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-INTRODUCTION
-------------
-
-This directory is usually included in the Mesa demos distribution or
-in the GLUT distribution.
-
-I have written the demos included in this directory mainly for showing
-the capabilities of the Mesa library when using the Voodoo driver.
-However all the demos are written using the GLUT and OpenGL so they
-work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver,
-Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks
-to Mark Kilgard).
-
-All the demos make an heavy use of texture mapping, blending, etc. so
-you _need_ some kind of hardware support for the OpenGL otherwise they
-will run at ~1fps. You need also a OpenGL 1.1 compliant library.
-
-You can find some screenshot of these demos at
-http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl
-
-Write me if you find some bug in the demos.
-
-David Bucciarelli (tech.hmw@plus.it)
-
-Humanware s.r.l.
-Via XXIV Maggio 62
-Pisa, Italy
-Tel./Fax +39-50-554108
-email: info.hmw@plus.it
-www: www-hmw.caribel.pisa.it
-
-
-A BRIEF DESCRIPTION OF THE DEMOS
---------------------------------
-
-
-IPERS
------
-
-Sources: ipers.c image.c
-
-A nice spinning fractal object.
-
-
-RAY
----
-
-Sources: ray.c
-
-I'm using ray tracing to dynamically generate texture maps with
-specular, diffuse, shadows, and mirror colors. Each frame the texture
-maps of the plane and of the sphere are partially updated. With this
-technique you can obtain true mirrors, shadows, specular highlights,
-bump mapping, etc. in realtime. This demo is really CPU intensive
-(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TUNNEL
-------
-
-Sources: tunnel.c image.c sources.c
-Data: bw.rgb tile.rgb
-
-The model was designed and prelighted with Alias|Wavefront
-PowerAnimator V8. Triangle strips were built with a tool written by me
-and then statically included in the sources. This demo doesn't
-require the ZBuffer and use antialiased polygons. Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TUNNEL2
-------
-
-Sources: tunnel2.c image.c sources.c
-Data: bw.rgb tile.rgb
-
-The some tunnel demo but with two output channels. A nice
-example of the Mesa/Voodoo support for multiple boards in
-the some PC.
-
-
-TEAPOT
-------
-
-Sources: teapot.c image.c dteapot.c shadow.c
-Data: bw.rgb tile.rgb
-
-The shadow is drawn projecting the teapot geometry over the plane. All
-other light effects are drawn using the standard OpenGL capabilities.
-Support on-the-fly switching between fullscreen and in-window
-rendering under Linux/Mesa (start your X server in 16 bpp mode and
-press the spacebar).
-
-
-FIRE
-----
-
-Sources: fire.c image.c
-Data: s128.rgb tree2.rgb
-
-The demo use a small particle system to draw some nice visual effect.
-You can interactively change many parameters of the particle system
-and you can choose the number of particles at the startup ('fire
-4000'). This demo should be called fountain. Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TERRAIN
--------
-
-Sources: mesaland.c
-
-This demo is base on another demo written by Mikael SkiZoWalker. I
-have added the capabilities to freely fly around, view culling and
-some nice color. Support on-the-fly switching between fullscreen and
-in-window rendering under Linux/Mesa (start your X server in 16 bpp
-mode and press the spacebar).
-
-
-GLTEST
-------
-
-Sources: gltest.c
-
-This is a simple benchmark suite that I'm using in the development of
-the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some
-data about the performances of your OpenGL. Follow the results with my
-PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D):
-
-Simple Points
-587900.080674 Pnts/sec
-
-Smooth Lines
-SIZE=480 => 39007.426183 Lins/sec
-SIZE=250 => 74575.016485 Lins/sec
-SIZE=100 => 179734.882409 Lins/sec
-SIZE=050 => 183987.795297 Lins/sec
-SIZE=025 => 183820.086309 Lins/sec
-
-
-ZSmooth Triangles
-SIZE=480 => 784.954997 Tris/sec
-SIZE=250 => 2862.325889 Tris/sec
-SIZE=100 => 17779.492938 Tris/sec
-SIZE=050 => 159339.829844 Tris/sec
-SIZE=025 => 428602.984008 Tris/sec
-
-
-ZSmooth Tex Blend Triangles
-SIZE=480 => 784.473931 Tris/sec
-SIZE=250 => 2853.781513 Tris/sec
-SIZE=100 => 17598.252146 Tris/sec
-SIZE=050 => 152632.578337 Tris/sec
-SIZE=025 => 377584.760048 Tris/sec
-
-
-ZSmooth Tex Blend TMesh Triangles
-SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056
-SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538
-SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346
-SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084
-SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645
-SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712
-SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194
-SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215
-
-
-Color/Depth Buffer Clears
-295.042474 Clrs/sec, MPixel Fill/sec: 90.553256
-
-
-Follow the results with my
-PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2):
-
-
-Simple Points
-1620113.525130 Pnts/sec
-
-Smooth Lines
-SIZE=480 => 73841.166065 Lins/sec
-SIZE=250 => 140794.035316 Lins/sec
-SIZE=100 => 344185.242157 Lins/sec
-SIZE=050 => 420399.008289 Lins/sec
-SIZE=025 => 420261.389773 Lins/sec
-
-
-ZSmooth Triangles
-SIZE=480 => 1434.668506 Tris/sec
-SIZE=250 => 5228.449614 Tris/sec
-SIZE=100 => 46603.815842 Tris/sec
-SIZE=050 => 325757.045961 Tris/sec
-SIZE=025 => 589022.403336 Tris/sec
-
-
-ZSmooth Tex Blend Triangles
-SIZE=480 => 1414.900041 Tris/sec
-SIZE=250 => 5006.055235 Tris/sec
-SIZE=100 => 43602.252031 Tris/sec
-SIZE=050 => 303497.092692 Tris/sec
-SIZE=025 => 517087.428669 Tris/sec
-
-
-ZSmooth Tex Blend TMesh Triangles
-SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849
-SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379
-SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995
-SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152
-SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085
-SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750
-SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054
-SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918
-
-
-Color/Depth Buffer Clears
-478.654830 Clrs/sec, MPixel Fill/sec: 146.906826
-
-
-PALTEX and GLBPALTX
--------------------
-
-Sources: paltex.c and glbpaltx.c
-
-The PALTEX example was written by Brian Paul and it shows the
-capabilities of the GL_EXT_paletted_texture extension. I have written
-the other example in order to show the capabilities of the
-gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).