diff options
Diffstat (limited to 'progs/egl/opengles1/gears.c')
-rw-r--r-- | progs/egl/opengles1/gears.c | 383 |
1 files changed, 0 insertions, 383 deletions
diff --git a/progs/egl/opengles1/gears.c b/progs/egl/opengles1/gears.c deleted file mode 100644 index 8462a4871a..0000000000 --- a/progs/egl/opengles1/gears.c +++ /dev/null @@ -1,383 +0,0 @@ -/* - * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> - * - * Based on eglgears by - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <assert.h> - -#include <GLES/gl.h> -#include "eglut.h" - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - - -struct gear { - GLuint vbo; - GLfloat *vertices; - GLsizei stride; - - GLint num_teeth; -}; - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static struct gear gears[3]; -static GLfloat angle = 0.0; - -/* - * Initialize a gear wheel. - * - * Input: gear - gear to initialize - * inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void -init_gear(struct gear *gear, GLfloat inner_radius, GLfloat outer_radius, - GLfloat width, GLint teeth, GLfloat tooth_depth) -{ - GLfloat r0, r1, r2; - GLfloat a0, da; - GLint verts_per_tooth, total_verts, total_size; - GLint count, i; - GLfloat *verts; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - a0 = 2.0 * M_PI / teeth; - da = a0 / 4.0; - - gear->vbo = 0; - gear->vertices = NULL; - gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */ - gear->num_teeth = teeth; - - verts_per_tooth = 10 + 4; - total_verts = teeth * verts_per_tooth; - total_size = total_verts * gear->stride; - - verts = malloc(total_size); - if (!verts) { - printf("failed to allocate vertices\n"); - return; - } - -#define GEAR_VERT(r, n, sign) \ - do { \ - verts[count * 6 + 0] = (r) * vx[n]; \ - verts[count * 6 + 1] = (r) * vy[n]; \ - verts[count * 6 + 2] = (sign) * width * 0.5; \ - verts[count * 6 + 3] = normal[0]; \ - verts[count * 6 + 4] = normal[1]; \ - verts[count * 6 + 5] = normal[2]; \ - count++; \ - } while (0) - - count = 0; - for (i = 0; i < teeth; i++) { - GLfloat normal[3]; - GLfloat vx[5], vy[5]; - GLfloat u, v; - - normal[0] = 0.0; - normal[1] = 0.0; - normal[2] = 0.0; - - vx[0] = cos(i * a0 + 0 * da); - vy[0] = sin(i * a0 + 0 * da); - vx[1] = cos(i * a0 + 1 * da); - vy[1] = sin(i * a0 + 1 * da); - vx[2] = cos(i * a0 + 2 * da); - vy[2] = sin(i * a0 + 2 * da); - vx[3] = cos(i * a0 + 3 * da); - vy[3] = sin(i * a0 + 3 * da); - vx[4] = cos(i * a0 + 4 * da); - vy[4] = sin(i * a0 + 4 * da); - - /* outward faces of a tooth, 10 verts */ - normal[0] = vx[0]; - normal[1] = vy[0]; - GEAR_VERT(r1, 0, 1); - GEAR_VERT(r1, 0, -1); - - u = r2 * vx[1] - r1 * vx[0]; - v = r2 * vy[1] - r1 * vy[0]; - normal[0] = v; - normal[1] = -u; - GEAR_VERT(r2, 1, 1); - GEAR_VERT(r2, 1, -1); - - normal[0] = vx[0]; - normal[1] = vy[0]; - GEAR_VERT(r2, 2, 1); - GEAR_VERT(r2, 2, -1); - - u = r1 * vx[3] - r2 * vx[2]; - v = r1 * vy[3] - r2 * vy[2]; - normal[0] = v; - normal[1] = -u; - GEAR_VERT(r1, 3, 1); - GEAR_VERT(r1, 3, -1); - - normal[0] = vx[0]; - normal[1] = vy[0]; - GEAR_VERT(r1, 4, 1); - GEAR_VERT(r1, 4, -1); - - /* inside radius cylinder, 4 verts */ - normal[0] = -vx[4]; - normal[1] = -vy[4]; - GEAR_VERT(r0, 4, 1); - GEAR_VERT(r0, 4, -1); - - normal[0] = -vx[0]; - normal[1] = -vy[0]; - GEAR_VERT(r0, 0, 1); - GEAR_VERT(r0, 0, -1); - - assert(count % verts_per_tooth == 0); - } - assert(count == total_verts); -#undef GEAR_VERT - - gear->vertices = verts; - - /* setup VBO */ - glGenBuffers(1, &gear->vbo); - if (gear->vbo) { - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - glBufferData(GL_ARRAY_BUFFER, total_size, verts, GL_STATIC_DRAW); - } -} - - -static void -draw_gear(const struct gear *gear) -{ - GLint i; - - if (!gear->vbo && !gear->vertices) { - printf("nothing to be drawn\n"); - return; - } - - if (gear->vbo) { - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - glVertexPointer(3, GL_FLOAT, gear->stride, (const GLvoid *) 0); - glNormalPointer(GL_FLOAT, gear->stride, (const GLvoid *) (sizeof(GLfloat) * 3)); - } else { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glVertexPointer(3, GL_FLOAT, gear->stride, gear->vertices); - glNormalPointer(GL_FLOAT, gear->stride, gear->vertices + 3); - } - - glEnableClientState(GL_VERTEX_ARRAY); - - for (i = 0; i < gear->num_teeth; i++) { - const GLint base = (10 + 4) * i; - GLushort indices[7]; - - glShadeModel(GL_FLAT); - - /* front face */ - indices[0] = base + 12; - indices[1] = base + 0; - indices[2] = base + 2; - indices[3] = base + 4; - indices[4] = base + 6; - indices[5] = base + 8; - indices[6] = base + 10; - - glNormal3f(0.0, 0.0, 1.0); - glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices); - - /* back face */ - indices[0] = base + 13; - indices[1] = base + 11; - indices[2] = base + 9; - indices[3] = base + 7; - indices[4] = base + 5; - indices[5] = base + 3; - indices[6] = base + 1; - - glNormal3f(0.0, 0.0, -1.0); - glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices); - - glEnableClientState(GL_NORMAL_ARRAY); - - /* outward face of a tooth */ - glDrawArrays(GL_TRIANGLE_STRIP, base, 10); - - /* inside radius cylinder */ - glShadeModel(GL_SMOOTH); - glDrawArrays(GL_TRIANGLE_STRIP, base + 10, 4); - - glDisableClientState(GL_NORMAL_ARRAY); - } - - glDisableClientState(GL_VERTEX_ARRAY); -} - - -static void -gears_draw(void) -{ - static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); - draw_gear(&gears[0]); - - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green); - draw_gear(&gears[1]); - - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); - draw_gear(&gears[2]); - - glPopMatrix(); - - glPopMatrix(); -} - - -static void gears_fini(void) -{ - GLint i; - for (i = 0; i < 3; i++) { - struct gear *gear = &gears[i]; - if (gear->vbo) { - glDeleteBuffers(1, &gear->vbo); - gear->vbo = 0; - } - if (gear->vertices) { - free(gear->vertices); - gear->vertices = NULL; - } - } -} - - -static void gears_init(void) -{ - static const GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - - init_gear(&gears[0], 1.0, 4.0, 1.0, 20, 0.7); - init_gear(&gears[1], 0.5, 2.0, 2.0, 10, 0.7); - init_gear(&gears[2], 1.3, 2.0, 0.5, 10, 0.7); -} - - -/* new window size or exposure */ -static void -gears_reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustumf(-1.0, 1.0, -h, h, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - - -static void -gears_idle(void) -{ - static double t0 = -1.; - double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - - angle += 70.0 * dt; /* 70 degrees per second */ - angle = fmod(angle, 360.0); /* prevents eventual overflow */ - - eglutPostRedisplay(); -} - - -int -main(int argc, char *argv[]) -{ - eglutInitWindowSize(300, 300); - eglutInitAPIMask(EGLUT_OPENGL_ES1_BIT); - eglutInit(argc, argv); - - eglutCreateWindow("gears"); - - eglutIdleFunc(gears_idle); - eglutReshapeFunc(gears_reshape); - eglutDisplayFunc(gears_draw); - - gears_init(); - - eglutMainLoop(); - - gears_fini(); - - return 0; -} |