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diff --git a/progs/redbook/stencil.c b/progs/redbook/stencil.c
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-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* stencil.c
- * This program draws two rotated tori in a window.
- * A diamond in the center of the window masks out part
- * of the scene. Within this mask, a different model
- * (a sphere) is drawn in a different color.
- */
-
-/*
- * !!! NOTE !!!
- *
- * This demo is poorly written. The stencil buffer should be
- * redrawn in display(), not in the myReshape() function.
- * The reason is if the window gets "damaged" then the stencil buffer
- * contents will be in an undefined state (myReshape is not called when
- * a window is damaged and needs to be redrawn). If the stencil buffer
- * contents are undefined, the results of display() are unpredictable.
- *
- * -Brian
- */
-
-
-#include <stdlib.h>
-#include <GL/glut.h>
-
-#define YELLOWMAT 1
-#define BLUEMAT 2
-
-static void myinit (void)
-{
- GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
- GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
-
- GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
- GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
-
- GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
-
- glNewList(YELLOWMAT, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
- glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
- glEndList();
-
- glNewList(BLUEMAT, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
- glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
- glEndList();
-
- glLightfv(GL_LIGHT0, GL_POSITION, position_one);
-
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
-
- glClearStencil(0x0);
- glEnable(GL_STENCIL_TEST);
-
-}
-
-/* Draw a sphere in a diamond-shaped section in the
- * middle of a window with 2 tori.
- */
-static void display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
-
-/* draw blue sphere where the stencil is 1 */
- glStencilFunc (GL_EQUAL, 0x1, 0x1);
- glCallList (BLUEMAT);
- glutSolidSphere (0.5, 15, 15);
-
-/* draw the tori where the stencil is not 1 */
- glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
- glPushMatrix();
- glRotatef (45.0, 0.0, 0.0, 1.0);
- glRotatef (45.0, 0.0, 1.0, 0.0);
- glCallList (YELLOWMAT);
- glutSolidTorus (0.275, 0.85, 15, 15);
- glPushMatrix();
- glRotatef (90.0, 1.0, 0.0, 0.0);
- glutSolidTorus (0.275, 0.85, 15, 15);
- glPopMatrix();
- glPopMatrix();
-
- glFlush();
- glutSwapBuffers();
-}
-
-/* Whenever the window is reshaped, redefine the
- * coordinate system and redraw the stencil area.
- */
-static void myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
-
- glClear(GL_STENCIL_BUFFER_BIT);
-/* create a diamond shaped stencil area */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glStencilFunc (GL_ALWAYS, 0x1, 0x1);
- glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
- glBegin(GL_QUADS);
- glVertex3f (-1.0, 0.0, 0.0);
- glVertex3f (0.0, 1.0, 0.0);
- glVertex3f (1.0, 0.0, 0.0);
- glVertex3f (0.0, -1.0, 0.0);
- glEnd();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -5.0);
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-/* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
-int main(int argc, char** argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
- glutInitWindowSize (400, 400);
- glutCreateWindow (argv[0]);
- myinit ();
- glutReshapeFunc (myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}