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-
-This .obj viewer is based on the "smooth" program by Nate Robins
-found in the Kilgard GLUT package.
-
-The alpine sky box textures come from http://www.hazelwhorley.com/skyboxtex3_bitmaps.html
-
-The bunny.obj and buddha.obj models come from Stanford.
-
-The GreatLakesBiplaneHP.obj model comes from http://www.sharecg.com/v/25978/3D-Model/Great-Lakes-Biplane-Model
-
-The bobcat.obj model comes from http://www.sharecg.com/v/24771/3D-Model/Bobcat,3d-studio-and-wavefront-objects
-
-The .obj file reader code in glm.c isn't perfect. Not all .obj files are
-parsed correctly. There are often mistakes in material-to-triangle assignments.
-
-
-Mouse:
- Left = rotate
- Middle = scale
- Right = menu
-
-Keyboard:
- See pop-up menu for keyboard shortcuts, or press 'h'.