diff options
author | Keith Packard <keithp@keithp.com> | 2014-01-22 11:22:35 -0800 |
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committer | Keith Packard <keithp@keithp.com> | 2014-01-22 11:22:35 -0800 |
commit | 1d76b02fac79c0360ae201e4d1a8ba0e9a00e810 (patch) | |
tree | 274ee5d288b0cc66e7a4a405d48aa1b46df5e696 /glamor/glamor_fill.c | |
parent | 771f390efdf48cb7c44fe20857f06f8ffff3b2ce (diff) | |
parent | 4dd62d7807b47efbc9065ae8f17f73e1ec6e9d26 (diff) |
Merge remote-tracking branch 'anholt/glamor-external-rebase'
Diffstat (limited to 'glamor/glamor_fill.c')
-rw-r--r-- | glamor/glamor_fill.c | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c new file mode 100644 index 000000000..fbc87392e --- /dev/null +++ b/glamor/glamor_fill.c @@ -0,0 +1,364 @@ +/* + * Copyright © 2008 Intel Corporation + * Copyright © 1998 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * Zhigang Gong <zhigang.gong@linux.intel.com> + */ + +#include "glamor_priv.h" + +/** @file glamor_fillspans.c + * + * GC fill implementation, based loosely on fb_fill.c + */ +Bool +glamor_fill(DrawablePtr drawable, + GCPtr gc, int x, int y, int width, int height, Bool fallback) +{ + PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable); + int off_x, off_y; + PixmapPtr sub_pixmap = NULL; + glamor_access_t sub_pixmap_access; + DrawablePtr saved_drawable = NULL; + int saved_x = x, saved_y = y; + + glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y); + + switch (gc->fillStyle) { + case FillSolid: + if (!glamor_solid(dst_pixmap, + x + off_x, + y + off_y, + width, height, gc->alu, gc->planemask, + gc->fgPixel)) + goto fail; + break; + case FillStippled: + case FillOpaqueStippled: + if (!glamor_stipple(dst_pixmap, + gc->stipple, + x + off_x, + y + off_y, + width, + height, + gc->alu, + gc->planemask, + gc->fgPixel, + gc->bgPixel, gc->patOrg.x, + gc->patOrg.y)) + goto fail; + break; + case FillTiled: + if (!glamor_tile(dst_pixmap, + gc->tile.pixmap, + x + off_x, + y + off_y, + width, + height, + gc->alu, + gc->planemask, + x - drawable->x - gc->patOrg.x, + y - drawable->y - gc->patOrg.y)) + goto fail; + break; + } + return TRUE; + + fail: + if (!fallback) { + if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable) + && glamor_ddx_fallback_check_gc(gc)) + return FALSE; + } + /* Is it possible to set the access as WO? */ + + sub_pixmap_access = GLAMOR_ACCESS_RW; + + sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x, + y + off_y, width, height, + sub_pixmap_access); + + if (sub_pixmap != NULL) { + if (gc->fillStyle != FillSolid) { + gc->patOrg.x += (drawable->x - x); + gc->patOrg.y += (drawable->y - y); + } + saved_drawable = drawable; + drawable = &sub_pixmap->drawable; + saved_x = x; + saved_y = y; + x = 0; + y = 0; + } + if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { + if (glamor_prepare_access_gc(gc)) { + fbFill(drawable, gc, x, y, width, height); + glamor_finish_access_gc(gc); + } + glamor_finish_access(drawable, GLAMOR_ACCESS_RW); + } + + if (sub_pixmap != NULL) { + if (gc->fillStyle != FillSolid) { + gc->patOrg.x -= (saved_drawable->x - saved_x); + gc->patOrg.y -= (saved_drawable->y - saved_y); + } + + x = saved_x; + y = saved_y; + + glamor_put_sub_pixmap(sub_pixmap, dst_pixmap, + x + off_x, y + off_y, + width, height, sub_pixmap_access); + } + + return TRUE; +} + +void +glamor_init_solid_shader(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; + const char *solid_vs = + "attribute vec4 v_position;" + "void main()\n" "{\n" " gl_Position = v_position;\n" + "}\n"; + const char *solid_fs = + GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n" + "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; + GLint fs_prog, vs_prog; + + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + glamor_priv->solid_prog = dispatch->glCreateProgram(); + vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs); + fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, + solid_fs); + dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog); + dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog); + + dispatch->glBindAttribLocation(glamor_priv->solid_prog, + GLAMOR_VERTEX_POS, "v_position"); + glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog); + + glamor_priv->solid_color_uniform_location = + dispatch->glGetUniformLocation(glamor_priv->solid_prog, + "color"); + glamor_put_dispatch(glamor_priv); +} + +void +glamor_fini_solid_shader(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; + + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glDeleteProgram(glamor_priv->solid_prog); + glamor_put_dispatch(glamor_priv); +} + +static void +_glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color) +{ + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_pixmap_private *pixmap_priv = + glamor_get_pixmap_private(pixmap); + glamor_gl_dispatch *dispatch; + GLfloat xscale, yscale; + float vertices[32]; + float *pvertices = vertices; + int valid_nbox = ARRAY_SIZE(vertices); + + glamor_set_destination_pixmap_priv_nc(pixmap_priv); + + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glUseProgram(glamor_priv->solid_prog); + + dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location, + 1, color); + + pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale); + + if (unlikely(nbox*4*2 > ARRAY_SIZE(vertices))) { + int allocated_box; + + if (nbox * 6 > GLAMOR_COMPOSITE_VBO_VERT_CNT) { + allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6; + } else + allocated_box = nbox; + pvertices = malloc(allocated_box * 4 * 2 * sizeof(float)); + if (pvertices) + valid_nbox = allocated_box; + else { + pvertices = vertices; + valid_nbox = ARRAY_SIZE(vertices) / (4*2); + } + } + + if (unlikely(nbox > 1)) + dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + pvertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + + while(nbox) { + int box_cnt, i; + float *valid_vertices; + valid_vertices = pvertices; + box_cnt = nbox > valid_nbox ? valid_nbox : nbox; + for (i = 0; i < box_cnt; i++) { + glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale, + box[i].x1, box[i].y1, + box[i].x2, box[i].y2, + glamor_priv->yInverted, + valid_vertices); + valid_vertices += 4*2; + } + if (box_cnt == 1) + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4); + else +#ifndef GLAMOR_GLES2 + dispatch->glDrawRangeElements(GL_TRIANGLES, + 0, + box_cnt * 4, + box_cnt * 6, + GL_UNSIGNED_SHORT, + NULL); +#else + dispatch->glDrawElements(GL_TRIANGLES, + box_cnt * 6, + GL_UNSIGNED_SHORT, + NULL); +#endif + nbox -= box_cnt; + box += box_cnt; + } + + if (pvertices != vertices) + free(pvertices); + + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); + glamor_priv->state = RENDER_STATE; + glamor_priv->render_idle_cnt = 0; +} + +Bool +glamor_solid_boxes(PixmapPtr pixmap, + BoxPtr box, int nbox, + unsigned long fg_pixel) +{ + glamor_pixmap_private *pixmap_priv; + GLfloat color[4]; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return FALSE; + + glamor_get_rgba_from_pixel(fg_pixel, + &color[0], + &color[1], + &color[2], + &color[3], format_for_pixmap(pixmap)); + + if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + RegionRec region; + int n_region; + glamor_pixmap_clipped_regions *clipped_regions; + int i; + + RegionInitBoxes(®ion, box, nbox); + clipped_regions = glamor_compute_clipped_regions(pixmap_priv, ®ion, &n_region, 0, 0, 0); + for(i = 0; i < n_region; i++) + { + BoxPtr inner_box; + int inner_nbox; + SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx); + + inner_box = RegionRects(clipped_regions[i].region); + inner_nbox = RegionNumRects(clipped_regions[i].region); + _glamor_solid_boxes(pixmap, inner_box, inner_nbox, color); + RegionDestroy(clipped_regions[i].region); + } + free(clipped_regions); + RegionUninit(®ion); + } else + _glamor_solid_boxes(pixmap, box, nbox, color); + + return TRUE; +} + +Bool +glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + unsigned long fg_pixel) +{ + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_pixmap_private *pixmap_priv; + glamor_gl_dispatch *dispatch; + BoxRec box; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return FALSE; + + if (!glamor_set_planemask(pixmap, planemask)) { + glamor_fallback + ("Failedto set planemask in glamor_solid.\n"); + return FALSE; + } + + dispatch = glamor_get_dispatch(glamor_priv); + if (!glamor_set_alu(dispatch, alu)) { + if (alu == GXclear) + fg_pixel = 0; + else { + glamor_fallback("unsupported alu %x\n", alu); + glamor_put_dispatch(glamor_priv); + return FALSE; + } + } + box.x1 = x; + box.y1 = y; + box.x2 = x + width; + box.y2 = y + height; + glamor_solid_boxes(pixmap, &box, 1, fg_pixel); + + glamor_set_alu(dispatch, GXcopy); + glamor_put_dispatch(glamor_priv); + + return TRUE; +} + |