); - glPixelTransferf(GL_RED_BIAS, 1.0); - glPixelTransferf(GL_GREEN_SCALE, -1.0); - glPixelTransferf(GL_GREEN_BIAS, 1.0); - glPixelTransferf(GL_BLUE_SCALE, -1.0); - glPixelTransferf(GL_BLUE_BIAS, 1.0); - } - else { - glPixelTransferf(GL_RED_SCALE, 1.0); - glPixelTransferf(GL_RED_BIAS, 0.0); - glPixelTransferf(GL_GREEN_SCALE, 1.0); - glPixelTransferf(GL_GREEN_BIAS, 0.0); - glPixelTransferf(GL_BLUE_SCALE, 1.0); - glPixelTransferf(GL_BLUE_BIAS, 0.0); - } -} - - -static void -Display( void ) -{ - glClearColor(.3, .3, .3, 1); - glClear( GL_COLOR_BUFFER_BIT ); - - CheckError(__LINE__); - - /** Unbind UNPACK pixel buffer before calling glBitmap */ - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); - - glRasterPos2i(5, ImgHeight+25); - PrintString("f = toggle front/back s = toggle scale/bias b = benchmark"); - - glRasterPos2i(5, ImgHeight+40); - PrintString("GL_EXT_pixel_buffer_object test"); - - /* draw original image */ - glRasterPos2i(APosX, 5); - PrintString("Original"); - glRasterPos2i(APosX, APosY); - glEnable(GL_DITHER); - SetupPixelTransfer(GL_FALSE); - /*** Draw from the DrawPBO */ - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, 0); - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); - - CheckError(__LINE__); - - /* do readpixels, drawpixels */ - glRasterPos2i(BPosX, 5); - PrintString("Read/DrawPixels"); - SetupPixelTransfer(ScaleAndBias); - /*** read into the Temp PBO */ - glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO); - CheckError(__LINE__); - if (Benchmark) { - GLint reads = 0; - GLint endTime; - GLint startTime = glutGet(GLUT_ELAPSED_TIME); - GLdouble seconds, pixelsPerSecond; - printf("Benchmarking...\n"); - do { - glReadPixels(APosX, APosY, ImgWidth, ImgHeight, - ReadFormat, ReadType, 0); - reads++; - endTime = glutGet(GLUT_ELAPSED_TIME); - } while (endTime - startTime < 4000); /* 4 seconds */ - seconds = (double) (endTime - startTime) / 1000.0; - pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds; - printf("Result: %d reads in %f seconds = %f pixels/sec\n", - reads, seconds, pixelsPerSecond); - Benchmark = GL_FALSE; - } - else { - glReadPixels(APosX, APosY, ImgWidth, ImgHeight, - ReadFormat, ReadType, 0); - } - CheckError(__LINE__); - glRasterPos2i(BPosX, BPosY); - glDisable(GL_DITHER); - SetupPixelTransfer(GL_FALSE); - - CheckError(__LINE__); - - /*** draw from the Temp PBO */ - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, TempPBO); - glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, 0); - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); - - CheckError(__LINE__); - - /* do copypixels */ - glRasterPos2i(CPosX, 5); - PrintString("CopyPixels"); - glRasterPos2i(CPosX, CPosY); - glDisable(GL_DITHER); - SetupPixelTransfer(ScaleAndBias); - glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR); - - CheckError(__LINE__); - - if (!DrawFront) - glutSwapBuffers(); - else - glFinish(); -} - - -static void -Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Benchmark = GL_TRUE; - break; - case 's': - ScaleAndBias = !ScaleAndBias; - break; - case 'f': - DrawFront = !DrawFront; - if (DrawFront) { - glDrawBuffer(GL_FRONT); - glReadBuffer(GL_FRONT); - } - else { - glDrawBuffer(GL_BACK); - glReadBuffer(GL_BACK); - } - printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK"); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - if (!glutExtensionSupported("GL_EXT_pixel_buffer_object")) { - printf("Sorry, this demo requires GL_EXT_pixel_buffer_object\n"); - exit(0); - } - - Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat ); - if (!Image) { - printf("Couldn't read %s\n", IMAGE_FILE); - exit(0); - } - - printf("Loaded %d by %d image\n", ImgWidth, ImgHeight ); - - if (ImgFormat == GL_RGB) { - /* convert to RGBA */ - int i; - GLubyte *image2 = (GLubyte *) malloc(ImgWidth * ImgHeight * 4); - printf("Converting RGB image to RGBA\n"); - for (i = 0; i < ImgWidth * ImgHeight; i++) { - image2[i*4+0] = Image[i*3+0]; - image2[i*4+1] = Image[i*3+1]; - image2[i*4+2] = Image[i*3+2]; - image2[i*4+3] = 255; - } - free(Image); - Image = image2; - ImgFormat = GL_RGBA; - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth); - - Reset(); - - /* put image into DrawPBO */ - glGenBuffersARB(1, &DrawPBO); - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, - ImgWidth * ImgHeight * 4, Image, GL_STATIC_DRAW); - - /* Setup TempPBO - used for glReadPixels & glDrawPixels */ - glGenBuffersARB(1, &TempPBO); - glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, TempPBO); - glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, - ImgWidth * ImgHeight * 4, NULL, GL_DYNAMIC_COPY); - -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 750, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); - glewInit(); - Init(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/persp_hint.c b/progs/tests/persp_hint.c deleted file mode 100644 index 27140d1f56..0000000000 --- a/progs/tests/persp_hint.c +++ /dev/null @@ -1,149 +0,0 @@ -/* - * Test the GL_PERSPECTIVE_CORRECTION_HINT setting and its effect on - * color interpolation. - * - * Press 'i' to toggle between GL_NICEST/GL_FASTEST/GL_DONT_CARE. - * - * Depending on the driver, the hint may make a difference, or not. - */ - - -#include <stdlib.h> -#include <stdio.h> -#include <GL/glut.h> - - -static GLenum PerspHint = GL_DONT_CARE; - - -static void -init(void) -{ - GLubyte image[256][256][4]; - GLuint i, j; - for (i = 0; i < 256; i++) { - for (j = 0; j < 256; j++) { - image[i][j][0] = j; - image[i][j][1] = j; - image[i][j][2] = j; - image[i][j][3] = 255; - } - } - glTexImage2D(GL_TEXTURE_2D, 0, 4, 256, 256, 0, - GL_RGBA, GL_UNSIGNED_BYTE, image); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); -} - - -static void -display(void) -{ - switch (PerspHint) { - case GL_NICEST: - printf("hint = GL_NICEST\n"); - break; - case GL_FASTEST: - printf("hint = GL_FASTEST\n"); - break; - case GL_DONT_CARE: - printf("hint = GL_DONT_CARE\n"); - break; - default: - ; - } - - glClear(GL_COLOR_BUFFER_BIT); - -#if 1 - glBegin(GL_QUADS); - /* exercise perspective interpolation */ - glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -1.0, -1.0); - glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 1.0, -1.0); - glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, 1.0, -7.0); - glColor3f(0.0, 1.0, 0.0); glVertex3f( 7.0, -1.0, -7.0); - - /* stripe of linear interpolation */ - glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, -0.1, -1.001); - glColor3f(0.0, 0.0, 0.0); glVertex3f(-1.0, 0.1, -1.001); - glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, 0.1, -1.001); - glColor3f(0.0, 1.0, 0.0); glVertex3f( 1.0, -0.1, -1.001); - glEnd(); -#else - glEnable(GL_TEXTURE_2D); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, 0.0, -1.0); - glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, -1.0); - glTexCoord2f(1.0, 1.0); glVertex3f( 5.0, 1.0, -7.0); - glTexCoord2f(1.0, 0.0); glVertex3f( 5.0, 0.0, -7.0); - - glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, -1.0, -1.001); - glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 0.0, -1.001); - glTexCoord2f(1.0, 1.0); glVertex3f( 1.0, 0.0, -1.001); - glTexCoord2f(1.0, 0.0); glVertex3f( 1.0, -1.0, -1.001); - glEnd(); -#endif - - glFlush(); -} - - -static void -reshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(90.0, (GLfloat) w / h, 1.0, 300.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - case 'i': - if (PerspHint == GL_FASTEST) - PerspHint = GL_NICEST; - else if (PerspHint == GL_NICEST) - PerspHint = GL_DONT_CARE; - else - PerspHint = GL_FASTEST; - glHint(GL_PERSPECTIVE_CORRECTION_HINT, PerspHint); - break; - default: - return; - } - glutPostRedisplay(); -} - - -int -main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); - glutInitWindowSize (500, 500); - glutCreateWindow (argv[0]); - glutReshapeFunc (reshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - - printf("Main quad: perspective projection\n"); - printf("Middle stripe: linear interpolation\n"); - printf("Press 'i' to toggle interpolation hint\n"); - init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/prim.c b/progs/tests/prim.c deleted file mode 100644 index 3e006e823d..0000000000 --- a/progs/tests/prim.c +++ /dev/null @@ -1,559 +0,0 @@ -#define GL_GLEXT_PROTOTYPES -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glut.h> - - -#define PIXEL_CENTER(x) ((long)(x) + 0.5) - -#define GAP 10 -#define ROWS 3 -#define COLS 4 - -#define OPENGL_WIDTH 48 -#define OPENGL_HEIGHT 13 - - -GLenum provoking = GL_LAST_VERTEX_CONVENTION_EXT; -GLenum rgb, doubleBuffer, windType; -GLint windW, windH; - -GLenum mode1, mode2; -GLint boxW, boxH; -GLubyte OpenGL_bits[] = { - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, - 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, - 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, - 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01, - 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00, - 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00, - 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00, - 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00, - 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a, - 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e, - 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e, - 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00, -}; - - -#include "tkmap.c" - -static void Init(void) -{ - - mode1 = GL_TRUE; - mode2 = GL_TRUE; -} - -static void Reshape(int width, int height) -{ - - windW = (GLint)width; - windH = (GLint)height; -} - -static void RotateColorMask(void) -{ - static GLint rotation = 0; - - rotation = (rotation + 1) & 0x3; - switch (rotation) { - case 0: - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glIndexMask( 0xff ); - break; - case 1: - glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); - glIndexMask(0xFE); - break; - case 2: - glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); - glIndexMask(0xFD); - break; - case 3: - glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); - glIndexMask(0xFB); - break; - } -} - -static void Key(unsigned char key, int x, int y) -{ - - switch (key) { - case 27: - exit(1); - case '1': - mode1 = !mode1; - break; - case '2': - mode2 = !mode2; - break; - case '3': - RotateColorMask(); - break; - case 'p': - if (provoking == GL_FIRST_VERTEX_CONVENTION_EXT) { - printf("provoke last\n"); - provoking = GL_LAST_VERTEX_CONVENTION_EXT; - } - else { - printf("provoke first\n"); - provoking = GL_FIRST_VERTEX_CONVENTION_EXT; - } - glProvokingVertexEXT(provoking); - break; - default: - return; - } - - glutPostRedisplay(); -} - -static void Viewport(GLint row, GLint column) -{ - GLint x, y; - - boxW = (windW - (COLS + 1) * GAP) / COLS; - boxH = (windH - (ROWS + 1) * GAP) / ROWS; - - x = GAP + column * (boxW + GAP); - y = GAP + row * (boxH + GAP); - - glViewport(x, y, boxW, boxH); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_SCISSOR_TEST); - glScissor(x, y, boxW, boxH); -} - -static void Point(void) -{ - GLint i; - - glBegin(GL_POINTS); - SetColor(COLOR_WHITE); - glVertex2i(0, 0); - for (i = 1; i < 8; i++) { - GLint j = i * 2; - SetColor(COLOR_BLACK+i); - glVertex2i(-j, -j); - glVertex2i(-j, 0); - glVertex2i(-j, j); - glVertex2i(0, j); - glVertex2i(j, j); - glVertex2i(j, 0); - glVertex2i(j, -j); - glVertex2i(0, -j); - } - glEnd(); -} - -static void Lines(void) -{ - GLint i; - - glPushMatrix(); - - glTranslatef(-12, 0, 0); - for (i = 1; i < 8; i++) { - glBegin(GL_LINES); - SetColor(COLOR_BLACK+i); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_BLACK+i+1); - glVertex2i(boxW/4, boxH/4); - glEnd(); - glTranslatef(4, 0, 0); - } - - glPopMatrix(); - - glBegin(GL_LINES); - glVertex2i(0, 0); - glEnd(); -} - -static void LineStrip(void) -{ - - glBegin(GL_LINE_STRIP); - SetColor(COLOR_RED); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); - SetColor(COLOR_GREEN); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_BLUE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_WHITE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); - glEnd(); - - glBegin(GL_LINE_STRIP); - glVertex2i(0, 0); - glEnd(); -} - -static void LineLoop(void) -{ - - glBegin(GL_LINE_LOOP); - SetColor(COLOR_RED); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); - SetColor(COLOR_GREEN); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_BLUE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_WHITE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); - glEnd(); - - glEnable(GL_LOGIC_OP); - glLogicOp(GL_XOR); - - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - - SetColor(COLOR_MAGENTA); - glBegin(GL_LINE_LOOP); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8)); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8)); - glEnd(); - glBegin(GL_LINE_LOOP); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5)); - glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5)); - glEnd(); - glDisable(GL_LOGIC_OP); - glDisable(GL_BLEND); - - SetColor(COLOR_GREEN); - glBegin(GL_POINTS); - glVertex2i(0, 0); - glEnd(); - - glBegin(GL_LINE_LOOP); - glVertex2i(0, 0); - glEnd(); -} - -static void Bitmap(void) -{ - - glBegin(GL_LINES); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/2, 0); - glVertex2i(boxW/2, 0); - glVertex2i(0, -boxH/2); - glVertex2i(0, boxH/2); - SetColor(COLOR_RED); - glVertex2i(0, -3); - glVertex2i(0, -3+OPENGL_HEIGHT); - SetColor(COLOR_BLUE); - glVertex2i(0, -3); - glVertex2i(OPENGL_WIDTH, -3); - glEnd(); - - SetColor(COLOR_GREEN); - - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glRasterPos2i(0, 0); - glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits); -} - -static void Triangles(void) -{ - - glBegin(GL_TRIANGLES); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, -boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, -boxH/16); - - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, boxH/16); - glEnd(); - - glBegin(GL_TRIANGLES); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void TriangleStrip(void) -{ - - glBegin(GL_TRIANGLE_STRIP); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_BLUE); - glVertex2i(0, -boxH/4); - SetColor(COLOR_WHITE); - glVertex2i(0, boxH/4); - SetColor(COLOR_CYAN); - glVertex2i(boxW/4, -boxH/4); - SetColor(COLOR_YELLOW); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_TRIANGLE_STRIP); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void TriangleFan(void) -{ - GLint vx[8][2]; - GLint x0, y0, x1, y1, x2, y2, x3, y3; - GLint i; - - y0 = -boxH/4; - y1 = y0 + boxH/2/3; - y2 = y1 + boxH/2/3; - y3 = boxH/4; - x0 = -boxW/4; - x1 = x0 + boxW/2/3; - x2 = x1 + boxW/2/3; - x3 = boxW/4; - - vx[0][0] = x0; vx[0][1] = y1; - vx[1][0] = x0; vx[1][1] = y2; - vx[2][0] = x1; vx[2][1] = y3; - vx[3][0] = x2; vx[3][1] = y3; - vx[4][0] = x3; vx[4][1] = y2; - vx[5][0] = x3; vx[5][1] = y1; - vx[6][0] = x2; vx[6][1] = y0; - vx[7][0] = x1; vx[7][1] = y0; - - glBegin(GL_TRIANGLE_FAN); - SetColor(COLOR_WHITE); - glVertex2i(0, 0); - for (i = 0; i < 8; i++) { - SetColor(COLOR_WHITE-i); - glVertex2iv(vx[i]); - } - glEnd(); - - glBegin(GL_TRIANGLE_FAN); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void Rect(void) -{ - - SetColor(COLOR_GREEN); - glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); -} - -static void PolygonFunc(void) -{ - GLint vx[8][2]; - GLint x0, y0, x1, y1, x2, y2, x3, y3; - GLint i; - - y0 = -boxH/4; - y1 = y0 + boxH/2/3; - y2 = y1 + boxH/2/3; - y3 = boxH/4; - x0 = -boxW/4; - x1 = x0 + boxW/2/3; - x2 = x1 + boxW/2/3; - x3 = boxW/4; - - vx[0][0] = x0; vx[0][1] = y1; - vx[1][0] = x0; vx[1][1] = y2; - vx[2][0] = x1; vx[2][1] = y3; - vx[3][0] = x2; vx[3][1] = y3; - vx[4][0] = x3; vx[4][1] = y2; - vx[5][0] = x3; vx[5][1] = y1; - vx[6][0] = x2; vx[6][1] = y0; - vx[7][0] = x1; vx[7][1] = y0; - - glBegin(GL_POLYGON); - for (i = 0; i < 8; i++) { - SetColor(COLOR_WHITE-i); - glVertex2iv(vx[i]); - } - glEnd(); - - glBegin(GL_POLYGON); - glVertex2i(0, 0); - glVertex2i(100, 100); - glEnd(); -} - -static void Quads(void) -{ - - glBegin(GL_QUADS); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, -boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, -boxH/16); - SetColor(COLOR_WHITE); - glVertex2i(boxW/4, -boxH/4); - - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, boxH/16); - SetColor(COLOR_WHITE); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_QUADS); - glVertex2i(0, 0); - glVertex2i(100, 100); - glVertex2i(-100, 100); - glEnd(); -} - -static void QuadStrip(void) -{ - - glBegin(GL_QUAD_STRIP); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_BLUE); - glVertex2i(0, -boxH/4); - SetColor(COLOR_WHITE); - glVertex2i(0, boxH/4); - SetColor(COLOR_CYAN); - glVertex2i(boxW/4, -boxH/4); - SetColor(COLOR_YELLOW); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_QUAD_STRIP); - glVertex2i(0, 0); - glVertex2i(100, 100); - glVertex2i(-100, 100); - glEnd(); -} - -static void Draw(void) -{ - - glViewport(0, 0, windW, windH); - glDisable(GL_SCISSOR_TEST); - - glPushAttrib(GL_COLOR_BUFFER_BIT); - - glColorMask(1, 1, 1, 1); - glIndexMask(~0); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glPopAttrib(); - - if (mode1) { - glShadeModel(GL_SMOOTH); - } else { - glShadeModel(GL_FLAT); - } - - if (mode2) { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } else { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } - - Viewport(0, 0); Point(); - Viewport(0, 1); Lines(); - Viewport(0, 2); LineStrip(); - Viewport(0, 3); LineLoop(); - - Viewport(1, 0); Bitmap(); - Viewport(1, 1); TriangleFan(); - Viewport(1, 2); Triangles(); - Viewport(1, 3); TriangleStrip(); - - Viewport(2, 0); Rect(); - Viewport(2, 1); PolygonFunc(); - Viewport(2, 2); Quads(); - Viewport(2, 3); QuadStrip(); - - glFlush(); - - if (doubleBuffer) { - glutSwapBuffers(); - } -} - -static GLenum Args(int argc, char **argv) -{ - GLint i; - - rgb = GL_TRUE; - doubleBuffer = GL_FALSE; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-ci") == 0) { - rgb = GL_FALSE; - } else if (strcmp(argv[i], "-rgb") == 0) { - rgb = GL_TRUE; - } else if (strcmp(argv[i], "-sb") == 0) { - doubleBuffer = GL_FALSE; - } else if (strcmp(argv[i], "-db") == 0) { - doubleBuffer = GL_TRUE; - } else { - printf("%s (Bad option).\n", argv[i]); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main(int argc, char **argv) -{ - glutInit(&argc, argv); - - if (Args(argc, argv) == GL_FALSE) { - exit(1); - } - - windW = 600; - windH = 300; - glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH); - - windType = (rgb) ? GLUT_RGB : GLUT_INDEX; - windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; - glutInitDisplayMode(windType); - - if (glutCreateWindow("Primitive Test") == GL_FALSE) { - exit(1); - } - - InitMap(); - - Init(); - - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c deleted file mode 100644 index e38c68904d..0000000000 --- a/progs/tests/prog_parameter.c +++ /dev/null @@ -1,292 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_parameter.c - * - * Test various aspects of setting (and getting) low-level program parameters. - * This is primarilly intended as a test for GL_EXT_gpu_program_parameters, - * but it turns out that it hits some other functionality along the way. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#ifndef GL_EXT_gpu_program_parameters -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum, - GLuint, GLsizei, const GLfloat *); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum, - GLuint, GLsizei, const GLfloat *); -#endif - -static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC program_local_parameter4fv = NULL; -static PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_program_local_parameterfv = NULL; -static PFNGLPROGRAMENVPARAMETER4FVARBPROC program_env_parameter4fv = NULL; -static PFNGLGETPROGRAMENVPARAMETERFVARBPROC get_program_env_parameterfv = NULL; -static PFNGLBINDPROGRAMARBPROC bind_program = NULL; -static PFNGLGETPROGRAMIVARBPROC get_program = NULL; - -static PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC program_local_parameters4fv = NULL; -static PFNGLPROGRAMENVPARAMETERS4FVEXTPROC program_env_parameters4fv = NULL; - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ -} - - -static void Idle( void ) -{ -} - - -static void Visible( int vis ) -{ - if ( vis == GLUT_VISIBLE ) { - glutIdleFunc( Idle ); - } - else { - glutIdleFunc( NULL ); - } -} -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static int set_parameter_batch( GLsizei count, GLfloat * param, - const char * name, - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC set_parameter, - PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC set_parameters, - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_parameter - ) -{ - unsigned i; - int pass = 1; - - - for ( i = 0 ; i < (4 * count) ; i++ ) { - param[i] = (GLfloat) rand() / (GLfloat) rand(); - } - - /* Try using the "classic" interface. - */ - printf("Testing glProgram%sParameter4fvARB (count = %u)...\n", name, count); - for ( i = 0 ; i < count ; i++ ) { - (*set_parameter)(GL_VERTEX_PROGRAM_ARB, i, & param[i * 4]); - } - - for ( i = 0 ; i < count ; i++ ) { - GLfloat temp[4]; - - (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp); - - if ( (temp[0] != param[(i * 4) + 0]) - || (temp[1] != param[(i * 4) + 1]) - || (temp[2] != param[(i * 4) + 2]) - || (temp[3] != param[(i * 4) + 3]) ) { - printf("Mismatch in glProgram%sParameter4fvARB index %u!\n", name, i); - printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n", - temp[0], temp[1], - temp[2], temp[3], - param[(i * 4) + 0], param[(i * 4) + 1], - param[(i * 4) + 2], param[(i * 4) + 3]); - pass = 0; - break; - } - } - - - if ( set_parameters == NULL ) { - return pass; - } - - - for ( i = 0 ; i < (4 * count) ; i++ ) { - param[i] = (GLfloat) rand() / (GLfloat) rand(); - } - - printf("Testing glProgram%sParameters4fvEXT (count = %u)...\n", name, count); - (*set_parameters)(GL_VERTEX_PROGRAM_ARB, 0, count, param); - - for ( i = 0 ; i < count ; i++ ) { - GLfloat temp[4]; - - (*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp); - - if ( (temp[0] != param[(i * 4) + 0]) - || (temp[1] != param[(i * 4) + 1]) - || (temp[2] != param[(i * 4) + 2]) - || (temp[3] != param[(i * 4) + 3]) ) { - printf("Mismatch in glProgram%sParameters4fvEXT index %u!\n", name, i); - printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n", - temp[0], temp[1], - temp[2], temp[3], - param[(i * 4) + 0], param[(i * 4) + 1], - param[(i * 4) + 2], param[(i * 4) + 3]); - pass = 0; - break; - } - } - - - return pass; -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - int pass = 1; - GLfloat * params; - GLint max_program_env_parameters; - GLint max_program_local_parameters; - int i; - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n\n", ver_string); - - if ( !glutExtensionSupported("GL_ARB_vertex_program") ) { - printf("Sorry, this program requires GL_ARB_vertex_program\n"); - exit(2); - } - - - program_local_parameter4fv = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress( "glProgramLocalParameter4fvARB" ); - program_env_parameter4fv = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) glutGetProcAddress( "glProgramEnvParameter4fvARB" ); - - get_program_local_parameterfv = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) glutGetProcAddress( "glGetProgramLocalParameterfvARB" ); - get_program_env_parameterfv = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) glutGetProcAddress( "glGetProgramEnvParameterfvARB" ); - - bind_program = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress( "glBindProgramARB" ); - get_program = (PFNGLGETPROGRAMIVARBPROC) glutGetProcAddress( "glGetProgramivARB" ); - - if ( glutExtensionSupported("GL_EXT_gpu_program_parameters") ) { - printf("GL_EXT_gpu_program_parameters available, testing that path.\n"); - - program_local_parameters4fv = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) glutGetProcAddress( "glProgramLocalParameters4fvEXT" ); - program_env_parameters4fv = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) glutGetProcAddress( "glProgramEnvParameters4fvEXT" ); - } - else { - printf("GL_EXT_gpu_program_parameters not available.\n"); - - program_local_parameters4fv = NULL; - program_env_parameters4fv = NULL; - } - - - - /* Since the test sets program local parameters, a program must be bound. - * Program source, however, is not needed. - */ - (*bind_program)(GL_VERTEX_PROGRAM_ARB, 1); - - - (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, - & max_program_env_parameters); - - params = malloc(max_program_env_parameters * 4 * sizeof(GLfloat)); - - for (i = 0; i < max_program_env_parameters * 4; i++) { - params[i] = 0.0F; - } - - pass &= set_parameter_batch(max_program_env_parameters, params, "Env", - program_env_parameter4fv, - program_env_parameters4fv, - get_program_env_parameterfv); - - - (*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, - & max_program_local_parameters); - - if (max_program_local_parameters > max_program_env_parameters) { - params = realloc(params, - max_program_local_parameters * 4 * sizeof(GLfloat)); - } - - pass &= set_parameter_batch(max_program_local_parameters, params, "Local", - program_local_parameter4fv, - program_local_parameters4fv, - get_program_local_parameterfv); - - free(params); - - if (! pass) { - printf("FAIL!\n"); - exit(1); - } - - printf("PASS!\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB ); - glutCreateWindow( "Program Parameters Test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutVisibilityFunc( Visible ); - - Init(); - - return 0; -} diff --git a/progs/tests/quads.c b/progs/tests/quads.c deleted file mode 100644 index e5b9920b66..0000000000 --- a/progs/tests/quads.c +++ /dev/null @@ -1,262 +0,0 @@ -/** - * Draw colored quads. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define NUM_QUADS 20 - - -static int Win; -static GLfloat Xrot = 40, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLuint Vbuffer = 0; - -#if 1 -#else -static GLfloat buf[NUM_QUADS * 6 * 4]; -#endif - -static GLboolean doSwapBuffers = GL_TRUE; - -static GLint Frames = 0, T0 = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - Zrot += 2.0; - glutPostRedisplay(); -} - - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - glDrawArrays(GL_QUADS, 0, NUM_QUADS*4); - - glPopMatrix(); - - if (doSwapBuffers) - glutSwapBuffers(); - /* - else - glFinish(); - */ - - { - GLint t = glutGet(GLUT_ELAPSED_TIME); - Frames++; - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", - Frames, seconds, fps); - T0 = t; - Frames = 0; - } - } -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -8.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 's': - doSwapBuffers = !doSwapBuffers; - break; - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -quad(float x, float y, float z, float *v) -{ - int k = 0; - - /* color */ - v[k++] = x * 0.5 + 0.5; - v[k++] = y * 0.5 + 0.5; - v[k++] = z * 0.5 + 0.5; - /* vert */ - v[k++] = x; - v[k++] = y; - v[k++] = z; - - /* color */ - v[k++] = -x * 0.5 + 0.5; - v[k++] = -y * 0.5 + 0.5; - v[k++] = z * 0.5 + 0.5; - /* vert */ - v[k++] = -x; - v[k++] = -y; - v[k++] = z; - - /* color */ - v[k++] = -x * 0.5 + 0.5; - v[k++] = -y * 0.5 + 0.5; - v[k++] = -z * 0.5 + 0.5; - /* vert */ - v[k++] = -x; - v[k++] = -y; - v[k++] = -z; - - /* color */ - v[k++] = x * 0.5 + 0.5; - v[k++] = y * 0.5 + 0.5; - v[k++] = -z * 0.5 + 0.5; - /* vert */ - v[k++] = x; - v[k++] = y; - v[k++] = -z; -} - -static void -gen_quads(GLfloat *buf) -{ - float *v = buf; - float r = 1.0; - int i; - - for (i = 0; i < NUM_QUADS; i++) { - float angle = i / (float) NUM_QUADS * M_PI; - float x = r * cos(angle); - float y = r * sin(angle); - float z = 1.10; - quad(x, y, z, v); - v += 24; - } - - if (0) { - float *p = buf; - for (i = 0; i < NUM_QUADS * 4 * 2; i++) { - printf("%d: %f %f %f\n", i, p[0], p[1], p[2]); - p += 3; - } - } -} - - -static void -Init(void) -{ - int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float); - GLfloat *f; - -#if 1 - glGenBuffers(1, &Vbuffer); - glBindBuffer(GL_ARRAY_BUFFER, Vbuffer); - glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB); - f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - gen_quads(f); - glUnmapBuffer(GL_ARRAY_BUFFER_ARB); - glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0); - glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12); -#else - f = buf; - gen_quads(f); - glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf); - glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3); -#endif - - glEnableClientState(GL_COLOR_ARRAY); - glEnableClientState(GL_VERTEX_ARRAY); - - glEnable(GL_DEPTH_TEST); - - glClearColor(0.5, 0.5, 0.5, 0.0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(600, 600); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/random.c b/progs/tests/random.c deleted file mode 100644 index 604b4d4088..0000000000 --- a/progs/tests/random.c +++ /dev/null @@ -1,458 +0,0 @@ -/** - * Random rendering, to check for crashes, hangs, etc. - * - * Brian Paul - * 21 June 2007 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Win; -static GLboolean Anim = GL_TRUE; -static int Width = 200, Height = 200; -static int DB = 0; -static int MinVertexCount = 0, MaxVertexCount = 1000; -static int Count = 0; - -struct vertex -{ - int type; - float v[4]; -}; - -static int BufferSize = 10000; -static struct vertex *Vbuffer = NULL; -static int Vcount, Vprim; - -enum { - BEGIN, - END, - VERTEX2, - VERTEX3, - VERTEX4, - COLOR3, - COLOR4, - TEX2, - TEX3, - TEX4, - SECCOLOR3, - NORMAL3 -}; - - - -/** - * This can be called from within gdb after a crash: - * (gdb) call ReportState() - */ -static void -ReportState(void) -{ - static const struct { - GLenum token; - char *str; - GLenum type; - } state [] = { - { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT }, - { GL_BLEND, "GL_BLEND", GL_INT }, - { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT }, - { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT }, - { GL_LIGHTING, "GL_LIGHTING", GL_INT }, - { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT }, - { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT }, - { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT }, - { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT }, - { 0, NULL, 0 } - }; - - GLint i; - - for (i = 0; state[i].token; i++) { - if (state[i].type == GL_INT) { - GLint v; - glGetIntegerv(state[i].token, &v); - printf("%s = %d\n", state[i].str, v); - } - else { - GLfloat v; - glGetFloatv(state[i].token, &v); - printf("%s = %f\n", state[i].str, v); - } - } -} - -static void -PrintVertex(const char *f, const struct vertex *v, int sz) -{ - int i; - printf("%s(", f); - for (i = 0; i < sz; i++) { - printf("%g%s", v->v[i], (i == sz-1) ? "" : ", "); - } - printf(");\n"); -} - -/** - * This can be called from within gdb after a crash: - * (gdb) call ReportState() - */ -static void -LastPrim(void) -{ - int i; - for (i = 0; i < Vcount; i++) { - switch (Vbuffer[i].type) { - case BEGIN: - printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]); - break; - case END: - printf("glEnd();\n"); - break; - case VERTEX2: - PrintVertex("glVertex2f", Vbuffer + i, 2); - break; - case VERTEX3: - PrintVertex("glVertex3f", Vbuffer + i, 3); - break; - case VERTEX4: - PrintVertex("glVertex4f", Vbuffer + i, 4); - break; - case COLOR3: - PrintVertex("glColor3f", Vbuffer + i, 3); - break; - case COLOR4: - PrintVertex("glColor4f", Vbuffer + i, 4); - break; - case TEX2: - PrintVertex("glTexCoord2f", Vbuffer + i, 2); - break; - case TEX3: - PrintVertex("glTexCoord3f", Vbuffer + i, 3); - break; - case TEX4: - PrintVertex("glTexCoord4f", Vbuffer + i, 4); - break; - case SECCOLOR3: - PrintVertex("glSecondaryColor3f", Vbuffer + i, 3); - break; - case NORMAL3: - PrintVertex("glNormal3f", Vbuffer + i, 3); - break; - default: - abort(); - } - } -} - - -static int -RandomInt(int max) -{ - if (max == 0) - return 0; - return rand() % max; -} - -static float -RandomFloat(float min, float max) -{ - int k = rand() % 10000; - float x = min + (max - min) * k / 10000.0; - return x; -} - -/* - * Return true if random number in [0,1] is <= percentile. - */ -static GLboolean -RandomChoice(float percentile) -{ - return RandomFloat(0.0, 1.0) <= percentile; -} - -static void -RandomStateChange(void) -{ - int k = RandomInt(19); - switch (k) { - case 0: - glEnable(GL_BLEND); - break; - case 1: - glDisable(GL_BLEND); - break; - case 2: - glEnable(GL_ALPHA_TEST); - break; - case 3: - glEnable(GL_ALPHA_TEST); - break; - case 4: - glEnable(GL_DEPTH_TEST); - break; - case 5: - glEnable(GL_DEPTH_TEST); - break; - case 6: - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - break; - case 7: - glPointSize(10.0); - break; - case 8: - glPointSize(1.0); - break; - case 9: - glLineWidth(10.0); - break; - case 10: - glLineWidth(1.0); - break; - case 11: - glEnable(GL_LIGHTING); - break; - case 12: - glDisable(GL_LIGHTING); - break; - case 13: - glEnable(GL_SCISSOR_TEST); - break; - case 14: - glDisable(GL_SCISSOR_TEST); - break; - case 15: - glEnable(GL_CLIP_PLANE0); - break; - case 16: - glDisable(GL_CLIP_PLANE0); - break; - case 17: - glShadeModel(GL_FLAT); - break; - case 18: - glShadeModel(GL_SMOOTH); - break; - } -} - - -static void -RandomPrimitive(void) -{ - int i; - int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount); - - Vprim = RandomInt(10); - - glBegin(Vprim); - Vbuffer[Vcount].type = BEGIN; - Vbuffer[Vcount].v[0] = Vprim; - Vcount++; - - for (i = 0; i < len; i++) { - int k = RandomInt(9); - Vbuffer[Vcount].v[0] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[1] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[2] = RandomFloat(-3, 3); - Vbuffer[Vcount].v[3] = RandomFloat(-3, 3); - switch (k) { - case 0: - glVertex2fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX2; - break; - case 1: - glVertex3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX3; - break; - case 2: - glVertex4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = VERTEX4; - break; - case 3: - glColor3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = COLOR3; - break; - case 4: - glColor4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = COLOR4; - break; - case 5: - glTexCoord2fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX2; - break; - case 6: - glTexCoord3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX3; - break; - case 7: - glTexCoord4fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = TEX4; - break; - case 8: - glSecondaryColor3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = SECCOLOR3; - break; - case 9: - glNormal3fv(Vbuffer[Vcount].v); - Vbuffer[Vcount].type = NORMAL3; - break; - default: - abort(); - } - Vcount++; - - if (Vcount >= BufferSize - 2) { - /* reset */ - Vcount = 0; - } - } - - Vbuffer[Vcount++].type = END; - - glEnd(); -} - - -static void -RandomDraw(void) -{ - int i; - GLboolean dlist = RandomChoice(0.1); - if (dlist) - glNewList(1, GL_COMPILE); - for (i = 0; i < 3; i++) { - RandomStateChange(); - } - RandomPrimitive(); - - if (dlist) { - glEndList(); - glCallList(1); - } -} - - -static void -Idle(void) -{ - glutPostRedisplay(); -} - - -static void -Draw(void) -{ -#if 1 - RandomDraw(); - Count++; -#else - /* cut & paste temp code here */ -#endif - - assert(glGetError() == 0); - - if (DB) - glutSwapBuffers(); - else - glFinish(); -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - glViewport(0, 0, width, height); - glScissor(20, 20, Width-40, Height-40); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - static const GLdouble plane[4] = {1, 1, 0, 0}; - glDrawBuffer(GL_FRONT); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glEnable(GL_LIGHT0); - glClipPlane(GL_CLIP_PLANE0, plane); - - Vbuffer = (struct vertex *) - malloc(BufferSize * sizeof(struct vertex)); - - /* silence warnings */ - (void) ReportState; - (void) LastPrim; -} - - -static void -ParseArgs(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-s") == 0) { - int j = atoi(argv[i + 1]); - printf("Random seed value: %d\n", j); - srand(j); - i++; - } - else if (strcmp(argv[i], "-a") == 0) { - i++; - MinVertexCount = atoi(argv[i]); - } - else if (strcmp(argv[i], "-b") == 0) { - i++; - MaxVertexCount = atoi(argv[i]); - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - ParseArgs(argc, argv); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/readrate.c b/progs/tests/readrate.c deleted file mode 100644 index 6bdda04907..0000000000 --- a/progs/tests/readrate.c +++ /dev/null @@ -1,286 +0,0 @@ -/* - * Test glReadPixels speed - * Brian Paul - * 9 April 2004 - * - * Compile: - * gcc readrate.c -L/usr/X11R6/lib -lglut -lGLU -lGL -lX11 -o readrate - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -/* Hack, to test drawing instead of reading */ -#define DRAW 0 - -#define MAX_WIDTH 1280 -#define MAX_HEIGHT 1024 - -#define NUM_WIDTHS 4 -#define NUM_HEIGHTS 4 -static const GLint Widths[] = {256, 512, 1024, 1280}; -static const GLint Heights[] = {4, 32, 256, 512, 768, 1024}; -static int WidthIndex = 1, HeightIndex = 3; -static GLubyte *Buffer = NULL; -static GLboolean Benchmark = GL_TRUE; - -#define NUM_PBO 2 - -static GLuint PBObjects[4]; - -static GLboolean HavePBO = GL_FALSE; - - -struct format_type { - const char *Name; - GLuint Bytes; - GLenum Format; - GLenum Type; -}; - -static struct format_type Formats[] = { - { "GL_RGB, GLubyte", 3, GL_RGB, GL_UNSIGNED_BYTE }, - { "GL_BGR, GLubyte", 3, GL_BGR, GL_UNSIGNED_BYTE }, - { "GL_RGBA, GLubyte", 4, GL_RGBA, GL_UNSIGNED_BYTE }, - { "GL_BGRA, GLubyte", 4, GL_BGRA, GL_UNSIGNED_BYTE }, - { "GL_ABGR, GLubyte", 4, GL_ABGR_EXT, GL_UNSIGNED_BYTE }, - { "GL_RGBA, GLuint_8_8_8_8", 4, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8 }, - { "GL_BGRA, GLuint_8_8_8_8", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8 }, - { "GL_BGRA, GLuint_8_8_8_8_rev", 4, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV }, -#ifdef GL_EXT_packed_depth_stencil - { "GL_DEPTH_STENCIL_EXT, GLuint24+8", 4, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT }, -#endif - { "GL_DEPTH_COMPONENT, GLfloat", 4, GL_DEPTH_COMPONENT, GL_FLOAT }, - { "GL_DEPTH_COMPONENT, GLuint", 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT } -}; - -#define NUM_FORMATS (sizeof(Formats) / sizeof(struct format_type)) - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -MeasureFormat(struct format_type *fmt, GLint width, GLint height, GLuint pbo) -{ - double t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - double t1; - int j; - - for (j = 0; ; j++) { - - glBegin(GL_POINTS); - glVertex2f(1,1); - glEnd(); - -#if DRAW - glWindowPos2iARB(0,0); - glDrawPixels(width, height, - fmt->Format, fmt->Type, Buffer); - glFinish(); -#else - if (pbo) { - glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[j % NUM_PBO]); - glReadPixels(0, 0, width, height, - fmt->Format, fmt->Type, 0); - } - else { - glReadPixels(0, 0, width, height, - fmt->Format, fmt->Type, Buffer); - } -#endif - - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - if (t1 - t0 > 2.0) { - GLdouble rate = width * height / (1024.0 * 1024.0) * j / (t1 - t0); -#if DRAW - printf("%-32s %.2f draws/sec %.2f MPixels/sec %.2f MBytes/sec\n", - fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes); -#else - printf("%-32s %.2f reads/sec %.2f MPixels/sec %.2f MBytes/sec\n", - fmt->Name, j / (t1-t0), rate, rate * fmt->Bytes); -#endif - break; - } - - if (j == 0) { - /* check for error */ - GLenum err = glGetError(); - if (err) { - printf("GL Error 0x%x for %s\n", err, fmt->Name); - return; - } - } - } -} - - - -static void -Draw(void) -{ - char str[1000]; - int width = Widths[WidthIndex]; - int height = Heights[HeightIndex]; - int y = MAX_HEIGHT - 50; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glWindowPos2iARB(10, y); - sprintf(str, "ReadPixels size: %d x %d", width, height); - PrintString(str); - y -= 14; - - glWindowPos2iARB(10, y); - PrintString("Press up/down/left/right to change image size."); - y -= 14; - - glWindowPos2iARB(10, y); - PrintString("Press 'b' to run benchmark test."); - y -= 14; - - if (Benchmark) { - glWindowPos2iARB(10, y); - PrintString("Testing..."); - } - - glutSwapBuffers(); - - if (Benchmark) { - GLuint i, pbo; -#if DRAW - printf("Draw size: Width=%d Height=%d\n", width, height); -#else - printf("Read size: Width=%d Height=%d\n", width, height); -#endif - for (pbo = 0; pbo <= HavePBO; pbo++) { - printf("Pixel Buffer Object: %d\n", pbo); - - if (pbo == 0) { - glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0); - } - - for (i = 0; i < NUM_FORMATS; i++) { - MeasureFormat(Formats + i, width, height, pbo); - } - } - - Benchmark = GL_FALSE; - - /* redraw window text */ - glutPostRedisplay(); - } - -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Benchmark = 1; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - if (HeightIndex + 1 < NUM_WIDTHS) - HeightIndex++; - break; - case GLUT_KEY_DOWN: - if (HeightIndex > 0) - HeightIndex--; - break; - case GLUT_KEY_LEFT: - if (WidthIndex > 0) - WidthIndex--; - break; - case GLUT_KEY_RIGHT: - if (WidthIndex + 1 < NUM_HEIGHTS) - WidthIndex++; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - Buffer = malloc(MAX_WIDTH * MAX_HEIGHT * 4); - assert(Buffer); -#if DRAW - printf("glDrawPixels test report:\n"); -#else - printf("glReadPixels test report:\n"); -#endif - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); - - if (glutExtensionSupported("GL_ARB_pixel_buffer_object")) { - int i; - HavePBO = 1; - glGenBuffersARB(NUM_PBO, PBObjects); - for (i = 0; i < NUM_PBO; i++) { - glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, PBObjects[i]); - glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, - MAX_WIDTH * MAX_HEIGHT * 4, NULL, GL_STREAM_READ); - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(MAX_WIDTH, MAX_HEIGHT); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/rubberband.c b/progs/tests/rubberband.c deleted file mode 100644 index 866a0f519e..0000000000 --- a/progs/tests/rubberband.c +++ /dev/null @@ -1,246 +0,0 @@ -/** - * Test rubber-band selection box w/ logicops and blend. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.c" - -#define IMAGE_FILE "../images/arch.rgb" - -static int ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; - -static int Win; -static int Width = 512, Height = 512; - -struct rect -{ - int x0, y0, x1, y1; -}; - -static struct rect OldRect, NewRect; - -static GLboolean ButtonDown = GL_FALSE; -static GLboolean LogicOp = 0*GL_TRUE; - -static GLboolean RedrawBackground = GL_TRUE; - -static const GLfloat red[4] = {1.0, 0.2, 0.2, 1.0}; -static const GLfloat green[4] = {0.2, 1.0, 0.2, 1.0}; -static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - - -/* - * Draw rubberband box in front buffer - */ -static void -DrawRect(const struct rect *r) -{ - glDrawBuffer(GL_FRONT); - - if (LogicOp) { - glLogicOp(GL_XOR); - glEnable(GL_COLOR_LOGIC_OP); - } - else { - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - glBlendEquation(GL_FUNC_SUBTRACT); - } - - glColor3f(1, 1, 1); - - glLineWidth(3.0); - - glBegin(GL_LINE_LOOP); - glVertex2i(r->x0, r->y0); - glVertex2i(r->x1, r->y0); - glVertex2i(r->x1, r->y1); - glVertex2i(r->x0, r->y1); - glEnd(); - - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_BLEND); - - glDrawBuffer(GL_BACK); -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -DrawBackground(void) -{ - char s[100]; - - sprintf(s, "[L/B] %s mode. Use mouse to make selection box.", - LogicOp ? "LogicOp" : "Blend"); - - glClear(GL_COLOR_BUFFER_BIT); - - glWindowPos2i((Width - ImgWidth) / 2, (Height - ImgHeight) / 2); - glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image); - - glWindowPos2i(10, 10); - PrintString(s); - - glutSwapBuffers(); -} - - -static void -Draw(void) -{ - if (RedrawBackground) { - DrawBackground(); - } - - if (ButtonDown) { - if (!RedrawBackground) - DrawRect(&OldRect); /* erase old */ - - DrawRect(&NewRect); /* draw new */ - - OldRect = NewRect; - } - - RedrawBackground = GL_FALSE; -} - - -static void -Reshape(int width, int height) -{ - Width = width; - Height = height; - - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, Width, Height, 0, -1, 1); /* Inverted Y! */ - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - RedrawBackground = GL_TRUE; -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - case 'B': - LogicOp = GL_FALSE; - break; - case 'l': - case 'L': - LogicOp = GL_TRUE; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - RedrawBackground = GL_TRUE; - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void -MouseMotion(int x, int y) -{ - if (ButtonDown) { - NewRect.x1 = x; - NewRect.y1 = y; - glutPostRedisplay(); - } -} - - -static void -MouseButton(int button, int state, int x, int y) -{ - if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { - ButtonDown = GL_TRUE; - RedrawBackground = GL_TRUE; - NewRect.x0 = NewRect.x1 = x; - NewRect.y0 = NewRect.y1 = y; - OldRect = NewRect; - } - else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { - ButtonDown = GL_FALSE; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat); - if (!Image) { - printf("Couldn't read %s\n", IMAGE_FILE); - exit(0); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ALIGNMENT, 1); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutMotionFunc(MouseMotion); - glutMouseFunc(MouseButton); - glutDisplayFunc(Draw); - Init(); - glutPostRedisplay(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/scissor-viewport.c b/progs/tests/scissor-viewport.c deleted file mode 100644 index 4ef307b424..0000000000 --- a/progs/tests/scissor-viewport.c +++ /dev/null @@ -1,138 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * Copyright (c) 2009 VMware, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glut.h> - -struct program -{ - unsigned width; - unsigned height; - int i; -}; - -struct program prog; - -static void init(void) -{ - fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - fflush(stderr); - - prog.i = 0; -} - -static void reshape(int width, int height) -{ - glViewport(0, 0, 100, 100); - - prog.width = width; - prog.height = height; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); - glMatrixMode(GL_MODELVIEW); -} - -static void key(unsigned char key, int x, int y) -{ - - switch (key) { - case 27: - exit(1); - default: - glutPostRedisplay(); - return; - } -} - -static void drawQuad(void) -{ - glBegin(GL_QUADS); - glVertex2d(-1.0, -1.0); - glVertex2d( 1.0, -1.0); - glVertex2d( 1.0, 1.0); - glVertex2d(-1.0, 1.0); - glEnd(); -} - -static void draw(void) -{ - int i; - - glClearColor(0.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - i = prog.i++; - if (prog.i >= 3) - prog.i = 0; - - glEnable(GL_SCISSOR_TEST); - - { - glColor4d(1.0, 0.0, 0.0, 1.0); - - glScissor(i, i, 10 - 2*i, 10 - 2*i); - drawQuad(); - } - - glDisable(GL_SCISSOR_TEST); - - /* glutSwapBuffers(); */ - glFlush(); -} - -int main(int argc, char **argv) -{ - GLenum type; - - glutInit(&argc, argv); - - prog.width = 200; - prog.height = 200; - - glutInitWindowPosition(100, 0); - glutInitWindowSize(prog.width, prog.height); - - /* type = GLUT_RGB | GLUT_DOUBLE; */ - type = GLUT_RGB | GLUT_SINGLE; - glutInitDisplayMode(type); - - if (glutCreateWindow(*argv) == GL_FALSE) { - exit(1); - } - - init(); - - glutReshapeFunc(reshape); - glutKeyboardFunc(key); - glutDisplayFunc(draw); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/scissor.c b/progs/tests/scissor.c deleted file mode 100644 index e5a68ffabd..0000000000 --- a/progs/tests/scissor.c +++ /dev/null @@ -1,168 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * Copyright (c) 2009 VMware, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <GL/glut.h> - -struct program -{ - unsigned width; - unsigned height; - unsigned quads; -}; - -struct program prog; - -static void init(void) -{ - fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - fflush(stderr); -} - -static void reshape(int width, int height) -{ - - glViewport(0, 0, (GLint)width, (GLint)height); - - prog.width = width; - prog.height = height; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); - glMatrixMode(GL_MODELVIEW); -} - -static void key(unsigned char key, int x, int y) -{ - - switch (key) { - case 27: - exit(1); - default: - prog.quads = !prog.quads; - glutPostRedisplay(); - return; - } -} - -static void drawQuad(void) -{ - - if (prog.quads) { - glBegin(GL_QUADS); - glVertex2d(-1.0, -1.0); - glVertex2d( 1.0, -1.0); - glVertex2d( 1.0, 1.0); - glVertex2d(-1.0, 1.0); - glEnd(); - } else { - glClear(GL_COLOR_BUFFER_BIT); - } -} - -static void draw(void) -{ - glClearColor(0.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - printf("drawing with %s\n", prog.quads ? "quads" : "clears"); - - glEnable(GL_SCISSOR_TEST); - - { - glClearColor(1.0, 0.0, 0.0, 1.0); - glColor4d(1.0, 0.0, 0.0, 1.0); - - glScissor(1, 1, 10, 10); - drawQuad(); - glScissor(1, prog.height - 11, 10, 10); - drawQuad(); - glScissor(prog.width - 11, prog.height - 11, 10, 10); - drawQuad(); - } - - { - glClearColor(0.0, 1.0, 0.0, 1.0); - glColor4d(0.0, 1.0, 0.0, 1.0); - - glScissor(12, 1, 10, 10); - drawQuad(); - glScissor(12, prog.height - 11, 10, 10); - drawQuad(); - glScissor(prog.width - 22, prog.height - 11, 10, 10); - drawQuad(); - } - - { - glClearColor(1.0, 1.0, 0.0, 1.0); - glColor4d(1.0, 1.0, 0.0, 1.0); - - glScissor(1, 12, 10, 10); - drawQuad(); - glScissor(1, prog.height - 22, 10, 10); - drawQuad(); - glScissor(prog.width - 11, prog.height - 22, 10, 10); - drawQuad(); - } - - glDisable(GL_SCISSOR_TEST); - - /* glutSwapBuffers(); */ - glFlush(); -} - -int main(int argc, char **argv) -{ - GLenum type; - - glutInit(&argc, argv); - - prog.width = 200; - prog.height = 200; - - glutInitWindowPosition(100, 0); - glutInitWindowSize(prog.width, prog.height); - - /* type = GLUT_RGB | GLUT_DOUBLE; */ - type = GLUT_RGB | GLUT_SINGLE; - glutInitDisplayMode(type); - - if (glutCreateWindow(*argv) == GL_FALSE) { - exit(1); - } - - init(); - - glutReshapeFunc(reshape); - glutKeyboardFunc(key); - glutDisplayFunc(draw); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/seccolor.c b/progs/tests/seccolor.c deleted file mode 100644 index f1ba314ef0..0000000000 --- a/progs/tests/seccolor.c +++ /dev/null @@ -1,146 +0,0 @@ -/* - * Exercise GL_EXT_secondary_color - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 600; -static int Height = 200; -static GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - GLfloat t; - - glClearColor(0.2, 0.2, 0.8, 0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - for (t = 0.0; t <= 1.0; t += 0.25) { - GLfloat x = t * 10.0 - 5.0; - GLfloat g = t; - - /* top row: untextured */ - glColor3f(1, 0, 0); - glPushMatrix(); - glTranslatef(x, 1.2, 0); -#if defined(GL_EXT_secondary_color) - glSecondaryColor3fEXT(0, g, 0); -#endif - glBegin(GL_POLYGON); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - - /* bottom row: textured */ - glColor3f(1, 1, 1); - glEnable(GL_TEXTURE_2D); - glPushMatrix(); - glTranslatef(x, -1.2, 0); -#if defined(GL_EXT_secondary_color) - glSecondaryColor3fEXT(0, g, 0); -#endif - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - glDisable(GL_TEXTURE_2D); - } - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - GLubyte image[4*4][3]; - GLint i; - if (!glutExtensionSupported("GL_EXT_secondary_color")) { - printf("Sorry, this program requires GL_EXT_secondary_color\n"); - exit(1); - } - - /* setup red texture with one back texel */ - for (i = 0; i < 4*4; i++) { - if (i == 0) { - image[i][0] = 0; - image[i][1] = 0; - image[i][2] = 0; - } - else { - image[i][0] = 255; - image[i][1] = 0; - image[i][2] = 0; - } - } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, - GL_RGB, GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - -#if defined(GL_EXT_secondary_color) - glEnable(GL_COLOR_SUM_EXT); -#endif - glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - - printf("Squares should be colored from red -> orange -> yellow.\n"); - printf("Top row is untextured.\n"); - printf("Bottom row is textured (red texture with one black texel).\n"); - printf("Rows should be identical, except for lower-left texel.\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c deleted file mode 100644 index fa0a992540..0000000000 --- a/progs/tests/shader_api.c +++ /dev/null @@ -1,350 +0,0 @@ -/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c - * - * Written by Bruce Merry - */ -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#ifndef APIENTRY -#define APIENTRY -#endif - -static void assert_test(const char *file, int line, int cond, const char *msg) -{ - if (!cond) - fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg); -} - -#undef assert -#define assert(x) assert_test(__FILE__, __LINE__, (x), #x) - -static void assert_no_error_test(const char *file, int line) -{ - GLenum err; - - err = glGetError(); - if (err != GL_NO_ERROR) - fprintf(stderr, "%s:%d received error %s\n", - file, line, gluErrorString(err)); -} - -#define assert_no_error() assert_no_error_test(__FILE__, __LINE__) - -static void assert_error_test(const char *file, int line, GLenum expect) -{ - GLenum err; - - err = glGetError(); - if (err != expect) - fprintf(stderr, "%s:%d expected %s but received %s\n", - file, line, gluErrorString(expect), gluErrorString(err)); - while (glGetError()); /* consume any following errors */ -} - -#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err)) - -static void check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *)) -{ - GLint status; - - query(id, pname, &status); - if (!status) - { - char info[65536]; - - fprintf(stderr, "Compilation/link failure:\n"); - glGetInfoLogARB(id, sizeof(info), NULL, info); - fprintf(stderr, "%s\n", info); - exit(1); - } -} - -static void check_compile_status(GLuint id) -{ - check_status(id, GL_COMPILE_STATUS, glGetShaderiv); -} - -static void check_link_status(GLuint id) -{ - check_status(id, GL_LINK_STATUS, glGetProgramiv); -} - -static GLuint make_shader(GLenum type, const char *src) -{ - GLuint id; - - assert_no_error(); - id = glCreateShader(type); - glShaderSource(id, 1, &src, NULL); - glCompileShader(id); - check_compile_status(id); - assert_no_error(); - return id; -} - -static GLuint make_program(const char *vs_src, const char *fs_src) -{ - GLuint id, vs, fs; - - assert_no_error(); - id = glCreateProgram(); - if (vs_src) { - vs = make_shader(GL_VERTEX_SHADER, vs_src); - glAttachShader(id, vs); - glDeleteShader(vs); - } - if (fs_src) { - fs = make_shader(GL_FRAGMENT_SHADER, fs_src); - glAttachShader(id, fs); - glDeleteShader(fs); - } - glLinkProgram(id); - check_link_status(id); - glUseProgram(id); - glDeleteProgram(id); - assert_no_error(); - return id; -} - -static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el) -{ - char buffer[1024]; - GLuint program; - GLint active, i; - GLenum type; - GLint size; - - printf(" Running subtest %s\n", glslType); - fflush(stdout); - sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n", - glslType, el); - - program = make_program(buffer, NULL); - glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active); - assert_no_error(); - for (i = 0; i < active; i++) { - size = -1; - type = 0; - glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer); - assert_no_error(); - if (strncmp(buffer, "m", 1) == 0) - break; - } - assert(i < active); /* Otherwise the compiler optimised it out */ - assert(type == glType); - assert(size == 60); -} - -static void test_uniform_size_type(void) -{ - test_uniform_size_type1("float", GL_FLOAT, ""); - test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); - test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); - test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); - - test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0"); - test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0"); - test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0"); - test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0"); - - test_uniform_size_type1("int", GL_INT, ""); - test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]"); - test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]"); - test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]"); - - test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); - test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); - test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); - test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); - test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); - test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); - test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); - test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); - test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); -} - -static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el) -{ - char buffer[1024]; - GLuint program; - GLint active, i; - GLenum type; - GLint size; - - printf(" Running subtest %s\n", glslType); - fflush(stdout); - sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n", - glslType, el); - - program = make_program(buffer, NULL); - glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active); - assert_no_error(); - for (i = 0; i < active; i++) { - size = -1; - type = -1; - glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer); - assert_no_error(); - if (strncmp(buffer, "m", 1) == 0) - break; - } - assert(i < active); /* Otherwise the compiler optimised it out */ - assert(type == glType); - assert(size == 1); -} - -static void test_attrib_size_type(void) -{ - test_attrib_size_type1("float", GL_FLOAT, ""); - test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); - test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); - test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); - - test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); - test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); - test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); - test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); - test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); - test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); - test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); - test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); - test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); -} - -static void test_uniform_array_overflow(void) -{ - GLuint program; - GLint location; - GLfloat data[128]; - - program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL); - location = glGetUniformLocation(program, "x"); - assert_no_error(); - glUniform2fv(location, 64, data); - assert_no_error(); -} - -static void test_uniform_scalar_count(void) -{ - GLuint program; - GLint location; - GLfloat data[128]; - - program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL); - location = glGetUniformLocation(program, "x"); - assert_no_error(); - glUniform2fv(location, 64, data); - assert_error(GL_INVALID_OPERATION); -} - -static void test_uniform_query_matrix(void) -{ - GLuint program; - GLfloat data[18]; - GLint i, r, c; - GLint location; - - program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL); - location = glGetUniformLocation(program, "m"); - for (i = 0; i < 9; i++) - data[i] = i; - for (i = 9; i < 18; i++) - data[i] = 321.0; - glUniformMatrix3fv(location, 1, GL_TRUE, data); - - for (i = 0; i < 18; i++) - data[i] = 123.0; - glGetUniformfv(program, location, data); - for (c = 0; c < 3; c++) - for (r = 0; r < 3; r++) - assert(data[c * 3 + r] == r * 3 + c); - for (i = 9; i < 18; i++) - assert(data[i] == 123.0); -} - -static void test_uniform_neg_location(void) -{ - GLuint program; - GLfloat data[4]; - - program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL); - assert_no_error(); - glUniform1i(-1, 1); - assert_no_error(); - glUniform1i(-200, 1); - assert_error(GL_INVALID_OPERATION); - glUniformMatrix2fv(-1, 1, GL_FALSE, data); - assert_no_error(); - glUniformMatrix2fv(-200, 1, GL_FALSE, data); - assert_error(GL_INVALID_OPERATION); -} - -static void test_uniform_bool_conversion(void) -{ - GLuint program; - GLint location; - GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */ - - assert_no_error(); - program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL); - location = glGetUniformLocation(program, "b"); - assert(location != -1); - assert_no_error(); - glUniform1i(location, 5); - assert_no_error(); - glGetUniformiv(program, location, &value[0]); - assert_no_error(); - assert(value[0] == 1); -} - -static void test_uniform_multiple_samplers(void) -{ - GLuint program; - GLint location; - GLint values[2] = {0, 1}; - - assert_no_error(); - program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n"); - location = glGetUniformLocation(program, "s[0]"); - assert(location != -1); - assert_no_error(); - glUniform1iv(location, 2, values); - assert_no_error(); -} - -static void run_test(const char *name, void (*callback)(void)) -{ - printf("Running %s\n", name); - fflush(stdout); - callback(); -} - -#define RUN_TEST(name) run_test(#name, (name)) - -int main(int argc, char **argv) -{ - const char *version; - - glutInit(&argc, argv); - glutCreateWindow("Mesa bug demo"); - glewInit(); - - version = (const char *) glGetString(GL_VERSION); - if (version[0] == '1') { - printf("Sorry, this test requires OpenGL 2.x GLSL support\n"); - exit(0); - } - - RUN_TEST(test_uniform_size_type); - RUN_TEST(test_attrib_size_type); - RUN_TEST(test_uniform_array_overflow); - RUN_TEST(test_uniform_scalar_count); - RUN_TEST(test_uniform_query_matrix); - RUN_TEST(test_uniform_neg_location); - RUN_TEST(test_uniform_bool_conversion); - /* Leave this one at the end, since it crashes Mesa's shader compiler */ - RUN_TEST(test_uniform_multiple_samplers); - return 0; -} diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c deleted file mode 100644 index 2337b88d3f..0000000000 --- a/progs/tests/sharedtex.c +++ /dev/null @@ -1,439 +0,0 @@ - -/* - * Test sharing of display lists and texture objects between GLX contests. - * Brian Paul - * Summer 2000 - * - * - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <GL/gl.h> -#include <GL/glx.h> -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <string.h> - - -struct window { - char DisplayName[1000]; - Display *Dpy; - Window Win; - GLXContext Context; - float Angle; - int Id; -}; - - -#define MAX_WINDOWS 20 -static struct window Windows[MAX_WINDOWS]; -static int NumWindows = 0; - - -static GLuint Textures[3]; -static GLuint CubeList; - - - -static void -Error(const char *display, const char *msg) -{ - fprintf(stderr, "Error on display %s - %s\n", display, msg); - exit(1); -} - - -static struct window * -AddWindow(const char *displayName, int xpos, int ypos, - const struct window *shareWindow) -{ - Display *dpy; - Window win; - GLXContext ctx; - int attrib[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - GLX_DEPTH_SIZE, 1, - None }; - int scrnum; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - XVisualInfo *visinfo; - int width = 300, height = 300; - - if (NumWindows >= MAX_WINDOWS) - return NULL; - - dpy = XOpenDisplay(displayName); - if (!dpy) { - Error(displayName, "Unable to open display"); - return NULL; - } - - scrnum = DefaultScreen(dpy); - root = RootWindow(dpy, scrnum); - - visinfo = glXChooseVisual(dpy, scrnum, attrib); - if (!visinfo) { - Error(displayName, "Unable to find RGB, double-buffered visual"); - return NULL; - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow(dpy, root, xpos, ypos, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr); - if (!win) { - Error(displayName, "Couldn't create window"); - return NULL; - } - - { - XSizeHints sizehints; - sizehints.x = xpos; - sizehints.y = ypos; - sizehints.width = width; - sizehints.height = height; - sizehints.flags = USSize | USPosition; - XSetNormalHints(dpy, win, &sizehints); - XSetStandardProperties(dpy, win, displayName, displayName, - None, (char **)NULL, 0, &sizehints); - } - - - ctx = glXCreateContext(dpy, visinfo, - shareWindow ? shareWindow->Context : NULL, - True); - if (!ctx) { - Error(displayName, "Couldn't create GLX context"); - return NULL; - } - - XMapWindow(dpy, win); - - if (!glXMakeCurrent(dpy, win, ctx)) { - Error(displayName, "glXMakeCurrent failed"); - printf("glXMakeCurrent failed in Redraw()\n"); - return NULL; - } - - /* save the info for this window */ - { - static int id = 0; - struct window *h = &Windows[NumWindows]; - strcpy(h->DisplayName, displayName); - h->Dpy = dpy; - h->Win = win; - h->Context = ctx; - h->Angle = 0.0; - h->Id = id++; - NumWindows++; - return &Windows[NumWindows-1]; - } - -} - - -static void -InitGLstuff(struct window *h) -{ - if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { - Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff"); - return; - } - - glGenTextures(3, Textures); - - /* setup first texture object */ - { - GLubyte image[16][16][4]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[0]); - - /* red/white checkerboard */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - image[i][j][3] = 255; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 0; - image[i][j][2] = 0; - image[i][j][3] = 255; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* setup second texture object */ - { - GLubyte image[8][8][3]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[1]); - - /* green/yellow checkerboard */ - for (i = 0; i < 8; i++) { - for (j = 0; j < 8; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 0; - image[i][j][1] = 255; - image[i][j][2] = 0; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 0; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* setup second texture object */ - { - GLubyte image[4][4][3]; - GLint i, j; - glBindTexture(GL_TEXTURE_2D, Textures[2]); - - /* blue/gray checkerboard */ - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - if ((i ^ j) & 1) { - image[i][j][0] = 0; - image[i][j][1] = 0; - image[i][j][2] = 255; - } - else { - image[i][j][0] = 200; - image[i][j][1] = 200; - image[i][j][2] = 200; - } - } - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, - GL_UNSIGNED_BYTE, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* Now make the cube object display list */ - CubeList = glGenLists(1); - glNewList(CubeList, GL_COMPILE); - { - glBindTexture(GL_TEXTURE_2D, Textures[0]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(1, -1, 1); - glEnd(); - - glBindTexture(GL_TEXTURE_2D, Textures[1]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - glEnd(); - - glBindTexture(GL_TEXTURE_2D, Textures[2]); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); - glEnd(); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - glEnd(); - } - glEndList(); - - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR)); -} - - - -static void -Redraw(struct window *h) -{ - if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { - Error(h->DisplayName, "glXMakeCurrent failed"); - printf("glXMakeCurrent failed in Redraw()\n"); - return; - } - - h->Angle += 1.0; - - glShadeModel(GL_FLAT); - glClearColor(0.25, 0.25, 0.25, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_DEPTH_TEST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glColor3f(1, 1, 1); - - glPushMatrix(); - if (h->Id == 0) - glRotatef(h->Angle, 0, 1, -1); - else if (h->Id == 1) - glRotatef(-(h->Angle), 0, 1, -1); - else if (h->Id == 2) - glRotatef(h->Angle, 0, 1, 1); - else if (h->Id == 3) - glRotatef(-(h->Angle), 0, 1, 1); - glCallList(CubeList); - glPopMatrix(); - - glXSwapBuffers(h->Dpy, h->Win); -} - - - -static void -Resize(const struct window *h, unsigned int width, unsigned int height) -{ - if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { - Error(h->DisplayName, "glXMakeCurrent failed in Resize()"); - return; - } - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 2, 10); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -4.5); -} - - - -static void -EventLoop(void) -{ - while (1) { - int i; - for (i = 0; i < NumWindows; i++) { - struct window *h = &Windows[i]; - while (XPending(h->Dpy) > 0) { - XEvent event; - XNextEvent(h->Dpy, &event); - if (event.xany.window == h->Win) { - switch (event.type) { - case Expose: - Redraw(h); - break; - case ConfigureNotify: - Resize(h, event.xconfigure.width, event.xconfigure.height); - break; - case KeyPress: - return; - default: - /*no-op*/ ; - } - } - else { - printf("window mismatch\n"); - } - } - Redraw(h); - } - usleep(1); - } -} - - -#if 0 -static void -PrintInfo(const struct window *h) -{ - printf("Name: %s\n", h->DisplayName); - printf(" Display: %p\n", (void *) h->Dpy); - printf(" Window: 0x%x\n", (int) h->Win); - printf(" Context: 0x%x\n", (int) h->Context); -} -#endif - - -int -main(int argc, char *argv[]) -{ - const char *dpyName = XDisplayName(NULL); - - struct window *h0; - - /* four windows and contexts sharing display lists and texture objects */ - h0 = AddWindow(dpyName, 10, 10, NULL); - (void) AddWindow(dpyName, 330, 10, h0); - (void) AddWindow(dpyName, 10, 350, h0); - (void) AddWindow(dpyName, 330, 350, h0); - - InitGLstuff(h0); - - EventLoop(); - return 0; -} diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c deleted file mode 100644 index dec620023f..0000000000 --- a/progs/tests/stencil_twoside.c +++ /dev/null @@ -1,350 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file stencil_twoside.c - * - * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) functionality. - * Five squares (or six if stencil wrap is available) are drawn - * with different stencil modes, but all should be rendered with the same - * final color. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int use20syntax = 1; -static int Width = 650; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static PFNGLSTENCILFUNCSEPARATEPROC stencil_func_separate = NULL; -static PFNGLSTENCILFUNCSEPARATEATIPROC stencil_func_separate_ati = NULL; -static PFNGLSTENCILOPSEPARATEPROC stencil_op_separate = NULL; - -static void Display( void ) -{ - GLint max_stencil; - GLint stencil_bits; - unsigned i; - - - glGetIntegerv( GL_STENCIL_BITS, & stencil_bits ); - max_stencil = (1U << stencil_bits) - 1; - printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n", - stencil_bits, max_stencil ); - - glClearStencil( 1 ); - glClearColor( 0.2, 0.2, 0.8, 0 ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT - | GL_STENCIL_BUFFER_BIT ); - - - glPushMatrix(); - - /* This is the "reference" square. - */ - - glDisable(GL_STENCIL_TEST); - glTranslatef(-7.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glEnable(GL_STENCIL_TEST); - - /* Draw the first two squares using incr for the affected face - */ - - /************************************************************************* - * 2nd square - */ - if (use20syntax) { - stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); - stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); - } - else { - stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); - } - stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); - stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - /* this should be front facing */ - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - /* stencil vals should be equal to max_stencil */ - glStencilFunc(GL_EQUAL, max_stencil, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - /************************************************************************* - * 3rd square - */ - if (use20syntax) { - stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); - stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); - } - else { - stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); - } - stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); - stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - /* this should be back facing */ - glVertex2f(-1, -1); - glVertex2f(-1, 1); - glVertex2f( 1, 1); - glVertex2f( 1, -1); - } - glEnd(); - - /* stencil vals should be equal to max_stencil */ - glStencilFunc(GL_EQUAL, max_stencil, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - /************************************************************************* - * 4th square - */ - if (use20syntax) { - stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0); - stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); - } - else { - stencil_func_separate_ati(GL_NEVER, GL_ALWAYS, 0, ~0); - } - stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); - stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - /* this should be back facing */ - glVertex2f(-1, -1); - glVertex2f(-1, 1); - glVertex2f( 1, 1); - glVertex2f( 1, -1); - /* this should be front facing */ - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - /* stencil vals should be equal to max_stencil */ - glStencilFunc(GL_EQUAL, max_stencil, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - /************************************************************************* - * 5th square - */ - if (use20syntax) { - stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); - stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); - } - else { - stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); - } - stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); - stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - /* this should be back facing */ - glVertex2f(-1, -1); - glVertex2f(-1, 1); - glVertex2f( 1, 1); - glVertex2f( 1, -1); - /* this should be front facing */ - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, 1, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - /************************************************************************* - * 6th square - */ - if (glutExtensionSupported("GL_EXT_stencil_wrap")) { - if (use20syntax) { - stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0); - stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0); - } - else { - stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0); - } - stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP); - stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - /* this should be back facing */ - glVertex2f(-1, -1); - glVertex2f(-1, 1); - glVertex2f( 1, 1); - glVertex2f( 1, -1); - /* this should be front facing */ - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, 260 - 255, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_ATI_separate_stencil") - && (atof( ver_string ) < 2.0) ) { - printf("Sorry, this program requires either GL_ATI_separate_stencil or OpenGL 2.0.\n"); - exit(1); - } - if (atof( ver_string ) < 2.0) { - use20syntax = 0; - } - stencil_func_separate = (PFNGLSTENCILFUNCSEPARATEPROC) glutGetProcAddress( "glStencilFuncSeparate" ); - stencil_func_separate_ati = (PFNGLSTENCILFUNCSEPARATEATIPROC) glutGetProcAddress( "glStencilFuncSeparateATI" ); - stencil_op_separate = (PFNGLSTENCILOPSEPARATEPROC) glutGetProcAddress( "glStencilOpSeparate" ); - - printf("\nAll 5 (or 6) squares should be the same color.\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL ); - glutCreateWindow( "GL_ATI_separate_stencil test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/stencil_wrap.c b/progs/tests/stencil_wrap.c deleted file mode 100644 index 2bafd3204f..0000000000 --- a/progs/tests/stencil_wrap.c +++ /dev/null @@ -1,259 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file stencil_wrap.c - * - * Simple test of GL_EXT_stencil_wrap functionality. Four squares are drawn - * with different stencil modes, but all should be rendered with the same - * final color. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int Width = 550; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ - GLint max_stencil; - GLint stencil_bits; - unsigned i; - - - glGetIntegerv( GL_STENCIL_BITS, & stencil_bits ); - max_stencil = (1U << stencil_bits) - 1; - printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n", - stencil_bits, max_stencil ); - - glClearStencil( 0 ); - glClearColor( 0.2, 0.2, 0.8, 0 ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT - | GL_STENCIL_BUFFER_BIT ); - - - glPushMatrix(); - - /* This is the "reference" square. - */ - - glDisable(GL_STENCIL_TEST); - glTranslatef(-6.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glEnable(GL_STENCIL_TEST); - - /* Draw the first two squares using the two non-wrap (i.e., saturate) - * modes. - */ - - glStencilFunc(GL_ALWAYS, 0, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, max_stencil, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - glStencilFunc(GL_ALWAYS, 0, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_DECR); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, 0, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - - - /* Draw the last two squares using the two wrap modes. - */ - - glStencilFunc(GL_ALWAYS, 0, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - - for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, 4, ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - - glStencilFunc(GL_ALWAYS, 0, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP); - - glTranslatef(3.0, 0, 0); - glBegin(GL_QUADS); - glColor3f( 0.9, 0.9, 0.9 ); - - for ( i = 0 ; i < 5 ; i++ ) { - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - } - glEnd(); - - glStencilFunc(GL_EQUAL, (max_stencil - 4), ~0); - glBegin(GL_QUADS); - glColor3f( 0.5, 0.5, 0.5 ); - glVertex2f(-1, -1); - glVertex2f( 1, -1); - glVertex2f( 1, 1); - glVertex2f(-1, 1); - glEnd(); - - - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_EXT_stencil_wrap") - && (atof( ver_string ) < 1.4) ) { - printf("Sorry, this program requires either GL_EXT_stencil_wrap or OpenGL 1.4.\n"); - exit(1); - } - - printf("\nAll 5 squares should be the same color.\n"); - glEnable( GL_BLEND ); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL ); - glutCreateWindow( "GL_EXT_stencil_wrap test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/stencilreaddraw.c b/progs/tests/stencilreaddraw.c deleted file mode 100644 index 84a5a922a0..0000000000 --- a/progs/tests/stencilreaddraw.c +++ /dev/null @@ -1,187 +0,0 @@ -/* - * Test glRead/DrawPixels for GL_STENCIL_INDEX, with pixelzoom. - * - * Brian Paul - * 8 April 2010 - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLint WinWidth = 500, WinHeight = 500; -static GLboolean TestPacking = GL_FALSE; -static GLboolean TestList = GL_FALSE; - - -static GLuint StencilValue = 192; - -static void Display(void) -{ - GLubyte stencil[100 * 100 * 2]; - GLubyte stencil2[400 * 400]; /* *2 to test pixelstore stuff */ - GLuint list; - - glClearColor(0.5, 0.5, 0.5, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - glEnable(GL_DEPTH_TEST); - - glStencilOp(GL_INVERT, GL_KEEP, GL_REPLACE); - glStencilFunc(GL_ALWAYS, StencilValue, ~0); - glEnable(GL_STENCIL_TEST); - - /* draw a sphere */ - glViewport(0, 0, 100, 100); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */ - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glutSolidSphere(1.0, 20, 10); - - glDisable(GL_STENCIL_TEST); - - if (TestPacking) { - glPixelStorei(GL_PACK_ROW_LENGTH, 120); - glPixelStorei(GL_PACK_SKIP_PIXELS, 5); - } - - /* read the stencil image */ - glReadPixels(0, 0, 100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); - { - GLubyte min, max; - int i; - min = max = stencil[0]; - for (i = 1; i < 100 * 100; i++) { - if (stencil[i] < min) - min = stencil[i]; - if (stencil[i] > max) - max = stencil[i]; - } - printf("Stencil value range: [%u, %u]\n", min, max); - if (max != StencilValue) { - printf("Error: expected max stencil val of %u, found %u\n", - StencilValue, max); - } - } - - /* Draw the Z image as luminance above original rendering */ - glWindowPos2i(0, 100); - glDrawPixels(100, 100, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil); - - if (1) { - if (TestPacking) { - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 120); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5); - } - - /* draw stencil image with scaling (into stencil buffer) */ - glPixelZoom(4.0, 4.0); - glColor4f(1, 0, 0, 0); - glWindowPos2i(100, 0); - - if (TestList) { - list = glGenLists(1); - glNewList(list, GL_COMPILE); - glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); - glEndList(); - glCallList(list); - glDeleteLists(list, 1); - } - else { - glDrawPixels(100, 100, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencil); - } - - if (TestPacking) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - } - - /* read back scaled stencil image */ - glReadPixels(100, 0, 400, 400, GL_STENCIL_INDEX, - GL_UNSIGNED_BYTE, stencil2); - /* draw as luminance */ - glPixelZoom(1.0, 1.0); - glWindowPos2i(100, 0); - glDrawPixels(400, 400, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencil2); - } - - glutSwapBuffers(); -} - - -static void Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); -} - - -static void Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'p': - TestPacking = !TestPacking; - printf("Test pixel pack/unpack: %d\n", TestPacking); - break; - case 'l': - TestList = !TestList; - printf("Test dlist: %d\n", TestList); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init(void) -{ - const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; - const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; - const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; - const GLfloat pos[4] = {0, 0, 10, 0}; - GLint bits; - - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGetIntegerv(GL_STENCIL_BITS, &bits); - printf("Stencil bits: %d\n", bits); - - assert(bits >= 8); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue); - glLightfv(GL_LIGHT0, GL_AMBIENT, gray); - glLightfv(GL_LIGHT0, GL_DIFFUSE, white); - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_DOUBLE); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/stencilwrap.c b/progs/tests/stencilwrap.c deleted file mode 100644 index d396fc2a53..0000000000 --- a/progs/tests/stencilwrap.c +++ /dev/null @@ -1,283 +0,0 @@ -/* Test GL_EXT_stencil_wrap extension. - * This is by no means complete, just a quick check. - * - * Brian Paul 30 October 2002 - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -GLboolean wrapping; - -static void RunTest(void) -{ - const GLenum prim = GL_QUAD_STRIP; - GLubyte val; - int bits, max, i; - int expected; - GLboolean failed; - - glGetIntegerv(GL_STENCIL_BITS, &bits); - max = (1 << bits) - 1; - - - glEnable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 0, ~0); - - /* test GL_KEEP */ - glClearStencil(max); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - failed = GL_FALSE; - printf("Testing GL_KEEP...\n"); - expected = max; - glBegin(prim); - glVertex2f(0, 0); - glVertex2f(10, 0); - glVertex2f(0, 10); - glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf("Failed GL_KEEP test(got %u, expected %u)\n", val, expected); - failed = GL_TRUE; - } - else - printf("OK!\n"); - - /* test GL_ZERO */ - glClearStencil(max); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); - failed = GL_FALSE; - printf("Testing GL_ZERO...\n"); - expected = 0; - glBegin(prim); - glVertex2f(0, 0); - glVertex2f(10, 0); - glVertex2f(0, 10); - glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf("Failed GL_ZERO test(got %u, expected %u)\n", val, expected); - failed = GL_TRUE; - } - else - printf("OK!\n"); - - /* test GL_REPLACE */ - glClearStencil(max); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - failed = GL_FALSE; - printf("Testing GL_REPLACE...\n"); - expected = 0; - glBegin(prim); - glVertex2f(0, 0); - glVertex2f(10, 0); - glVertex2f(0, 10); - glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf("Failed GL_REPLACE test(got %u, expected %u)\n", val, expected); - failed = GL_TRUE; - } - else - printf("OK!\n"); - - /* test GL_INCR (saturation) */ - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); - failed = GL_FALSE; - printf("Testing GL_INCR...\n"); - for (i = 1; i < max+10; i++) { - expected = (i > max) ? max : i; - glBegin(prim); - glVertex2f(0, 0); glVertex2f(10, 0); - glVertex2f(0, 10); glVertex2f(10, 10); - glEnd(); - - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf( "Failed GL_INCR test on iteration #%u " - "(got %u, expected %u)\n", i, val, expected ); - failed = GL_TRUE; - } - } - if ( !failed ) - printf("OK!\n"); - - /* test GL_DECR (saturation) */ - glClearStencil(max); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_DECR); - failed = GL_FALSE; - printf("Testing GL_DECR...\n"); - for (i = max-1; i > -10; i--) { - expected = (i < 0) ? 0 : i; - glBegin(prim); - glVertex2f(0, 0); glVertex2f(10, 0); - glVertex2f(0, 10); glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf( "Failed GL_DECR test on iteration #%u " - "(got %u, expected %u)\n", max - i, val, expected ); - failed = GL_TRUE; - } - } - if ( !failed ) - printf("OK!\n"); - - /* test GL_INVERT */ - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); - failed = GL_FALSE; - printf("Testing GL_INVERT...\n"); - expected = max; - glBegin(prim); - glVertex2f(0, 0); - glVertex2f(10, 0); - glVertex2f(0, 10); - glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf("Failed GL_INVERT test(got %u, expected %u)\n", val, expected); - failed = GL_TRUE; - } - else - printf("OK!\n"); - - if(wrapping) - { - /* test GL_INCR_WRAP_EXT (wrap around) */ - glClearStencil(0); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); - failed = GL_FALSE; - printf("Testing GL_INCR_WRAP_EXT...\n"); - for (i = 1; i < max+10; i++) { - expected = i % (max + 1); - glBegin(prim); - glVertex2f(0, 0); glVertex2f(10, 0); - glVertex2f(0, 10); glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf( "Failed GL_INCR_WRAP test on iteration #%u " - "(got %u, expected %u)\n", i, val, expected ); - failed = GL_TRUE; - } - } - if ( !failed ) - printf("OK!\n"); - - /* test GL_DECR_WRAP_EXT (wrap-around) */ - glClearStencil(max); - glClear(GL_STENCIL_BUFFER_BIT); - glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); - failed = GL_FALSE; - printf("Testing GL_DECR_WRAP_EXT...\n"); - for (i = max-1; i > -10; i--) { - expected = (i < 0) ? max + i + 1: i; - glBegin(prim); - glVertex2f(0, 0); glVertex2f(10, 0); - glVertex2f(0, 10); glVertex2f(10, 10); - glEnd(); - glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val); - if (val != expected) { - printf( "Failed GL_DECR_WRAP test on iteration #%u " - "(got %u, expected %u)\n", max - i, val, expected ); - failed = GL_TRUE; - } - } - if ( !failed ) - printf("OK!\n"); - } - - glDisable(GL_STENCIL_TEST); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - RunTest(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * ver_str; - float version; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - - - /* Check for both the extension string and GL version 1.4 on the - * outside chance that some vendor exports version 1.4 but doesn't - * export the extension string. The stencil-wrap modes are a required - * part of GL 1.4. - */ - - ver_str = (char *) glGetString( GL_VERSION ); - version = (ver_str == NULL) ? 1.0 : atof( ver_str ); - - wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4)); - if (!wrapping) - printf("GL_EXT_stencil_wrap not supported. Only testing the rest.\n"); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 400 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/streaming_rect.c b/progs/tests/streaming_rect.c deleted file mode 100644 index 3b016e55af..0000000000 --- a/progs/tests/streaming_rect.c +++ /dev/null @@ -1,325 +0,0 @@ -/* - * GL_ARB_pixel_buffer_object test - * - * Command line options: - * -w WIDTH -h HEIGHT sets window size - * - */ - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -#define ANIMATE 10 -#define PBO 11 -#define QUIT 100 - -static GLuint DrawPBO; - -static GLboolean Animate = GL_TRUE; -static GLboolean use_pbo = 1; -static GLboolean whole_rect = 1; - -static GLfloat Drift = 0.0; -static GLfloat drift_increment = 1/255.0; -static GLfloat Xrot = 20.0, Yrot = 30.0; - -static GLuint Width = 1024; -static GLuint Height = 512; - - -static void Idle( void ) -{ - if (Animate) { - - Drift += drift_increment; - if (Drift >= 1.0) - Drift = 0.0; - - glutPostRedisplay(); - } -} - -/*static int max( int a, int b ) { return a > b ? a : b; }*/ - -#ifndef min -static int min( int a, int b ) { return a < b ? a : b; } -#endif - -static void DrawObject() -{ - GLint size = Width * Height * 4; - - if (use_pbo) { - /* XXX: This is extremely important - semantically makes the buffer - * contents undefined, but in practice means that the driver can - * release the old copy of the texture and allocate a new one - * without waiting for outstanding rendering to complete. - */ - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB); - - { - char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB); - - printf("char %d\n", (unsigned char)(Drift * 255)); - - memset(image, (unsigned char)(Drift * 255), size); - - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT); - } - - - /* BGRA is required for most hardware paths: - */ - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, - GL_BGRA, GL_UNSIGNED_BYTE, NULL); - } - else { - static char *image = NULL; - - if (image == NULL) - image = malloc(size); - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); - - memset(image, (unsigned char)(Drift * 255), size); - - /* BGRA should be the fast path for regular uploads as well. - */ - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0, - GL_BGRA, GL_UNSIGNED_BYTE, image); - } - - { - int x,y,w,h; - - if (whole_rect) { - x = y = 0; - w = Width; - h = Height; - } - else { - x = y = 0; - w = min(10, Width); - h = min(10, Height); - } - - glBegin(GL_QUADS); - - glTexCoord2f( x, y); - glVertex2f( x, y ); - - glTexCoord2f( x, y + h); - glVertex2f( x, y + h); - - glTexCoord2f( x + w + .5, y + h); - glVertex2f( x + w, y + h ); - - glTexCoord2f( x + w, y + .5); - glVertex2f( x + w, y ); - - glEnd(); - } -} - - - -static void Display( void ) -{ - static GLint T0 = 0; - static GLint Frames = 0; - GLint t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); - - Frames++; - - t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 1000) { - GLfloat seconds = (t - T0) / 1000.0; - - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - fflush(stdout); - - drift_increment = 2.2 * seconds / Frames; - T0 = t; - Frames = 0; - } -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); -/* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */ - gluOrtho2D( 0, width, height, 0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef(0.375, 0.375, 0); -} - - -static void ModeMenu(int entry) -{ - if (entry==ANIMATE) { - Animate = !Animate; - } - else if (entry==PBO) { - use_pbo = !use_pbo; - } - else if (entry==QUIT) { - exit(0); - } - - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - const char *exten = (const char *) glGetString(GL_EXTENSIONS); - GLuint texObj; - GLint size; - - - if (!strstr(exten, "GL_ARB_pixel_buffer_object")) { - printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - printf("%d x %d max texture size\n", size, size); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* allocate two texture objects */ - glGenTextures(1, &texObj); - - /* setup the texture objects */ - glActiveTextureARB(GL_TEXTURE0_ARB); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glGenBuffersARB(1, &DrawPBO); - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, - Width * Height * 4, NULL, GL_STREAM_DRAW); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glEnable(GL_TEXTURE_RECTANGLE_ARB); - - glShadeModel(GL_SMOOTH); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - GLint i; - - glutInit( &argc, argv ); - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-w") == 0) { - Width = atoi(argv[i+1]); - if (Width <= 0) { - printf("Error, bad width\n"); - exit(1); - } - i++; - } - else if (strcmp(argv[i], "-h") == 0) { - Height = atoi(argv[i+1]); - if (Height <= 0) { - printf("Error, bad height\n"); - exit(1); - } - i++; - } - } - - glutInitWindowSize( Width, Height ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - glutIdleFunc( Idle ); - - glutCreateMenu(ModeMenu); - glutAddMenuEntry("Toggle Animation", ANIMATE); - glutAddMenuEntry("Toggle PBO", PBO); - glutAddMenuEntry("Quit", QUIT); - glutAttachMenu(GLUT_RIGHT_BUTTON); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/subtex.c b/progs/tests/subtex.c deleted file mode 100644 index 86b737c01f..0000000000 --- a/progs/tests/subtex.c +++ /dev/null @@ -1,225 +0,0 @@ -/* - * Test glTexSubImage mid-way through a frame. - * - * The same texture is used for both quads but it gets redefined - * with glTexSubImage (or glTexImage) after the first quad. - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include "GL/glew.h" -#include "GL/glut.h" - -static GLuint Window = 0; -static GLboolean Anim = GL_FALSE; -static GLfloat Angle = 0.0f; - - - -static void -first_texture(void) -{ - static int width=8, height=8; - static GLubyte tex1[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - /* red on white */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex1[(height-i-1)*width+j]) { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -} - - -static void -second_texture(void) -{ - static int width=8, height=8; - - static GLubyte tex2[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 2, 2, 0, 0, 0, - 0, 0, 2, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 2, 0, 0, 0, - 0, 0, 0, 2, 0, 0, 0, 0, - 0, 0, 2, 2, 2, 2, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - /* green on blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex2[(height-i-1)*width+j]) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } -#if 0 - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -#else - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, - GL_RGB, GL_UNSIGNED_BYTE, tex ); -#endif -} - - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 1.0, 1.0, 1.0 ); - - /* draw first polygon */ - glPushMatrix(); - glTranslatef( -1.0, 0.0, 0.0 ); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - - first_texture(); - - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - /* draw second polygon */ - glPushMatrix(); - glTranslatef( 1.0, 0.0, 0.0 ); - glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); - - second_texture(); - - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - Angle += 120.0*dt; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc( idle ); - else - glutIdleFunc( NULL ); - break; - case 27: - glutDestroyWindow(Window); - exit(0); - } -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - /* Setup texturing */ - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - - - glBindTexture( GL_TEXTURE_2D, 0 ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - glewInit(); - if (!Window) { - exit(1); - } - - init(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - if (Anim) - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/subtexrate.c b/progs/tests/subtexrate.c deleted file mode 100644 index 4bda970d06..0000000000 --- a/progs/tests/subtexrate.c +++ /dev/null @@ -1,351 +0,0 @@ -/* - * Measure glTexSubImage and glCopyTexSubImage speed - * - * Brian Paul - * 26 Jan 2006 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLint WinWidth = 1024, WinHeight = 512; -static GLint TexWidth = 512, TexHeight = 512; - -static GLuint TexObj = 1; - -static GLenum IntFormat = GL_RGBA8; -static GLenum ReadFormat = GL_RGBA; /* for glReadPixels */ - -static GLboolean DrawQuad = GL_TRUE; - - -/** - * draw teapot image, size TexWidth by TexHeight - */ -static void -DrawTestImage(void) -{ - GLfloat ar; - - glViewport(0, 0, TexWidth, TexHeight); - glScissor(0, 0, TexWidth, TexHeight); - glEnable(GL_SCISSOR_TEST); - - glClearColor(0.5, 0.5, 0.5, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ar = (float) TexWidth / TexHeight; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glFrontFace(GL_CW); - glPushMatrix(); - glRotatef(45, 1, 0, 0); - glRotatef(45, 0, 1, 0); - glutSolidTeapot(2.3); - glPopMatrix(); - glFrontFace(GL_CCW); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - - glDisable(GL_SCISSOR_TEST); - - glViewport(0, 0, WinWidth, WinHeight); - glFinish(); -} - - -/** - * Do glCopyTexSubImage2D call (update texture with framebuffer data) - * If doSubRect is true, do the copy in four pieces instead of all at once. - */ -static void -DoCopyTex(GLboolean doSubRect) -{ - if (doSubRect) { - /* copy in four parts */ - int w = TexWidth / 2, h = TexHeight / 2; - int x0 = 0, y0 = 0; - int x1 = w, y1 = h; -#if 1 - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x0, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x1, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x0, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x1, y1, w, h); -#else - /* scramble */ - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, x1, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, x0, y1, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, x1, y0, w, h); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, x0, y0, w, h); -#endif - } - else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight); - } -} - - -/** - * Do glTexSubImage2D (update texture w/ user data) - * If doSubRect, do update in four pieces, else all at once. - */ -static void -SubTex(GLboolean doSubRect, const GLubyte *image) -{ - if (doSubRect) { - /* four pieces */ - int w = TexWidth / 2, h = TexHeight / 2; - int x0 = 0, y0 = 0; - int x1 = w, y1 = h; - glPixelStorei(GL_UNPACK_ROW_LENGTH, TexWidth); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); - glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); - glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y0, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); - glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y1, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - - glPixelStorei(GL_UNPACK_SKIP_ROWS, y1); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1); - glTexSubImage2D(GL_TEXTURE_2D, 0, x1, y1, w, h, - ReadFormat, GL_UNSIGNED_BYTE, image); - } - else { - /* all at once */ - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexWidth, TexHeight, - ReadFormat, GL_UNSIGNED_BYTE, image); - } -} - - -/** - * Measure gl[Copy]TexSubImage rate. - * This actually also includes time to render a quad and SwapBuffers. - */ -static void -RunTest(GLboolean copyTex, GLboolean doSubRect) -{ - double t0, t1; - int iters = 0; - float copyRate, mbRate; - float rot = 0.0; - int bpp, r, g, b, a; - int w, h; - GLubyte *image = NULL; - - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - bpp = (r + g + b + a) / 8; - - if (!copyTex) { - /* read image from frame buffer */ - image = (GLubyte *) malloc(TexWidth * TexHeight * bpp); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, TexWidth, TexHeight, - ReadFormat, GL_UNSIGNED_BYTE, image); - } - - glEnable(GL_TEXTURE_2D); - glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight); - - t0 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - - do { - if (copyTex) - /* Framebuffer -> Texture */ - DoCopyTex(doSubRect); - else { - /* Main Mem -> Texture */ - SubTex(doSubRect, image); - } - - /* draw textured quad */ - if (DrawQuad) { - glPushMatrix(); - glRotatef(rot, 0, 0, 1); - glTranslatef(1, 0, 0); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - } - - iters++; - rot += 2.0; - - t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (DrawQuad) { - glutSwapBuffers(); - } - } while (t1 - t0 < 5.0); - - glDisable(GL_TEXTURE_2D); - if (image) - free(image); - - if (doSubRect) { - w = TexWidth / 2; - h = TexHeight / 2; - iters *= 4; - } - else { - w = TexWidth; - h = TexHeight; - } - - copyRate = iters / (t1 - t0); - mbRate = w * h * bpp * copyRate / (1024 * 1024); - - if (copyTex) - printf("glCopyTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); - else - printf("glTexSubImage: %d x %d, %d Bpp:\n", w, h, bpp); - printf(" %d calls in %.2f = %.2f calls/sec, %.2f MB/s\n", - iters, t1-t0, copyRate, mbRate); -} - - -static void -Draw(void) -{ - glClearColor(0.2, 0.2, 0.8, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - DrawTestImage(); - if (!DrawQuad) { - glutSwapBuffers(); - } - - RunTest(GL_FALSE, GL_FALSE); - RunTest(GL_FALSE, GL_TRUE); - RunTest(GL_TRUE, GL_FALSE); - RunTest(GL_TRUE, GL_TRUE); - - glutSwapBuffers(); - - printf("exiting\n"); - exit(0); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - break; - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* create initial, empty teximage */ - glBindTexture(GL_TEXTURE_2D, TexObj); - glTexImage2D(GL_TEXTURE_2D, 0, IntFormat, TexWidth, TexHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -} - - - -static void -ParseArgs(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-nodraw") == 0) - DrawQuad = GL_FALSE; - } -} - - -int -main(int argc, char *argv[]) -{ - GLint mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; - glutInit(&argc, argv); - - ParseArgs(argc, argv); - - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(mode); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - - printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); - Init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/tex1d.c b/progs/tests/tex1d.c deleted file mode 100644 index 7d67451c0d..0000000000 --- a/progs/tests/tex1d.c +++ /dev/null @@ -1,143 +0,0 @@ - -/* Exercise 1D textures - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/glew.h" -#include "GL/glut.h" - -static GLuint Window = 0; -static GLuint TexObj[2]; -static GLfloat Angle = 0.0f; - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 1.0, 1.0, 1.0 ); - - /* draw first polygon */ - glPushMatrix(); - glTranslatef( -1.0, 0.0, 0.0 ); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - glBindTexture( GL_TEXTURE_1D, TexObj[0] ); - glBegin( GL_POLYGON ); - glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - - -/* -static void idle( void ) -{ - Angle += 2.0; - glutPostRedisplay(); -} -*/ - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 27: - exit(0); - } -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - GLubyte tex[256][3]; - GLint i; - - - glDisable( GL_DITHER ); - - /* Setup texturing */ - glEnable( GL_TEXTURE_1D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - - - /* generate texture object IDs */ - glGenTextures( 2, TexObj ); - - /* setup first texture object */ - glBindTexture( GL_TEXTURE_1D, TexObj[0] ); - - - for (i = 0; i < 256; i++) { - GLfloat f; - - /* map 0..255 to -PI .. PI */ - f = ((i / 255.0) - .5) * (3.141592 * 2); - - f = sin(f); - - /* map -1..1 to 0..255 */ - tex[i][0] = (f+1.0)/2.0 * 255.0; - tex[i][1] = 0; - tex[i][2] = 0; - } - - glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - glewInit(); - if (!Window) { - exit(1); - } - - init(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); -/* glutIdleFunc( idle ); */ - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c deleted file mode 100644 index c5d352fdae..0000000000 --- a/progs/tests/texcmp.c +++ /dev/null @@ -1,438 +0,0 @@ -/* - * Compressed texture demo. Written by Daniel Borca. - * This program is in the public domain. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "readtex.c" /* I know, this is a hack. */ -#define TEXTURE_FILE "../images/tree2.rgba" - - -static float Rot = 0.0; -static GLboolean Anim = 1; - -typedef struct { - GLubyte *data; - GLuint size; - GLenum format; - GLuint w, h; - - GLenum TC; - - GLubyte *cData; - GLuint cSize; - GLenum cFormat; -} TEXTURE; - -static TEXTURE *Tx, t1, t2, t3; -static GLboolean fxt1, dxtc, s3tc; - - -static const char *TextureName (GLenum TC) -{ - switch (TC) { - case GL_RGB: - return "RGB"; - case GL_RGBA: - return "RGBA"; - case GL_COMPRESSED_RGB: - return "COMPRESSED_RGB"; - case GL_COMPRESSED_RGBA: - return "COMPRESSED_RGBA"; - case GL_COMPRESSED_RGB_FXT1_3DFX: - return "GL_COMPRESSED_RGB_FXT1_3DFX"; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return "GL_COMPRESSED_RGBA_FXT1_3DFX"; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; - case GL_RGB_S3TC: - return "GL_RGB_S3TC"; - case GL_RGB4_S3TC: - return "GL_RGB4_S3TC"; - case GL_RGBA_S3TC: - return "GL_RGBA_S3TC"; - case GL_RGBA4_S3TC: - return "GL_RGBA4_S3TC"; - case 0: - return "Invalid format"; - default: - return "Unknown format"; - } -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void Idle( void ) -{ - float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */ - Rot = t * 360 / 4; /* 1 rotation per 4 seconds */ - glutPostRedisplay(); -} - - -static void Display( void ) -{ - /* draw background gradient */ - glDisable(GL_TEXTURE_2D); - glBegin(GL_POLYGON); - glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0); - glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0); - glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0); - glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0); - glEnd(); - - glPushMatrix(); - glRotatef(Rot, 0, 0, 1); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 1); glVertex2f(-1, -0.5); - glTexCoord2f(1, 1); glVertex2f( 1, -0.5); - glTexCoord2f(1, 0); glVertex2f( 1, 0.5); - glTexCoord2f(0, 0); glVertex2f(-1, 0.5); - glEnd(); - - glPopMatrix(); - - glDisable(GL_TEXTURE_2D); - - /* info */ - glDisable(GL_BLEND); - glColor4f(1, 1, 1, 1); - - glRasterPos3f(-1.2, -0.7, 0); - PrintString("Selected: "); - PrintString(TextureName(Tx->TC)); - if (Tx->cData) { - char tmp[64]; - glRasterPos3f(-1.2, -0.8, 0); - PrintString("Internal: "); - PrintString(TextureName(Tx->cFormat)); - glRasterPos3f(-1.2, -0.9, 0); - PrintString("Size : "); - sprintf(tmp, "%d (%d%% of %d)", Tx->cSize, Tx->cSize * 100 / Tx->size, Tx->size); - PrintString(tmp); - } - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void ReInit( GLenum TC, TEXTURE *Tx ) -{ - GLint rv, v; - - if ((Tx->TC == TC) && (Tx->cData != NULL)) { - glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */ - 0, /* level */ - Tx->cFormat, /* real format */ - Tx->w, /* original width */ - Tx->h, /* original height */ - 0, /* border */ - Tx->cSize, /* compressed size*/ - Tx->cData); /* compressed data*/ - } else { - glTexImage2D(GL_TEXTURE_2D, /* target */ - 0, /* level */ - TC, /* internal format */ - Tx->w, Tx->h, /* width, height */ - 0, /* border */ - Tx->format, /* texture format */ - GL_UNSIGNED_BYTE, /* texture type */ - Tx->data); /* the texture */ - - - v = 0; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, - GL_TEXTURE_INTERNAL_FORMAT, &v); - printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v); - - if (0) { - GLint r, g, b, a, l, i; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); - printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n", - r, g, b, a, l, i); - } - - /* okay, now cache the compressed texture */ - Tx->TC = TC; - if (Tx->cData != NULL) { - free(Tx->cData); - Tx->cData = NULL; - } - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); - if (rv) { - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&Tx->cFormat); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint *)&Tx->cSize); - if ((Tx->cData = malloc(Tx->cSize)) != NULL) { - glGetCompressedTexImageARB(GL_TEXTURE_2D, 0, Tx->cData); - } - } - } -} - - -static void Init( void ) -{ - /* HEIGHT * WIDTH + 1 (for trailing '\0') */ - static char pattern[8 * 32 + 1] = {"\ - \ - MMM EEEE SSS AAA \ - M M M E S S A A \ - M M M EEEE SS A A \ - M M M E SS AAAAA \ - M M E S S A A \ - M M EEEE SSS A A \ - " - }; - - GLuint i, j; - - GLubyte (*texture1)[8 * 32][4]; - GLubyte (*texture2)[256][256][4]; - - t1.w = 32; - t1.h = 8; - t1.size = t1.w * t1.h * 4; - t1.data = malloc(t1.size); - t1.format = GL_RGBA; - t1.TC = GL_RGBA; - - texture1 = (GLubyte (*)[8 * 32][4])t1.data; - for (i = 0; i < sizeof(pattern) - 1; i++) { - switch (pattern[i]) { - default: - case ' ': - (*texture1)[i][0] = 255; - (*texture1)[i][1] = 255; - (*texture1)[i][2] = 255; - (*texture1)[i][3] = 64; - break; - case 'M': - (*texture1)[i][0] = 255; - (*texture1)[i][1] = 0; - (*texture1)[i][2] = 0; - (*texture1)[i][3] = 255; - break; - case 'E': - (*texture1)[i][0] = 0; - (*texture1)[i][1] = 255; - (*texture1)[i][2] = 0; - (*texture1)[i][3] = 255; - break; - case 'S': - (*texture1)[i][0] = 0; - (*texture1)[i][1] = 0; - (*texture1)[i][2] = 255; - (*texture1)[i][3] = 255; - break; - case 'A': - (*texture1)[i][0] = 255; - (*texture1)[i][1] = 255; - (*texture1)[i][2] = 0; - (*texture1)[i][3] = 255; - break; - } - } - - t2.w = 256; - t2.h = 256; - t2.size = t2.w * t2.h * 4; - t2.data = malloc(t2.size); - t2.format = GL_RGBA; - t2.TC = GL_RGBA; - - texture2 = (GLubyte (*)[256][256][4])t2.data; - for (j = 0; j < t2.h; j++) { - for (i = 0; i < t2.w; i++) { - (*texture2)[j][i][0] = sqrt(i * j * 255 * 255 / (t2.w * t2.h)); - (*texture2)[j][i][1] = 0; - (*texture2)[j][i][2] = 0; - (*texture2)[j][i][3] = 255; - } - } - - t3.data = LoadRGBImage(TEXTURE_FILE, (GLint *)&t3.w, (GLint *)&t3.h, &t3.format); - t3.size = t3.w * t3.h * ((t3.format == GL_RGB) ? 3 : 4); - t3.TC = GL_RGBA; - - ReInit(GL_RGBA, Tx = &t1); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glEnable(GL_TEXTURE_2D); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc( Idle ); - else - glutIdleFunc( NULL ); - break; - case 't': - if (Tx == &t1) { - Tx = &t2; - } else if (Tx == &t2) { - Tx = &t3; - } else { - Tx = &t1; - } - ReInit(Tx->TC, Tx); - break; - case '9': - ReInit(GL_RGB, Tx); - break; - case '0': - ReInit(GL_RGBA, Tx); - break; - case '1': - ReInit(GL_COMPRESSED_RGB, Tx); - break; - case '2': - ReInit(GL_COMPRESSED_RGBA, Tx); - break; - case '3': - if (fxt1) ReInit(GL_COMPRESSED_RGB_FXT1_3DFX, Tx); - break; - case '4': - if (fxt1) ReInit(GL_COMPRESSED_RGBA_FXT1_3DFX, Tx); - break; - case '5': - if (dxtc) ReInit(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, Tx); - break; - case '6': - if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, Tx); - break; - case '7': - if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, Tx); - break; - case '8': - if (dxtc) ReInit(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, Tx); - break; - case 'a': - if (s3tc) ReInit(GL_RGB_S3TC, Tx); - break; - case 's': - if (s3tc) ReInit(GL_RGB4_S3TC, Tx); - break; - case 'd': - if (s3tc) ReInit(GL_RGBA_S3TC, Tx); - break; - case 'f': - if (s3tc) ReInit(GL_RGBA4_S3TC, Tx); - break; - } - glutPostRedisplay(); -} - - -int main( int argc, char *argv[] ) -{ - float gl_version; - GLint num_formats; - GLint i; - GLint formats[64]; - - - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 400, 300 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - if (glutCreateWindow(argv[0]) <= 0) { - printf("Couldn't create window\n"); - exit(0); - } - - glewInit(); - gl_version = atof( (const char *) glGetString( GL_VERSION ) ); - if ( (gl_version < 1.3) - && !glutExtensionSupported("GL_ARB_texture_compression") ) { - printf("Sorry, GL_ARB_texture_compression not supported\n"); - exit(0); - } - if (glutExtensionSupported("GL_3DFX_texture_compression_FXT1")) { - fxt1 = GL_TRUE; - } - if (glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { - dxtc = GL_TRUE; - } - if (glutExtensionSupported("GL_S3_s3tc")) { - s3tc = GL_TRUE; - } - - glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, & num_formats ); - - (void) memset( formats, 0, sizeof( formats ) ); - glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats ); - - printf( "The following texture formats are supported:\n" ); - for ( i = 0 ; i < num_formats ; i++ ) { - printf( "\t%s\n", TextureName( formats[i] ) ); - } - - Init(); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texcomp_image.h b/progs/tests/texcomp_image.h deleted file mode 100644 index a3884d4d0d..0000000000 --- a/progs/tests/texcomp_image.h +++ /dev/null @@ -1,4100 +0,0 @@ -#define ImgSize 131072 -static unsigned char ImgData[131072] = -{ - 0x4d, 0xbc, 0x0b, 0xb4, 0xda, 0x0a, 0x78, 0xa8, 0x8d, 0xbc, 0x0c, 0xac, 0x8b, 0x7f, 0xeb, 0xf7, 0x8d, 0xbc, 0xeb, 0xab, 0xba, 0xb7, 0x82, 0xa2, 0x8d, 0xbc, 0x2b, 0xb4, 0xa2, 0xfd, 0xee, 0x2f, - 0x6d, 0xbc, 0x0b, 0xac, 0xd6, 0x03, 0x0a, 0x80, 0x8c, 0xbc, 0x6a, 0x9b, 0x00, 0xb8, 0xad, 0x0a, 0x6c, 0xbc, 0xeb, 0xab, 0x00, 0x09, 0x0a, 0xaa, 0x8d, 0xc4, 0x4b, 0xb4, 0xbf, 0xfe, 0xfe, 0xfb, - 0x6d, 0xc4, 0x4b, 0xb4, 0xaa, 0xfa, 0xea, 0xfb, 0x8d, 0xc4, 0x4b, 0xb4, 0xa6, 0xaa, 0xea, 0xa6, 0x8d, 0xc4, 0x6c, 0xbc, 0xfa, 0xba, 0xab, 0xe7, 0x8d, 0xc4, 0x6c, 0xbc, 0xd9, 0x76, 0x2b, 0x6b, - 0xee, 0xcc, 0x6c, 0xbc, 0xdf, 0xfd, 0x72, 0x55, 0xee, 0xcc, 0x6c, 0xbc, 0x55, 0x55, 0x73, 0xd5, 0xad, 0xbc, 0x6c, 0xbc, 0xdd, 0xb7, 0xff, 0x57, 0xad, 0xc4, 0x6c, 0xbc, 0x37, 0x9b, 0xb5, 0xd7, - 0xad, 0xbc, 0x6c, 0xbc, 0xfc, 0xea, 0xd7, 0xea, 0xad, 0xc4, 0x6c, 0xbc, 0xa2, 0xab, 0xfb, 0x25, 0xad, 0xc4, 0x6c, 0xbc, 0xad, 0xae, 0xfe, 0x5e, 0x8d, 0xbc, 0x6c, 0xbc, 0xba, 0xba, 0xad, 0xaa, - 0xad, 0xc4, 0x8c, 0xb4, 0xff, 0xfa, 0xbf, 0xab, 0xad, 0xc4, 0x6c, 0xb4, 0xfd, 0xaf, 0xaf, 0xeb, 0x8d, 0xc4, 0x6c, 0xbc, 0xe7, 0x79, 0x6e, 0x7f, 0x8c, 0xc4, 0xad, 0xbc, 0xe0, 0xaf, 0xc0, 0xee, - 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*/ - - -#include <assert.h> -#include <stdio.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.c" - -#define IMAGE_FILE "../images/arch.rgb" - -static int ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLenum CompFormat; -static GLfloat EyeDist = 5.0; -static GLfloat Rot = 0.0; -const GLenum Target = GL_TEXTURE_2D; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error %d at line %d\n", (int) err, line); - } -} - - -static const char * -LookupFormat(GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; - default: - return "other"; - } -} - - -static void -TestSubTex(void) -{ - GLboolean all = 0*GL_TRUE; - GLubyte *buffer; - GLint size, fmt; - - glGetTexLevelParameteriv(Target, 0, - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size); - glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); - - buffer = (GLubyte *) malloc(size); - glGetCompressedTexImageARB(Target, 0, buffer); - - printf("Testing sub-texture replacement\n"); - if (all) - glCompressedTexImage2DARB(Target, 0, - fmt, ImgWidth, ImgHeight, 0, - size, buffer); - else { - /* bottom half */ - glCompressedTexSubImage2DARB(Target, 0, - 0, 0, /* pos */ - ImgWidth, ImgHeight / 2, - fmt, size/2, buffer); - /* top half */ - glCompressedTexSubImage2DARB(Target, 0, - 0, ImgHeight / 2, /* pos */ - ImgWidth, ImgHeight / 2, - fmt, size/2, buffer + size / 2); - } - - free(buffer); -} - - -static void -TestGetTex(void) -{ - GLubyte *buffer; - - buffer = (GLubyte *) malloc(3 * ImgWidth * ImgHeight); - - glGetTexImage(GL_TEXTURE_2D, - 0, - GL_RGB, - GL_UNSIGNED_BYTE, - buffer); - - free(buffer); -} - - -static void -LoadCompressedImage(const char *file) -{ - const GLenum filter = GL_LINEAR; - GLubyte *image; - GLint p; - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - /* - * Load image and scale if needed. - */ - image = LoadRGBImage( file, &ImgWidth, &ImgHeight, &ImgFormat ); - if (!image) { - printf("Couldn't read %s\n", IMAGE_FILE); - exit(0); - } - printf("Image is %d x %d\n", ImgWidth, ImgHeight); - - /* power of two */ - assert(ImgWidth == 128 || ImgWidth == 256 || ImgWidth == 512); - assert(ImgWidth == 128 || ImgHeight == 256 || ImgHeight == 512); - - if (ImgFormat == GL_RGB) - CompFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - else - CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - - if (ImgFormat == GL_RGBA) { - int i, numAlpha = 0; - for (i = 0; i < ImgWidth * ImgHeight; i++) { - if (image[i*4+3] != 0 && image[i*4+3] != 0xff) { - numAlpha++; - } - if (image[i*4+3] == 0) - image[i*4+3] = 4 * i / ImgWidth; - } - printf("Num Alpha !=0,255: %d\n", numAlpha); - } - - CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - - - /* - * Give image to OpenGL and have it compress it. - */ - glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0, - ImgFormat, GL_UNSIGNED_BYTE, image); - CheckError(__LINE__); - - free(image); - - glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, &p); - printf("Compressed Internal Format: %s (0x%x)\n", LookupFormat(p), p); - assert(p == CompFormat); - - printf("Original size: %d bytes\n", ImgWidth * ImgHeight * 3); - glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &p); - printf("Compressed size: %d bytes\n", p); - - glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter); - - if (0) - TestSubTex(); - else - TestGetTex(); - -} - - -static void -Init(const char *file) -{ - GLint numFormats, formats[100]; - GLint p; - - if (!glutExtensionSupported("GL_ARB_texture_compression")) { - printf("Sorry, GL_ARB_texture_compression is required.\n"); - exit(1); - } - if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { - printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n"); - exit(1); - } - - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats); - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); - printf("%d supported compression formats: ", numFormats); - for (p = 0; p < numFormats; p++) - printf("0x%x ", formats[p]); - printf("\n"); - - LoadCompressedImage(file); - - glEnable(GL_TEXTURE_2D); - - if (ImgFormat == GL_RGBA) { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - } -} - - -static void -Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 4, 100); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'd': - EyeDist -= 1.0; - if (EyeDist < 4.0) - EyeDist = 4.0; - break; - case 'D': - EyeDist += 1.0; - break; - case 'z': - Rot += 5.0; - break; - case 'Z': - Rot -= 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Draw( void ) -{ - glClearColor(0.3, 0.3, .8, 0); - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(0, 0, -(EyeDist+0.01)); - glRotatef(Rot, 0, 0, 1); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 600, 600 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); - - glutCreateWindow(argv[0]); - glewInit(); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Draw ); - - if (argc > 1) - Init(argv[1]); - else - Init(IMAGE_FILE); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texcompsub.c b/progs/tests/texcompsub.c deleted file mode 100644 index 215f5711d9..0000000000 --- a/progs/tests/texcompsub.c +++ /dev/null @@ -1,183 +0,0 @@ -/* - * Test texture compression. - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "texcomp_image.h" - -static int ImgWidth = 512; -static int ImgHeight = 512; -static GLenum CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; -static GLfloat EyeDist = 5.0; -static GLfloat Rot = 0.0; -const GLenum Target = GL_TEXTURE_2D; - - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error %d at line %d\n", (int) err, line); - } -} - -static void -LoadCompressedImage(void) -{ - unsigned char ImgDataTemp[ImgSize / 4]; - unsigned i; - const GLenum filter = GL_LINEAR; - const int half = ImgSize / 2; - - glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0, - GL_RGB, GL_UNSIGNED_BYTE, NULL); - - /* bottom half */ - glCompressedTexSubImage2DARB(Target, 0, - 0, 0, /* pos */ - ImgWidth, ImgHeight / 2, - CompFormat, ImgSize / 2, ImgData /*+ ImgSize / 2*/); - - /* top left */ - for (i = 0; i < ImgHeight / 8; i++) { - memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth], ImgWidth); - } - glCompressedTexSubImage2DARB(Target, 0, - 0, ImgHeight / 2, /* pos */ - ImgWidth / 2, ImgHeight / 2, - CompFormat, ImgSize / 4, ImgDataTemp); - - /* top right */ - for (i = 0; i < ImgHeight / 8; i++) { - memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[half + i * 2 * ImgWidth + ImgWidth], ImgWidth); - } - glCompressedTexSubImage2DARB(Target, 0, - ImgWidth / 2, ImgHeight / 2, /* pos */ - ImgWidth / 2, ImgHeight / 2, - CompFormat, ImgSize / 4, ImgDataTemp); - - glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter); -} - -static void -Init() -{ - GLint numFormats, formats[100]; - GLint p; - - if (!glutExtensionSupported("GL_ARB_texture_compression")) { - printf("Sorry, GL_ARB_texture_compression is required.\n"); - exit(1); - } - if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { - printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n"); - exit(1); - } - - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats); - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats); - printf("%d supported compression formats: ", numFormats); - for (p = 0; p < numFormats; p++) - printf("0x%x ", formats[p]); - printf("\n"); - - glEnable(GL_TEXTURE_2D); - - LoadCompressedImage(); -} - - -static void -Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 4, 100); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'd': - EyeDist -= 1.0; - if (EyeDist < 4.0) - EyeDist = 4.0; - break; - case 'D': - EyeDist += 1.0; - break; - case 'z': - Rot += 5.0; - break; - case 'Z': - Rot -= 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Draw( void ) -{ - glClearColor(0.3, 0.3, .8, 0); - glClear(GL_COLOR_BUFFER_BIT); - - CheckError(__LINE__); - glPushMatrix(); - glTranslatef(0, 0, -(EyeDist+0.01)); - glRotatef(Rot, 0, 0, 1); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -int -main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 600, 600 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); - - glutCreateWindow(argv[0]); - glewInit(); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Draw ); - - Init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texdown.c b/progs/tests/texdown.c deleted file mode 100644 index 92df01b83d..0000000000 --- a/progs/tests/texdown.c +++ /dev/null @@ -1,478 +0,0 @@ - -/* - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * texdown - * - * Measure texture download speed. - * Use keyboard to change texture size, format, datatype, scale/bias, - * subimageload, etc. - * - * Brian Paul 28 January 2000 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - - -static GLsizei MaxSize = 2048; -static GLsizei TexWidth = 1024, TexHeight = 1024, TexBorder = 0; -static GLboolean ScaleAndBias = GL_FALSE; -static GLboolean SubImage = GL_FALSE; -static GLdouble DownloadRate = 0.0; /* texels/sec */ - -static GLuint Mode = 0; - - -/* Try and avoid L2 cache effects by cycling through a small number of - * textures. - * - * At the initial size of 1024x1024x4 == 4mbyte, say 8 textures will - * keep us out of most caches at 32mb total. - * - * This turns into a fairly interesting question of what exactly you - * expect to be in cache in normal usage, and what you think should be - * outside. There's no rules for this, no reason to favour one usage - * over another except what the application you care about happens to - * resemble most closely. - * - * - Should the client texture image be in L2 cache? Has it just been - * generated or read from disk? - * - Does the application really use >1 texture, or is it constantly - * updating one image in-place? - * - * Different answers will favour different texture upload mechanisms. - * To upload an image that is purely outside of cache, a DMA-based - * upload will probably win, whereas for small, in-cache textures, - * copying looks good. - */ -#define NR_TEXOBJ 4 -static GLuint TexObj[NR_TEXOBJ]; - - -struct FormatRec { - GLenum Format; - GLenum Type; - GLenum IntFormat; - GLint TexelSize; -}; - - -static const struct FormatRec FormatTable[] = { - /* Format Type IntFormat TexelSize */ - { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, 4 }, - { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 }, - { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 }, - { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 }, - { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 }, - { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, 1 }, - { GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, 2 }, - { GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA, 1 }, -}; -static GLint Format; - -#define NUM_FORMATS (sizeof(FormatTable)/sizeof(FormatTable[0])) - -static int -BytesPerTexel(GLint format) -{ - return FormatTable[format].TexelSize; -} - - -static const char * -FormatStr(GLenum format) -{ - switch (format) { - case GL_RGB: - return "GL_RGB"; - case GL_RGBA: - return "GL_RGBA"; - case GL_BGRA: - return "GL_BGRA"; - case GL_LUMINANCE: - return "GL_LUMINANCE"; - case GL_LUMINANCE_ALPHA: - return "GL_LUMINANCE_ALPHA"; - case GL_ALPHA: - return "GL_ALPHA"; - default: - return ""; - } -} - - -static const char * -TypeStr(GLenum type) -{ - switch (type) { - case GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL_UNSIGNED_SHORT_5_6_5: - return "GL_UNSIGNED_SHORT_5_6_5"; - case GL_UNSIGNED_SHORT_5_6_5_REV: - return "GL_UNSIGNED_SHORT_5_6_5_REV"; - default: - return ""; - } -} - -/* On x86, there is a performance cliff for memcpy to texture memory - * for sources below 64 byte alignment. We do our best with this in - * the driver, but it is better if the images are correctly aligned to - * start with: - */ -#define ALIGN (1<<12) - -static unsigned long align(unsigned long value, unsigned long a) -{ - return (value + a - 1) & ~(a-1); -} - -static void -MeasureDownloadRate(void) -{ - const int w = TexWidth + 2 * TexBorder; - const int h = TexHeight + 2 * TexBorder; - const int image_bytes = align(w * h * BytesPerTexel(Format), ALIGN); - const int bytes = image_bytes * NR_TEXOBJ; - GLubyte *orig_texImage, *orig_getImage; - GLubyte *texImage; - GLdouble t0, t1, time; - int count; - int i; - int offset = 0; - GLdouble total = 0; /* ints will tend to overflow */ - - printf("allocating %d bytes for %d %dx%d images\n", - bytes, NR_TEXOBJ, w, h); - - orig_texImage = (GLubyte *) malloc(bytes + ALIGN); - orig_getImage = (GLubyte *) malloc(image_bytes + ALIGN); - if (!orig_texImage || !orig_getImage) { - DownloadRate = 0.0; - free(orig_texImage); - free(orig_getImage); - return; - } - - printf("alloc %p %p\n", orig_texImage, orig_getImage); - - texImage = (GLubyte *)align((unsigned long)orig_texImage, ALIGN); - - for (i = 1; !(((unsigned long)texImage) & i); i<<=1) - ; - printf("texture image alignment: %d bytes (%p)\n", i, texImage); - - for (i = 0; i < bytes; i++) { - texImage[i] = i & 0xff; - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - if (ScaleAndBias) { - glPixelTransferf(GL_RED_SCALE, 0.5); - glPixelTransferf(GL_GREEN_SCALE, 0.5); - glPixelTransferf(GL_BLUE_SCALE, 0.5); - glPixelTransferf(GL_RED_BIAS, 0.5); - glPixelTransferf(GL_GREEN_BIAS, 0.5); - glPixelTransferf(GL_BLUE_BIAS, 0.5); - } - else { - glPixelTransferf(GL_RED_SCALE, 1.0); - glPixelTransferf(GL_GREEN_SCALE, 1.0); - glPixelTransferf(GL_BLUE_SCALE, 1.0); - glPixelTransferf(GL_RED_BIAS, 0.0); - glPixelTransferf(GL_GREEN_BIAS, 0.0); - glPixelTransferf(GL_BLUE_BIAS, 0.0); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glEnable(GL_TEXTURE_2D); - - count = 0; - t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - do { - int img = count%NR_TEXOBJ; - GLubyte *img_ptr = texImage + img * image_bytes; - - glBindTexture(GL_TEXTURE_2D, TexObj[img]); - - if (SubImage && count > 0) { - /* Only update a portion of the image each iteration. This - * is presumably why you'd want to use texsubimage, otherwise - * you may as well just call teximage again. - * - * A bigger question is whether to use a pointer that moves - * with each call, ie does the incoming data come from L2 - * cache under normal circumstances, or is it pulled from - * uncached memory? - * - * There's a good argument to say L2 cache, ie you'd expect - * the data to have been recently generated. It's possible - * that it could have come from a file read, which may or may - * not have gone through the cpu. - */ - glTexSubImage2D(GL_TEXTURE_2D, 0, - -TexBorder, - -TexBorder + offset * h/8, - w, - h/8, - FormatTable[Format].Format, - FormatTable[Format].Type, -#if 1 - texImage /* likely in L2$ */ -#else - img_ptr + offset * bytes/8 /* unlikely in L2$ */ -#endif - ); - offset += 1; - offset %= 8; - total += w * h / 8; - } - else { - glTexImage2D(GL_TEXTURE_2D, 0, - FormatTable[Format].IntFormat, w, h, TexBorder, - FormatTable[Format].Format, - FormatTable[Format].Type, - img_ptr); - total += w*h; - } - - /* draw a tiny polygon to force texture into texram */ - glBegin(GL_TRIANGLES); - glTexCoord2f(0, 0); glVertex2f(1, 1); - glTexCoord2f(1, 0); glVertex2f(3, 1); - glTexCoord2f(0.5, 1); glVertex2f(2, 3); - glEnd(); - - t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; - time = t1 - t0; - count++; - } while (time < 3.0); - - glDisable(GL_TEXTURE_2D); - - printf("total texels=%f time=%f\n", total, time); - DownloadRate = total / time; - - - free(orig_texImage); - free(orig_getImage); - - { - GLint err = glGetError(); - if (err) - printf("GL error %d\n", err); - } -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Display(void) -{ - const int w = TexWidth + 2 * TexBorder; - const int h = TexHeight + 2 * TexBorder; - char s[1000]; - - glClear(GL_COLOR_BUFFER_BIT); - - glRasterPos2i(10, 80); - sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder); - PrintString(s); - - glRasterPos2i(10, 65); - sprintf(s, "Format[f]: %s Type: %s IntFormat: %s", - FormatStr(FormatTable[Format].Format), - TypeStr( FormatTable[Format].Type), - FormatStr(FormatTable[Format].IntFormat)); - PrintString(s); - - glRasterPos2i(10, 50); - sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s", - ScaleAndBias ? "Yes" : "No", - SubImage ? "Yes" : "No"); - PrintString(s); - - if (Mode == 0) { - glRasterPos2i(200, 10); - sprintf(s, "...Measuring..."); - PrintString(s); - glutSwapBuffers(); - glutPostRedisplay(); - Mode++; - } - else if (Mode == 1) { - MeasureDownloadRate(); - glutPostRedisplay(); - Mode++; - } - else { - /* show results */ - glRasterPos2i(10, 10); - sprintf(s, "Download rate: %g Mtexels/second %g MB/second", - DownloadRate / 1000000.0, - DownloadRate * BytesPerTexel(Format) / 1000000.0); - PrintString(s); - { - GLint r, g, b, a, l, i; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); - sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i); - glRasterPos2i(10, 25); - PrintString(s); - } - - glutSwapBuffers(); - } -} - - -static void -Reshape(int width, int height) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Mode = 0; - break; - case 'b': - /* toggle border */ - TexBorder = 1 - TexBorder; - Mode = 0; - break; - case 'f': - /* change format */ - Format = (Format + 1) % NUM_FORMATS; - Mode = 0; - break; - case 'F': - /* change format */ - Format = (Format - 1) % NUM_FORMATS; - Mode = 0; - break; - case 'p': - /* toggle border */ - ScaleAndBias = !ScaleAndBias; - Mode = 0; - break; - case 's': - SubImage = !SubImage; - Mode = 0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - if (TexHeight < MaxSize) - TexHeight *= 2; - break; - case GLUT_KEY_DOWN: - if (TexHeight > 1) - TexHeight /= 2; - break; - case GLUT_KEY_LEFT: - if (TexWidth > 1) - TexWidth /= 2; - break; - case GLUT_KEY_RIGHT: - if (TexWidth < MaxSize) - TexWidth *= 2; - break; - } - Mode = 0; - glutPostRedisplay(); -} - - -static void -Init(void) -{ - printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR)); - printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER)); -} - - -int -main(int argc, char *argv[]) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 600, 100 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texfilt.c b/progs/tests/texfilt.c deleted file mode 100644 index fa919dba62..0000000000 --- a/progs/tests/texfilt.c +++ /dev/null @@ -1,400 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -const GLenum filter_modes[] = { - GL_NEAREST, - GL_LINEAR, - GL_NEAREST_MIPMAP_NEAREST, - GL_NEAREST_MIPMAP_LINEAR, - GL_LINEAR_MIPMAP_NEAREST, - GL_LINEAR_MIPMAP_LINEAR, -}; - -static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR; -static GLenum mag_filter = GL_LINEAR; - -static unsigned segments = 64; -static GLfloat * position_data = NULL; -static GLfloat * texcoord_data = NULL; -static GLfloat max_anisotropy = 0.0; -static GLfloat anisotropy = 1.0; - -static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, - GLfloat ** tex_data ); -static void generate_textures( unsigned mode ); - -#define min(a,b) ( (a) < (b) ) ? (a) : (b) -#define max(a,b) ( (a) > (b) ) ? (a) : (b) - - -static void Display( void ) -{ - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter ); - - if ( max_anisotropy > 0.0 ) { - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - anisotropy ); - } - - glClear( GL_COLOR_BUFFER_BIT ); - glLoadIdentity(); - glTranslatef( 0.0f, 0.0f, -19.0f ); - - glVertexPointer( 4, GL_FLOAT, 0, position_data ); - glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data ); - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_TEXTURE_COORD_ARRAY ); - glDrawArrays( GL_QUADS, 0, 4 * segments ); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - GLfloat new_anisotropy = anisotropy; - - (void) x; - (void) y; - - - switch( key ) { - case 'a': { - new_anisotropy = anisotropy - 1.0; - break; - } - - case 'A': { - new_anisotropy = anisotropy + 1.0; - break; - } - - case 's': { - segments--; - if ( segments < 3 ) { - segments = 3; - } - generate_tunnel( segments, & position_data, & texcoord_data ); - break; - } - - case 'S': { - segments++; - if ( segments > 128 ) { - segments = 128; - } - generate_tunnel( segments, & position_data, & texcoord_data ); - break; - } - case 'q': - case 'Q': - case 27: - exit(0); - break; - } - - new_anisotropy = max( new_anisotropy, 1.0 ); - new_anisotropy = min( new_anisotropy, max_anisotropy ); - if ( new_anisotropy != anisotropy ) { - anisotropy = new_anisotropy; - printf( "Texture anisotropy: %f%s\n", anisotropy, - (anisotropy == 1.0) ? " (disabled)" : "" ); - } - - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - (void) x; - (void) y; - (void) key; - glutPostRedisplay(); -} - - -static void menu_handler( int selection ) -{ - switch( selection >> 3 ) { - case 0: - glBindTexture( GL_TEXTURE_2D, selection ); - break; - - case 1: - min_filter = filter_modes[ selection & 7 ]; - break; - - case 2: - mag_filter = filter_modes[ selection & 7 ]; - break; - } - - glutPostRedisplay(); -} - - -static void Init( void ) -{ - glDisable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - glClearColor(0.0f, 0.0f, 0.4f, 0.0f); - glShadeModel(GL_SMOOTH); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - - generate_tunnel( segments, & position_data, & texcoord_data ); - - glBindTexture( GL_TEXTURE_2D, 1 ); - generate_textures(1); - - glBindTexture( GL_TEXTURE_2D, 2 ); - generate_textures(2); - - glBindTexture( GL_TEXTURE_2D, 3 ); - generate_textures(3); - - if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) { - glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy ); - } - - printf("Maximum texture anisotropy: %f\n", max_anisotropy ); - - /* Create the menus. */ - - glutCreateMenu( menu_handler ); - glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 ); - glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 ); - glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 ); - glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 ); - glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 ); - glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 ); - glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 ); - glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 ); - glutAddMenuEntry( "Texture: regular mipmaps", 1 ); - glutAddMenuEntry( "Texture: blended mipmaps", 2 ); - glutAddMenuEntry( "Texture: color mipmaps", 3 ); - glutAttachMenu( GLUT_RIGHT_BUTTON ); -} - - -static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, - GLfloat ** tex_data ) -{ - const GLfloat far_distance = 20.0f; - const GLfloat near_distance = -90.0f; - const GLfloat far_tex = 30.0f; - const GLfloat near_tex = 0.0f; - const GLfloat angle_step = (2 * M_PI) / num_segs; - const GLfloat tex_coord_step = 2.0 / num_segs; - GLfloat angle = 0.0f; - GLfloat tex_coord = 0.0f; - unsigned i; - GLfloat * position; - GLfloat * texture; - - - position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 ); - texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 ); - - *pos_data = position; - *tex_data = texture; - - for ( i = 0 ; i < num_segs ; i++ ) { - position[0] = 2.5 * sinf( angle ); - position[1] = 2.5 * cosf( angle ); - position[2] = (i & 1) ? far_distance : near_distance; - position[3] = 1.0f; - - position[4] = position[0]; - position[5] = position[1]; - position[6] = (i & 1) ? near_distance : far_distance; - position[7] = 1.0f; - - position += 8; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? far_tex : near_tex; - texture += 2; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? near_tex : far_tex; - texture += 2; - - angle += angle_step; - tex_coord += tex_coord_step; - - position[0] = 2.5 * sinf( angle ); - position[1] = 2.5 * cosf( angle ); - position[2] = (i & 1) ? near_distance : far_distance; - position[3] = 1.0f; - - position[4] = position[0]; - position[5] = position[1]; - position[6] = (i & 1) ? far_distance : near_distance; - position[7] = 1.0f; - - position += 8; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? near_tex : far_tex; - texture += 2; - - texture[0] = tex_coord; - texture[1] = (i & 1) ? far_tex : near_tex; - texture += 2; - } -} - - -static void generate_textures( unsigned mode ) -{ -#define LEVEL_COLORS 6 - const GLfloat colors[LEVEL_COLORS][3] = { - { 1.0, 0.0, 0.0 }, /* 32 x 32 */ - { 0.0, 1.0, 0.0 }, /* 16 x 16 */ - { 0.0, 0.0, 1.0 }, /* 8 x 8 */ - { 1.0, 0.0, 1.0 }, /* 4 x 4 */ - { 1.0, 1.0, 1.0 }, /* 2 x 2 */ - { 1.0, 1.0, 0.0 } /* 1 x 1 */ - }; - const unsigned checkers_per_level = 2; - GLfloat * tex; - unsigned level; - unsigned size; - GLint max_size; - - - glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size ); - if ( max_size > 512 ) { - max_size = 512; - } - - tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size ); - - level = 0; - for ( size = max_size ; size > 0 ; size >>= 1 ) { - unsigned divisor = size / checkers_per_level; - unsigned i; - unsigned j; - GLfloat checkers[2][3]; - - - if ((level == 0) || (mode == 1)) { - checkers[0][0] = 1.0; - checkers[0][1] = 1.0; - checkers[0][2] = 1.0; - checkers[1][0] = 0.0; - checkers[1][1] = 0.0; - checkers[1][2] = 0.0; - } - else if (mode == 2) { - checkers[0][0] = colors[level % LEVEL_COLORS][0]; - checkers[0][1] = colors[level % LEVEL_COLORS][1]; - checkers[0][2] = colors[level % LEVEL_COLORS][2]; - checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5; - checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5; - checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5; - } - else { - checkers[0][0] = colors[level % LEVEL_COLORS][0]; - checkers[0][1] = colors[level % LEVEL_COLORS][1]; - checkers[0][2] = colors[level % LEVEL_COLORS][2]; - checkers[1][0] = colors[level % LEVEL_COLORS][0]; - checkers[1][1] = colors[level % LEVEL_COLORS][1]; - checkers[1][2] = colors[level % LEVEL_COLORS][2]; - } - - if ( divisor == 0 ) { - divisor = 1; - - checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2; - checkers[1][0] = checkers[0][0]; - checkers[1][1] = checkers[0][1]; - checkers[1][2] = checkers[0][2]; - } - - - for ( i = 0 ; i < size ; i++ ) { - for ( j = 0 ; j < size ; j++ ) { - const unsigned idx = ((i ^ j) / divisor) & 1; - - tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0]; - tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1]; - tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2]; - } - } - - glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0, - GL_RGB, GL_FLOAT, tex ); - level++; - } - - free( tex ); -} - - -int main( int argc, char ** argv ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 800, 600 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow( "Texture Filter Test" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - - Init(); - - printf("\nUse the right-button menu to select the texture and filter mode.\n"); - printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n"); - printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n"); - printf("Use 'q' to exit.\n\n"); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texgenmix.c b/progs/tests/texgenmix.c deleted file mode 100644 index 008da8625e..0000000000 --- a/progs/tests/texgenmix.c +++ /dev/null @@ -1,642 +0,0 @@ - -/* - * Demonstrates mixed texgen/non-texgen texture coordinates. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#undef max -#undef min -#define max( a, b ) ((a) >= (b) ? (a) : (b)) -#define min( a, b ) ((a) <= (b) ? (a) : (b)) - -GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 }; -GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 }; -GLfloat *labelInfoColor = labelColor0; - -GLboolean doubleBuffered = GL_TRUE; -GLboolean drawTextured = GL_TRUE; - -int textureWidth = 64; -int textureHeight = 64; - -int winWidth = 580, winHeight = 720; - -const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 0.0, 1.0, - 0.0, 0.0, 1.0, 0.0}; - -const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 }; -const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 }; -const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 }; -const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 }; -const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 }; -const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 }; -const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 }; -const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 }; -const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 }; - - -static void checkErrors( void ) -{ - GLenum error; - - while ( (error = glGetError()) != GL_NO_ERROR ) { - fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) ); - } -} - -static void drawString( const char *string, GLfloat x, GLfloat y, - const GLfloat color[4] ) -{ - glColor4fv( color ); - glRasterPos2f( x, y ); - - while ( *string ) { - glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string ); - string++; - } -} - -static void begin2D( int width, int height ) -{ - glMatrixMode( GL_PROJECTION ); - - glPushMatrix(); - glLoadIdentity(); - - glOrtho( 0, width, 0, height, -1, 1 ); - glMatrixMode( GL_MODELVIEW ); - - glPushMatrix(); - glLoadIdentity(); -} - -static void end2D( void ) -{ - glMatrixMode( GL_PROJECTION ); - glPopMatrix(); - glMatrixMode( GL_MODELVIEW ); - glPopMatrix(); -} - -static void initialize( void ) -{ - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - - glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 ); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glShadeModel( GL_FLAT ); -} - -/* ARGSUSED1 */ -static void keyboard( unsigned char c, int x, int y ) -{ - switch ( c ) { - case 't': - drawTextured = !drawTextured; - break; - case 27: /* Escape key should force exit. */ - exit(0); - break; - default: - break; - } - glutPostRedisplay(); -} - -/* ARGSUSED1 */ -static void special( int key, int x, int y ) -{ - switch ( key ) { - case GLUT_KEY_DOWN: - break; - case GLUT_KEY_UP: - break; - case GLUT_KEY_LEFT: - break; - case GLUT_KEY_RIGHT: - break; - default: - break; - } - glutPostRedisplay(); -} - -static void -reshape( int w, int h ) -{ - winWidth = w; - winHeight = h; - /* No need to call glViewPort here since "draw" calls it! */ -} - -static void loadTexture( int width, int height ) -{ - int alphaSize = 1; - int rgbSize = 3; - GLubyte *texImage, *p; - int elementsPerGroup, elementSize, groupSize, rowSize; - int i, j; - - - elementsPerGroup = alphaSize + rgbSize; - elementSize = sizeof(GLubyte); - groupSize = elementsPerGroup * elementSize; - rowSize = width * groupSize; - - if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) { - fprintf( stderr, "texture malloc failed\n" ); - return; - } - - for ( i = 0 ; i < height ; i++ ) - { - p = texImage + i * rowSize; - - for ( j = 0 ; j < width ; j++ ) - { - if ( rgbSize > 0 ) - { - /** - ** +-----+-----+ - ** | | | - ** | R | G | - ** | | | - ** +-----+-----+ - ** | | | - ** | Y | B | - ** | | | - ** +-----+-----+ - **/ - if ( i > height / 2 ) { - if ( j < width / 2 ) { - p[0] = 0xff; - p[1] = 0x00; - p[2] = 0x00; - } else { - p[0] = 0x00; - p[1] = 0xff; - p[2] = 0x00; - } - } else { - if ( j < width / 2 ) { - p[0] = 0xff; - p[1] = 0xff; - p[2] = 0x00; - } else { - p[0] = 0x00; - p[1] = 0x00; - p[2] = 0xff; - } - } - p += 3 * elementSize; - } - - if ( alphaSize > 0 ) - { - /** - ** +-----------+ - ** | W | - ** | +-----+ | - ** | | | | - ** | | B | | - ** | | | | - ** | +-----+ | - ** | | - ** +-----------+ - **/ - int i2 = i - height / 2; - int j2 = j - width / 2; - int h8 = height / 8; - int w8 = width / 8; - if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { - p[0] = 0x00; - } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { - p[0] = 0x55; - } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { - p[0] = 0xaa; - } else { - p[0] = 0xff; - } - p += elementSize; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, - GL_RGBA, width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texImage ); - - free( texImage ); -} - - -static void drawSample( int x, int y, int w, int h, - int texgenenabled, int coordnr ) -{ - char buf[255]; - - glViewport( x, y, w, h ); - glScissor( x, y, w, h ); - - glClearColor( 0.1, 0.1, 0.1, 1.0 ); - glClear( GL_COLOR_BUFFER_BIT ); - - begin2D( w, h ); - if (texgenenabled == 2) { - sprintf( buf, "TexCoord%df", coordnr); - drawString( buf, 10, h - 15, labelInfoColor ); - sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T"); - drawString( buf, 10, 5, labelInfoColor ); - } - else if (texgenenabled == 0) { - sprintf( buf, "TexCoord%df", coordnr); - drawString( buf, 10, h - 15, labelInfoColor ); - drawString( "no texgen", 10, 5, labelInfoColor ); - } - else if (texgenenabled == 1) { - drawString( "no TexCoord", 10, h - 15, labelInfoColor ); - sprintf( buf, "texgen enabled for %s coordinate(s)", - coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q")); - drawString( buf, 10, 5, labelInfoColor ); - } - - end2D(); - - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - - loadTexture( textureWidth, textureHeight ); - - if ( drawTextured ) { - glEnable( GL_TEXTURE_2D ); - } - - glDisable( GL_TEXTURE_GEN_S ); - glDisable( GL_TEXTURE_GEN_T ); - glDisable( GL_TEXTURE_GEN_R ); - glDisable( GL_TEXTURE_GEN_Q ); - - glMatrixMode( GL_TEXTURE ); - glLoadIdentity(); - glMatrixMode( GL_MODELVIEW ); - glPushMatrix(); - - switch (coordnr) { - case 2: - switch (texgenenabled) { - case 0: - glBegin( GL_QUADS ); - glTexCoord2f( 0.0, 0.0 ); - glVertex2f( -0.8, -0.8 ); - - glTexCoord2f( 1.0, 0.0 ); - glVertex2f( 0.8, -0.8 ); - - glTexCoord2f( 1.0, 1.0 ); - glVertex2f( 0.8, 0.8 ); - - glTexCoord2f( 0.0, 1.0 ); - glVertex2f( -0.8, 0.8 ); - glEnd(); - break; - case 1: - glTranslatef( -0.8, -0.8, 0.0 ); - glScalef( 1.6, 1.6, 1.0 ); - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3); - glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3); - glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); - - glEnable( GL_TEXTURE_GEN_S ); - glEnable( GL_TEXTURE_GEN_T ); - - /* Issue a texcoord here to be sure Q isn't left over from a - * previous sample. - */ - glTexCoord1f( 0.0 ); - glBegin( GL_QUADS ); - glVertex2f( 0.0, 0.0 ); - glVertex2f( 1.0, 0.0 ); - glVertex2f( 1.0, 1.0 ); - glVertex2f( 0.0, 1.0 ); - glEnd(); - break; - case 2: - /* make sure that texgen T and non-texgen S coordinate are wrong */ - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1); - glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane); - glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); - - glEnable( GL_TEXTURE_GEN_S ); - - glBegin( GL_QUADS ); - /* use z coordinate to get correct texgen values... */ - glTexCoord2f( 0.0, 0.0 ); - glVertex3f( -0.8, -0.8, 0.8 ); - - glTexCoord2f( 0.0, 0.0 ); - glVertex3f( 0.8, -0.8, 0.2 ); - - glTexCoord2f( 0.0, 1.0 ); - glVertex3f( 0.8, 0.8, 0.2 ); - - glTexCoord2f( 0.0, 1.0 ); - glVertex3f( -0.8, 0.8, 0.8 ); - glEnd(); - break; - } - break; - case 3: - glMatrixMode( GL_TEXTURE ); - glLoadMatrixf( texmat_swap_rq ); - glMatrixMode( GL_MODELVIEW ); - glTranslatef( -0.8, -0.8, 0.0 ); - glScalef( 1.6, 1.6, 1.0 ); - switch (texgenenabled) { - case 0: - glBegin( GL_QUADS ); - glTexCoord3f( 0.0, 0.0, 0.5 ); - glVertex2f( 0.0, 0.0 ); - - glTexCoord3f( 0.5, 0.0, 0.5 ); - glVertex2f( 1.0, 0.0 ); - - glTexCoord3f( 0.5, 0.5, 0.5 ); - glVertex2f( 1.0, 1.0 ); - - glTexCoord3f( 0.0, 0.5, 0.5 ); - glVertex2f( 0.0, 1.0 ); - glEnd(); - break; - case 1: - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); - glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); - glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); - - glEnable( GL_TEXTURE_GEN_S ); - glEnable( GL_TEXTURE_GEN_T ); - glEnable( GL_TEXTURE_GEN_R ); - - glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */ - glBegin( GL_QUADS ); - glVertex3f( 0.0, 0.0, 0.5 ); - glVertex3f( 1.0, 0.0, 0.5 ); - glVertex3f( 1.0, 1.0, 0.5 ); - glVertex3f( 0.0, 1.0, 0.5 ); - glEnd(); - break; - case 2: - /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); - glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); - glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); - - glEnable( GL_TEXTURE_GEN_S ); - glEnable( GL_TEXTURE_GEN_T ); - - glBegin( GL_QUADS ); - glTexCoord3f( 0.0, 0.0, 0.5 ); - glVertex2f( 0.0, 0.0); - - glTexCoord3f( 0.0, 0.0, 0.5 ); - glVertex2f( 1.0, 0.0); - - glTexCoord3f( 0.0, 0.0, 0.5 ); - glVertex2f( 1.0, 1.0); - - glTexCoord3f( 0.0, 0.0, 0.5 ); - glVertex2f( 0.0, 1.0); - glEnd(); - break; - } - break; - case 4: - switch (texgenenabled) { - case 0: - glBegin( GL_QUADS ); - /* don't need r coordinate but still setting it I'm mean */ - glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); - glVertex2f( -0.8, -0.8 ); - - glTexCoord4f( 0.5, 0.0, 0.2, 0.5 ); - glVertex2f( 0.8, -0.8 ); - - glTexCoord4f( 0.5, 0.5, 0.5, 0.5 ); - glVertex2f( 0.8, 0.8 ); - - glTexCoord4f( 0.0, 0.5, 0.5, 0.5 ); - glVertex2f( -0.8, 0.8 ); - glEnd(); - break; - case 1: - glTranslatef( -0.8, -0.8, 0.0 ); - glScalef( 1.6, 1.6, 1.0 ); - /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); - glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); - glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ); - - glEnable( GL_TEXTURE_GEN_S ); - glEnable( GL_TEXTURE_GEN_T ); - glEnable( GL_TEXTURE_GEN_R ); - glEnable( GL_TEXTURE_GEN_Q ); - - glBegin( GL_QUADS ); - glVertex2f( 0.0, 0.0 ); - glVertex2f( 1.0, 0.0 ); - glVertex2f( 1.0, 1.0 ); - glVertex2f( 0.0, 1.0 ); - glEnd(); - break; - case 2: - glTranslatef( -0.8, -0.8, 0.0 ); - glScalef( 1.6, 1.6, 1.0 ); - /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ - glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); - glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); - glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); - glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); - glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); - - glEnable( GL_TEXTURE_GEN_S ); - glEnable( GL_TEXTURE_GEN_T ); - - glBegin( GL_QUADS ); - glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); - glVertex2f( 0.0, 0.0 ); - - glTexCoord4f( 0.0, 0.0, 0.2, 0.5 ); - glVertex2f( 1.0, 0.0 ); - - glTexCoord4f( 0.0, 0.0, 0.5, 0.5 ); - glVertex2f( 1.0, 1.0 ); - - glTexCoord4f( 0.0, 0.0, 0.75, 0.5 ); - glVertex2f( 0.0, 1.0 ); - glEnd(); - break; - } - break; - } - - glPopMatrix(); - glDisable( GL_TEXTURE_2D ); - -} - -static void display( void ) -{ - int numX = 3, numY = 3; - float xBase = (float) winWidth * 0.01; - float xOffset = (winWidth - xBase) / numX; - float xSize = max( xOffset - xBase, 1 ); - float yBase = (float) winHeight * 0.01; - float yOffset = (winHeight - yBase) / numY; - float ySize = max( yOffset - yBase, 1 ); - float x, y; - int i, j; - - glViewport( 0, 0, winWidth, winHeight ); - glDisable( GL_SCISSOR_TEST ); - glClearColor( 0.0, 0.0, 0.0, 0.0 ); - glClear( GL_COLOR_BUFFER_BIT ); - glEnable( GL_SCISSOR_TEST ); - - x = xBase; - y = (winHeight - 1) - yOffset; - - for ( i = 0 ; i < numY ; i++ ) - { - - labelInfoColor = labelColor1; - - - for ( j = 0 ; j < numX ; j++ ) { - drawSample( x, y, xSize, ySize, i, j+2 ); - x += xOffset; - } - - x = xBase; - y -= yOffset; - } - - if ( doubleBuffered ) { - glutSwapBuffers(); - } else { - glFlush(); - } - - checkErrors(); -} - -static void usage( char *name ) -{ - fprintf( stderr, "usage: %s [ options ]\n", name ); - fprintf( stderr, "\n" ); - fprintf( stderr, "options:\n" ); - fprintf( stderr, " -sb single buffered\n" ); - fprintf( stderr, " -db double buffered\n" ); - fprintf( stderr, " -info print OpenGL driver info\n" ); -} - -static void instructions( void ) -{ - fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" ); - fprintf( stderr, "all quads should look the same!\n" ); - fprintf( stderr, "\n" ); - fprintf( stderr, " [t] - toggle texturing\n" ); -} - -int main( int argc, char *argv[] ) -{ - GLboolean info = GL_FALSE; - int i; - - glutInit( &argc, argv ); - - for ( i = 1 ; i < argc ; i++ ) { - if ( !strcmp( "-sb", argv[i] ) ) { - doubleBuffered = GL_FALSE; - } else if ( !strcmp( "-db", argv[i] ) ) { - doubleBuffered = GL_TRUE; - } else if ( !strcmp( "-info", argv[i] ) ) { - info = GL_TRUE; - } else { - usage( argv[0] ); - exit( 1 ); - } - } - - if ( doubleBuffered ) { - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - } else { - glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); - } - - glutInitWindowSize( winWidth, winHeight ); - glutInitWindowPosition( 0, 0 ); - glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" ); - glewInit(); - - initialize(); - instructions(); - - if ( info ) { - printf( "\n" ); - printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) ); - printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) ); - printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ; - printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) ); - } - - glutDisplayFunc( display ); - glutReshapeFunc( reshape ); - glutKeyboardFunc( keyboard ); - glutSpecialFunc( special ); - glutMainLoop(); - - return 0; -} diff --git a/progs/tests/texleak.c b/progs/tests/texleak.c deleted file mode 100644 index 5cf4ff3239..0000000000 --- a/progs/tests/texleak.c +++ /dev/null @@ -1,140 +0,0 @@ -/* - * 'Texture leak' test - * - * Allocates and uses an additional texture of the maximum supported size for - * each frame. This tests the system's ability to cope with using increasing - * amounts of texture memory. - * - * Michel Dänzer July 2009 This program is in the public domain. - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <sys/time.h> -#include <unistd.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -GLint size; -GLvoid *image; -static GLuint numTexObj; -static GLuint *texObj; - - -static void Idle( void ) -{ - glutPostRedisplay(); -} - - -static void DrawObject(void) -{ - static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 }; - static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 }; - GLint i, j; - - glEnable(GL_TEXTURE_2D); - - for (i = 0; i < numTexObj; i++) { - glBindTexture(GL_TEXTURE_2D, texObj[i]); - glBegin(GL_QUADS); - for (j = 0; j < 4; j++ ) { - glTexCoord2f(tex_coords[j], tex_coords[j+1]); - glVertex2f( vtx_coords[j], vtx_coords[j+1] ); - } - glEnd(); - } -} - - -static void Display( void ) -{ - struct timeval start, end; - - texObj = realloc(texObj, ++numTexObj * sizeof(*texObj)); - - /* allocate a texture object */ - glGenTextures(1, texObj + (numTexObj - 1)); - - glBindTexture(GL_TEXTURE_2D, texObj[numTexObj - 1]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - memset(image, (16 * numTexObj) & 0xff, 4 * size * size); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, - GL_RGBA, GL_UNSIGNED_BYTE, image); - - gettimeofday(&start, NULL); - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glScalef(5.0, 5.0, 5.0); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); - - glFinish(); - gettimeofday(&end, NULL); - printf("Rendering frame took %lu ms using %u MB of textures\n", - end.tv_sec * 1000 + end.tv_usec / 1000 - start.tv_sec * 1000 - - start.tv_usec / 1000, numTexObj * 4 * size / 1024 * size / 1024); - - sleep(1); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -70.0 ); -} - - -static void Init( int argc, char *argv[] ) -{ - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); - printf("%d x %d max texture size\n", size, size); - - image = malloc(4 * size * size); - if (!image) { - fprintf(stderr, "Failed to allocate %u bytes of memory\n", 4 * size * size); - exit(1); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - Idle(); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutDisplayFunc( Display ); - glutIdleFunc(Idle); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texline.c b/progs/tests/texline.c deleted file mode 100644 index 1803832b47..0000000000 --- a/progs/tests/texline.c +++ /dev/null @@ -1,280 +0,0 @@ - -/* - * Test textured lines. - * - * Brian Paul - * September 2000 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLboolean Antialias = GL_FALSE; -static GLboolean Animate = GL_FALSE; -static GLint Texture = 1; -static GLboolean Stipple = GL_FALSE; -static GLfloat LineWidth = 1.0; - -static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; -static GLfloat DYrot = 1.0; -static GLboolean Points = GL_FALSE; -static GLfloat Scale = 1.0; - -static void Idle( void ) -{ - if (Animate) { - Zrot += DYrot; - glutPostRedisplay(); - } -} - - -static void Display( void ) -{ - GLfloat x, y, s, t; - - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(Scale, Scale, Scale); - - if (Texture) - glColor3f(1, 1, 1); - - if (Points) { - glBegin(GL_POINTS); - for (t = 0.0; t <= 1.0; t += 0.025) { - for (s = 0.0; s <= 1.0; s += 0.025) { - x = s * 2.0 - 1.0; - y = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s); - glTexCoord2f(s, t); - glVertex2f(x, y); - } - } - glEnd(); - } - else { - glBegin(GL_LINES); - for (t = 0.0; t <= 1.0; t += 0.025) { - x = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glTexCoord2f(t, 0.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t); - glVertex2f(x, -1.0); - if (!Texture) - glColor3f(0, 1, 0); - glTexCoord2f(t, 1.0); - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t); - glVertex2f(x, 1.0); - } - glEnd(); - } - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Antialias = !Antialias; - if (Antialias) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_POINT_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - else { - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POINT_SMOOTH); - glDisable(GL_BLEND); - } - break; - case 't': - Texture++; - if (Texture > 2) - Texture = 0; - if (Texture == 0) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glDisable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else if (Texture == 1) { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glDisable(GL_TEXTURE_2D); - } - else { - glActiveTextureARB(GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE1_ARB); - glEnable(GL_TEXTURE_2D); - } - break; - case 'w': - LineWidth -= 0.25; - if (LineWidth < 0.25) - LineWidth = 0.25; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'W': - LineWidth += 0.25; - if (LineWidth > 8.0) - LineWidth = 8.0; - glLineWidth(LineWidth); - glPointSize(LineWidth); - break; - case 'p': - Points = !Points; - break; - case 's': - Stipple = !Stipple; - if (Stipple) - glEnable(GL_LINE_STIPPLE); - else - glDisable(GL_LINE_STIPPLE); - break; - case ' ': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - exit(0); - break; - } - printf("LineWidth, PointSize = %f\n", LineWidth); - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - GLfloat r[2]; - GLuint u; - - for (u = 0; u < 2; u++) { - glActiveTextureARB(GL_TEXTURE0_ARB + u); - glBindTexture(GL_TEXTURE_2D, 10+u); - if (u == 0) - glEnable(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - if (u == 0) - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - else - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - } - - glLineStipple(1, 0xff); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r); - printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_POINT_SIZE_RANGE, r); - printf("Smoothed point size range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r); - printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]); - glGetFloatv(GL_LINE_WIDTH_RANGE, r); - printf("Smoothed line width range: %g .. %g\n", r[0], r[1]); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition(0, 0); - glutInitWindowSize( 400, 300 ); - - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - - glutCreateWindow(argv[0] ); - glewInit(); - - Init(argc, argv); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc( Idle ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texobj.c b/progs/tests/texobj.c deleted file mode 100644 index 40bce6e569..0000000000 --- a/progs/tests/texobj.c +++ /dev/null @@ -1,284 +0,0 @@ - -/* - * Example of using the 1.1 texture object functions. - * Also, this demo utilizes Mesa's fast texture map path. - * - * Brian Paul June 1996 This file is in the public domain. - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/glut.h" - -static GLuint Window = 0; - -static GLuint TexObj[2]; -static GLfloat Angle = 0.0f; -static GLboolean UseObj = GL_FALSE; - - -#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2) -# define TEXTURE_OBJECT 1 -#elif defined(GL_EXT_texture_object) -# define TEXTURE_OBJECT 1 -# define glBindTexture(A,B) glBindTextureEXT(A,B) -# define glGenTextures(A,B) glGenTexturesEXT(A,B) -# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B) -#endif - - - - -static void draw( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glColor3f( 1.0, 1.0, 1.0 ); - - /* draw first polygon */ - glPushMatrix(); - glTranslatef( -1.0, 0.0, 0.0 ); - glRotatef( Angle, 0.0, 0.0, 1.0 ); - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); -#endif - } - else { - glCallList( TexObj[0] ); - } - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - /* draw second polygon */ - glPushMatrix(); - glTranslatef( 1.0, 0.0, 0.0 ); - glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); -#endif - } - else { - glCallList( TexObj[1] ); - } - glBegin( GL_POLYGON ); - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); - glEnd(); - glPopMatrix(); - - glutSwapBuffers(); -} - - - -static void idle( void ) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - Angle += 120.0*dt; - glutPostRedisplay(); -} - - - -/* change view Angle, exit upon ESC */ -static void key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 27: -#ifdef TEXTURE_OBJECT - glDeleteTextures( 2, TexObj ); -#endif - glutDestroyWindow(Window); - exit(0); - } -} - - - -/* new window size or exposure */ -static void reshape( int width, int height ) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ - glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -8.0 ); -} - - -static void init( void ) -{ - static int width=8, height=8; - static GLubyte tex1[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - static GLubyte tex2[] = { - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 2, 2, 0, 0, 0, - 0, 0, 2, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 0, 2, 0, 0, - 0, 0, 0, 0, 2, 0, 0, 0, - 0, 0, 0, 2, 0, 0, 0, 0, - 0, 0, 2, 2, 2, 2, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 }; - - GLubyte tex[64][3]; - GLint i, j; - - - glDisable( GL_DITHER ); - - /* Setup texturing */ - glEnable( GL_TEXTURE_2D ); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ); - - - /* generate texture object IDs */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glGenTextures( 2, TexObj ); -#endif - } - else { - TexObj[0] = glGenLists(2); - TexObj[1] = TexObj[0]+1; - } - - /* setup first texture object */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[0] ); - assert(glIsTexture(TexObj[0])); -#endif - } - else { - glNewList( TexObj[0], GL_COMPILE ); - } - /* red on white */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex1[(height-i-1)*width+j]) { - tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; - } - else { - tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255; - } - } - } - - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!UseObj) { - glEndList(); - } - /* end of texture object */ - - /* setup second texture object */ - if (UseObj) { -#ifdef TEXTURE_OBJECT - glBindTexture( GL_TEXTURE_2D, TexObj[1] ); - assert(glIsTexture(TexObj[1])); -#endif - assert(!glIsTexture(TexObj[1] + 999)); - } - else { - glNewList( TexObj[1], GL_COMPILE ); - } - /* green on blue */ - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - int p = i*width+j; - if (tex2[(height-i-1)*width+j]) { - tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; - } - else { - tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; - } - } - } - glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, - GL_RGB, GL_UNSIGNED_BYTE, tex ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!UseObj) { - glEndList(); - } - /* end texture object */ - -} - - - -int main( int argc, char *argv[] ) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(300, 300); - glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - - Window = glutCreateWindow("Texture Objects"); - if (!Window) { - exit(1); - } - - /* check that renderer has the GL_EXT_texture_object extension - * or supports OpenGL 1.1 - */ -#ifdef TEXTURE_OBJECT - { - char *exten = (char *) glGetString( GL_EXTENSIONS ); - char *version = (char *) glGetString( GL_VERSION ); - if ( strstr( exten, "GL_EXT_texture_object" ) - || strncmp( version, "1.1", 3 )==0 - || strncmp( version, "1.2", 3 )==0 ) { - UseObj = GL_TRUE; - } - } -#endif - - init(); - - glutReshapeFunc( reshape ); - glutKeyboardFunc( key ); - glutIdleFunc( idle ); - glutDisplayFunc( draw ); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texobjshare.c b/progs/tests/texobjshare.c deleted file mode 100644 index 2b31cb6c4d..0000000000 --- a/progs/tests/texobjshare.c +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Create several OpenGL rendering contexts, sharing textures, display - * lists, etc. Exercise binding, deleting, etc. - * - * Brian Paul - * 21 December 2004 - */ - - -#include <GL/gl.h> -#include <GL/glx.h> -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> -#include <X11/keysym.h> - - -/* - * Each display/window/context: - */ -struct context { - char DisplayName[1000]; - Display *Dpy; - Window Win; - GLXContext Context; -}; - - -#define MAX_CONTEXTS 200 -static struct context Contexts[MAX_CONTEXTS]; -static int NumContexts = 0; - - -static void -Error(const char *display, const char *msg) -{ - fprintf(stderr, "Error on display %s - %s\n", display, msg); - exit(1); -} - - -static struct context * -CreateContext(const char *displayName, const char *name) -{ - Display *dpy; - Window win; - GLXContext ctx; - int attrib[] = { GLX_RGBA, - GLX_RED_SIZE, 1, - GLX_GREEN_SIZE, 1, - GLX_BLUE_SIZE, 1, - GLX_DOUBLEBUFFER, - None }; - int scrnum; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - XVisualInfo *visinfo; - int width = 90, height = 90; - int xpos = 0, ypos = 0; - - if (NumContexts >= MAX_CONTEXTS) - return NULL; - - dpy = XOpenDisplay(displayName); - if (!dpy) { - Error(displayName, "Unable to open display"); - return NULL; - } - - scrnum = DefaultScreen(dpy); - root = RootWindow(dpy, scrnum); - - visinfo = glXChooseVisual(dpy, scrnum, attrib); - if (!visinfo) { - Error(displayName, "Unable to find RGB, double-buffered visual"); - return NULL; - } - - /* window attributes */ - xpos = (NumContexts % 10) * 100; - ypos = (NumContexts / 10) * 100; - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow(dpy, root, xpos, ypos, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr); - if (!win) { - Error(displayName, "Couldn't create window"); - return NULL; - } - - { - XSizeHints sizehints; - sizehints.x = xpos; - sizehints.y = ypos; - sizehints.width = width; - sizehints.height = height; - sizehints.flags = USSize | USPosition; - XSetNormalHints(dpy, win, &sizehints); - XSetStandardProperties(dpy, win, name, name, - None, (char **)NULL, 0, &sizehints); - } - - if (NumContexts == 0) { - ctx = glXCreateContext(dpy, visinfo, NULL, True); - } - else { - /* share textures & dlists with 0th context */ - ctx = glXCreateContext(dpy, visinfo, Contexts[0].Context, True); - } - if (!ctx) { - Error(displayName, "Couldn't create GLX context"); - return NULL; - } - - XMapWindow(dpy, win); - - if (!glXMakeCurrent(dpy, win, ctx)) { - Error(displayName, "glXMakeCurrent failed"); - return NULL; - } - - if (NumContexts == 0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - } - - /* save the info for this context */ - { - struct context *h = &Contexts[NumContexts]; - strcpy(h->DisplayName, name); - h->Dpy = dpy; - h->Win = win; - h->Context = ctx; - NumContexts++; - return &Contexts[NumContexts-1]; - } -} - - -static void -MakeCurrent(int i) -{ - if (!glXMakeCurrent(Contexts[i].Dpy, Contexts[i].Win, Contexts[i].Context)) { - fprintf(stderr, "glXMakeCurrent failed!\n"); - } -} - - - -static void -DestroyContext(int i) -{ - XDestroyWindow(Contexts[i].Dpy, Contexts[i].Win); - glXDestroyContext(Contexts[i].Dpy, Contexts[i].Context); - XCloseDisplay(Contexts[i].Dpy); -} - - -int -main(int argc, char *argv[]) -{ - char *dpyName = NULL; - int i; - GLuint t; - GLint tb; - - for (i = 0; i < 2; i++) { - CreateContext(dpyName, "context"); - } - - /* Create texture and bind it in context 0 */ - MakeCurrent(0); - glGenTextures(1, &t); - printf("Generated texture ID %u\n", t); - assert(!glIsTexture(t)); - glBindTexture(GL_TEXTURE_2D, t); - assert(glIsTexture(t)); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb); - assert(tb == t); - - /* Bind texture in context 1 */ - MakeCurrent(1); - assert(glIsTexture(t)); - glBindTexture(GL_TEXTURE_2D, t); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb); - assert(tb == t); - - /* Delete texture from context 0 */ - MakeCurrent(0); - glDeleteTextures(1, &t); - assert(!glIsTexture(t)); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb); - printf("After delete, binding = %d\n", tb); - - /* Check texture state from context 1 */ - MakeCurrent(1); - assert(!glIsTexture(t)); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb); - printf("In second context, binding = %d\n", tb); - glBindTexture(GL_TEXTURE_2D, 0); - glGetIntegerv(GL_TEXTURE_BINDING_2D, &tb); - assert(tb == 0); - - - for (i = 0; i < NumContexts; i++) { - DestroyContext(i); - } - - printf("Success!\n"); - - return 0; -} diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c deleted file mode 100644 index 10061ee586..0000000000 --- a/progs/tests/texrect.c +++ /dev/null @@ -1,360 +0,0 @@ - -/* GL_NV_texture_rectangle test - * - * Brian Paul - * 14 June 2002 - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.h" - -#define TEXTURE_0_FILE "../images/girl.rgb" -#define TEXTURE_1_FILE "../images/reflect.rgb" - -#define TEX0 1 -#define TEX7 8 -#define ANIMATE 10 -#define CLAMP 20 -#define CLAMP_TO_EDGE 21 -#define CLAMP_TO_BORDER 22 -#define LINEAR_FILTER 30 -#define NEAREST_FILTER 31 -#define QUIT 100 - -static GLboolean Animate = GL_FALSE; -static GLint NumUnits = 2; -static GLboolean TexEnabled[8]; -static GLint Width[8], Height[8]; /* image sizes */ -static GLenum Format[8]; - -static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0; - - -static void Idle( void ) -{ - Zrot = glutGet(GLUT_ELAPSED_TIME) * 0.01; - glutPostRedisplay(); -} - - -static void DrawObject(void) -{ - GLint i; - GLfloat d = 10; /* so we can see how borders are handled */ - - glColor3f(.1, .1, .1); /* modulate this */ - - glPushMatrix(); - - glRotatef(Zrot, 0, 0, 1); - - glBegin(GL_QUADS); - - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d); - glVertex2f(-1.0, -1.0); - - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -d); - glVertex2f(1.0, -1.0); - - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+d); - glVertex2f(1.0, 1.0); - - for (i = 0; i < NumUnits; i++) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d); - glVertex2f(-1.0, 1.0); - - glEnd(); - glPopMatrix(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glScalef(5.0, 5.0, 5.0); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -35.0 ); -} - - -static void ModeMenu(int entry) -{ - GLint i; - if (entry >= TEX0 && entry < TEX0 + NumUnits) { - /* toggle */ - i = entry - TEX0; - TexEnabled[i] = !TexEnabled[i]; - glActiveTextureARB(GL_TEXTURE0_ARB + i); - if (TexEnabled[i]) { - glEnable(GL_TEXTURE_RECTANGLE_NV); - } - else { - glDisable(GL_TEXTURE_RECTANGLE_NV); - } - printf("Enabled: "); - for (i = 0; i < NumUnits; i++) - printf("%d ", (int) TexEnabled[i]); - printf("\n"); - } - else if (entry==ANIMATE) { - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - } - else if (entry==CLAMP) { - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP); - } - } - else if (entry==CLAMP_TO_EDGE) { - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - else if (entry==CLAMP_TO_BORDER) { - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - } - } - else if (entry==NEAREST_FILTER) { - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - } - else if (entry==LINEAR_FILTER) { - for (i = 0; i < NumUnits; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB + i); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - } - - else if (entry==QUIT) { - exit(0); - } - - glutPostRedisplay(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'z': - Zrot -= 1.0; - break; - case 'Z': - Zrot += 1.0; - break; - case 'a': - Animate = !Animate; - if (Animate) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -static void Init( int argc, char *argv[] ) -{ - const GLenum wrap = GL_CLAMP; - GLuint texObj[8]; - GLint size, i; - - if (!glutExtensionSupported("GL_ARB_multitexture")) { - printf("Sorry, GL_ARB_multitexture needed by this program\n"); - exit(1); - } - - if (!glutExtensionSupported("GL_NV_texture_rectangle")) { - printf("Sorry, GL_NV_texture_rectangle needed by this program\n"); - exit(1); - } - - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits); - printf("%d texture units supported, using 2.\n", NumUnits); - if (NumUnits > 2) - NumUnits = 2; - - glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size); - printf("%d x %d max texture rectangle size\n", size, size); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - for (i = 0; i < NumUnits; i++) { - TexEnabled[i] = GL_TRUE; - } - - /* allocate two texture objects */ - glGenTextures(NumUnits, texObj); - - /* setup the texture objects */ - for (i = 0; i < NumUnits; i++) { - - glActiveTextureARB(GL_TEXTURE0_ARB + i); - - glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, wrap); - - if (i == 0) { - GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0], - &Format[0]); - if (!img) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - printf("Texture %d: %s (%d x %d)\n", i, - TEXTURE_0_FILE, Width[0], Height[0]); - glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB, - Width[0], Height[0], 0, - Format[0], GL_UNSIGNED_BYTE, img); - } - else { - GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1], - &Format[1]); - if (!img) { - printf("Error: couldn't load texture image\n"); - exit(1); - } - printf("Texture %d: %s (%d x %d)\n", i, - TEXTURE_1_FILE, Width[1], Height[1]); - glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB, - Width[1], Height[1], 0, - Format[1], GL_UNSIGNED_BYTE, img); - } - - if (i < 1) - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - else - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - - if (TexEnabled[i]) - glEnable(GL_TEXTURE_RECTANGLE_NV); - } - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - GLint i; - - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Animate) - glutIdleFunc( Idle ); - - glutCreateMenu(ModeMenu); - - for (i = 0; i < NumUnits; i++) { - char s[100]; - sprintf(s, "Toggle Texture %d", i); - glutAddMenuEntry(s, TEX0 + i); - } - glutAddMenuEntry("Toggle Animation", ANIMATE); - glutAddMenuEntry("GL_CLAMP", CLAMP); - glutAddMenuEntry("GL_CLAMP_TO_EDGE", CLAMP_TO_EDGE); - glutAddMenuEntry("GL_CLAMP_TO_BORDER", CLAMP_TO_BORDER); - glutAddMenuEntry("GL_NEAREST", NEAREST_FILTER); - glutAddMenuEntry("GL_LINEAR", LINEAR_FILTER); - glutAddMenuEntry("Quit", QUIT); - glutAttachMenu(GLUT_RIGHT_BUTTON); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c deleted file mode 100644 index bb26635d67..0000000000 --- a/progs/tests/texwrap.c +++ /dev/null @@ -1,354 +0,0 @@ - -/* - * Test texture wrap modes. - * Press 'b' to toggle texture image borders. You should see the same - * rendering whether or not you're using borders. - * - * Brian Paul March 2001 - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -#ifndef GL_CLAMP_TO_BORDER -#define GL_CLAMP_TO_BORDER 0x812D -#endif - -#ifndef GL_MIRRORED_REPEAT -#define GL_MIRRORED_REPEAT 0x8370 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#define BORDER_TEXTURE 1 -#define NO_BORDER_TEXTURE 2 -#define COLOR_TEX_CORNERS 0 - -#define SIZE 8 -static GLubyte BorderImage[SIZE+2][SIZE+2][4]; -static GLubyte NoBorderImage[SIZE][SIZE][4]; -static GLuint Border = 0; - -#define TILE_SIZE 110 - -#define WRAP_MODE(m) { m , # m, GL_TRUE, 1.0, { NULL, NULL } } -#define WRAP_EXT(m,e1,e2,v) { m , # m, GL_FALSE, v, { e1, e2 } } - -struct wrap_mode { - GLenum mode; - const char * name; - GLboolean supported; - GLfloat version; - const char * extension_names[2]; -}; - -static struct wrap_mode modes[] = { - WRAP_MODE( GL_REPEAT ), - WRAP_MODE( GL_CLAMP ), - WRAP_EXT ( GL_CLAMP_TO_EDGE, "GL_EXT_texture_edge_clamp", - "GL_SGIS_texture_edge_clamp", - 1.2 ), - WRAP_EXT ( GL_CLAMP_TO_BORDER, "GL_ARB_texture_border_clamp", - "GL_SGIS_texture_border_clamp", - 1.3 ), - WRAP_EXT ( GL_MIRRORED_REPEAT, "GL_ARB_texture_mirrored_repeat", - "GL_IBM_texture_mirrored_repeat", - 1.4 ), - WRAP_EXT ( GL_MIRROR_CLAMP_EXT, "GL_ATI_texture_mirror_once", - "GL_EXT_texture_mirror_clamp", - 999.0 ), - WRAP_EXT ( GL_MIRROR_CLAMP_TO_BORDER_EXT, "GL_EXT_texture_mirror_clamp", - NULL, - 999.0 ), - WRAP_EXT ( GL_MIRROR_CLAMP_TO_EDGE_EXT, "GL_ATI_texture_mirror_once", - "GL_EXT_texture_mirror_clamp", - 999.0 ), - { 0, NULL, GL_FALSE, 0.0, { NULL, NULL } } -}; - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void Display( void ) -{ - GLenum i, j; - GLint offset; - GLfloat version; - - /* Fill in the extensions that are supported. - */ - - version = atof( (char *) glGetString( GL_VERSION ) ); - for ( i = 0 ; modes[i].mode != 0 ; i++ ) { - if ( ((modes[i].extension_names[0] != NULL) - && glutExtensionSupported(modes[i].extension_names[0])) - || ((modes[i].extension_names[1] != NULL) - && glutExtensionSupported(modes[i].extension_names[1])) ) { - modes[i].supported = GL_TRUE; - } - else if ( !modes[i].supported && (modes[i].version <= version) ) { - fprintf( stderr, "WARNING: OpenGL library meets minimum version\n" - " requirement for %s, but the\n" - " extension string is not advertised.\n" - " (%s%s%s)\n", - modes[i].name, - modes[i].extension_names[0], - (modes[i].extension_names[1] != NULL) - ? " or " : "", - (modes[i].extension_names[1] != NULL) - ? modes[i].extension_names[1] : "" ); - modes[i].supported = GL_TRUE; - } - } - - - glClearColor(0.5, 0.5, 0.5, 1.0); - glClear( GL_COLOR_BUFFER_BIT ); - -#if 0 - /* draw texture as image */ - glDisable(GL_TEXTURE_2D); - glWindowPos2iARB(1, 1); - glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage); -#endif - - glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE); - - - /* loop over min/mag filters */ - for (i = 0; i < 2; i++) { - offset = 0; - - if (i) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - /* loop over border modes */ - for (j = 0; modes[j].mode != 0; j++) { - const GLfloat x0 = 0, y0 = 0, x1 = (TILE_SIZE - 10), y1 = (TILE_SIZE - 10); - const GLfloat b = 1.2; - const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b; - - if ( modes[j].supported != GL_TRUE ) - continue; - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j].mode); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j].mode); - - glPushMatrix(); - glTranslatef(offset * TILE_SIZE + 10, i * TILE_SIZE + 40, 0); - offset++; - - glEnable(GL_TEXTURE_2D); - glColor3f(1, 1, 1); - glBegin(GL_POLYGON); - glTexCoord2f(s0, t0); glVertex2f(x0, y0); - glTexCoord2f(s1, t0); glVertex2f(x1, y0); - glTexCoord2f(s1, t1); glVertex2f(x1, y1); - glTexCoord2f(s0, t1); glVertex2f(x0, y1); - glEnd(); - - /* draw red outline showing bounds of texture at s=0,1 and t=0,1 */ - glDisable(GL_TEXTURE_2D); - glColor3f(1, 0, 0); - glBegin(GL_LINE_LOOP); - glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0)); - glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0)); - glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0)); - glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0)); - glEnd(); - - glPopMatrix(); - } - } - - glDisable(GL_TEXTURE_2D); - glColor3f(1, 1, 1); - offset = 0; - for (i = 0; modes[i].mode != 0; i++) { - if ( modes[i].supported ) { - glWindowPos2iARB( offset * TILE_SIZE + 10, 5 + ((offset & 1) * 15) ); - PrintString(modes[i].name); - offset++; - } - } - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'b': - Border = !Border; - printf("Texture Border Size = %d\n", Border); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const GLubyte border[4] = { 0, 255, 0, 255 }; - static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 }; - GLint i, j; - - for (i = 0; i < SIZE+2; i++) { - for (j = 0; j < SIZE+2; j++) { - if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) { - /* border color */ - BorderImage[i][j][0] = border[0]; - BorderImage[i][j][1] = border[1]; - BorderImage[i][j][2] = border[2]; - BorderImage[i][j][3] = border[3]; - } - else if ((i + j) & 1) { - /* white */ - BorderImage[i][j][0] = 255; - BorderImage[i][j][1] = 255; - BorderImage[i][j][2] = 255; - BorderImage[i][j][3] = 255; - } - else { - /* black */ - BorderImage[i][j][0] = 0; - BorderImage[i][j][1] = 0; - BorderImage[i][j][2] = 0; - BorderImage[i][j][3] = 0; - } - } - } - - glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE); -#ifdef TEST_PBO_DLIST - /* test fetching teximage from PBO in display list */ - { - GLuint b = 42, l = 10; - - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, b); - glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, sizeof(BorderImage), - BorderImage, GL_STREAM_DRAW); - - glNewList(l, GL_COMPILE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) 0/* BorderImage*/); - glEndList(); - glCallList(l); - glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0); - } -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage); -#endif - - for (i = 0; i < SIZE; i++) { - for (j = 0; j < SIZE; j++) { -#if COLOR_TEX_CORNERS - if (i == 0 && j == 0) { - /* lower-left texel = RED */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else if (i == 0 && j == SIZE-1) { - /* lower-right corner = GREEN */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else if (i == SIZE-1 && j == 0) { - /* upper-left corner = BLUE */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 255; - NoBorderImage[i][j][3] = 255; - } - else if (i == SIZE-1 && j == SIZE-1) { - /* upper-right corner = YELLOW */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 255; - } - else -#endif - if ((i + j) & 1) { - /* white */ - NoBorderImage[i][j][0] = 255; - NoBorderImage[i][j][1] = 255; - NoBorderImage[i][j][2] = 255; - NoBorderImage[i][j][3] = 255; - } - else { - /* black */ - NoBorderImage[i][j][0] = 0; - NoBorderImage[i][j][1] = 0; - NoBorderImage[i][j][2] = 0; - NoBorderImage[i][j][3] = 0; - } - } - } - - glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0, - GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage); - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 1000, 270 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/tkmap.c b/progs/tests/tkmap.c deleted file mode 100644 index 3ded79caca..0000000000 --- a/progs/tests/tkmap.c +++ /dev/null @@ -1,71 +0,0 @@ - -enum { - COLOR_BLACK = 0, - COLOR_RED, - COLOR_GREEN, - COLOR_YELLOW, - COLOR_BLUE, - COLOR_MAGENTA, - COLOR_CYAN, - COLOR_WHITE -}; - -static float RGBMap[9][3] = { - {0, 0, 0}, - {1, 0, 0}, - {0, 1, 0}, - {1, 1, 0}, - {0, 0, 1}, - {1, 0, 1}, - {0, 1, 1}, - {1, 1, 1}, - {0.5, 0.5, 0.5} -}; - -static void SetColor(int c) -{ - if (glutGet(GLUT_WINDOW_RGBA)) - glColor3fv(RGBMap[c]); - else - glIndexf(c); -} - -static void InitMap(void) -{ - int i; - - if (rgb) - return; - - for (i = 0; i < 9; i++) - glutSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]); -} - -static void SetFogRamp(int density, int startIndex) -{ - int fogValues, colorValues; - int i, j, k; - float intensity; - - fogValues = 1 << density; - colorValues = 1 << startIndex; - for (i = 0; i < colorValues; i++) { - for (j = 0; j < fogValues; j++) { - k = i * fogValues + j; - intensity = (i * fogValues + j * colorValues) / 255.0; - glutSetColor(k, intensity, intensity, intensity); - } - } -} - -static void SetGreyRamp(void) -{ - int i; - float intensity; - - for (i = 0; i < 255; i++) { - intensity = i / 255.0; - glutSetColor(i, intensity, intensity, intensity); - } -} - diff --git a/progs/tests/unfilledclip.c b/progs/tests/unfilledclip.c deleted file mode 100644 index 331cbf2f6b..0000000000 --- a/progs/tests/unfilledclip.c +++ /dev/null @@ -1,209 +0,0 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt <eric@anholt.net> - * - */ - -#include <stdlib.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static int win_width, win_height; - -#if 0 -static void -line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - glBegin(GL_LINES); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glEnd(); -} -#endif - -static void -line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2) -{ - glBegin(GL_LINES); - glVertex3f(x1, y1, z1); - glVertex3f(x2, y2, z2); - glEnd(); -} - -static void -display(void) -{ - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glColor3f(1.0, 0.0, 0.0); - /* clipped along xmin */ - glBegin(GL_TRIANGLES); - glVertex2f(-20, win_height / 2 - 20); - glVertex2f(20, win_height / 2); - glVertex2f(-20, win_height / 2 + 20); - glEnd(); - - glColor3f(0.0, 1.0, 0.0); - /* clipped along ymax */ - glBegin(GL_TRIANGLES); - glVertex2f(win_height / 2 - 20, win_height + 20); - glVertex2f(win_height / 2, win_height - 20); - glVertex2f(win_height / 2 + 20, win_height + 20); - glEnd(); - - glColor3f(0.0, 0.0, 1.0); - /* clipped along xmax */ - glBegin(GL_TRIANGLES); - glVertex2f(win_height + 20, win_height / 2 - 20); - glVertex2f(win_height - 20, win_height / 2); - glVertex2f(win_height + 20, win_height / 2 + 20); - glEnd(); - - glColor3f(1.0, 1.0, 1.0); - /* clipped along ymin */ - glBegin(GL_TRIANGLES); - glVertex2f(win_height / 2 - 20, -20); - glVertex2f(win_height / 2, 20); - glVertex2f(win_height / 2 + 20, -20); - glEnd(); - - /* clipped along near */ - glColor3f(1.0, 0.0, 1.0); - glBegin(GL_TRIANGLES); - glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5); - glVertex3f(win_width / 2 - 40, win_height / 2, -0.5); - glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5); - glEnd(); - - /* clipped along far */ - glColor3f(0.0, 1.0, 1.0); - glBegin(GL_TRIANGLES); - glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5); - glVertex3f(win_width / 2 + 40, win_height / 2, 1.5); - glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5); - glEnd(); - - /* entirely clipped along near/far */ - glColor3f(.5, .5, .5); - glBegin(GL_TRIANGLES); - glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5); - glVertex3f(win_width / 2, win_height / 2 + 40, -0.5); - glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5); - glEnd(); - - glBegin(GL_TRIANGLES); - glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5); - glVertex3f(win_width / 2, win_height / 2 - 40, 1.5); - glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5); - glEnd(); - - glColor3f(.5, .5, .5); - line3(win_width / 2, win_height / 2 - 20, 1.5, - win_width / 2, win_height / 2 + 20, 1.5); - - glColor3f(1.0, 1.0, 0.0); - /* clipped along both x and y limits */ - glBegin(GL_TRIANGLES); /* xmin, ymin */ - glVertex2f(-5, 20); - glVertex2f(20, 20); - glVertex2f(20, -5); - glEnd(); - glBegin(GL_TRIANGLES); /* xmin, ymax */ - glVertex2f(-5, win_height - 20); - glVertex2f(20, win_height - 20); - glVertex2f(20, win_height + 5); - glEnd(); - glBegin(GL_TRIANGLES); /* xmax, ymax */ - glVertex2f(win_width - 20, win_height + 5); - glVertex2f(win_width - 20, win_height - 20); - glVertex2f(win_width + 5, win_height - 20); - glEnd(); - glBegin(GL_TRIANGLES); /* xmax, ymin */ - glVertex2f(win_width + 5, 20); - glVertex2f(win_width - 20, 20); - glVertex2f(win_width - 20, -5); - glEnd(); - - glutSwapBuffers(); -} - -static void -reshape(int width, int height) -{ - win_width = width; - win_height = height; - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, win_width, 0, win_height, 0.0, -1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(.25, .25, 0); -} - -static void key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - - switch (key) { - case 27: /* esc */ - exit(0); - break; - } - - glutPostRedisplay(); -} - -static void -init(void) -{ -} - -int -main(int argc, char *argv[]) -{ - win_width = 200; - win_height = 200; - - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(win_width, win_height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(reshape); - glutKeyboardFunc(key); - glutDisplayFunc(display); - - init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vao-01.c b/progs/tests/vao-01.c deleted file mode 100644 index bacae70bb5..0000000000 --- a/progs/tests/vao-01.c +++ /dev/null @@ -1,179 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file vao-01.c - * - * Simple test of APPLE_vertex_array_object functionality. This test creates - * a VAO, pushed it (via \c glPushClientAttrib), modifies the VAO, then pops - * it (via \c glPopClientAttrib). After popping, the state of the VAO is - * examined. - * - * According to the APPLE_vertex_array_object spec, the contents of the VAO - * should be restored to the values that they had when pushed. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#ifdef __darwin__ -#include <GLUT/glut.h> - -typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#else -#include <GL/glew.h> -#include <GL/glut.h> -#endif - -static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL; -static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL; -static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL; -static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL; - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ -} - - -static void Idle( void ) -{ -} - - -static void Visible( int vis ) -{ - if ( vis == GLUT_VISIBLE ) { - glutIdleFunc( Idle ); - } - else { - glutIdleFunc( NULL ); - } -} -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - GLuint obj; - int pass = 1; - void * ptr; - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n\n", ver_string); - - if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) { - printf("Sorry, this program requires GL_APPLE_vertex_array_object\n"); - exit(2); - } - - bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" ); - gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" ); - delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" ); - is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" ); - - - (*gen_vertex_arrays)( 1, & obj ); - (*bind_vertex_array)( obj ); - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF); - glEnableClientState( GL_VERTEX_ARRAY ); - - glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT ); - - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE); - glDisableClientState( GL_VERTEX_ARRAY ); - - glPopClientAttrib(); - - if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) { - printf( "Array state is incorrectly disabled.\n" ); - pass = 0; - } - - glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr ); - if ( ptr != (void *) 0xDEADBEEF ) { - printf( "Array pointer is incorrectly set to 0x%p.\n", ptr ); - pass = 0; - } - - if ( ! pass ) { - printf( "FAIL!\n" ); - exit(1); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB ); - glutCreateWindow( "GL_APPLE_vertex_array_object demo" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutVisibilityFunc( Visible ); - - Init(); - - return 0; -} diff --git a/progs/tests/vao-02.c b/progs/tests/vao-02.c deleted file mode 100644 index d085541876..0000000000 --- a/progs/tests/vao-02.c +++ /dev/null @@ -1,207 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file vao-02.c - * - * Simple test of APPLE_vertex_array_object functionality. This test creates - * a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops - * it (via \c glPopClientAttrib). After popping, the state of the VAO is - * examined. - * - * According to the APPLE_vertex_array_object spec, the contents of the VAO - * should be restored to the values that they had when pushed. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#ifdef __darwin__ -#include <GLUT/glut.h> - -typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#else -#include <GL/glew.h> -#include <GL/glut.h> -#endif - -static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL; -static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL; -static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL; -static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL; - -static int Width = 400; -static int Height = 200; -static const GLfloat Near = 5.0, Far = 25.0; - - -static void Display( void ) -{ -} - - -static void Idle( void ) -{ -} - - -static void Visible( int vis ) -{ - if ( vis == GLUT_VISIBLE ) { - glutIdleFunc( Idle ); - } - else { - glutIdleFunc( NULL ); - } -} -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - GLuint obj; - int pass = 1; - void * ptr; - GLenum err; - - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n\n", ver_string); - - if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) { - printf("Sorry, this program requires GL_APPLE_vertex_array_object\n"); - exit(2); - } - - bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" ); - gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" ); - delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" ); - is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" ); - - - (*gen_vertex_arrays)( 1, & obj ); - (*bind_vertex_array)( obj ); - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF); - glEnableClientState( GL_VERTEX_ARRAY ); - - glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT ); - - (*delete_vertex_arrays)( 1, & obj ); - - err = glGetError(); - if (err) { - printf( "glGetError incorrectly returned 0x%04x.\n", err ); - pass = 0; - } - - if ( (*is_vertex_array)( obj ) ) { - printf( "Array object is incorrectly still valid.\n" ); - pass = 0; - } - - err = glGetError(); - if (err) { - printf( "glGetError incorrectly returned 0x%04x.\n", err ); - pass = 0; - } - - glPopClientAttrib(); - - err = glGetError(); - if (err) { - printf( "glGetError incorrectly returned 0x%04x.\n", err ); - pass = 0; - } - - if ( ! (*is_vertex_array)( obj ) ) { - printf( "Array object is incorrectly invalid.\n" ); - pass = 0; - } - - if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) { - printf( "Array state is incorrectly disabled.\n" ); - pass = 0; - } - - glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr ); - if ( ptr != (void *) 0xDEADBEEF ) { - printf( "Array pointer is incorrectly set to 0x%p.\n", ptr ); - pass = 0; - } - - if ( ! pass ) { - printf( "FAIL!\n" ); - exit(1); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutInitDisplayMode( GLUT_RGB ); - glutCreateWindow( "GL_APPLE_vertex_array_object demo" ); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutVisibilityFunc( Visible ); - - Init(); - - return 0; -} diff --git a/progs/tests/vparray.c b/progs/tests/vparray.c deleted file mode 100644 index 75160afd46..0000000000 --- a/progs/tests/vparray.c +++ /dev/null @@ -1,297 +0,0 @@ -/* - * Test vertex arrays with GL_NV_vertex_program - * - * Based on a stripped-down version of the isosurf demo. - * The vertex program is trivial: compute the resulting - * RGB color as a linear function of vertex XYZ. - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include "GL/glew.h" -#include "GL/glut.h" - -#define MAXVERTS 10000 -static float data[MAXVERTS][6]; -static GLint numverts; - -static GLfloat xrot; -static GLfloat yrot; -static GLboolean useArrays = GL_TRUE; -static GLboolean useProgram = GL_TRUE; -static GLboolean useList = GL_FALSE; - - -static void read_surface( char *filename ) -{ - FILE *f; - - f = fopen(filename,"r"); - if (!f) { - printf("couldn't read %s\n", filename); - exit(1); - } - - numverts = 0; - while (numverts < MAXVERTS) { - int result; - result = fscanf( f, "%f %f %f %f %f %f", - &data[numverts][0], &data[numverts][1], &data[numverts][2], - &data[numverts][3], &data[numverts][4], &data[numverts][5] ); - if (result == EOF) { - break; - } - numverts++; - } - - printf("%d vertices, %d triangles\n", numverts, numverts-2); - printf("data = %p\n", (void *) data); - fclose(f); -} - - - - -static void Display(void) -{ - if (useProgram) - glEnable(GL_VERTEX_PROGRAM_NV); - else - glDisable(GL_VERTEX_PROGRAM_NV); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(xrot, 1, 0, 0); - glRotatef(yrot, 0, 1, 0); - glScalef(2, 2, 2); - if (useArrays) { - if (useProgram) { - glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data ); - glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV ); - glVertexAttribPointerNV( 2, 3, GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3); - glEnableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV); - } - else { - glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data ); - glEnableClientState( GL_VERTEX_ARRAY ); - glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3); - glEnableClientState( GL_NORMAL_ARRAY ); - } - - if (useList) { - /* dumb, but a good test */ - glNewList(1,GL_COMPILE); - glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts); - glEndList(); - glCallList(1); - } - else { - glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts); - } - - glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV ); - glDisableClientState( GL_VERTEX_ATTRIB_ARRAY2_NV); - glDisableClientState( GL_VERTEX_ARRAY ); - glDisableClientState( GL_NORMAL_ARRAY ); - } - else { - int i; - glBegin(GL_TRIANGLE_STRIP); - for (i = 0; i < numverts; i++) { - glNormal3fv( data[i] + 3 ); - glVertex3fv( data[i] + 0 ); - } - glEnd(); - } - glPopMatrix(); - - if (glGetError()) - printf("Error!\n"); - - glutSwapBuffers(); -} - - -static void InitMaterials(void) -{ - static float ambient[] = {0.1, 0.1, 0.1, 1.0}; - static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; - static float position0[] = {0.0, 0.0, 20.0, 0.0}; - static float position1[] = {0.0, 0.0, -20.0, 0.0}; - static float front_mat_shininess[] = {60.0}; - static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; - static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; - /* - static float back_mat_shininess[] = {60.0}; - static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; - static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; - */ - static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; - static float lmodel_twoside[] = {GL_FALSE}; - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glEnable(GL_LIGHT0); - - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glEnable(GL_LIGHT1); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); - glEnable(GL_LIGHTING); -} - - -static void init_program(void) -{ - /* - * c[0..3] = modelview matrix - * c[4..7] = inverse modelview matrix - * c[30] = color scale - * c[31] = color bias - */ - static const char prog[] = - "!!VP1.0\n" - - "# RGB is proportional to XYZ \n" - - "MUL R0, v[OPOS], c[30]; \n" - "ADD o[COL0], R0, c[31]; \n" - - "# Continue with typical modelview/projection\n" - "MOV R3, v[OPOS]; \n" - "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n" - "DP4 o[HPOS].y, c[1], R3 ;\n" - "DP4 o[HPOS].z, c[2], R3 ;\n" - "DP4 o[HPOS].w, c[3], R3 ;\n" - - "END"; - - static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0}; - static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0}; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program\n"); - exit(1); - } - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog), (const GLubyte *) prog); - assert(glIsProgramNV(1)); - glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); - - /* Load the program registers */ - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); - - glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale); - glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias); -} - - -static void init(void) -{ - xrot = 0; - yrot = 0; - glClearColor(0.0, 0.0, 1.0, 0.0); - glEnable( GL_DEPTH_TEST ); - glEnable(GL_NORMALIZE); - InitMaterials(); - read_surface( "../demos/isosurf.dat" ); - init_program(); -} - - -static void Reshape(int width, int height) -{ - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 ); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -15); -} - - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - case 'a': - useArrays = !useArrays; - printf("use arrays: %s\n", useArrays ? "yes" : "no"); - break; - case 'l': - useList = !useList; - printf("use list: %s\n", useList ? "yes" : "no"); - break; - case 'p': - useProgram = !useProgram; - printf("use program: %s\n", useProgram ? "yes" : "no"); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_LEFT: - yrot -= 15.0; - break; - case GLUT_KEY_RIGHT: - yrot += 15.0; - break; - case GLUT_KEY_UP: - xrot += 15.0; - break; - case GLUT_KEY_DOWN: - xrot -= 15.0; - break; - default: - return; - } - glutPostRedisplay(); -} - - - -int main(int argc, char **argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE ); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - if (glutCreateWindow("Isosurface") <= 0) { - exit(0); - } - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Display); - - init(); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vpeval.c b/progs/tests/vpeval.c deleted file mode 100644 index a4024b5336..0000000000 --- a/progs/tests/vpeval.c +++ /dev/null @@ -1,237 +0,0 @@ -/* - * Vertex program evaluators test. - * Based on book/bezmesh.c - * - * Brian Paul - * 22 June 2002 - */ - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -/* - * Transform position by modelview/projection. - * Square incoming color. - */ -static const char prog[] = -"!!VP1.0\n" - -"# Typical modelview/projection\n" -"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n" -"DP4 o[HPOS].y, c[1], v[OPOS] ;\n" -"DP4 o[HPOS].z, c[2], v[OPOS] ;\n" -"DP4 o[HPOS].w, c[3], v[OPOS] ;\n" - -"MOV R0, v[COL0];\n # square the color\n" -"MUL R0, R0, R0;\n" -"MOV o[COL0], R0;\n # store output color\n" - -"END"; - - -static int program = 1; - - -GLfloat ctrlpoints[4][4][4] = -{ - { - {-1.5, -1.5, 4.0, 1.0}, - {-0.5, -1.5, 2.0, 1.0}, - {0.5, -1.5, -1.0, 1.0}, - {1.5, -1.5, 2.0, 1.0}}, - { - {-1.5, -0.5, 1.0, 1.0}, - {-0.5, -0.5, 3.0, 1.0}, - {0.5, -0.5, 0.0, 1.0}, - {1.5, -0.5, -1.0, 1.0}}, - { - {-1.5, 0.5, 4.0, 1.0}, - {-0.5, 0.5, 0.0, 1.0}, - {0.5, 0.5, 3.0, 1.0}, - {1.5, 0.5, 4.0, 1.0}}, - { - {-1.5, 1.5, -2.0, 1.0}, - {-0.5, 1.5, -2.0, 1.0}, - {0.5, 1.5, 0.0, 1.0}, - {1.5, 1.5, -1.0, 1.0}} -}; - -/* - * +-------------+ - * |green |yellow - * | | - * | | - * |black |red - * +-------------+ - */ -GLfloat colorPoints[4][4][4] = -{ - { - {0.0, 0.0, 0.0, 1.0}, - {0.3, 0.0, 0.0, 1.0}, - {0.6, 0.0, 0.0, 1.0}, - {1.0, 0.0, 0.0, 1.0}}, - { - {0.0, 0.3, 0.0, 1.0}, - {0.3, 0.3, 0.0, 1.0}, - {0.6, 0.3, 0.0, 1.0}, - {1.0, 0.3, 0.0, 1.0}}, - { - {0.0, 0.6, 0.0, 1.0}, - {0.3, 0.6, 0.0, 1.0}, - {0.6, 0.6, 0.0, 1.0}, - {1.0, 0.6, 0.0, 1.0}}, - { - {0.0, 1.0, 0.0, 1.0}, - {0.3, 1.0, 0.0, 1.0}, - {0.6, 1.0, 0.0, 1.0}, - {1.0, 1.0, 0.0, 1.0}} -}; - - -static void -initlights(void) -{ -#if 0 /* no lighting for now */ - GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; - GLfloat position[] = {0.0, 0.0, 2.0, 1.0}; - GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0}; - GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0}; - GLfloat mat_shininess[] = {50.0}; - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_POSITION, position); - - glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); -#endif -} - -static void -display(void) -{ - glClearColor(.3, .3, .3, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glPushMatrix(); -#if 1 - glRotatef(85.0, 1.0, 1.0, 1.0); -#endif - glEvalMesh2(GL_FILL, 0, 8, 0, 8); - glPopMatrix(); - glFlush(); -} - -static void -myinit(int argc, char *argv[]) -{ - glClearColor(0.0, 0.0, 0.0, 1.0); - glEnable(GL_DEPTH_TEST); - - initlights(); /* for lighted version only */ - - glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0); - - if (argc > 1) - program = 0; - - printf("Using vertex program attribs? %s\n", program ? "yes" : "no"); - - if (program && !glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this requires GL_NV_vertex_program\n"); - exit(1); - } - - if (!program) { - glMap2f(GL_MAP2_VERTEX_4, - 0.0, 1.0, 4, 4, - 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]); - glMap2f(GL_MAP2_COLOR_4, - 0.0, 1.0, 4, 4, - 0.0, 1.0, 16, 4, &colorPoints[0][0][0]); - glEnable(GL_MAP2_VERTEX_4); - glEnable(GL_MAP2_COLOR_4); - /* - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - */ - } - else { - glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV, - 0.0, 1.0, 4, 4, - 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]); - glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV, - 0.0, 1.0, 4, 4, - 0.0, 1.0, 16, 4, &colorPoints[0][0][0]); - glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV); - glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV); - - /* - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - */ - - /* vertex program init */ - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog), (const GLubyte *) prog); - assert(glIsProgramNV(1)); - glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); - - /* track matrices */ - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); - glEnable(GL_VERTEX_PROGRAM_NV); - } -} - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= h) - glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w, - 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0); - else - glOrtho(-4.0 * (GLfloat) w / (GLfloat) h, - 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -int -main(int argc, char **argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowPosition(0, 0); - glutCreateWindow(argv[0]); - glewInit(); - myinit(argc, argv); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} diff --git a/progs/tests/vptest1.c b/progs/tests/vptest1.c deleted file mode 100644 index d83f9cae37..0000000000 --- a/progs/tests/vptest1.c +++ /dev/null @@ -1,176 +0,0 @@ -/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - - glBegin(GL_POLYGON); - glVertexAttrib2fNV(0, -1, -1); - glVertexAttrib2fNV(0, 1, -1); - glVertexAttrib2fNV(0, 0, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const char *prog1 = - "!!VP1.0\n" - "MUL o[COL0].xyz, R0, c[35]; \n" - "END\n"; - static const char *prog2 = - "!!VP1.0\n" - "#\n" - "# c[0-3] = modelview projection (composite) matrix\n" - "# c[32] = normalized light direction in object-space\n" - "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n" - "# c[64].x = 0.0\n" - "# c[64].z = 0.125, a scaling factor\n" - "#\n" - "# outputs diffuse illumination for color and perturbed position\n" - "#\n" - "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n" - "MUL o[COL0].xyz, R0, c[35]; \n" - "MAX R0, c[64].x, R0; \n" - "MUL R0, R0, v[NRML]; \n" - "MUL R0, R0, c[64].z; \n" - "ADD R1, v[OPOS], -R0; # perturb object space position\n" - "DP4 o[HPOS].x, c[0], R1; \n" - "DP4 o[HPOS].y, c[1], R1; \n" - "DP4 o[HPOS].z, c[2], R1; \n" - "DP4 o[HPOS].w, c[3], R1; \n" - "END\n"; - static const char *prog3 = - "!!VP1.0\n" - "DP4 o[HPOS].x, c[0], v[OPOS];\n" - "DP4 o[HPOS].y, c[1], v[OPOS];\n" - "DP4 o[HPOS].z, c[2], v[OPOS];\n" - "DP4 o[HPOS].w, c[3], v[OPOS];\n" - "DP3 R0.x, c[4], v[NRML];\n" - "DP3 R0.y, c[5], v[NRML]; \n" - "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n" - "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n" - "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n" - "MOV R1.w, c[38].x; # R1.w = specular power\n" - "LIT R2, R1; # Compute lighting values\n" - "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n" - "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n" - "END\n"; - static const char *prog4 = - "!!VP1.0\n" - "DP4 R2, R3, c[A0.x];\n" - "DP4 R2, R3, c[A0.x + 5];\n" - "DP4 o[HPOS], R3, c[A0.x - 4];\n" - "END\n"; - static const char *prog5 = - "!!VSP1.0\n" - "DP4 R2, R3, c[A0.x];\n" - "DP4 R2, R3, v[0];\n" - "DP4 c[3], R3, R2;\n" - "END\n"; - - - GLuint progs[5]; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program\n"); - exit(1); - } - - glGenProgramsNV(2, progs); - assert(progs[0]); - assert(progs[1]); - assert(progs[0] != progs[1]); - - glGenProgramsNV(3, progs + 2); - assert(progs[2]); - assert(progs[3]); - assert(progs[2] != progs[3]); - assert(progs[0] != progs[2]); - - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog1), - (const GLubyte *) prog1); - assert(glIsProgramNV(1)); - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2, - strlen(prog2), - (const GLubyte *) prog2); - assert(glIsProgramNV(2)); - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3, - strlen(prog3), - (const GLubyte *) prog3); - assert(glIsProgramNV(3)); - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4, - strlen(prog4), - (const GLubyte *) prog4); - assert(glIsProgramNV(4)); - - glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5, - strlen(prog5), - (const GLubyte *) prog5); - assert(glIsProgramNV(5)); - - printf("glGetError = %d\n", (int) glGetError()); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vptest2.c b/progs/tests/vptest2.c deleted file mode 100644 index 89cd6b1458..0000000000 --- a/progs/tests/vptest2.c +++ /dev/null @@ -1,158 +0,0 @@ -/* Test vertex state program execution */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glPushMatrix(); - glutSolidCube(2.0); - glPopMatrix(); - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Test1( void ) -{ - static const GLfloat p[4] = {9, 8, 7, 6}; - GLfloat q[4]; - /* test addition */ - static const char *prog = - "!!VSP1.0\n" - "MOV R0, c[0];\n" - "MOV R1, c[1];\n" - "ADD c[2], R0, R1;\n" - "END\n"; - - glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, - strlen(prog), - (const GLubyte *) prog); - assert(glIsProgramNV(1)); - - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); - - glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); - - glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); - printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n", - q[0], q[1], q[2], q[3]); -} - - -static void Test2( void ) -{ - static const GLfloat p[4] = {9, 8, 7, 6}; - GLfloat q[4]; - /* test swizzling */ - static const char *prog = - "!!VSP1.0\n" - "MOV R0, c[0].wzyx;\n" - "MOV R1, c[1].wzyx;\n" - "ADD c[2], R0, R1;\n" - "END\n"; - - glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, - strlen(prog), - (const GLubyte *) prog); - assert(glIsProgramNV(1)); - - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); - - glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); - - glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); - printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n", - q[0], q[1], q[2], q[3]); -} - - -static void Test3( void ) -{ - static const GLfloat p[4] = {0, 0, 0, 0}; - GLfloat q[4]; - /* normalize vector */ - static const char *prog = - "!!VSP1.0\n" - "# c[0] = (nx,ny,nz)\n" - "# R0.xyz = normalize(R1)\n" - "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n" - "# c[2] = R0\n" - "DP3 R0.w, c[0], c[0];\n" - "RSQ R0.w, R0.w;\n" - "MUL R0.xyz, c[0], R0.w;\n" - "MOV c[2], R0;\n" - "END\n"; - - glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, - strlen(prog), - (const GLubyte *) prog); - assert(glIsProgramNV(1)); - - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0); - - glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); - - glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); - printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n", - q[0], q[1], q[2], q[3]); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 50, 50 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program\n"); - exit(1); - } - - Test1(); - Test2(); - Test3(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vptest3.c b/progs/tests/vptest3.c deleted file mode 100644 index 58ce227e6e..0000000000 --- a/progs/tests/vptest3.c +++ /dev/null @@ -1,126 +0,0 @@ -/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Zrot = 0.0; - - -static void Display( void ) -{ - glClearColor(0.3, 0.3, 0.3, 1); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glEnable(GL_VERTEX_PROGRAM_NV); - - glLoadIdentity(); - glRotatef(Zrot, 0, 0, 1); - - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV); - glPushMatrix(); - - glVertexAttrib3fNV(3, 1, 0.5, 0.25); - glBegin(GL_TRIANGLES); -#if 1 - glVertexAttrib3fNV(3, 1.0, 0.0, 0.0); - glVertexAttrib2fNV(0, -0.5, -0.5); - glVertexAttrib3fNV(3, 0.0, 1.0, 0.0); - glVertexAttrib2fNV(0, 0.5, -0.5); - glVertexAttrib3fNV(3, 0.0, 0.0, 1.0); - glVertexAttrib2fNV(0, 0, 0.5); -#else - glVertex2f( -1, -1); - glVertex2f( 1, -1); - glVertex2f( 0, 1); -#endif - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/ - glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - /*glTranslatef( 0.0, 0.0, -15.0 );*/ -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - static const char *prog1 = - "!!VP1.0\n" - "MOV o[COL0], v[COL0];\n" -#if 0 - "MOV o[HPOS], v[OPOS];\n" -#else - "DP4 o[HPOS].x, v[OPOS], c[0];\n" - "DP4 o[HPOS].y, v[OPOS], c[1];\n" - "DP4 o[HPOS].z, v[OPOS], c[2];\n" - "DP4 o[HPOS].w, v[OPOS], c[3];\n" -#endif - "END\n"; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program\n"); - exit(1); - } - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog1), - (const GLubyte *) prog1); - assert(glIsProgramNV(1)); - - glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); - - printf("glGetError = %d\n", (int) glGetError()); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vptorus.c b/progs/tests/vptorus.c deleted file mode 100644 index e61ffdac21..0000000000 --- a/progs/tests/vptorus.c +++ /dev/null @@ -1,175 +0,0 @@ -/* - * A lit, rotating torus via vertex program - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; -static GLboolean Anim = GL_TRUE; - - -static void Idle( void ) -{ - Xrot += .3; - Yrot += .4; - Zrot += .2; - glutPostRedisplay(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - glutSolidTorus(0.75, 2.0, 10, 20); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case ' ': - Xrot = Yrot = Zrot = 0; - break; - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - /* borrowed from an nvidia demo: - * c[0..3] = modelview matrix - * c[4..7] = inverse modelview matrix - * c[32] = light pos - * c[35] = diffuse color - */ - static const char prog[] = - "!!VP1.0\n" - "#Simple transform and diffuse lighting\n" - "\n" - "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n" - "DP4 o[HPOS].y, c[1], v[OPOS] ;\n" - "DP4 o[HPOS].z, c[2], v[OPOS] ;\n" - "DP4 o[HPOS].w, c[3], v[OPOS] ;\n" - - "DP3 R1.x, c[4], v[NRML] ; # normal x MV-1T -> lighting normal\n" - "DP3 R1.y, c[5], v[NRML] ;\n" - "DP3 R1.z, c[6], v[NRML] ;\n" - - "DP3 R0, c[32], R1 ; # L.N\n" - "MUL o[COL0].xyz, R0, c[35] ; # col = L.N * diffuse\n" - "MOV o[TEX0], v[TEX0];\n" - "END"; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program"); - exit(1); - } - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog), (const GLubyte *) prog); - assert(glIsProgramNV(1)); - glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); - - /* Load the program registers */ - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); - - /* Light position */ - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1); - /* Diffuse material color */ - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1); - - glEnable(GL_VERTEX_PROGRAM_NV); - glEnable(GL_DEPTH_TEST); - glClearColor(0.3, 0.3, 0.3, 1); - - printf("glGetError = %d\n", (int) glGetError()); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/vpwarpmesh.c b/progs/tests/vpwarpmesh.c deleted file mode 100644 index 80204ea136..0000000000 --- a/progs/tests/vpwarpmesh.c +++ /dev/null @@ -1,237 +0,0 @@ -/* - * Warp a triangle mesh with a vertex program. - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; -static GLboolean Anim = GL_TRUE; -static GLfloat Phi = 0.0; - - -static void Idle( void ) -{ - Phi += 0.01; - glutPostRedisplay(); -} - - -static void DrawMesh( int rows, int cols ) -{ - static const GLfloat colorA[3] = { 0, 1, 0 }; - static const GLfloat colorB[3] = { 0, 0, 1 }; - const float dx = 2.0 / (cols - 1); - const float dy = 2.0 / (rows - 1); - float x, y; - int i, j; - -#if 1 -#define COLOR3FV(c) glVertexAttrib3fvNV(3, c) -#define VERTEX2F(x, y) glVertexAttrib2fNV(0, x, y) -#else -#define COLOR3FV(c) glColor3fv(c) -#define VERTEX2F(x, y) glVertex2f(x, y) -#endif - - y = -1.0; - for (i = 0; i < rows - 1; i++) { - glBegin(GL_QUAD_STRIP); - x = -1.0; - for (j = 0; j < cols; j++) { - if ((i + j) & 1) - COLOR3FV(colorA); - else - COLOR3FV(colorB); - VERTEX2F(x, y); - VERTEX2F(x, y + dy); - x += dx; - } - glEnd(); - y += dy; - } -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - /* Position the gravity source */ - { - GLfloat x, y, z, r = 0.5; - x = r * cos(Phi); - y = r * sin(Phi); - z = 1.0; - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1); - glDisable(GL_VERTEX_PROGRAM_NV); - glBegin(GL_POINTS); - glColor3f(1,1,1); - glVertex3f(x, y, z); - glEnd(); - } - - glEnable(GL_VERTEX_PROGRAM_NV); - DrawMesh(8, 8); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - float ar = (float) width / (float) height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -12.0 ); - glScalef(2, 2, 2); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'p': - Phi += 0.2; - break; - case 'z': - Zrot -= 5.0; - break; - case 'Z': - Zrot += 5.0; - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - /* - * c[0..3] = modelview matrix - * c[4..7] = inverse modelview matrix - * c[30] = gravity source location - * c[31] = gravity source strength - * c[32] = light pos - * c[35] = diffuse color - */ - static const char prog[] = - "!!VP1.0\n" - - "# Compute distance from vertex to gravity source\n" - "ADD R1, c[30], -v[OPOS]; # vector from vertex to gravity\n" - "DP3 R2, R1, R1; # dot product\n" - "RSQ R2, R2.x; # square root = distance\n" - "MUL R2, R2, c[31].xxxx; # scale by the gravity factor\n" - - "# Displace vertex by gravity factor along R1 vector\n" - "MAD R3, R1, R2, v[OPOS];\n" - - "# Continue with typical modelview/projection\n" - "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n" - "DP4 o[HPOS].y, c[1], R3 ;\n" - "DP4 o[HPOS].z, c[2], R3 ;\n" - "DP4 o[HPOS].w, c[3], R3 ;\n" - - "MOV o[COL0], v[COL0];\n # copy input color to output color\n" - - "END"; - - if (!glutExtensionSupported("GL_NV_vertex_program")) { - printf("Sorry, this program requires GL_NV_vertex_program\n"); - exit(1); - } - - glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, - strlen(prog), (const GLubyte *) prog); - assert(glIsProgramNV(1)); - glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); - - /* Load the program registers */ - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); - glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV); - - /* Light position */ - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1); - /* Diffuse material color */ - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1); - - /* Gravity strength */ - glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0); - - glEnable(GL_DEPTH_TEST); - glClearColor(0.3, 0.3, 0.3, 1); - glShadeModel(GL_FLAT); - glPointSize(3); - printf("glGetError = %d\n", (int) glGetError()); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( 250, 250 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/yuvrect.c b/progs/tests/yuvrect.c deleted file mode 100644 index aab2f80ed9..0000000000 --- a/progs/tests/yuvrect.c +++ /dev/null @@ -1,194 +0,0 @@ -/* - * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions. - * - * Brian Paul 13 September 2002 - */ - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/girl.rgb" - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLint ImgWidth, ImgHeight; -static GLushort *ImageYUV = NULL; - - -static void DrawObject(void) -{ - glBegin(GL_QUADS); - - glTexCoord2f(0, 0); - glVertex2f(-1.0, -1.0); - - glTexCoord2f(ImgWidth, 0); - glVertex2f(1.0, -1.0); - - glTexCoord2f(ImgWidth, ImgHeight); - glVertex2f(1.0, 1.0); - - glTexCoord2f(0, ImgHeight); - glVertex2f(-1.0, 1.0); - - glEnd(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - - -static void Init( int argc, char *argv[] ) -{ - GLuint texObj = 100; - const char *file; - - if (!glutExtensionSupported("GL_NV_texture_rectangle")) { - printf("Sorry, GL_NV_texture_rectangle is required\n"); - exit(0); - } - - if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) { - printf("Sorry, GL_MESA_ycbcr_texture is required\n"); - exit(0); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj); -#ifdef LINEAR_FILTER - /* linear filtering looks much nicer but is much slower for Mesa */ - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#else - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -#endif - - if (argc > 1) - file = argv[1]; - else - file = TEXTURE_FILE; - - ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight); - if (!ImageYUV) { - printf("Couldn't read %s\n", TEXTURE_FILE); - exit(0); - } - - printf("Image: %dx%d\n", ImgWidth, ImgHeight); - - glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, - GL_YCBCR_MESA, ImgWidth, ImgHeight, 0, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV); - - assert(glGetError() == GL_NO_ERROR); - glTexSubImage2D(GL_TEXTURE_RECTANGLE_NV, 0, - 0, 0, ImgWidth, ImgHeight, - GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV); - - assert(glGetError() == GL_NO_ERROR); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glEnable(GL_TEXTURE_RECTANGLE_NV); - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/yuvsquare.c b/progs/tests/yuvsquare.c deleted file mode 100644 index 658528b799..0000000000 --- a/progs/tests/yuvsquare.c +++ /dev/null @@ -1,233 +0,0 @@ -/* - * Test the GL_NV_texture_rectangle and GL_MESA_ycrcb_texture extensions. - * - * Brian Paul 13 September 2002 - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#include "../util/readtex.c" /* I know, this is a hack. */ - -#define TEXTURE_FILE "../images/tile.rgb" - -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLint ImgWidth, ImgHeight; -static GLushort *ImageYUV = NULL; -static GLubyte *ImageRGB = NULL; -static const GLuint yuvObj = 100; -static const GLuint rgbObj = 101; - - -static void DrawObject(void) -{ - glBegin(GL_QUADS); - - glTexCoord2f(0, 0); - glVertex2f(-1.0, -1.0); - - glTexCoord2f(1, 0); - glVertex2f(1.0, -1.0); - - glTexCoord2f(1, 1); - glVertex2f(1.0, 1.0); - - glTexCoord2f(0, 1); - glVertex2f(-1.0, 1.0); - - glEnd(); -} - - -static void Display( void ) -{ - glClear( GL_COLOR_BUFFER_BIT ); - - glPushMatrix(); - glTranslatef( -1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, yuvObj); - DrawObject(); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( 1.1, 0.0, -15.0 ); - glRotatef(Xrot, 1.0, 0.0, 0.0); - glRotatef(Yrot, 0.0, 1.0, 0.0); - glRotatef(Zrot, 0.0, 0.0, 1.0); - glBindTexture(GL_TEXTURE_2D, rgbObj); - DrawObject(); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Reshape( int width, int height ) -{ - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void SpecialKey( int key, int x, int y ) -{ - float step = 3.0; - (void) x; - (void) y; - - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot += step; - break; - case GLUT_KEY_RIGHT: - Yrot -= step; - break; - } - glutPostRedisplay(); -} - - -#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) - - - -/* #define LINEAR_FILTER */ - -static void Init( int argc, char *argv[] ) -{ - const char *file; - GLenum format; - - if (!glutExtensionSupported("GL_MESA_ycbcr_texture")) { - printf("Sorry, GL_MESA_ycbcr_texture is required\n"); - exit(0); - } - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - if (argc > 1) - file = argv[1]; - else - file = TEXTURE_FILE; - - /* First load the texture as YCbCr. - */ - - glBindTexture(GL_TEXTURE_2D, yuvObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight ); - if (!ImageYUV) { - printf("Couldn't read %s\n", TEXTURE_FILE); - exit(0); - } - - printf("Image: %dx%d\n", ImgWidth, ImgHeight); - - - glTexImage2D(GL_TEXTURE_2D, 0, - GL_YCBCR_MESA, - ImgWidth, ImgHeight, 0, - GL_YCBCR_MESA, - GL_UNSIGNED_SHORT_8_8_MESA, ImageYUV); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - - - /* Now load the texture as RGB. - */ - - glBindTexture(GL_TEXTURE_2D, rgbObj); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - ImageRGB = LoadRGBImage(file, &ImgWidth, &ImgHeight, &format ); - if (!ImageRGB) { - printf("Couldn't read %s\n", TEXTURE_FILE); - exit(0); - } - - printf("Image: %dx%d\n", ImgWidth, ImgHeight); - - - glTexImage2D(GL_TEXTURE_2D, 0, - format, - ImgWidth, ImgHeight, 0, - format, - GL_UNSIGNED_BYTE, ImageRGB); - - glEnable(GL_TEXTURE_2D); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - - - glShadeModel(GL_FLAT); - glClearColor(0.3, 0.3, 0.4, 1.0); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - printf( "Both images should appear the same.\n" ); -} - - -int main( int argc, char *argv[] ) -{ - glutInit( &argc, argv ); - glutInitWindowSize( 300, 300 ); - glutInitWindowPosition( 0, 0 ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); - glewInit(); - - Init( argc, argv ); - - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutSpecialFunc( SpecialKey ); - glutDisplayFunc( Display ); - - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zbitmap.c b/progs/tests/zbitmap.c deleted file mode 100644 index 45cb7543c2..0000000000 --- a/progs/tests/zbitmap.c +++ /dev/null @@ -1,127 +0,0 @@ -/* - * Test Z values of glBitmap. - * Brian Paul - * 19 Feb 2010 - */ - - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static GLint Win = 0; - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Display(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-3.0, 3.0, -3.0, 3.0, -2.0, 2.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glColor3f(1, 1, 1); - glRasterPos2f(-2.0, 2.6); - PrintString("Z = -1.0"); - glRasterPos2f(-0.5, 2.6); - PrintString("Z = 0.0"); - glRasterPos2f(1.0, 2.6); - PrintString("Z = 1.0"); - - glColor3f(0, 0.4, 0.6); - glBegin(GL_QUADS); - glVertex3f(-2.0, -2.5, -1); - glVertex3f(-1.0, -2.5, -1); - glVertex3f(-1.0, 2.5, -1); - glVertex3f(-2.0, 2.5, -1); - - glVertex3f(-0.5, -2.5, 0); - glVertex3f(0.5, -2.5, 0); - glVertex3f(0.5, 2.5, 0); - glVertex3f(-0.5, 2.5, 0); - - glVertex3f(1.0, -2.5, 1); - glVertex3f(2.0, -2.5, 1); - glVertex3f(2.0, 2.5, 1); - glVertex3f(1.0, 2.5, 1); - glEnd(); - - glColor3f(1, 1, 1); - - glRasterPos3f(-2.0, -1, -1.0); - PrintString("This is a bitmap string drawn at z = -1.0"); - - glRasterPos3f(-2.0, 0, 0.0); - PrintString("This is a bitmap string drawn at z = 0.0"); - - glRasterPos3f(-2.0, 1, 1.0); - PrintString("This is a bitmap string drawn at z = 1.0"); - - glRasterPos3f(-1.5, -2.8, 0.0); - PrintString("GL_DEPTH_FUNC = GL_LEQUAL"); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); -} - - -static void -Key(unsigned char key, int x, int y) -{ - if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - glClearColor(0.25, 0.25, 0.25, 0.0); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); -} - - -int -main(int argc, char *argv[]) -{ - glutInitWindowSize(400, 400); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c deleted file mode 100644 index d6b9c07022..0000000000 --- a/progs/tests/zcomp.c +++ /dev/null @@ -1,223 +0,0 @@ -/** - * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -static int Win; -static GLfloat Xrot = 0, Yrot = 0, Zpos = 6; -static GLboolean Anim = GL_FALSE; - -static int Width = 400, Height = 200; -static GLfloat *Zimg; -static GLubyte *Cimg; -static GLboolean showZ = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - glutPostRedisplay(); -} - - -/** - * Draw first object, save color+Z images - */ -static void -DrawFirst(void) -{ - static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(-1, 0, 0); - glRotatef(45 + Xrot, 1, 0, 0); - - glutSolidTorus(0.75, 2.0, 10, 20); - - glPopMatrix(); - - glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); - glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); -} - - -/** - * Draw second object. - */ -static void -DrawSecond(void) -{ - static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 }; - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - glPushMatrix(); - glTranslatef(+1, 0, 0); - glRotatef(-45 + Xrot, 1, 0, 0); - - glutSolidTorus(0.75, 2.0, 10, 20); - - glPopMatrix(); -} - - -/** - * Composite first/saved image over second rendering. - */ -static void -Composite(void) -{ - glWindowPos2i(0, 0); - - /* Draw Z values, set stencil where Z test passes */ - glEnable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg); - glColorMask(1,1,1,1); - - /* Draw color where stencil==1 */ - glStencilFunc(GL_EQUAL, 1, ~0); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glDisable(GL_DEPTH_TEST); - glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg); - glEnable(GL_DEPTH_TEST); - - glDisable(GL_STENCIL_TEST); -} - - -static void -Draw(void) -{ - DrawFirst(); - DrawSecond(); - Composite(); - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - GLfloat ar = (float) width / height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - Width = width; - Height = height; - - if (Zimg) - free(Zimg); - if (Cimg) - free(Cimg); - Zimg = (float *) malloc(width * height * 4); - Cimg = (GLubyte *) malloc(width * height * 4); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'd': - showZ = !showZ; - break; - case 'z': - Zpos -= step; - break; - case 'Z': - Zpos += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* setup lighting, etc */ - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(Width, Height); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c deleted file mode 100644 index ba7da571eb..0000000000 --- a/progs/tests/zdrawpix.c +++ /dev/null @@ -1,193 +0,0 @@ -/** - * Test glDrawPixels(GL_DEPTH_COMPONENT) - * - * We load a window-sized buffer of Z values so that Z=1 at the top and - * Z=0 at the bottom (and interpolate between). - * We draw that image into the Z buffer, then draw an ordinary cube. - * The bottom part of the cube should be "clipped" where the cube fails - * the Z test. - * - * Press 'd' to view the Z buffer as a grayscale image. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "../util/showbuffer.c" - - -static int Win; -static GLfloat Xrot = 50, Yrot = 40, Zpos = 6; -static GLboolean Anim = GL_FALSE; - -static int Width = 200, Height = 200; -static GLfloat *z; -static GLboolean showZ = 0; - - -static void -Idle(void) -{ - Xrot += 3.0; - Yrot += 4.0; - glutPostRedisplay(); -} - - -static void -Draw(void) -{ - glClearColor(0, 0, 0.5, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - -#if 1 - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#elif 0 - glPushMatrix(); - glTranslatef(-0.75, 0, Zpos); - glutSolidSphere(1.0, 20, 10); - glPopMatrix(); -#endif - glColorMask(1,1,1,1); - - /* draw cube */ - glPushMatrix(); - glTranslatef(0, 0, Zpos); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glutSolidCube(2.0); - glPopMatrix(); - -#if 0 - /* drawpixels after cube */ - glColor3f(1, 0, 0); - glWindowPos2i(0,0); - //glColorMask(0,0,0,0); - glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z); -#endif - - if (showZ) { - ShowDepthBuffer(Width, Height, 0.0, 1.0); - } - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); - - Width = width; - Height = height; - - z = (float *) malloc(width * height * 4); - { - int i, j, k = 0; - for (i = 0; i < height; i++) { - float zval = (float) i / (height - 1); - for (j = 0; j < width; j++) { - z[k++] = zval; - } - } - } -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 1.0; - (void) x; - (void) y; - switch (key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'd': - showZ = !showZ; - break; - case 'z': - Zpos -= step; - break; - case 'Z': - Zpos += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - /* setup lighting, etc */ - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c deleted file mode 100644 index 0910eaaa79..0000000000 --- a/progs/tests/zreaddraw.c +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom. - * - * Brian Paul - * 23 August 2003 - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -#define ZWIDTH 100 -#define ZHEIGHT 100 - -#define ZOOM 4 - -#define ZWIDTH2 (ZOOM * ZWIDTH) -#define ZHEIGHT2 (ZOOM * ZHEIGHT) - -static GLint WinWidth = ZWIDTH + ZWIDTH2, WinHeight = ZHEIGHT + ZHEIGHT2; -static GLboolean Invert = GL_FALSE; -static GLboolean TestPacking = GL_FALSE; -static GLboolean TestList = GL_FALSE; - - -static void Display(void) -{ - GLfloat depth[ZWIDTH * ZHEIGHT * 2]; - GLfloat depth2[ZWIDTH2 * ZHEIGHT2]; /* *2 to test pixelstore stuff */ - GLuint list; - GLenum depthType = GL_FLOAT; - - glClearColor(0.5, 0.5, 0.5, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_DEPTH_TEST); - - /* draw a sphere */ - glViewport(0, 0, ZWIDTH, ZHEIGHT); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */ - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glutSolidSphere(1.0, 20, 10); - - if (TestPacking) { - glPixelStorei(GL_PACK_ROW_LENGTH, 120); - glPixelStorei(GL_PACK_SKIP_PIXELS, 5); - } - - /* read the depth image */ - glReadPixels(0, 0, ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); - if (depthType == GL_FLOAT) { - GLfloat min, max; - int i; - min = max = depth[0]; - for (i = 1; i < ZWIDTH * ZHEIGHT; i++) { - if (depth[i] < min) - min = depth[i]; - if (depth[i] > max) - max = depth[i]; - } - printf("Depth value range: [%f, %f]\n", min, max); - } - - /* debug */ - if (0) { - int i; - float *z = depth + ZWIDTH * 50; - printf("z at y=50:\n"); - for (i = 0; i < ZWIDTH; i++) { - printf("%5.3f ", z[i]); - if ((i + 1) % 12 == 0) - printf("\n"); - } - printf("\n"); - } - - /* Draw the Z image as luminance above original rendering */ - glWindowPos2i(0, ZHEIGHT); - glDrawPixels(ZWIDTH, ZHEIGHT, GL_LUMINANCE, depthType, depth); - - if (TestPacking) { - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 120); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 5); - } - - /* draw depth image with scaling (into z buffer) */ - glPixelZoom(ZOOM, ZOOM); - glColor4f(1, 0, 0, 0); - glWindowPos2i(ZWIDTH, 0); - if (Invert) { - glPixelTransferf(GL_DEPTH_SCALE, -1.0); - glPixelTransferf(GL_DEPTH_BIAS, 1.0); - } - if (TestList) { - list = glGenLists(1); - glNewList(list, GL_COMPILE); - glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); - glEndList(); - glCallList(list); - glDeleteLists(list, 1); - } - else { - glDrawPixels(ZWIDTH, ZHEIGHT, GL_DEPTH_COMPONENT, depthType, depth); - } - if (Invert) { - glPixelTransferf(GL_DEPTH_SCALE, 1.0); - glPixelTransferf(GL_DEPTH_BIAS, 0.0); - } - - if (TestPacking) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - } - - glDisable(GL_DEPTH_TEST); - - /* read back scaled depth image */ - glReadPixels(ZWIDTH, 0, ZWIDTH2, ZHEIGHT2, GL_DEPTH_COMPONENT, GL_FLOAT, depth2); - - /* debug */ - if (0) { - int i; - float *z = depth2 + ZWIDTH2 * 200; - printf("z at y=200:\n"); - for (i = 0; i < ZWIDTH2; i++) { - printf("%5.3f ", z[i]); - if ((i + 1) % 12 == 0) - printf("\n"); - } - printf("\n"); - } - - /* draw as luminance */ - glPixelZoom(1.0, 1.0); - glWindowPos2i(ZWIDTH, 0); - glDrawPixels(ZWIDTH2, ZHEIGHT2, GL_LUMINANCE, GL_FLOAT, depth2); - - glutSwapBuffers(); -} - - -static void Reshape(int width, int height) -{ - WinWidth = width; - WinHeight = height; - glViewport(0, 0, width, height); -} - - -static void Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - switch (key) { - case 'i': - Invert = !Invert; - break; - case 'p': - TestPacking = !TestPacking; - printf("Test pixel pack/unpack: %d\n", TestPacking); - break; - case 'l': - TestList = !TestList; - printf("Test dlist: %d\n", TestList); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init(void) -{ - const GLfloat blue[4] = {.1, .1, 1.0, 1.0}; - const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; - const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; - const GLfloat pos[4] = {0, 0, 10, 0}; - GLint z; - - glGetIntegerv(GL_DEPTH_BITS, &z); - - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_DEPTH_BITS = %d\n", z); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue); - glLightfv(GL_LIGHT0, GL_AMBIENT, gray); - glLightfv(GL_LIGHT0, GL_DIFFUSE, white); - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -} - - -int main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowPosition(0, 0); - glutInitWindowSize(WinWidth, WinHeight); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - Init(); - glutMainLoop(); - return 0; -} |