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cmake_minimum_required (VERSION 2.8)
project (mesademos)
find_package (OpenGL REQUIRED)
find_package (GLUT REQUIRED)
find_package (X11)
find_library(EGL_egl_LIBRARY EGL /usr/lib)
find_library (GLEW_glew_LIBRARY GLEW
/usr/lib
)
find_path (GLEW_INCLUDE_DIR GL/glew.h
/usr/include/GL
)
if (UNIX)
link_libraries(m)
endif (UNIX)
if (WIN32)
# Nobody likes to include windows.h:
# - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
# - GLEW temporarily defines the necessary defines but undefines them later
# - certain GLUT distributions don't include it;
# - most of our programs are meant to be portable so don't include it.
#
# We could try to replicate the windows.h definitions required by
# GL/gl.h, but the build time savings don't compensate the constant
# headaches that brings, so instead we force windows.h to be included
# on every file.
if (MSVC)
add_definitions (-FIwindows.h)
else (MSVC)
add_definitions (--include windows.h)
endif (MSVC)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
link_libraries (winmm)
endif (WIN32)
if (MSVC)
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
# Silence several MSVC pedantic warnings
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-wd4244) # conversion' conversion from 'type1' to 'type2', possible loss of data
endif (MSVC)
add_definitions(-DDEMOS_DATA_DIR=\"../data/\")
add_subdirectory (src)
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