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authorDamien Lespiau <damien.lespiau@intel.com>2011-11-07 16:14:52 +0000
committerDamien Lespiau <damien.lespiau@intel.com>2011-11-07 16:14:52 +0000
commitd424509377fe60d7b58b45fa812e3bc55f4da928 (patch)
tree740c48e62b2ad1f5dd576f596ef0e177fd5f74e0
parent898ab2a6f8160504c5254bcffee4dfb21e0bc33a (diff)
sink: Disable slicing when creating the texture
We want to ensure the underlying texture is not a sliced one.
-rw-r--r--clutter-gst/clutter-gst-video-sink.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c
index b96a975..ec1fa16 100644
--- a/clutter-gst/clutter-gst-video-sink.c
+++ b/clutter-gst/clutter-gst-video-sink.c
@@ -537,7 +537,9 @@ clutter_gst_source_dispatch (GSource *source,
if (!priv->texture)
{
ClutterActor *stage = clutter_stage_get_default ();
- ClutterActor *actor = clutter_texture_new ();
+ ClutterActor *actor = g_object_new (CLUTTER_TYPE_TEXTURE,
+ "disable-slicing", TRUE,
+ NULL);
priv->texture = CLUTTER_TEXTURE (actor);
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);