summaryrefslogtreecommitdiff
path: root/glamor/glamor_egl.c
diff options
context:
space:
mode:
Diffstat (limited to 'glamor/glamor_egl.c')
-rw-r--r--glamor/glamor_egl.c860
1 files changed, 860 insertions, 0 deletions
diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c
new file mode 100644
index 000000000..ff4c0bdd9
--- /dev/null
+++ b/glamor/glamor_egl.c
@@ -0,0 +1,860 @@
+/*
+ * Copyright © 2010 Intel Corporation.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including
+ * the next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Zhigang Gong <zhigang.gong@linux.intel.com>
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#define GLAMOR_FOR_XORG
+#include <xorg-server.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <errno.h>
+#include <xf86.h>
+#include <xf86drm.h>
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+#define EGL_DISPLAY_NO_X_MESA
+
+#ifdef GLAMOR_HAS_GBM
+#include <gbm.h>
+#include <drm_fourcc.h>
+#endif
+
+#if GLAMOR_GLES2
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#define MESA_EGL_NO_X11_HEADERS
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "glamor.h"
+#include "compat-api.h"
+#include "glamor_gl_dispatch.h"
+#ifdef GLX_USE_SHARED_DISPATCH
+#include "glapi.h"
+#endif
+
+static const char glamor_name[] = "glamor";
+
+static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
+DevPrivateKey glamor_egl_pixmap_private_key = &glamor_egl_pixmap_private_key_index;
+
+static void
+glamor_identify(int flags)
+{
+ xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
+ glamor_name);
+}
+
+struct glamor_egl_screen_private {
+ EGLDisplay display;
+ EGLContext context;
+ EGLint major, minor;
+
+ CreateScreenResourcesProcPtr CreateScreenResources;
+ CloseScreenProcPtr CloseScreen;
+ int fd;
+ EGLImageKHR front_image;
+ PixmapPtr *back_pixmap;
+ int cpp;
+#ifdef GLAMOR_HAS_GBM
+ struct gbm_device *gbm;
+#endif
+ int has_gem;
+ void *glamor_context;
+ void *current_context;
+ int gl_context_depth;
+ int dri3_capable;
+
+ PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
+ PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
+ struct glamor_gl_dispatch *dispatch;
+ CloseScreenProcPtr saved_close_screen;
+ xf86FreeScreenProc *saved_free_screen;
+};
+
+int xf86GlamorEGLPrivateIndex = -1;
+
+static struct glamor_egl_screen_private *
+glamor_egl_get_screen_private(ScrnInfoPtr scrn)
+{
+ return (struct glamor_egl_screen_private *)
+ scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
+}
+#ifdef GLX_USE_SHARED_DISPATCH
+_X_EXPORT void
+glamor_egl_make_current(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ if (glamor_egl->gl_context_depth++)
+ return;
+
+ GET_CURRENT_CONTEXT(glamor_egl->current_context);
+
+ if (glamor_egl->glamor_context != glamor_egl->current_context) {
+ eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ glamor_egl->context)) {
+ FatalError("Failed to make EGL context current\n");
+ }
+ }
+}
+
+_X_EXPORT void
+glamor_egl_restore_context(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ if (--glamor_egl->gl_context_depth)
+ return;
+
+ if (glamor_egl->current_context &&
+ glamor_egl->glamor_context != glamor_egl->current_context)
+ SET_CURRENT_CONTEXT(glamor_egl->current_context);
+}
+#else
+#define glamor_egl_make_current(x)
+#define glamor_egl_restore_context(s)
+#endif
+
+static EGLImageKHR
+_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
+ int width, int height, int stride, int name, int depth)
+{
+ EGLImageKHR image;
+ EGLint attribs[] = {
+ EGL_WIDTH, 0,
+ EGL_HEIGHT, 0,
+ EGL_DRM_BUFFER_STRIDE_MESA, 0,
+ EGL_DRM_BUFFER_FORMAT_MESA,
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
+ EGL_DRM_BUFFER_USE_MESA,
+ EGL_DRM_BUFFER_USE_SHARE_MESA |
+ EGL_DRM_BUFFER_USE_SCANOUT_MESA,
+ EGL_NONE
+ };
+ attribs[1] = width;
+ attribs[3] = height;
+ attribs[5] = stride;
+ if (depth != 32 && depth != 24)
+ return EGL_NO_IMAGE_KHR;
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_DRM_BUFFER_MESA,
+ (void *) (uintptr_t)name, attribs);
+ if (image == EGL_NO_IMAGE_KHR)
+ return EGL_NO_IMAGE_KHR;
+
+
+ return image;
+}
+
+static int
+glamor_get_flink_name(int fd, int handle, int *name)
+{
+ struct drm_gem_flink flink;
+ flink.handle = handle;
+ if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
+ return FALSE;
+ *name = flink.name;
+ return TRUE;
+}
+
+static Bool
+glamor_create_texture_from_image(struct glamor_egl_screen_private
+ *glamor_egl,
+ EGLImageKHR image, GLuint * texture)
+{
+ glamor_egl->dispatch->glGenTextures(1, texture);
+ glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
+ glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+
+ (glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D,
+ image);
+ glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, 0);
+ return TRUE;
+}
+
+unsigned int
+glamor_egl_create_argb8888_based_texture(ScreenPtr screen,
+ int w,
+ int h)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+#ifdef GLAMOR_HAS_DRI3_SUPPORT
+ struct gbm_bo *bo;
+ EGLNativePixmapType native_pixmap;
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ bo = gbm_bo_create (glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
+ GBM_BO_USE_RENDERING |
+ GBM_BO_USE_SCANOUT);
+ if (!bo)
+ return 0;
+
+ /* If the following assignment raises an error or a warning
+ * then that means EGLNativePixmapType is not struct gbm_bo *
+ * on your platform: This code won't work and you should not
+ * compile with dri3 support enabled */
+ native_pixmap = bo;
+
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ EGL_NO_CONTEXT,
+ EGL_NATIVE_PIXMAP_KHR,
+ native_pixmap, NULL);
+ gbm_bo_destroy(bo);
+ if (image == EGL_NO_IMAGE_KHR)
+ return 0;
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+
+ return texture;
+#else
+ return 0; /* this path should never happen */
+#endif
+}
+
+Bool
+glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ PixmapPtr screen_pixmap;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ screen_pixmap = screen->GetScreenPixmap(screen);
+
+ if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create textured screen.");
+ return FALSE;
+ }
+
+ glamor_egl->front_image = dixLookupPrivate(&screen_pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+ glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
+ return TRUE;
+}
+
+Bool
+glamor_egl_create_textured_screen_ext(ScreenPtr screen,
+ int handle,
+ int stride,
+ PixmapPtr *back_pixmap)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl->back_pixmap = back_pixmap;
+ if (!glamor_egl_create_textured_screen(screen, handle, stride))
+ return FALSE;
+ return TRUE;
+}
+
+static Bool
+glamor_egl_check_has_gem(int fd)
+{
+ struct drm_gem_flink flink;
+ flink.handle = 0;
+
+ ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
+ if (errno == ENOENT || errno == EINVAL)
+ return TRUE;
+ return FALSE;
+}
+
+Bool
+glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
+{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+ int name;
+ Bool ret = FALSE;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+ if (glamor_egl->has_gem) {
+ if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Couldn't flink pixmap handle\n");
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ assert(0);
+ return FALSE;
+ }
+ } else
+ name = handle;
+
+ image = _glamor_egl_create_image(glamor_egl,
+ pixmap->drawable.width,
+ pixmap->drawable.height,
+ ((stride * 8 + 7) / pixmap->drawable.bitsPerPixel),
+ name,
+ pixmap->drawable.depth);
+ if (image == EGL_NO_IMAGE_KHR) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ goto done;
+ }
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_texture(pixmap, texture);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
+ image);
+ ret = TRUE;
+
+done:
+ glamor_egl_restore_context(screen);
+ return ret;
+}
+
+Bool
+glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
+{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+ Bool ret = FALSE;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_NATIVE_PIXMAP_KHR,
+ bo, NULL);
+ if (image == EGL_NO_IMAGE_KHR) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ goto done;
+ }
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_texture(pixmap, texture);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
+ image);
+ ret = TRUE;
+
+done:
+ glamor_egl_restore_context(screen);
+ return ret;
+}
+
+#ifdef GLAMOR_HAS_DRI3_SUPPORT
+int glamor_get_fd_from_bo (int gbm_fd, struct gbm_bo *bo, int *fd);
+void glamor_get_name_from_bo (int gbm_fd, struct gbm_bo *bo, int *name);
+int
+glamor_get_fd_from_bo (int gbm_fd, struct gbm_bo *bo, int *fd)
+{
+ union gbm_bo_handle handle;
+ struct drm_prime_handle args;
+
+ handle = gbm_bo_get_handle(bo);
+ args.handle = handle.u32;
+ args.flags = DRM_CLOEXEC;
+ if (ioctl (gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
+ return FALSE;
+ *fd = args.fd;
+ return TRUE;
+}
+
+void
+glamor_get_name_from_bo (int gbm_fd, struct gbm_bo *bo, int *name)
+{
+ union gbm_bo_handle handle;
+
+ handle = gbm_bo_get_handle(bo);
+ if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
+ *name = -1;
+}
+#endif
+
+int glamor_egl_dri3_fd_name_from_tex (ScreenPtr screen,
+ PixmapPtr pixmap,
+ unsigned int tex,
+ Bool want_name,
+ CARD16 *stride,
+ CARD32 *size)
+{
+#ifdef GLAMOR_HAS_DRI3_SUPPORT
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ struct gbm_bo* bo;
+ int fd = -1;
+
+ EGLint attribs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_GL_TEXTURE_LEVEL_KHR, 0,
+ EGL_NONE
+ };
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+
+ image = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+
+ if (image == EGL_NO_IMAGE_KHR || image == NULL)
+ {
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_GL_TEXTURE_2D_KHR,
+ (EGLClientBuffer)(uintptr_t)tex, attribs);
+ if (image == EGL_NO_IMAGE_KHR)
+ goto failure;
+
+ dixSetPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key,
+ image);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ }
+
+ bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
+ if (!bo)
+ goto failure;
+
+ pixmap->devKind = gbm_bo_get_stride(bo);
+
+ if (want_name)
+ {
+ if (glamor_egl->has_gem)
+ glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
+ }
+ else
+ {
+ if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd))
+ {
+ *stride = pixmap->devKind;
+ *size = pixmap->devKind * gbm_bo_get_height(bo);
+ }
+ }
+
+ gbm_bo_destroy(bo);
+failure:
+ glamor_egl_restore_context(screen);
+ return fd;
+#else
+ return -1;
+#endif
+}
+
+PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen,
+ int fd,
+ CARD16 width,
+ CARD16 height,
+ CARD16 stride,
+ CARD8 depth,
+ CARD8 bpp)
+{
+#ifdef GLAMOR_HAS_DRI3_SUPPORT
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ struct gbm_bo* bo;
+ EGLImageKHR image;
+ PixmapPtr pixmap;
+ Bool ret = FALSE;
+ EGLint attribs[] = {
+ EGL_WIDTH, 0,
+ EGL_HEIGHT, 0,
+ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
+ EGL_DMA_BUF_PLANE0_FD_EXT, 0,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
+ EGL_NONE
+ };
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ if (!glamor_egl->dri3_capable)
+ return NULL;
+
+ if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
+ return NULL;
+
+ attribs[1] = width;
+ attribs[3] = height;
+ attribs[7] = fd;
+ attribs[11] = stride;
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ EGL_NO_CONTEXT,
+ EGL_LINUX_DMA_BUF_EXT,
+ NULL, attribs);
+
+ if (image == EGL_NO_IMAGE_KHR)
+ return NULL;
+
+ /* EGL_EXT_image_dma_buf_import can impose restrictions on the
+ * usage of the image. Use gbm_bo to bypass the limitations. */
+
+ bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+
+ if (!bo)
+ return NULL;
+
+ pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
+ screen->ModifyPixmapHeader (pixmap, width, height, 0, 0, stride, NULL);
+
+ ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
+ gbm_bo_destroy(bo);
+
+ if (ret)
+ return pixmap;
+ else
+ {
+ screen->DestroyPixmap(pixmap);
+ return NULL;
+ }
+#else
+ return NULL;
+#endif
+}
+
+static void
+_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
+ EGLImageKHR image;
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ image = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+ if (image != EGL_NO_IMAGE_KHR && image != NULL) {
+ /* Before destroy an image which was attached to
+ * a texture. we must call glFlush to make sure the
+ * operation on that texture has been done.*/
+ glamor_block_handler(pixmap->drawable.pScreen);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, NULL);
+ }
+}
+
+_X_EXPORT void
+glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ EGLImageKHR old_front_image;
+ EGLImageKHR new_front_image;
+
+ glamor_pixmap_exchange_fbos(front, back);
+ new_front_image = dixLookupPrivate(&back->devPrivates, glamor_egl_pixmap_private_key);
+ old_front_image = dixLookupPrivate(&front->devPrivates, glamor_egl_pixmap_private_key);
+ dixSetPrivate(&front->devPrivates, glamor_egl_pixmap_private_key, new_front_image);
+ dixSetPrivate(&back->devPrivates, glamor_egl_pixmap_private_key, old_front_image);
+ glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
+ glamor_egl->front_image = new_front_image;
+
+}
+
+void
+glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
+{
+ if (pixmap->refcnt == 1)
+ _glamor_egl_destroy_pixmap_image(pixmap);
+ glamor_destroy_textured_pixmap(pixmap);
+}
+
+static Bool
+glamor_egl_close_screen(CLOSE_SCREEN_ARGS_DECL)
+{
+ ScrnInfoPtr scrn;
+ struct glamor_egl_screen_private *glamor_egl;
+ PixmapPtr screen_pixmap;
+ EGLImageKHR back_image;
+
+ scrn = xf86ScreenToScrn(screen);
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ screen_pixmap = screen->GetScreenPixmap(screen);
+
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, glamor_egl->front_image);
+ dixSetPrivate(&screen_pixmap->devPrivates, glamor_egl_pixmap_private_key, NULL);
+ glamor_egl->front_image = NULL;
+ if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
+ back_image = dixLookupPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
+ glamor_egl_pixmap_private_key);
+ if (back_image != NULL && back_image != EGL_NO_IMAGE_KHR) {
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, back_image);
+ dixSetPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
+ glamor_egl_pixmap_private_key, NULL);
+ }
+ }
+
+ screen->CloseScreen = glamor_egl->saved_close_screen;
+
+ return screen->CloseScreen(CLOSE_SCREEN_ARGS);
+}
+
+static Bool
+glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
+ const char *extension)
+{
+ const char *pext;
+ int ext_len;
+
+ ext_len = strlen(extension);
+ pext =
+ (const char *) eglQueryString(glamor_egl->display,
+ EGL_EXTENSIONS);
+ if (pext == NULL || extension == NULL)
+ return FALSE;
+ while ((pext = strstr(pext, extension)) != NULL) {
+ if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
+ return TRUE;
+ pext += ext_len;
+ }
+ return FALSE;
+}
+
+void
+glamor_egl_screen_init(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ glamor_egl->saved_close_screen = screen->CloseScreen;
+ screen->CloseScreen = glamor_egl_close_screen;
+}
+
+static void
+glamor_egl_free_screen(FREE_SCREEN_ARGS_DECL)
+{
+ ScrnInfoPtr scrn;
+ struct glamor_egl_screen_private *glamor_egl;
+#ifndef XF86_SCRN_INTERFACE
+ scrn = xf86Screens[arg];
+#else
+ scrn = arg;
+#endif
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ if (glamor_egl != NULL) {
+
+ eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+#ifdef GLAMOR_HAS_GBM
+ if (glamor_egl->gbm)
+ gbm_device_destroy(glamor_egl->gbm);
+#endif
+ scrn->FreeScreen = glamor_egl->saved_free_screen;
+ free(glamor_egl);
+ scrn->FreeScreen(FREE_SCREEN_ARGS);
+ }
+}
+
+Bool
+glamor_egl_init(ScrnInfoPtr scrn, int fd)
+{
+ struct glamor_egl_screen_private *glamor_egl;
+ const char *version;
+ EGLint config_attribs[] = {
+#ifdef GLAMOR_GLES2
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+
+ glamor_identify(0);
+ glamor_egl = calloc(sizeof(*glamor_egl), 1);
+ if (glamor_egl == NULL)
+ return FALSE;
+ if (xf86GlamorEGLPrivateIndex == -1)
+ xf86GlamorEGLPrivateIndex =
+ xf86AllocateScrnInfoPrivateIndex();
+
+ scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
+ glamor_egl->fd = fd;
+#ifdef GLAMOR_HAS_GBM
+ glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
+ if (glamor_egl->gbm == NULL) {
+ ErrorF("couldn't get display device\n");
+ return FALSE;
+ }
+ glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
+#else
+ glamor_egl->display = eglGetDisplay((EGLNativeDisplayType)(intptr_t)fd);
+#endif
+
+ glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
+
+#ifndef GLAMOR_GLES2
+ eglBindAPI(EGL_OPENGL_API);
+#else
+ eglBindAPI(EGL_OPENGL_ES_API);
+#endif
+ if (!eglInitialize
+ (glamor_egl->display, &glamor_egl->major, &glamor_egl->minor))
+ {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "eglInitialize() failed\n");
+ return FALSE;
+ }
+
+ version = eglQueryString(glamor_egl->display, EGL_VERSION);
+ xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
+
+#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
+ if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
+ ErrorF("EGL_" #EXT " required.\n"); \
+ return FALSE; \
+ }
+
+#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2) \
+ if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT1) && \
+ !glamor_egl_has_extension(glamor_egl, "EGL_" #EXT2)) { \
+ ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n"); \
+ return FALSE; \
+ }
+
+ GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
+ GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
+#ifdef GLAMOR_GLES2
+ GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
+#else
+ GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_opengl);
+#endif
+
+#ifdef GLAMOR_HAS_DRI3_SUPPORT
+ if (glamor_egl_has_extension(glamor_egl, "EGL_KHR_gl_texture_2D_image") &&
+ glamor_egl_has_extension(glamor_egl, "EGL_EXT_image_dma_buf_import") )
+ glamor_egl->dri3_capable = TRUE;
+#endif
+ glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
+ eglGetProcAddress("eglCreateImageKHR");
+
+ glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
+ eglGetProcAddress("eglDestroyImageKHR");
+
+ glamor_egl->egl_image_target_texture2d_oes =
+ (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
+ eglGetProcAddress("glEGLImageTargetTexture2DOES");
+
+ if (!glamor_egl->egl_create_image_khr
+ || !glamor_egl->egl_image_target_texture2d_oes) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "eglGetProcAddress() failed\n");
+ return FALSE;
+ }
+
+ glamor_egl->context = eglCreateContext(glamor_egl->display,
+ NULL, EGL_NO_CONTEXT,
+ config_attribs);
+ if (glamor_egl->context == EGL_NO_CONTEXT) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to create EGL context\n");
+ return FALSE;
+ }
+
+ if (!eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ glamor_egl->context)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to make EGL context current\n");
+ return FALSE;
+ }
+#ifdef GLX_USE_SHARED_DISPATCH
+ GET_CURRENT_CONTEXT(glamor_egl->glamor_context);
+#endif
+ glamor_egl->saved_free_screen = scrn->FreeScreen;
+ scrn->FreeScreen = glamor_egl_free_screen;
+#ifdef GLAMOR_GLES2
+ xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
+#ifdef GLX_USE_SHARED_DISPATCH
+ xf86DrvMsg(scrn->scrnIndex, X_WARNING, "Glamor is using GLES2 but GLX needs GL. "
+ "Indirect GLX may not work correctly.\n");
+#endif
+#endif
+ return TRUE;
+}
+
+Bool
+glamor_egl_init_textured_pixmap(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ if (!dixRegisterPrivateKey
+ (glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate egl pixmap private\n",
+ screen->myNum);
+ return FALSE;
+ }
+ if (glamor_egl->dri3_capable)
+ glamor_enable_dri3(screen);
+ return TRUE;
+}
+
+Bool
+glamor_gl_dispatch_init(ScreenPtr screen,
+ struct glamor_gl_dispatch *dispatch,
+ int gl_version)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ if (!glamor_gl_dispatch_init_impl
+ (dispatch, gl_version, (get_proc_address_t)eglGetProcAddress))
+ return FALSE;
+ glamor_egl->dispatch = dispatch;
+ return TRUE;
+}