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diff --git a/progs/demos/README b/progs/demos/README deleted file mode 100644 index a3d0c18bb9..0000000000 --- a/progs/demos/README +++ /dev/null @@ -1,230 +0,0 @@ -INTRODUCTION ------------- - -This directory is usually included in the Mesa demos distribution or -in the GLUT distribution. - -I have written the demos included in this directory mainly for showing -the capabilities of the Mesa library when using the Voodoo driver. -However all the demos are written using the GLUT and OpenGL so they -work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver, -Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks -to Mark Kilgard). - -All the demos make an heavy use of texture mapping, blending, etc. so -you _need_ some kind of hardware support for the OpenGL otherwise they -will run at ~1fps. You need also a OpenGL 1.1 compliant library. - -You can find some screenshot of these demos at -http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl - -Write me if you find some bug in the demos. - -David Bucciarelli (tech.hmw@plus.it) - -Humanware s.r.l. -Via XXIV Maggio 62 -Pisa, Italy -Tel./Fax +39-50-554108 -email: info.hmw@plus.it -www: www-hmw.caribel.pisa.it - - -A BRIEF DESCRIPTION OF THE DEMOS --------------------------------- - - -IPERS ------ - -Sources: ipers.c image.c - -A nice spinning fractal object. - - -RAY ---- - -Sources: ray.c - -I'm using ray tracing to dynamically generate texture maps with -specular, diffuse, shadows, and mirror colors. Each frame the texture -maps of the plane and of the sphere are partially updated. With this -technique you can obtain true mirrors, shadows, specular highlights, -bump mapping, etc. in realtime. This demo is really CPU intensive -(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly -switching between fullscreen and in-window rendering under Linux/Mesa -(start your X server in 16 bpp mode and press the spacebar). - - -TUNNEL ------- - -Sources: tunnel.c image.c sources.c -Data: bw.rgb tile.rgb - -The model was designed and prelighted with Alias|Wavefront -PowerAnimator V8. Triangle strips were built with a tool written by me -and then statically included in the sources. This demo doesn't -require the ZBuffer and use antialiased polygons. Support on-the-fly -switching between fullscreen and in-window rendering under Linux/Mesa -(start your X server in 16 bpp mode and press the spacebar). - - -TUNNEL2 ------- - -Sources: tunnel2.c image.c sources.c -Data: bw.rgb tile.rgb - -The some tunnel demo but with two output channels. A nice -example of the Mesa/Voodoo support for multiple boards in -the some PC. - - -TEAPOT ------- - -Sources: teapot.c image.c dteapot.c shadow.c -Data: bw.rgb tile.rgb - -The shadow is drawn projecting the teapot geometry over the plane. All -other light effects are drawn using the standard OpenGL capabilities. -Support on-the-fly switching between fullscreen and in-window -rendering under Linux/Mesa (start your X server in 16 bpp mode and -press the spacebar). - - -FIRE ----- - -Sources: fire.c image.c -Data: s128.rgb tree2.rgb - -The demo use a small particle system to draw some nice visual effect. -You can interactively change many parameters of the particle system -and you can choose the number of particles at the startup ('fire -4000'). This demo should be called fountain. Support on-the-fly -switching between fullscreen and in-window rendering under Linux/Mesa -(start your X server in 16 bpp mode and press the spacebar). - - -TERRAIN -------- - -Sources: mesaland.c - -This demo is base on another demo written by Mikael SkiZoWalker. I -have added the capabilities to freely fly around, view culling and -some nice color. Support on-the-fly switching between fullscreen and -in-window rendering under Linux/Mesa (start your X server in 16 bpp -mode and press the spacebar). - - -GLTEST ------- - -Sources: gltest.c - -This is a simple benchmark suite that I'm using in the development of -the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some -data about the performances of your OpenGL. Follow the results with my -PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D): - -Simple Points -587900.080674 Pnts/sec - -Smooth Lines -SIZE=480 => 39007.426183 Lins/sec -SIZE=250 => 74575.016485 Lins/sec -SIZE=100 => 179734.882409 Lins/sec -SIZE=050 => 183987.795297 Lins/sec -SIZE=025 => 183820.086309 Lins/sec - - -ZSmooth Triangles -SIZE=480 => 784.954997 Tris/sec -SIZE=250 => 2862.325889 Tris/sec -SIZE=100 => 17779.492938 Tris/sec -SIZE=050 => 159339.829844 Tris/sec -SIZE=025 => 428602.984008 Tris/sec - - -ZSmooth Tex Blend Triangles -SIZE=480 => 784.473931 Tris/sec -SIZE=250 => 2853.781513 Tris/sec -SIZE=100 => 17598.252146 Tris/sec -SIZE=050 => 152632.578337 Tris/sec -SIZE=025 => 377584.760048 Tris/sec - - -ZSmooth Tex Blend TMesh Triangles -SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056 -SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538 -SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346 -SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084 -SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645 -SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712 -SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194 -SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215 - - -Color/Depth Buffer Clears -295.042474 Clrs/sec, MPixel Fill/sec: 90.553256 - - -Follow the results with my -PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2): - - -Simple Points -1620113.525130 Pnts/sec - -Smooth Lines -SIZE=480 => 73841.166065 Lins/sec -SIZE=250 => 140794.035316 Lins/sec -SIZE=100 => 344185.242157 Lins/sec -SIZE=050 => 420399.008289 Lins/sec -SIZE=025 => 420261.389773 Lins/sec - - -ZSmooth Triangles -SIZE=480 => 1434.668506 Tris/sec -SIZE=250 => 5228.449614 Tris/sec -SIZE=100 => 46603.815842 Tris/sec -SIZE=050 => 325757.045961 Tris/sec -SIZE=025 => 589022.403336 Tris/sec - - -ZSmooth Tex Blend Triangles -SIZE=480 => 1414.900041 Tris/sec -SIZE=250 => 5006.055235 Tris/sec -SIZE=100 => 43602.252031 Tris/sec -SIZE=050 => 303497.092692 Tris/sec -SIZE=025 => 517087.428669 Tris/sec - - -ZSmooth Tex Blend TMesh Triangles -SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849 -SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379 -SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995 -SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152 -SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085 -SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750 -SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054 -SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918 - - -Color/Depth Buffer Clears -478.654830 Clrs/sec, MPixel Fill/sec: 146.906826 - - -PALTEX and GLBPALTX -------------------- - -Sources: paltex.c and glbpaltx.c - -The PALTEX example was written by Brian Paul and it shows the -capabilities of the GL_EXT_paletted_texture extension. I have written -the other example in order to show the capabilities of the -gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2). |