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Diffstat (limited to 'glamor/glamor.h')
-rw-r--r-- | glamor/glamor.h | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/glamor/glamor.h b/glamor/glamor.h new file mode 100644 index 000000000..1bb48ed74 --- /dev/null +++ b/glamor/glamor.h @@ -0,0 +1,432 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * Zhigang Gong <zhigang.gong@linux.intel.com> + * + */ + +#ifndef GLAMOR_H +#define GLAMOR_H + +#include <scrnintstr.h> +#include <xf86.h> +#include <xf86str.h> +#include <pixmapstr.h> +#include <gcstruct.h> +#include <picturestr.h> +#include <fb.h> +#include <fbpict.h> +#include <xf86xv.h> +/* + * glamor_pixmap_type : glamor pixmap's type. + * @MEMORY: pixmap is in memory. + * @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer. + * @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but + * the format is incompatible, so this type of pixmap + * will never fallback to DDX layer. + * @DRM_ONLY: pixmap is in a external DRM buffer. + * @TEXTURE_ONLY: pixmap is in an internal texture. + */ +typedef enum glamor_pixmap_type { + GLAMOR_MEMORY, + GLAMOR_MEMORY_MAP, + GLAMOR_TEXTURE_DRM, + GLAMOR_SEPARATE_TEXTURE, + GLAMOR_DRM_ONLY, + GLAMOR_TEXTURE_ONLY, + GLAMOR_TEXTURE_LARGE, + GLAMOR_TEXTURE_PACK +} glamor_pixmap_type_t; + +#define GLAMOR_EGL_EXTERNAL_BUFFER 3 +#define GLAMOR_INVERTED_Y_AXIS 1 +#define GLAMOR_USE_SCREEN (1 << 1) +#define GLAMOR_USE_PICTURE_SCREEN (1 << 2) +#define GLAMOR_USE_EGL_SCREEN (1 << 3) +#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \ + | GLAMOR_USE_SCREEN \ + | GLAMOR_USE_PICTURE_SCREEN \ + | GLAMOR_USE_EGL_SCREEN) + +/* @glamor_init: Initialize glamor internal data structure. + * + * @screen: Current screen pointer. + * @flags: Please refer the flags description above. + * + * @GLAMOR_INVERTED_Y_AXIS: + * set 1 means the GL env's origin (0,0) is at top-left. + * EGL/DRM platform is an example need to set this bit. + * glx platform's origin is at bottom-left thus need to + * clear this bit. + * + * @GLAMOR_USE_SCREEN: + * If running in an pre-existing X environment, and the + * gl context is GLX, then you should set this bit and + * let the glamor to handle all the screen related + * functions such as GC ops and CreatePixmap/DestroyPixmap. + * + * @GLAMOR_USE_PICTURE_SCREEN: + * If don't use any other underlying DDX driver to handle + * the picture related rendering functions, please set this + * bit on. Otherwise, clear this bit. And then it is the DDX + * driver's responsibility to determine how/when to jump to + * glamor's picture compositing path. + * + * @GLAMOR_USE_EGL_SCREEN: + * If you are using EGL layer, then please set this bit + * on, otherwise, clear it. + * + * This function initializes necessary internal data structure + * for glamor. And before calling into this function, the OpenGL + * environment should be ready. Should be called before any real + * glamor rendering or texture allocation functions. And should + * be called after the DDX's screen initialization or at the last + * step of the DDX's screen initialization. + */ +extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags); +extern _X_EXPORT void glamor_fini(ScreenPtr screen); + +/* This function is used to free the glamor private screen's + * resources. If the DDX driver is not set GLAMOR_USE_SCREEN, + * then, DDX need to call this function at proper stage, if + * it is the xorg DDX driver,then it should be called at free + * screen stage not the close screen stage. The reason is after + * call to this function, the xorg DDX may need to destroy the + * screen pixmap which must be a glamor pixmap and requires + * the internal data structure still exist at that time. + * Otherwise, the glamor internal structure will not be freed.*/ +#ifndef XF86_SCRN_INTERFACE +extern _X_EXPORT Bool glamor_close_screen(int scrnIndex, ScreenPtr screen); +#else +extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen); +#endif + + +/* Let glamor to know the screen's fbo. The low level + * driver should already assign a tex + * to this pixmap through the set_pixmap_texture. */ +extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap); + +/* @glamor_glyphs_init: Initialize glyphs internal data structures. + * + * @pScreen: Current screen pointer. + * + * This function must be called after the glamor_init and the texture + * can be allocated. An example is to call it when create the screen + * resources at DDX layer. + */ +extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen); + +extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, + unsigned int tex); + +extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type); +extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap); +extern _X_EXPORT void glamor_block_handler(ScreenPtr screen); +extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, + unsigned int usage); + +extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen); + +extern _X_EXPORT void glamor_egl_make_current(ScreenPtr screen); +extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen); + +/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo). + * + * @front: front pixmap. + * @back: back pixmap. + * + * Used by the DRI2 page flip. This function will exchange the KHR images and + * fbos of the two pixmaps. + * */ +extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back); + +extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back); + +/* The DDX is not supposed to call these three functions */ +extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen); +extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h); +extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr, unsigned int, Bool, CARD16*, CARD32*); + +/* @glamor_is_dri3_support_enabled: Returns if DRI3 support is enabled. + * + * @screen: Current screen pointer. + * + * To have DRI3 support enabled, glamor and glamor_egl need to be initialized, + * and glamor_egl_init_textured_pixmap need to be called. glamor also + * has to be compiled with gbm support. + * The EGL layer need to have the following extensions working: + * .EGL_KHR_gl_texture_2D_image + * .EGL_EXT_image_dma_buf_import + * If DRI3 support is not enabled, the following helpers will return an error. + * */ +extern _X_EXPORT Bool glamor_is_dri3_support_enabled(ScreenPtr screen); + +/* @glamor_dri3_fd_from_pixmap: DRI3 helper to get a dma-buf fd from a pixmap. + * + * @screen: Current screen pointer. + * @pixmap: The pixmap from which we want the fd. + * @stride, @size: Pointers to fill the stride and size of the + * buffer associated to the fd. + * + * the pixmap and the buffer associated by the fd will share the same + * content. + * Returns the fd on success, -1 on error. + * */ +extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen, + PixmapPtr pixmap, + CARD16 *stride, + CARD32 *size); + +/* @glamor_dri3_name_from_pixmap: helper to get an gem name from a pixmap. + * + * @pixmap: The pixmap from which we want the gem name. + * + * the pixmap and the buffer associated by the gem name will share the same + * content. This function can be used by the DDX to support DRI2, but needs + * glamor DRI3 support to be activated. + * Returns the name on success, -1 on error. + * */ +extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap); + +/* @glamor_egl_dri3_pixmap_from_fd: DRI3 helper to get a pixmap from a dma-buf fd. + * + * @screen: Current screen pointer. + * @fd: The dma-buf fd to import. + * @width: The width of the buffer. + * @height: The height of the buffer. + * @stride: The stride of the buffer. + * @depth: The depth of the buffer. + * @bpp: The number of bpp of the buffer. + * + * Returns a valid pixmap if the import succeeded, else NULL. + * */ +extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen, + int fd, + CARD16 width, + CARD16 height, + CARD16 stride, + CARD8 depth, + CARD8 bpp); + +#ifdef GLAMOR_FOR_XORG + +#define GLAMOR_EGL_MODULE_NAME "glamoregl" + +/* @glamor_egl_init: Initialize EGL environment. + * + * @scrn: Current screen info pointer. + * @fd: Current drm fd. + * + * This function creates and intialize EGL contexts. + * Should be called from DDX's preInit function. + * Return TRUE if success, otherwise return FALSE. + * */ +extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd); + +/* @glamor_egl_init_textured_pixmap: Initialization for textured pixmap allocation. + * + * @screen: Current screen pointer. + * + * This function must be called before any textured pixmap's creation including + * the screen pixmap. Could be called from DDX's screenInit function after the calling + * to glamor_init.. + */ +extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen); + +/* @glamor_egl_create_textured_screen: Create textured screen pixmap. + * + * @screen: screen pointer to be processed. + * @handle: screen pixmap's BO handle. + * @stride: screen pixmap's stride in bytes. + * + * This function is similar with the create_textured_pixmap. As the + * screen pixmap is a special, we handle it separately in this function. + */ +extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen, + int handle, + int stride); + +/* @glamor_egl_create_textured_screen_ext: + * + * extent one parameter to track the pointer of the DDX layer's back pixmap. + * We need this pointer during the closing screen stage. As before back to + * the DDX's close screen, we have to free all the glamor related resources. + */ +extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen, + int handle, + int stride, + PixmapPtr *back_pixmap); + +/* + * @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from + * a BO handle. + * + * @pixmap: The pixmap need to be processed. + * @handle: The BO's handle attached to this pixmap at DDX layer. + * @stride: Stride in bytes for this pixmap. + * + * This function try to create a texture from the handle and attach + * the texture to the pixmap , thus glamor can render to this pixmap + * as well. Return true if successful, otherwise return FALSE. + */ +extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap, + int handle, + int stride); + +/* + * @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap + * from a gbm_bo. + * + * @pixmap: The pixmap need to be processed. + * @bo: a pointer on a gbm_bo structure attached to this pixmap at DDX layer. + * + * This function is similar to glamor_egl_create_textured_pixmap. + */ +extern _X_EXPORT Bool + glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, + void *bo); + +#endif + +extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap); + +extern _X_EXPORT int glamor_create_gc(GCPtr gc); + +extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable); +/* Glamor rendering/drawing functions with XXX_nf. + * nf means no fallback within glamor internal if possible. If glamor + * fail to accelerate the operation, glamor will return a false, and the + * caller need to implement fallback method. Return a true means the + * rendering request get done successfully. */ +extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, + int *widths, int sorted); + +extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable, + GCPtr gc, + int nrect, + xRectangle * prect); + +extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable, + GCPtr gc, int depth, int x, int y, + int w, int h, int left_pad, + int image_format, char *bits); + +extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src, + DrawablePtr dst, + GCPtr gc, + BoxPtr box, + int nbox, + int dx, + int dy, + Bool reverse, + Bool upsidedown, Pixel bitplane, + void *closure); + +extern _X_EXPORT Bool glamor_composite_nf(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + INT16 x_source, + INT16 y_source, + INT16 x_mask, + INT16 y_mask, + INT16 x_dest, INT16 y_dest, + CARD16 width, CARD16 height); + +extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op, + PicturePtr src, PicturePtr dst, + PictFormatPtr mask_format, + INT16 x_src, INT16 y_src, + int ntrap, xTrapezoid * traps); + +extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op, + PicturePtr src, + PicturePtr dst, + PictFormatPtr mask_format, + INT16 x_src, + INT16 y_src, int nlist, + GlyphListPtr list, GlyphPtr * glyphs); + +extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op, + PicturePtr pSrc, + PicturePtr pDst, + PictFormatPtr maskFormat, + INT16 xSrc, INT16 ySrc, + int ntris, xTriangle * tris); + + +extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph); + +extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int n, int sorted); + +extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax, + DDXPointPtr points, int *widths, int count, char *dst); + +extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op, + PicturePtr pDst, + xRenderColor *color, + int nRect, + xRectangle *rects); + +extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h, + unsigned int format, unsigned long planeMask, char *d); + +extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture, + INT16 x_off, + INT16 y_off, int ntrap, xTrap * traps); + +extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, + int srcx, int srcy, int w, int h, int dstx, int dsty, + unsigned long bitPlane, RegionPtr *pRegion); + +extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr * ppci, pointer pglyphBase); + +extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr * ppci, pointer pglyphBase); + +extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap, + DrawablePtr pDrawable, int w, int h, int x, int y); + +extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg, + xSegment *pSeg); + +extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n, + DDXPointPtr points); + +extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen, int num_texture_ports); + +#endif /* GLAMOR_H */ |