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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#define NEED_REPLIES
#define FONT_PCF
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include "glxserver.h"
#include "glxutil.h"
#include <GL/glxtokens.h>
#include <unpack.h>
#include <g_disptab.h>
#include <g_disptab_EXT.h>
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxext.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "indirect_dispatch.h"
#include "indirect_table.h"
#include "indirect_util.h"
/************************************************************************/
/*
** Byteswapping versions of GLX commands. In most cases they just swap
** the incoming arguments and then call the unswapped routine. For commands
** that have replies, a separate swapping routine for the reply is provided;
** it is called at the end of the unswapped routine.
*/
int __glXDispSwap_CreateContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->visual);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->shareList);
return DoCreateContext( cl, req->context, req->shareList, req->visual,
req->screen, req->isDirect );
}
int __glXDispSwap_CreateNewContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->fbconfig);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->renderType);
__GLX_SWAP_INT(&req->shareList);
return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
req->screen, req->isDirect );
}
int __glXDispSwap_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateContextWithConfigSGIXReq *req =
(xGLXCreateContextWithConfigSGIXReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->fbconfig);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->renderType);
__GLX_SWAP_INT(&req->shareList);
return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
req->screen, req->isDirect );
}
int __glXDispSwap_DestroyContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
return __glXDisp_DestroyContext(cl, pc);
}
int __glXDispSwap_MakeCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->drawable);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
return DoMakeCurrent( cl, req->drawable, req->drawable,
req->context, req->oldContextTag );
}
int __glXDispSwap_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->drawable);
__GLX_SWAP_INT(&req->readdrawable);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
return DoMakeCurrent( cl, req->drawable, req->readdrawable,
req->context, req->oldContextTag );
}
int __glXDispSwap_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->drawable);
__GLX_SWAP_INT(&req->readable);
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
return DoMakeCurrent( cl, req->drawable, req->readable,
req->context, req->oldContextTag );
}
int __glXDispSwap_IsDirect(__GLXclientState *cl, GLbyte *pc)
{
xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
return __glXDisp_IsDirect(cl, pc);
}
int __glXDispSwap_QueryVersion(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->majorVersion);
__GLX_SWAP_INT(&req->minorVersion);
return __glXDisp_QueryVersion(cl, pc);
}
int __glXDispSwap_WaitGL(__GLXclientState *cl, GLbyte *pc)
{
xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
return __glXDisp_WaitGL(cl, pc);
}
int __glXDispSwap_WaitX(__GLXclientState *cl, GLbyte *pc)
{
xGLXWaitXReq *req = (xGLXWaitXReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
return __glXDisp_WaitX(cl, pc);
}
int __glXDispSwap_CopyContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->source);
__GLX_SWAP_INT(&req->dest);
__GLX_SWAP_INT(&req->mask);
return __glXDisp_CopyContext(cl, pc);
}
int __glXDispSwap_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&req->screen);
return DoGetVisualConfigs( cl, req->screen, GL_TRUE );
}
int __glXDispSwap_GetFBConfigs(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&req->screen);
return DoGetFBConfigs( cl, req->screen, GL_TRUE );
}
int __glXDispSwap_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&req->screen);
return DoGetFBConfigs( cl, req->screen, GL_TRUE );
}
int __glXDispSwap_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->visual);
__GLX_SWAP_INT(&req->pixmap);
__GLX_SWAP_INT(&req->glxpixmap);
return DoCreateGLXPixmap( cl, req->visual, req->screen,
req->pixmap, req->glxpixmap );
}
int __glXDispSwap_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->fbconfig);
__GLX_SWAP_INT(&req->pixmap);
__GLX_SWAP_INT(&req->glxpixmap);
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
req->pixmap, req->glxpixmap );
}
int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateGLXPixmapWithConfigSGIXReq *req =
(xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->fbconfig);
__GLX_SWAP_INT(&req->pixmap);
__GLX_SWAP_INT(&req->glxpixmap);
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
req->pixmap, req->glxpixmap );
}
int __glXDispSwap_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->glxpixmap);
return __glXDisp_DestroyGLXPixmap(cl, pc);
}
int __glXDispSwap_DestroyPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->glxpixmap);
return __glXDisp_DestroyGLXPixmap(cl, pc);
}
int __glXDispSwap_QueryContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc;
(void) req;
return BadRequest;
}
int __glXDispSwap_CreatePbuffer(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc;
(void) req;
return BadRequest;
}
int __glXDispSwap_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) req;
return BadRequest;
}
int __glXDispSwap_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
{
xGLXChangeDrawableAttributesReq *req =
(xGLXChangeDrawableAttributesReq *) req;
return BadRequest;
}
int __glXDispSwap_CreateWindow(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc;
(void) req;
return BadRequest;
}
int __glXDispSwap_DestroyWindow(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc;
(void) req;
return BadRequest;
}
int __glXDispSwap_SwapBuffers(__GLXclientState *cl, GLbyte *pc)
{
xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(&req->drawable);
return __glXDisp_SwapBuffers(cl, pc);
}
int __glXDispSwap_UseXFont(__GLXclientState *cl, GLbyte *pc)
{
xGLXUseXFontReq *req = (xGLXUseXFontReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(&req->font);
__GLX_SWAP_INT(&req->first);
__GLX_SWAP_INT(&req->count);
__GLX_SWAP_INT(&req->listBase);
return __glXDisp_UseXFont(cl, pc);
}
int __glXDispSwap_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *)pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->screen);
return __glXDisp_QueryExtensionsString(cl, pc);
}
int __glXDispSwap_QueryServerString(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *)pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->name);
return __glXDisp_QueryServerString(cl, pc);
}
int __glXDispSwap_ClientInfo(__GLXclientState *cl, GLbyte *pc)
{
xGLXClientInfoReq *req = (xGLXClientInfoReq *)pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->major);
__GLX_SWAP_INT(&req->minor);
__GLX_SWAP_INT(&req->numbytes);
return __glXDisp_ClientInfo(cl, pc);
}
int __glXDispSwap_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->context);
return __glXDisp_QueryContextInfoEXT(cl, pc);
}
int __glXDispSwap_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXDrawable *drawId;
int *buffer;
__GLX_DECLARE_SWAP_VARIABLES;
pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = ((GLXDrawable *) (pc));
buffer = ((int *) (pc + 4));
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(drawId);
__GLX_SWAP_INT(buffer);
return __glXDisp_BindTexImageEXT(cl, (GLbyte *)pc);
}
int __glXDispSwap_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXDrawable *drawId;
int *buffer;
__GLX_DECLARE_SWAP_VARIABLES;
pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = ((GLXDrawable *) (pc));
buffer = ((int *) (pc + 4));
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(drawId);
__GLX_SWAP_INT(buffer);
return __glXDisp_ReleaseTexImageEXT(cl, (GLbyte *)pc);
}
int __glXDispSwap_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXDrawable *drawId;
int *buffer;
(void) drawId;
(void) buffer;
__GLX_DECLARE_SWAP_VARIABLES;
pc += __GLX_VENDPRIV_HDR_SIZE;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(pc);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
return __glXDisp_CopySubBufferMESA(cl, pc);
}
int __glXDispSwap_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateWithReplyReq *req = (xGLXVendorPrivateWithReplyReq *)pc;
CARD32 *data;
__GLX_DECLARE_SWAP_VARIABLES;
data = (CARD32 *) (req + 1);
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(data);
return __glXDisp_GetDrawableAttributesSGIX(cl, pc);
}
int __glXDispSwap_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->drawable);
return __glXDisp_GetDrawableAttributes(cl, pc);
}
/************************************************************************/
/*
** Swap replies.
*/
void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->contextTag);
WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)reply);
}
void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
WriteToClient(client, sz_xGLXIsDirectReply, (char *)reply);
}
void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->majorVersion);
__GLX_SWAP_INT(&reply->minorVersion);
WriteToClient(client, sz_xGLXQueryVersionReply, (char *)reply);
}
void glxSwapQueryExtensionsStringReply(ClientPtr client,
xGLXQueryExtensionsStringReply *reply, char *buf)
{
int length = reply->length;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->n);
WriteToClient(client, sz_xGLXQueryExtensionsStringReply, (char *)reply);
__GLX_SWAP_INT_ARRAY((int *)buf, length);
WriteToClient(client, length << 2, buf);
}
void glxSwapQueryServerStringReply(ClientPtr client,
xGLXQueryServerStringReply *reply, char *buf)
{
int length = reply->length;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->n);
WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)reply);
/** no swap is needed for an array of chars **/
/* __GLX_SWAP_INT_ARRAY((int *)buf, length); */
WriteToClient(client, length << 2, buf);
}
void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf)
{
int length = reply->length;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->n);
WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)reply);
__GLX_SWAP_INT_ARRAY((int *)buf, length);
WriteToClient(client, length << 2, (char *)buf);
}
void __glXSwapGetDrawableAttributesReply(ClientPtr client,
xGLXGetDrawableAttributesReply *reply, CARD32 *buf)
{
int length = reply->length;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT(&reply->sequenceNumber);
__GLX_SWAP_INT(&reply->length);
__GLX_SWAP_INT(&reply->numAttribs);
WriteToClient(client, sz_xGLXGetDrawableAttributesReply, (char *)reply);
__GLX_SWAP_INT_ARRAY((int *)buf, length);
WriteToClient(client, length << 2, (char *)buf);
}
/************************************************************************/
/*
** Render and Renderlarge are not in the GLX API. They are used by the GLX
** client library to send batches of GL rendering commands.
*/
int __glXDispSwap_Render(__GLXclientState *cl, GLbyte *pc)
{
xGLXRenderReq *req;
ClientPtr client= cl->client;
int left, cmdlen, error;
int commandsDone;
CARD16 opcode;
__GLXrenderHeader *hdr;
__GLXcontext *cx;
__GLX_DECLARE_SWAP_VARIABLES;
/*
** NOTE: much of this code also appears in the nonswapping version of this
** routine, __glXRender(). Any changes made here should also be
** duplicated there.
*/
req = (xGLXRenderReq *) pc;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
cx = __glXForceCurrent(cl, req->contextTag, &error);
if (!cx) {
return error;
}
commandsDone = 0;
pc += sz_xGLXRenderReq;
left = (req->length << 2) - sz_xGLXRenderReq;
while (left > 0) {
__GLXrenderSizeData *entry;
int extra;
void (* proc)(GLbyte *);
/*
** Verify that the header length and the overall length agree.
** Also, each command must be word aligned.
*/
hdr = (__GLXrenderHeader *) pc;
__GLX_SWAP_SHORT(&hdr->length);
__GLX_SWAP_SHORT(&hdr->opcode);
cmdlen = hdr->length;
opcode = hdr->opcode;
if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
(opcode <= __GLX_MAX_RENDER_OPCODE) ) {
entry = &__glXRenderSizeTable[opcode];
proc = __glXSwapRenderTable[opcode];
#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
} else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
(opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
entry = &__glXRenderSizeTable_EXT[index];
proc = __glXSwapRenderTable_EXT[index];
#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
} else {
client->errorValue = commandsDone;
return __glXError(GLXBadRenderRequest);
}
if (!entry->bytes) {
/* unused opcode */
client->errorValue = commandsDone;
return __glXError(GLXBadRenderRequest);
}
if (entry->varsize) {
/* variable size command */
extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, True);
if (extra < 0) {
extra = 0;
}
if (cmdlen != __GLX_PAD(entry->bytes + extra)) {
return BadLength;
}
} else {
/* constant size command */
if (cmdlen != __GLX_PAD(entry->bytes)) {
return BadLength;
}
}
if (left < cmdlen) {
return BadLength;
}
/*
** Skip over the header and execute the command. We allow the
** caller to trash the command memory. This is useful especially
** for things that require double alignment - they can just shift
** the data towards lower memory (trashing the header) by 4 bytes
** and achieve the required alignment.
*/
(*proc)(pc + __GLX_RENDER_HDR_SIZE);
pc += cmdlen;
left -= cmdlen;
commandsDone++;
}
__GLX_NOTE_UNFLUSHED_CMDS(cx);
return Success;
}
/*
** Execute a large rendering request (one that spans multiple X requests).
*/
int __glXDispSwap_RenderLarge(__GLXclientState *cl, GLbyte *pc)
{
xGLXRenderLargeReq *req;
ClientPtr client= cl->client;
size_t dataBytes;
void (*proc)(GLbyte *);
__GLXrenderLargeHeader *hdr;
__GLXcontext *cx;
int error;
CARD16 opcode;
__GLX_DECLARE_SWAP_VARIABLES;
/*
** NOTE: much of this code also appears in the nonswapping version of this
** routine, __glXRenderLarge(). Any changes made here should also be
** duplicated there.
*/
req = (xGLXRenderLargeReq *) pc;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(&req->dataBytes);
__GLX_SWAP_SHORT(&req->requestNumber);
__GLX_SWAP_SHORT(&req->requestTotal);
cx = __glXForceCurrent(cl, req->contextTag, &error);
if (!cx) {
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return error;
}
dataBytes = req->dataBytes;
/*
** Check the request length.
*/
if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
client->errorValue = req->length;
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return BadLength;
}
pc += sz_xGLXRenderLargeReq;
if (cl->largeCmdRequestsSoFar == 0) {
__GLXrenderSizeData *entry;
int extra;
size_t cmdlen;
/*
** This is the first request of a multi request command.
** Make enough space in the buffer, then copy the entire request.
*/
if (req->requestNumber != 1) {
client->errorValue = req->requestNumber;
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) pc;
__GLX_SWAP_INT(&hdr->length);
__GLX_SWAP_INT(&hdr->opcode);
cmdlen = hdr->length;
opcode = hdr->opcode;
if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
(opcode <= __GLX_MAX_RENDER_OPCODE) ) {
entry = &__glXRenderSizeTable[opcode];
proc = __glXSwapRenderTable[opcode];
#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
} else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
(opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
entry = &__glXRenderSizeTable_EXT[index];
proc = __glXSwapRenderTable_EXT[index];
#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
} else {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
if (!entry->bytes) {
/* unused opcode */
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
if (entry->varsize) {
/*
** If it's a variable-size command (a command whose length must
** be computed from its parameters), all the parameters needed
** will be in the 1st request, so it's okay to do this.
*/
extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, True);
if (extra < 0) {
extra = 0;
}
/* large command's header is 4 bytes longer, so add 4 */
if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) {
return BadLength;
}
} else {
/* constant size command */
if (cmdlen != __GLX_PAD(entry->bytes + 4)) {
return BadLength;
}
}
/*
** Make enough space in the buffer, then copy the entire request.
*/
if (cl->largeCmdBufSize < cmdlen) {
if (!cl->largeCmdBuf) {
cl->largeCmdBuf = (GLbyte *) xalloc(cmdlen);
} else {
cl->largeCmdBuf = (GLbyte *) xrealloc(cl->largeCmdBuf, cmdlen);
}
if (!cl->largeCmdBuf) {
return BadAlloc;
}
cl->largeCmdBufSize = cmdlen;
}
memcpy(cl->largeCmdBuf, pc, dataBytes);
cl->largeCmdBytesSoFar = dataBytes;
cl->largeCmdBytesTotal = cmdlen;
cl->largeCmdRequestsSoFar = 1;
cl->largeCmdRequestsTotal = req->requestTotal;
return Success;
} else {
/*
** We are receiving subsequent (i.e. not the first) requests of a
** multi request command.
*/
/*
** Check the request number and the total request count.
*/
if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
client->errorValue = req->requestNumber;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
if (req->requestTotal != cl->largeCmdRequestsTotal) {
client->errorValue = req->requestTotal;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
/*
** Check that we didn't get too much data.
*/
if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
cl->largeCmdBytesSoFar += dataBytes;
cl->largeCmdRequestsSoFar++;
if (req->requestNumber == cl->largeCmdRequestsTotal) {
/*
** This is the last request; it must have enough bytes to complete
** the command.
*/
/* NOTE: the two pad macros have been added below; they are needed
** because the client library pads the total byte count, but not
** the per-request byte counts. The Protocol Encoding says the
** total byte count should not be padded, so a proposal will be
** made to the ARB to relax the padding constraint on the total
** byte count, thus preserving backward compatibility. Meanwhile,
** the padding done below fixes a bug that did not allow
** large commands of odd sizes to be accepted by the server.
*/
if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
__GLX_PAD(cl->largeCmdBytesTotal)) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
/*
** The opcode and length field in the header had already been
** swapped when the first request was received.
*/
/*
** Use the opcode to index into the procedure table.
*/
opcode = hdr->opcode;
if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
(opcode <= __GLX_MAX_RENDER_OPCODE) ) {
proc = __glXSwapRenderTable[opcode];
#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
} else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
(opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT;
proc = __glXSwapRenderTable_EXT[index];
#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
} else {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
/*
** Skip over the header and execute the command.
*/
(*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
__GLX_NOTE_UNFLUSHED_CMDS(cx);
/*
** Reset for the next RenderLarge series.
*/
__glXResetLargeCommandStatus(cl);
} else {
/*
** This is neither the first nor the last request.
*/
}
return Success;
}
}
/************************************************************************/
/*
** No support is provided for the vendor-private requests other than
** allocating these entry points in the dispatch table.
*/
int __glXDispSwap_VendorPrivate(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req;
GLint vendorcode;
__GLXdispatchVendorPrivProcPtr proc;
__GLX_DECLARE_SWAP_VARIABLES;
req = (xGLXVendorPrivateReq *) pc;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->vendorCode);
vendorcode = req->vendorCode;
proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
vendorcode, 1);
if (proc != NULL) {
(*proc)(cl, (GLbyte*)req);
return Success;
}
cl->client->errorValue = req->vendorCode;
return __glXError(GLXUnsupportedPrivateRequest);
}
int __glXDispSwap_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateWithReplyReq *req;
GLint vendorcode;
__GLXdispatchVendorPrivProcPtr proc;
__GLX_DECLARE_SWAP_VARIABLES;
req = (xGLXVendorPrivateWithReplyReq *) pc;
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->vendorCode);
vendorcode = req->vendorCode;
proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
vendorcode, 1);
if (proc != NULL) {
return (*proc)(cl, (GLbyte*)req);
}
cl->client->errorValue = req->vendorCode;
return __glXError(GLXUnsupportedPrivateRequest);
}
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