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Diffstat (limited to 'progs/redbook/pickdepth.c')
-rw-r--r-- | progs/redbook/pickdepth.c | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/progs/redbook/pickdepth.c b/progs/redbook/pickdepth.c deleted file mode 100644 index 91d44a38c0..0000000000 --- a/progs/redbook/pickdepth.c +++ /dev/null @@ -1,217 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* - * pickdepth.c - * Picking is demonstrated in this program. In - * rendering mode, three overlapping rectangles are - * drawn. When the left mouse button is pressed, - * selection mode is entered with the picking matrix. - * Rectangles which are drawn under the cursor position - * are "picked." Pay special attention to the depth - * value range, which is returned. - */ -#include <stdlib.h> -#include <stdio.h> -#include <GL/glut.h> - -static void -myinit(void) -{ - glClearColor(0.0, 0.0, 0.0, 0.0); - glDepthFunc(GL_LESS); - glEnable(GL_DEPTH_TEST); - glShadeModel(GL_FLAT); - glDepthRange(0.0, 1.0); /* The default z mapping */ -} - -/* The three rectangles are drawn. In selection mode, - * each rectangle is given the same name. Note that - * each rectangle is drawn with a different z value. - */ -static void -drawRects(GLenum mode) -{ - if (mode == GL_SELECT) - glLoadName(1); - glBegin(GL_QUADS); - glColor3f(1.0, 1.0, 0.0); - glVertex3i(2, 0, 0); - glVertex3i(2, 6, 0); - glVertex3i(6, 6, 0); - glVertex3i(6, 0, 0); - glEnd(); - if (mode == GL_SELECT) - glLoadName(2); - glBegin(GL_QUADS); - glColor3f(0.0, 1.0, 1.0); - glVertex3i(3, 2, -1); - glVertex3i(3, 8, -1); - glVertex3i(8, 8, -1); - glVertex3i(8, 2, -1); - glEnd(); - if (mode == GL_SELECT) - glLoadName(3); - glBegin(GL_QUADS); - glColor3f(1.0, 0.0, 1.0); - glVertex3i(0, 2, -2); - glVertex3i(0, 7, -2); - glVertex3i(5, 7, -2); - glVertex3i(5, 2, -2); - glEnd(); -} - -/* processHits() prints out the contents of the - * selection array. - */ -static void -processHits(GLint hits, GLuint buffer[]) -{ - GLint i; - GLuint j, names, *ptr; - - printf("hits = %d\n", hits); - ptr = (GLuint *) buffer; - for (i = 0; i < hits; i++) { /* for each hit */ - names = *ptr; - printf(" number of names for hit = %d\n", names); - ptr++; - printf(" z1 is %g;", (float) *ptr/0xffffffff); - ptr++; - printf(" z2 is %g\n", (float) *ptr/0xffffffff); - ptr++; - printf(" the name is "); - for (j = 0; j < names; j++) { /* for each name */ - printf("%d ", *ptr); - ptr++; - } - printf("\n"); - } -} - -/* pickRects() sets up selection mode, name stack, - * and projection matrix for picking. Then the objects - * are drawn. - */ -#define BUFSIZE 512 - -static void -pickRects(int button, int state, int x, int y) -{ - GLuint selectBuf[BUFSIZE]; - GLint hits; - GLint viewport[4]; - - if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN) - return; - - glGetIntegerv(GL_VIEWPORT, viewport); - - glSelectBuffer(BUFSIZE, selectBuf); - (void) glRenderMode(GL_SELECT); - - glInitNames(); - glPushName(-1); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); -/* create 5x5 pixel picking region near cursor location */ - gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y), - 5.0, 5.0, viewport); - glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5); - drawRects(GL_SELECT); - glPopMatrix(); - glFlush(); - - hits = glRenderMode(GL_RENDER); - processHits(hits, selectBuf); -} - -static void -display(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - drawRects(GL_RENDER); - glutSwapBuffers(); -} - -static void -myReshape(int w, int h) -{ - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -/* Main Loop - * Open window with initial window size, title bar, - * RGBA display mode, depth buffer, and handle input events. - */ -int -main(int argc, char **argv) -{ - glutInitWindowSize(200, 200); - glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - glutInit(&argc, argv); - glutCreateWindow(argv[0]); - myinit(); - glutMouseFunc(pickRects); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} |