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authorEric Anholt <eric@anholt.net>2013-12-18 11:59:07 -0800
committerEric Anholt <eric@anholt.net>2014-01-27 09:30:47 -0800
commitd84d71029ae9e462559d64eff7259e2cc7732fac (patch)
tree119ae8ccb9342833148f4ad754d1a08764df126a
parente8e9a54c47deedbc13b8969ed29e16463b0314a0 (diff)
glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
-rw-r--r--glamor/compiler.h2
-rw-r--r--glamor/glamor.c808
-rw-r--r--glamor/glamor.h249
-rw-r--r--glamor/glamor_addtraps.c34
-rw-r--r--glamor/glamor_compositerects.c458
-rw-r--r--glamor/glamor_copyarea.c1161
-rw-r--r--glamor/glamor_copyplane.c50
-rw-r--r--glamor/glamor_copywindow.c34
-rw-r--r--glamor/glamor_core.c824
-rw-r--r--glamor/glamor_debug.h9
-rw-r--r--glamor/glamor_egl.c1167
-rw-r--r--glamor/glamor_eglmodule.c20
-rw-r--r--glamor/glamor_fbo.c877
-rw-r--r--glamor/glamor_fill.c582
-rw-r--r--glamor/glamor_fillspans.c121
-rw-r--r--glamor/glamor_getimage.c97
-rw-r--r--glamor/glamor_getspans.c90
-rw-r--r--glamor/glamor_gl_dispatch.c138
-rw-r--r--glamor/glamor_gl_dispatch.h244
-rw-r--r--glamor/glamor_glext.h1
-rw-r--r--glamor/glamor_glyphblt.c83
-rw-r--r--glamor/glamor_glyphs.c2951
-rw-r--r--glamor/glamor_gradient.c2531
-rw-r--r--glamor/glamor_largepixmap.c2437
-rw-r--r--glamor/glamor_picture.c111
-rw-r--r--glamor/glamor_pixmap.c2239
-rw-r--r--glamor/glamor_polyfillrect.c135
-rw-r--r--glamor/glamor_polylines.c155
-rw-r--r--glamor/glamor_polyops.c43
-rw-r--r--glamor/glamor_priv.h853
-rw-r--r--glamor/glamor_putimage.c550
-rw-r--r--glamor/glamor_render.c3699
-rw-r--r--glamor/glamor_setspans.c119
-rw-r--r--glamor/glamor_tile.c512
-rw-r--r--glamor/glamor_trapezoid.c3219
-rw-r--r--glamor/glamor_triangles.c61
-rw-r--r--glamor/glamor_utils.h1711
-rw-r--r--glamor/glamor_window.c102
-rw-r--r--glamor/glamor_xv.c1014
-rw-r--r--glamor/glapi.h45
40 files changed, 14757 insertions, 14779 deletions
diff --git a/glamor/compiler.h b/glamor/compiler.h
index fa2895976..5f2d4eab9 100644
--- a/glamor/compiler.h
+++ b/glamor/compiler.h
@@ -56,4 +56,4 @@
#define COMPILE_TIME_ASSERT(E) ((void)sizeof(char[1 - 2*!(E)]))
-#endif /* _SNA_COMPILER_H_ */
+#endif /* _SNA_COMPILER_H_ */
diff --git a/glamor/glamor.c b/glamor/glamor.c
index 93d3c5e72..216fab469 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -54,197 +54,192 @@ DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
PixmapPtr
glamor_get_drawable_pixmap(DrawablePtr drawable)
{
- if (drawable->type == DRAWABLE_WINDOW)
- return drawable->
- pScreen->GetWindowPixmap((WindowPtr) drawable);
- else
- return (PixmapPtr) drawable;
+ if (drawable->type == DRAWABLE_WINDOW)
+ return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
+ else
+ return (PixmapPtr) drawable;
}
_X_EXPORT void
glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
{
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
-
- pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- if (pixmap_priv == NULL) {
- pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
- glamor_set_pixmap_private(pixmap, pixmap_priv);
- pixmap_priv->base.pixmap = pixmap;
- pixmap_priv->base.glamor_priv = glamor_priv;
- }
- pixmap_priv->type = type;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key);
+ if (pixmap_priv == NULL) {
+ pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
+ glamor_set_pixmap_private(pixmap, pixmap_priv);
+ pixmap_priv->base.pixmap = pixmap;
+ pixmap_priv->base.glamor_priv = glamor_priv;
+ }
+ pixmap_priv->type = type;
}
_X_EXPORT void
glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv;
- glamor_pixmap_fbo *fbo;
- GLenum format;
-
- glamor_priv = glamor_get_screen_private(screen);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (pixmap_priv->base.fbo) {
- fbo = glamor_pixmap_detach_fbo(pixmap_priv);
- glamor_destroy_fbo(fbo);
- }
-
- gl_iformat_for_depth(pixmap->drawable.depth, &format);
- fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
- pixmap->drawable.height,
- format, tex, 0);
-
- if (fbo == NULL) {
- ErrorF("XXX fail to create fbo.\n");
- return;
- }
-
- glamor_pixmap_attach_fbo(pixmap, fbo);
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_fbo *fbo;
+ GLenum format;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (pixmap_priv->base.fbo) {
+ fbo = glamor_pixmap_detach_fbo(pixmap_priv);
+ glamor_destroy_fbo(fbo);
+ }
+
+ gl_iformat_for_depth(pixmap->drawable.depth, &format);
+ fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
+ pixmap->drawable.height, format, tex, 0);
+
+ if (fbo == NULL) {
+ ErrorF("XXX fail to create fbo.\n");
+ return;
+ }
+
+ glamor_pixmap_attach_fbo(pixmap, fbo);
}
void
glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
{
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv;
- glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
- pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
- glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
+ glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
+ pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
+ glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
- pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
- pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
+ pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
+ pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
- glamor_priv->back_pixmap = back_pixmap;
+ glamor_priv->back_pixmap = back_pixmap;
}
PixmapPtr
glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
- unsigned int usage)
+ unsigned int usage)
{
- PixmapPtr pixmap;
- glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_pixmap_fbo *fbo;
- int pitch;
- GLenum format;
-
- if (w > 32767 || h > 32767)
- return NullPixmap;
-
- if ((usage == GLAMOR_CREATE_PIXMAP_CPU
- || (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
- || (w == 0 && h == 0)
- || !glamor_check_pixmap_fbo_depth(depth))
- || (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
- !glamor_check_fbo_size(glamor_priv, w, h)))
- return fbCreatePixmap(screen, w, h, depth, usage);
- else
- pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
-
- pixmap_priv = calloc(1, sizeof(*pixmap_priv));
-
- if (!pixmap_priv) {
- fbDestroyPixmap(pixmap);
- return fbCreatePixmap(screen, w, h, depth, usage);
- }
- glamor_set_pixmap_private(pixmap, pixmap_priv);
-
- if (usage == GLAMOR_CREATE_PIXMAP_MAP)
- type = GLAMOR_MEMORY_MAP;
-
- pixmap_priv->base.pixmap = pixmap;
- pixmap_priv->base.glamor_priv = glamor_priv;
-
- gl_iformat_for_depth(depth, &format);
-
- pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
- screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
-
- if (type == GLAMOR_MEMORY_MAP || glamor_check_fbo_size(glamor_priv, w, h)) {
- pixmap_priv->type = type;
- fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
- }
- else {
- DEBUGF("Create LARGE pixmap %p width %d height %d\n", pixmap, w, h);
- pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
- fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
- glamor_priv->max_fbo_size,
- glamor_priv->max_fbo_size,
- pixmap_priv);
- }
-
- if (fbo == NULL) {
- fbDestroyPixmap(pixmap);
- free(pixmap_priv);
- return fbCreatePixmap(screen, w, h, depth, usage);
- }
-
- glamor_pixmap_attach_fbo(pixmap, fbo);
-
- return pixmap;
+ PixmapPtr pixmap;
+ glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_fbo *fbo;
+ int pitch;
+ GLenum format;
+
+ if (w > 32767 || h > 32767)
+ return NullPixmap;
+
+ if ((usage == GLAMOR_CREATE_PIXMAP_CPU
+ || (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
+ || (w == 0 && h == 0)
+ || !glamor_check_pixmap_fbo_depth(depth))
+ || (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
+ !glamor_check_fbo_size(glamor_priv, w, h)))
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ else
+ pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
+
+ pixmap_priv = calloc(1, sizeof(*pixmap_priv));
+
+ if (!pixmap_priv) {
+ fbDestroyPixmap(pixmap);
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ }
+ glamor_set_pixmap_private(pixmap, pixmap_priv);
+
+ if (usage == GLAMOR_CREATE_PIXMAP_MAP)
+ type = GLAMOR_MEMORY_MAP;
+
+ pixmap_priv->base.pixmap = pixmap;
+ pixmap_priv->base.glamor_priv = glamor_priv;
+
+ gl_iformat_for_depth(depth, &format);
+
+ pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
+ screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
+
+ if (type == GLAMOR_MEMORY_MAP || glamor_check_fbo_size(glamor_priv, w, h)) {
+ pixmap_priv->type = type;
+ fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
+ }
+ else {
+ DEBUGF("Create LARGE pixmap %p width %d height %d\n", pixmap, w, h);
+ pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
+ fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
+ glamor_priv->max_fbo_size,
+ glamor_priv->max_fbo_size, pixmap_priv);
+ }
+
+ if (fbo == NULL) {
+ fbDestroyPixmap(pixmap);
+ free(pixmap_priv);
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ }
+
+ glamor_pixmap_attach_fbo(pixmap, fbo);
+
+ return pixmap;
}
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
- if (pixmap->refcnt == 1) {
- glamor_pixmap_private *pixmap_priv;
+ if (pixmap->refcnt == 1) {
+ glamor_pixmap_private *pixmap_priv;
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (pixmap_priv != NULL)
- glamor_pixmap_destroy_fbo(pixmap_priv);
- }
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv != NULL)
+ glamor_pixmap_destroy_fbo(pixmap_priv);
+ }
}
Bool
glamor_destroy_pixmap(PixmapPtr pixmap)
{
- glamor_screen_private
- *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
- if (glamor_priv->dri3_enabled)
- glamor_egl_destroy_textured_pixmap(pixmap);
- else
- glamor_destroy_textured_pixmap(pixmap);
- return fbDestroyPixmap(pixmap);
+ glamor_screen_private
+ * glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
+ if (glamor_priv->dri3_enabled)
+ glamor_egl_destroy_textured_pixmap(pixmap);
+ else
+ glamor_destroy_textured_pixmap(pixmap);
+ return fbDestroyPixmap(pixmap);
}
void
glamor_block_handler(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->tick++;
- dispatch->glFlush();
- glamor_fbo_expire(glamor_priv);
- glamor_put_dispatch(glamor_priv);
- if (glamor_priv->state == RENDER_STATE
- && glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
- glamor_priv->state = IDLE_STATE;
- glamor_priv->render_idle_cnt = 0;
- }
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->tick++;
+ dispatch->glFlush();
+ glamor_fbo_expire(glamor_priv);
+ glamor_put_dispatch(glamor_priv);
+ if (glamor_priv->state == RENDER_STATE
+ && glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
+ glamor_priv->state = IDLE_STATE;
+ glamor_priv->render_idle_cnt = 0;
+ }
}
static void
-_glamor_block_handler(void *data, OSTimePtr timeout,
- void *last_select_mask)
+_glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask)
{
- glamor_screen_private *glamor_priv = data;
- glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glFlush();
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv = data;
+ glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
+
+ dispatch->glFlush();
+ glamor_put_dispatch(glamor_priv);
}
static void
@@ -255,12 +250,13 @@ _glamor_wakeup_handler(void *data, int result, void *last_select_mask)
static void
glamor_set_debug_level(int *debug_level)
{
- char *debug_level_string;
- debug_level_string = getenv("GLAMOR_DEBUG");
- if (debug_level_string
- && sscanf(debug_level_string, "%d", debug_level) == 1)
- return;
- *debug_level = 0;
+ char *debug_level_string;
+
+ debug_level_string = getenv("GLAMOR_DEBUG");
+ if (debug_level_string
+ && sscanf(debug_level_string, "%d", debug_level) == 1)
+ return;
+ *debug_level = 0;
}
int glamor_debug_level;
@@ -269,360 +265,350 @@ int glamor_debug_level;
Bool
glamor_init(ScreenPtr screen, unsigned int flags)
{
- glamor_screen_private *glamor_priv;
- int gl_version;
+ glamor_screen_private *glamor_priv;
+ int gl_version;
#ifdef RENDER
- PictureScreenPtr ps = GetPictureScreenIfSet(screen);
+ PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
- if (flags & ~GLAMOR_VALID_FLAGS) {
- ErrorF("glamor_init: Invalid flags %x\n", flags);
- return FALSE;
- }
- glamor_priv = calloc(1, sizeof(*glamor_priv));
- if (glamor_priv == NULL)
- return FALSE;
-
- if (flags & GLAMOR_INVERTED_Y_AXIS) {
- glamor_priv->yInverted = 1;
- } else
- glamor_priv->yInverted = 0;
-
- if (!dixRegisterPrivateKey
- (glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
- LogMessage(X_WARNING,
- "glamor%d: Failed to allocate screen private\n",
- screen->myNum);
- goto fail;
- }
-
- glamor_set_screen_private(screen, glamor_priv);
-
- if (!dixRegisterPrivateKey
- (glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
- LogMessage(X_WARNING,
- "glamor%d: Failed to allocate pixmap private\n",
- screen->myNum);
- goto fail;;
- }
-
- gl_version = glamor_gl_get_version();
+ if (flags & ~GLAMOR_VALID_FLAGS) {
+ ErrorF("glamor_init: Invalid flags %x\n", flags);
+ return FALSE;
+ }
+ glamor_priv = calloc(1, sizeof(*glamor_priv));
+ if (glamor_priv == NULL)
+ return FALSE;
+
+ if (flags & GLAMOR_INVERTED_Y_AXIS) {
+ glamor_priv->yInverted = 1;
+ }
+ else
+ glamor_priv->yInverted = 0;
+
+ if (!dixRegisterPrivateKey(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate screen private\n",
+ screen->myNum);
+ goto fail;
+ }
+
+ glamor_set_screen_private(screen, glamor_priv);
+
+ if (!dixRegisterPrivateKey(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate pixmap private\n",
+ screen->myNum);
+ goto fail;;
+ }
+
+ gl_version = glamor_gl_get_version();
#ifndef GLAMOR_GLES2
- if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
- ErrorF("Require OpenGL version 1.3 or latter.\n");
- goto fail;
- }
+ if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
+ ErrorF("Require OpenGL version 1.3 or latter.\n");
+ goto fail;
+ }
#else
- if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
- ErrorF("Require Open GLES2.0 or latter.\n");
- goto fail;
- }
+ if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
+ ErrorF("Require Open GLES2.0 or latter.\n");
+ goto fail;
+ }
#endif
- glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
+ glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
#ifdef GLAMOR_GLES2
- if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
- ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
- goto fail;
- }
+ if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
+ ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
+ goto fail;
+ }
#endif
- glamor_priv->has_pack_invert =
- glamor_gl_has_extension("GL_MESA_pack_invert");
- glamor_priv->has_fbo_blit =
- glamor_gl_has_extension("GL_EXT_framebuffer_blit");
- glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
- &glamor_priv->max_fbo_size);
+ glamor_priv->has_pack_invert =
+ glamor_gl_has_extension("GL_MESA_pack_invert");
+ glamor_priv->has_fbo_blit =
+ glamor_gl_has_extension("GL_EXT_framebuffer_blit");
+ glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
+ &glamor_priv->max_fbo_size);
#ifdef MAX_FBO_SIZE
- glamor_priv->max_fbo_size = MAX_FBO_SIZE;
+ glamor_priv->max_fbo_size = MAX_FBO_SIZE;
#endif
- glamor_set_debug_level(&glamor_debug_level);
+ glamor_set_debug_level(&glamor_debug_level);
#ifdef GLAMOR_GLES2
- glamor_priv->gl_flavor = GLAMOR_GL_ES2;
+ glamor_priv->gl_flavor = GLAMOR_GL_ES2;
#else
- glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
+ glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
#endif
- /* If we are using egl screen, call egl screen init to
- * register correct close screen function. */
- if (flags & GLAMOR_USE_EGL_SCREEN)
- glamor_egl_screen_init(screen);
+ /* If we are using egl screen, call egl screen init to
+ * register correct close screen function. */
+ if (flags & GLAMOR_USE_EGL_SCREEN)
+ glamor_egl_screen_init(screen);
- glamor_priv->saved_procs.close_screen = screen->CloseScreen;
- screen->CloseScreen = glamor_close_screen;
+ glamor_priv->saved_procs.close_screen = screen->CloseScreen;
+ screen->CloseScreen = glamor_close_screen;
- if (flags & GLAMOR_USE_SCREEN) {
- if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
- _glamor_wakeup_handler,
- glamor_priv)) {
- goto fail;
- }
+ if (flags & GLAMOR_USE_SCREEN) {
+ if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
+ _glamor_wakeup_handler,
+ glamor_priv)) {
+ goto fail;
+ }
- glamor_priv->saved_procs.create_gc = screen->CreateGC;
- screen->CreateGC = glamor_create_gc;
+ glamor_priv->saved_procs.create_gc = screen->CreateGC;
+ screen->CreateGC = glamor_create_gc;
- glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
- screen->CreatePixmap = glamor_create_pixmap;
+ glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
+ screen->CreatePixmap = glamor_create_pixmap;
- glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
- screen->DestroyPixmap = glamor_destroy_pixmap;
+ glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
+ screen->DestroyPixmap = glamor_destroy_pixmap;
- glamor_priv->saved_procs.get_spans = screen->GetSpans;
- screen->GetSpans = glamor_get_spans;
+ glamor_priv->saved_procs.get_spans = screen->GetSpans;
+ screen->GetSpans = glamor_get_spans;
- glamor_priv->saved_procs.get_image = screen->GetImage;
- screen->GetImage = glamor_get_image;
+ glamor_priv->saved_procs.get_image = screen->GetImage;
+ screen->GetImage = glamor_get_image;
- glamor_priv->saved_procs.change_window_attributes =
- screen->ChangeWindowAttributes;
- screen->ChangeWindowAttributes =
- glamor_change_window_attributes;
+ glamor_priv->saved_procs.change_window_attributes =
+ screen->ChangeWindowAttributes;
+ screen->ChangeWindowAttributes = glamor_change_window_attributes;
- glamor_priv->saved_procs.copy_window = screen->CopyWindow;
- screen->CopyWindow = glamor_copy_window;
+ glamor_priv->saved_procs.copy_window = screen->CopyWindow;
+ screen->CopyWindow = glamor_copy_window;
- glamor_priv->saved_procs.bitmap_to_region =
- screen->BitmapToRegion;
- screen->BitmapToRegion = glamor_bitmap_to_region;
- }
+ glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
+ screen->BitmapToRegion = glamor_bitmap_to_region;
+ }
#ifdef RENDER
- if (flags & GLAMOR_USE_PICTURE_SCREEN) {
- glamor_priv->saved_procs.composite = ps->Composite;
- ps->Composite = glamor_composite;
-
+ if (flags & GLAMOR_USE_PICTURE_SCREEN) {
+ glamor_priv->saved_procs.composite = ps->Composite;
+ ps->Composite = glamor_composite;
- glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
- ps->Trapezoids = glamor_trapezoids;
+ glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
+ ps->Trapezoids = glamor_trapezoids;
+ glamor_priv->saved_procs.triangles = ps->Triangles;
+ ps->Triangles = glamor_triangles;
- glamor_priv->saved_procs.triangles = ps->Triangles;
- ps->Triangles = glamor_triangles;
+ glamor_priv->saved_procs.addtraps = ps->AddTraps;
+ ps->AddTraps = glamor_add_traps;
- glamor_priv->saved_procs.addtraps = ps->AddTraps;
- ps->AddTraps = glamor_add_traps;
+ }
- }
+ glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
+ ps->CompositeRects = glamor_composite_rectangles;
- glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
- ps->CompositeRects = glamor_composite_rectangles;
+ glamor_priv->saved_procs.glyphs = ps->Glyphs;
+ ps->Glyphs = glamor_glyphs;
- glamor_priv->saved_procs.glyphs = ps->Glyphs;
- ps->Glyphs = glamor_glyphs;
+ glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
+ ps->UnrealizeGlyph = glamor_glyph_unrealize;
- glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
- ps->UnrealizeGlyph = glamor_glyph_unrealize;
+ glamor_priv->saved_procs.create_picture = ps->CreatePicture;
+ ps->CreatePicture = glamor_create_picture;
- glamor_priv->saved_procs.create_picture = ps->CreatePicture;
- ps->CreatePicture = glamor_create_picture;
+ glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
+ screen->SetWindowPixmap = glamor_set_window_pixmap;
- glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
- screen->SetWindowPixmap = glamor_set_window_pixmap;
-
- glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
- ps->DestroyPicture = glamor_destroy_picture;
- glamor_init_composite_shaders(screen);
+ glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
+ ps->DestroyPicture = glamor_destroy_picture;
+ glamor_init_composite_shaders(screen);
#endif
- glamor_init_pixmap_fbo(screen);
- glamor_init_solid_shader(screen);
- glamor_init_tile_shader(screen);
+ glamor_init_pixmap_fbo(screen);
+ glamor_init_solid_shader(screen);
+ glamor_init_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
- glamor_init_trapezoid_shader(screen);
+ glamor_init_trapezoid_shader(screen);
#endif
- glamor_init_putimage_shaders(screen);
- glamor_init_finish_access_shaders(screen);
+ glamor_init_putimage_shaders(screen);
+ glamor_init_finish_access_shaders(screen);
#ifdef GLAMOR_GRADIENT_SHADER
- glamor_init_gradient_shader(screen);
+ glamor_init_gradient_shader(screen);
#endif
#ifdef GLAMOR_XV
- glamor_init_xv_shader(screen);
+ glamor_init_xv_shader(screen);
#endif
- glamor_pixmap_init(screen);
+ glamor_pixmap_init(screen);
- glamor_priv->flags = flags;
- glamor_priv->screen = screen;
+ glamor_priv->flags = flags;
+ glamor_priv->screen = screen;
- return TRUE;
+ return TRUE;
- fail:
- free(glamor_priv);
- glamor_set_screen_private(screen, NULL);
- return FALSE;
+ fail:
+ free(glamor_priv);
+ glamor_set_screen_private(screen, NULL);
+ return FALSE;
}
static void
glamor_release_screen_priv(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
+ glamor_screen_private *glamor_priv;
- glamor_priv = glamor_get_screen_private(screen);
+ glamor_priv = glamor_get_screen_private(screen);
#ifdef GLAMOR_XV
- glamor_fini_xv_shader(screen);
+ glamor_fini_xv_shader(screen);
#endif
#ifdef RENDER
- glamor_fini_composite_shaders(screen);
+ glamor_fini_composite_shaders(screen);
#endif
- glamor_fini_pixmap_fbo(screen);
- glamor_fini_solid_shader(screen);
- glamor_fini_tile_shader(screen);
+ glamor_fini_pixmap_fbo(screen);
+ glamor_fini_solid_shader(screen);
+ glamor_fini_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
- glamor_fini_trapezoid_shader(screen);
+ glamor_fini_trapezoid_shader(screen);
#endif
- glamor_fini_putimage_shaders(screen);
- glamor_fini_finish_access_shaders(screen);
+ glamor_fini_putimage_shaders(screen);
+ glamor_fini_finish_access_shaders(screen);
#ifdef GLAMOR_GRADIENT_SHADER
- glamor_fini_gradient_shader(screen);
+ glamor_fini_gradient_shader(screen);
#endif
- glamor_pixmap_fini(screen);
- free(glamor_priv);
+ glamor_pixmap_fini(screen);
+ free(glamor_priv);
- glamor_set_screen_private(screen, NULL);
+ glamor_set_screen_private(screen, NULL);
}
_X_EXPORT void
-glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
+glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private * priv)
{
- glamor_pixmap_private *old_priv;
- glamor_pixmap_fbo *fbo;
-
- old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
-
- if (priv) {
- assert(old_priv == NULL);
- } else {
- if (old_priv == NULL)
- return;
- fbo = glamor_pixmap_detach_fbo(old_priv);
- glamor_purge_fbo(fbo);
- free(old_priv);
- }
-
- dixSetPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key,
- priv);
+ glamor_pixmap_private *old_priv;
+ glamor_pixmap_fbo *fbo;
+
+ old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
+
+ if (priv) {
+ assert(old_priv == NULL);
+ }
+ else {
+ if (old_priv == NULL)
+ return;
+ fbo = glamor_pixmap_detach_fbo(old_priv);
+ glamor_purge_fbo(fbo);
+ free(old_priv);
+ }
+
+ dixSetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key, priv);
}
Bool
glamor_close_screen(CLOSE_SCREEN_ARGS_DECL)
{
- glamor_screen_private *glamor_priv;
- PixmapPtr screen_pixmap;
- int flags;
+ glamor_screen_private *glamor_priv;
+ PixmapPtr screen_pixmap;
+ int flags;
+
#ifdef RENDER
- PictureScreenPtr ps = GetPictureScreenIfSet(screen);
+ PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
- glamor_priv = glamor_get_screen_private(screen);
- flags = glamor_priv->flags;
- glamor_glyphs_fini(screen);
- screen->CloseScreen = glamor_priv->saved_procs.close_screen;
- if (flags & GLAMOR_USE_SCREEN) {
-
- screen->CreateGC = glamor_priv->saved_procs.create_gc;
- screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
- screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
- screen->GetSpans = glamor_priv->saved_procs.get_spans;
- screen->ChangeWindowAttributes =
- glamor_priv->saved_procs.change_window_attributes;
- screen->CopyWindow = glamor_priv->saved_procs.copy_window;
- screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
- }
+ glamor_priv = glamor_get_screen_private(screen);
+ flags = glamor_priv->flags;
+ glamor_glyphs_fini(screen);
+ screen->CloseScreen = glamor_priv->saved_procs.close_screen;
+ if (flags & GLAMOR_USE_SCREEN) {
+
+ screen->CreateGC = glamor_priv->saved_procs.create_gc;
+ screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
+ screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
+ screen->GetSpans = glamor_priv->saved_procs.get_spans;
+ screen->ChangeWindowAttributes =
+ glamor_priv->saved_procs.change_window_attributes;
+ screen->CopyWindow = glamor_priv->saved_procs.copy_window;
+ screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
+ }
#ifdef RENDER
- if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
-
- ps->Composite = glamor_priv->saved_procs.composite;
- ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
- ps->Triangles = glamor_priv->saved_procs.triangles;
- ps->CreatePicture = glamor_priv->saved_procs.create_picture;
- }
- ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
- ps->Glyphs = glamor_priv->saved_procs.glyphs;
- ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
- screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
+ if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
+
+ ps->Composite = glamor_priv->saved_procs.composite;
+ ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
+ ps->Triangles = glamor_priv->saved_procs.triangles;
+ ps->CreatePicture = glamor_priv->saved_procs.create_picture;
+ }
+ ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
+ ps->Glyphs = glamor_priv->saved_procs.glyphs;
+ ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
+ screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
#endif
- screen_pixmap = screen->GetScreenPixmap(screen);
- glamor_set_pixmap_private(screen_pixmap, NULL);
- if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
- glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
+ screen_pixmap = screen->GetScreenPixmap(screen);
+ glamor_set_pixmap_private(screen_pixmap, NULL);
+ if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
+ glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
- glamor_release_screen_priv(screen);
+ glamor_release_screen_priv(screen);
- return screen->CloseScreen(CLOSE_SCREEN_ARGS);
+ return screen->CloseScreen(CLOSE_SCREEN_ARGS);
}
-
void
glamor_fini(ScreenPtr screen)
{
- /* Do nothing currently. */
+ /* Do nothing currently. */
}
-void glamor_enable_dri3(ScreenPtr screen)
+void
+glamor_enable_dri3(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_priv->dri3_enabled = TRUE;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ glamor_priv->dri3_enabled = TRUE;
}
-Bool glamor_is_dri3_support_enabled(ScreenPtr screen)
+Bool
+glamor_is_dri3_support_enabled(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- return glamor_priv->dri3_enabled;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ return glamor_priv->dri3_enabled;
}
int
-glamor_dri3_fd_from_pixmap (ScreenPtr screen,
- PixmapPtr pixmap,
- CARD16 *stride,
- CARD32 *size)
+glamor_dri3_fd_from_pixmap(ScreenPtr screen,
+ PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
{
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
- return -1;
- switch (pixmap_priv->type)
- {
- case GLAMOR_TEXTURE_DRM:
- case GLAMOR_TEXTURE_ONLY:
- glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
- return glamor_egl_dri3_fd_name_from_tex(screen,
- pixmap,
- pixmap_priv->base.fbo->tex,
- FALSE,
- stride,
- size);
- default: break;
- }
- return -1;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
+ return -1;
+ switch (pixmap_priv->type) {
+ case GLAMOR_TEXTURE_DRM:
+ case GLAMOR_TEXTURE_ONLY:
+ glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
+ return glamor_egl_dri3_fd_name_from_tex(screen,
+ pixmap,
+ pixmap_priv->base.fbo->tex,
+ FALSE, stride, size);
+ default:
+ break;
+ }
+ return -1;
}
int
-glamor_dri3_name_from_pixmap (PixmapPtr pixmap)
+glamor_dri3_name_from_pixmap(PixmapPtr pixmap)
{
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
- return -1;
- switch (pixmap_priv->type)
- {
- case GLAMOR_TEXTURE_DRM:
- case GLAMOR_TEXTURE_ONLY:
- glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
- return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
- pixmap,
- pixmap_priv->base.fbo->tex,
- TRUE,
- NULL,
- NULL);
- default: break;
- }
- return -1;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
+ return -1;
+ switch (pixmap_priv->type) {
+ case GLAMOR_TEXTURE_DRM:
+ case GLAMOR_TEXTURE_ONLY:
+ glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
+ return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
+ pixmap,
+ pixmap_priv->base.fbo->tex,
+ TRUE, NULL, NULL);
+ default:
+ break;
+ }
+ return -1;
}
diff --git a/glamor/glamor.h b/glamor/glamor.h
index 1bb48ed74..15075659e 100644
--- a/glamor/glamor.h
+++ b/glamor/glamor.h
@@ -48,15 +48,15 @@
* @DRM_ONLY: pixmap is in a external DRM buffer.
* @TEXTURE_ONLY: pixmap is in an internal texture.
*/
-typedef enum glamor_pixmap_type {
- GLAMOR_MEMORY,
- GLAMOR_MEMORY_MAP,
- GLAMOR_TEXTURE_DRM,
- GLAMOR_SEPARATE_TEXTURE,
- GLAMOR_DRM_ONLY,
- GLAMOR_TEXTURE_ONLY,
- GLAMOR_TEXTURE_LARGE,
- GLAMOR_TEXTURE_PACK
+typedef enum glamor_pixmap_type {
+ GLAMOR_MEMORY,
+ GLAMOR_MEMORY_MAP,
+ GLAMOR_TEXTURE_DRM,
+ GLAMOR_SEPARATE_TEXTURE,
+ GLAMOR_DRM_ONLY,
+ GLAMOR_TEXTURE_ONLY,
+ GLAMOR_TEXTURE_LARGE,
+ GLAMOR_TEXTURE_PACK
} glamor_pixmap_type_t;
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
@@ -122,11 +122,11 @@ extern _X_EXPORT Bool glamor_close_screen(int scrnIndex, ScreenPtr screen);
extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen);
#endif
-
/* Let glamor to know the screen's fbo. The low level
* driver should already assign a tex
* to this pixmap through the set_pixmap_texture. */
-extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap);
+extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap,
+ PixmapPtr *back_pixmap);
/* @glamor_glyphs_init: Initialize glyphs internal data structures.
*
@@ -139,13 +139,14 @@ extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPt
extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,
- unsigned int tex);
+ unsigned int tex);
-extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type);
+extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap,
+ glamor_pixmap_type_t type);
extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
-extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
- unsigned int usage);
+extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
+ int depth, unsigned int usage);
extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen);
@@ -160,14 +161,21 @@ extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen);
* Used by the DRI2 page flip. This function will exchange the KHR images and
* fbos of the two pixmaps.
* */
-extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back);
+extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front,
+ PixmapPtr back);
-extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back);
+extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front,
+ PixmapPtr back);
/* The DDX is not supposed to call these three functions */
extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen);
-extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h);
-extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr, unsigned int, Bool, CARD16*, CARD32*);
+extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr
+ screen,
+ int w,
+ int h);
+extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr,
+ unsigned int, Bool,
+ CARD16 *, CARD32 *);
/* @glamor_is_dri3_support_enabled: Returns if DRI3 support is enabled.
*
@@ -194,10 +202,9 @@ extern _X_EXPORT Bool glamor_is_dri3_support_enabled(ScreenPtr screen);
* content.
* Returns the fd on success, -1 on error.
* */
-extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen,
- PixmapPtr pixmap,
- CARD16 *stride,
- CARD32 *size);
+extern _X_EXPORT int glamor_dri3_fd_from_pixmap(ScreenPtr screen,
+ PixmapPtr pixmap,
+ CARD16 *stride, CARD32 *size);
/* @glamor_dri3_name_from_pixmap: helper to get an gem name from a pixmap.
*
@@ -208,7 +215,7 @@ extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen,
* glamor DRI3 support to be activated.
* Returns the name on success, -1 on error.
* */
-extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap);
+extern _X_EXPORT int glamor_dri3_name_from_pixmap(PixmapPtr pixmap);
/* @glamor_egl_dri3_pixmap_from_fd: DRI3 helper to get a pixmap from a dma-buf fd.
*
@@ -222,13 +229,13 @@ extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap);
*
* Returns a valid pixmap if the import succeeded, else NULL.
* */
-extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen,
- int fd,
- CARD16 width,
- CARD16 height,
- CARD16 stride,
- CARD8 depth,
- CARD8 bpp);
+extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd(ScreenPtr screen,
+ int fd,
+ CARD16 width,
+ CARD16 height,
+ CARD16 stride,
+ CARD8 depth,
+ CARD8 bpp);
#ifdef GLAMOR_FOR_XORG
@@ -265,8 +272,7 @@ extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
* screen pixmap is a special, we handle it separately in this function.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
- int handle,
- int stride);
+ int handle, int stride);
/* @glamor_egl_create_textured_screen_ext:
*
@@ -275,9 +281,10 @@ extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
* the DDX's close screen, we have to free all the glamor related resources.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
- int handle,
- int stride,
- PixmapPtr *back_pixmap);
+ int handle,
+ int stride,
+ PixmapPtr
+ *back_pixmap);
/*
* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
@@ -292,8 +299,7 @@ extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
* as well. Return true if successful, otherwise return FALSE.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
- int handle,
- int stride);
+ int handle, int stride);
/*
* @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
@@ -305,8 +311,7 @@ extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
* This function is similar to glamor_egl_create_textured_pixmap.
*/
extern _X_EXPORT Bool
- glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
- void *bo);
+ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo);
#endif
@@ -314,119 +319,129 @@ extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT int glamor_create_gc(GCPtr gc);
-extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable);
+extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes,
+ DrawablePtr drawable);
/* Glamor rendering/drawing functions with XXX_nf.
* nf means no fallback within glamor internal if possible. If glamor
* fail to accelerate the operation, glamor will return a false, and the
* caller need to implement fallback method. Return a true means the
* rendering request get done successfully. */
extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points,
- int *widths, int sorted);
+ GCPtr gc,
+ int n, DDXPointPtr points,
+ int *widths, int sorted);
extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
- GCPtr gc,
- int nrect,
- xRectangle * prect);
+ GCPtr gc,
+ int nrect, xRectangle *prect);
extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
- GCPtr gc, int depth, int x, int y,
- int w, int h, int left_pad,
- int image_format, char *bits);
+ GCPtr gc, int depth, int x, int y,
+ int w, int h, int left_pad,
+ int image_format, char *bits);
extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc,
- BoxPtr box,
- int nbox,
- int dx,
- int dy,
- Bool reverse,
- Bool upsidedown, Pixel bitplane,
- void *closure);
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure);
extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height);
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height);
extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps);
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid * traps);
extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src,
- INT16 y_src, int nlist,
- GlyphListPtr list, GlyphPtr * glyphs);
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src, int nlist,
+ GlyphListPtr list, GlyphPtr * glyphs);
extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc,
- int ntris, xTriangle * tris);
-
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc,
+ int ntris, xTriangle * tris);
extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
-extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted);
+extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc,
+ char *src, DDXPointPtr points,
+ int *widths, int n, int sorted);
extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax,
- DDXPointPtr points, int *widths, int count, char *dst);
+ DDXPointPtr points, int *widths,
+ int count, char *dst);
-extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects);
+extern _X_EXPORT Bool glamor_composite_rects_nf(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor * color,
+ int nRect, xRectangle *rects);
-extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d);
+extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y,
+ int w, int h, unsigned int format,
+ unsigned long planeMask, char *d);
extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps);
-
-extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane, RegionPtr *pRegion);
-
-extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
+ INT16 x_off,
+ INT16 y_off, int ntrap,
+ xTrap * traps);
+
+extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst,
+ GCPtr pGC, int srcx, int srcy, int w,
+ int h, int dstx, int dsty,
+ unsigned long bitPlane,
+ RegionPtr *pRegion);
+
+extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable,
+ GCPtr pGC, int x, int y,
+ unsigned int nglyph,
+ CharInfoPtr * ppci,
+ pointer pglyphBase);
extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
+ int x, int y,
+ unsigned int nglyph,
+ CharInfoPtr * ppci,
+ pointer pglyphBase);
extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y);
+ DrawablePtr pDrawable, int w, int h,
+ int x, int y);
-extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
+extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC,
+ int mode, int npt, DDXPointPtr ppt);
-extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg);
+extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC,
+ int nseg, xSegment * pSeg);
-extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
+extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC,
+ int mode, int npt, DDXPointPtr ppt);
-extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points);
+extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc,
+ int mode, int n, DDXPointPtr points);
-extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen, int num_texture_ports);
+extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen,
+ int num_texture_ports);
-#endif /* GLAMOR_H */
+#endif /* GLAMOR_H */
diff --git a/glamor/glamor_addtraps.c b/glamor/glamor_addtraps.c
index ac852963c..7a918b706 100644
--- a/glamor/glamor_addtraps.c
+++ b/glamor/glamor_addtraps.c
@@ -30,36 +30,32 @@
static Bool
_glamor_add_traps(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps,
- Bool fallback)
+ INT16 x_off,
+ INT16 y_off, int ntrap, xTrap * traps, Bool fallback)
{
- if (!fallback
- && ( !pPicture->pDrawable
- || glamor_ddx_fallback_check_pixmap(pPicture->pDrawable)))
- return FALSE;
+ if (!fallback
+ && (!pPicture->pDrawable
+ || glamor_ddx_fallback_check_pixmap(pPicture->pDrawable)))
+ return FALSE;
- if (glamor_prepare_access_picture(pPicture, GLAMOR_ACCESS_RW)) {
- fbAddTraps(pPicture, x_off, y_off, ntrap, traps);
- glamor_finish_access_picture(pPicture, GLAMOR_ACCESS_RW);
- }
+ if (glamor_prepare_access_picture(pPicture, GLAMOR_ACCESS_RW)) {
+ fbAddTraps(pPicture, x_off, y_off, ntrap, traps);
+ glamor_finish_access_picture(pPicture, GLAMOR_ACCESS_RW);
+ }
- return TRUE;
+ return TRUE;
}
void
glamor_add_traps(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps)
+ INT16 x_off, INT16 y_off, int ntrap, xTrap * traps)
{
- _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, TRUE);
+ _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, TRUE);
}
Bool
glamor_add_traps_nf(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps)
+ INT16 x_off, INT16 y_off, int ntrap, xTrap * traps)
{
- return _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, FALSE);
+ return _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, FALSE);
}
-
diff --git a/glamor/glamor_compositerects.c b/glamor/glamor_compositerects.c
index 1a5769958..a0d59804c 100644
--- a/glamor/glamor_compositerects.c
+++ b/glamor/glamor_compositerects.c
@@ -36,243 +36,241 @@
* compositeRects acceleration implementation
*/
-static int16_t bound(int16_t a, uint16_t b)
+static int16_t
+bound(int16_t a, uint16_t b)
{
- int v = (int)a + (int)b;
- if (v > MAXSHORT)
- return MAXSHORT;
- return v;
+ int v = (int) a + (int) b;
+
+ if (v > MAXSHORT)
+ return MAXSHORT;
+ return v;
}
static Bool
-_pixman_region_init_clipped_rectangles(pixman_region16_t *region,
- unsigned int num_rects,
- xRectangle *rects,
- int tx, int ty,
- BoxPtr extents)
+_pixman_region_init_clipped_rectangles(pixman_region16_t * region,
+ unsigned int num_rects,
+ xRectangle *rects,
+ int tx, int ty, BoxPtr extents)
{
- pixman_box16_t stack_boxes[64], *boxes = stack_boxes;
- pixman_bool_t ret;
- unsigned int i, j;
-
- if (num_rects > ARRAY_SIZE(stack_boxes)) {
- boxes = malloc(sizeof(pixman_box16_t) * num_rects);
- if (boxes == NULL)
- return FALSE;
- }
-
- for (i = j = 0; i < num_rects; i++) {
- boxes[j].x1 = rects[i].x + tx;
- if (boxes[j].x1 < extents->x1)
- boxes[j].x1 = extents->x1;
-
- boxes[j].y1 = rects[i].y + ty;
- if (boxes[j].y1 < extents->y1)
- boxes[j].y1 = extents->y1;
-
- boxes[j].x2 = bound(rects[i].x + tx, rects[i].width);
- if (boxes[j].x2 > extents->x2)
- boxes[j].x2 = extents->x2;
-
- boxes[j].y2 = bound(rects[i].y + ty, rects[i].height);
- if (boxes[j].y2 > extents->y2)
- boxes[j].y2 = extents->y2;
-
- if (boxes[j].x2 > boxes[j].x1 && boxes[j].y2 > boxes[j].y1)
- j++;
- }
-
- ret = FALSE;
- if (j)
- ret = pixman_region_init_rects(region, boxes, j);
-
- if (boxes != stack_boxes)
- free(boxes);
-
- DEBUGF("%s: nrects=%d, region=(%d, %d), (%d, %d) x %d\n",
- __FUNCTION__, num_rects,
- region->extents.x1, region->extents.y1,
- region->extents.x2, region->extents.y2,
- j);
- return ret;
+ pixman_box16_t stack_boxes[64], *boxes = stack_boxes;
+ pixman_bool_t ret;
+ unsigned int i, j;
+
+ if (num_rects > ARRAY_SIZE(stack_boxes)) {
+ boxes = malloc(sizeof(pixman_box16_t) * num_rects);
+ if (boxes == NULL)
+ return FALSE;
+ }
+
+ for (i = j = 0; i < num_rects; i++) {
+ boxes[j].x1 = rects[i].x + tx;
+ if (boxes[j].x1 < extents->x1)
+ boxes[j].x1 = extents->x1;
+
+ boxes[j].y1 = rects[i].y + ty;
+ if (boxes[j].y1 < extents->y1)
+ boxes[j].y1 = extents->y1;
+
+ boxes[j].x2 = bound(rects[i].x + tx, rects[i].width);
+ if (boxes[j].x2 > extents->x2)
+ boxes[j].x2 = extents->x2;
+
+ boxes[j].y2 = bound(rects[i].y + ty, rects[i].height);
+ if (boxes[j].y2 > extents->y2)
+ boxes[j].y2 = extents->y2;
+
+ if (boxes[j].x2 > boxes[j].x1 && boxes[j].y2 > boxes[j].y1)
+ j++;
+ }
+
+ ret = FALSE;
+ if (j)
+ ret = pixman_region_init_rects(region, boxes, j);
+
+ if (boxes != stack_boxes)
+ free(boxes);
+
+ DEBUGF("%s: nrects=%d, region=(%d, %d), (%d, %d) x %d\n",
+ __FUNCTION__, num_rects,
+ region->extents.x1, region->extents.y1,
+ region->extents.x2, region->extents.y2, j);
+ return ret;
}
-
void
-glamor_composite_rectangles(CARD8 op,
- PicturePtr dst,
- xRenderColor *color,
- int num_rects,
- xRectangle *rects)
+glamor_composite_rectangles(CARD8 op,
+ PicturePtr dst,
+ xRenderColor * color,
+ int num_rects, xRectangle *rects)
{
- PixmapPtr pixmap;
- struct glamor_pixmap_private *priv;
- pixman_region16_t region;
- pixman_box16_t *boxes;
- int dst_x, dst_y;
- int num_boxes;
- PicturePtr source = NULL;
- Bool need_free_region = FALSE;
-
- DEBUGF("%s(op=%d, %08x x %d [(%d, %d)x(%d, %d) ...])\n",
- __FUNCTION__, op,
- (color->alpha >> 8 << 24) |
- (color->red >> 8 << 16) |
- (color->green >> 8 << 8) |
- (color->blue >> 8 << 0),
- num_rects,
- rects[0].x, rects[0].y, rects[0].width, rects[0].height);
-
- if (!num_rects)
- return;
-
- if (region_is_empty(dst->pCompositeClip)) {
- DEBUGF("%s: empty clip, skipping\n", __FUNCTION__);
- return;
- }
-
- if ((color->red|color->green|color->blue|color->alpha) <= 0x00ff) {
- switch (op) {
- case PictOpOver:
- case PictOpOutReverse:
- case PictOpAdd:
- return;
- case PictOpInReverse:
- case PictOpSrc:
- op = PictOpClear;
- break;
- case PictOpAtopReverse:
- op = PictOpOut;
- break;
- case PictOpXor:
- op = PictOpOverReverse;
- break;
- }
- }
- if (color->alpha <= 0x00ff) {
- switch (op) {
- case PictOpOver:
- case PictOpOutReverse:
- return;
- case PictOpInReverse:
- op = PictOpClear;
- break;
- case PictOpAtopReverse:
- op = PictOpOut;
- break;
- case PictOpXor:
- op = PictOpOverReverse;
- break;
- }
- } else if (color->alpha >= 0xff00) {
- switch (op) {
- case PictOpOver:
- op = PictOpSrc;
- break;
- case PictOpInReverse:
- return;
- case PictOpOutReverse:
- op = PictOpClear;
- break;
- case PictOpAtopReverse:
- op = PictOpOverReverse;
- break;
- case PictOpXor:
- op = PictOpOut;
- break;
- }
- }
- DEBUGF("%s: converted to op %d\n", __FUNCTION__, op);
-
- if (!_pixman_region_init_clipped_rectangles(&region,
- num_rects, rects,
- dst->pDrawable->x,
- dst->pDrawable->y,
- &dst->pCompositeClip->extents))
- {
- DEBUGF("%s: allocation failed for region\n", __FUNCTION__);
- return;
- }
-
- pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
- priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
- goto fallback;
- if (dst->alphaMap) {
- DEBUGF("%s: fallback, dst has an alpha-map\n", __FUNCTION__);
- goto fallback;
- }
-
- need_free_region = TRUE;
-
- DEBUGF("%s: drawable extents (%d, %d),(%d, %d) x %d\n",
- __FUNCTION__,
- RegionExtents(&region)->x1, RegionExtents(&region)->y1,
- RegionExtents(&region)->x2, RegionExtents(&region)->y2,
- RegionNumRects(&region));
-
- if (dst->pCompositeClip->data &&
- (!pixman_region_intersect(&region, &region, dst->pCompositeClip) ||
- region_is_empty(&region))) {
- DEBUGF("%s: zero-intersection between rectangles and clip\n",
- __FUNCTION__);
- pixman_region_fini(&region);
- return;
- }
-
- DEBUGF("%s: clipped extents (%d, %d),(%d, %d) x %d\n",
- __FUNCTION__,
- RegionExtents(&region)->x1, RegionExtents(&region)->y1,
- RegionExtents(&region)->x2, RegionExtents(&region)->y2,
- RegionNumRects(&region));
-
- glamor_get_drawable_deltas(dst->pDrawable, pixmap, &dst_x, &dst_y);
- pixman_region_translate(&region, dst_x, dst_y);
-
- DEBUGF("%s: pixmap +(%d, %d) extents (%d, %d),(%d, %d)\n",
- __FUNCTION__, dst_x, dst_y,
- RegionExtents(&region)->x1, RegionExtents(&region)->y1,
- RegionExtents(&region)->x2, RegionExtents(&region)->y2);
-
-
- boxes = pixman_region_rectangles(&region, &num_boxes);
- if (op == PictOpSrc || op == PictOpClear) {
- CARD32 pixel;
- if (op == PictOpClear)
- pixel = 0;
- else
- miRenderColorToPixel(dst->pFormat, color, &pixel);
- glamor_solid_boxes(pixmap, boxes, num_boxes, pixel);
-
- goto done;
- } else {
- if (likely(priv->type != GLAMOR_TEXTURE_LARGE)) {
- int error;
-
- source = CreateSolidPicture(0, color, &error);
- if (!source)
- goto done;
- if (glamor_composite_clipped_region(op, source,
- NULL, dst,
- NULL, NULL, priv,
- &region,
- 0,0,0,0,0,0))
- goto done;
- }
- }
-fallback:
- miCompositeRects(op, dst, color, num_rects, rects);
-done:
- /* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
- * manually append the damaged regions ourselves.
- */
- DamageRegionAppend(&pixmap->drawable, &region);
- DamageRegionProcessPending(&pixmap->drawable);
-
- if (need_free_region)
- pixman_region_fini(&region);
- if (source)
- FreePicture(source, 0);
- return;
+ PixmapPtr pixmap;
+ struct glamor_pixmap_private *priv;
+ pixman_region16_t region;
+ pixman_box16_t *boxes;
+ int dst_x, dst_y;
+ int num_boxes;
+ PicturePtr source = NULL;
+ Bool need_free_region = FALSE;
+
+ DEBUGF("%s(op=%d, %08x x %d [(%d, %d)x(%d, %d) ...])\n",
+ __FUNCTION__, op,
+ (color->alpha >> 8 << 24) |
+ (color->red >> 8 << 16) |
+ (color->green >> 8 << 8) |
+ (color->blue >> 8 << 0),
+ num_rects, rects[0].x, rects[0].y, rects[0].width, rects[0].height);
+
+ if (!num_rects)
+ return;
+
+ if (region_is_empty(dst->pCompositeClip)) {
+ DEBUGF("%s: empty clip, skipping\n", __FUNCTION__);
+ return;
+ }
+
+ if ((color->red | color->green | color->blue | color->alpha) <= 0x00ff) {
+ switch (op) {
+ case PictOpOver:
+ case PictOpOutReverse:
+ case PictOpAdd:
+ return;
+ case PictOpInReverse:
+ case PictOpSrc:
+ op = PictOpClear;
+ break;
+ case PictOpAtopReverse:
+ op = PictOpOut;
+ break;
+ case PictOpXor:
+ op = PictOpOverReverse;
+ break;
+ }
+ }
+ if (color->alpha <= 0x00ff) {
+ switch (op) {
+ case PictOpOver:
+ case PictOpOutReverse:
+ return;
+ case PictOpInReverse:
+ op = PictOpClear;
+ break;
+ case PictOpAtopReverse:
+ op = PictOpOut;
+ break;
+ case PictOpXor:
+ op = PictOpOverReverse;
+ break;
+ }
+ }
+ else if (color->alpha >= 0xff00) {
+ switch (op) {
+ case PictOpOver:
+ op = PictOpSrc;
+ break;
+ case PictOpInReverse:
+ return;
+ case PictOpOutReverse:
+ op = PictOpClear;
+ break;
+ case PictOpAtopReverse:
+ op = PictOpOverReverse;
+ break;
+ case PictOpXor:
+ op = PictOpOut;
+ break;
+ }
+ }
+ DEBUGF("%s: converted to op %d\n", __FUNCTION__, op);
+
+ if (!_pixman_region_init_clipped_rectangles(&region,
+ num_rects, rects,
+ dst->pDrawable->x,
+ dst->pDrawable->y,
+ &dst->pCompositeClip->extents))
+ {
+ DEBUGF("%s: allocation failed for region\n", __FUNCTION__);
+ return;
+ }
+
+ pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
+ priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
+ goto fallback;
+ if (dst->alphaMap) {
+ DEBUGF("%s: fallback, dst has an alpha-map\n", __FUNCTION__);
+ goto fallback;
+ }
+
+ need_free_region = TRUE;
+
+ DEBUGF("%s: drawable extents (%d, %d),(%d, %d) x %d\n",
+ __FUNCTION__,
+ RegionExtents(&region)->x1, RegionExtents(&region)->y1,
+ RegionExtents(&region)->x2, RegionExtents(&region)->y2,
+ RegionNumRects(&region));
+
+ if (dst->pCompositeClip->data &&
+ (!pixman_region_intersect(&region, &region, dst->pCompositeClip) ||
+ region_is_empty(&region))) {
+ DEBUGF("%s: zero-intersection between rectangles and clip\n",
+ __FUNCTION__);
+ pixman_region_fini(&region);
+ return;
+ }
+
+ DEBUGF("%s: clipped extents (%d, %d),(%d, %d) x %d\n",
+ __FUNCTION__,
+ RegionExtents(&region)->x1, RegionExtents(&region)->y1,
+ RegionExtents(&region)->x2, RegionExtents(&region)->y2,
+ RegionNumRects(&region));
+
+ glamor_get_drawable_deltas(dst->pDrawable, pixmap, &dst_x, &dst_y);
+ pixman_region_translate(&region, dst_x, dst_y);
+
+ DEBUGF("%s: pixmap +(%d, %d) extents (%d, %d),(%d, %d)\n",
+ __FUNCTION__, dst_x, dst_y,
+ RegionExtents(&region)->x1, RegionExtents(&region)->y1,
+ RegionExtents(&region)->x2, RegionExtents(&region)->y2);
+
+ boxes = pixman_region_rectangles(&region, &num_boxes);
+ if (op == PictOpSrc || op == PictOpClear) {
+ CARD32 pixel;
+
+ if (op == PictOpClear)
+ pixel = 0;
+ else
+ miRenderColorToPixel(dst->pFormat, color, &pixel);
+ glamor_solid_boxes(pixmap, boxes, num_boxes, pixel);
+
+ goto done;
+ }
+ else {
+ if (likely(priv->type != GLAMOR_TEXTURE_LARGE)) {
+ int error;
+
+ source = CreateSolidPicture(0, color, &error);
+ if (!source)
+ goto done;
+ if (glamor_composite_clipped_region(op, source,
+ NULL, dst,
+ NULL, NULL, priv,
+ &region, 0, 0, 0, 0, 0, 0))
+ goto done;
+ }
+ }
+ fallback:
+ miCompositeRects(op, dst, color, num_rects, rects);
+ done:
+ /* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
+ * manually append the damaged regions ourselves.
+ */
+ DamageRegionAppend(&pixmap->drawable, &region);
+ DamageRegionProcessPending(&pixmap->drawable);
+
+ if (need_free_region)
+ pixman_region_fini(&region);
+ if (source)
+ FreePicture(source, 0);
+ return;
}
diff --git a/glamor/glamor_copyarea.c b/glamor/glamor_copyarea.c
index 4e6f953d2..2735ba0bc 100644
--- a/glamor/glamor_copyarea.c
+++ b/glamor/glamor_copyarea.c
@@ -34,643 +34,624 @@
#ifndef GLAMOR_GLES2
static Bool
glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
+ DrawablePtr dst,
+ GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
- ScreenPtr screen = dst->pScreen;
- PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
- PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
- glamor_pixmap_private *src_pixmap_priv, *dst_pixmap_priv;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
- int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
- int fbo_x_off, fbo_y_off;
- int src_fbo_x_off, src_fbo_y_off;
-
- if (!glamor_priv->has_fbo_blit) {
- glamor_delayed_fallback(screen,
- "no EXT_framebuffer_blit\n");
- return FALSE;
- }
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
- dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
-
- if (gc) {
- if (gc->alu != GXcopy) {
- glamor_delayed_fallback(screen, "non-copy ALU\n");
- return FALSE;
- }
- }
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
- glamor_delayed_fallback(screen, "no src fbo\n");
- return FALSE;
- }
-
- if (glamor_set_destination_pixmap(dst_pixmap))
- return FALSE;
-
- pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off);
- pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off);
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
- src_pixmap_priv->base.fbo->fb);
- glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
- &dst_y_off);
- glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
- &src_y_off);
- dst_x_off += fbo_x_off;
- dst_y_off += fbo_y_off;
- src_y_off += dy + src_fbo_y_off;
- src_x_off += src_fbo_x_off;
-
- for (i = 0; i < nbox; i++) {
- if (glamor_priv->yInverted) {
- dispatch->glBlitFramebuffer((box[i].x1 + dx +
- src_x_off),
- (box[i].y1 +
- src_y_off),
- (box[i].x2 + dx +
- src_x_off),
- (box[i].y2 +
- src_y_off),
- (box[i].x1 +
- dst_x_off),
- (box[i].y1 +
- dst_y_off),
- (box[i].x2 +
- dst_x_off),
- (box[i].y2 +
- dst_y_off),
- GL_COLOR_BUFFER_BIT,
- GL_NEAREST);
- } else {
- int flip_dst_y1 =
- dst_pixmap->drawable.height - (box[i].y2 +
- dst_y_off);
- int flip_dst_y2 =
- dst_pixmap->drawable.height - (box[i].y1 +
- dst_y_off);
- int flip_src_y1 =
- src_pixmap->drawable.height - (box[i].y2 +
- src_y_off);
- int flip_src_y2 =
- src_pixmap->drawable.height - (box[i].y1 +
- src_y_off);
-
- dispatch->glBlitFramebuffer(box[i].x1 + dx +
- src_x_off,
- flip_src_y1,
- box[i].x2 + dx +
- src_x_off,
- flip_src_y2,
- box[i].x1 +
- dst_x_off,
- flip_dst_y1,
- box[i].x2 +
- dst_x_off,
- flip_dst_y2,
- GL_COLOR_BUFFER_BIT,
- GL_NEAREST);
- }
- }
- glamor_put_dispatch(glamor_priv);
- glamor_priv->state = BLIT_STATE;
- return TRUE;
+ ScreenPtr screen = dst->pScreen;
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ glamor_pixmap_private *src_pixmap_priv, *dst_pixmap_priv;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
+ int fbo_x_off, fbo_y_off;
+ int src_fbo_x_off, src_fbo_y_off;
+
+ if (!glamor_priv->has_fbo_blit) {
+ glamor_delayed_fallback(screen, "no EXT_framebuffer_blit\n");
+ return FALSE;
+ }
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+
+ if (gc) {
+ if (gc->alu != GXcopy) {
+ glamor_delayed_fallback(screen, "non-copy ALU\n");
+ return FALSE;
+ }
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
+ glamor_delayed_fallback(screen, "no src fbo\n");
+ return FALSE;
+ }
+
+ if (glamor_set_destination_pixmap(dst_pixmap))
+ return FALSE;
+
+ pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off);
+ pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
+ src_pixmap_priv->base.fbo->fb);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
+ dst_x_off += fbo_x_off;
+ dst_y_off += fbo_y_off;
+ src_y_off += dy + src_fbo_y_off;
+ src_x_off += src_fbo_x_off;
+
+ for (i = 0; i < nbox; i++) {
+ if (glamor_priv->yInverted) {
+ dispatch->glBlitFramebuffer((box[i].x1 + dx +
+ src_x_off),
+ (box[i].y1 +
+ src_y_off),
+ (box[i].x2 + dx +
+ src_x_off),
+ (box[i].y2 +
+ src_y_off),
+ (box[i].x1 +
+ dst_x_off),
+ (box[i].y1 +
+ dst_y_off),
+ (box[i].x2 +
+ dst_x_off),
+ (box[i].y2 +
+ dst_y_off),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ else {
+ int flip_dst_y1 =
+ dst_pixmap->drawable.height - (box[i].y2 + dst_y_off);
+ int flip_dst_y2 =
+ dst_pixmap->drawable.height - (box[i].y1 + dst_y_off);
+ int flip_src_y1 =
+ src_pixmap->drawable.height - (box[i].y2 + src_y_off);
+ int flip_src_y2 =
+ src_pixmap->drawable.height - (box[i].y1 + src_y_off);
+
+ dispatch->glBlitFramebuffer(box[i].x1 + dx +
+ src_x_off,
+ flip_src_y1,
+ box[i].x2 + dx +
+ src_x_off,
+ flip_src_y2,
+ box[i].x1 +
+ dst_x_off,
+ flip_dst_y1,
+ box[i].x2 +
+ dst_x_off,
+ flip_dst_y2,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ }
+ glamor_put_dispatch(glamor_priv);
+ glamor_priv->state = BLIT_STATE;
+ return TRUE;
}
#endif
static Bool
glamor_copy_n_to_n_textured(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
+ DrawablePtr dst,
+ GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(dst->pScreen);
- glamor_gl_dispatch *dispatch;
- PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
- PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
- int i;
- float vertices[8], texcoords[8];
- glamor_pixmap_private *src_pixmap_priv;
- glamor_pixmap_private *dst_pixmap_priv;
- int src_x_off, src_y_off, dst_x_off, dst_y_off;
- enum glamor_pixmap_status src_status = GLAMOR_NONE;
- GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
-
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
- dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
-
- if (!src_pixmap_priv->base.gl_fbo) {
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(dst->pScreen);
+ glamor_gl_dispatch *dispatch;
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ int i;
+ float vertices[8], texcoords[8];
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_pixmap_private *dst_pixmap_priv;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ enum glamor_pixmap_status src_status = GLAMOR_NONE;
+ GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
+
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+
+ if (!src_pixmap_priv->base.gl_fbo) {
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
- glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
- return FALSE;
+ glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
+ return FALSE;
#else
- src_status = glamor_upload_pixmap_to_texture(src_pixmap);
- if (src_status != GLAMOR_UPLOAD_DONE)
- return FALSE;
+ src_status = glamor_upload_pixmap_to_texture(src_pixmap);
+ if (src_status != GLAMOR_UPLOAD_DONE)
+ return FALSE;
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
#endif
- }
+ }
+ pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
- pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
- pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
- glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
- &dst_y_off);
+ dispatch = glamor_get_dispatch(glamor_priv);
- dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
+ dx += src_x_off;
+ dy += src_y_off;
- glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
- &src_y_off);
- dx += src_x_off;
- dy += src_y_off;
-
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glBindTexture(GL_TEXTURE_2D,
- src_pixmap_priv->base.fbo->tex);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
#ifndef GLAMOR_GLES2
- dispatch->glEnable(GL_TEXTURE_2D);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_BORDER);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_BORDER);
+ dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
#endif
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- 2 * sizeof(float),
- texcoords);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
- dispatch->glUniform1i(glamor_priv->finish_access_revert[0],
- REVERT_NONE);
- dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0],
- SWAP_NONE_UPLOADING);
-
- for (i = 0; i < nbox; i++) {
-
- glamor_set_normalize_vcoords(dst_pixmap_priv,
- dst_xscale, dst_yscale,
- box[i].x1 + dst_x_off,
- box[i].y1 + dst_y_off,
- box[i].x2 + dst_x_off,
- box[i].y2 + dst_y_off,
- glamor_priv->yInverted,
- vertices);
-
- glamor_set_normalize_tcoords(src_pixmap_priv,
- src_xscale,
- src_yscale,
- box[i].x1 + dx,
- box[i].y1 + dy,
- box[i].x2 + dx,
- box[i].y2 + dy,
- glamor_priv->yInverted,
- texcoords);
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float), texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[0], REVERT_NONE);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0],
+ SWAP_NONE_UPLOADING);
+
+ for (i = 0; i < nbox; i++) {
+
+ glamor_set_normalize_vcoords(dst_pixmap_priv,
+ dst_xscale, dst_yscale,
+ box[i].x1 + dst_x_off,
+ box[i].y1 + dst_y_off,
+ box[i].x2 + dst_x_off,
+ box[i].y2 + dst_y_off,
+ glamor_priv->yInverted, vertices);
+
+ glamor_set_normalize_tcoords(src_pixmap_priv,
+ src_xscale,
+ src_yscale,
+ box[i].x1 + dx,
+ box[i].y1 + dy,
+ box[i].x2 + dx,
+ box[i].y2 + dy,
+ glamor_priv->yInverted, texcoords);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- dispatch->glUseProgram(0);
- /* The source texture is bound to a fbo, we have to flush it here. */
- glamor_put_dispatch(glamor_priv);
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
- return TRUE;
+ dispatch->glUseProgram(0);
+ /* The source texture is bound to a fbo, we have to flush it here. */
+ glamor_put_dispatch(glamor_priv);
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
+ return TRUE;
}
static Bool
__glamor_copy_n_to_n(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc,
- BoxPtr box,
- int nbox,
- int dx,
- int dy,
- Bool reverse,
- Bool upsidedown, Pixel bitplane,
- void *closure)
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane, void *closure)
{
- PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
- DrawablePtr temp_src = src;
- glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
- glamor_screen_private *glamor_priv;
- BoxRec bound;
- ScreenPtr screen;
- int temp_dx = dx;
- int temp_dy = dy;
- int src_x_off, src_y_off, dst_x_off, dst_y_off;
- int i;
- int overlaped = 0;
- Bool ret = FALSE;
-
- dst_pixmap = glamor_get_drawable_pixmap(dst);
- dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
- src_pixmap = glamor_get_drawable_pixmap(src);
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
- screen = dst_pixmap->drawable.pScreen;
- glamor_priv = glamor_get_screen_private(dst->pScreen);
- glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
- &src_y_off);
-
- glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
- &dst_y_off);
-
- if (src_pixmap_priv->base.fbo
- && src_pixmap_priv->base.fbo->fb == dst_pixmap_priv->base.fbo->fb) {
- int x_shift = abs(src_x_off - dx - dst_x_off);
- int y_shift = abs(src_y_off - dy - dst_y_off);
- for (i = 0; i < nbox; i++) {
- if (x_shift < abs(box[i].x2 - box[i].x1)
- && y_shift < abs(box[i].y2 - box[i].y1)) {
- overlaped = 1;
- break;
- }
- }
- }
- DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
- box[0].x1, box[0].y1,
- box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
- dx, dy,
- src_pixmap, dst_pixmap);
+ PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
+ DrawablePtr temp_src = src;
+ glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ BoxRec bound;
+ ScreenPtr screen;
+ int temp_dx = dx;
+ int temp_dy = dy;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ int i;
+ int overlaped = 0;
+ Bool ret = FALSE;
+
+ dst_pixmap = glamor_get_drawable_pixmap(dst);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+ src_pixmap = glamor_get_drawable_pixmap(src);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ screen = dst_pixmap->drawable.pScreen;
+ glamor_priv = glamor_get_screen_private(dst->pScreen);
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
+
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
+
+ if (src_pixmap_priv->base.fbo
+ && src_pixmap_priv->base.fbo->fb == dst_pixmap_priv->base.fbo->fb) {
+ int x_shift = abs(src_x_off - dx - dst_x_off);
+ int y_shift = abs(src_y_off - dy - dst_y_off);
+
+ for (i = 0; i < nbox; i++) {
+ if (x_shift < abs(box[i].x2 - box[i].x1)
+ && y_shift < abs(box[i].y2 - box[i].y1)) {
+ overlaped = 1;
+ break;
+ }
+ }
+ }
+ DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
+ box[0].x1, box[0].y1,
+ box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
+ dx, dy, src_pixmap, dst_pixmap);
#ifndef GLAMOR_GLES2
- if (!overlaped &&
- (glamor_priv->state != RENDER_STATE
- || !src_pixmap_priv->base.gl_tex || !dst_pixmap_priv->base.gl_tex)
- && glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx,
- dy)) {
- ret = TRUE;
- goto done;
- }
+ if (!overlaped &&
+ (glamor_priv->state != RENDER_STATE
+ || !src_pixmap_priv->base.gl_tex || !dst_pixmap_priv->base.gl_tex)
+ && glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx, dy)) {
+ ret = TRUE;
+ goto done;
+ }
#endif
- glamor_calculate_boxes_bound(&bound, box, nbox);
-
- /* Overlaped indicate the src and dst are the same pixmap. */
- if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
- && (((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
- * 4 >
- src_pixmap->drawable.width *
- src_pixmap->drawable.height)
- || !(glamor_check_fbo_size(glamor_priv,
- src_pixmap->drawable.width,
- src_pixmap->drawable.height))))) {
-
- temp_pixmap = glamor_create_pixmap(screen,
- bound.x2 - bound.x1,
- bound.y2 - bound.y1,
- src_pixmap->
- drawable.depth,
- overlaped ? 0 :
- GLAMOR_CREATE_PIXMAP_CPU);
- assert(bound.x2 - bound.x1 <= glamor_priv->max_fbo_size);
- assert(bound.y2 - bound.y1 <= glamor_priv->max_fbo_size);
- if (!temp_pixmap)
- goto done;
- glamor_translate_boxes(box, nbox, -bound.x1, -bound.y1);
- temp_src = &temp_pixmap->drawable;
-
- if (overlaped)
- glamor_copy_n_to_n_textured(src, temp_src, gc, box,
- nbox,
- temp_dx + bound.x1,
- temp_dy + bound.y1);
- else
- fbCopyNtoN(src, temp_src, gc, box, nbox,
- temp_dx + bound.x1, temp_dy + bound.y1,
- reverse, upsidedown, bitplane, closure);
- glamor_translate_boxes(box, nbox, bound.x1, bound.y1);
- temp_dx = -bound.x1;
- temp_dy = -bound.y1;
- } else {
- temp_dx = dx;
- temp_dy = dy;
- temp_src = src;
- }
-
- if (glamor_copy_n_to_n_textured
- (temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
- ret = TRUE;
- }
-done:
- if (temp_src != src)
- glamor_destroy_pixmap(temp_pixmap);
- return ret;
+ glamor_calculate_boxes_bound(&bound, box, nbox);
+
+ /* Overlaped indicate the src and dst are the same pixmap. */
+ if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
+ && (((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
+ * 4 >
+ src_pixmap->drawable.width *
+ src_pixmap->drawable.height)
+ || !(glamor_check_fbo_size(glamor_priv,
+ src_pixmap->drawable.width,
+ src_pixmap->drawable.
+ height))))) {
+
+ temp_pixmap = glamor_create_pixmap(screen,
+ bound.x2 - bound.x1,
+ bound.y2 - bound.y1,
+ src_pixmap->drawable.depth,
+ overlaped ? 0 :
+ GLAMOR_CREATE_PIXMAP_CPU);
+ assert(bound.x2 - bound.x1 <= glamor_priv->max_fbo_size);
+ assert(bound.y2 - bound.y1 <= glamor_priv->max_fbo_size);
+ if (!temp_pixmap)
+ goto done;
+ glamor_translate_boxes(box, nbox, -bound.x1, -bound.y1);
+ temp_src = &temp_pixmap->drawable;
+
+ if (overlaped)
+ glamor_copy_n_to_n_textured(src, temp_src, gc, box,
+ nbox,
+ temp_dx + bound.x1, temp_dy + bound.y1);
+ else
+ fbCopyNtoN(src, temp_src, gc, box, nbox,
+ temp_dx + bound.x1, temp_dy + bound.y1,
+ reverse, upsidedown, bitplane, closure);
+ glamor_translate_boxes(box, nbox, bound.x1, bound.y1);
+ temp_dx = -bound.x1;
+ temp_dy = -bound.y1;
+ }
+ else {
+ temp_dx = dx;
+ temp_dy = dy;
+ temp_src = src;
+ }
+
+ if (glamor_copy_n_to_n_textured
+ (temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
+ ret = TRUE;
+ }
+ done:
+ if (temp_src != src)
+ glamor_destroy_pixmap(temp_pixmap);
+ return ret;
}
static Bool
_glamor_copy_n_to_n(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc,
- BoxPtr box,
- int nbox,
- int dx,
- int dy,
- Bool reverse,
- Bool upsidedown, Pixel bitplane,
- void *closure, Bool fallback)
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure, Bool fallback)
{
- PixmapPtr dst_pixmap, src_pixmap;
- glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- BoxPtr extent;
- RegionRec region;
- int src_x_off, src_y_off, dst_x_off, dst_y_off;
- Bool ok = FALSE;
- int force_clip = 0;
-
- if (nbox == 0)
- return TRUE;
- dst_pixmap = glamor_get_drawable_pixmap(dst);
- dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
- src_pixmap = glamor_get_drawable_pixmap(src);
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
-
- glamor_priv = glamor_get_screen_private(dst->pScreen);
-
- DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
- box[0].x1, box[0].y1,
- box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
- dx, dy,
- src_pixmap, dst_pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
- goto fall_back;
-
- if (gc) {
- if (!glamor_set_planemask(dst_pixmap, gc->planemask))
- goto fall_back;
- dispatch = glamor_get_dispatch(glamor_priv);
- if (!glamor_set_alu(dispatch, gc->alu)) {
- glamor_put_dispatch(glamor_priv);
- goto fail;
- }
- glamor_put_dispatch(glamor_priv);
- }
-
- if (!src_pixmap_priv) {
- glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
- src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
- }
-
- glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
- &src_y_off);
- glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
- &dst_y_off);
-
- RegionInitBoxes(&region, box, nbox);
- extent = RegionExtents(&region);
-
- if (!glamor_check_fbo_size(glamor_priv,
- extent->x2 - extent->x1, extent->y2 - extent->y1)
- && (src_pixmap_priv->type == GLAMOR_MEMORY
- || (src_pixmap_priv == dst_pixmap_priv))) {
- force_clip = 1;
- }
-
- if (force_clip || dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
- || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- glamor_pixmap_clipped_regions *clipped_dst_regions;
- int n_dst_region, i, j;
- PixmapPtr temp_source_pixmap;
- glamor_pixmap_private *temp_source_priv = NULL;
-
- RegionTranslate(&region, dst_x_off, dst_y_off);
- if (!force_clip)
- clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
- &region, &n_dst_region, 0,
- reverse, upsidedown);
- else
- clipped_dst_regions = glamor_compute_clipped_regions_ext(dst_pixmap_priv,
- &region, &n_dst_region,
- glamor_priv->max_fbo_size,
- glamor_priv->max_fbo_size,
- reverse, upsidedown);
- for(i = 0; i < n_dst_region; i++)
- {
- int n_src_region;
- glamor_pixmap_clipped_regions *clipped_src_regions;
- BoxPtr current_boxes;
- int n_current_boxes;
-
- SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
-
- temp_source_pixmap = NULL;
- if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- RegionTranslate(clipped_dst_regions[i].region,
- -dst_x_off + src_x_off + dx, -dst_y_off + src_y_off + dy);
- clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
- clipped_dst_regions[i].region,
- &n_src_region, 0,
- reverse, upsidedown);
- DEBUGF("Source is large pixmap.\n");
- for (j = 0; j < n_src_region; j++)
- {
- if (src_pixmap_priv != dst_pixmap_priv)
- SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
- else if (src_pixmap_priv == dst_pixmap_priv &&
- clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx) {
- /* source and the dest are the same, but need different block_idx.
- * we create a empty pixmap and fill the required source fbo and box to
- * it. It's a little hacky, but avoid extra copy. */
- temp_source_pixmap = glamor_create_pixmap(src->pScreen, 0, 0,
- src->depth, 0);
- if (!temp_source_pixmap) {
- ok = FALSE;
- goto fail;
- }
- src->pScreen->ModifyPixmapHeader(temp_source_pixmap,
- src_pixmap->drawable.width,
- src_pixmap->drawable.height,
- 0, 0, src_pixmap->devKind, NULL);
- temp_source_priv = glamor_get_pixmap_private(temp_source_pixmap);
- *temp_source_priv = *src_pixmap_priv;
- temp_source_priv->large.box = src_pixmap_priv->large.box_array[clipped_src_regions[j].block_idx];
- temp_source_priv->base.fbo = src_pixmap_priv->large.fbo_array[clipped_src_regions[j].block_idx];
- temp_source_priv->base.pixmap = temp_source_pixmap;
- }
- assert(temp_source_pixmap || !(src_pixmap_priv == dst_pixmap_priv
- && (clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx)));
-
- RegionTranslate(clipped_src_regions[j].region,
- -src_x_off - dx,
- -src_y_off - dy);
- current_boxes = RegionRects(clipped_src_regions[j].region);
- n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
- DEBUGF("dst pixmap fbo idx %d src pixmap fbo idx %d \n",
- clipped_dst_regions[i].block_idx,
- clipped_src_regions[j].block_idx);
- DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
- current_boxes[0].x1, current_boxes[0].y1,
- current_boxes[0].x2, current_boxes[0].y2,
- dx, dy, src_pixmap, dst_pixmap);
- if (!temp_source_pixmap)
- ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
- n_current_boxes, dx, dy, reverse,
- upsidedown, bitplane, closure);
- else {
- ok = __glamor_copy_n_to_n(&temp_source_pixmap->drawable,
- dst, gc, current_boxes,
- n_current_boxes, dx, dy, reverse,
- upsidedown, bitplane, closure);
- temp_source_priv->type = GLAMOR_MEMORY;
- temp_source_priv->base.fbo = NULL;
- glamor_destroy_pixmap(temp_source_pixmap);
- temp_source_pixmap = NULL;
- }
-
- RegionDestroy(clipped_src_regions[j].region);
- if (!ok) {
- assert(0);
- goto fail;
- }
- }
-
- if (n_src_region == 0)
- ok = TRUE;
- free(clipped_src_regions);
- } else {
- RegionTranslate(clipped_dst_regions[i].region,
- - dst_x_off,
- - dst_y_off);
- current_boxes = RegionRects(clipped_dst_regions[i].region);
- n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
-
- DEBUGF("dest pixmap fbo idx %d \n",
- clipped_dst_regions[i].block_idx);
- DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
- current_boxes[0].x1, current_boxes[0].y1,
- current_boxes[0].x2, current_boxes[0].y2,
- dx, dy, src_pixmap, dst_pixmap);
-
- ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
- n_current_boxes, dx, dy, reverse,
- upsidedown, bitplane, closure);
-
- }
- RegionDestroy(clipped_dst_regions[i].region);
- }
- if (n_dst_region == 0)
- ok = TRUE;
- free(clipped_dst_regions);
- RegionUninit(&region);
- } else {
- ok = __glamor_copy_n_to_n(src, dst, gc, box, nbox, dx, dy,
- reverse, upsidedown, bitplane,
- closure);
- }
-
-fail:
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_set_alu(dispatch, GXcopy);
- glamor_put_dispatch(glamor_priv);
-
- if (ok)
- return TRUE;
-fall_back:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(src)
- && glamor_ddx_fallback_check_pixmap(dst))
- goto done;
-
- if (src_pixmap_priv->type == GLAMOR_DRM_ONLY
- || dst_pixmap_priv->type == GLAMOR_DRM_ONLY) {
- LogMessage(X_WARNING,
- "Access a DRM only pixmap is not allowed within glamor.\n");
- return TRUE;
- }
- glamor_report_delayed_fallbacks(src->pScreen);
- glamor_report_delayed_fallbacks(dst->pScreen);
-
- glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
- glamor_get_drawable_location(src),
- glamor_get_drawable_location(dst));
-
- if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
- if (dst == src
- || glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
- fbCopyNtoN(src, dst, gc, box, nbox,
- dx, dy, reverse, upsidedown, bitplane,
- closure);
- if (dst != src)
- glamor_finish_access(src, GLAMOR_ACCESS_RO);
- }
- glamor_finish_access(dst, GLAMOR_ACCESS_RW);
- }
- ok = TRUE;
-
- done:
- glamor_clear_delayed_fallbacks(src->pScreen);
- glamor_clear_delayed_fallbacks(dst->pScreen);
- return ok;
+ PixmapPtr dst_pixmap, src_pixmap;
+ glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ BoxPtr extent;
+ RegionRec region;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ Bool ok = FALSE;
+ int force_clip = 0;
+
+ if (nbox == 0)
+ return TRUE;
+ dst_pixmap = glamor_get_drawable_pixmap(dst);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+ src_pixmap = glamor_get_drawable_pixmap(src);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+
+ glamor_priv = glamor_get_screen_private(dst->pScreen);
+
+ DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
+ box[0].x1, box[0].y1,
+ box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
+ dx, dy, src_pixmap, dst_pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
+ goto fall_back;
+
+ if (gc) {
+ if (!glamor_set_planemask(dst_pixmap, gc->planemask))
+ goto fall_back;
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, gc->alu)) {
+ glamor_put_dispatch(glamor_priv);
+ goto fail;
+ }
+ glamor_put_dispatch(glamor_priv);
+ }
+
+ if (!src_pixmap_priv) {
+ glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ }
+
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
+
+ RegionInitBoxes(&region, box, nbox);
+ extent = RegionExtents(&region);
+
+ if (!glamor_check_fbo_size(glamor_priv,
+ extent->x2 - extent->x1, extent->y2 - extent->y1)
+ && (src_pixmap_priv->type == GLAMOR_MEMORY
+ || (src_pixmap_priv == dst_pixmap_priv))) {
+ force_clip = 1;
+ }
+
+ if (force_clip || dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ glamor_pixmap_clipped_regions *clipped_dst_regions;
+ int n_dst_region, i, j;
+ PixmapPtr temp_source_pixmap;
+ glamor_pixmap_private *temp_source_priv = NULL;
+
+ RegionTranslate(&region, dst_x_off, dst_y_off);
+ if (!force_clip)
+ clipped_dst_regions =
+ glamor_compute_clipped_regions(dst_pixmap_priv, &region,
+ &n_dst_region, 0, reverse,
+ upsidedown);
+ else
+ clipped_dst_regions =
+ glamor_compute_clipped_regions_ext(dst_pixmap_priv, &region,
+ &n_dst_region,
+ glamor_priv->max_fbo_size,
+ glamor_priv->max_fbo_size,
+ reverse, upsidedown);
+ for (i = 0; i < n_dst_region; i++) {
+ int n_src_region;
+ glamor_pixmap_clipped_regions *clipped_src_regions;
+ BoxPtr current_boxes;
+ int n_current_boxes;
+
+ SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
+ clipped_dst_regions[i].block_idx);
+
+ temp_source_pixmap = NULL;
+ if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionTranslate(clipped_dst_regions[i].region,
+ -dst_x_off + src_x_off + dx,
+ -dst_y_off + src_y_off + dy);
+ clipped_src_regions =
+ glamor_compute_clipped_regions(src_pixmap_priv,
+ clipped_dst_regions[i].
+ region, &n_src_region, 0,
+ reverse, upsidedown);
+ DEBUGF("Source is large pixmap.\n");
+ for (j = 0; j < n_src_region; j++) {
+ if (src_pixmap_priv != dst_pixmap_priv)
+ SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
+ clipped_src_regions[j].
+ block_idx);
+ else if (src_pixmap_priv == dst_pixmap_priv &&
+ clipped_src_regions[j].block_idx !=
+ clipped_dst_regions[i].block_idx) {
+ /* source and the dest are the same, but need different block_idx.
+ * we create a empty pixmap and fill the required source fbo and box to
+ * it. It's a little hacky, but avoid extra copy. */
+ temp_source_pixmap =
+ glamor_create_pixmap(src->pScreen, 0, 0, src->depth,
+ 0);
+ if (!temp_source_pixmap) {
+ ok = FALSE;
+ goto fail;
+ }
+ src->pScreen->ModifyPixmapHeader(temp_source_pixmap,
+ src_pixmap->drawable.
+ width,
+ src_pixmap->drawable.
+ height, 0, 0,
+ src_pixmap->devKind,
+ NULL);
+ temp_source_priv =
+ glamor_get_pixmap_private(temp_source_pixmap);
+ *temp_source_priv = *src_pixmap_priv;
+ temp_source_priv->large.box =
+ src_pixmap_priv->large.
+ box_array[clipped_src_regions[j].block_idx];
+ temp_source_priv->base.fbo =
+ src_pixmap_priv->large.
+ fbo_array[clipped_src_regions[j].block_idx];
+ temp_source_priv->base.pixmap = temp_source_pixmap;
+ }
+ assert(temp_source_pixmap ||
+ !(src_pixmap_priv == dst_pixmap_priv &&
+ (clipped_src_regions[j].block_idx !=
+ clipped_dst_regions[i].block_idx)));
+
+ RegionTranslate(clipped_src_regions[j].region,
+ -src_x_off - dx, -src_y_off - dy);
+ current_boxes = RegionRects(clipped_src_regions[j].region);
+ n_current_boxes =
+ RegionNumRects(clipped_src_regions[j].region);
+ DEBUGF("dst pixmap fbo idx %d src pixmap fbo idx %d \n",
+ clipped_dst_regions[i].block_idx,
+ clipped_src_regions[j].block_idx);
+ DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
+ current_boxes[0].x1, current_boxes[0].y1,
+ current_boxes[0].x2, current_boxes[0].y2, dx, dy,
+ src_pixmap, dst_pixmap);
+ if (!temp_source_pixmap)
+ ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
+ n_current_boxes, dx, dy,
+ reverse, upsidedown, bitplane,
+ closure);
+ else {
+ ok = __glamor_copy_n_to_n(&temp_source_pixmap->drawable,
+ dst, gc, current_boxes,
+ n_current_boxes, dx, dy,
+ reverse, upsidedown, bitplane,
+ closure);
+ temp_source_priv->type = GLAMOR_MEMORY;
+ temp_source_priv->base.fbo = NULL;
+ glamor_destroy_pixmap(temp_source_pixmap);
+ temp_source_pixmap = NULL;
+ }
+
+ RegionDestroy(clipped_src_regions[j].region);
+ if (!ok) {
+ assert(0);
+ goto fail;
+ }
+ }
+
+ if (n_src_region == 0)
+ ok = TRUE;
+ free(clipped_src_regions);
+ }
+ else {
+ RegionTranslate(clipped_dst_regions[i].region,
+ -dst_x_off, -dst_y_off);
+ current_boxes = RegionRects(clipped_dst_regions[i].region);
+ n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
+
+ DEBUGF("dest pixmap fbo idx %d \n",
+ clipped_dst_regions[i].block_idx);
+ DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
+ current_boxes[0].x1, current_boxes[0].y1,
+ current_boxes[0].x2, current_boxes[0].y2,
+ dx, dy, src_pixmap, dst_pixmap);
+
+ ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
+ n_current_boxes, dx, dy, reverse,
+ upsidedown, bitplane, closure);
+
+ }
+ RegionDestroy(clipped_dst_regions[i].region);
+ }
+ if (n_dst_region == 0)
+ ok = TRUE;
+ free(clipped_dst_regions);
+ RegionUninit(&region);
+ }
+ else {
+ ok = __glamor_copy_n_to_n(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane, closure);
+ }
+
+ fail:
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+
+ if (ok)
+ return TRUE;
+ fall_back:
+ if (!fallback && glamor_ddx_fallback_check_pixmap(src)
+ && glamor_ddx_fallback_check_pixmap(dst))
+ goto done;
+
+ if (src_pixmap_priv->type == GLAMOR_DRM_ONLY
+ || dst_pixmap_priv->type == GLAMOR_DRM_ONLY) {
+ LogMessage(X_WARNING,
+ "Access a DRM only pixmap is not allowed within glamor.\n");
+ return TRUE;
+ }
+ glamor_report_delayed_fallbacks(src->pScreen);
+ glamor_report_delayed_fallbacks(dst->pScreen);
+
+ glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
+ glamor_get_drawable_location(src),
+ glamor_get_drawable_location(dst));
+
+ if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
+ if (dst == src || glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
+ fbCopyNtoN(src, dst, gc, box, nbox,
+ dx, dy, reverse, upsidedown, bitplane, closure);
+ if (dst != src)
+ glamor_finish_access(src, GLAMOR_ACCESS_RO);
+ }
+ glamor_finish_access(dst, GLAMOR_ACCESS_RW);
+ }
+ ok = TRUE;
+
+ done:
+ glamor_clear_delayed_fallbacks(src->pScreen);
+ glamor_clear_delayed_fallbacks(dst->pScreen);
+ return ok;
}
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- int srcx, int srcy, int width, int height, int dstx,
- int dsty)
+ int srcx, int srcy, int width, int height, int dstx, int dsty)
{
- RegionPtr region;
- region = miDoCopy(src, dst, gc,
- srcx, srcy, width, height,
- dstx, dsty, glamor_copy_n_to_n, 0, NULL);
+ RegionPtr region;
- return region;
+ region = miDoCopy(src, dst, gc,
+ srcx, srcy, width, height,
+ dstx, dsty, glamor_copy_n_to_n, 0, NULL);
+
+ return region;
}
void
glamor_copy_n_to_n(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc,
- BoxPtr box,
- int nbox,
- int dx,
- int dy,
- Bool reverse,
- Bool upsidedown, Pixel bitplane,
- void *closure)
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse, Bool upsidedown, Pixel bitplane, void *closure)
{
- _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
- dy, reverse, upsidedown, bitplane, closure, TRUE);
+ _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
+ dy, reverse, upsidedown, bitplane, closure, TRUE);
}
Bool
glamor_copy_n_to_n_nf(DrawablePtr src,
- DrawablePtr dst,
- GCPtr gc,
- BoxPtr box,
- int nbox,
- int dx,
- int dy,
- Bool reverse,
- Bool upsidedown, Pixel bitplane,
- void *closure)
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane, void *closure)
{
- return _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
- dy, reverse, upsidedown, bitplane, closure, FALSE);
+ return _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
+ dy, reverse, upsidedown, bitplane, closure,
+ FALSE);
}
-
diff --git a/glamor/glamor_copyplane.c b/glamor/glamor_copyplane.c
index 3f2652ac7..c42d33e94 100644
--- a/glamor/glamor_copyplane.c
+++ b/glamor/glamor_copyplane.c
@@ -30,43 +30,43 @@
static Bool
_glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane, RegionPtr *pRegion, Bool fallback)
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane, RegionPtr *pRegion, Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_gc(pGC)
- && glamor_ddx_fallback_check_pixmap(pSrc)
- && glamor_ddx_fallback_check_pixmap(pDst))
- goto fail;
+ if (!fallback && glamor_ddx_fallback_check_gc(pGC)
+ && glamor_ddx_fallback_check_pixmap(pSrc)
+ && glamor_ddx_fallback_check_pixmap(pDst))
+ goto fail;
- glamor_prepare_access(pDst, GLAMOR_ACCESS_RW);
- glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO);
- *pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h,
- dstx, dsty, bitPlane);
- glamor_finish_access(pSrc, GLAMOR_ACCESS_RO);
- glamor_finish_access(pDst, GLAMOR_ACCESS_RW);
- return TRUE;
+ glamor_prepare_access(pDst, GLAMOR_ACCESS_RW);
+ glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO);
+ *pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h,
+ dstx, dsty, bitPlane);
+ glamor_finish_access(pSrc, GLAMOR_ACCESS_RO);
+ glamor_finish_access(pDst, GLAMOR_ACCESS_RW);
+ return TRUE;
fail:
- return FALSE;
+ return FALSE;
}
RegionPtr
glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane)
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane)
{
- RegionPtr ret;
- _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
- dstx, dsty, bitPlane, &ret, TRUE);
- return ret;
+ RegionPtr ret;
+
+ _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
+ dstx, dsty, bitPlane, &ret, TRUE);
+ return ret;
}
Bool
glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane, RegionPtr *pRegion)
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane, RegionPtr *pRegion)
{
- return _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
- dstx, dsty, bitPlane, pRegion, FALSE);
+ return _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
+ dstx, dsty, bitPlane, pRegion, FALSE);
}
diff --git a/glamor/glamor_copywindow.c b/glamor/glamor_copywindow.c
index b181ff529..1ced4b336 100644
--- a/glamor/glamor_copywindow.c
+++ b/glamor/glamor_copywindow.c
@@ -29,30 +29,28 @@
*/
void
-glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
- RegionPtr src_region)
+glamor_copy_window(WindowPtr win, DDXPointRec old_origin, RegionPtr src_region)
{
- RegionRec dst_region;
- int dx, dy;
- PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
+ RegionRec dst_region;
+ int dx, dy;
+ PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
- dx = old_origin.x - win->drawable.x;
- dy = old_origin.y - win->drawable.y;
- REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
+ dx = old_origin.x - win->drawable.x;
+ dy = old_origin.y - win->drawable.y;
+ REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
- REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
+ REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
- REGION_INTERSECT(win->drawable.pScreen, &dst_region,
- &win->borderClip, src_region);
+ REGION_INTERSECT(win->drawable.pScreen, &dst_region,
+ &win->borderClip, src_region);
#ifdef COMPOSITE
- if (pixmap->screen_x || pixmap->screen_y)
- REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
- -pixmap->screen_x, -pixmap->screen_y);
+ if (pixmap->screen_x || pixmap->screen_y)
+ REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
+ -pixmap->screen_x, -pixmap->screen_y);
#endif
- miCopyRegion(&pixmap->drawable, &pixmap->drawable,
- NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0,
- NULL);
+ miCopyRegion(&pixmap->drawable, &pixmap->drawable,
+ NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0, NULL);
- REGION_UNINIT(win->drawable.pScreen, &dst_region);
+ REGION_UNINIT(win->drawable.pScreen, &dst_region);
}
diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c
index eb1a08d43..42139613a 100644
--- a/glamor/glamor_core.c
+++ b/glamor/glamor_core.c
@@ -38,76 +38,76 @@
const Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(drawable->pScreen);
- if (pixmap_priv == NULL || pixmap_priv->base.gl_fbo == 0)
- return 'm';
- if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
- return 's';
- else
- return 'f';
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(drawable->pScreen);
+ if (pixmap_priv == NULL || pixmap_priv->base.gl_fbo == 0)
+ return 'm';
+ if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
+ return 's';
+ else
+ return 'f';
}
GLint
glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
- const char *source)
+ const char *source)
{
- GLint ok;
- GLint prog;
-
- prog = dispatch->glCreateShader(type);
- dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
- dispatch->glCompileShader(prog);
- dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
- if (!ok) {
- GLchar *info;
- GLint size;
-
- dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
- info = malloc(size);
- if (info) {
- dispatch->glGetShaderInfoLog(prog, size, NULL, info);
- ErrorF("Failed to compile %s: %s\n",
- type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
- ErrorF("Program source:\n%s", source);
- free(info);
- } else
- ErrorF("Failed to get shader compilation info.\n");
- FatalError("GLSL compile failure\n");
- }
-
- return prog;
+ GLint ok;
+ GLint prog;
+
+ prog = dispatch->glCreateShader(type);
+ dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
+ dispatch->glCompileShader(prog);
+ dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
+ if (!ok) {
+ GLchar *info;
+ GLint size;
+
+ dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
+ info = malloc(size);
+ if (info) {
+ dispatch->glGetShaderInfoLog(prog, size, NULL, info);
+ ErrorF("Failed to compile %s: %s\n",
+ type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
+ ErrorF("Program source:\n%s", source);
+ free(info);
+ }
+ else
+ ErrorF("Failed to get shader compilation info.\n");
+ FatalError("GLSL compile failure\n");
+ }
+
+ return prog;
}
void
glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog)
{
- GLint ok;
+ GLint ok;
- dispatch->glLinkProgram(prog);
- dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
- if (!ok) {
- GLchar *info;
- GLint size;
+ dispatch->glLinkProgram(prog);
+ dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ if (!ok) {
+ GLchar *info;
+ GLint size;
- dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
- info = malloc(size);
+ dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
+ info = malloc(size);
- dispatch->glGetProgramInfoLog(prog, size, NULL, info);
- ErrorF("Failed to link: %s\n", info);
- FatalError("GLSL link failure\n");
- }
+ dispatch->glGetProgramInfoLog(prog, size, NULL, info);
+ ErrorF("Failed to link: %s\n", info);
+ FatalError("GLSL link failure\n");
+ }
}
-
Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- return glamor_download_pixmap_to_cpu(pixmap, access);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+
+ return glamor_download_pixmap_to_cpu(pixmap, access);
}
/*
@@ -142,221 +142,202 @@ glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
void
glamor_init_finish_access_shaders(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- const char *vs_source =
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 source_texture;\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " source_texture = v_texcoord0.xy;\n" "}\n";
-
- const char *common_source =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 source_texture;\n"
- "uniform sampler2D sampler;\n"
- "uniform int revert;\n"
- "uniform int swap_rb;\n"
-
- "#define REVERT_NONE 0\n"
- "#define REVERT_NORMAL 1\n"
- "#define SWAP_NONE_DOWNLOADING 0\n"
- "#define SWAP_DOWNLOADING 1\n"
- "#define SWAP_UPLOADING 2\n"
- "#define SWAP_NONE_UPLOADING 3\n";
-
- const char *fs_source =
- "void main()\n"
- "{\n"
- " if (revert == REVERT_NONE) \n"
- " { \n"
- " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
- " gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
- " else \n"
- " gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
- " } \n"
- " else \n"
- " { \n"
- " if (swap_rb == SWAP_DOWNLOADING) \n"
- " gl_FragColor = texture2D(sampler, source_texture).argb;\n"
- " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
- " gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
- " else if (swap_rb == SWAP_UPLOADING)\n"
- " gl_FragColor = texture2D(sampler, source_texture).gbar;\n"
- " else if (swap_rb == SWAP_NONE_UPLOADING)\n"
- " gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
- " } \n" "}\n";
-
- const char *set_alpha_source =
- "void main()\n"
- "{\n"
- " if (revert == REVERT_NONE) \n"
- " { \n"
- " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
- " gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
- " else \n"
- " gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
- " } \n"
- " else \n"
- " { \n"
- " if (swap_rb == SWAP_DOWNLOADING) \n"
- " gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
- " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
- " gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
- " else if (swap_rb == SWAP_UPLOADING)\n"
- " gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n"
- " else if (swap_rb == SWAP_NONE_UPLOADING)\n"
- " gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n"
- " } \n"
- "}\n";
- GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
- GLint sampler_uniform_location;
- char *source;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
- glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
-
- vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
- vs_source);
-
- XNFasprintf(&source, "%s%s", common_source, fs_source);
- fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- source);
- free(source);
-
- dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
- vs_prog);
- dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
- fs_prog);
-
- avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
- vs_source);
-
- XNFasprintf(&source, "%s%s", common_source, set_alpha_source);
- set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- source);
- free(source);
-
- dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
- avs_prog);
- dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
- set_alpha_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
- GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
- GLAMOR_VERTEX_SOURCE,
- "v_texcoord0");
- glamor_link_glsl_prog(dispatch,
- glamor_priv->finish_access_prog[0]);
-
- dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
- GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
- GLAMOR_VERTEX_SOURCE,
- "v_texcoord0");
- glamor_link_glsl_prog(dispatch,
- glamor_priv->finish_access_prog[1]);
-
- glamor_priv->finish_access_revert[0] =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[0],
- "revert");
-
- glamor_priv->finish_access_swap_rb[0] =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[0],
- "swap_rb");
- sampler_uniform_location =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[0],
- "sampler");
- dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
- dispatch->glUniform1i(sampler_uniform_location, 0);
- dispatch->glUniform1i(glamor_priv->finish_access_revert[0], 0);
- dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
- dispatch->glUseProgram(0);
-
- glamor_priv->finish_access_revert[1] =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[1],
- "revert");
- glamor_priv->finish_access_swap_rb[1] =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[1],
- "swap_rb");
- sampler_uniform_location =
- dispatch->
- glGetUniformLocation(glamor_priv->finish_access_prog[1],
- "sampler");
- dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
- dispatch->glUniform1i(glamor_priv->finish_access_revert[1], 0);
- dispatch->glUniform1i(sampler_uniform_location, 0);
- dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ const char *vs_source =
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "varying vec2 source_texture;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " source_texture = v_texcoord0.xy;\n" "}\n";
+
+ const char *common_source =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 source_texture;\n"
+ "uniform sampler2D sampler;\n"
+ "uniform int revert;\n"
+ "uniform int swap_rb;\n"
+ "#define REVERT_NONE 0\n"
+ "#define REVERT_NORMAL 1\n"
+ "#define SWAP_NONE_DOWNLOADING 0\n"
+ "#define SWAP_DOWNLOADING 1\n"
+ "#define SWAP_UPLOADING 2\n"
+ "#define SWAP_NONE_UPLOADING 3\n";
+
+ const char *fs_source =
+ "void main()\n"
+ "{\n"
+ " if (revert == REVERT_NONE) \n"
+ " { \n"
+ " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
+ " gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
+ " else \n"
+ " gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
+ " } \n"
+ " else \n"
+ " { \n"
+ " if (swap_rb == SWAP_DOWNLOADING) \n"
+ " gl_FragColor = texture2D(sampler, source_texture).argb;\n"
+ " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
+ " gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
+ " else if (swap_rb == SWAP_UPLOADING)\n"
+ " gl_FragColor = texture2D(sampler, source_texture).gbar;\n"
+ " else if (swap_rb == SWAP_NONE_UPLOADING)\n"
+ " gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
+ " } \n" "}\n";
+
+ const char *set_alpha_source =
+ "void main()\n"
+ "{\n"
+ " if (revert == REVERT_NONE) \n"
+ " { \n"
+ " if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
+ " else \n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
+ " } \n"
+ " else \n"
+ " { \n"
+ " if (swap_rb == SWAP_DOWNLOADING) \n"
+ " gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
+ " else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
+ " gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
+ " else if (swap_rb == SWAP_UPLOADING)\n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n"
+ " else if (swap_rb == SWAP_NONE_UPLOADING)\n"
+ " gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n"
+ " } \n" "}\n";
+ GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
+ GLint sampler_uniform_location;
+ char *source;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
+ glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
+
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
+
+ XNFasprintf(&source, "%s%s", common_source, fs_source);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, source);
+ free(source);
+
+ dispatch->glAttachShader(glamor_priv->finish_access_prog[0], vs_prog);
+ dispatch->glAttachShader(glamor_priv->finish_access_prog[0], fs_prog);
+
+ avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
+
+ XNFasprintf(&source, "%s%s", common_source, set_alpha_source);
+ set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
+ source);
+ free(source);
+
+ dispatch->glAttachShader(glamor_priv->finish_access_prog[1], avs_prog);
+ dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
+ set_alpha_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
+ GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[0]);
+
+ dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
+ GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[1]);
+
+ glamor_priv->finish_access_revert[0] =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
+ "revert");
+
+ glamor_priv->finish_access_swap_rb[0] =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
+ "swap_rb");
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
+ "sampler");
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[0], 0);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
+ dispatch->glUseProgram(0);
+
+ glamor_priv->finish_access_revert[1] =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
+ "revert");
+ glamor_priv->finish_access_swap_rb[1] =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
+ "swap_rb");
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
+ "sampler");
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[1], 0);
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_finish_access_shaders(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->finish_access_prog[0]);
- dispatch->glDeleteProgram(glamor_priv->finish_access_prog[1]);
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->finish_access_prog[0]);
+ dispatch->glDeleteProgram(glamor_priv->finish_access_prog[1]);
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(drawable->pScreen);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(drawable->pScreen);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv))
- return;
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv))
+ return;
- if (access_mode != GLAMOR_ACCESS_RO) {
- glamor_restore_pixmap_to_texture(pixmap);
- }
+ if (access_mode != GLAMOR_ACCESS_RO) {
+ glamor_restore_pixmap_to_texture(pixmap);
+ }
- if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
- glamor_gl_dispatch *dispatch;
+ if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
+ glamor_gl_dispatch *dispatch;
- assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
+ assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- dispatch->glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
- glamor_put_dispatch(glamor_priv);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ dispatch->glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
+ glamor_put_dispatch(glamor_priv);
- pixmap_priv->base.fbo->pbo_valid = FALSE;
- pixmap_priv->base.fbo->pbo = 0;
- } else {
- free(pixmap->devPrivate.ptr);
- }
+ pixmap_priv->base.fbo->pbo_valid = FALSE;
+ pixmap_priv->base.fbo->pbo = 0;
+ }
+ else {
+ free(pixmap->devPrivate.ptr);
+ }
- if (pixmap_priv->type == GLAMOR_TEXTURE_DRM)
- pixmap->devKind = pixmap_priv->base.drm_stride;
+ if (pixmap_priv->type == GLAMOR_TEXTURE_DRM)
+ pixmap->devKind = pixmap_priv->base.drm_stride;
- if (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED)
- pixmap_priv->base.gl_fbo = GLAMOR_FBO_NORMAL;
+ if (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED)
+ pixmap_priv->base.gl_fbo = GLAMOR_FBO_NORMAL;
- pixmap->devPrivate.ptr = NULL;
+ pixmap->devPrivate.ptr = NULL;
}
-
/**
* Calls uxa_prepare_access with UXA_PREPARE_SRC for the tile, if that is the
* current fill style.
@@ -368,22 +349,19 @@ glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
Bool
glamor_prepare_access_gc(GCPtr gc)
{
- if (gc->stipple) {
- if (!glamor_prepare_access
- (&gc->stipple->drawable, GLAMOR_ACCESS_RO))
- return FALSE;
- }
- if (gc->fillStyle == FillTiled) {
- if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
- GLAMOR_ACCESS_RO)) {
- if (gc->stipple)
- glamor_finish_access(&gc->
- stipple->drawable,
- GLAMOR_ACCESS_RO);
- return FALSE;
- }
- }
- return TRUE;
+ if (gc->stipple) {
+ if (!glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
+ return FALSE;
+ }
+ if (gc->fillStyle == FillTiled) {
+ if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
+ GLAMOR_ACCESS_RO)) {
+ if (gc->stipple)
+ glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
+ return FALSE;
+ }
+ }
+ return TRUE;
}
/**
@@ -392,45 +370,44 @@ glamor_prepare_access_gc(GCPtr gc)
void
glamor_finish_access_gc(GCPtr gc)
{
- if (gc->fillStyle == FillTiled)
- glamor_finish_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO);
- if (gc->stipple)
- glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
+ if (gc->fillStyle == FillTiled)
+ glamor_finish_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO);
+ if (gc->stipple)
+ glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
}
Bool
glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel, unsigned long bg_pixel,
- int stipple_x, int stipple_y)
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel, unsigned long bg_pixel,
+ int stipple_x, int stipple_y)
{
- glamor_fallback("stubbed out stipple depth %d\n",
- pixmap->drawable.depth);
- return FALSE;
+ glamor_fallback("stubbed out stipple depth %d\n", pixmap->drawable.depth);
+ return FALSE;
}
GCOps glamor_gc_ops = {
- .FillSpans = glamor_fill_spans,
- .SetSpans = glamor_set_spans,
- .PutImage = glamor_put_image,
- .CopyArea = glamor_copy_area,
- .CopyPlane = glamor_copy_plane,
- .PolyPoint = glamor_poly_point,
- .Polylines = glamor_poly_lines,
- .PolySegment = glamor_poly_segment,
- .PolyRectangle = miPolyRectangle,
- .PolyArc = miPolyArc,
- .FillPolygon = miFillPolygon,
- .PolyFillRect = glamor_poly_fill_rect,
- .PolyFillArc = miPolyFillArc,
- .PolyText8 = miPolyText8,
- .PolyText16 = miPolyText16,
- .ImageText8 = miImageText8,
- .ImageText16 = miImageText16,
- .ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
- .PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
- .PushPixels = glamor_push_pixels, //miPushPixels,
+ .FillSpans = glamor_fill_spans,
+ .SetSpans = glamor_set_spans,
+ .PutImage = glamor_put_image,
+ .CopyArea = glamor_copy_area,
+ .CopyPlane = glamor_copy_plane,
+ .PolyPoint = glamor_poly_point,
+ .Polylines = glamor_poly_lines,
+ .PolySegment = glamor_poly_segment,
+ .PolyRectangle = miPolyRectangle,
+ .PolyArc = miPolyArc,
+ .FillPolygon = miFillPolygon,
+ .PolyFillRect = glamor_poly_fill_rect,
+ .PolyFillArc = miPolyFillArc,
+ .PolyText8 = miPolyText8,
+ .PolyText16 = miPolyText16,
+ .ImageText8 = miImageText8,
+ .ImageText16 = miImageText16,
+ .ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
+ .PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
+ .PushPixels = glamor_push_pixels, //miPushPixels,
};
/**
@@ -440,104 +417,94 @@ GCOps glamor_gc_ops = {
void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
- /* fbValidateGC will do direct access to pixmaps if the tiling has changed.
- * Preempt fbValidateGC by doing its work and masking the change out, so
- * that we can do the Prepare/finish_access.
- */
+ /* fbValidateGC will do direct access to pixmaps if the tiling has changed.
+ * Preempt fbValidateGC by doing its work and masking the change out, so
+ * that we can do the Prepare/finish_access.
+ */
#ifdef FB_24_32BIT
- if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
- gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
- fbGetRotatedPixmap(gc) = 0;
- }
-
- if (gc->fillStyle == FillTiled) {
- PixmapPtr old_tile, new_tile;
-
- old_tile = gc->tile.pixmap;
- if (old_tile->drawable.bitsPerPixel !=
- drawable->bitsPerPixel) {
- new_tile = fbGetRotatedPixmap(gc);
- if (!new_tile ||
- new_tile->drawable.bitsPerPixel !=
- drawable->bitsPerPixel) {
- if (new_tile)
- gc->pScreen->DestroyPixmap
- (new_tile);
- /* fb24_32ReformatTile will do direct access of a newly-
- * allocated pixmap.
- */
- glamor_fallback
- ("GC %p tile FB_24_32 transformat %p.\n",
- gc, old_tile);
-
- if (glamor_prepare_access
- (&old_tile->drawable,
- GLAMOR_ACCESS_RO)) {
- new_tile =
- fb24_32ReformatTile
- (old_tile,
- drawable->bitsPerPixel);
- glamor_finish_access
- (&old_tile->drawable, GLAMOR_ACCESS_RO);
- }
- }
- if (new_tile) {
- fbGetRotatedPixmap(gc) = old_tile;
- gc->tile.pixmap = new_tile;
- changes |= GCTile;
- }
- }
- }
+ if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
+ gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
+ fbGetRotatedPixmap(gc) = 0;
+ }
+
+ if (gc->fillStyle == FillTiled) {
+ PixmapPtr old_tile, new_tile;
+
+ old_tile = gc->tile.pixmap;
+ if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
+ new_tile = fbGetRotatedPixmap(gc);
+ if (!new_tile ||
+ new_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
+ if (new_tile)
+ gc->pScreen->DestroyPixmap(new_tile);
+ /* fb24_32ReformatTile will do direct access of a newly-
+ * allocated pixmap.
+ */
+ glamor_fallback
+ ("GC %p tile FB_24_32 transformat %p.\n", gc, old_tile);
+
+ if (glamor_prepare_access
+ (&old_tile->drawable, GLAMOR_ACCESS_RO)) {
+ new_tile =
+ fb24_32ReformatTile(old_tile, drawable->bitsPerPixel);
+ glamor_finish_access(&old_tile->drawable, GLAMOR_ACCESS_RO);
+ }
+ }
+ if (new_tile) {
+ fbGetRotatedPixmap(gc) = old_tile;
+ gc->tile.pixmap = new_tile;
+ changes |= GCTile;
+ }
+ }
+ }
#endif
- if (changes & GCTile) {
- if (!gc->tileIsPixel) {
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(gc->tile.pixmap);
- if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- && FbEvenTile(gc->tile.pixmap->drawable.width *
- drawable->bitsPerPixel)) {
- glamor_fallback
- ("GC %p tile changed %p.\n", gc,
- gc->tile.pixmap);
- if (glamor_prepare_access
- (&gc->tile.pixmap->drawable,
- GLAMOR_ACCESS_RW)) {
- fbPadPixmap(gc->tile.pixmap);
- glamor_finish_access
- (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW);
- }
- }
- }
- /* Mask out the GCTile change notification, now that we've done FB's
- * job for it.
- */
- changes &= ~GCTile;
- }
-
- if (changes & GCStipple && gc->stipple) {
- /* We can't inline stipple handling like we do for GCTile because
- * it sets fbgc privates.
- */
- if (glamor_prepare_access
- (&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
- fbValidateGC(gc, changes, drawable);
- glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW);
- }
- } else {
- fbValidateGC(gc, changes, drawable);
- }
-
- gc->ops = &glamor_gc_ops;
+ if (changes & GCTile) {
+ if (!gc->tileIsPixel) {
+ glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(gc->tile.pixmap);
+ if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ && FbEvenTile(gc->tile.pixmap->drawable.width *
+ drawable->bitsPerPixel)) {
+ glamor_fallback
+ ("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
+ if (glamor_prepare_access
+ (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
+ fbPadPixmap(gc->tile.pixmap);
+ glamor_finish_access
+ (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW);
+ }
+ }
+ }
+ /* Mask out the GCTile change notification, now that we've done FB's
+ * job for it.
+ */
+ changes &= ~GCTile;
+ }
+
+ if (changes & GCStipple && gc->stipple) {
+ /* We can't inline stipple handling like we do for GCTile because
+ * it sets fbgc privates.
+ */
+ if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
+ fbValidateGC(gc, changes, drawable);
+ glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW);
+ }
+ }
+ else {
+ fbValidateGC(gc, changes, drawable);
+ }
+
+ gc->ops = &glamor_gc_ops;
}
static GCFuncs glamor_gc_funcs = {
- glamor_validate_gc,
- miChangeGC,
- miCopyGC,
- miDestroyGC,
- miChangeClip,
- miDestroyClip,
- miCopyClip
+ glamor_validate_gc,
+ miChangeGC,
+ miCopyGC,
+ miDestroyGC,
+ miChangeClip,
+ miDestroyClip,
+ miCopyClip
};
/**
@@ -547,66 +514,69 @@ static GCFuncs glamor_gc_funcs = {
int
glamor_create_gc(GCPtr gc)
{
- if (!fbCreateGC(gc))
- return FALSE;
+ if (!fbCreateGC(gc))
+ return FALSE;
- gc->funcs = &glamor_gc_funcs;
+ gc->funcs = &glamor_gc_funcs;
- return TRUE;
+ return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
- RegionPtr ret;
- glamor_fallback("pixmap %p \n", pixmap);
- if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
- return NULL;
- ret = fbPixmapToRegion(pixmap);
- glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
- return ret;
+ RegionPtr ret;
+
+ glamor_fallback("pixmap %p \n", pixmap);
+ if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
+ return NULL;
+ ret = fbPixmapToRegion(pixmap);
+ glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
+ return ret;
}
/* Borrow from cairo. */
Bool
glamor_gl_has_extension(const char *extension)
{
- const char *pext;
- int ext_len;
- ext_len = strlen(extension);
+ const char *pext;
+ int ext_len;
+
+ ext_len = strlen(extension);
- pext = (const char*)glGetString(GL_EXTENSIONS);
+ pext = (const char *) glGetString(GL_EXTENSIONS);
- if (pext == NULL || extension == NULL)
- return FALSE;
+ if (pext == NULL || extension == NULL)
+ return FALSE;
- while ((pext = strstr(pext, extension)) != NULL) {
- if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
- return TRUE;
- pext += ext_len;
- }
- return FALSE;
+ while ((pext = strstr(pext, extension)) != NULL) {
+ if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
+ return TRUE;
+ pext += ext_len;
+ }
+ return FALSE;
}
int
glamor_gl_get_version(void)
{
- int major, minor;
- const char *version = (const char *) glGetString(GL_VERSION);
- const char *dot = version == NULL ? NULL : strchr(version, '.');
- const char *major_start = dot;
-
- /* Sanity check */
- if (dot == NULL || dot == version || *(dot + 1) == '\0') {
- major = 0;
- minor = 0;
- } else {
- /* Find the start of the major version in the string */
- while (major_start > version && *major_start != ' ')
- --major_start;
- major = strtol(major_start, NULL, 10);
- minor = strtol(dot + 1, NULL, 10);
- }
-
- return GLAMOR_GL_VERSION_ENCODE(major, minor);
+ int major, minor;
+ const char *version = (const char *) glGetString(GL_VERSION);
+ const char *dot = version == NULL ? NULL : strchr(version, '.');
+ const char *major_start = dot;
+
+ /* Sanity check */
+ if (dot == NULL || dot == version || *(dot + 1) == '\0') {
+ major = 0;
+ minor = 0;
+ }
+ else {
+ /* Find the start of the major version in the string */
+ while (major_start > version && *major_start != ' ')
+ --major_start;
+ major = strtol(major_start, NULL, 10);
+ minor = strtol(dot + 1, NULL, 10);
+ }
+
+ return GLAMOR_GL_VERSION_ENCODE(major, minor);
}
diff --git a/glamor/glamor_debug.h b/glamor/glamor_debug.h
index f0c969b11..638bee20c 100644
--- a/glamor/glamor_debug.h
+++ b/glamor/glamor_debug.h
@@ -29,7 +29,6 @@
#ifndef __GLAMOR_DEBUG_H__
#define __GLAMOR_DEBUG_H__
-
#define GLAMOR_DELAYED_STRING_MAX 64
#define GLAMOR_DEBUG_NONE 0
@@ -51,9 +50,6 @@ AbortServer(void)
exit(1); \
} while(0)
-
-
-
#define __debug_output_message(_format_, _prefix_, ...) \
LogMessageVerb(X_NONE, 0, \
"%32s:\t" _format_ , \
@@ -69,7 +65,6 @@ AbortServer(void)
##__VA_ARGS__); \
} while(0)
-
#define glamor_fallback(_format_,...) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) \
@@ -77,8 +72,6 @@ AbortServer(void)
"Glamor fallback", \
##__VA_ARGS__);} while(0)
-
-
#define glamor_delayed_fallback(_screen_, _format_,...) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
@@ -90,7 +83,6 @@ AbortServer(void)
"glamor delayed fallback: \t%s " _format_ , \
__FUNCTION__, ##__VA_ARGS__); } } while(0)
-
#define glamor_clear_delayed_fallbacks(_screen_) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
@@ -112,5 +104,4 @@ AbortServer(void)
#define DEBUGRegionPrint(x) do {} while (0)
//#define DEBUGRegionPrint RegionPrint
-
#endif
diff --git a/glamor/glamor_egl.c b/glamor/glamor_egl.c
index ff4c0bdd9..c65f70175 100644
--- a/glamor/glamor_egl.c
+++ b/glamor/glamor_egl.c
@@ -69,41 +69,42 @@
static const char glamor_name[] = "glamor";
static DevPrivateKeyRec glamor_egl_pixmap_private_key_index;
-DevPrivateKey glamor_egl_pixmap_private_key = &glamor_egl_pixmap_private_key_index;
+DevPrivateKey glamor_egl_pixmap_private_key =
+ &glamor_egl_pixmap_private_key_index;
static void
glamor_identify(int flags)
{
- xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
- glamor_name);
+ xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
+ glamor_name);
}
struct glamor_egl_screen_private {
- EGLDisplay display;
- EGLContext context;
- EGLint major, minor;
-
- CreateScreenResourcesProcPtr CreateScreenResources;
- CloseScreenProcPtr CloseScreen;
- int fd;
- EGLImageKHR front_image;
- PixmapPtr *back_pixmap;
- int cpp;
+ EGLDisplay display;
+ EGLContext context;
+ EGLint major, minor;
+
+ CreateScreenResourcesProcPtr CreateScreenResources;
+ CloseScreenProcPtr CloseScreen;
+ int fd;
+ EGLImageKHR front_image;
+ PixmapPtr *back_pixmap;
+ int cpp;
#ifdef GLAMOR_HAS_GBM
- struct gbm_device *gbm;
+ struct gbm_device *gbm;
#endif
- int has_gem;
- void *glamor_context;
- void *current_context;
- int gl_context_depth;
- int dri3_capable;
-
- PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
- PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
- struct glamor_gl_dispatch *dispatch;
- CloseScreenProcPtr saved_close_screen;
- xf86FreeScreenProc *saved_free_screen;
+ int has_gem;
+ void *glamor_context;
+ void *current_context;
+ int gl_context_depth;
+ int dri3_capable;
+
+ PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
+ PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr;
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
+ struct glamor_gl_dispatch *dispatch;
+ CloseScreenProcPtr saved_close_screen;
+ xf86FreeScreenProc *saved_free_screen;
};
int xf86GlamorEGLPrivateIndex = -1;
@@ -111,46 +112,47 @@ int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
- return (struct glamor_egl_screen_private *)
- scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
+ return (struct glamor_egl_screen_private *)
+ scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
+
#ifdef GLX_USE_SHARED_DISPATCH
_X_EXPORT void
glamor_egl_make_current(ScreenPtr screen)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
-
- if (glamor_egl->gl_context_depth++)
- return;
-
- GET_CURRENT_CONTEXT(glamor_egl->current_context);
-
- if (glamor_egl->glamor_context != glamor_egl->current_context) {
- eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT);
- if (!eglMakeCurrent(glamor_egl->display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- glamor_egl->context)) {
- FatalError("Failed to make EGL context current\n");
- }
- }
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ if (glamor_egl->gl_context_depth++)
+ return;
+
+ GET_CURRENT_CONTEXT(glamor_egl->current_context);
+
+ if (glamor_egl->glamor_context != glamor_egl->current_context) {
+ eglMakeCurrent(glamor_egl->display, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE,
+ glamor_egl->context)) {
+ FatalError("Failed to make EGL context current\n");
+ }
+ }
}
_X_EXPORT void
glamor_egl_restore_context(ScreenPtr screen)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
- if (--glamor_egl->gl_context_depth)
- return;
+ if (--glamor_egl->gl_context_depth)
+ return;
- if (glamor_egl->current_context &&
- glamor_egl->glamor_context != glamor_egl->current_context)
- SET_CURRENT_CONTEXT(glamor_egl->current_context);
+ if (glamor_egl->current_context &&
+ glamor_egl->glamor_context != glamor_egl->current_context)
+ SET_CURRENT_CONTEXT(glamor_egl->current_context);
}
#else
#define glamor_egl_make_current(x)
@@ -159,598 +161,591 @@ glamor_egl_restore_context(ScreenPtr screen)
static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
- int width, int height, int stride, int name, int depth)
+ int width, int height, int stride, int name, int depth)
{
- EGLImageKHR image;
- EGLint attribs[] = {
- EGL_WIDTH, 0,
- EGL_HEIGHT, 0,
- EGL_DRM_BUFFER_STRIDE_MESA, 0,
- EGL_DRM_BUFFER_FORMAT_MESA,
- EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
- EGL_DRM_BUFFER_USE_MESA,
- EGL_DRM_BUFFER_USE_SHARE_MESA |
- EGL_DRM_BUFFER_USE_SCANOUT_MESA,
- EGL_NONE
- };
- attribs[1] = width;
- attribs[3] = height;
- attribs[5] = stride;
- if (depth != 32 && depth != 24)
- return EGL_NO_IMAGE_KHR;
- image = glamor_egl->egl_create_image_khr(glamor_egl->display,
- glamor_egl->context,
- EGL_DRM_BUFFER_MESA,
- (void *) (uintptr_t)name, attribs);
- if (image == EGL_NO_IMAGE_KHR)
- return EGL_NO_IMAGE_KHR;
-
-
- return image;
+ EGLImageKHR image;
+
+ EGLint attribs[] = {
+ EGL_WIDTH, 0,
+ EGL_HEIGHT, 0,
+ EGL_DRM_BUFFER_STRIDE_MESA, 0,
+ EGL_DRM_BUFFER_FORMAT_MESA,
+ EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
+ EGL_DRM_BUFFER_USE_MESA,
+ EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA,
+ EGL_NONE
+ };
+ attribs[1] = width;
+ attribs[3] = height;
+ attribs[5] = stride;
+ if (depth != 32 && depth != 24)
+ return EGL_NO_IMAGE_KHR;
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_DRM_BUFFER_MESA,
+ (void *) (uintptr_t) name,
+ attribs);
+ if (image == EGL_NO_IMAGE_KHR)
+ return EGL_NO_IMAGE_KHR;
+
+ return image;
}
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
- struct drm_gem_flink flink;
- flink.handle = handle;
- if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
- return FALSE;
- *name = flink.name;
- return TRUE;
+ struct drm_gem_flink flink;
+
+ flink.handle = handle;
+ if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
+ return FALSE;
+ *name = flink.name;
+ return TRUE;
}
static Bool
glamor_create_texture_from_image(struct glamor_egl_screen_private
- *glamor_egl,
- EGLImageKHR image, GLuint * texture)
+ *glamor_egl,
+ EGLImageKHR image, GLuint * texture)
{
- glamor_egl->dispatch->glGenTextures(1, texture);
- glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
- glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
-
- (glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D,
- image);
- glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, 0);
- return TRUE;
+ glamor_egl->dispatch->glGenTextures(1, texture);
+ glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
+ glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ (glamor_egl->egl_image_target_texture2d_oes) (GL_TEXTURE_2D, image);
+ glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, 0);
+ return TRUE;
}
unsigned int
-glamor_egl_create_argb8888_based_texture(ScreenPtr screen,
- int w,
- int h)
+glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- EGLImageKHR image;
- GLuint texture;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+
#ifdef GLAMOR_HAS_DRI3_SUPPORT
- struct gbm_bo *bo;
- EGLNativePixmapType native_pixmap;
- glamor_egl = glamor_egl_get_screen_private(scrn);
- bo = gbm_bo_create (glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
- GBM_BO_USE_RENDERING |
- GBM_BO_USE_SCANOUT);
- if (!bo)
- return 0;
-
- /* If the following assignment raises an error or a warning
- * then that means EGLNativePixmapType is not struct gbm_bo *
- * on your platform: This code won't work and you should not
- * compile with dri3 support enabled */
- native_pixmap = bo;
-
- image = glamor_egl->egl_create_image_khr(glamor_egl->display,
- EGL_NO_CONTEXT,
- EGL_NATIVE_PIXMAP_KHR,
- native_pixmap, NULL);
- gbm_bo_destroy(bo);
- if (image == EGL_NO_IMAGE_KHR)
- return 0;
- glamor_create_texture_from_image(glamor_egl, image, &texture);
- glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
-
- return texture;
+ struct gbm_bo *bo;
+ EGLNativePixmapType native_pixmap;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ bo = gbm_bo_create(glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
+ GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
+ if (!bo)
+ return 0;
+
+ /* If the following assignment raises an error or a warning
+ * then that means EGLNativePixmapType is not struct gbm_bo *
+ * on your platform: This code won't work and you should not
+ * compile with dri3 support enabled */
+ native_pixmap = bo;
+
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ EGL_NO_CONTEXT,
+ EGL_NATIVE_PIXMAP_KHR,
+ native_pixmap, NULL);
+ gbm_bo_destroy(bo);
+ if (image == EGL_NO_IMAGE_KHR)
+ return 0;
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+
+ return texture;
#else
- return 0; /* this path should never happen */
+ return 0; /* this path should never happen */
#endif
}
Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- PixmapPtr screen_pixmap;
-
- glamor_egl = glamor_egl_get_screen_private(scrn);
- screen_pixmap = screen->GetScreenPixmap(screen);
-
- if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create textured screen.");
- return FALSE;
- }
-
- glamor_egl->front_image = dixLookupPrivate(&screen_pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
- glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
- return TRUE;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ PixmapPtr screen_pixmap;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ screen_pixmap = screen->GetScreenPixmap(screen);
+
+ if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to create textured screen.");
+ return FALSE;
+ }
+
+ glamor_egl->front_image = dixLookupPrivate(&screen_pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+ glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
+ return TRUE;
}
Bool
glamor_egl_create_textured_screen_ext(ScreenPtr screen,
- int handle,
- int stride,
- PixmapPtr *back_pixmap)
+ int handle,
+ int stride, PixmapPtr *back_pixmap)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
- glamor_egl = glamor_egl_get_screen_private(scrn);
+ glamor_egl = glamor_egl_get_screen_private(scrn);
- glamor_egl->back_pixmap = back_pixmap;
- if (!glamor_egl_create_textured_screen(screen, handle, stride))
- return FALSE;
- return TRUE;
+ glamor_egl->back_pixmap = back_pixmap;
+ if (!glamor_egl_create_textured_screen(screen, handle, stride))
+ return FALSE;
+ return TRUE;
}
static Bool
glamor_egl_check_has_gem(int fd)
{
- struct drm_gem_flink flink;
- flink.handle = 0;
+ struct drm_gem_flink flink;
- ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
- if (errno == ENOENT || errno == EINVAL)
- return TRUE;
- return FALSE;
+ flink.handle = 0;
+
+ ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
+ if (errno == ENOENT || errno == EINVAL)
+ return TRUE;
+ return FALSE;
}
Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- EGLImageKHR image;
- GLuint texture;
- int name;
- Bool ret = FALSE;
-
- glamor_egl = glamor_egl_get_screen_private(scrn);
-
- glamor_egl_make_current(screen);
- if (glamor_egl->has_gem) {
- if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR,
- "Couldn't flink pixmap handle\n");
- glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
- assert(0);
- return FALSE;
- }
- } else
- name = handle;
-
- image = _glamor_egl_create_image(glamor_egl,
- pixmap->drawable.width,
- pixmap->drawable.height,
- ((stride * 8 + 7) / pixmap->drawable.bitsPerPixel),
- name,
- pixmap->drawable.depth);
- if (image == EGL_NO_IMAGE_KHR) {
- glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
- goto done;
- }
- glamor_create_texture_from_image(glamor_egl, image, &texture);
- glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
- glamor_set_pixmap_texture(pixmap, texture);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
- image);
- ret = TRUE;
-
-done:
- glamor_egl_restore_context(screen);
- return ret;
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+ int name;
+ Bool ret = FALSE;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+ if (glamor_egl->has_gem) {
+ if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Couldn't flink pixmap handle\n");
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ assert(0);
+ return FALSE;
+ }
+ }
+ else
+ name = handle;
+
+ image = _glamor_egl_create_image(glamor_egl,
+ pixmap->drawable.width,
+ pixmap->drawable.height,
+ ((stride * 8 +
+ 7) / pixmap->drawable.bitsPerPixel),
+ name, pixmap->drawable.depth);
+ if (image == EGL_NO_IMAGE_KHR) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ goto done;
+ }
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_texture(pixmap, texture);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
+ ret = TRUE;
+
+ done:
+ glamor_egl_restore_context(screen);
+ return ret;
}
Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- EGLImageKHR image;
- GLuint texture;
- Bool ret = FALSE;
-
- glamor_egl = glamor_egl_get_screen_private(scrn);
-
- glamor_egl_make_current(screen);
-
- image = glamor_egl->egl_create_image_khr(glamor_egl->display,
- glamor_egl->context,
- EGL_NATIVE_PIXMAP_KHR,
- bo, NULL);
- if (image == EGL_NO_IMAGE_KHR) {
- glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
- goto done;
- }
- glamor_create_texture_from_image(glamor_egl, image, &texture);
- glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
- glamor_set_pixmap_texture(pixmap, texture);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
- image);
- ret = TRUE;
-
-done:
- glamor_egl_restore_context(screen);
- return ret;
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ GLuint texture;
+ Bool ret = FALSE;
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_NATIVE_PIXMAP_KHR, bo, NULL);
+ if (image == EGL_NO_IMAGE_KHR) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
+ goto done;
+ }
+ glamor_create_texture_from_image(glamor_egl, image, &texture);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_texture(pixmap, texture);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, image);
+ ret = TRUE;
+
+ done:
+ glamor_egl_restore_context(screen);
+ return ret;
}
#ifdef GLAMOR_HAS_DRI3_SUPPORT
-int glamor_get_fd_from_bo (int gbm_fd, struct gbm_bo *bo, int *fd);
-void glamor_get_name_from_bo (int gbm_fd, struct gbm_bo *bo, int *name);
+int glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd);
+void glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name);
int
-glamor_get_fd_from_bo (int gbm_fd, struct gbm_bo *bo, int *fd)
+glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd)
{
- union gbm_bo_handle handle;
- struct drm_prime_handle args;
-
- handle = gbm_bo_get_handle(bo);
- args.handle = handle.u32;
- args.flags = DRM_CLOEXEC;
- if (ioctl (gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
- return FALSE;
- *fd = args.fd;
- return TRUE;
+ union gbm_bo_handle handle;
+ struct drm_prime_handle args;
+
+ handle = gbm_bo_get_handle(bo);
+ args.handle = handle.u32;
+ args.flags = DRM_CLOEXEC;
+ if (ioctl(gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
+ return FALSE;
+ *fd = args.fd;
+ return TRUE;
}
void
-glamor_get_name_from_bo (int gbm_fd, struct gbm_bo *bo, int *name)
+glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
{
- union gbm_bo_handle handle;
+ union gbm_bo_handle handle;
- handle = gbm_bo_get_handle(bo);
- if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
- *name = -1;
+ handle = gbm_bo_get_handle(bo);
+ if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
+ *name = -1;
}
#endif
-int glamor_egl_dri3_fd_name_from_tex (ScreenPtr screen,
- PixmapPtr pixmap,
- unsigned int tex,
- Bool want_name,
- CARD16 *stride,
- CARD32 *size)
+int
+glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
+ PixmapPtr pixmap,
+ unsigned int tex,
+ Bool want_name, CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- EGLImageKHR image;
- struct gbm_bo* bo;
- int fd = -1;
-
- EGLint attribs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_GL_TEXTURE_LEVEL_KHR, 0,
- EGL_NONE
- };
-
- glamor_egl = glamor_egl_get_screen_private(scrn);
-
- glamor_egl_make_current(screen);
-
- image = dixLookupPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
-
- if (image == EGL_NO_IMAGE_KHR || image == NULL)
- {
- image = glamor_egl->egl_create_image_khr(glamor_egl->display,
- glamor_egl->context,
- EGL_GL_TEXTURE_2D_KHR,
- (EGLClientBuffer)(uintptr_t)tex, attribs);
- if (image == EGL_NO_IMAGE_KHR)
- goto failure;
-
- dixSetPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key,
- image);
- glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
- }
-
- bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
- if (!bo)
- goto failure;
-
- pixmap->devKind = gbm_bo_get_stride(bo);
-
- if (want_name)
- {
- if (glamor_egl->has_gem)
- glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
- }
- else
- {
- if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd))
- {
- *stride = pixmap->devKind;
- *size = pixmap->devKind * gbm_bo_get_height(bo);
- }
- }
-
- gbm_bo_destroy(bo);
-failure:
- glamor_egl_restore_context(screen);
- return fd;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ EGLImageKHR image;
+ struct gbm_bo *bo;
+ int fd = -1;
+
+ EGLint attribs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_GL_TEXTURE_LEVEL_KHR, 0,
+ EGL_NONE
+ };
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ glamor_egl_make_current(screen);
+
+ image = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+
+ if (image == EGL_NO_IMAGE_KHR || image == NULL) {
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ glamor_egl->context,
+ EGL_GL_TEXTURE_2D_KHR,
+ (EGLClientBuffer) (uintptr_t)
+ tex, attribs);
+ if (image == EGL_NO_IMAGE_KHR)
+ goto failure;
+
+ dixSetPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key, image);
+ glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
+ }
+
+ bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
+ if (!bo)
+ goto failure;
+
+ pixmap->devKind = gbm_bo_get_stride(bo);
+
+ if (want_name) {
+ if (glamor_egl->has_gem)
+ glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
+ }
+ else {
+ if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd)) {
+ *stride = pixmap->devKind;
+ *size = pixmap->devKind * gbm_bo_get_height(bo);
+ }
+ }
+
+ gbm_bo_destroy(bo);
+ failure:
+ glamor_egl_restore_context(screen);
+ return fd;
#else
- return -1;
+ return -1;
#endif
}
-PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen,
- int fd,
- CARD16 width,
- CARD16 height,
- CARD16 stride,
- CARD8 depth,
- CARD8 bpp)
+PixmapPtr
+glamor_egl_dri3_pixmap_from_fd(ScreenPtr screen,
+ int fd,
+ CARD16 width,
+ CARD16 height,
+ CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_DRI3_SUPPORT
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl;
- struct gbm_bo* bo;
- EGLImageKHR image;
- PixmapPtr pixmap;
- Bool ret = FALSE;
- EGLint attribs[] = {
- EGL_WIDTH, 0,
- EGL_HEIGHT, 0,
- EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
- EGL_DMA_BUF_PLANE0_FD_EXT, 0,
- EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
- EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
- EGL_NONE
- };
-
- glamor_egl = glamor_egl_get_screen_private(scrn);
-
- if (!glamor_egl->dri3_capable)
- return NULL;
-
- if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
- return NULL;
-
- attribs[1] = width;
- attribs[3] = height;
- attribs[7] = fd;
- attribs[11] = stride;
- image = glamor_egl->egl_create_image_khr(glamor_egl->display,
- EGL_NO_CONTEXT,
- EGL_LINUX_DMA_BUF_EXT,
- NULL, attribs);
-
- if (image == EGL_NO_IMAGE_KHR)
- return NULL;
-
- /* EGL_EXT_image_dma_buf_import can impose restrictions on the
- * usage of the image. Use gbm_bo to bypass the limitations. */
-
- bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
- glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
-
- if (!bo)
- return NULL;
-
- pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
- screen->ModifyPixmapHeader (pixmap, width, height, 0, 0, stride, NULL);
-
- ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
- gbm_bo_destroy(bo);
-
- if (ret)
- return pixmap;
- else
- {
- screen->DestroyPixmap(pixmap);
- return NULL;
- }
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl;
+ struct gbm_bo *bo;
+ EGLImageKHR image;
+ PixmapPtr pixmap;
+ Bool ret = FALSE;
+
+ EGLint attribs[] = {
+ EGL_WIDTH, 0,
+ EGL_HEIGHT, 0,
+ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
+ EGL_DMA_BUF_PLANE0_FD_EXT, 0,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
+ EGL_NONE
+ };
+
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+
+ if (!glamor_egl->dri3_capable)
+ return NULL;
+
+ if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
+ return NULL;
+
+ attribs[1] = width;
+ attribs[3] = height;
+ attribs[7] = fd;
+ attribs[11] = stride;
+ image = glamor_egl->egl_create_image_khr(glamor_egl->display,
+ EGL_NO_CONTEXT,
+ EGL_LINUX_DMA_BUF_EXT,
+ NULL, attribs);
+
+ if (image == EGL_NO_IMAGE_KHR)
+ return NULL;
+
+ /* EGL_EXT_image_dma_buf_import can impose restrictions on the
+ * usage of the image. Use gbm_bo to bypass the limitations. */
+
+ bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+
+ if (!bo)
+ return NULL;
+
+ pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
+ screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);
+
+ ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
+ gbm_bo_destroy(bo);
+
+ if (ret)
+ return pixmap;
+ else {
+ screen->DestroyPixmap(pixmap);
+ return NULL;
+ }
#else
- return NULL;
+ return NULL;
#endif
}
static void
_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
- EGLImageKHR image;
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
-
- image = dixLookupPrivate(&pixmap->devPrivates,
- glamor_egl_pixmap_private_key);
- if (image != EGL_NO_IMAGE_KHR && image != NULL) {
- /* Before destroy an image which was attached to
- * a texture. we must call glFlush to make sure the
- * operation on that texture has been done.*/
- glamor_block_handler(pixmap->drawable.pScreen);
- glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
- dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key, NULL);
- }
+ ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
+ EGLImageKHR image;
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+
+ image = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_egl_pixmap_private_key);
+ if (image != EGL_NO_IMAGE_KHR && image != NULL) {
+ /* Before destroy an image which was attached to
+ * a texture. we must call glFlush to make sure the
+ * operation on that texture has been done.*/
+ glamor_block_handler(pixmap->drawable.pScreen);
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, image);
+ dixSetPrivate(&pixmap->devPrivates, glamor_egl_pixmap_private_key,
+ NULL);
+ }
}
_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
- EGLImageKHR old_front_image;
- EGLImageKHR new_front_image;
-
- glamor_pixmap_exchange_fbos(front, back);
- new_front_image = dixLookupPrivate(&back->devPrivates, glamor_egl_pixmap_private_key);
- old_front_image = dixLookupPrivate(&front->devPrivates, glamor_egl_pixmap_private_key);
- dixSetPrivate(&front->devPrivates, glamor_egl_pixmap_private_key, new_front_image);
- dixSetPrivate(&back->devPrivates, glamor_egl_pixmap_private_key, old_front_image);
- glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
- glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
- glamor_egl->front_image = new_front_image;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ EGLImageKHR old_front_image;
+ EGLImageKHR new_front_image;
+
+ glamor_pixmap_exchange_fbos(front, back);
+ new_front_image =
+ dixLookupPrivate(&back->devPrivates, glamor_egl_pixmap_private_key);
+ old_front_image =
+ dixLookupPrivate(&front->devPrivates, glamor_egl_pixmap_private_key);
+ dixSetPrivate(&front->devPrivates, glamor_egl_pixmap_private_key,
+ new_front_image);
+ dixSetPrivate(&back->devPrivates, glamor_egl_pixmap_private_key,
+ old_front_image);
+ glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
+ glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
+ glamor_egl->front_image = new_front_image;
}
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
- if (pixmap->refcnt == 1)
- _glamor_egl_destroy_pixmap_image(pixmap);
- glamor_destroy_textured_pixmap(pixmap);
+ if (pixmap->refcnt == 1)
+ _glamor_egl_destroy_pixmap_image(pixmap);
+ glamor_destroy_textured_pixmap(pixmap);
}
static Bool
glamor_egl_close_screen(CLOSE_SCREEN_ARGS_DECL)
{
- ScrnInfoPtr scrn;
- struct glamor_egl_screen_private *glamor_egl;
- PixmapPtr screen_pixmap;
- EGLImageKHR back_image;
-
- scrn = xf86ScreenToScrn(screen);
- glamor_egl = glamor_egl_get_screen_private(scrn);
- screen_pixmap = screen->GetScreenPixmap(screen);
-
- glamor_egl->egl_destroy_image_khr(glamor_egl->display, glamor_egl->front_image);
- dixSetPrivate(&screen_pixmap->devPrivates, glamor_egl_pixmap_private_key, NULL);
- glamor_egl->front_image = NULL;
- if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
- back_image = dixLookupPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
- glamor_egl_pixmap_private_key);
- if (back_image != NULL && back_image != EGL_NO_IMAGE_KHR) {
- glamor_egl->egl_destroy_image_khr(glamor_egl->display, back_image);
- dixSetPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
- glamor_egl_pixmap_private_key, NULL);
- }
- }
-
- screen->CloseScreen = glamor_egl->saved_close_screen;
-
- return screen->CloseScreen(CLOSE_SCREEN_ARGS);
+ ScrnInfoPtr scrn;
+ struct glamor_egl_screen_private *glamor_egl;
+ PixmapPtr screen_pixmap;
+ EGLImageKHR back_image;
+
+ scrn = xf86ScreenToScrn(screen);
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ screen_pixmap = screen->GetScreenPixmap(screen);
+
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display,
+ glamor_egl->front_image);
+ dixSetPrivate(&screen_pixmap->devPrivates, glamor_egl_pixmap_private_key,
+ NULL);
+ glamor_egl->front_image = NULL;
+ if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
+ back_image = dixLookupPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
+ glamor_egl_pixmap_private_key);
+ if (back_image != NULL && back_image != EGL_NO_IMAGE_KHR) {
+ glamor_egl->egl_destroy_image_khr(glamor_egl->display, back_image);
+ dixSetPrivate(&(*glamor_egl->back_pixmap)->devPrivates,
+ glamor_egl_pixmap_private_key, NULL);
+ }
+ }
+
+ screen->CloseScreen = glamor_egl->saved_close_screen;
+
+ return screen->CloseScreen(CLOSE_SCREEN_ARGS);
}
static Bool
glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl,
- const char *extension)
+ const char *extension)
{
- const char *pext;
- int ext_len;
-
- ext_len = strlen(extension);
- pext =
- (const char *) eglQueryString(glamor_egl->display,
- EGL_EXTENSIONS);
- if (pext == NULL || extension == NULL)
- return FALSE;
- while ((pext = strstr(pext, extension)) != NULL) {
- if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
- return TRUE;
- pext += ext_len;
- }
- return FALSE;
+ const char *pext;
+ int ext_len;
+
+ ext_len = strlen(extension);
+ pext = (const char *) eglQueryString(glamor_egl->display, EGL_EXTENSIONS);
+ if (pext == NULL || extension == NULL)
+ return FALSE;
+ while ((pext = strstr(pext, extension)) != NULL) {
+ if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
+ return TRUE;
+ pext += ext_len;
+ }
+ return FALSE;
}
void
glamor_egl_screen_init(ScreenPtr screen)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
- glamor_egl->saved_close_screen = screen->CloseScreen;
- screen->CloseScreen = glamor_egl_close_screen;
+ glamor_egl->saved_close_screen = screen->CloseScreen;
+ screen->CloseScreen = glamor_egl_close_screen;
}
static void
glamor_egl_free_screen(FREE_SCREEN_ARGS_DECL)
{
- ScrnInfoPtr scrn;
- struct glamor_egl_screen_private *glamor_egl;
+ ScrnInfoPtr scrn;
+ struct glamor_egl_screen_private *glamor_egl;
+
#ifndef XF86_SCRN_INTERFACE
- scrn = xf86Screens[arg];
+ scrn = xf86Screens[arg];
#else
- scrn = arg;
+ scrn = arg;
#endif
- glamor_egl = glamor_egl_get_screen_private(scrn);
- if (glamor_egl != NULL) {
+ glamor_egl = glamor_egl_get_screen_private(scrn);
+ if (glamor_egl != NULL) {
- eglMakeCurrent(glamor_egl->display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
+ eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#ifdef GLAMOR_HAS_GBM
- if (glamor_egl->gbm)
- gbm_device_destroy(glamor_egl->gbm);
+ if (glamor_egl->gbm)
+ gbm_device_destroy(glamor_egl->gbm);
#endif
- scrn->FreeScreen = glamor_egl->saved_free_screen;
- free(glamor_egl);
- scrn->FreeScreen(FREE_SCREEN_ARGS);
- }
+ scrn->FreeScreen = glamor_egl->saved_free_screen;
+ free(glamor_egl);
+ scrn->FreeScreen(FREE_SCREEN_ARGS);
+ }
}
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
- struct glamor_egl_screen_private *glamor_egl;
- const char *version;
- EGLint config_attribs[] = {
+ struct glamor_egl_screen_private *glamor_egl;
+ const char *version;
+
+ EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
- EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
- EGL_NONE
- };
-
- glamor_identify(0);
- glamor_egl = calloc(sizeof(*glamor_egl), 1);
- if (glamor_egl == NULL)
- return FALSE;
- if (xf86GlamorEGLPrivateIndex == -1)
- xf86GlamorEGLPrivateIndex =
- xf86AllocateScrnInfoPrivateIndex();
-
- scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
- glamor_egl->fd = fd;
+ EGL_NONE
+ };
+
+ glamor_identify(0);
+ glamor_egl = calloc(sizeof(*glamor_egl), 1);
+ if (glamor_egl == NULL)
+ return FALSE;
+ if (xf86GlamorEGLPrivateIndex == -1)
+ xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
+
+ scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
+ glamor_egl->fd = fd;
#ifdef GLAMOR_HAS_GBM
- glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
- if (glamor_egl->gbm == NULL) {
- ErrorF("couldn't get display device\n");
- return FALSE;
- }
- glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
+ glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
+ if (glamor_egl->gbm == NULL) {
+ ErrorF("couldn't get display device\n");
+ return FALSE;
+ }
+ glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
#else
- glamor_egl->display = eglGetDisplay((EGLNativeDisplayType)(intptr_t)fd);
+ glamor_egl->display = eglGetDisplay((EGLNativeDisplayType) (intptr_t) fd);
#endif
- glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
+ glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
#ifndef GLAMOR_GLES2
- eglBindAPI(EGL_OPENGL_API);
+ eglBindAPI(EGL_OPENGL_API);
#else
- eglBindAPI(EGL_OPENGL_ES_API);
+ eglBindAPI(EGL_OPENGL_ES_API);
#endif
- if (!eglInitialize
- (glamor_egl->display, &glamor_egl->major, &glamor_egl->minor))
- {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR,
- "eglInitialize() failed\n");
- return FALSE;
- }
+ if (!eglInitialize
+ (glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
+ return FALSE;
+ }
- version = eglQueryString(glamor_egl->display, EGL_VERSION);
- xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
+ version = eglQueryString(glamor_egl->display, EGL_VERSION);
+ xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
@@ -765,96 +760,94 @@ glamor_egl_init(ScrnInfoPtr scrn, int fd)
return FALSE; \
}
- GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
- GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
+ GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
+ GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
- GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
+ GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
#else
- GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_opengl);
+ GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context,
+ KHR_surfaceless_opengl);
#endif
#ifdef GLAMOR_HAS_DRI3_SUPPORT
- if (glamor_egl_has_extension(glamor_egl, "EGL_KHR_gl_texture_2D_image") &&
- glamor_egl_has_extension(glamor_egl, "EGL_EXT_image_dma_buf_import") )
- glamor_egl->dri3_capable = TRUE;
+ if (glamor_egl_has_extension(glamor_egl, "EGL_KHR_gl_texture_2D_image") &&
+ glamor_egl_has_extension(glamor_egl, "EGL_EXT_image_dma_buf_import"))
+ glamor_egl->dri3_capable = TRUE;
#endif
- glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
- eglGetProcAddress("eglCreateImageKHR");
-
- glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
- eglGetProcAddress("eglDestroyImageKHR");
-
- glamor_egl->egl_image_target_texture2d_oes =
- (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
- eglGetProcAddress("glEGLImageTargetTexture2DOES");
-
- if (!glamor_egl->egl_create_image_khr
- || !glamor_egl->egl_image_target_texture2d_oes) {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR,
- "eglGetProcAddress() failed\n");
- return FALSE;
- }
-
- glamor_egl->context = eglCreateContext(glamor_egl->display,
- NULL, EGL_NO_CONTEXT,
- config_attribs);
- if (glamor_egl->context == EGL_NO_CONTEXT) {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR,
- "Failed to create EGL context\n");
- return FALSE;
- }
-
- if (!eglMakeCurrent(glamor_egl->display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- glamor_egl->context)) {
- xf86DrvMsg(scrn->scrnIndex, X_ERROR,
- "Failed to make EGL context current\n");
- return FALSE;
- }
+ glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
+ eglGetProcAddress("eglCreateImageKHR");
+
+ glamor_egl->egl_destroy_image_khr = (PFNEGLDESTROYIMAGEKHRPROC)
+ eglGetProcAddress("eglDestroyImageKHR");
+
+ glamor_egl->egl_image_target_texture2d_oes =
+ (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
+ eglGetProcAddress("glEGLImageTargetTexture2DOES");
+
+ if (!glamor_egl->egl_create_image_khr
+ || !glamor_egl->egl_image_target_texture2d_oes) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglGetProcAddress() failed\n");
+ return FALSE;
+ }
+
+ glamor_egl->context = eglCreateContext(glamor_egl->display,
+ NULL, EGL_NO_CONTEXT,
+ config_attribs);
+ if (glamor_egl->context == EGL_NO_CONTEXT) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create EGL context\n");
+ return FALSE;
+ }
+
+ if (!eglMakeCurrent(glamor_egl->display,
+ EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to make EGL context current\n");
+ return FALSE;
+ }
#ifdef GLX_USE_SHARED_DISPATCH
- GET_CURRENT_CONTEXT(glamor_egl->glamor_context);
+ GET_CURRENT_CONTEXT(glamor_egl->glamor_context);
#endif
- glamor_egl->saved_free_screen = scrn->FreeScreen;
- scrn->FreeScreen = glamor_egl_free_screen;
+ glamor_egl->saved_free_screen = scrn->FreeScreen;
+ scrn->FreeScreen = glamor_egl_free_screen;
#ifdef GLAMOR_GLES2
- xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
+ xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
#ifdef GLX_USE_SHARED_DISPATCH
- xf86DrvMsg(scrn->scrnIndex, X_WARNING, "Glamor is using GLES2 but GLX needs GL. "
- "Indirect GLX may not work correctly.\n");
+ xf86DrvMsg(scrn->scrnIndex, X_WARNING,
+ "Glamor is using GLES2 but GLX needs GL. "
+ "Indirect GLX may not work correctly.\n");
#endif
#endif
- return TRUE;
+ return TRUE;
}
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
- if (!dixRegisterPrivateKey
- (glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
- LogMessage(X_WARNING,
- "glamor%d: Failed to allocate egl pixmap private\n",
- screen->myNum);
- return FALSE;
- }
- if (glamor_egl->dri3_capable)
- glamor_enable_dri3(screen);
- return TRUE;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ if (!dixRegisterPrivateKey
+ (glamor_egl_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate egl pixmap private\n",
+ screen->myNum);
+ return FALSE;
+ }
+ if (glamor_egl->dri3_capable)
+ glamor_enable_dri3(screen);
+ return TRUE;
}
Bool
glamor_gl_dispatch_init(ScreenPtr screen,
- struct glamor_gl_dispatch *dispatch,
- int gl_version)
+ struct glamor_gl_dispatch *dispatch, int gl_version)
{
- ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
- struct glamor_egl_screen_private *glamor_egl =
- glamor_egl_get_screen_private(scrn);
- if (!glamor_gl_dispatch_init_impl
- (dispatch, gl_version, (get_proc_address_t)eglGetProcAddress))
- return FALSE;
- glamor_egl->dispatch = dispatch;
- return TRUE;
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct glamor_egl_screen_private *glamor_egl =
+ glamor_egl_get_screen_private(scrn);
+ if (!glamor_gl_dispatch_init_impl
+ (dispatch, gl_version, (get_proc_address_t) eglGetProcAddress))
+ return FALSE;
+ glamor_egl->dispatch = dispatch;
+ return TRUE;
}
diff --git a/glamor/glamor_eglmodule.c b/glamor/glamor_eglmodule.c
index 9a0dec9f2..e7c8edac8 100644
--- a/glamor/glamor_eglmodule.c
+++ b/glamor/glamor_eglmodule.c
@@ -37,16 +37,16 @@
#include "glamor.h"
static XF86ModuleVersionInfo VersRec = {
- GLAMOR_EGL_MODULE_NAME,
- MODULEVENDORSTRING,
- MODINFOSTRING1,
- MODINFOSTRING2,
- XORG_VERSION_CURRENT,
- PACKAGE_VERSION_MAJOR, PACKAGE_VERSION_MINOR, PACKAGE_VERSION_PATCHLEVEL,
- ABI_CLASS_ANSIC, /* Only need the ansic layer */
- ABI_ANSIC_VERSION,
- MOD_CLASS_NONE,
- {0, 0, 0, 0} /* signature, to be patched into the file by a tool */
+ GLAMOR_EGL_MODULE_NAME,
+ MODULEVENDORSTRING,
+ MODINFOSTRING1,
+ MODINFOSTRING2,
+ XORG_VERSION_CURRENT,
+ PACKAGE_VERSION_MAJOR, PACKAGE_VERSION_MINOR, PACKAGE_VERSION_PATCHLEVEL,
+ ABI_CLASS_ANSIC, /* Only need the ansic layer */
+ ABI_ANSIC_VERSION,
+ MOD_CLASS_NONE,
+ {0, 0, 0, 0} /* signature, to be patched into the file by a tool */
};
_X_EXPORT XF86ModuleData glamoreglModuleData = { &VersRec, NULL, NULL };
diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index d1b087ebe..76d5ddf2c 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -44,547 +44,552 @@
&pos->member != (head); \
pos = __container_of(pos->member.prev, pos, member))
-
#define xorg_list_for_each_entry_safe_reverse(pos, tmp, head, member) \
for (pos = __container_of((head)->prev, pos, member), \
tmp = __container_of(pos->member.prev, pos, member); \
&pos->member != (head); \
pos = tmp, tmp = __container_of(pos->member.prev, tmp, member))
-inline static int cache_wbucket(int size)
+inline static int
+cache_wbucket(int size)
{
- int order = __fls(size / 32);
- if (order >= CACHE_BUCKET_WCOUNT)
- order = CACHE_BUCKET_WCOUNT - 1;
- return order;
+ int order = __fls(size / 32);
+
+ if (order >= CACHE_BUCKET_WCOUNT)
+ order = CACHE_BUCKET_WCOUNT - 1;
+ return order;
}
-inline static int cache_hbucket(int size)
+inline static int
+cache_hbucket(int size)
{
- int order = __fls(size / 32);
- if (order >= CACHE_BUCKET_HCOUNT)
- order = CACHE_BUCKET_HCOUNT - 1;
- return order;
+ int order = __fls(size / 32);
+
+ if (order >= CACHE_BUCKET_HCOUNT)
+ order = CACHE_BUCKET_HCOUNT - 1;
+ return order;
}
static glamor_pixmap_fbo *
-glamor_pixmap_fbo_cache_get(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag)
+glamor_pixmap_fbo_cache_get(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format, int flag)
{
- struct xorg_list *cache;
- glamor_pixmap_fbo *fbo_entry, *ret_fbo = NULL;
- int n_format;
+ struct xorg_list *cache;
+ glamor_pixmap_fbo *fbo_entry, *ret_fbo = NULL;
+ int n_format;
+
#ifdef NO_FBO_CACHE
- return NULL;
+ return NULL;
#else
- n_format = cache_format(format);
- if (n_format == -1)
- return NULL;
- cache = &glamor_priv->fbo_cache[n_format]
- [cache_wbucket(w)]
- [cache_hbucket(h)];
- if (!(flag & GLAMOR_CACHE_EXACT_SIZE)) {
- xorg_list_for_each_entry(fbo_entry, cache, list) {
- if (fbo_entry->width >= w && fbo_entry->height >= h) {
-
- DEBUGF("Request w %d h %d format %x \n", w, h, format);
- DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
- fbo_entry, fbo_entry->width, fbo_entry->height,
- fbo_entry->fb, fbo_entry->tex);
- xorg_list_del(&fbo_entry->list);
- ret_fbo = fbo_entry;
- break;
- }
- }
- }
- else {
- xorg_list_for_each_entry(fbo_entry, cache, list) {
- if (fbo_entry->width == w && fbo_entry->height == h) {
-
- DEBUGF("Request w %d h %d format %x \n", w, h, format);
- DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
- fbo_entry, fbo_entry->width, fbo_entry->height,
- fbo_entry->fb, fbo_entry->tex, fbo_entry->format);
- assert(format == fbo_entry->format);
- xorg_list_del(&fbo_entry->list);
- ret_fbo = fbo_entry;
- break;
- }
- }
- }
-
- if (ret_fbo)
- glamor_priv->fbo_cache_watermark -= ret_fbo->width * ret_fbo->height;
-
- assert(glamor_priv->fbo_cache_watermark >= 0);
-
- return ret_fbo;
+ n_format = cache_format(format);
+ if (n_format == -1)
+ return NULL;
+ cache = &glamor_priv->fbo_cache[n_format]
+ [cache_wbucket(w)]
+ [cache_hbucket(h)];
+ if (!(flag & GLAMOR_CACHE_EXACT_SIZE)) {
+ xorg_list_for_each_entry(fbo_entry, cache, list) {
+ if (fbo_entry->width >= w && fbo_entry->height >= h) {
+
+ DEBUGF("Request w %d h %d format %x \n", w, h, format);
+ DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
+ fbo_entry, fbo_entry->width, fbo_entry->height,
+ fbo_entry->fb, fbo_entry->tex);
+ xorg_list_del(&fbo_entry->list);
+ ret_fbo = fbo_entry;
+ break;
+ }
+ }
+ }
+ else {
+ xorg_list_for_each_entry(fbo_entry, cache, list) {
+ if (fbo_entry->width == w && fbo_entry->height == h) {
+
+ DEBUGF("Request w %d h %d format %x \n", w, h, format);
+ DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
+ fbo_entry, fbo_entry->width, fbo_entry->height,
+ fbo_entry->fb, fbo_entry->tex, fbo_entry->format);
+ assert(format == fbo_entry->format);
+ xorg_list_del(&fbo_entry->list);
+ ret_fbo = fbo_entry;
+ break;
+ }
+ }
+ }
+
+ if (ret_fbo)
+ glamor_priv->fbo_cache_watermark -= ret_fbo->width * ret_fbo->height;
+
+ assert(glamor_priv->fbo_cache_watermark >= 0);
+
+ return ret_fbo;
#endif
}
void
-glamor_purge_fbo(glamor_pixmap_fbo *fbo)
+glamor_purge_fbo(glamor_pixmap_fbo * fbo)
{
- glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
- if (fbo->fb)
- dispatch->glDeleteFramebuffers(1, &fbo->fb);
- if (fbo->tex)
- dispatch->glDeleteTextures(1, &fbo->tex);
- if (fbo->pbo)
- dispatch->glDeleteBuffers(1, &fbo->pbo);
- glamor_put_dispatch(fbo->glamor_priv);
-
- free(fbo);
+ glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
+
+ if (fbo->fb)
+ dispatch->glDeleteFramebuffers(1, &fbo->fb);
+ if (fbo->tex)
+ dispatch->glDeleteTextures(1, &fbo->tex);
+ if (fbo->pbo)
+ dispatch->glDeleteBuffers(1, &fbo->pbo);
+ glamor_put_dispatch(fbo->glamor_priv);
+
+ free(fbo);
}
static void
-glamor_pixmap_fbo_cache_put(glamor_pixmap_fbo *fbo)
+glamor_pixmap_fbo_cache_put(glamor_pixmap_fbo * fbo)
{
- struct xorg_list *cache;
- int n_format;
+ struct xorg_list *cache;
+ int n_format;
#ifdef NO_FBO_CACHE
- glamor_purge_fbo(fbo);
- return;
+ glamor_purge_fbo(fbo);
+ return;
#else
- n_format = cache_format(fbo->format);
-
- if (fbo->fb == 0 || n_format == -1
- || fbo->glamor_priv->fbo_cache_watermark >= FBO_CACHE_THRESHOLD) {
- fbo->glamor_priv->tick += GLAMOR_CACHE_EXPIRE_MAX;
- glamor_fbo_expire(fbo->glamor_priv);
- glamor_purge_fbo(fbo);
- return;
- }
-
- cache = &fbo->glamor_priv->fbo_cache[n_format]
- [cache_wbucket(fbo->width)]
- [cache_hbucket(fbo->height)];
- DEBUGF("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n", fbo, cache,
- fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex);
-
- fbo->glamor_priv->fbo_cache_watermark += fbo->width * fbo->height;
- xorg_list_add(&fbo->list, cache);
- fbo->expire = fbo->glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX;
+ n_format = cache_format(fbo->format);
+
+ if (fbo->fb == 0 || n_format == -1
+ || fbo->glamor_priv->fbo_cache_watermark >= FBO_CACHE_THRESHOLD) {
+ fbo->glamor_priv->tick += GLAMOR_CACHE_EXPIRE_MAX;
+ glamor_fbo_expire(fbo->glamor_priv);
+ glamor_purge_fbo(fbo);
+ return;
+ }
+
+ cache = &fbo->glamor_priv->fbo_cache[n_format]
+ [cache_wbucket(fbo->width)]
+ [cache_hbucket(fbo->height)];
+ DEBUGF
+ ("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n",
+ fbo, cache, fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex);
+
+ fbo->glamor_priv->fbo_cache_watermark += fbo->width * fbo->height;
+ xorg_list_add(&fbo->list, cache);
+ fbo->expire = fbo->glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX;
#endif
}
static void
-glamor_pixmap_ensure_fb(glamor_pixmap_fbo *fbo)
+glamor_pixmap_ensure_fb(glamor_pixmap_fbo * fbo)
{
- glamor_gl_dispatch *dispatch;
- int status;
-
- dispatch = glamor_get_dispatch(fbo->glamor_priv);
-
- if (fbo->fb == 0)
- dispatch->glGenFramebuffers(1, &fbo->fb);
- assert(fbo->tex != 0);
- dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
- dispatch->glFramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, fbo->tex,
- 0);
- status = dispatch->glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- const char *str;
- switch (status) {
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- str = "incomplete attachment";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- str = "incomplete/missing attachment";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- str = "incomplete draw buffer";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- str = "incomplete read buffer";
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- str = "unsupported";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- str = "incomplete multiple";
- break;
- default:
- str = "unknown error";
- break;
- }
-
- FatalError("destination is framebuffer incomplete: %s [%x]\n",
- str, status);
- }
- glamor_put_dispatch(fbo->glamor_priv);
+ glamor_gl_dispatch *dispatch;
+ int status;
+
+ dispatch = glamor_get_dispatch(fbo->glamor_priv);
+
+ if (fbo->fb == 0)
+ dispatch->glGenFramebuffers(1, &fbo->fb);
+ assert(fbo->tex != 0);
+ dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
+ dispatch->glFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, fbo->tex, 0);
+ status = dispatch->glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ const char *str;
+
+ switch (status) {
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ str = "incomplete attachment";
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ str = "incomplete/missing attachment";
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+ str = "incomplete draw buffer";
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
+ str = "incomplete read buffer";
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ str = "unsupported";
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ str = "incomplete multiple";
+ break;
+ default:
+ str = "unknown error";
+ break;
+ }
+
+ FatalError("destination is framebuffer incomplete: %s [%x]\n",
+ str, status);
+ }
+ glamor_put_dispatch(fbo->glamor_priv);
}
glamor_pixmap_fbo *
-glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, GLint tex, int flag)
+glamor_create_fbo_from_tex(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format, GLint tex, int flag)
{
- glamor_pixmap_fbo *fbo;
+ glamor_pixmap_fbo *fbo;
- fbo = calloc(1, sizeof(*fbo));
- if (fbo == NULL)
- return NULL;
+ fbo = calloc(1, sizeof(*fbo));
+ if (fbo == NULL)
+ return NULL;
- xorg_list_init(&fbo->list);
+ xorg_list_init(&fbo->list);
- fbo->tex = tex;
- fbo->width = w;
- fbo->height = h;
- fbo->format = format;
- fbo->glamor_priv = glamor_priv;
+ fbo->tex = tex;
+ fbo->width = w;
+ fbo->height = h;
+ fbo->format = format;
+ fbo->glamor_priv = glamor_priv;
- if (flag == GLAMOR_CREATE_PIXMAP_MAP) {
- glamor_gl_dispatch *dispatch;
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glGenBuffers(1, &fbo->pbo);
- glamor_put_dispatch(glamor_priv);
- goto done;
- }
+ if (flag == GLAMOR_CREATE_PIXMAP_MAP) {
+ glamor_gl_dispatch *dispatch;
- if (flag != GLAMOR_CREATE_FBO_NO_FBO)
- glamor_pixmap_ensure_fb(fbo);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glGenBuffers(1, &fbo->pbo);
+ glamor_put_dispatch(glamor_priv);
+ goto done;
+ }
-done:
- return fbo;
-}
+ if (flag != GLAMOR_CREATE_FBO_NO_FBO)
+ glamor_pixmap_ensure_fb(fbo);
+ done:
+ return fbo;
+}
void
-glamor_fbo_expire(glamor_screen_private *glamor_priv)
+glamor_fbo_expire(glamor_screen_private * glamor_priv)
{
- struct xorg_list *cache;
- glamor_pixmap_fbo *fbo_entry, *tmp;
- int i,j,k;
-
- for(i = 0; i < CACHE_FORMAT_COUNT; i++)
- for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
- for(k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
- cache = &glamor_priv->fbo_cache[i][j][k];
- xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
- if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) {
- break;
- }
-
- glamor_priv->fbo_cache_watermark -= fbo_entry->width * fbo_entry->height;
- xorg_list_del(&fbo_entry->list);
- DEBUGF("cache %p fbo %p expired %d current %d \n", cache, fbo_entry,
- fbo_entry->expire, glamor_priv->tick);
- glamor_purge_fbo(fbo_entry);
- }
- }
+ struct xorg_list *cache;
+ glamor_pixmap_fbo *fbo_entry, *tmp;
+ int i, j, k;
+
+ for (i = 0; i < CACHE_FORMAT_COUNT; i++)
+ for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
+ for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
+ cache = &glamor_priv->fbo_cache[i][j][k];
+ xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache,
+ list) {
+ if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) {
+ break;
+ }
+
+ glamor_priv->fbo_cache_watermark -=
+ fbo_entry->width * fbo_entry->height;
+ xorg_list_del(&fbo_entry->list);
+ DEBUGF("cache %p fbo %p expired %d current %d \n", cache,
+ fbo_entry, fbo_entry->expire, glamor_priv->tick);
+ glamor_purge_fbo(fbo_entry);
+ }
+ }
}
void
glamor_init_pixmap_fbo(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- int i,j,k;
-
- glamor_priv = glamor_get_screen_private(screen);
- for(i = 0; i < CACHE_FORMAT_COUNT; i++)
- for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
- for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
- {
- xorg_list_init(&glamor_priv->fbo_cache[i][j][k]);
- }
- glamor_priv->fbo_cache_watermark = 0;
+ glamor_screen_private *glamor_priv;
+ int i, j, k;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ for (i = 0; i < CACHE_FORMAT_COUNT; i++)
+ for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
+ for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
+ xorg_list_init(&glamor_priv->fbo_cache[i][j][k]);
+ }
+ glamor_priv->fbo_cache_watermark = 0;
}
void
glamor_fini_pixmap_fbo(ScreenPtr screen)
{
- struct xorg_list *cache;
- glamor_screen_private *glamor_priv;
- glamor_pixmap_fbo *fbo_entry, *tmp;
- int i,j,k;
-
- glamor_priv = glamor_get_screen_private(screen);
- for(i = 0; i < CACHE_FORMAT_COUNT; i++)
- for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
- for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
- {
- cache = &glamor_priv->fbo_cache[i][j][k];
- xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
- xorg_list_del(&fbo_entry->list);
- glamor_purge_fbo(fbo_entry);
- }
- }
+ struct xorg_list *cache;
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_fbo *fbo_entry, *tmp;
+ int i, j, k;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ for (i = 0; i < CACHE_FORMAT_COUNT; i++)
+ for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
+ for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
+ cache = &glamor_priv->fbo_cache[i][j][k];
+ xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache,
+ list) {
+ xorg_list_del(&fbo_entry->list);
+ glamor_purge_fbo(fbo_entry);
+ }
+ }
}
void
-glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
+glamor_destroy_fbo(glamor_pixmap_fbo * fbo)
{
- xorg_list_del(&fbo->list);
- glamor_pixmap_fbo_cache_put(fbo);
+ xorg_list_del(&fbo->list);
+ glamor_pixmap_fbo_cache_put(fbo);
}
static int
-_glamor_create_tex(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format)
+_glamor_create_tex(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format)
{
- glamor_gl_dispatch *dispatch;
- unsigned int tex = 0;
-
- /* With dri3, we want to allocate ARGB8888 pixmaps only.
- * Depending on the implementation, GL_RGBA might not
- * give us ARGB8888. We ask glamor_egl to use get
- * an ARGB8888 based texture for us. */
- if (glamor_priv->dri3_enabled && format == GL_RGBA)
- {
- tex = glamor_egl_create_argb8888_based_texture(glamor_priv->screen,
- w, h);
- }
- if (!tex)
- {
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glGenTextures(1, &tex);
- dispatch->glBindTexture(GL_TEXTURE_2D, tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
- format, GL_UNSIGNED_BYTE, NULL);
- glamor_put_dispatch(glamor_priv);
- }
- return tex;
+ glamor_gl_dispatch *dispatch;
+ unsigned int tex = 0;
+
+ /* With dri3, we want to allocate ARGB8888 pixmaps only.
+ * Depending on the implementation, GL_RGBA might not
+ * give us ARGB8888. We ask glamor_egl to use get
+ * an ARGB8888 based texture for us. */
+ if (glamor_priv->dri3_enabled && format == GL_RGBA) {
+ tex = glamor_egl_create_argb8888_based_texture(glamor_priv->screen,
+ w, h);
+ }
+ if (!tex) {
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glGenTextures(1, &tex);
+ dispatch->glBindTexture(GL_TEXTURE_2D, tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
+ format, GL_UNSIGNED_BYTE, NULL);
+ glamor_put_dispatch(glamor_priv);
+ }
+ return tex;
}
glamor_pixmap_fbo *
-glamor_create_fbo(glamor_screen_private *glamor_priv,
- int w, int h,
- GLenum format,
- int flag)
+glamor_create_fbo(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format, int flag)
{
- glamor_pixmap_fbo *fbo;
- GLint tex = 0;
- int cache_flag;
-
- if (!glamor_check_fbo_size(glamor_priv, w, h))
- return NULL;
-
- if (flag == GLAMOR_CREATE_FBO_NO_FBO)
- goto new_fbo;
-
- if (flag == GLAMOR_CREATE_PIXMAP_MAP)
- goto no_tex;
-
- if (flag == GLAMOR_CREATE_PIXMAP_FIXUP)
- cache_flag = GLAMOR_CACHE_EXACT_SIZE;
- else
- cache_flag = 0;
-
- fbo = glamor_pixmap_fbo_cache_get(glamor_priv, w, h,
- format, cache_flag);
- if (fbo)
- return fbo;
-new_fbo:
- tex = _glamor_create_tex(glamor_priv, w, h, format);
-no_tex:
- fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, format, tex, flag);
-
- return fbo;
+ glamor_pixmap_fbo *fbo;
+ GLint tex = 0;
+ int cache_flag;
+
+ if (!glamor_check_fbo_size(glamor_priv, w, h))
+ return NULL;
+
+ if (flag == GLAMOR_CREATE_FBO_NO_FBO)
+ goto new_fbo;
+
+ if (flag == GLAMOR_CREATE_PIXMAP_MAP)
+ goto no_tex;
+
+ if (flag == GLAMOR_CREATE_PIXMAP_FIXUP)
+ cache_flag = GLAMOR_CACHE_EXACT_SIZE;
+ else
+ cache_flag = 0;
+
+ fbo = glamor_pixmap_fbo_cache_get(glamor_priv, w, h, format, cache_flag);
+ if (fbo)
+ return fbo;
+ new_fbo:
+ tex = _glamor_create_tex(glamor_priv, w, h, format);
+ no_tex:
+ fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, format, tex, flag);
+
+ return fbo;
}
static glamor_pixmap_fbo *
-_glamor_create_fbo_array(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag,
- int block_w, int block_h,
- glamor_pixmap_private *pixmap_priv,
- int has_fbo)
+_glamor_create_fbo_array(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format, int flag,
+ int block_w, int block_h,
+ glamor_pixmap_private * pixmap_priv, int has_fbo)
{
- int block_wcnt;
- int block_hcnt;
- glamor_pixmap_fbo **fbo_array;
- BoxPtr box_array;
- int i,j;
- glamor_pixmap_private_large_t *priv;
-
- priv = &pixmap_priv->large;
-
- block_wcnt = (w + block_w - 1) / block_w;
- block_hcnt = (h + block_h - 1) / block_h;
-
- box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
- if (box_array == NULL)
- return NULL;
-
- fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo*));
- if (fbo_array == NULL) {
- free(box_array);
- return FALSE;
- }
- for(i = 0; i < block_hcnt; i++)
- {
- int block_y1, block_y2;
- int fbo_w, fbo_h;
-
- block_y1 = i * block_h;
- block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
- fbo_h = block_y2 - block_y1;
-
- for (j = 0; j < block_wcnt; j++)
- {
- box_array[i * block_wcnt + j].x1 = j * block_w;
- box_array[i * block_wcnt + j].y1 = block_y1;
- box_array[i * block_wcnt + j].x2 = (j + 1) * block_w > w ? w : (j + 1) * block_w;
- box_array[i * block_wcnt + j].y2 = block_y2;
- fbo_w = box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt + j].x1;
- if (!has_fbo)
- fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
- fbo_w, fbo_h, format,
- GLAMOR_CREATE_PIXMAP_FIXUP);
- else
- fbo_array[i * block_wcnt + j] = priv->base.fbo;
- if (fbo_array[i * block_wcnt + j] == NULL)
- goto cleanup;
- }
- }
-
- priv->box = box_array[0];
- priv->box_array = box_array;
- priv->fbo_array = fbo_array;
- priv->block_wcnt = block_wcnt;
- priv->block_hcnt = block_hcnt;
- return fbo_array[0];
-
-cleanup:
- for(i = 0; i < block_wcnt * block_hcnt; i++)
- if ((fbo_array)[i])
- glamor_destroy_fbo((fbo_array)[i]);
- free(box_array);
- free(fbo_array);
- return NULL;
+ int block_wcnt;
+ int block_hcnt;
+ glamor_pixmap_fbo **fbo_array;
+ BoxPtr box_array;
+ int i, j;
+ glamor_pixmap_private_large_t *priv;
+
+ priv = &pixmap_priv->large;
+
+ block_wcnt = (w + block_w - 1) / block_w;
+ block_hcnt = (h + block_h - 1) / block_h;
+
+ box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
+ if (box_array == NULL)
+ return NULL;
+
+ fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *));
+ if (fbo_array == NULL) {
+ free(box_array);
+ return FALSE;
+ }
+ for (i = 0; i < block_hcnt; i++) {
+ int block_y1, block_y2;
+ int fbo_w, fbo_h;
+
+ block_y1 = i * block_h;
+ block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
+ fbo_h = block_y2 - block_y1;
+
+ for (j = 0; j < block_wcnt; j++) {
+ box_array[i * block_wcnt + j].x1 = j * block_w;
+ box_array[i * block_wcnt + j].y1 = block_y1;
+ box_array[i * block_wcnt + j].x2 =
+ (j + 1) * block_w > w ? w : (j + 1) * block_w;
+ box_array[i * block_wcnt + j].y2 = block_y2;
+ fbo_w =
+ box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt +
+ j].x1;
+ if (!has_fbo)
+ fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
+ fbo_w, fbo_h,
+ format,
+ GLAMOR_CREATE_PIXMAP_FIXUP);
+ else
+ fbo_array[i * block_wcnt + j] = priv->base.fbo;
+ if (fbo_array[i * block_wcnt + j] == NULL)
+ goto cleanup;
+ }
+ }
+
+ priv->box = box_array[0];
+ priv->box_array = box_array;
+ priv->fbo_array = fbo_array;
+ priv->block_wcnt = block_wcnt;
+ priv->block_hcnt = block_hcnt;
+ return fbo_array[0];
+
+ cleanup:
+ for (i = 0; i < block_wcnt * block_hcnt; i++)
+ if ((fbo_array)[i])
+ glamor_destroy_fbo((fbo_array)[i]);
+ free(box_array);
+ free(fbo_array);
+ return NULL;
}
-
/* Create a fbo array to cover the w*h region, by using block_w*block_h
* block.*/
glamor_pixmap_fbo *
-glamor_create_fbo_array(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag,
- int block_w, int block_h,
- glamor_pixmap_private *pixmap_priv)
+glamor_create_fbo_array(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format, int flag,
+ int block_w, int block_h,
+ glamor_pixmap_private * pixmap_priv)
{
- pixmap_priv->large.block_w = block_w;
- pixmap_priv->large.block_h = block_h;
- return _glamor_create_fbo_array(glamor_priv, w, h, format, flag,
- block_w, block_h, pixmap_priv, 0);
+ pixmap_priv->large.block_w = block_w;
+ pixmap_priv->large.block_h = block_h;
+ return _glamor_create_fbo_array(glamor_priv, w, h, format, flag,
+ block_w, block_h, pixmap_priv, 0);
}
glamor_pixmap_fbo *
-glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
+glamor_pixmap_detach_fbo(glamor_pixmap_private * pixmap_priv)
{
- glamor_pixmap_fbo *fbo;
+ glamor_pixmap_fbo *fbo;
- if (pixmap_priv == NULL)
- return NULL;
+ if (pixmap_priv == NULL)
+ return NULL;
- fbo = pixmap_priv->base.fbo;
- if (fbo == NULL)
- return NULL;
+ fbo = pixmap_priv->base.fbo;
+ if (fbo == NULL)
+ return NULL;
- pixmap_priv->base.fbo = NULL;
- return fbo;
+ pixmap_priv->base.fbo = NULL;
+ return fbo;
}
/* The pixmap must not be attached to another fbo. */
void
-glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
+glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo * fbo)
{
- glamor_pixmap_private *pixmap_priv;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (pixmap_priv->base.fbo)
- return;
-
- pixmap_priv->base.fbo = fbo;
-
- switch (pixmap_priv->type) {
- case GLAMOR_TEXTURE_LARGE:
- case GLAMOR_TEXTURE_ONLY:
- case GLAMOR_TEXTURE_DRM:
- pixmap_priv->base.gl_fbo = 1;
- if (fbo->tex != 0)
- pixmap_priv->base.gl_tex = 1;
- else {
- /* XXX For the Xephyr only, may be broken now.*/
- pixmap_priv->base.gl_tex = 0;
- }
- case GLAMOR_MEMORY_MAP:
- pixmap->devPrivate.ptr = NULL;
- break;
- default:
- break;
- }
+ glamor_pixmap_private *pixmap_priv;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (pixmap_priv->base.fbo)
+ return;
+
+ pixmap_priv->base.fbo = fbo;
+
+ switch (pixmap_priv->type) {
+ case GLAMOR_TEXTURE_LARGE:
+ case GLAMOR_TEXTURE_ONLY:
+ case GLAMOR_TEXTURE_DRM:
+ pixmap_priv->base.gl_fbo = 1;
+ if (fbo->tex != 0)
+ pixmap_priv->base.gl_tex = 1;
+ else {
+ /* XXX For the Xephyr only, may be broken now. */
+ pixmap_priv->base.gl_tex = 0;
+ }
+ case GLAMOR_MEMORY_MAP:
+ pixmap->devPrivate.ptr = NULL;
+ break;
+ default:
+ break;
+ }
}
void
-glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv)
+glamor_pixmap_destroy_fbo(glamor_pixmap_private * priv)
{
- glamor_pixmap_fbo *fbo;
- if (priv->type == GLAMOR_TEXTURE_LARGE) {
- int i;
- glamor_pixmap_private_large_t *large = &priv->large;
- for(i = 0; i < large->block_wcnt * large->block_hcnt; i++)
- glamor_destroy_fbo(large->fbo_array[i]);
- free(large->fbo_array);
- } else {
- fbo = glamor_pixmap_detach_fbo(priv);
- if (fbo)
- glamor_destroy_fbo(fbo);
- }
-
- free(priv);
+ glamor_pixmap_fbo *fbo;
+
+ if (priv->type == GLAMOR_TEXTURE_LARGE) {
+ int i;
+ glamor_pixmap_private_large_t *large = &priv->large;
+
+ for (i = 0; i < large->block_wcnt * large->block_hcnt; i++)
+ glamor_destroy_fbo(large->fbo_array[i]);
+ free(large->fbo_array);
+ }
+ else {
+ fbo = glamor_pixmap_detach_fbo(priv);
+ if (fbo)
+ glamor_destroy_fbo(fbo);
+ }
+
+ free(priv);
}
Bool
glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag)
{
- glamor_screen_private *glamor_priv;
- glamor_pixmap_private *pixmap_priv;
- glamor_pixmap_fbo *fbo;
-
- glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (pixmap_priv->base.fbo == NULL) {
-
- fbo = glamor_create_fbo(glamor_priv, pixmap->drawable.width,
- pixmap->drawable.height,
- format,
- flag);
- if (fbo == NULL)
- return FALSE;
-
- glamor_pixmap_attach_fbo(pixmap, fbo);
- } else {
- /* We do have a fbo, but it may lack of fb or tex. */
- if (!pixmap_priv->base.fbo->tex)
- pixmap_priv->base.fbo->tex = _glamor_create_tex(glamor_priv, pixmap->drawable.width,
- pixmap->drawable.height, format);
-
- if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->base.fbo->fb == 0)
- glamor_pixmap_ensure_fb(pixmap_priv->base.fbo);
- }
-
- return TRUE;
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_pixmap_fbo *fbo;
+
+ glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv->base.fbo == NULL) {
+
+ fbo = glamor_create_fbo(glamor_priv, pixmap->drawable.width,
+ pixmap->drawable.height, format, flag);
+ if (fbo == NULL)
+ return FALSE;
+
+ glamor_pixmap_attach_fbo(pixmap, fbo);
+ }
+ else {
+ /* We do have a fbo, but it may lack of fb or tex. */
+ if (!pixmap_priv->base.fbo->tex)
+ pixmap_priv->base.fbo->tex =
+ _glamor_create_tex(glamor_priv, pixmap->drawable.width,
+ pixmap->drawable.height, format);
+
+ if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->base.fbo->fb == 0)
+ glamor_pixmap_ensure_fb(pixmap_priv->base.fbo);
+ }
+
+ return TRUE;
}
_X_EXPORT void
glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back)
{
- glamor_pixmap_private *front_priv, *back_priv;
- glamor_pixmap_fbo *temp_fbo;
-
- front_priv = glamor_get_pixmap_private(front);
- back_priv = glamor_get_pixmap_private(back);
- temp_fbo = front_priv->base.fbo;
- front_priv->base.fbo = back_priv->base.fbo;
- back_priv->base.fbo = temp_fbo;
+ glamor_pixmap_private *front_priv, *back_priv;
+ glamor_pixmap_fbo *temp_fbo;
+
+ front_priv = glamor_get_pixmap_private(front);
+ back_priv = glamor_get_pixmap_private(back);
+ temp_fbo = front_priv->base.fbo;
+ front_priv->base.fbo = back_priv->base.fbo;
+ back_priv->base.fbo = temp_fbo;
}
diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c
index fbc87392e..47d27bc32 100644
--- a/glamor/glamor_fill.c
+++ b/glamor/glamor_fill.c
@@ -33,332 +33,318 @@
*/
Bool
glamor_fill(DrawablePtr drawable,
- GCPtr gc, int x, int y, int width, int height, Bool fallback)
+ GCPtr gc, int x, int y, int width, int height, Bool fallback)
{
- PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
- int off_x, off_y;
- PixmapPtr sub_pixmap = NULL;
- glamor_access_t sub_pixmap_access;
- DrawablePtr saved_drawable = NULL;
- int saved_x = x, saved_y = y;
-
- glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
-
- switch (gc->fillStyle) {
- case FillSolid:
- if (!glamor_solid(dst_pixmap,
- x + off_x,
- y + off_y,
- width, height, gc->alu, gc->planemask,
- gc->fgPixel))
- goto fail;
- break;
- case FillStippled:
- case FillOpaqueStippled:
- if (!glamor_stipple(dst_pixmap,
- gc->stipple,
- x + off_x,
- y + off_y,
- width,
- height,
- gc->alu,
- gc->planemask,
- gc->fgPixel,
- gc->bgPixel, gc->patOrg.x,
- gc->patOrg.y))
- goto fail;
- break;
- case FillTiled:
- if (!glamor_tile(dst_pixmap,
- gc->tile.pixmap,
- x + off_x,
- y + off_y,
- width,
- height,
- gc->alu,
- gc->planemask,
- x - drawable->x - gc->patOrg.x,
- y - drawable->y - gc->patOrg.y))
- goto fail;
- break;
- }
- return TRUE;
-
- fail:
- if (!fallback) {
- if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
- && glamor_ddx_fallback_check_gc(gc))
- return FALSE;
- }
- /* Is it possible to set the access as WO? */
-
- sub_pixmap_access = GLAMOR_ACCESS_RW;
-
- sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
- y + off_y, width, height,
- sub_pixmap_access);
-
- if (sub_pixmap != NULL) {
- if (gc->fillStyle != FillSolid) {
- gc->patOrg.x += (drawable->x - x);
- gc->patOrg.y += (drawable->y - y);
- }
- saved_drawable = drawable;
- drawable = &sub_pixmap->drawable;
- saved_x = x;
- saved_y = y;
- x = 0;
- y = 0;
- }
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- if (glamor_prepare_access_gc(gc)) {
- fbFill(drawable, gc, x, y, width, height);
- glamor_finish_access_gc(gc);
- }
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
-
- if (sub_pixmap != NULL) {
- if (gc->fillStyle != FillSolid) {
- gc->patOrg.x -= (saved_drawable->x - saved_x);
- gc->patOrg.y -= (saved_drawable->y - saved_y);
- }
-
- x = saved_x;
- y = saved_y;
-
- glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
- x + off_x, y + off_y,
- width, height, sub_pixmap_access);
- }
-
- return TRUE;
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
+ int off_x, off_y;
+ PixmapPtr sub_pixmap = NULL;
+ glamor_access_t sub_pixmap_access;
+ DrawablePtr saved_drawable = NULL;
+ int saved_x = x, saved_y = y;
+
+ glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
+
+ switch (gc->fillStyle) {
+ case FillSolid:
+ if (!glamor_solid(dst_pixmap,
+ x + off_x,
+ y + off_y,
+ width, height, gc->alu, gc->planemask, gc->fgPixel))
+ goto fail;
+ break;
+ case FillStippled:
+ case FillOpaqueStippled:
+ if (!glamor_stipple(dst_pixmap,
+ gc->stipple,
+ x + off_x,
+ y + off_y,
+ width,
+ height,
+ gc->alu,
+ gc->planemask,
+ gc->fgPixel,
+ gc->bgPixel, gc->patOrg.x, gc->patOrg.y))
+ goto fail;
+ break;
+ case FillTiled:
+ if (!glamor_tile(dst_pixmap,
+ gc->tile.pixmap,
+ x + off_x,
+ y + off_y,
+ width,
+ height,
+ gc->alu,
+ gc->planemask,
+ x - drawable->x - gc->patOrg.x,
+ y - drawable->y - gc->patOrg.y))
+ goto fail;
+ break;
+ }
+ return TRUE;
+
+ fail:
+ if (!fallback) {
+ if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
+ && glamor_ddx_fallback_check_gc(gc))
+ return FALSE;
+ }
+ /* Is it possible to set the access as WO? */
+
+ sub_pixmap_access = GLAMOR_ACCESS_RW;
+
+ sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
+ y + off_y, width, height,
+ sub_pixmap_access);
+
+ if (sub_pixmap != NULL) {
+ if (gc->fillStyle != FillSolid) {
+ gc->patOrg.x += (drawable->x - x);
+ gc->patOrg.y += (drawable->y - y);
+ }
+ saved_drawable = drawable;
+ drawable = &sub_pixmap->drawable;
+ saved_x = x;
+ saved_y = y;
+ x = 0;
+ y = 0;
+ }
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ if (glamor_prepare_access_gc(gc)) {
+ fbFill(drawable, gc, x, y, width, height);
+ glamor_finish_access_gc(gc);
+ }
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
+
+ if (sub_pixmap != NULL) {
+ if (gc->fillStyle != FillSolid) {
+ gc->patOrg.x -= (saved_drawable->x - saved_x);
+ gc->patOrg.y -= (saved_drawable->y - saved_y);
+ }
+
+ x = saved_x;
+ y = saved_y;
+
+ glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
+ x + off_x, y + off_y,
+ width, height, sub_pixmap_access);
+ }
+
+ return TRUE;
}
void
glamor_init_solid_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- const char *solid_vs =
- "attribute vec4 v_position;"
- "void main()\n" "{\n" " gl_Position = v_position;\n"
- "}\n";
- const char *solid_fs =
- GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n"
- "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n";
- GLint fs_prog, vs_prog;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->solid_prog = dispatch->glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
- fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- solid_fs);
- dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
- dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->solid_prog,
- GLAMOR_VERTEX_POS, "v_position");
- glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
-
- glamor_priv->solid_color_uniform_location =
- dispatch->glGetUniformLocation(glamor_priv->solid_prog,
- "color");
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ const char *solid_vs =
+ "attribute vec4 v_position;"
+ "void main()\n" "{\n" " gl_Position = v_position;\n" "}\n";
+ const char *solid_fs =
+ GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n"
+ "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n";
+ GLint fs_prog, vs_prog;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->solid_prog = dispatch->glCreateProgram();
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, solid_fs);
+ dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->solid_prog,
+ GLAMOR_VERTEX_POS, "v_position");
+ glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
+
+ glamor_priv->solid_color_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->solid_prog, "color");
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_solid_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->solid_prog);
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->solid_prog);
+ glamor_put_dispatch(glamor_priv);
}
static void
_glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- glamor_gl_dispatch *dispatch;
- GLfloat xscale, yscale;
- float vertices[32];
- float *pvertices = vertices;
- int valid_nbox = ARRAY_SIZE(vertices);
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glUseProgram(glamor_priv->solid_prog);
-
- dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location,
- 1, color);
-
- pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
-
- if (unlikely(nbox*4*2 > ARRAY_SIZE(vertices))) {
- int allocated_box;
-
- if (nbox * 6 > GLAMOR_COMPOSITE_VBO_VERT_CNT) {
- allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
- } else
- allocated_box = nbox;
- pvertices = malloc(allocated_box * 4 * 2 * sizeof(float));
- if (pvertices)
- valid_nbox = allocated_box;
- else {
- pvertices = vertices;
- valid_nbox = ARRAY_SIZE(vertices) / (4*2);
- }
- }
-
- if (unlikely(nbox > 1))
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- pvertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- while(nbox) {
- int box_cnt, i;
- float *valid_vertices;
- valid_vertices = pvertices;
- box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
- for (i = 0; i < box_cnt; i++) {
- glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
- box[i].x1, box[i].y1,
- box[i].x2, box[i].y2,
- glamor_priv->yInverted,
- valid_vertices);
- valid_vertices += 4*2;
- }
- if (box_cnt == 1)
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);
- else
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ glamor_gl_dispatch *dispatch;
+ GLfloat xscale, yscale;
+ float vertices[32];
+ float *pvertices = vertices;
+ int valid_nbox = ARRAY_SIZE(vertices);
+
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(glamor_priv->solid_prog);
+
+ dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
+
+ pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
+
+ if (unlikely(nbox * 4 * 2 > ARRAY_SIZE(vertices))) {
+ int allocated_box;
+
+ if (nbox * 6 > GLAMOR_COMPOSITE_VBO_VERT_CNT) {
+ allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
+ }
+ else
+ allocated_box = nbox;
+ pvertices = malloc(allocated_box * 4 * 2 * sizeof(float));
+ if (pvertices)
+ valid_nbox = allocated_box;
+ else {
+ pvertices = vertices;
+ valid_nbox = ARRAY_SIZE(vertices) / (4 * 2);
+ }
+ }
+
+ if (unlikely(nbox > 1))
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), pvertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ while (nbox) {
+ int box_cnt, i;
+ float *valid_vertices;
+
+ valid_vertices = pvertices;
+ box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
+ for (i = 0; i < box_cnt; i++) {
+ glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
+ box[i].x1, box[i].y1,
+ box[i].x2, box[i].y2,
+ glamor_priv->yInverted,
+ valid_vertices);
+ valid_vertices += 4 * 2;
+ }
+ if (box_cnt == 1)
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);
+ else
#ifndef GLAMOR_GLES2
- dispatch->glDrawRangeElements(GL_TRIANGLES,
- 0,
- box_cnt * 4,
- box_cnt * 6,
- GL_UNSIGNED_SHORT,
- NULL);
+ dispatch->glDrawRangeElements(GL_TRIANGLES,
+ 0,
+ box_cnt * 4,
+ box_cnt * 6, GL_UNSIGNED_SHORT, NULL);
#else
- dispatch->glDrawElements(GL_TRIANGLES,
- box_cnt * 6,
- GL_UNSIGNED_SHORT,
- NULL);
+ dispatch->glDrawElements(GL_TRIANGLES,
+ box_cnt * 6, GL_UNSIGNED_SHORT, NULL);
#endif
- nbox -= box_cnt;
- box += box_cnt;
- }
-
- if (pvertices != vertices)
- free(pvertices);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
+ nbox -= box_cnt;
+ box += box_cnt;
+ }
+
+ if (pvertices != vertices)
+ free(pvertices);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
}
Bool
glamor_solid_boxes(PixmapPtr pixmap,
- BoxPtr box, int nbox,
- unsigned long fg_pixel)
+ BoxPtr box, int nbox, unsigned long fg_pixel)
{
- glamor_pixmap_private *pixmap_priv;
- GLfloat color[4];
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return FALSE;
-
- glamor_get_rgba_from_pixel(fg_pixel,
- &color[0],
- &color[1],
- &color[2],
- &color[3], format_for_pixmap(pixmap));
-
- if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- RegionRec region;
- int n_region;
- glamor_pixmap_clipped_regions *clipped_regions;
- int i;
-
- RegionInitBoxes(&region, box, nbox);
- clipped_regions = glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0, 0, 0);
- for(i = 0; i < n_region; i++)
- {
- BoxPtr inner_box;
- int inner_nbox;
- SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
-
- inner_box = RegionRects(clipped_regions[i].region);
- inner_nbox = RegionNumRects(clipped_regions[i].region);
- _glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
- RegionDestroy(clipped_regions[i].region);
- }
- free(clipped_regions);
- RegionUninit(&region);
- } else
- _glamor_solid_boxes(pixmap, box, nbox, color);
-
- return TRUE;
+ glamor_pixmap_private *pixmap_priv;
+ GLfloat color[4];
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return FALSE;
+
+ glamor_get_rgba_from_pixel(fg_pixel,
+ &color[0],
+ &color[1],
+ &color[2], &color[3], format_for_pixmap(pixmap));
+
+ if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionRec region;
+ int n_region;
+ glamor_pixmap_clipped_regions *clipped_regions;
+ int i;
+
+ RegionInitBoxes(&region, box, nbox);
+ clipped_regions =
+ glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0,
+ 0, 0);
+ for (i = 0; i < n_region; i++) {
+ BoxPtr inner_box;
+ int inner_nbox;
+
+ SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
+
+ inner_box = RegionRects(clipped_regions[i].region);
+ inner_nbox = RegionNumRects(clipped_regions[i].region);
+ _glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
+ RegionDestroy(clipped_regions[i].region);
+ }
+ free(clipped_regions);
+ RegionUninit(&region);
+ }
+ else
+ _glamor_solid_boxes(pixmap, box, nbox, color);
+
+ return TRUE;
}
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel)
+ unsigned char alu, unsigned long planemask, unsigned long fg_pixel)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_pixmap_private *pixmap_priv;
- glamor_gl_dispatch *dispatch;
- BoxRec box;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return FALSE;
-
- if (!glamor_set_planemask(pixmap, planemask)) {
- glamor_fallback
- ("Failedto set planemask in glamor_solid.\n");
- return FALSE;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (!glamor_set_alu(dispatch, alu)) {
- if (alu == GXclear)
- fg_pixel = 0;
- else {
- glamor_fallback("unsupported alu %x\n", alu);
- glamor_put_dispatch(glamor_priv);
- return FALSE;
- }
- }
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + width;
- box.y2 = y + height;
- glamor_solid_boxes(pixmap, &box, 1, fg_pixel);
-
- glamor_set_alu(dispatch, GXcopy);
- glamor_put_dispatch(glamor_priv);
-
- return TRUE;
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_private *pixmap_priv;
+ glamor_gl_dispatch *dispatch;
+ BoxRec box;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return FALSE;
+
+ if (!glamor_set_planemask(pixmap, planemask)) {
+ glamor_fallback("Failedto set planemask in glamor_solid.\n");
+ return FALSE;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, alu)) {
+ if (alu == GXclear)
+ fg_pixel = 0;
+ else {
+ glamor_fallback("unsupported alu %x\n", alu);
+ glamor_put_dispatch(glamor_priv);
+ return FALSE;
+ }
+ }
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + width;
+ box.y2 = y + height;
+ glamor_solid_boxes(pixmap, &box, 1, fg_pixel);
+
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+
+ return TRUE;
}
-
diff --git a/glamor/glamor_fillspans.c b/glamor/glamor_fillspans.c
index 35e881f61..7261d2842 100644
--- a/glamor/glamor_fillspans.c
+++ b/glamor/glamor_fillspans.c
@@ -28,86 +28,81 @@
static Bool
_glamor_fill_spans(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted, Bool fallback)
+ GCPtr gc,
+ int n, DDXPointPtr points, int *widths, int sorted,
+ Bool fallback)
{
- DDXPointPtr ppt;
- int nbox;
- BoxPtr pbox;
- int x1, x2, y;
- RegionPtr pClip = fbGetCompositeClip(gc);
- Bool ret = FALSE;
+ DDXPointPtr ppt;
+ int nbox;
+ BoxPtr pbox;
+ int x1, x2, y;
+ RegionPtr pClip = fbGetCompositeClip(gc);
+ Bool ret = FALSE;
- if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
- goto fail;
+ if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
+ goto fail;
- ppt = points;
- while (n--) {
- x1 = ppt->x;
- y = ppt->y;
- x2 = x1 + (int) *widths;
- ppt++;
- widths++;
+ ppt = points;
+ while (n--) {
+ x1 = ppt->x;
+ y = ppt->y;
+ x2 = x1 + (int) *widths;
+ ppt++;
+ widths++;
- nbox = REGION_NUM_RECTS(pClip);
- pbox = REGION_RECTS(pClip);
- while (nbox--) {
- int real_x1 = x1, real_x2 = x2;
+ nbox = REGION_NUM_RECTS(pClip);
+ pbox = REGION_RECTS(pClip);
+ while (nbox--) {
+ int real_x1 = x1, real_x2 = x2;
- if (real_x1 < pbox->x1)
- real_x1 = pbox->x1;
+ if (real_x1 < pbox->x1)
+ real_x1 = pbox->x1;
- if (real_x2 > pbox->x2)
- real_x2 = pbox->x2;
+ if (real_x2 > pbox->x2)
+ real_x2 = pbox->x2;
- if (real_x2 > real_x1 && pbox->y1 <= y && pbox->y2 > y) {
- if (!glamor_fill(drawable, gc, real_x1, y,
- real_x2 - real_x1, 1, fallback))
- goto fail;
- }
- pbox++;
- }
- }
- ret = TRUE;
- goto done;
+ if (real_x2 > real_x1 && pbox->y1 <= y && pbox->y2 > y) {
+ if (!glamor_fill(drawable, gc, real_x1, y,
+ real_x2 - real_x1, 1, fallback))
+ goto fail;
+ }
+ pbox++;
+ }
+ }
+ ret = TRUE;
+ goto done;
-fail:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(drawable)
- && glamor_ddx_fallback_check_gc(gc)) {
- goto done;
- }
- glamor_fallback("to %p (%c)\n", drawable,
- glamor_get_drawable_location(drawable));
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- if (glamor_prepare_access_gc(gc)) {
- fbFillSpans(drawable, gc, n, points, widths,
- sorted);
- glamor_finish_access_gc(gc);
- }
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
- ret = TRUE;
+ fail:
+ if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
+ && glamor_ddx_fallback_check_gc(gc)) {
+ goto done;
+ }
+ glamor_fallback("to %p (%c)\n", drawable,
+ glamor_get_drawable_location(drawable));
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ if (glamor_prepare_access_gc(gc)) {
+ fbFillSpans(drawable, gc, n, points, widths, sorted);
+ glamor_finish_access_gc(gc);
+ }
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
+ ret = TRUE;
-done:
- return ret;
+ done:
+ return ret;
}
-
void
glamor_fill_spans(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted)
+ GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted)
{
- _glamor_fill_spans(drawable, gc, n, points, widths, sorted, TRUE);
+ _glamor_fill_spans(drawable, gc, n, points, widths, sorted, TRUE);
}
Bool
glamor_fill_spans_nf(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted)
+ GCPtr gc,
+ int n, DDXPointPtr points, int *widths, int sorted)
{
- return _glamor_fill_spans(drawable, gc, n, points, widths, sorted, FALSE);
+ return _glamor_fill_spans(drawable, gc, n, points, widths, sorted, FALSE);
}
-
-
diff --git a/glamor/glamor_getimage.c b/glamor/glamor_getimage.c
index 5df576c45..5609e707f 100644
--- a/glamor/glamor_getimage.c
+++ b/glamor/glamor_getimage.c
@@ -28,74 +28,71 @@
#include "glamor_priv.h"
-
static Bool
_glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d,
- Bool fallback)
+ unsigned int format, unsigned long planeMask, char *d,
+ Bool fallback)
{
- PixmapPtr pixmap, sub_pixmap;
- struct glamor_pixmap_private *pixmap_priv;
- int x_off, y_off;
- int stride;
- void *data;
-
- pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
+ PixmapPtr pixmap, sub_pixmap;
+ struct glamor_pixmap_private *pixmap_priv;
+ int x_off, y_off;
+ int stride;
+ void *data;
- if (format != ZPixmap)
- goto fall_back;
- pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
+ pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
- if (!glamor_set_planemask(pixmap, planeMask)) {
- glamor_fallback
- ("Failedto set planemask in glamor_solid.\n");
- goto fall_back;
- }
- pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (format != ZPixmap)
+ goto fall_back;
+ pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
+ if (!glamor_set_planemask(pixmap, planeMask)) {
+ glamor_fallback("Failedto set planemask in glamor_solid.\n");
+ goto fall_back;
+ }
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- goto fall_back;
- stride = PixmapBytePad(w, drawable->depth);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto fall_back;
+ stride = PixmapBytePad(w, drawable->depth);
- x += drawable->x + x_off;
- y += drawable->y + y_off;
+ x += drawable->x + x_off;
+ y += drawable->y + y_off;
- data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, stride,
- d, 0, GLAMOR_ACCESS_RO);
- if (data != NULL) {
- assert(data == d);
- return TRUE;
- }
-fall_back:
- sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
- y + y_off + drawable->y, w, h,
- GLAMOR_ACCESS_RO);
- if (sub_pixmap) {
- fbGetImage(&sub_pixmap->drawable, 0, 0, w, h, format, planeMask, d);
- glamor_put_sub_pixmap(sub_pixmap, pixmap,
- x + x_off + drawable->x,
- y + y_off + drawable->y,
- w, h, GLAMOR_ACCESS_RO);
- } else
- miGetImage(drawable, x, y, w, h, format, planeMask, d);
+ data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, stride,
+ d, 0, GLAMOR_ACCESS_RO);
+ if (data != NULL) {
+ assert(data == d);
+ return TRUE;
+ }
+ fall_back:
+ sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
+ y + y_off + drawable->y, w, h,
+ GLAMOR_ACCESS_RO);
+ if (sub_pixmap) {
+ fbGetImage(&sub_pixmap->drawable, 0, 0, w, h, format, planeMask, d);
+ glamor_put_sub_pixmap(sub_pixmap, pixmap,
+ x + x_off + drawable->x,
+ y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RO);
+ }
+ else
+ miGetImage(drawable, x, y, w, h, format, planeMask, d);
- return TRUE;
+ return TRUE;
}
void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d)
+ unsigned int format, unsigned long planeMask, char *d)
{
- _glamor_get_image(pDrawable, x, y, w, h, format, planeMask, d, TRUE);
+ _glamor_get_image(pDrawable, x, y, w, h, format, planeMask, d, TRUE);
}
Bool
glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d)
+ unsigned int format, unsigned long planeMask, char *d)
{
- return _glamor_get_image(pDrawable, x, y, w,
- h, format, planeMask, d, FALSE);
+ return _glamor_get_image(pDrawable, x, y, w,
+ h, format, planeMask, d, FALSE);
}
diff --git a/glamor/glamor_getspans.c b/glamor/glamor_getspans.c
index 6d6c8e9a4..afb76f6c0 100644
--- a/glamor/glamor_getspans.c
+++ b/glamor/glamor_getspans.c
@@ -28,68 +28,64 @@
#include "glamor_priv.h"
-static Bool
+static Bool
_glamor_get_spans(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points, int *widths, int count, char *dst,
- Bool fallback)
+ int wmax,
+ DDXPointPtr points, int *widths, int count, char *dst,
+ Bool fallback)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- int i;
- uint8_t *readpixels_dst = (uint8_t *) dst;
- void *data;
- int x_off, y_off;
- Bool ret = FALSE;
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ int i;
+ uint8_t *readpixels_dst = (uint8_t *) dst;
+ void *data;
+ int x_off, y_off;
+ Bool ret = FALSE;
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- goto fail;
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto fail;
- glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
- for (i = 0; i < count; i++) {
- data = glamor_download_sub_pixmap_to_cpu(pixmap, points[i].x + x_off,
- points[i].y + y_off, widths[i], 1,
- PixmapBytePad(widths[i], drawable->depth),
- readpixels_dst, 0, GLAMOR_ACCESS_RO);
- assert(data == readpixels_dst);
- readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
- }
+ glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
+ for (i = 0; i < count; i++) {
+ data = glamor_download_sub_pixmap_to_cpu(pixmap, points[i].x + x_off,
+ points[i].y + y_off, widths[i],
+ 1, PixmapBytePad(widths[i],
+ drawable->
+ depth),
+ readpixels_dst, 0,
+ GLAMOR_ACCESS_RO);
+ assert(data == readpixels_dst);
+ readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
+ }
- ret = TRUE;
- goto done;
-fail:
+ ret = TRUE;
+ goto done;
+ fail:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(drawable))
- goto done;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(drawable))
+ goto done;
- ret = TRUE;
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
- fbGetSpans(drawable, wmax, points, widths, count, dst);
- glamor_finish_access(drawable, GLAMOR_ACCESS_RO);
- }
-done:
- return ret;
+ ret = TRUE;
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
+ fbGetSpans(drawable, wmax, points, widths, count, dst);
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RO);
+ }
+ done:
+ return ret;
}
void
glamor_get_spans(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points, int *widths, int count, char *dst)
+ int wmax,
+ DDXPointPtr points, int *widths, int count, char *dst)
{
- _glamor_get_spans(drawable, wmax, points,
- widths, count, dst, TRUE);
+ _glamor_get_spans(drawable, wmax, points, widths, count, dst, TRUE);
}
Bool
glamor_get_spans_nf(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points, int *widths, int count, char *dst)
+ int wmax,
+ DDXPointPtr points, int *widths, int count, char *dst)
{
- return _glamor_get_spans(drawable, wmax, points,
- widths, count, dst, FALSE);
+ return _glamor_get_spans(drawable, wmax, points, widths, count, dst, FALSE);
}
-
-
-
diff --git a/glamor/glamor_gl_dispatch.c b/glamor/glamor_gl_dispatch.c
index da99e2627..0bdda9c34 100644
--- a/glamor/glamor_gl_dispatch.c
+++ b/glamor/glamor_gl_dispatch.c
@@ -41,78 +41,78 @@
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
- int gl_version,
- void *(*get_proc_address) (const char *))
+ int gl_version,
+ void *(*get_proc_address) (const char *))
{
#ifndef GLAMOR_GLES2
- INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
- INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
- INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
- INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
- INIT_FUNC(dispatch, glLogicOp, get_proc_address);
- INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
- INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
- INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
- INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
- INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
+ INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
+ INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
+ INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
+ INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
+ INIT_FUNC(dispatch, glLogicOp, get_proc_address);
+ INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
+ INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
#endif
- INIT_FUNC(dispatch, glViewport, get_proc_address);
- INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
- INIT_FUNC(dispatch, glDrawElements, get_proc_address);
- INIT_FUNC(dispatch, glReadPixels, get_proc_address);
- INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
- INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
- INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
- INIT_FUNC(dispatch, glGenTextures, get_proc_address);
- INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
- INIT_FUNC(dispatch, glBindTexture, get_proc_address);
- INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
- INIT_FUNC(dispatch, glFlush, get_proc_address);
- INIT_FUNC(dispatch, glFinish, get_proc_address);
- INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
- INIT_FUNC(dispatch, glGetString, get_proc_address);
- INIT_FUNC(dispatch, glScissor, get_proc_address);
- INIT_FUNC(dispatch, glEnable, get_proc_address);
- INIT_FUNC(dispatch, glDisable, get_proc_address);
- INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
- INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
- INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
- INIT_FUNC(dispatch, glBufferData, get_proc_address);
- INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
- INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
- INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
- INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
- INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
- INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
- INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
- INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
- INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
- INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
- INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
- INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
- INIT_FUNC(dispatch, glShaderSource, get_proc_address);
+ INIT_FUNC(dispatch, glViewport, get_proc_address);
+ INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
+ INIT_FUNC(dispatch, glDrawElements, get_proc_address);
+ INIT_FUNC(dispatch, glReadPixels, get_proc_address);
+ INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
+ INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
+ INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
+ INIT_FUNC(dispatch, glGenTextures, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
+ INIT_FUNC(dispatch, glBindTexture, get_proc_address);
+ INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
+ INIT_FUNC(dispatch, glFlush, get_proc_address);
+ INIT_FUNC(dispatch, glFinish, get_proc_address);
+ INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
+ INIT_FUNC(dispatch, glGetString, get_proc_address);
+ INIT_FUNC(dispatch, glScissor, get_proc_address);
+ INIT_FUNC(dispatch, glEnable, get_proc_address);
+ INIT_FUNC(dispatch, glDisable, get_proc_address);
+ INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
+ INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
+ INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
+ INIT_FUNC(dispatch, glBufferData, get_proc_address);
+ INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
+ INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
+ INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
+ INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
+ INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
+ INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
+ INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
+ INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
+ INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
+ INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
+ INIT_FUNC(dispatch, glShaderSource, get_proc_address);
- INIT_FUNC(dispatch, glUseProgram, get_proc_address);
- INIT_FUNC(dispatch, glUniform1i, get_proc_address);
- INIT_FUNC(dispatch, glUniform1f, get_proc_address);
- INIT_FUNC(dispatch, glUniform4f, get_proc_address);
- INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
- INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
- INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
- INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
- INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
- INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
- INIT_FUNC(dispatch, glCreateShader, get_proc_address);
- INIT_FUNC(dispatch, glCompileShader, get_proc_address);
- INIT_FUNC(dispatch, glAttachShader, get_proc_address);
- INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
- INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
- INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
- INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
- INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
- INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
+ INIT_FUNC(dispatch, glUseProgram, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1i, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1f, get_proc_address);
+ INIT_FUNC(dispatch, glUniform4f, get_proc_address);
+ INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
+ INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
+ INIT_FUNC(dispatch, glCreateShader, get_proc_address);
+ INIT_FUNC(dispatch, glCompileShader, get_proc_address);
+ INIT_FUNC(dispatch, glAttachShader, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
+ INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
+ INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
+ INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
+ INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
+ INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
- return TRUE;
- fail:
- return FALSE;
+ return TRUE;
+ fail:
+ return FALSE;
}
diff --git a/glamor/glamor_gl_dispatch.h b/glamor/glamor_gl_dispatch.h
index 76dadd49e..63790b41f 100644
--- a/glamor/glamor_gl_dispatch.h
+++ b/glamor/glamor_gl_dispatch.h
@@ -1,138 +1,128 @@
typedef struct glamor_gl_dispatch {
- /* Transformation functions */
- void (*glMatrixMode) (GLenum mode);
- void (*glLoadIdentity) (void);
- void (*glViewport) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- /* Drawing functions */
- void (*glRasterPos2i) (GLint x, GLint y);
-
- /* Vertex Array */
- void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
-
- /* Elements Array*/
- void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
- void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
-
- /* Raster functions */
- void (*glReadPixels) (GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels);
-
- void (*glDrawPixels) (GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- void (*glPixelStorei) (GLenum pname, GLint param);
- /* Texture Mapping */
-
- void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
- void (*glTexImage2D) (GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid * pixels);
- /* 1.1 */
- void (*glGenTextures) (GLsizei n, GLuint * textures);
- void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
- void (*glBindTexture) (GLenum target, GLuint texture);
- void (*glTexSubImage2D) (GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- /* MISC */
- void (*glFlush) (void);
- void (*glFinish) (void);
- void (*glGetIntegerv) (GLenum pname, GLint * params);
- const GLubyte *(*glGetString) (GLenum name);
- void (*glScissor) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- void (*glEnable) (GLenum cap);
- void (*glDisable) (GLenum cap);
- void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
- void (*glLogicOp) (GLenum opcode);
-
- /* 1.3 */
- void (*glActiveTexture) (GLenum texture);
-
- /* GL Extentions */
- void (*glGenBuffers) (GLsizei n, GLuint * buffers);
- void (*glBufferData) (GLenum target, GLsizeiptr size,
- const GLvoid * data, GLenum usage);
- GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
- GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLboolean (*glUnmapBuffer) (GLenum target);
- void (*glBindBuffer) (GLenum target, GLuint buffer);
- void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
-
- void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level);
- void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
- void (*glDeleteFramebuffers) (GLsizei n,
- const GLuint * framebuffers);
- void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
- GLenum (*glCheckFramebufferStatus) (GLenum target);
- void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
- GLint srcY1, GLint dstX0, GLint dstY0,
- GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- void (*glVertexAttribPointer) (GLuint index, GLint size,
- GLenum type, GLboolean normalized,
- GLsizei stride,
- const GLvoid * pointer);
- void (*glDisableVertexAttribArray) (GLuint index);
- void (*glEnableVertexAttribArray) (GLuint index);
- void (*glBindAttribLocation) (GLuint program, GLuint index,
- const GLchar * name);
-
- void (*glLinkProgram) (GLuint program);
- void (*glShaderSource) (GLuint shader, GLsizei count,
- const GLchar * *string,
- const GLint * length);
- void (*glUseProgram) (GLuint program);
- void (*glUniform1i) (GLint location, GLint v0);
- void (*glUniform1f) (GLint location, GLfloat v0);
- void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
- GLfloat v2, GLfloat v3);
- void (*glUniform1fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform2fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform4fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniformMatrix3fv) (GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value);
- GLuint (*glCreateProgram) (void);
- GLuint (*glDeleteProgram) (GLuint);
- GLuint (*glCreateShader) (GLenum type);
- void (*glCompileShader) (GLuint shader);
- void (*glAttachShader) (GLuint program, GLuint shader);
- void (*glDeleteShader) (GLuint shader);
- void (*glGetShaderiv) (GLuint shader, GLenum pname,
- GLint * params);
- void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- void (*glGetProgramiv) (GLuint program, GLenum pname,
- GLint * params);
- void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- GLint (*glGetUniformLocation) (GLuint program,
- const GLchar * name);
+ /* Transformation functions */
+ void (*glMatrixMode) (GLenum mode);
+ void (*glLoadIdentity) (void);
+ void (*glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
+ /* Drawing functions */
+ void (*glRasterPos2i) (GLint x, GLint y);
+
+ /* Vertex Array */
+ void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
+
+ /* Elements Array */
+ void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+ void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices);
+
+ /* Raster functions */
+ void (*glReadPixels) (GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels);
+
+ void (*glDrawPixels) (GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels);
+ void (*glPixelStorei) (GLenum pname, GLint param);
+ /* Texture Mapping */
+
+ void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
+ void (*glTexImage2D) (GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels);
+ /* 1.1 */
+ void (*glGenTextures) (GLsizei n, GLuint * textures);
+ void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
+ void (*glBindTexture) (GLenum target, GLuint texture);
+ void (*glTexSubImage2D) (GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels);
+ /* MISC */
+ void (*glFlush) (void);
+ void (*glFinish) (void);
+ void (*glGetIntegerv) (GLenum pname, GLint * params);
+ const GLubyte *(*glGetString) (GLenum name);
+ void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
+ void (*glEnable) (GLenum cap);
+ void (*glDisable) (GLenum cap);
+ void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
+ void (*glLogicOp) (GLenum opcode);
+
+ /* 1.3 */
+ void (*glActiveTexture) (GLenum texture);
+
+ /* GL Extentions */
+ void (*glGenBuffers) (GLsizei n, GLuint * buffers);
+ void (*glBufferData) (GLenum target, GLsizeiptr size,
+ const GLvoid * data, GLenum usage);
+ GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
+ GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access);
+ GLboolean(*glUnmapBuffer) (GLenum target);
+ void (*glBindBuffer) (GLenum target, GLuint buffer);
+ void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
+
+ void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+ void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
+ void (*glDeleteFramebuffers) (GLsizei n, const GLuint * framebuffers);
+ void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
+ GLenum(*glCheckFramebufferStatus) (GLenum target);
+ void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
+ GLint srcY1, GLint dstX0, GLint dstY0,
+ GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ void (*glVertexAttribPointer) (GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid * pointer);
+ void (*glDisableVertexAttribArray) (GLuint index);
+ void (*glEnableVertexAttribArray) (GLuint index);
+ void (*glBindAttribLocation) (GLuint program, GLuint index,
+ const GLchar * name);
+
+ void (*glLinkProgram) (GLuint program);
+ void (*glShaderSource) (GLuint shader, GLsizei count,
+ const GLchar * *string, const GLint * length);
+ void (*glUseProgram) (GLuint program);
+ void (*glUniform1i) (GLint location, GLint v0);
+ void (*glUniform1f) (GLint location, GLfloat v0);
+ void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
+ GLfloat v2, GLfloat v3);
+ void (*glUniform1fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniform2fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniformMatrix3fv) (GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value);
+ GLuint(*glCreateProgram) (void);
+ GLuint(*glDeleteProgram) (GLuint);
+ GLuint(*glCreateShader) (GLenum type);
+ void (*glCompileShader) (GLuint shader);
+ void (*glAttachShader) (GLuint program, GLuint shader);
+ void (*glDeleteShader) (GLuint shader);
+ void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint * params);
+ void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
+ GLsizei * length, GLchar * infoLog);
+ void (*glGetProgramiv) (GLuint program, GLenum pname, GLint * params);
+ void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
+ GLsizei * length, GLchar * infoLog);
+ GLint(*glGetUniformLocation) (GLuint program, const GLchar * name);
} glamor_gl_dispatch;
-
typedef void *(*get_proc_address_t) (const char *);
_X_EXPORT Bool
-glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
- int gl_version,
- get_proc_address_t get_proc_address);
+glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
+ int gl_version,
+ get_proc_address_t get_proc_address);
_X_EXPORT Bool
+
glamor_gl_dispatch_init(ScreenPtr screen,
- struct glamor_gl_dispatch *dispatch,
- int gl_version);
+ struct glamor_gl_dispatch *dispatch, int gl_version);
diff --git a/glamor/glamor_glext.h b/glamor/glamor_glext.h
index 1f7206b99..2a220c32f 100644
--- a/glamor/glamor_glext.h
+++ b/glamor/glamor_glext.h
@@ -26,7 +26,6 @@
*
*/
-
#ifdef GLAMOR_GLES2
#define GL_BGRA GL_BGRA_EXT
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index b55327c4b..ac971571b 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -30,89 +30,90 @@
static Bool
_glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_gc(pGC))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
+ && glamor_ddx_fallback_check_gc(pGC))
+ return FALSE;
- miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
- return TRUE;
+ miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+ return TRUE;
}
void
glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
{
- _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE);
+ _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
+ TRUE);
}
Bool
glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
{
- return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE);
+ return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
+ pglyphBase, FALSE);
}
static Bool
_glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_gc(pGC))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
+ && glamor_ddx_fallback_check_gc(pGC))
+ return FALSE;
- miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
- return TRUE;
+ miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+ return TRUE;
}
void
glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
{
- _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE);
+ _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
+ TRUE);
}
Bool
glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase)
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
{
- return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE);
+ return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
+ pglyphBase, FALSE);
}
static Bool
_glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y, Bool fallback)
+ DrawablePtr pDrawable, int w, int h, int x, int y,
+ Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_pixmap(&pBitmap->drawable)
- && glamor_ddx_fallback_check_gc(pGC))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
+ && glamor_ddx_fallback_check_pixmap(&pBitmap->drawable)
+ && glamor_ddx_fallback_check_gc(pGC))
+ return FALSE;
- miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
- return TRUE;
+ miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
+ return TRUE;
}
void
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y)
+ DrawablePtr pDrawable, int w, int h, int x, int y)
{
- _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE);
+ _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE);
}
Bool
glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y)
+ DrawablePtr pDrawable, int w, int h, int x, int y)
{
- return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE);
+ return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE);
}
-
diff --git a/glamor/glamor_glyphs.c b/glamor/glamor_glyphs.c
index fc361df42..ed7cfc21c 100644
--- a/glamor/glamor_glyphs.c
+++ b/glamor/glamor_glyphs.c
@@ -71,25 +71,25 @@
#define MASK_CACHE_MASK ((1LL << (MASK_CACHE_WIDTH)) - 1)
typedef struct {
- PicturePtr source;
- glamor_composite_rect_t rects[GLYPH_BUFFER_SIZE + 4];
- int count;
+ PicturePtr source;
+ glamor_composite_rect_t rects[GLYPH_BUFFER_SIZE + 4];
+ int count;
} glamor_glyph_buffer_t;
struct glamor_glyph {
- glamor_glyph_cache_t *cache;
- uint16_t x, y;
- uint16_t size, pos;
- unsigned long long left_x1_map, left_x2_map;
- unsigned long long right_x1_map, right_x2_map; /* Use to check real intersect or not. */
- Bool has_edge_map;
- Bool cached;
+ glamor_glyph_cache_t *cache;
+ uint16_t x, y;
+ uint16_t size, pos;
+ unsigned long long left_x1_map, left_x2_map;
+ unsigned long long right_x1_map, right_x2_map; /* Use to check real intersect or not. */
+ Bool has_edge_map;
+ Bool cached;
};
typedef enum {
- GLAMOR_GLYPH_SUCCESS, /* Glyph added to render buffer */
- GLAMOR_GLYPH_FAIL, /* out of memory, etc */
- GLAMOR_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */
+ GLAMOR_GLYPH_SUCCESS, /* Glyph added to render buffer */
+ GLAMOR_GLYPH_FAIL, /* out of memory, etc */
+ GLAMOR_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */
} glamor_glyph_cache_result_t;
#define NeedsComponent(f) (PICT_FORMAT_A(f) != 0 && PICT_FORMAT_RGB(f) != 0)
@@ -98,7 +98,7 @@ static DevPrivateKeyRec glamor_glyph_key;
static inline struct glamor_glyph *
glamor_glyph_get_private(GlyphPtr glyph)
{
- return (struct glamor_glyph*)glyph->devPrivates;
+ return (struct glamor_glyph *) glyph->devPrivates;
}
/*
@@ -122,170 +122,175 @@ glamor_glyph_get_private(GlyphPtr glyph)
*/
struct glamor_glyph_mask_cache_entry {
- int idx;
- int width;
- int height;
- int x;
- int y;
+ int idx;
+ int width;
+ int height;
+ int x;
+ int y;
};
static struct glamor_glyph_mask_cache {
- PixmapPtr pixmap;
- struct glamor_glyph_mask_cache_entry mcache[MASK_CACHE_WIDTH];
- unsigned int free_bitmap;
- unsigned int cleared_bitmap;
-}*mask_cache[GLAMOR_NUM_GLYPH_CACHE_FORMATS] = {NULL};
+ PixmapPtr pixmap;
+ struct glamor_glyph_mask_cache_entry mcache[MASK_CACHE_WIDTH];
+ unsigned int free_bitmap;
+ unsigned int cleared_bitmap;
+} *mask_cache[GLAMOR_NUM_GLYPH_CACHE_FORMATS] = {
+NULL};
static void
clear_mask_cache_bitmap(struct glamor_glyph_mask_cache *maskcache,
- unsigned int clear_mask_bits)
+ unsigned int clear_mask_bits)
{
- unsigned int i = 0;
- BoxRec box[MASK_CACHE_WIDTH];
- int box_cnt = 0;
-
- assert((clear_mask_bits & ~MASK_CACHE_MASK) == 0);
- for(i = 0; i < MASK_CACHE_WIDTH;i++)
- {
- if (clear_mask_bits & (1 << i)) {
- box[box_cnt].x1 = maskcache->mcache[i].x;
- box[box_cnt].x2 = maskcache->mcache[i].x + MASK_CACHE_MAX_SIZE;
- box[box_cnt].y1 = maskcache->mcache[i].y;
- box[box_cnt].y2 = maskcache->mcache[i].y + MASK_CACHE_MAX_SIZE;
- box_cnt++;
- }
- }
- glamor_solid_boxes(maskcache->pixmap, box, box_cnt, 0);
- maskcache->cleared_bitmap |= clear_mask_bits;
+ unsigned int i = 0;
+ BoxRec box[MASK_CACHE_WIDTH];
+ int box_cnt = 0;
+
+ assert((clear_mask_bits & ~MASK_CACHE_MASK) == 0);
+ for (i = 0; i < MASK_CACHE_WIDTH; i++) {
+ if (clear_mask_bits & (1 << i)) {
+ box[box_cnt].x1 = maskcache->mcache[i].x;
+ box[box_cnt].x2 = maskcache->mcache[i].x + MASK_CACHE_MAX_SIZE;
+ box[box_cnt].y1 = maskcache->mcache[i].y;
+ box[box_cnt].y2 = maskcache->mcache[i].y + MASK_CACHE_MAX_SIZE;
+ box_cnt++;
+ }
+ }
+ glamor_solid_boxes(maskcache->pixmap, box, box_cnt, 0);
+ maskcache->cleared_bitmap |= clear_mask_bits;
}
static void
clear_mask_cache(struct glamor_glyph_mask_cache *maskcache)
{
- int x = 0;
- int cnt = MASK_CACHE_WIDTH;
- unsigned int i = 0;
- struct glamor_glyph_mask_cache_entry *mce;
- glamor_solid(maskcache->pixmap, 0, CACHE_PICTURE_SIZE, CACHE_PICTURE_SIZE,
- MASK_CACHE_MAX_SIZE, GXcopy, 0xFFFFFFFF, 0);
- mce = &maskcache->mcache[0];
- while(cnt--) {
- mce->width = 0;
- mce->height = 0;
- mce->x = x;
- mce->y = CACHE_PICTURE_SIZE;
- mce->idx = i++;
- x += MASK_CACHE_MAX_SIZE;
- mce++;
- }
- maskcache->free_bitmap = MASK_CACHE_MASK;
- maskcache->cleared_bitmap = MASK_CACHE_MASK;
+ int x = 0;
+ int cnt = MASK_CACHE_WIDTH;
+ unsigned int i = 0;
+ struct glamor_glyph_mask_cache_entry *mce;
+
+ glamor_solid(maskcache->pixmap, 0, CACHE_PICTURE_SIZE, CACHE_PICTURE_SIZE,
+ MASK_CACHE_MAX_SIZE, GXcopy, 0xFFFFFFFF, 0);
+ mce = &maskcache->mcache[0];
+ while (cnt--) {
+ mce->width = 0;
+ mce->height = 0;
+ mce->x = x;
+ mce->y = CACHE_PICTURE_SIZE;
+ mce->idx = i++;
+ x += MASK_CACHE_MAX_SIZE;
+ mce++;
+ }
+ maskcache->free_bitmap = MASK_CACHE_MASK;
+ maskcache->cleared_bitmap = MASK_CACHE_MASK;
}
static int
find_continuous_bits(unsigned int bits, int bits_cnt, unsigned int *pbits_mask)
{
- int idx = 0;
- unsigned int bits_mask;
- bits_mask = ((1LL << bits_cnt) - 1);
-
- if (unlikely(bits_cnt > 56)) {
- while(bits) {
- if ((bits & bits_mask) == bits_mask) {
- *pbits_mask = bits_mask << idx;
- return idx;
- }
- bits >>= 1;
- idx++;
- }
- } else {
- idx = __fls(bits);
- while(bits) {
- unsigned int temp_bits;
- temp_bits = bits_mask << (idx - bits_cnt + 1);
- if ((bits & temp_bits) == temp_bits) {
- *pbits_mask = temp_bits;
- return (idx - bits_cnt + 1);
- }
- /* Find first zero. And clear the tested bit.*/
- bits &= ~(1LL<<idx);
- idx = __fls(~bits);
- bits &= ~((1LL << idx) - 1);
- idx--;
- }
- }
- return -1;
+ int idx = 0;
+ unsigned int bits_mask;
+
+ bits_mask = ((1LL << bits_cnt) - 1);
+
+ if (unlikely(bits_cnt > 56)) {
+ while (bits) {
+ if ((bits & bits_mask) == bits_mask) {
+ *pbits_mask = bits_mask << idx;
+ return idx;
+ }
+ bits >>= 1;
+ idx++;
+ }
+ }
+ else {
+ idx = __fls(bits);
+ while (bits) {
+ unsigned int temp_bits;
+
+ temp_bits = bits_mask << (idx - bits_cnt + 1);
+ if ((bits & temp_bits) == temp_bits) {
+ *pbits_mask = temp_bits;
+ return (idx - bits_cnt + 1);
+ }
+ /* Find first zero. And clear the tested bit. */
+ bits &= ~(1LL << idx);
+ idx = __fls(~bits);
+ bits &= ~((1LL << idx) - 1);
+ idx--;
+ }
+ }
+ return -1;
}
static struct glamor_glyph_mask_cache_entry *
get_mask_cache(struct glamor_glyph_mask_cache *maskcache, int blocks)
{
- int free_cleared_bit, idx = -1;
- int retry_cnt = 0;
- unsigned int bits_mask = 0;
-
- if (maskcache->free_bitmap == 0)
- return NULL;
-retry:
- free_cleared_bit = maskcache->free_bitmap & maskcache->cleared_bitmap;
- if (free_cleared_bit && blocks == 1) {
- idx = __fls(free_cleared_bit);
- bits_mask = 1 << idx;
- } else if (free_cleared_bit && blocks > 1) {
- idx = find_continuous_bits(free_cleared_bit, blocks, &bits_mask);
- }
-
- if (idx < 0) {
- clear_mask_cache_bitmap(maskcache, maskcache->free_bitmap);
- if (retry_cnt++ > 2)
- return NULL;
- goto retry;
- }
-
- maskcache->cleared_bitmap &= ~bits_mask;
- maskcache->free_bitmap &= ~bits_mask;
- DEBUGF("get idx %d free %x clear %x \n",
- idx, maskcache->free_bitmap, maskcache->cleared_bitmap);
- return &maskcache->mcache[idx];
+ int free_cleared_bit, idx = -1;
+ int retry_cnt = 0;
+ unsigned int bits_mask = 0;
+
+ if (maskcache->free_bitmap == 0)
+ return NULL;
+ retry:
+ free_cleared_bit = maskcache->free_bitmap & maskcache->cleared_bitmap;
+ if (free_cleared_bit && blocks == 1) {
+ idx = __fls(free_cleared_bit);
+ bits_mask = 1 << idx;
+ }
+ else if (free_cleared_bit && blocks > 1) {
+ idx = find_continuous_bits(free_cleared_bit, blocks, &bits_mask);
+ }
+
+ if (idx < 0) {
+ clear_mask_cache_bitmap(maskcache, maskcache->free_bitmap);
+ if (retry_cnt++ > 2)
+ return NULL;
+ goto retry;
+ }
+
+ maskcache->cleared_bitmap &= ~bits_mask;
+ maskcache->free_bitmap &= ~bits_mask;
+ DEBUGF("get idx %d free %x clear %x \n",
+ idx, maskcache->free_bitmap, maskcache->cleared_bitmap);
+ return &maskcache->mcache[idx];
}
static void
put_mask_cache_bitmap(struct glamor_glyph_mask_cache *maskcache,
- unsigned int bitmap)
+ unsigned int bitmap)
{
- maskcache->free_bitmap |= bitmap;
- DEBUGF("put bitmap %x free %x clear %x \n",
- bitmap, maskcache->free_bitmap, maskcache->cleared_bitmap);
+ maskcache->free_bitmap |= bitmap;
+ DEBUGF("put bitmap %x free %x clear %x \n",
+ bitmap, maskcache->free_bitmap, maskcache->cleared_bitmap);
}
static void
glamor_unrealize_glyph_caches(ScreenPtr pScreen)
{
- glamor_screen_private *glamor = glamor_get_screen_private(pScreen);
- int i;
+ glamor_screen_private *glamor = glamor_get_screen_private(pScreen);
+ int i;
- if (!glamor->glyph_cache_initialized)
- return;
+ if (!glamor->glyph_cache_initialized)
+ return;
- for (i = 0; i < GLAMOR_NUM_GLYPH_CACHE_FORMATS; i++) {
- glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
+ for (i = 0; i < GLAMOR_NUM_GLYPH_CACHE_FORMATS; i++) {
+ glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
- if (cache->picture)
- FreePicture(cache->picture, 0);
+ if (cache->picture)
+ FreePicture(cache->picture, 0);
- if (cache->glyphs)
- free(cache->glyphs);
+ if (cache->glyphs)
+ free(cache->glyphs);
- if (mask_cache[i])
- free(mask_cache[i]);
- }
- glamor->glyph_cache_initialized = FALSE;
+ if (mask_cache[i])
+ free(mask_cache[i]);
+ }
+ glamor->glyph_cache_initialized = FALSE;
}
void
glamor_glyphs_fini(ScreenPtr pScreen)
{
- glamor_unrealize_glyph_caches(pScreen);
+ glamor_unrealize_glyph_caches(pScreen);
}
/* All caches for a single format share a single pixmap for glyph storage,
@@ -301,80 +306,80 @@ glamor_glyphs_fini(ScreenPtr pScreen)
static Bool
glamor_realize_glyph_caches(ScreenPtr pScreen)
{
- glamor_screen_private *glamor = glamor_get_screen_private(pScreen);
- unsigned int formats[] = {
- PIXMAN_a8,
- PIXMAN_a8r8g8b8,
- };
- int i;
-
- if (glamor->glyph_cache_initialized)
- return TRUE;
-
- glamor->glyph_cache_initialized = TRUE;
- memset(glamor->glyphCaches, 0, sizeof(glamor->glyphCaches));
-
- for (i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
- glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
- PixmapPtr pixmap;
- PicturePtr picture;
- XID component_alpha;
- int depth = PIXMAN_FORMAT_DEPTH(formats[i]);
- int error;
- PictFormatPtr pPictFormat =
- PictureMatchFormat(pScreen, depth, formats[i]);
- if (!pPictFormat)
- goto bail;
-
- /* Now allocate the pixmap and picture */
- pixmap = pScreen->CreatePixmap(pScreen,
- CACHE_PICTURE_SIZE,
- CACHE_PICTURE_SIZE + MASK_CACHE_MAX_SIZE, depth,
- 0);
- if (!pixmap)
- goto bail;
-
- component_alpha = NeedsComponent(pPictFormat->format);
- picture = CreatePicture(0, &pixmap->drawable, pPictFormat,
- CPComponentAlpha, &component_alpha,
- serverClient, &error);
-
- pScreen->DestroyPixmap(pixmap);
- if (!picture)
- goto bail;
-
- ValidatePicture(picture);
-
- cache->picture = picture;
- cache->glyphs = calloc(sizeof(GlyphPtr), GLYPH_CACHE_SIZE);
- if (!cache->glyphs)
- goto bail;
-
- cache->evict = rand() % GLYPH_CACHE_SIZE;
- mask_cache[i] = calloc(1, sizeof(*mask_cache[i]));
- mask_cache[i]->pixmap = pixmap;
- clear_mask_cache(mask_cache[i]);
- }
- assert(i == GLAMOR_NUM_GLYPH_CACHE_FORMATS);
-
- return TRUE;
-
- bail:
- glamor_unrealize_glyph_caches(pScreen);
- return FALSE;
+ glamor_screen_private *glamor = glamor_get_screen_private(pScreen);
+
+ unsigned int formats[] = {
+ PIXMAN_a8,
+ PIXMAN_a8r8g8b8,
+ };
+ int i;
+
+ if (glamor->glyph_cache_initialized)
+ return TRUE;
+
+ glamor->glyph_cache_initialized = TRUE;
+ memset(glamor->glyphCaches, 0, sizeof(glamor->glyphCaches));
+
+ for (i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
+ glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
+ PixmapPtr pixmap;
+ PicturePtr picture;
+ XID component_alpha;
+ int depth = PIXMAN_FORMAT_DEPTH(formats[i]);
+ int error;
+ PictFormatPtr pPictFormat =
+ PictureMatchFormat(pScreen, depth, formats[i]);
+ if (!pPictFormat)
+ goto bail;
+
+ /* Now allocate the pixmap and picture */
+ pixmap = pScreen->CreatePixmap(pScreen,
+ CACHE_PICTURE_SIZE,
+ CACHE_PICTURE_SIZE + MASK_CACHE_MAX_SIZE,
+ depth, 0);
+ if (!pixmap)
+ goto bail;
+
+ component_alpha = NeedsComponent(pPictFormat->format);
+ picture = CreatePicture(0, &pixmap->drawable, pPictFormat,
+ CPComponentAlpha, &component_alpha,
+ serverClient, &error);
+
+ pScreen->DestroyPixmap(pixmap);
+ if (!picture)
+ goto bail;
+
+ ValidatePicture(picture);
+
+ cache->picture = picture;
+ cache->glyphs = calloc(sizeof(GlyphPtr), GLYPH_CACHE_SIZE);
+ if (!cache->glyphs)
+ goto bail;
+
+ cache->evict = rand() % GLYPH_CACHE_SIZE;
+ mask_cache[i] = calloc(1, sizeof(*mask_cache[i]));
+ mask_cache[i]->pixmap = pixmap;
+ clear_mask_cache(mask_cache[i]);
+ }
+ assert(i == GLAMOR_NUM_GLYPH_CACHE_FORMATS);
+
+ return TRUE;
+
+ bail:
+ glamor_unrealize_glyph_caches(pScreen);
+ return FALSE;
}
-
Bool
glamor_glyphs_init(ScreenPtr pScreen)
{
- if (!dixRegisterPrivateKey(&glamor_glyph_key,
- PRIVATE_GLYPH, sizeof(struct glamor_glyph)))
- return FALSE;
+ if (!dixRegisterPrivateKey(&glamor_glyph_key,
+ PRIVATE_GLYPH, sizeof(struct glamor_glyph)))
+ return FALSE;
- /* Skip pixmap creation if we don't intend to use it. */
+ /* Skip pixmap creation if we don't intend to use it. */
- return glamor_realize_glyph_caches(pScreen);
+ return glamor_realize_glyph_caches(pScreen);
}
/* The most efficient thing to way to upload the glyph to the screen
@@ -382,209 +387,209 @@ glamor_glyphs_init(ScreenPtr pScreen)
*/
static void
glamor_glyph_cache_upload_glyph(ScreenPtr screen,
- glamor_glyph_cache_t * cache,
- GlyphPtr glyph, int x, int y)
+ glamor_glyph_cache_t * cache,
+ GlyphPtr glyph, int x, int y)
{
- PicturePtr pGlyphPicture = GlyphPicture(glyph)[screen->myNum];
- PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable;
- PixmapPtr pCachePixmap = (PixmapPtr) cache->picture->pDrawable;
- PixmapPtr scratch;
- BoxRec box;
- GCPtr gc;
-
- gc = GetScratchGC(pCachePixmap->drawable.depth, screen);
- if (!gc)
- return;
-
- ValidateGC(&pCachePixmap->drawable, gc);
-
- scratch = pGlyphPixmap;
- if (pGlyphPixmap->drawable.depth != pCachePixmap->drawable.depth) {
-
- scratch = glamor_create_pixmap(screen,
- glyph->info.width,
- glyph->info.height,
- pCachePixmap->
- drawable.depth, 0);
- if (scratch) {
- PicturePtr picture;
- int error;
-
- picture =
- CreatePicture(0,
- &scratch->drawable,
- PictureMatchFormat
- (screen,
- pCachePixmap->
- drawable.depth,
- cache->picture->format),
- 0, NULL, serverClient,
- &error);
- if (picture) {
- ValidatePicture(picture);
- glamor_composite(PictOpSrc,
- pGlyphPicture,
- NULL, picture,
- 0, 0, 0, 0, 0,
- 0,
- glyph->info.width,
- glyph->info.height);
- FreePicture(picture, 0);
- }
- } else {
- scratch = pGlyphPixmap;
- }
- }
-
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + glyph->info.width;
- box.y2 = y + glyph->info.height;
- glamor_copy_n_to_n_nf(&scratch->drawable,
- &pCachePixmap->drawable, NULL,
- &box, 1,
- -x, -y,
- FALSE, FALSE, 0, NULL);
- if (scratch != pGlyphPixmap)
- screen->DestroyPixmap(scratch);
-
- FreeScratchGC(gc);
+ PicturePtr pGlyphPicture = GlyphPicture(glyph)[screen->myNum];
+ PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable;
+ PixmapPtr pCachePixmap = (PixmapPtr) cache->picture->pDrawable;
+ PixmapPtr scratch;
+ BoxRec box;
+ GCPtr gc;
+
+ gc = GetScratchGC(pCachePixmap->drawable.depth, screen);
+ if (!gc)
+ return;
+
+ ValidateGC(&pCachePixmap->drawable, gc);
+
+ scratch = pGlyphPixmap;
+ if (pGlyphPixmap->drawable.depth != pCachePixmap->drawable.depth) {
+
+ scratch = glamor_create_pixmap(screen,
+ glyph->info.width,
+ glyph->info.height,
+ pCachePixmap->drawable.depth, 0);
+ if (scratch) {
+ PicturePtr picture;
+ int error;
+
+ picture =
+ CreatePicture(0,
+ &scratch->drawable,
+ PictureMatchFormat
+ (screen,
+ pCachePixmap->drawable.depth,
+ cache->picture->format),
+ 0, NULL, serverClient, &error);
+ if (picture) {
+ ValidatePicture(picture);
+ glamor_composite(PictOpSrc,
+ pGlyphPicture,
+ NULL, picture,
+ 0, 0, 0, 0, 0,
+ 0, glyph->info.width, glyph->info.height);
+ FreePicture(picture, 0);
+ }
+ }
+ else {
+ scratch = pGlyphPixmap;
+ }
+ }
+
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + glyph->info.width;
+ box.y2 = y + glyph->info.height;
+ glamor_copy_n_to_n_nf(&scratch->drawable,
+ &pCachePixmap->drawable, NULL,
+ &box, 1, -x, -y, FALSE, FALSE, 0, NULL);
+ if (scratch != pGlyphPixmap)
+ screen->DestroyPixmap(scratch);
+
+ FreeScratchGC(gc);
}
-
void
glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph)
{
- struct glamor_glyph *priv;
+ struct glamor_glyph *priv;
- /* Use Lookup in case we have not attached to this glyph. */
- priv = glamor_glyph_get_private(glyph);
+ /* Use Lookup in case we have not attached to this glyph. */
+ priv = glamor_glyph_get_private(glyph);
- if (priv->cached)
- priv->cache->glyphs[priv->pos] = NULL;
+ if (priv->cached)
+ priv->cache->glyphs[priv->pos] = NULL;
}
/* Cut and paste from render/glyph.c - probably should export it instead */
static void
glamor_glyph_extents(int nlist,
- GlyphListPtr list, GlyphPtr * glyphs, BoxPtr extents)
+ GlyphListPtr list, GlyphPtr * glyphs, BoxPtr extents)
{
- int x1, x2, y1, y2;
- int x, y, n;
-
- x1 = y1 = MAXSHORT;
- x2 = y2 = MINSHORT;
- x = y = 0;
- while (nlist--) {
- x += list->xOff;
- y += list->yOff;
- n = list->len;
- list++;
- while (n--) {
- GlyphPtr glyph = *glyphs++;
- int v;
-
- v = x - glyph->info.x;
- if (v < x1)
- x1 = v;
- v += glyph->info.width;
- if (v > x2)
- x2 = v;
-
- v = y - glyph->info.y;
- if (v < y1)
- y1 = v;
- v += glyph->info.height;
- if (v > y2)
- y2 = v;
-
- x += glyph->info.xOff;
- y += glyph->info.yOff;
- }
- }
-
- extents->x1 = x1 < MINSHORT ? MINSHORT : x1;
- extents->x2 = x2 > MAXSHORT ? MAXSHORT : x2;
- extents->y1 = y1 < MINSHORT ? MINSHORT : y1;
- extents->y2 = y2 > MAXSHORT ? MAXSHORT : y2;
+ int x1, x2, y1, y2;
+ int x, y, n;
+
+ x1 = y1 = MAXSHORT;
+ x2 = y2 = MINSHORT;
+ x = y = 0;
+ while (nlist--) {
+ x += list->xOff;
+ y += list->yOff;
+ n = list->len;
+ list++;
+ while (n--) {
+ GlyphPtr glyph = *glyphs++;
+ int v;
+
+ v = x - glyph->info.x;
+ if (v < x1)
+ x1 = v;
+ v += glyph->info.width;
+ if (v > x2)
+ x2 = v;
+
+ v = y - glyph->info.y;
+ if (v < y1)
+ y1 = v;
+ v += glyph->info.height;
+ if (v > y2)
+ y2 = v;
+
+ x += glyph->info.xOff;
+ y += glyph->info.yOff;
+ }
+ }
+
+ extents->x1 = x1 < MINSHORT ? MINSHORT : x1;
+ extents->x2 = x2 > MAXSHORT ? MAXSHORT : x2;
+ extents->y1 = y1 < MINSHORT ? MINSHORT : y1;
+ extents->y2 = y2 > MAXSHORT ? MAXSHORT : y2;
}
static void
glamor_glyph_priv_get_edge_map(GlyphPtr glyph, struct glamor_glyph *priv,
- PicturePtr glyph_picture)
+ PicturePtr glyph_picture)
{
- PixmapPtr glyph_pixmap = (PixmapPtr) glyph_picture->pDrawable;
- int j;
- unsigned long long left_x1_map = 0, left_x2_map = 0;
- unsigned long long right_x1_map = 0, right_x2_map = 0;
- int bitsPerPixel;
- int stride;
- void *bits;
- int width;
- unsigned int left_x1_data = 0, left_x2_data = 0;
- unsigned int right_x1_data = 0, right_x2_data = 0;
-
- bitsPerPixel = glyph_pixmap->drawable.bitsPerPixel;
- stride = glyph_pixmap->devKind;
- bits = glyph_pixmap->devPrivate.ptr;
- width = glyph->info.width;
-
- if (glyph_pixmap->drawable.width < 2
- || !(glyph_pixmap->drawable.depth == 8
- || glyph_pixmap->drawable.depth == 1
- || glyph_pixmap->drawable.depth == 32)) {
- priv->has_edge_map = FALSE;
- return;
- }
-
- left_x1_map = left_x2_map = 0;
- right_x1_map = right_x2_map = 0;
-
- for(j = 0; j < glyph_pixmap->drawable.height; j++)
- {
- if (bitsPerPixel == 8) {
- unsigned char *data;
- data = (unsigned char*)((unsigned char*)bits + stride * j);
- left_x1_data = *data++;
- left_x2_data = *data;
- data = (unsigned char*)((unsigned char*)bits + stride * j + width - 2);
- right_x1_data = *data++;
- right_x2_data = *data;
- } else if (bitsPerPixel == 32) {
- left_x1_data = *((unsigned int*)bits + stride/4 * j);
- left_x2_data = *((unsigned int*)bits + stride/4 * j + 1);
- right_x1_data = *((unsigned int*)bits + stride/4 * j + width - 2);
- right_x2_data = *((unsigned int*)bits + stride/4 * j + width - 1);
- } else if (bitsPerPixel == 1) {
- unsigned char temp;
- temp = *((unsigned char*)glyph_pixmap->devPrivate.ptr
- + glyph_pixmap->devKind * j) & 0x3;
- left_x1_data = temp & 0x1;
- left_x2_data = temp & 0x2;
-
- temp = *((unsigned char*)glyph_pixmap->devPrivate.ptr
- + glyph_pixmap->devKind * j
- + (glyph_pixmap->drawable.width - 2)/8);
- right_x1_data = temp
- & (1 << ((glyph_pixmap->drawable.width - 2) % 8));
- temp = *((unsigned char*)glyph_pixmap->devPrivate.ptr
- + glyph_pixmap->devKind * j
- + (glyph_pixmap->drawable.width - 1)/8);
- right_x2_data = temp
- & (1 << ((glyph_pixmap->drawable.width - 1) % 8));
- }
- left_x1_map |= (left_x1_data !=0) << j;
- left_x2_map |= (left_x2_data !=0) << j;
- right_x1_map |= (right_x1_data !=0) << j;
- right_x2_map |= (right_x2_data !=0) << j;
- }
-
- priv->left_x1_map = left_x1_map;
- priv->left_x2_map = left_x2_map;
- priv->right_x1_map = right_x1_map;
- priv->right_x2_map = right_x2_map;
- priv->has_edge_map = TRUE;
- return;
+ PixmapPtr glyph_pixmap = (PixmapPtr) glyph_picture->pDrawable;
+ int j;
+ unsigned long long left_x1_map = 0, left_x2_map = 0;
+ unsigned long long right_x1_map = 0, right_x2_map = 0;
+ int bitsPerPixel;
+ int stride;
+ void *bits;
+ int width;
+ unsigned int left_x1_data = 0, left_x2_data = 0;
+ unsigned int right_x1_data = 0, right_x2_data = 0;
+
+ bitsPerPixel = glyph_pixmap->drawable.bitsPerPixel;
+ stride = glyph_pixmap->devKind;
+ bits = glyph_pixmap->devPrivate.ptr;
+ width = glyph->info.width;
+
+ if (glyph_pixmap->drawable.width < 2
+ || !(glyph_pixmap->drawable.depth == 8
+ || glyph_pixmap->drawable.depth == 1
+ || glyph_pixmap->drawable.depth == 32)) {
+ priv->has_edge_map = FALSE;
+ return;
+ }
+
+ left_x1_map = left_x2_map = 0;
+ right_x1_map = right_x2_map = 0;
+
+ for (j = 0; j < glyph_pixmap->drawable.height; j++) {
+ if (bitsPerPixel == 8) {
+ unsigned char *data;
+
+ data = (unsigned char *) ((unsigned char *) bits + stride * j);
+ left_x1_data = *data++;
+ left_x2_data = *data;
+ data =
+ (unsigned char *) ((unsigned char *) bits + stride * j + width -
+ 2);
+ right_x1_data = *data++;
+ right_x2_data = *data;
+ }
+ else if (bitsPerPixel == 32) {
+ left_x1_data = *((unsigned int *) bits + stride / 4 * j);
+ left_x2_data = *((unsigned int *) bits + stride / 4 * j + 1);
+ right_x1_data =
+ *((unsigned int *) bits + stride / 4 * j + width - 2);
+ right_x2_data =
+ *((unsigned int *) bits + stride / 4 * j + width - 1);
+ }
+ else if (bitsPerPixel == 1) {
+ unsigned char temp;
+
+ temp = *((unsigned char *) glyph_pixmap->devPrivate.ptr
+ + glyph_pixmap->devKind * j) & 0x3;
+ left_x1_data = temp & 0x1;
+ left_x2_data = temp & 0x2;
+
+ temp = *((unsigned char *) glyph_pixmap->devPrivate.ptr
+ + glyph_pixmap->devKind * j
+ + (glyph_pixmap->drawable.width - 2) / 8);
+ right_x1_data = temp
+ & (1 << ((glyph_pixmap->drawable.width - 2) % 8));
+ temp = *((unsigned char *) glyph_pixmap->devPrivate.ptr
+ + glyph_pixmap->devKind * j
+ + (glyph_pixmap->drawable.width - 1) / 8);
+ right_x2_data = temp
+ & (1 << ((glyph_pixmap->drawable.width - 1) % 8));
+ }
+ left_x1_map |= (left_x1_data != 0) << j;
+ left_x2_map |= (left_x2_data != 0) << j;
+ right_x1_map |= (right_x1_data != 0) << j;
+ right_x2_map |= (right_x2_data != 0) << j;
+ }
+
+ priv->left_x1_map = left_x1_map;
+ priv->left_x2_map = left_x2_map;
+ priv->right_x1_map = right_x1_map;
+ priv->right_x2_map = right_x2_map;
+ priv->has_edge_map = TRUE;
+ return;
}
/**
@@ -597,82 +602,80 @@ glamor_glyph_priv_get_edge_map(GlyphPtr glyph, struct glamor_glyph *priv,
#define INTERSECTED 1
struct glamor_glyph_list {
- int nlist;
- GlyphListPtr list;
- GlyphPtr *glyphs;
- int type;
+ int nlist;
+ GlyphListPtr list;
+ GlyphPtr *glyphs;
+ int type;
};
static Bool
glyph_new_fixed_list(struct glamor_glyph_list *fixed_list,
- GlyphPtr *cur_glyphs,
- GlyphPtr **head_glyphs,
- GlyphListPtr cur_list,
- int cur_pos, int cur_x, int cur_y,
- int x1, int y1, int x2, int y2,
- GlyphListPtr *head_list,
- int *head_pos,
- int *head_x,
- int *head_y,
- int *fixed_cnt,
- int type,
- BoxPtr prev_extents
- )
+ GlyphPtr * cur_glyphs,
+ GlyphPtr ** head_glyphs,
+ GlyphListPtr cur_list,
+ int cur_pos, int cur_x, int cur_y,
+ int x1, int y1, int x2, int y2,
+ GlyphListPtr * head_list,
+ int *head_pos,
+ int *head_x,
+ int *head_y, int *fixed_cnt, int type, BoxPtr prev_extents)
{
- int x_off = 0;
- int y_off = 0;
- int n_off = 0;
- int list_cnt;
- if (type == NON_INTERSECTED) {
- if (x1 < prev_extents->x2 && x2 > prev_extents->x1
- && y1 < prev_extents->y2 && y2 > prev_extents->y1)
- return FALSE;
- x_off = (*(cur_glyphs-1))->info.xOff;
- y_off = (*(cur_glyphs-1))->info.yOff;
- n_off = 1;
- }
-
- list_cnt = cur_list - *head_list + 1;
- if (cur_pos <= n_off) {
- DEBUGF("break at %d n_off %d\n", cur_pos, n_off);
- list_cnt--;
- if (cur_pos < n_off) {
- /* we overlap with previous list's last glyph. */
- x_off += cur_list->xOff;
- y_off += cur_list->yOff;
- cur_list--;
- cur_pos = cur_list->len;
- if (cur_pos <= n_off) {
- list_cnt--;
- }
- }
- }
- DEBUGF("got %d lists\n", list_cnt);
- if (list_cnt != 0) {
- fixed_list->list = malloc(list_cnt * sizeof(*cur_list));
- memcpy(fixed_list->list, *head_list, list_cnt * sizeof(*cur_list));
- fixed_list->list[0].xOff = *head_x;
- fixed_list->list[0].yOff = *head_y;
- fixed_list->glyphs = *head_glyphs;
- fixed_list->type = type & INTERSECTED_TYPE_MASK;
- fixed_list->nlist = list_cnt;
- if (cur_list != *head_list) {
- fixed_list->list[0].len = (*head_list)->len - *head_pos;
- if (cur_pos != n_off)
- fixed_list->list[list_cnt - 1].len = cur_pos - n_off;
- } else
- fixed_list->list[0].len = cur_pos - *head_pos - n_off;
- (*fixed_cnt)++;
- }
-
- if (type <= INTERSECTED) {
- *head_list = cur_list;
- *head_pos = cur_pos - n_off;
- *head_x = cur_x - x_off;
- *head_y = cur_y - y_off;
- *head_glyphs = cur_glyphs - n_off;
- }
- return TRUE;
+ int x_off = 0;
+ int y_off = 0;
+ int n_off = 0;
+ int list_cnt;
+
+ if (type == NON_INTERSECTED) {
+ if (x1 < prev_extents->x2 && x2 > prev_extents->x1
+ && y1 < prev_extents->y2 && y2 > prev_extents->y1)
+ return FALSE;
+ x_off = (*(cur_glyphs - 1))->info.xOff;
+ y_off = (*(cur_glyphs - 1))->info.yOff;
+ n_off = 1;
+ }
+
+ list_cnt = cur_list - *head_list + 1;
+ if (cur_pos <= n_off) {
+ DEBUGF("break at %d n_off %d\n", cur_pos, n_off);
+ list_cnt--;
+ if (cur_pos < n_off) {
+ /* we overlap with previous list's last glyph. */
+ x_off += cur_list->xOff;
+ y_off += cur_list->yOff;
+ cur_list--;
+ cur_pos = cur_list->len;
+ if (cur_pos <= n_off) {
+ list_cnt--;
+ }
+ }
+ }
+ DEBUGF("got %d lists\n", list_cnt);
+ if (list_cnt != 0) {
+ fixed_list->list = malloc(list_cnt * sizeof(*cur_list));
+ memcpy(fixed_list->list, *head_list, list_cnt * sizeof(*cur_list));
+ fixed_list->list[0].xOff = *head_x;
+ fixed_list->list[0].yOff = *head_y;
+ fixed_list->glyphs = *head_glyphs;
+ fixed_list->type = type & INTERSECTED_TYPE_MASK;
+ fixed_list->nlist = list_cnt;
+ if (cur_list != *head_list) {
+ fixed_list->list[0].len = (*head_list)->len - *head_pos;
+ if (cur_pos != n_off)
+ fixed_list->list[list_cnt - 1].len = cur_pos - n_off;
+ }
+ else
+ fixed_list->list[0].len = cur_pos - *head_pos - n_off;
+ (*fixed_cnt)++;
+ }
+
+ if (type <= INTERSECTED) {
+ *head_list = cur_list;
+ *head_pos = cur_pos - n_off;
+ *head_x = cur_x - x_off;
+ *head_y = cur_y - y_off;
+ *head_glyphs = cur_glyphs - n_off;
+ }
+ return TRUE;
}
/*
@@ -693,462 +696,468 @@ glyph_new_fixed_list(struct glamor_glyph_list *fixed_list,
static int
glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr * glyphs,
- PictFormatShort mask_format,
- ScreenPtr screen, Bool check_fake_overlap,
- struct glamor_glyph_list * fixed_list,
- int fixed_size)
+ PictFormatShort mask_format,
+ ScreenPtr screen, Bool check_fake_overlap,
+ struct glamor_glyph_list *fixed_list, int fixed_size)
{
- int x1, x2, y1, y2;
- int n;
- int x, y;
- BoxPtr extents;
- BoxRec prev_extents;
- Bool first = TRUE, first_list = TRUE;
- Bool need_free_list_region = FALSE;
- Bool need_free_fixed_list = FALSE;
- struct glamor_glyph *priv = NULL;
- Bool in_non_intersected_list = -1;
- GlyphListPtr head_list;
- int head_x, head_y, head_pos;
- int fixed_cnt = 0;
- GlyphPtr *head_glyphs;
- GlyphListPtr cur_list = list;
- RegionRec list_region;
- RegionRec current_region;
- BoxRec current_box;
-
- if (nlist > 1) {
- pixman_region_init(&list_region);
- need_free_list_region = TRUE;
- }
-
- pixman_region_init(&current_region);
-
- extents = pixman_region_extents(&current_region);
-
- x = 0;
- y = 0;
- x1 = x2 = y1 = y2 = 0;
- n = 0;
- extents->x1 = 0;
- extents->y1 = 0;
- extents->x2 = 0;
- extents->y2 = 0;
-
- head_list = list;
- DEBUGF("has %d lists.\n", nlist);
- while (nlist--) {
- BoxRec left_box, right_box = {0};
- Bool has_left_edge_box = FALSE, has_right_edge_box = FALSE;
- Bool left_to_right;
- struct glamor_glyph *left_priv = NULL, *right_priv = NULL;
-
- x += list->xOff;
- y += list->yOff;
- n = list->len;
- left_to_right = TRUE;
- cur_list = list++;
-
- if (unlikely(!first_list)) {
- pixman_region_init_with_extents(&current_region, extents);
- pixman_region_union(&list_region, &list_region, &current_region);
- first = TRUE;
- } else {
- head_list = cur_list;
- head_pos = cur_list->len - n;
- head_x = x;
- head_y = y;
- head_glyphs = glyphs;
- }
-
- DEBUGF("current list %p has %d glyphs\n", cur_list, n);
- while (n--) {
- GlyphPtr glyph = *glyphs++;
-
- DEBUGF("the %dth glyph\n", cur_list->len - n - 1);
- if (glyph->info.width == 0
- || glyph->info.height == 0) {
- x += glyph->info.xOff;
- y += glyph->info.yOff;
- continue;
- }
- if (mask_format
- && mask_format != GlyphPicture(glyph)[screen->myNum]->format) {
- need_free_fixed_list = TRUE;
- goto done;
- }
-
- x1 = x - glyph->info.x;
- if (x1 < MINSHORT)
- x1 = MINSHORT;
- y1 = y - glyph->info.y;
- if (y1 < MINSHORT)
- y1 = MINSHORT;
- if (check_fake_overlap)
- priv = glamor_glyph_get_private(glyph);
-
- x2 = x1 + glyph->info.width;
- y2 = y1 + glyph->info.height;
-
- if (x2 > MAXSHORT)
- x2 = MAXSHORT;
- if (y2 > MAXSHORT)
- y2 = MAXSHORT;
-
- if (first) {
- extents->x1 = x1;
- extents->y1 = y1;
- extents->x2 = x2;
- extents->y2 = y2;
-
- prev_extents = *extents;
-
- first = FALSE;
- if (check_fake_overlap && priv
- && priv->has_edge_map && glyph->info.yOff == 0) {
- left_box.x1 = x1;
- left_box.x2 = x1 + 1;
- left_box.y1 = y1;
-
- right_box.x1 = x2 - 2;
- right_box.x2 = x2 - 1;
- right_box.y1 = y1;
- left_priv = right_priv = priv;
- has_left_edge_box = TRUE;
- has_right_edge_box = TRUE;
- }
- } else {
- if (unlikely(!first_list)) {
- current_box.x1 = x1;
- current_box.y1 = y1;
- current_box.x2 = x2;
- current_box.y2 = y2;
- if (pixman_region_contains_rectangle(&list_region, &current_box) != PIXMAN_REGION_OUT) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- }
-
- if (x1 < extents->x2 && x2 > extents->x1
- && y1 < extents->y2
- && y2 > extents->y1) {
-
- if (check_fake_overlap && (has_left_edge_box || has_right_edge_box)
- && priv->has_edge_map && glyph->info.yOff == 0) {
- int left_dx, right_dx;
- unsigned long long intersected;
-
- left_dx = has_left_edge_box ? 1 : 0;
- right_dx = has_right_edge_box ? 1 : 0;
- if (x1 + 1 < extents->x2 - right_dx && x2 - 1 > extents->x1 + left_dx)
- goto real_intersected;
-
- if (left_to_right && has_right_edge_box) {
- if (x1 == right_box.x1) {
- intersected = ((priv->left_x1_map & right_priv->right_x1_map)
- | (priv->left_x2_map & right_priv->right_x2_map));
- if (intersected)
- goto real_intersected;
- } else if (x1 == right_box.x2) {
- intersected = (priv->left_x1_map & right_priv->right_x2_map);
- if (intersected) {
- #ifdef GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
- /* tolerate with two pixels overlap. */
- intersected &= ~(1<<__fls(intersected));
- if ((intersected & (intersected - 1)))
- #endif
- goto real_intersected;
- }
- }
- } else if (!left_to_right && has_left_edge_box) {
- if (x2 - 1 == left_box.x1) {
- intersected = (priv->right_x2_map & left_priv->left_x1_map);
- if (intersected) {
- #ifdef GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
- /* tolerate with two pixels overlap. */
- intersected &= ~(1<<__fls(intersected));
- if ((intersected & (intersected - 1)))
- #endif
- goto real_intersected;
- }
- } else if (x2 - 1 == right_box.x2) {
- if ((priv->right_x1_map & left_priv->left_x1_map)
- || (priv->right_x2_map & left_priv->left_x2_map))
- goto real_intersected;
- }
- } else {
- if (x1 < extents->x2 && x1 + 2 > extents->x1)
- goto real_intersected;
- }
- goto non_intersected;
- } else {
-real_intersected:
- DEBUGF("overlap with previous glyph.\n");
- if (in_non_intersected_list == 1) {
- if (fixed_cnt >= fixed_size) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
- glyphs - 1,
- &head_glyphs,
- cur_list,
- cur_list->len - (n + 1), x, y,
- x1, y1, x2, y2,
- &head_list,
- &head_pos,
- &head_x,
- &head_y, &fixed_cnt,
- NON_INTERSECTED,
- &prev_extents
- )){
- need_free_fixed_list = TRUE;
- goto done;
- }
- }
-
- in_non_intersected_list = 0;
-
- }
- } else {
-non_intersected:
- DEBUGF("doesn't overlap with previous glyph.\n");
- if (in_non_intersected_list == 0) {
- if (fixed_cnt >= fixed_size) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
- glyphs - 1,
- &head_glyphs,
- cur_list,
- cur_list->len - (n + 1), x, y,
- x1, y1, x2, y2,
- &head_list,
- &head_pos,
- &head_x,
- &head_y, &fixed_cnt,
- INTERSECTED,
- &prev_extents
- )) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- }
- in_non_intersected_list = 1;
- }
- prev_extents = *extents;
- }
-
- if (check_fake_overlap && priv
- && priv->has_edge_map && glyph->info.yOff == 0) {
- if (!has_left_edge_box || x1 < extents->x1) {
- left_box.x1 = x1;
- left_box.x2 = x1 + 1;
- left_box.y1 = y1;
- has_left_edge_box = TRUE;
- left_priv = priv;
- }
-
- if (!has_right_edge_box || x2 > extents->x2) {
- right_box.x1 = x2 - 2;
- right_box.x2 = x2 - 1;
- right_box.y1 = y1;
- has_right_edge_box = TRUE;
- right_priv = priv;
- }
- }
-
- if (x1 < extents->x1)
- extents->x1 = x1;
- if (x2 > extents->x2)
- extents->x2 = x2;
-
- if (y1 < extents->y1)
- extents->y1 = y1;
- if (y2 > extents->y2)
- extents->y2 = y2;
-
- x += glyph->info.xOff;
- y += glyph->info.yOff;
- }
- first_list = FALSE;
- }
-
- if (in_non_intersected_list == 0 && fixed_cnt == 0) {
- fixed_cnt = -1;
- goto done;
- }
-
- if ((in_non_intersected_list != -1
- || head_pos != n) && (fixed_cnt > 0)) {
- if (fixed_cnt >= fixed_size) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
- glyphs - 1,
- &head_glyphs,
- cur_list,
- cur_list->len - (n + 1), x, y,
- x1, y1, x2, y2,
- &head_list,
- &head_pos,
- &head_x,
- &head_y, &fixed_cnt,
- (!in_non_intersected_list) | 0x80,
- &prev_extents
- )) {
- need_free_fixed_list = TRUE;
- goto done;
- }
- }
-
-done:
- if (need_free_list_region)
- pixman_region_fini(&list_region);
- pixman_region_fini(&current_region);
-
- if (need_free_fixed_list && fixed_cnt >= 0) {
- while(fixed_cnt--) {
- free(fixed_list[fixed_cnt].list);
- }
- }
-
- DEBUGF("Got %d fixed list \n", fixed_cnt);
- return fixed_cnt;
+ int x1, x2, y1, y2;
+ int n;
+ int x, y;
+ BoxPtr extents;
+ BoxRec prev_extents;
+ Bool first = TRUE, first_list = TRUE;
+ Bool need_free_list_region = FALSE;
+ Bool need_free_fixed_list = FALSE;
+ struct glamor_glyph *priv = NULL;
+ Bool in_non_intersected_list = -1;
+ GlyphListPtr head_list;
+ int head_x, head_y, head_pos;
+ int fixed_cnt = 0;
+ GlyphPtr *head_glyphs;
+ GlyphListPtr cur_list = list;
+ RegionRec list_region;
+ RegionRec current_region;
+ BoxRec current_box;
+
+ if (nlist > 1) {
+ pixman_region_init(&list_region);
+ need_free_list_region = TRUE;
+ }
+
+ pixman_region_init(&current_region);
+
+ extents = pixman_region_extents(&current_region);
+
+ x = 0;
+ y = 0;
+ x1 = x2 = y1 = y2 = 0;
+ n = 0;
+ extents->x1 = 0;
+ extents->y1 = 0;
+ extents->x2 = 0;
+ extents->y2 = 0;
+
+ head_list = list;
+ DEBUGF("has %d lists.\n", nlist);
+ while (nlist--) {
+ BoxRec left_box, right_box = { 0 };
+ Bool has_left_edge_box = FALSE, has_right_edge_box = FALSE;
+ Bool left_to_right;
+ struct glamor_glyph *left_priv = NULL, *right_priv = NULL;
+
+ x += list->xOff;
+ y += list->yOff;
+ n = list->len;
+ left_to_right = TRUE;
+ cur_list = list++;
+
+ if (unlikely(!first_list)) {
+ pixman_region_init_with_extents(&current_region, extents);
+ pixman_region_union(&list_region, &list_region, &current_region);
+ first = TRUE;
+ }
+ else {
+ head_list = cur_list;
+ head_pos = cur_list->len - n;
+ head_x = x;
+ head_y = y;
+ head_glyphs = glyphs;
+ }
+
+ DEBUGF("current list %p has %d glyphs\n", cur_list, n);
+ while (n--) {
+ GlyphPtr glyph = *glyphs++;
+
+ DEBUGF("the %dth glyph\n", cur_list->len - n - 1);
+ if (glyph->info.width == 0 || glyph->info.height == 0) {
+ x += glyph->info.xOff;
+ y += glyph->info.yOff;
+ continue;
+ }
+ if (mask_format
+ && mask_format != GlyphPicture(glyph)[screen->myNum]->format) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+
+ x1 = x - glyph->info.x;
+ if (x1 < MINSHORT)
+ x1 = MINSHORT;
+ y1 = y - glyph->info.y;
+ if (y1 < MINSHORT)
+ y1 = MINSHORT;
+ if (check_fake_overlap)
+ priv = glamor_glyph_get_private(glyph);
+
+ x2 = x1 + glyph->info.width;
+ y2 = y1 + glyph->info.height;
+
+ if (x2 > MAXSHORT)
+ x2 = MAXSHORT;
+ if (y2 > MAXSHORT)
+ y2 = MAXSHORT;
+
+ if (first) {
+ extents->x1 = x1;
+ extents->y1 = y1;
+ extents->x2 = x2;
+ extents->y2 = y2;
+
+ prev_extents = *extents;
+
+ first = FALSE;
+ if (check_fake_overlap && priv
+ && priv->has_edge_map && glyph->info.yOff == 0) {
+ left_box.x1 = x1;
+ left_box.x2 = x1 + 1;
+ left_box.y1 = y1;
+
+ right_box.x1 = x2 - 2;
+ right_box.x2 = x2 - 1;
+ right_box.y1 = y1;
+ left_priv = right_priv = priv;
+ has_left_edge_box = TRUE;
+ has_right_edge_box = TRUE;
+ }
+ }
+ else {
+ if (unlikely(!first_list)) {
+ current_box.x1 = x1;
+ current_box.y1 = y1;
+ current_box.x2 = x2;
+ current_box.y2 = y2;
+ if (pixman_region_contains_rectangle
+ (&list_region, &current_box) != PIXMAN_REGION_OUT) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ }
+
+ if (x1 < extents->x2 && x2 > extents->x1
+ && y1 < extents->y2 && y2 > extents->y1) {
+
+ if (check_fake_overlap &&
+ (has_left_edge_box || has_right_edge_box)
+ && priv->has_edge_map && glyph->info.yOff == 0) {
+ int left_dx, right_dx;
+ unsigned long long intersected;
+
+ left_dx = has_left_edge_box ? 1 : 0;
+ right_dx = has_right_edge_box ? 1 : 0;
+ if (x1 + 1 < extents->x2 - right_dx &&
+ x2 - 1 > extents->x1 + left_dx)
+ goto real_intersected;
+
+ if (left_to_right && has_right_edge_box) {
+ if (x1 == right_box.x1) {
+ intersected =
+ ((priv->left_x1_map & right_priv->
+ right_x1_map)
+ | (priv->left_x2_map & right_priv->
+ right_x2_map));
+ if (intersected)
+ goto real_intersected;
+ }
+ else if (x1 == right_box.x2) {
+ intersected =
+ (priv->left_x1_map & right_priv->
+ right_x2_map);
+ if (intersected) {
+#ifdef GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
+ /* tolerate with two pixels overlap. */
+ intersected &= ~(1 << __fls(intersected));
+ if ((intersected & (intersected - 1)))
+#endif
+ goto real_intersected;
+ }
+ }
+ }
+ else if (!left_to_right && has_left_edge_box) {
+ if (x2 - 1 == left_box.x1) {
+ intersected =
+ (priv->right_x2_map & left_priv->
+ left_x1_map);
+ if (intersected) {
+#ifdef GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
+ /* tolerate with two pixels overlap. */
+ intersected &= ~(1 << __fls(intersected));
+ if ((intersected & (intersected - 1)))
+#endif
+ goto real_intersected;
+ }
+ }
+ else if (x2 - 1 == right_box.x2) {
+ if ((priv->right_x1_map & left_priv->
+ left_x1_map)
+ || (priv->right_x2_map & left_priv->
+ left_x2_map))
+ goto real_intersected;
+ }
+ }
+ else {
+ if (x1 < extents->x2 && x1 + 2 > extents->x1)
+ goto real_intersected;
+ }
+ goto non_intersected;
+ }
+ else {
+ real_intersected:
+ DEBUGF("overlap with previous glyph.\n");
+ if (in_non_intersected_list == 1) {
+ if (fixed_cnt >= fixed_size) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
+ glyphs - 1,
+ &head_glyphs,
+ cur_list,
+ cur_list->len - (n + 1),
+ x, y, x1, y1, x2, y2,
+ &head_list, &head_pos,
+ &head_x, &head_y,
+ &fixed_cnt,
+ NON_INTERSECTED,
+ &prev_extents)) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ }
+
+ in_non_intersected_list = 0;
+
+ }
+ }
+ else {
+ non_intersected:
+ DEBUGF("doesn't overlap with previous glyph.\n");
+ if (in_non_intersected_list == 0) {
+ if (fixed_cnt >= fixed_size) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
+ glyphs - 1,
+ &head_glyphs,
+ cur_list,
+ cur_list->len - (n + 1), x, y,
+ x1, y1, x2, y2,
+ &head_list,
+ &head_pos,
+ &head_x,
+ &head_y, &fixed_cnt,
+ INTERSECTED, &prev_extents)) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ }
+ in_non_intersected_list = 1;
+ }
+ prev_extents = *extents;
+ }
+
+ if (check_fake_overlap && priv
+ && priv->has_edge_map && glyph->info.yOff == 0) {
+ if (!has_left_edge_box || x1 < extents->x1) {
+ left_box.x1 = x1;
+ left_box.x2 = x1 + 1;
+ left_box.y1 = y1;
+ has_left_edge_box = TRUE;
+ left_priv = priv;
+ }
+
+ if (!has_right_edge_box || x2 > extents->x2) {
+ right_box.x1 = x2 - 2;
+ right_box.x2 = x2 - 1;
+ right_box.y1 = y1;
+ has_right_edge_box = TRUE;
+ right_priv = priv;
+ }
+ }
+
+ if (x1 < extents->x1)
+ extents->x1 = x1;
+ if (x2 > extents->x2)
+ extents->x2 = x2;
+
+ if (y1 < extents->y1)
+ extents->y1 = y1;
+ if (y2 > extents->y2)
+ extents->y2 = y2;
+
+ x += glyph->info.xOff;
+ y += glyph->info.yOff;
+ }
+ first_list = FALSE;
+ }
+
+ if (in_non_intersected_list == 0 && fixed_cnt == 0) {
+ fixed_cnt = -1;
+ goto done;
+ }
+
+ if ((in_non_intersected_list != -1 || head_pos != n) && (fixed_cnt > 0)) {
+ if (fixed_cnt >= fixed_size) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ if (!glyph_new_fixed_list(&fixed_list[fixed_cnt],
+ glyphs - 1,
+ &head_glyphs,
+ cur_list,
+ cur_list->len - (n + 1), x, y,
+ x1, y1, x2, y2,
+ &head_list,
+ &head_pos,
+ &head_x,
+ &head_y, &fixed_cnt,
+ (!in_non_intersected_list) | 0x80,
+ &prev_extents)) {
+ need_free_fixed_list = TRUE;
+ goto done;
+ }
+ }
+
+ done:
+ if (need_free_list_region)
+ pixman_region_fini(&list_region);
+ pixman_region_fini(&current_region);
+
+ if (need_free_fixed_list && fixed_cnt >= 0) {
+ while (fixed_cnt--) {
+ free(fixed_list[fixed_cnt].list);
+ }
+ }
+
+ DEBUGF("Got %d fixed list \n", fixed_cnt);
+ return fixed_cnt;
}
static inline unsigned int
glamor_glyph_size_to_count(int size)
{
- size /= GLYPH_MIN_SIZE;
- return size * size;
+ size /= GLYPH_MIN_SIZE;
+ return size * size;
}
static inline unsigned int
glamor_glyph_count_to_mask(int count)
{
- return ~(count - 1);
+ return ~(count - 1);
}
static inline unsigned int
glamor_glyph_size_to_mask(int size)
{
- return
- glamor_glyph_count_to_mask(glamor_glyph_size_to_count(size));
+ return glamor_glyph_count_to_mask(glamor_glyph_size_to_count(size));
}
static PicturePtr
-glamor_glyph_cache(glamor_screen_private *glamor, GlyphPtr glyph, int *out_x,
- int *out_y)
+glamor_glyph_cache(glamor_screen_private * glamor, GlyphPtr glyph, int *out_x,
+ int *out_y)
{
- ScreenPtr screen = glamor->screen;
- PicturePtr glyph_picture = GlyphPicture(glyph)[screen->myNum];
- glamor_glyph_cache_t *cache =
- &glamor->glyphCaches[PICT_FORMAT_RGB(glyph_picture->format) !=
- 0];
- struct glamor_glyph *priv = NULL, *evicted_priv = NULL;
- int size, mask, pos, s;
-
- if (glyph->info.width > GLYPH_MAX_SIZE
- || glyph->info.height > GLYPH_MAX_SIZE)
- return NULL;
-
- for (size = GLYPH_MIN_SIZE; size <= GLYPH_MAX_SIZE; size *= 2)
- if (glyph->info.width <= size
- && glyph->info.height <= size)
- break;
-
- s = glamor_glyph_size_to_count(size);
- mask = glamor_glyph_count_to_mask(s);
- pos = (cache->count + s - 1) & mask;
-
- priv = glamor_glyph_get_private(glyph);
- if (pos < GLYPH_CACHE_SIZE) {
- cache->count = pos + s;
- } else {
- for (s = size; s <= GLYPH_MAX_SIZE; s *= 2) {
- int i =
- cache->evict & glamor_glyph_size_to_mask(s);
- GlyphPtr evicted = cache->glyphs[i];
- if (evicted == NULL)
- continue;
-
- evicted_priv = glamor_glyph_get_private(evicted);
- assert(evicted_priv->pos == i);
- if (evicted_priv->size >= s) {
- cache->glyphs[i] = NULL;
- evicted_priv->cached = FALSE;
- pos = cache->evict &
- glamor_glyph_size_to_mask(size);
- } else
- evicted_priv = NULL;
- break;
- }
- if (evicted_priv == NULL) {
- int count = glamor_glyph_size_to_count(size);
- mask = glamor_glyph_count_to_mask(count);
- pos = cache->evict & mask;
- for (s = 0; s < count; s++) {
- GlyphPtr evicted = cache->glyphs[pos + s];
- if (evicted != NULL) {
-
- evicted_priv =
- glamor_glyph_get_private
- (evicted);
-
- assert(evicted_priv->pos == pos + s);
- evicted_priv->cached = FALSE;
- cache->glyphs[pos + s] = NULL;
- }
- }
-
- }
- /* And pick a new eviction position */
- cache->evict = rand() % GLYPH_CACHE_SIZE;
- }
-
-
- cache->glyphs[pos] = glyph;
-
- priv->cache = cache;
- priv->size = size;
- priv->pos = pos;
- s = pos / ((GLYPH_MAX_SIZE / GLYPH_MIN_SIZE) *
- (GLYPH_MAX_SIZE / GLYPH_MIN_SIZE));
- priv->x =
- s % (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE) * GLYPH_MAX_SIZE;
- priv->y =
- (s / (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE)) * GLYPH_MAX_SIZE;
- for (s = GLYPH_MIN_SIZE; s < GLYPH_MAX_SIZE; s *= 2) {
- if (pos & 1)
- priv->x += s;
- if (pos & 2)
- priv->y += s;
- pos >>= 2;
- }
-
- glamor_glyph_cache_upload_glyph(screen, cache, glyph, priv->x,
- priv->y);
+ ScreenPtr screen = glamor->screen;
+ PicturePtr glyph_picture = GlyphPicture(glyph)[screen->myNum];
+ glamor_glyph_cache_t *cache =
+ &glamor->glyphCaches[PICT_FORMAT_RGB(glyph_picture->format) != 0];
+ struct glamor_glyph *priv = NULL, *evicted_priv = NULL;
+ int size, mask, pos, s;
+
+ if (glyph->info.width > GLYPH_MAX_SIZE
+ || glyph->info.height > GLYPH_MAX_SIZE)
+ return NULL;
+
+ for (size = GLYPH_MIN_SIZE; size <= GLYPH_MAX_SIZE; size *= 2)
+ if (glyph->info.width <= size && glyph->info.height <= size)
+ break;
+
+ s = glamor_glyph_size_to_count(size);
+ mask = glamor_glyph_count_to_mask(s);
+ pos = (cache->count + s - 1) & mask;
+
+ priv = glamor_glyph_get_private(glyph);
+ if (pos < GLYPH_CACHE_SIZE) {
+ cache->count = pos + s;
+ }
+ else {
+ for (s = size; s <= GLYPH_MAX_SIZE; s *= 2) {
+ int i = cache->evict & glamor_glyph_size_to_mask(s);
+ GlyphPtr evicted = cache->glyphs[i];
+
+ if (evicted == NULL)
+ continue;
+
+ evicted_priv = glamor_glyph_get_private(evicted);
+ assert(evicted_priv->pos == i);
+ if (evicted_priv->size >= s) {
+ cache->glyphs[i] = NULL;
+ evicted_priv->cached = FALSE;
+ pos = cache->evict & glamor_glyph_size_to_mask(size);
+ }
+ else
+ evicted_priv = NULL;
+ break;
+ }
+ if (evicted_priv == NULL) {
+ int count = glamor_glyph_size_to_count(size);
+
+ mask = glamor_glyph_count_to_mask(count);
+ pos = cache->evict & mask;
+ for (s = 0; s < count; s++) {
+ GlyphPtr evicted = cache->glyphs[pos + s];
+
+ if (evicted != NULL) {
+
+ evicted_priv = glamor_glyph_get_private(evicted);
+
+ assert(evicted_priv->pos == pos + s);
+ evicted_priv->cached = FALSE;
+ cache->glyphs[pos + s] = NULL;
+ }
+ }
+
+ }
+ /* And pick a new eviction position */
+ cache->evict = rand() % GLYPH_CACHE_SIZE;
+ }
+
+ cache->glyphs[pos] = glyph;
+
+ priv->cache = cache;
+ priv->size = size;
+ priv->pos = pos;
+ s = pos / ((GLYPH_MAX_SIZE / GLYPH_MIN_SIZE) *
+ (GLYPH_MAX_SIZE / GLYPH_MIN_SIZE));
+ priv->x = s % (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE) * GLYPH_MAX_SIZE;
+ priv->y = (s / (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE)) * GLYPH_MAX_SIZE;
+ for (s = GLYPH_MIN_SIZE; s < GLYPH_MAX_SIZE; s *= 2) {
+ if (pos & 1)
+ priv->x += s;
+ if (pos & 2)
+ priv->y += s;
+ pos >>= 2;
+ }
+
+ glamor_glyph_cache_upload_glyph(screen, cache, glyph, priv->x, priv->y);
#ifndef GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
- if (priv->has_edge_map == FALSE && glyph->info.width >= 2)
- glamor_glyph_priv_get_edge_map(glyph, priv, glyph_picture);
+ if (priv->has_edge_map == FALSE && glyph->info.width >= 2)
+ glamor_glyph_priv_get_edge_map(glyph, priv, glyph_picture);
#endif
- priv->cached = TRUE;
+ priv->cached = TRUE;
- *out_x = priv->x;
- *out_y = priv->y;
- return cache->picture;
+ *out_x = priv->x;
+ *out_y = priv->y;
+ return cache->picture;
}
-typedef void (*glyphs_flush_func)(void * arg);
+
+typedef void (*glyphs_flush_func) (void *arg);
struct glyphs_flush_dst_arg {
- CARD8 op;
- PicturePtr src;
- PicturePtr dst;
- glamor_glyph_buffer_t * buffer;
- int x_src,y_src;
- int x_dst, y_dst;
+ CARD8 op;
+ PicturePtr src;
+ PicturePtr dst;
+ glamor_glyph_buffer_t *buffer;
+ int x_src, y_src;
+ int x_dst, y_dst;
};
static struct glyphs_flush_dst_arg dst_arg;
@@ -1157,650 +1166,638 @@ static glamor_glyph_buffer_t dst_buffer;
static glamor_glyph_buffer_t mask_buffer;
unsigned long long mask_glyphs_cnt = 0;
unsigned long long dst_glyphs_cnt = 0;
+
#define GLYPHS_DST_MODE_VIA_MASK 0
#define GLYPHS_DST_MODE_VIA_MASK_CACHE 1
#define GLYPHS_DST_MODE_TO_DST 2
#define GLYPHS_DST_MODE_MASK_TO_DST 3
struct glyphs_flush_mask_arg {
- PicturePtr mask;
- glamor_glyph_buffer_t *buffer;
- struct glamor_glyph_mask_cache *maskcache;
- unsigned int used_bitmap;
+ PicturePtr mask;
+ glamor_glyph_buffer_t *buffer;
+ struct glamor_glyph_mask_cache *maskcache;
+ unsigned int used_bitmap;
};
static void
glamor_glyphs_flush_mask(struct glyphs_flush_mask_arg *arg)
{
- if (arg->buffer->count>0) {
+ if (arg->buffer->count > 0) {
#ifdef RENDER
- glamor_composite_glyph_rects(PictOpAdd, arg->buffer->source,
- NULL, arg->mask,
- arg->buffer->count,
- arg->buffer->rects);
+ glamor_composite_glyph_rects(PictOpAdd, arg->buffer->source,
+ NULL, arg->mask,
+ arg->buffer->count, arg->buffer->rects);
#endif
- }
- arg->buffer->count = 0;
- arg->buffer->source = NULL;
+ }
+ arg->buffer->count = 0;
+ arg->buffer->source = NULL;
}
static void
-glamor_glyphs_flush_dst(struct glyphs_flush_dst_arg * arg)
+glamor_glyphs_flush_dst(struct glyphs_flush_dst_arg *arg)
{
- if (!arg->buffer)
- return;
-
- if (mask_buffer.count > 0) {
- glamor_glyphs_flush_mask(&mask_arg);
- }
- if (mask_arg.used_bitmap) {
- put_mask_cache_bitmap(mask_arg.maskcache, mask_arg.used_bitmap);
- mask_arg.used_bitmap = 0;
- }
-
- if (arg->buffer->count > 0) {
- glamor_composite_glyph_rects(arg->op, arg->src,
- arg->buffer->source, arg->dst,
- arg->buffer->count,
- &arg->buffer->rects[0]);
- arg->buffer->count = 0;
- arg->buffer->source = NULL;
- }
+ if (!arg->buffer)
+ return;
+
+ if (mask_buffer.count > 0) {
+ glamor_glyphs_flush_mask(&mask_arg);
+ }
+ if (mask_arg.used_bitmap) {
+ put_mask_cache_bitmap(mask_arg.maskcache, mask_arg.used_bitmap);
+ mask_arg.used_bitmap = 0;
+ }
+
+ if (arg->buffer->count > 0) {
+ glamor_composite_glyph_rects(arg->op, arg->src,
+ arg->buffer->source, arg->dst,
+ arg->buffer->count,
+ &arg->buffer->rects[0]);
+ arg->buffer->count = 0;
+ arg->buffer->source = NULL;
+ }
}
-
static glamor_glyph_cache_result_t
-glamor_buffer_glyph(glamor_screen_private *glamor_priv,
- glamor_glyph_buffer_t * buffer,
- PictFormatShort format,
- GlyphPtr glyph, struct glamor_glyph *priv,
- int x_glyph, int y_glyph,
- int dx, int dy, int w, int h,
- int glyphs_dst_mode,
- glyphs_flush_func glyphs_flush, void *flush_arg)
+glamor_buffer_glyph(glamor_screen_private * glamor_priv,
+ glamor_glyph_buffer_t * buffer,
+ PictFormatShort format,
+ GlyphPtr glyph, struct glamor_glyph *priv,
+ int x_glyph, int y_glyph,
+ int dx, int dy, int w, int h,
+ int glyphs_dst_mode,
+ glyphs_flush_func glyphs_flush, void *flush_arg)
{
- ScreenPtr screen = glamor_priv->screen;
- glamor_composite_rect_t *rect;
- PicturePtr source;
- int x, y;
- glamor_glyph_cache_t *cache;
-
- if (glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST)
- priv = glamor_glyph_get_private(glyph);
-
- if (PICT_FORMAT_BPP(format) == 1)
- format = PICT_a8;
-
- cache =
- &glamor_priv->glyphCaches[PICT_FORMAT_RGB(format) != 0];
-
- if (buffer->source
- && buffer->source != cache->picture
- && glyphs_flush) {
- (*glyphs_flush)(flush_arg);
- glyphs_flush = NULL;
- }
-
- if (buffer->count == GLYPH_BUFFER_SIZE
- && glyphs_flush) {
- (*glyphs_flush)(flush_arg);
- glyphs_flush = NULL;
- }
-
- if (priv && priv->cached) {
- rect = &buffer->rects[buffer->count++];
- rect->x_src = priv->x + dx;
- rect->y_src = priv->y + dy;
- if (buffer->source == NULL)
- buffer->source = priv->cache->picture;
- if (glyphs_dst_mode <= GLYPHS_DST_MODE_VIA_MASK_CACHE)
- assert(priv->cache->glyphs[priv->pos] == glyph);
- } else {
- assert(glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST);
- if (glyphs_flush)
- (*glyphs_flush)(flush_arg);
- source = glamor_glyph_cache(glamor_priv, glyph, &x, &y);
-
- if (source != NULL) {
- rect = &buffer->rects[buffer->count++];
- rect->x_src = x + dx;
- rect->y_src = y + dy;
- if (buffer->source == NULL)
- buffer->source = source;
- if (glyphs_dst_mode == GLYPHS_DST_MODE_VIA_MASK_CACHE) {
- glamor_gl_dispatch *dispatch;
- /* mode 1 means we are using global mask cache,
- * thus we have to composite from the cache picture
- * to the cache picture, we need a flush here to make
- * sure latter we get the corret glyphs data.*/
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glFlush();
- glamor_put_dispatch(glamor_priv);
- }
- } else {
- /* Couldn't find the glyph in the cache, use the glyph picture directly */
- source = GlyphPicture(glyph)[screen->myNum];
- if (buffer->source
- && buffer->source != source
- && glyphs_flush)
- (*glyphs_flush)(flush_arg);
- buffer->source = source;
-
- rect = &buffer->rects[buffer->count++];
- rect->x_src = 0 + dx;
- rect->y_src = 0 + dy;
- }
- priv = glamor_glyph_get_private(glyph);
- }
-
- rect->x_dst = x_glyph;
- rect->y_dst = y_glyph;
- if (glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST) {
- rect->x_dst -= glyph->info.x;
- rect->y_dst -= glyph->info.y;
- }
- rect->width = w;
- rect->height = h;
- if (glyphs_dst_mode > GLYPHS_DST_MODE_VIA_MASK_CACHE) {
- rect->x_mask = rect->x_src;
- rect->y_mask = rect->y_src;
- rect->x_src = dst_arg.x_src + rect->x_dst - dst_arg.x_dst;
- rect->y_src = dst_arg.y_src + rect->y_dst - dst_arg.y_dst;
- }
-
- return GLAMOR_GLYPH_SUCCESS;
+ ScreenPtr screen = glamor_priv->screen;
+ glamor_composite_rect_t *rect;
+ PicturePtr source;
+ int x, y;
+ glamor_glyph_cache_t *cache;
+
+ if (glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST)
+ priv = glamor_glyph_get_private(glyph);
+
+ if (PICT_FORMAT_BPP(format) == 1)
+ format = PICT_a8;
+
+ cache = &glamor_priv->glyphCaches[PICT_FORMAT_RGB(format) != 0];
+
+ if (buffer->source && buffer->source != cache->picture && glyphs_flush) {
+ (*glyphs_flush) (flush_arg);
+ glyphs_flush = NULL;
+ }
+
+ if (buffer->count == GLYPH_BUFFER_SIZE && glyphs_flush) {
+ (*glyphs_flush) (flush_arg);
+ glyphs_flush = NULL;
+ }
+
+ if (priv && priv->cached) {
+ rect = &buffer->rects[buffer->count++];
+ rect->x_src = priv->x + dx;
+ rect->y_src = priv->y + dy;
+ if (buffer->source == NULL)
+ buffer->source = priv->cache->picture;
+ if (glyphs_dst_mode <= GLYPHS_DST_MODE_VIA_MASK_CACHE)
+ assert(priv->cache->glyphs[priv->pos] == glyph);
+ }
+ else {
+ assert(glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST);
+ if (glyphs_flush)
+ (*glyphs_flush) (flush_arg);
+ source = glamor_glyph_cache(glamor_priv, glyph, &x, &y);
+
+ if (source != NULL) {
+ rect = &buffer->rects[buffer->count++];
+ rect->x_src = x + dx;
+ rect->y_src = y + dy;
+ if (buffer->source == NULL)
+ buffer->source = source;
+ if (glyphs_dst_mode == GLYPHS_DST_MODE_VIA_MASK_CACHE) {
+ glamor_gl_dispatch *dispatch;
+
+ /* mode 1 means we are using global mask cache,
+ * thus we have to composite from the cache picture
+ * to the cache picture, we need a flush here to make
+ * sure latter we get the corret glyphs data.*/
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glFlush();
+ glamor_put_dispatch(glamor_priv);
+ }
+ }
+ else {
+ /* Couldn't find the glyph in the cache, use the glyph picture directly */
+ source = GlyphPicture(glyph)[screen->myNum];
+ if (buffer->source && buffer->source != source && glyphs_flush)
+ (*glyphs_flush) (flush_arg);
+ buffer->source = source;
+
+ rect = &buffer->rects[buffer->count++];
+ rect->x_src = 0 + dx;
+ rect->y_src = 0 + dy;
+ }
+ priv = glamor_glyph_get_private(glyph);
+ }
+
+ rect->x_dst = x_glyph;
+ rect->y_dst = y_glyph;
+ if (glyphs_dst_mode != GLYPHS_DST_MODE_MASK_TO_DST) {
+ rect->x_dst -= glyph->info.x;
+ rect->y_dst -= glyph->info.y;
+ }
+ rect->width = w;
+ rect->height = h;
+ if (glyphs_dst_mode > GLYPHS_DST_MODE_VIA_MASK_CACHE) {
+ rect->x_mask = rect->x_src;
+ rect->y_mask = rect->y_src;
+ rect->x_src = dst_arg.x_src + rect->x_dst - dst_arg.x_dst;
+ rect->y_src = dst_arg.y_src + rect->y_dst - dst_arg.y_dst;
+ }
+
+ return GLAMOR_GLYPH_SUCCESS;
}
-
static void
-glamor_buffer_glyph_clip(glamor_screen_private *glamor_priv,
- BoxPtr rects,
- int nrect, PictFormatShort format,
- GlyphPtr glyph, struct glamor_glyph *priv,
- int glyph_x, int glyph_y,
- int glyph_dx, int glyph_dy,
- int width, int height,
- int glyphs_mode,
- glyphs_flush_func flush_func,
- void *arg
- )
+glamor_buffer_glyph_clip(glamor_screen_private * glamor_priv,
+ BoxPtr rects,
+ int nrect, PictFormatShort format,
+ GlyphPtr glyph, struct glamor_glyph *priv,
+ int glyph_x, int glyph_y,
+ int glyph_dx, int glyph_dy,
+ int width, int height,
+ int glyphs_mode,
+ glyphs_flush_func flush_func, void *arg)
{
- int i;
- for (i = 0; i < nrect; i++) {
- int dst_x, dst_y;
- int dx, dy;
- int x2, y2;
-
- dst_x = glyph_x - glyph_dx;
- dst_y = glyph_y - glyph_dy;
- x2 = dst_x + width;
- y2 = dst_y + height;
- dx = dy = 0;
- if (rects[i].y1 >= y2)
- break;
-
- if (dst_x < rects[i].x1)
- dx = rects[i].x1 - dst_x, dst_x = rects[i].x1;
- if (x2 > rects[i].x2)
- x2 = rects[i].x2;
- if (dst_y < rects[i].y1)
- dy = rects[i].y1 - dst_y, dst_y = rects[i].y1;
- if (y2 > rects[i].y2)
- y2 = rects[i].y2;
- if (dst_x < x2 && dst_y < y2) {
-
- glamor_buffer_glyph(glamor_priv,
- &dst_buffer,
- format,
- glyph, priv,
- dst_x + glyph_dx,
- dst_y + glyph_dy,
- dx, dy,
- x2 - dst_x, y2 - dst_y,
- glyphs_mode,
- flush_func,
- arg);
- }
- }
+ int i;
+
+ for (i = 0; i < nrect; i++) {
+ int dst_x, dst_y;
+ int dx, dy;
+ int x2, y2;
+
+ dst_x = glyph_x - glyph_dx;
+ dst_y = glyph_y - glyph_dy;
+ x2 = dst_x + width;
+ y2 = dst_y + height;
+ dx = dy = 0;
+ if (rects[i].y1 >= y2)
+ break;
+
+ if (dst_x < rects[i].x1)
+ dx = rects[i].x1 - dst_x, dst_x = rects[i].x1;
+ if (x2 > rects[i].x2)
+ x2 = rects[i].x2;
+ if (dst_y < rects[i].y1)
+ dy = rects[i].y1 - dst_y, dst_y = rects[i].y1;
+ if (y2 > rects[i].y2)
+ y2 = rects[i].y2;
+ if (dst_x < x2 && dst_y < y2) {
+
+ glamor_buffer_glyph(glamor_priv,
+ &dst_buffer,
+ format,
+ glyph, priv,
+ dst_x + glyph_dx,
+ dst_y + glyph_dy,
+ dx, dy,
+ x2 - dst_x, y2 - dst_y,
+ glyphs_mode, flush_func, arg);
+ }
+ }
}
-
static void
glamor_glyphs_via_mask(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src,
- INT16 y_src,
- int nlist, GlyphListPtr list, GlyphPtr * glyphs,
- Bool use_mask_cache)
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src,
+ int nlist, GlyphListPtr list, GlyphPtr * glyphs,
+ Bool use_mask_cache)
{
- PixmapPtr mask_pixmap = 0;
- PicturePtr mask;
- ScreenPtr screen = dst->pDrawable->pScreen;
- int width = 0, height = 0;
- int x, y;
- int x_dst = list->xOff, y_dst = list->yOff;
- int n;
- GlyphPtr glyph;
- int error;
- BoxRec extents = { 0, 0, 0, 0 };
- XID component_alpha;
- glamor_screen_private *glamor_priv;
- int need_free_mask = FALSE;
- glamor_glyph_buffer_t buffer;
- struct glyphs_flush_mask_arg arg;
- glamor_glyph_buffer_t *pmask_buffer;
- struct glyphs_flush_mask_arg *pmask_arg;
- struct glamor_glyph_mask_cache_entry *mce = NULL;
- struct glamor_glyph_mask_cache *maskcache;
- glamor_glyph_cache_t *cache;
- int glyphs_dst_mode;
-
- glamor_glyph_extents(nlist, list, glyphs, &extents);
-
- if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1)
- return;
- glamor_priv = glamor_get_screen_private(screen);
- width = extents.x2 - extents.x1;
- height = extents.y2 - extents.y1;
-
- if (mask_format->depth == 1) {
- PictFormatPtr a8Format =
- PictureMatchFormat(screen, 8, PICT_a8);
-
- if (a8Format)
- mask_format = a8Format;
- }
-
- cache = &glamor_priv->glyphCaches
- [PICT_FORMAT_RGB(mask_format->format) != 0];
- maskcache = mask_cache[PICT_FORMAT_RGB(mask_format->format) != 0];
-
- x = -extents.x1;
- y = -extents.y1;
- if (!use_mask_cache
- || width > (CACHE_PICTURE_SIZE/4)
- || height > MASK_CACHE_MAX_SIZE) {
-new_mask_pixmap:
- mask_pixmap = glamor_create_pixmap(screen, width, height,
- mask_format->depth,
- CREATE_PIXMAP_USAGE_SCRATCH);
- if (!mask_pixmap) {
- glamor_destroy_pixmap(mask_pixmap);
- return;
- }
- glamor_solid(mask_pixmap, 0, 0, width, height, GXcopy, 0xFFFFFFFF, 0);
- component_alpha = NeedsComponent(mask_format->format);
- mask = CreatePicture(0, &mask_pixmap->drawable,
- mask_format, CPComponentAlpha,
- &component_alpha, serverClient, &error);
- if (!mask)
- return;
- need_free_mask = TRUE;
- pmask_arg = &arg;
- pmask_buffer = &buffer;
- pmask_buffer->count = 0;
- pmask_buffer->source = NULL;
- pmask_arg->used_bitmap = 0;
- glyphs_dst_mode = GLYPHS_DST_MODE_VIA_MASK;
- } else {
- int retry_cnt = 0;
-retry:
- mce = get_mask_cache(maskcache,
- (width + MASK_CACHE_MAX_SIZE - 1) / MASK_CACHE_MAX_SIZE);
-
- if (mce == NULL) {
- glamor_glyphs_flush_dst(&dst_arg);
- retry_cnt++;
- if (retry_cnt > 2) {
- assert(0);
- goto new_mask_pixmap;
- }
- goto retry;
- }
-
- mask = cache->picture;
- x += mce->x;
- y += mce->y;
- mce->width = (width + MASK_CACHE_MAX_SIZE - 1) / MASK_CACHE_MAX_SIZE;
- mce->height = 1;
- if (mask_arg.mask && mask_arg.mask != mask
- && mask_buffer.count != 0)
- glamor_glyphs_flush_dst(&dst_arg);
- pmask_arg = &mask_arg;
- pmask_buffer = &mask_buffer;
- pmask_arg->maskcache = maskcache;
- glyphs_dst_mode = GLYPHS_DST_MODE_VIA_MASK_CACHE;
- }
- pmask_arg->mask = mask;
- pmask_arg->buffer = pmask_buffer;
- while (nlist--) {
- x += list->xOff;
- y += list->yOff;
- n = list->len;
- mask_glyphs_cnt += n;
- while (n--) {
- glyph = *glyphs++;
- if (glyph->info.width > 0
- && glyph->info.height > 0) {
- glyphs_flush_func flush_func;
- void *temp_arg;
- if (need_free_mask) {
- if (pmask_buffer->count)
- flush_func = (glyphs_flush_func)glamor_glyphs_flush_mask;
- else
- flush_func = NULL;
- temp_arg = pmask_arg;
- } else {
- /* If we are using global mask cache, then we need to
- * flush dst instead of mask. As some dst depends on the
- * previous mask result. Just flush mask can't get all previous's
- * overlapped glyphs.*/
- if (dst_buffer.count || mask_buffer.count)
- flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst;
- else
- flush_func = NULL;
- temp_arg = &dst_arg;
- }
- glamor_buffer_glyph(glamor_priv, pmask_buffer,
- mask_format->format,
- glyph, NULL, x, y,
- 0, 0,
- glyph->info.width, glyph->info.height,
- glyphs_dst_mode,
- flush_func,
- (void*)temp_arg);
- }
- x += glyph->info.xOff;
- y += glyph->info.yOff;
- }
- list++;
- }
-
- x = extents.x1;
- y = extents.y1;
- if (need_free_mask) {
- glamor_glyphs_flush_mask(pmask_arg);
- CompositePicture(op,
- src,
- mask,
- dst,
- x_src + x - x_dst,
- y_src + y - y_dst, 0, 0, x, y, width, height);
- FreePicture(mask, 0);
- glamor_destroy_pixmap(mask_pixmap);
- } else {
- struct glamor_glyph priv;
- glyphs_flush_func flush_func;
- BoxPtr rects;
- int nrect;
-
- priv.cache = cache;
- priv.x = mce->x;
- priv.y = mce->y;
- priv.cached = TRUE;
- rects = REGION_RECTS(dst->pCompositeClip);
- nrect = REGION_NUM_RECTS(dst->pCompositeClip);
-
- pmask_arg->used_bitmap |= ((1 << mce->width) - 1) << mce->idx;
- dst_arg.op = op;
- dst_arg.src = src;
- dst_arg.dst = dst;
- dst_arg.buffer = &dst_buffer;
- dst_arg.x_src = x_src;
- dst_arg.y_src = y_src;
- dst_arg.x_dst = x_dst;
- dst_arg.y_dst = y_dst;
-
- if (dst_buffer.source == NULL) {
- dst_buffer.source = cache->picture;
- } else if (dst_buffer.source != cache->picture) {
- glamor_glyphs_flush_dst(&dst_arg);
- dst_buffer.source = cache->picture;
- }
-
- x += dst->pDrawable->x;
- y += dst->pDrawable->y;
-
- if (dst_buffer.count || mask_buffer.count)
- flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst;
- else
- flush_func = NULL;
-
- glamor_buffer_glyph_clip(glamor_priv,
- rects, nrect,
- mask_format->format,
- NULL, &priv,
- x, y,
- 0, 0,
- width, height,
- GLYPHS_DST_MODE_MASK_TO_DST,
- flush_func,
- (void *)&dst_arg
- );
- }
+ PixmapPtr mask_pixmap = 0;
+ PicturePtr mask;
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ int width = 0, height = 0;
+ int x, y;
+ int x_dst = list->xOff, y_dst = list->yOff;
+ int n;
+ GlyphPtr glyph;
+ int error;
+ BoxRec extents = { 0, 0, 0, 0 };
+ XID component_alpha;
+ glamor_screen_private *glamor_priv;
+ int need_free_mask = FALSE;
+ glamor_glyph_buffer_t buffer;
+ struct glyphs_flush_mask_arg arg;
+ glamor_glyph_buffer_t *pmask_buffer;
+ struct glyphs_flush_mask_arg *pmask_arg;
+ struct glamor_glyph_mask_cache_entry *mce = NULL;
+ struct glamor_glyph_mask_cache *maskcache;
+ glamor_glyph_cache_t *cache;
+ int glyphs_dst_mode;
+
+ glamor_glyph_extents(nlist, list, glyphs, &extents);
+
+ if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1)
+ return;
+ glamor_priv = glamor_get_screen_private(screen);
+ width = extents.x2 - extents.x1;
+ height = extents.y2 - extents.y1;
+
+ if (mask_format->depth == 1) {
+ PictFormatPtr a8Format = PictureMatchFormat(screen, 8, PICT_a8);
+
+ if (a8Format)
+ mask_format = a8Format;
+ }
+
+ cache = &glamor_priv->glyphCaches
+ [PICT_FORMAT_RGB(mask_format->format) != 0];
+ maskcache = mask_cache[PICT_FORMAT_RGB(mask_format->format) != 0];
+
+ x = -extents.x1;
+ y = -extents.y1;
+ if (!use_mask_cache || width > (CACHE_PICTURE_SIZE / 4)
+ || height > MASK_CACHE_MAX_SIZE) {
+ new_mask_pixmap:
+ mask_pixmap = glamor_create_pixmap(screen, width, height,
+ mask_format->depth,
+ CREATE_PIXMAP_USAGE_SCRATCH);
+ if (!mask_pixmap) {
+ glamor_destroy_pixmap(mask_pixmap);
+ return;
+ }
+ glamor_solid(mask_pixmap, 0, 0, width, height, GXcopy, 0xFFFFFFFF, 0);
+ component_alpha = NeedsComponent(mask_format->format);
+ mask = CreatePicture(0, &mask_pixmap->drawable,
+ mask_format, CPComponentAlpha,
+ &component_alpha, serverClient, &error);
+ if (!mask)
+ return;
+ need_free_mask = TRUE;
+ pmask_arg = &arg;
+ pmask_buffer = &buffer;
+ pmask_buffer->count = 0;
+ pmask_buffer->source = NULL;
+ pmask_arg->used_bitmap = 0;
+ glyphs_dst_mode = GLYPHS_DST_MODE_VIA_MASK;
+ }
+ else {
+ int retry_cnt = 0;
+
+ retry:
+ mce = get_mask_cache(maskcache,
+ (width + MASK_CACHE_MAX_SIZE -
+ 1) / MASK_CACHE_MAX_SIZE);
+
+ if (mce == NULL) {
+ glamor_glyphs_flush_dst(&dst_arg);
+ retry_cnt++;
+ if (retry_cnt > 2) {
+ assert(0);
+ goto new_mask_pixmap;
+ }
+ goto retry;
+ }
+
+ mask = cache->picture;
+ x += mce->x;
+ y += mce->y;
+ mce->width = (width + MASK_CACHE_MAX_SIZE - 1) / MASK_CACHE_MAX_SIZE;
+ mce->height = 1;
+ if (mask_arg.mask && mask_arg.mask != mask && mask_buffer.count != 0)
+ glamor_glyphs_flush_dst(&dst_arg);
+ pmask_arg = &mask_arg;
+ pmask_buffer = &mask_buffer;
+ pmask_arg->maskcache = maskcache;
+ glyphs_dst_mode = GLYPHS_DST_MODE_VIA_MASK_CACHE;
+ }
+ pmask_arg->mask = mask;
+ pmask_arg->buffer = pmask_buffer;
+ while (nlist--) {
+ x += list->xOff;
+ y += list->yOff;
+ n = list->len;
+ mask_glyphs_cnt += n;
+ while (n--) {
+ glyph = *glyphs++;
+ if (glyph->info.width > 0 && glyph->info.height > 0) {
+ glyphs_flush_func flush_func;
+ void *temp_arg;
+
+ if (need_free_mask) {
+ if (pmask_buffer->count)
+ flush_func =
+ (glyphs_flush_func) glamor_glyphs_flush_mask;
+ else
+ flush_func = NULL;
+ temp_arg = pmask_arg;
+ }
+ else {
+ /* If we are using global mask cache, then we need to
+ * flush dst instead of mask. As some dst depends on the
+ * previous mask result. Just flush mask can't get all previous's
+ * overlapped glyphs.*/
+ if (dst_buffer.count || mask_buffer.count)
+ flush_func =
+ (glyphs_flush_func) glamor_glyphs_flush_dst;
+ else
+ flush_func = NULL;
+ temp_arg = &dst_arg;
+ }
+ glamor_buffer_glyph(glamor_priv, pmask_buffer,
+ mask_format->format,
+ glyph, NULL, x, y,
+ 0, 0,
+ glyph->info.width, glyph->info.height,
+ glyphs_dst_mode,
+ flush_func, (void *) temp_arg);
+ }
+ x += glyph->info.xOff;
+ y += glyph->info.yOff;
+ }
+ list++;
+ }
+
+ x = extents.x1;
+ y = extents.y1;
+ if (need_free_mask) {
+ glamor_glyphs_flush_mask(pmask_arg);
+ CompositePicture(op,
+ src,
+ mask,
+ dst,
+ x_src + x - x_dst,
+ y_src + y - y_dst, 0, 0, x, y, width, height);
+ FreePicture(mask, 0);
+ glamor_destroy_pixmap(mask_pixmap);
+ }
+ else {
+ struct glamor_glyph priv;
+ glyphs_flush_func flush_func;
+ BoxPtr rects;
+ int nrect;
+
+ priv.cache = cache;
+ priv.x = mce->x;
+ priv.y = mce->y;
+ priv.cached = TRUE;
+ rects = REGION_RECTS(dst->pCompositeClip);
+ nrect = REGION_NUM_RECTS(dst->pCompositeClip);
+
+ pmask_arg->used_bitmap |= ((1 << mce->width) - 1) << mce->idx;
+ dst_arg.op = op;
+ dst_arg.src = src;
+ dst_arg.dst = dst;
+ dst_arg.buffer = &dst_buffer;
+ dst_arg.x_src = x_src;
+ dst_arg.y_src = y_src;
+ dst_arg.x_dst = x_dst;
+ dst_arg.y_dst = y_dst;
+
+ if (dst_buffer.source == NULL) {
+ dst_buffer.source = cache->picture;
+ }
+ else if (dst_buffer.source != cache->picture) {
+ glamor_glyphs_flush_dst(&dst_arg);
+ dst_buffer.source = cache->picture;
+ }
+
+ x += dst->pDrawable->x;
+ y += dst->pDrawable->y;
+
+ if (dst_buffer.count || mask_buffer.count)
+ flush_func = (glyphs_flush_func) glamor_glyphs_flush_dst;
+ else
+ flush_func = NULL;
+
+ glamor_buffer_glyph_clip(glamor_priv,
+ rects, nrect,
+ mask_format->format,
+ NULL, &priv,
+ x, y,
+ 0, 0,
+ width, height,
+ GLYPHS_DST_MODE_MASK_TO_DST,
+ flush_func, (void *) &dst_arg);
+ }
}
static void
glamor_glyphs_to_dst(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- INT16 x_src,
- INT16 y_src,
- int nlist, GlyphListPtr list,
- GlyphPtr * glyphs)
+ PicturePtr src,
+ PicturePtr dst,
+ INT16 x_src,
+ INT16 y_src,
+ int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
- ScreenPtr screen = dst->pDrawable->pScreen;
- int x = 0, y = 0;
- int x_dst = list->xOff, y_dst = list->yOff;
- int n;
- GlyphPtr glyph;
- BoxPtr rects;
- int nrect;
- glamor_screen_private *glamor_priv;
-
- rects = REGION_RECTS(dst->pCompositeClip);
- nrect = REGION_NUM_RECTS(dst->pCompositeClip);
-
- glamor_priv = glamor_get_screen_private(screen);
-
- dst_arg.op = op;
- dst_arg.src = src;
- dst_arg.dst = dst;
- dst_arg.buffer = &dst_buffer;
- dst_arg.x_src = x_src;
- dst_arg.y_src = y_src;
- dst_arg.x_dst = x_dst;
- dst_arg.y_dst = y_dst;
-
- x = dst->pDrawable->x;
- y = dst->pDrawable->y;
-
- while (nlist--) {
- x += list->xOff;
- y += list->yOff;
- n = list->len;
- dst_glyphs_cnt += n;
- while (n--) {
- glyph = *glyphs++;
-
- if (glyph->info.width > 0
- && glyph->info.height > 0) {
- glyphs_flush_func flush_func;
-
- if (dst_buffer.count || mask_buffer.count)
- flush_func = (glyphs_flush_func)glamor_glyphs_flush_dst;
- else
- flush_func = NULL;
- glamor_buffer_glyph_clip(glamor_priv,
- rects, nrect,
- (GlyphPicture(glyph)[screen->myNum])->format,
- glyph, NULL,
- x, y,
- glyph->info.x, glyph->info.y,
- glyph->info.width, glyph->info.height,
- GLYPHS_DST_MODE_TO_DST,
- flush_func,
- (void *)&dst_arg
- );
- }
-
- x += glyph->info.xOff;
- y += glyph->info.yOff;
- }
- list++;
- }
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ int x = 0, y = 0;
+ int x_dst = list->xOff, y_dst = list->yOff;
+ int n;
+ GlyphPtr glyph;
+ BoxPtr rects;
+ int nrect;
+ glamor_screen_private *glamor_priv;
+
+ rects = REGION_RECTS(dst->pCompositeClip);
+ nrect = REGION_NUM_RECTS(dst->pCompositeClip);
+
+ glamor_priv = glamor_get_screen_private(screen);
+
+ dst_arg.op = op;
+ dst_arg.src = src;
+ dst_arg.dst = dst;
+ dst_arg.buffer = &dst_buffer;
+ dst_arg.x_src = x_src;
+ dst_arg.y_src = y_src;
+ dst_arg.x_dst = x_dst;
+ dst_arg.y_dst = y_dst;
+
+ x = dst->pDrawable->x;
+ y = dst->pDrawable->y;
+
+ while (nlist--) {
+ x += list->xOff;
+ y += list->yOff;
+ n = list->len;
+ dst_glyphs_cnt += n;
+ while (n--) {
+ glyph = *glyphs++;
+
+ if (glyph->info.width > 0 && glyph->info.height > 0) {
+ glyphs_flush_func flush_func;
+
+ if (dst_buffer.count || mask_buffer.count)
+ flush_func = (glyphs_flush_func) glamor_glyphs_flush_dst;
+ else
+ flush_func = NULL;
+ glamor_buffer_glyph_clip(glamor_priv,
+ rects, nrect,
+ (GlyphPicture(glyph)[screen->myNum])->
+ format, glyph, NULL, x, y,
+ glyph->info.x, glyph->info.y,
+ glyph->info.width, glyph->info.height,
+ GLYPHS_DST_MODE_TO_DST, flush_func,
+ (void *) &dst_arg);
+ }
+
+ x += glyph->info.xOff;
+ y += glyph->info.yOff;
+ }
+ list++;
+ }
}
+
#define MAX_FIXED_SIZE
static void
-glamor_glyphs_reset_buffer(glamor_glyph_buffer_t *buffer)
+glamor_glyphs_reset_buffer(glamor_glyph_buffer_t * buffer)
{
- buffer->count = 0;
- buffer->source = NULL;
+ buffer->count = 0;
+ buffer->source = NULL;
}
static Bool
_glamor_glyphs(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src,
- INT16 y_src, int nlist, GlyphListPtr list,
- GlyphPtr * glyphs, Bool fallback)
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src, int nlist, GlyphListPtr list,
+ GlyphPtr * glyphs, Bool fallback)
{
- PictFormatShort format;
- int fixed_size, fixed_cnt = 0;
- struct glamor_glyph_list *fixed_list = NULL;
- Bool need_free_list = FALSE;
+ PictFormatShort format;
+ int fixed_size, fixed_cnt = 0;
+ struct glamor_glyph_list *fixed_list = NULL;
+ Bool need_free_list = FALSE;
+
#ifndef GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
- Bool check_fake_overlap = TRUE;
- if (!(op == PictOpOver
- || op == PictOpAdd
- || op == PictOpXor)) {
- /* C = (0,0,0,0) D = glyphs , SRC = A, DEST = B (faked overlapped glyphs, overlapped with (0,0,0,0)).
- * For those op, (A IN (C ADD D)) OP B != (A IN D) OP ((A IN C) OP B)
- * or (A IN (D ADD C)) OP B != (A IN C) OP ((A IN D) OP B)
- * We need to split the faked regions to three or two, and composite the disoverlapped small
- * boxes one by one. For other Ops, it's safe to composite the whole box. */
- check_fake_overlap = FALSE;
- }
+ Bool check_fake_overlap = TRUE;
+
+ if (!(op == PictOpOver || op == PictOpAdd || op == PictOpXor)) {
+ /* C = (0,0,0,0) D = glyphs , SRC = A, DEST = B (faked overlapped glyphs, overlapped with (0,0,0,0)).
+ * For those op, (A IN (C ADD D)) OP B != (A IN D) OP ((A IN C) OP B)
+ * or (A IN (D ADD C)) OP B != (A IN C) OP ((A IN D) OP B)
+ * We need to split the faked regions to three or two, and composite the disoverlapped small
+ * boxes one by one. For other Ops, it's safe to composite the whole box. */
+ check_fake_overlap = FALSE;
+ }
#else
- Bool check_fake_overlap = FALSE;
+ Bool check_fake_overlap = FALSE;
#endif
- if (mask_format)
- format = mask_format->depth << 24 | mask_format->format;
- else
- format = 0;
-
- fixed_size = 32;
- glamor_glyphs_reset_buffer(&dst_buffer);
-
- if (!mask_format || (((nlist == 1 && list->len == 1) || op == PictOpAdd)
- && (dst->format == ((mask_format->depth << 24) | mask_format->format)))) {
- glamor_glyphs_to_dst(op, src, dst, x_src, y_src, nlist,
- list, glyphs);
- goto last_flush;
- }
-
- glamor_glyphs_reset_buffer(&mask_buffer);
-
- /* We have mask_format. Need to check the real overlap or not.*/
- format = mask_format->depth << 24 | mask_format->format;
-
- fixed_list = calloc(fixed_size, sizeof(*fixed_list));
- if (unlikely(fixed_list == NULL))
- fixed_size = 0;
- fixed_cnt = glamor_glyphs_intersect(nlist, list, glyphs,
- format, dst->pDrawable->pScreen,
- check_fake_overlap,
- fixed_list, fixed_size);
- if (fixed_cnt == 0)
- mask_format = NULL;
- need_free_list = TRUE;
-
- if (fixed_cnt <= 0) {
- if (mask_format == NULL) {
- glamor_glyphs_to_dst(op, src, dst, x_src, y_src, nlist,
- list, glyphs);
- goto last_flush;
- } else {
- glamor_glyphs_via_mask(op, src, dst, mask_format,
- x_src, y_src, nlist, list, glyphs,
- FALSE);
- goto free_fixed_list;
- }
- } else {
-
- /* We have splitted the original list to serval list, some are overlapped
- * and some are non-overlapped. For the non-overlapped, we render it to
- * dst directly. For the overlapped, we render it to mask picture firstly,
- * then render the mask to dst. If we can use mask cache which is in the
- * glyphs cache's last row, we can accumulate the rendering of mask to dst
- * with the other dst_buffer's rendering operations thus can reduce the call
- * of glDrawElements.
- *
- * */
- struct glamor_glyph_list *saved_list;
-
- saved_list = fixed_list;
- mask_arg.used_bitmap = 0;
- while(fixed_cnt--) {
- if (fixed_list->type == NON_INTERSECTED) {
- glamor_glyphs_to_dst(op, src, dst,
- x_src, y_src,
- fixed_list->nlist,
- fixed_list->list,
- fixed_list->glyphs);
- }
- else
- glamor_glyphs_via_mask(op, src, dst,
- mask_format, x_src, y_src,
- fixed_list->nlist,
- fixed_list->list,
- fixed_list->glyphs, TRUE);
-
- free(fixed_list->list);
- fixed_list++;
- }
- free(saved_list);
- need_free_list = FALSE;
- }
-
-last_flush:
- if (dst_buffer.count || mask_buffer.count)
- glamor_glyphs_flush_dst(&dst_arg);
-free_fixed_list:
- if(need_free_list) {
- assert(fixed_cnt <= 0);
- free(fixed_list);
- }
- return TRUE;
+ if (mask_format)
+ format = mask_format->depth << 24 | mask_format->format;
+ else
+ format = 0;
+
+ fixed_size = 32;
+ glamor_glyphs_reset_buffer(&dst_buffer);
+
+ if (!mask_format || (((nlist == 1 && list->len == 1) || op == PictOpAdd)
+ && (dst->format ==
+ ((mask_format->depth << 24) | mask_format->
+ format)))) {
+ glamor_glyphs_to_dst(op, src, dst, x_src, y_src, nlist, list, glyphs);
+ goto last_flush;
+ }
+
+ glamor_glyphs_reset_buffer(&mask_buffer);
+
+ /* We have mask_format. Need to check the real overlap or not. */
+ format = mask_format->depth << 24 | mask_format->format;
+
+ fixed_list = calloc(fixed_size, sizeof(*fixed_list));
+ if (unlikely(fixed_list == NULL))
+ fixed_size = 0;
+ fixed_cnt = glamor_glyphs_intersect(nlist, list, glyphs,
+ format, dst->pDrawable->pScreen,
+ check_fake_overlap,
+ fixed_list, fixed_size);
+ if (fixed_cnt == 0)
+ mask_format = NULL;
+ need_free_list = TRUE;
+
+ if (fixed_cnt <= 0) {
+ if (mask_format == NULL) {
+ glamor_glyphs_to_dst(op, src, dst, x_src, y_src, nlist,
+ list, glyphs);
+ goto last_flush;
+ }
+ else {
+ glamor_glyphs_via_mask(op, src, dst, mask_format,
+ x_src, y_src, nlist, list, glyphs, FALSE);
+ goto free_fixed_list;
+ }
+ }
+ else {
+
+ /* We have splitted the original list to serval list, some are overlapped
+ * and some are non-overlapped. For the non-overlapped, we render it to
+ * dst directly. For the overlapped, we render it to mask picture firstly,
+ * then render the mask to dst. If we can use mask cache which is in the
+ * glyphs cache's last row, we can accumulate the rendering of mask to dst
+ * with the other dst_buffer's rendering operations thus can reduce the call
+ * of glDrawElements.
+ *
+ * */
+ struct glamor_glyph_list *saved_list;
+
+ saved_list = fixed_list;
+ mask_arg.used_bitmap = 0;
+ while (fixed_cnt--) {
+ if (fixed_list->type == NON_INTERSECTED) {
+ glamor_glyphs_to_dst(op, src, dst,
+ x_src, y_src,
+ fixed_list->nlist,
+ fixed_list->list, fixed_list->glyphs);
+ }
+ else
+ glamor_glyphs_via_mask(op, src, dst,
+ mask_format, x_src, y_src,
+ fixed_list->nlist,
+ fixed_list->list,
+ fixed_list->glyphs, TRUE);
+
+ free(fixed_list->list);
+ fixed_list++;
+ }
+ free(saved_list);
+ need_free_list = FALSE;
+ }
+
+ last_flush:
+ if (dst_buffer.count || mask_buffer.count)
+ glamor_glyphs_flush_dst(&dst_arg);
+ free_fixed_list:
+ if (need_free_list) {
+ assert(fixed_cnt <= 0);
+ free(fixed_list);
+ }
+ return TRUE;
}
void
glamor_glyphs(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src,
- INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
- _glamor_glyphs(op, src, dst, mask_format, x_src,
- y_src, nlist, list, glyphs, TRUE);
+ _glamor_glyphs(op, src, dst, mask_format, x_src,
+ y_src, nlist, list, glyphs, TRUE);
}
Bool
glamor_glyphs_nf(CARD8 op,
- PicturePtr src,
- PicturePtr dst,
- PictFormatPtr mask_format,
- INT16 x_src,
- INT16 y_src, int nlist,
- GlyphListPtr list, GlyphPtr * glyphs)
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
- return _glamor_glyphs(op, src, dst, mask_format, x_src,
- y_src, nlist, list, glyphs, FALSE);
+ return _glamor_glyphs(op, src, dst, mask_format, x_src,
+ y_src, nlist, list, glyphs, FALSE);
}
-
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c
index 4abc82d74..df6c3bbca 100644
--- a/glamor/glamor_gradient.c
+++ b/glamor/glamor_gradient.c
@@ -43,15 +43,16 @@
#ifdef GLAMOR_GRADIENT_SHADER
static GLint
-_glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count, int use_array)
+_glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count,
+ int use_array)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- char *gradient_fs = NULL;
- GLint fs_getcolor_prog;
+ char *gradient_fs = NULL;
+ GLint fs_getcolor_prog;
- #define gradient_fs_getcolor\
+#define gradient_fs_getcolor\
GLAMOR_DEFAULT_PRECISION\
"uniform int n_stop;\n"\
"uniform float stops[%d];\n"\
@@ -82,163 +83,86 @@ _glamor_create_getcolor_fs_program(ScreenPtr screen, int stops_count, int use_ar
" return gradient_color;\n"\
"}\n"
- /* Because the array access for shader is very slow, the performance is very low
- if use array. So use global uniform to replace for it if the number of n_stops is small.*/
- const char *gradient_fs_getcolor_no_array =
- GLAMOR_DEFAULT_PRECISION
- "uniform int n_stop;\n"
- "uniform float stop0;\n"
- "uniform float stop1;\n"
- "uniform float stop2;\n"
- "uniform float stop3;\n"
- "uniform float stop4;\n"
- "uniform float stop5;\n"
- "uniform float stop6;\n"
- "uniform float stop7;\n"
- "uniform vec4 stop_color0;\n"
- "uniform vec4 stop_color1;\n"
- "uniform vec4 stop_color2;\n"
- "uniform vec4 stop_color3;\n"
- "uniform vec4 stop_color4;\n"
- "uniform vec4 stop_color5;\n"
- "uniform vec4 stop_color6;\n"
- "uniform vec4 stop_color7;\n"
- "\n"
- "vec4 get_color(float stop_len)\n"
- "{\n"
- " float stop_after;\n"
- " float stop_before;\n"
- " vec4 stop_color_before;\n"
- " vec4 stop_color_after;\n"
- " float new_alpha; \n"
- " vec4 gradient_color;\n"
- " float percentage; \n"
- " \n"
- " if((stop_len < stop0) && (n_stop >= 1)) {\n"
- " stop_color_before = stop_color0;\n"
- " stop_color_after = stop_color0;\n"
- " stop_after = stop0;\n"
- " stop_before = stop0;\n"
- " } else if((stop_len < stop1) && (n_stop >= 2)) {\n"
- " stop_color_before = stop_color0;\n"
- " stop_color_after = stop_color1;\n"
- " stop_after = stop1;\n"
- " stop_before = stop0;\n"
- " } else if((stop_len < stop2) && (n_stop >= 3)) {\n"
- " stop_color_before = stop_color1;\n"
- " stop_color_after = stop_color2;\n"
- " stop_after = stop2;\n"
- " stop_before = stop1;\n"
- " } else if((stop_len < stop3) && (n_stop >= 4)){\n"
- " stop_color_before = stop_color2;\n"
- " stop_color_after = stop_color3;\n"
- " stop_after = stop3;\n"
- " stop_before = stop2;\n"
- " } else if((stop_len < stop4) && (n_stop >= 5)){\n"
- " stop_color_before = stop_color3;\n"
- " stop_color_after = stop_color4;\n"
- " stop_after = stop4;\n"
- " stop_before = stop3;\n"
- " } else if((stop_len < stop5) && (n_stop >= 6)){\n"
- " stop_color_before = stop_color4;\n"
- " stop_color_after = stop_color5;\n"
- " stop_after = stop5;\n"
- " stop_before = stop4;\n"
- " } else if((stop_len < stop6) && (n_stop >= 7)){\n"
- " stop_color_before = stop_color5;\n"
- " stop_color_after = stop_color6;\n"
- " stop_after = stop6;\n"
- " stop_before = stop5;\n"
- " } else if((stop_len < stop7) && (n_stop >= 8)){\n"
- " stop_color_before = stop_color6;\n"
- " stop_color_after = stop_color7;\n"
- " stop_after = stop7;\n"
- " stop_before = stop6;\n"
- " } else {\n"
- " stop_color_before = stop_color7;\n"
- " stop_color_after = stop_color7;\n"
- " stop_after = stop7;\n"
- " stop_before = stop7;\n"
- " }\n"
- " if(stop_after - stop_before > 2.0)\n"
- " percentage = 0.0;\n"//For comply with pixman, walker->stepper overflow.
- " else if(stop_after - stop_before < 0.000001)\n"
- " percentage = 0.0;\n"
- " else \n"
- " percentage = (stop_len - stop_before)/(stop_after - stop_before);\n"
- " new_alpha = percentage * stop_color_after.a + \n"
- " (1.0-percentage) * stop_color_before.a; \n"
- " gradient_color = vec4((percentage * stop_color_after.rgb \n"
- " + (1.0-percentage) * stop_color_before.rgb)*new_alpha, \n"
- " new_alpha);\n"
- " \n"
- " return gradient_color;\n"
- "}\n";
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
-
- if(use_array) {
- XNFasprintf(&gradient_fs,
- gradient_fs_getcolor, stops_count, stops_count);
- fs_getcolor_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- gradient_fs);
- free(gradient_fs);
- } else {
- fs_getcolor_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- gradient_fs_getcolor_no_array);
- }
-
- return fs_getcolor_prog;
+ /* Because the array access for shader is very slow, the performance is very low
+ if use array. So use global uniform to replace for it if the number of n_stops is small. */
+ const char *gradient_fs_getcolor_no_array = GLAMOR_DEFAULT_PRECISION "uniform int n_stop;\n" "uniform float stop0;\n" "uniform float stop1;\n" "uniform float stop2;\n" "uniform float stop3;\n" "uniform float stop4;\n" "uniform float stop5;\n" "uniform float stop6;\n" "uniform float stop7;\n" "uniform vec4 stop_color0;\n" "uniform vec4 stop_color1;\n" "uniform vec4 stop_color2;\n" "uniform vec4 stop_color3;\n" "uniform vec4 stop_color4;\n" "uniform vec4 stop_color5;\n" "uniform vec4 stop_color6;\n" "uniform vec4 stop_color7;\n" "\n" "vec4 get_color(float stop_len)\n" "{\n" " float stop_after;\n" " float stop_before;\n" " vec4 stop_color_before;\n" " vec4 stop_color_after;\n" " float new_alpha; \n" " vec4 gradient_color;\n" " float percentage; \n" " \n" " if((stop_len < stop0) && (n_stop >= 1)) {\n" " stop_color_before = stop_color0;\n" " stop_color_after = stop_color0;\n" " stop_after = stop0;\n" " stop_before = stop0;\n" " } else if((stop_len < stop1) && (n_stop >= 2)) {\n" " stop_color_before = stop_color0;\n" " stop_color_after = stop_color1;\n" " stop_after = stop1;\n" " stop_before = stop0;\n" " } else if((stop_len < stop2) && (n_stop >= 3)) {\n" " stop_color_before = stop_color1;\n" " stop_color_after = stop_color2;\n" " stop_after = stop2;\n" " stop_before = stop1;\n" " } else if((stop_len < stop3) && (n_stop >= 4)){\n" " stop_color_before = stop_color2;\n" " stop_color_after = stop_color3;\n" " stop_after = stop3;\n" " stop_before = stop2;\n" " } else if((stop_len < stop4) && (n_stop >= 5)){\n" " stop_color_before = stop_color3;\n" " stop_color_after = stop_color4;\n" " stop_after = stop4;\n" " stop_before = stop3;\n" " } else if((stop_len < stop5) && (n_stop >= 6)){\n" " stop_color_before = stop_color4;\n" " stop_color_after = stop_color5;\n" " stop_after = stop5;\n" " stop_before = stop4;\n" " } else if((stop_len < stop6) && (n_stop >= 7)){\n" " stop_color_before = stop_color5;\n" " stop_color_after = stop_color6;\n" " stop_after = stop6;\n" " stop_before = stop5;\n" " } else if((stop_len < stop7) && (n_stop >= 8)){\n" " stop_color_before = stop_color6;\n" " stop_color_after = stop_color7;\n" " stop_after = stop7;\n" " stop_before = stop6;\n" " } else {\n" " stop_color_before = stop_color7;\n" " stop_color_after = stop_color7;\n" " stop_after = stop7;\n" " stop_before = stop7;\n" " }\n" " if(stop_after - stop_before > 2.0)\n" " percentage = 0.0;\n" //For comply with pixman, walker->stepper overflow.
+ " else if(stop_after - stop_before < 0.000001)\n"
+ " percentage = 0.0;\n"
+ " else \n"
+ " percentage = (stop_len - stop_before)/(stop_after - stop_before);\n"
+ " new_alpha = percentage * stop_color_after.a + \n"
+ " (1.0-percentage) * stop_color_before.a; \n"
+ " gradient_color = vec4((percentage * stop_color_after.rgb \n"
+ " + (1.0-percentage) * stop_color_before.rgb)*new_alpha, \n"
+ " new_alpha);\n"
+ " \n" " return gradient_color;\n" "}\n";
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ if (use_array) {
+ XNFasprintf(&gradient_fs,
+ gradient_fs_getcolor, stops_count, stops_count);
+ fs_getcolor_prog =
+ glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, gradient_fs);
+ free(gradient_fs);
+ }
+ else {
+ fs_getcolor_prog =
+ glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
+ gradient_fs_getcolor_no_array);
+ }
+
+ return fs_getcolor_prog;
}
static void
-_glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dyn_gen)
+_glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
+ int dyn_gen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- int index;
-
- GLint gradient_prog = 0;
- char *gradient_fs = NULL;
- GLint fs_main_prog, fs_getcolor_prog, vs_prog;
-
- const char *gradient_vs =
- GLAMOR_DEFAULT_PRECISION
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord;\n"
- "varying vec2 source_texture;\n"
- "\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " source_texture = v_texcoord.xy;\n"
- "}\n";
-
- /*
- * Refer to pixman radial gradient.
- *
- * The problem is given the two circles of c1 and c2 with the radius of r1 and
- * r1, we need to caculate the t, which is used to do interpolate with stops,
- * using the fomula:
- * length((1-t)*c1 + t*c2 - p) = (1-t)*r1 + t*r2
- * expand the fomula with xy coond, get the following:
- * sqrt(sqr((1-t)*c1.x + t*c2.x - p.x) + sqr((1-t)*c1.y + t*c2.y - p.y))
- * = (1-t)r1 + t*r2
- * <====> At*t- 2Bt + C = 0
- * where A = sqr(c2.x - c1.x) + sqr(c2.y - c1.y) - sqr(r2 -r1)
- * B = (p.x - c1.x)*(c2.x - c1.x) + (p.y - c1.y)*(c2.y - c1.y) + r1*(r2 -r1)
- * C = sqr(p.x - c1.x) + sqr(p.y - c1.y) - r1*r1
- *
- * solve the fomula and we get the result of
- * t = (B + sqrt(B*B - A*C)) / A or
- * t = (B - sqrt(B*B - A*C)) / A (quadratic equation have two solutions)
- *
- * The solution we are going to prefer is the bigger one, unless the
- * radius associated to it is negative (or it falls outside the valid t range)
- */
-
- #define gradient_radial_fs_template\
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ int index;
+
+ GLint gradient_prog = 0;
+ char *gradient_fs = NULL;
+ GLint fs_main_prog, fs_getcolor_prog, vs_prog;
+
+ const char *gradient_vs =
+ GLAMOR_DEFAULT_PRECISION
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord;\n"
+ "varying vec2 source_texture;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " source_texture = v_texcoord.xy;\n" "}\n";
+
+ /*
+ * Refer to pixman radial gradient.
+ *
+ * The problem is given the two circles of c1 and c2 with the radius of r1 and
+ * r1, we need to caculate the t, which is used to do interpolate with stops,
+ * using the fomula:
+ * length((1-t)*c1 + t*c2 - p) = (1-t)*r1 + t*r2
+ * expand the fomula with xy coond, get the following:
+ * sqrt(sqr((1-t)*c1.x + t*c2.x - p.x) + sqr((1-t)*c1.y + t*c2.y - p.y))
+ * = (1-t)r1 + t*r2
+ * <====> At*t- 2Bt + C = 0
+ * where A = sqr(c2.x - c1.x) + sqr(c2.y - c1.y) - sqr(r2 -r1)
+ * B = (p.x - c1.x)*(c2.x - c1.x) + (p.y - c1.y)*(c2.y - c1.y) + r1*(r2 -r1)
+ * C = sqr(p.x - c1.x) + sqr(p.y - c1.y) - r1*r1
+ *
+ * solve the fomula and we get the result of
+ * t = (B + sqrt(B*B - A*C)) / A or
+ * t = (B - sqrt(B*B - A*C)) / A (quadratic equation have two solutions)
+ *
+ * The solution we are going to prefer is the bigger one, unless the
+ * radius associated to it is negative (or it falls outside the valid t range)
+ */
+
+#define gradient_radial_fs_template\
GLAMOR_DEFAULT_PRECISION\
"uniform mat3 transform_mat;\n"\
"uniform int repeat_type;\n"\
@@ -344,149 +268,164 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy
" }\n"\
"}\n"
- glamor_priv = glamor_get_screen_private(screen);
-
- if ((glamor_priv->radial_max_nstops >= stops_count) && (dyn_gen)) {
- /* Very Good, not to generate again. */
- return;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) {
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][2]);
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
-
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2]);
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] = 0;
-
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
-
- dispatch->glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]);
- glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0;
- }
-
- gradient_prog = dispatch->glCreateProgram();
-
- vs_prog = glamor_compile_glsl_prog(dispatch,
- GL_VERTEX_SHADER, gradient_vs);
-
- XNFasprintf(&gradient_fs,
- gradient_radial_fs_template,
- PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT);
-
- fs_main_prog = glamor_compile_glsl_prog(dispatch,
- GL_FRAGMENT_SHADER, gradient_fs);
-
- free(gradient_fs);
-
- fs_getcolor_prog =
- _glamor_create_getcolor_fs_program(screen, stops_count, (stops_count > 0));
-
- dispatch->glAttachShader(gradient_prog, vs_prog);
- dispatch->glAttachShader(gradient_prog, fs_getcolor_prog);
- dispatch->glAttachShader(gradient_prog, fs_main_prog);
-
- dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition");
- dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
-
- glamor_link_glsl_prog(dispatch, gradient_prog);
-
- dispatch->glUseProgram(0);
-
- if (dyn_gen) {
- index = 2;
- glamor_priv->radial_max_nstops = stops_count;
- } else if (stops_count) {
- index = 1;
- } else {
- index = 0;
- }
-
- glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] = vs_prog;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] = fs_main_prog;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] = fs_getcolor_prog;
-
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+
+ if ((glamor_priv->radial_max_nstops >= stops_count) && (dyn_gen)) {
+ /* Very Good, not to generate again. */
+ return;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) {
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_VS_PROG][2]);
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
+
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_FS_MAIN_PROG][2]);
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] =
+ 0;
+
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
+ glamor_priv->
+ radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
+
+ dispatch->glDeleteProgram(glamor_priv->
+ gradient_prog[SHADER_GRADIENT_RADIAL][2]);
+ glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0;
+ }
+
+ gradient_prog = dispatch->glCreateProgram();
+
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, gradient_vs);
+
+ XNFasprintf(&gradient_fs,
+ gradient_radial_fs_template,
+ PIXMAN_REPEAT_NONE, PIXMAN_REPEAT_NORMAL,
+ PIXMAN_REPEAT_REFLECT);
+
+ fs_main_prog = glamor_compile_glsl_prog(dispatch,
+ GL_FRAGMENT_SHADER, gradient_fs);
+
+ free(gradient_fs);
+
+ fs_getcolor_prog =
+ _glamor_create_getcolor_fs_program(screen, stops_count,
+ (stops_count > 0));
+
+ dispatch->glAttachShader(gradient_prog, vs_prog);
+ dispatch->glAttachShader(gradient_prog, fs_getcolor_prog);
+ dispatch->glAttachShader(gradient_prog, fs_main_prog);
+
+ dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS,
+ "v_positionsition");
+ dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE,
+ "v_texcoord");
+
+ glamor_link_glsl_prog(dispatch, gradient_prog);
+
+ dispatch->glUseProgram(0);
+
+ if (dyn_gen) {
+ index = 2;
+ glamor_priv->radial_max_nstops = stops_count;
+ }
+ else if (stops_count) {
+ index = 1;
+ }
+ else {
+ index = 0;
+ }
+
+ glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][index] = gradient_prog;
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] =
+ vs_prog;
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] =
+ fs_main_prog;
+ glamor_priv->
+ radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] =
+ fs_getcolor_prog;
+
+ glamor_put_dispatch(glamor_priv);
}
static void
-_glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, int dyn_gen)
+_glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count,
+ int dyn_gen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
-
- int index = 0;
- GLint gradient_prog = 0;
- char *gradient_fs = NULL;
- GLint fs_main_prog, fs_getcolor_prog, vs_prog;
-
- const char *gradient_vs =
- GLAMOR_DEFAULT_PRECISION
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord;\n"
- "varying vec2 source_texture;\n"
- "\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " source_texture = v_texcoord.xy;\n"
- "}\n";
-
- /*
- * |
- * |\
- * | \
- * | \
- * | \
- * |\ \
- * | \ \
- * cos_val = |\ p1d \ /
- * sqrt(1/(slope*slope+1.0)) ------>\ \ \ /
- * | \ \ \
- * | \ \ / \
- * | \ *Pt1\
- * *p1 | \ \ *P
- * \ | / \ \ /
- * \ | / \ \ /
- * \ | pd \
- * \ | \ / \
- * p2* | \ / \ /
- * slope = (p2.y - p1.y) / | / p2d /
- * (p2.x - p1.x) | / \ /
- * | / \ /
- * | / /
- * | / /
- * | / *Pt2
- * | /
- * | /
- * | /
- * | /
- * | /
- * -------+---------------------------------
- * O|
- * |
- * |
- *
- * step 1: compute the distance of p, pt1 and pt2 in the slope direction.
- * Caculate the distance on Y axis first and multiply cos_val to
- * get the value on slope direction(pd, p1d and p2d represent the
- * distance of p, pt1, and pt2 respectively).
- *
- * step 2: caculate the percentage of (pd - p1d)/(p2d - p1d).
- * If (pd - p1d) > (p2d - p1d) or < 0, then sub or add (p2d - p1d)
- * to make it in the range of [0, (p2d - p1d)].
- *
- * step 3: compare the percentage to every stop and find the stpos just
- * before and after it. Use the interpolation fomula to compute RGBA.
- */
-
- #define gradient_fs_template \
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+
+ int index = 0;
+ GLint gradient_prog = 0;
+ char *gradient_fs = NULL;
+ GLint fs_main_prog, fs_getcolor_prog, vs_prog;
+
+ const char *gradient_vs =
+ GLAMOR_DEFAULT_PRECISION
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord;\n"
+ "varying vec2 source_texture;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " source_texture = v_texcoord.xy;\n" "}\n";
+
+ /*
+ * |
+ * |\
+ * | \
+ * | \
+ * | \
+ * |\ \
+ * | \ \
+ * cos_val = |\ p1d \ /
+ * sqrt(1/(slope*slope+1.0)) ------>\ \ \ /
+ * | \ \ \
+ * | \ \ / \
+ * | \ *Pt1\
+ * *p1 | \ \ *P
+ * \ | / \ \ /
+ * \ | / \ \ /
+ * \ | pd \
+ * \ | \ / \
+ * p2* | \ / \ /
+ * slope = (p2.y - p1.y) / | / p2d /
+ * (p2.x - p1.x) | / \ /
+ * | / \ /
+ * | / /
+ * | / /
+ * | / *Pt2
+ * | /
+ * | /
+ * | /
+ * | /
+ * | /
+ * -------+---------------------------------
+ * O|
+ * |
+ * |
+ *
+ * step 1: compute the distance of p, pt1 and pt2 in the slope direction.
+ * Caculate the distance on Y axis first and multiply cos_val to
+ * get the value on slope direction(pd, p1d and p2d represent the
+ * distance of p, pt1, and pt2 respectively).
+ *
+ * step 2: caculate the percentage of (pd - p1d)/(p2d - p1d).
+ * If (pd - p1d) > (p2d - p1d) or < 0, then sub or add (p2d - p1d)
+ * to make it in the range of [0, (p2d - p1d)].
+ *
+ * step 3: compare the percentage to every stop and find the stpos just
+ * before and after it. Use the interpolation fomula to compute RGBA.
+ */
+
+#define gradient_fs_template \
GLAMOR_DEFAULT_PRECISION\
"uniform mat3 transform_mat;\n"\
"uniform int repeat_type;\n"\
@@ -569,1016 +508,1086 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, int dy
" gl_FragColor = get_color(stop_len);\n"\
"}\n"
- glamor_priv = glamor_get_screen_private(screen);
-
- if ((glamor_priv->linear_max_nstops >= stops_count) && (dyn_gen)) {
- /* Very Good, not to generate again. */
- return;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) {
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][2]);
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
-
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2]);
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] = 0;
-
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
-
- dispatch->glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]);
- glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0;
- }
-
- gradient_prog = dispatch->glCreateProgram();
-
- vs_prog = glamor_compile_glsl_prog(dispatch,
- GL_VERTEX_SHADER, gradient_vs);
-
- XNFasprintf(&gradient_fs,
- gradient_fs_template,
- PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT);
-
- fs_main_prog = glamor_compile_glsl_prog(dispatch,
- GL_FRAGMENT_SHADER, gradient_fs);
- free(gradient_fs);
-
- fs_getcolor_prog =
- _glamor_create_getcolor_fs_program(screen, stops_count, (stops_count > 0));
-
- dispatch->glAttachShader(gradient_prog, vs_prog);
- dispatch->glAttachShader(gradient_prog, fs_getcolor_prog);
- dispatch->glAttachShader(gradient_prog, fs_main_prog);
-
- dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
-
- glamor_link_glsl_prog(dispatch, gradient_prog);
-
- dispatch->glUseProgram(0);
-
- if (dyn_gen) {
- index = 2;
- glamor_priv->linear_max_nstops = stops_count;
- } else if (stops_count) {
- index = 1;
- } else {
- index = 0;
- }
-
- glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] = vs_prog;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] = fs_main_prog;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] = fs_getcolor_prog;
-
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+
+ if ((glamor_priv->linear_max_nstops >= stops_count) && (dyn_gen)) {
+ /* Very Good, not to generate again. */
+ return;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2]) {
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_VS_PROG][2]);
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][2] = 0;
+
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_FS_MAIN_PROG][2]);
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][2] =
+ 0;
+
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_FS_GETCOLOR_PROG][2]);
+ glamor_priv->
+ linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][2] = 0;
+
+ dispatch->glDeleteProgram(glamor_priv->
+ gradient_prog[SHADER_GRADIENT_LINEAR][2]);
+ glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2] = 0;
+ }
+
+ gradient_prog = dispatch->glCreateProgram();
+
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, gradient_vs);
+
+ XNFasprintf(&gradient_fs,
+ gradient_fs_template,
+ PIXMAN_REPEAT_NORMAL, PIXMAN_REPEAT_REFLECT);
+
+ fs_main_prog = glamor_compile_glsl_prog(dispatch,
+ GL_FRAGMENT_SHADER, gradient_fs);
+ free(gradient_fs);
+
+ fs_getcolor_prog =
+ _glamor_create_getcolor_fs_program(screen, stops_count,
+ (stops_count > 0));
+
+ dispatch->glAttachShader(gradient_prog, vs_prog);
+ dispatch->glAttachShader(gradient_prog, fs_getcolor_prog);
+ dispatch->glAttachShader(gradient_prog, fs_main_prog);
+
+ dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS,
+ "v_position");
+ dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE,
+ "v_texcoord");
+
+ glamor_link_glsl_prog(dispatch, gradient_prog);
+
+ dispatch->glUseProgram(0);
+
+ if (dyn_gen) {
+ index = 2;
+ glamor_priv->linear_max_nstops = stops_count;
+ }
+ else if (stops_count) {
+ index = 1;
+ }
+ else {
+ index = 0;
+ }
+
+ glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][index] = gradient_prog;
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][index] =
+ vs_prog;
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][index] =
+ fs_main_prog;
+ glamor_priv->
+ linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][index] =
+ fs_getcolor_prog;
+
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_init_gradient_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- int i;
-
- glamor_priv = glamor_get_screen_private(screen);
-
- for (i = 0; i < 3; i++) {
- glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i] = 0;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] = 0;
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
-
- glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i] = 0;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] = 0;
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
- }
- glamor_priv->linear_max_nstops = 0;
- glamor_priv->radial_max_nstops = 0;
-
- _glamor_create_linear_gradient_program(screen, 0, 0);
- _glamor_create_linear_gradient_program(screen, LINEAR_LARGE_STOPS, 0);
-
- _glamor_create_radial_gradient_program(screen, 0, 0);
- _glamor_create_radial_gradient_program(screen, RADIAL_LARGE_STOPS, 0);
+ glamor_screen_private *glamor_priv;
+ int i;
+
+ glamor_priv = glamor_get_screen_private(screen);
+
+ for (i = 0; i < 3; i++) {
+ glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i] = 0;
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
+ glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] =
+ 0;
+ glamor_priv->
+ linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
+
+ glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i] = 0;
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i] = 0;
+ glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i] =
+ 0;
+ glamor_priv->
+ radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i] = 0;
+ }
+ glamor_priv->linear_max_nstops = 0;
+ glamor_priv->radial_max_nstops = 0;
+
+ _glamor_create_linear_gradient_program(screen, 0, 0);
+ _glamor_create_linear_gradient_program(screen, LINEAR_LARGE_STOPS, 0);
+
+ _glamor_create_radial_gradient_program(screen, 0, 0);
+ _glamor_create_radial_gradient_program(screen, RADIAL_LARGE_STOPS, 0);
}
void
glamor_fini_gradient_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- int i = 0;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
-
- for (i = 0; i < 3; i++) {
- /* Linear Gradient */
- if (glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i]);
-
- if (glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i]);
-
- if (glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
-
- if (glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i])
- dispatch->glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i]);
-
- /* Radial Gradient */
- if (glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i]);
-
- if (glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i]);
-
- if (glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
- dispatch->glDeleteShader(
- glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
-
- if (glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i])
- dispatch->glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i]);
- }
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ int i = 0;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ for (i = 0; i < 3; i++) {
+ /* Linear Gradient */
+ if (glamor_priv->linear_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_VS_PROG][i]);
+
+ if (glamor_priv->
+ linear_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_FS_MAIN_PROG][i]);
+
+ if (glamor_priv->
+ linear_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ linear_gradient_shaders
+ [SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
+
+ if (glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][i])
+ dispatch->glDeleteProgram(glamor_priv->
+ gradient_prog[SHADER_GRADIENT_LINEAR][i]);
+
+ /* Radial Gradient */
+ if (glamor_priv->radial_gradient_shaders[SHADER_GRADIENT_VS_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_VS_PROG][i]);
+
+ if (glamor_priv->
+ radial_gradient_shaders[SHADER_GRADIENT_FS_MAIN_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_FS_MAIN_PROG][i]);
+
+ if (glamor_priv->
+ radial_gradient_shaders[SHADER_GRADIENT_FS_GETCOLOR_PROG][i])
+ dispatch->glDeleteShader(glamor_priv->
+ radial_gradient_shaders
+ [SHADER_GRADIENT_FS_GETCOLOR_PROG][i]);
+
+ if (glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][i])
+ dispatch->glDeleteProgram(glamor_priv->
+ gradient_prog[SHADER_GRADIENT_RADIAL][i]);
+ }
+
+ glamor_put_dispatch(glamor_priv);
}
static void
-_glamor_gradient_convert_trans_matrix(PictTransform *from, float to[3][3],
- int width, int height, int normalize)
+_glamor_gradient_convert_trans_matrix(PictTransform * from, float to[3][3],
+ int width, int height, int normalize)
{
- /*
- * Because in the shader program, we normalize all the pixel cood to [0, 1],
- * so with the transform matrix, the correct logic should be:
- * v_s = A*T*v
- * v_s: point vector in shader after normalized.
- * A: The transition matrix from width X height --> 1.0 X 1.0
- * T: The transform matrix.
- * v: point vector in width X height space.
- *
- * result is OK if we use this fomula. But for every point in width X height space,
- * we can just use their normalized point vector in shader, namely we can just
- * use the result of A*v in shader. So we have no chance to insert T in A*v.
- * We can just convert v_s = A*T*v to v_s = A*T*inv(A)*A*v, where inv(A) is the
- * inverse matrix of A. Now, v_s = (A*T*inv(A)) * (A*v)
- * So, to get the correct v_s, we need to cacula1 the matrix: (A*T*inv(A)), and
- * we name this matrix T_s.
- *
- * Firstly, because A is for the scale convertion, we find
- * -- --
- * |1/w 0 0 |
- * A = | 0 1/h 0 |
- * | 0 0 1.0|
- * -- --
- * so T_s = A*T*inv(a) and result
- *
- * -- --
- * | t11 h*t12/w t13/w|
- * T_s = | w*t21/h t22 t23/h|
- * | w*t31 h*t32 t33 |
- * -- --
- */
-
- to[0][0] = (float)pixman_fixed_to_double(from->matrix[0][0]);
- to[0][1] = (float)pixman_fixed_to_double(from->matrix[0][1])
- * (normalize ? (((float)height) / ((float)width)) : 1.0);
- to[0][2] = (float)pixman_fixed_to_double(from->matrix[0][2])
- / (normalize ? ((float)width) : 1.0);
-
- to[1][0] = (float)pixman_fixed_to_double(from->matrix[1][0])
- * (normalize ? (((float)width) / ((float)height)) : 1.0);
- to[1][1] = (float)pixman_fixed_to_double(from->matrix[1][1]);
- to[1][2] = (float)pixman_fixed_to_double(from->matrix[1][2])
- / (normalize ? ((float)height) : 1.0);
-
- to[2][0] = (float)pixman_fixed_to_double(from->matrix[2][0])
- * (normalize ? ((float)width) : 1.0);
- to[2][1] = (float)pixman_fixed_to_double(from->matrix[2][1])
- * (normalize ? ((float)height) : 1.0);
- to[2][2] = (float)pixman_fixed_to_double(from->matrix[2][2]);
-
- DEBUGF("the transform matrix is:\n%f\t%f\t%f\n%f\t%f\t%f\n%f\t%f\t%f\n",
- to[0][0], to[0][1], to[0][2],
- to[1][0], to[1][1], to[1][2],
- to[2][0], to[2][1], to[2][2]);
+ /*
+ * Because in the shader program, we normalize all the pixel cood to [0, 1],
+ * so with the transform matrix, the correct logic should be:
+ * v_s = A*T*v
+ * v_s: point vector in shader after normalized.
+ * A: The transition matrix from width X height --> 1.0 X 1.0
+ * T: The transform matrix.
+ * v: point vector in width X height space.
+ *
+ * result is OK if we use this fomula. But for every point in width X height space,
+ * we can just use their normalized point vector in shader, namely we can just
+ * use the result of A*v in shader. So we have no chance to insert T in A*v.
+ * We can just convert v_s = A*T*v to v_s = A*T*inv(A)*A*v, where inv(A) is the
+ * inverse matrix of A. Now, v_s = (A*T*inv(A)) * (A*v)
+ * So, to get the correct v_s, we need to cacula1 the matrix: (A*T*inv(A)), and
+ * we name this matrix T_s.
+ *
+ * Firstly, because A is for the scale convertion, we find
+ * -- --
+ * |1/w 0 0 |
+ * A = | 0 1/h 0 |
+ * | 0 0 1.0|
+ * -- --
+ * so T_s = A*T*inv(a) and result
+ *
+ * -- --
+ * | t11 h*t12/w t13/w|
+ * T_s = | w*t21/h t22 t23/h|
+ * | w*t31 h*t32 t33 |
+ * -- --
+ */
+
+ to[0][0] = (float) pixman_fixed_to_double(from->matrix[0][0]);
+ to[0][1] = (float) pixman_fixed_to_double(from->matrix[0][1])
+ * (normalize ? (((float) height) / ((float) width)) : 1.0);
+ to[0][2] = (float) pixman_fixed_to_double(from->matrix[0][2])
+ / (normalize ? ((float) width) : 1.0);
+
+ to[1][0] = (float) pixman_fixed_to_double(from->matrix[1][0])
+ * (normalize ? (((float) width) / ((float) height)) : 1.0);
+ to[1][1] = (float) pixman_fixed_to_double(from->matrix[1][1]);
+ to[1][2] = (float) pixman_fixed_to_double(from->matrix[1][2])
+ / (normalize ? ((float) height) : 1.0);
+
+ to[2][0] = (float) pixman_fixed_to_double(from->matrix[2][0])
+ * (normalize ? ((float) width) : 1.0);
+ to[2][1] = (float) pixman_fixed_to_double(from->matrix[2][1])
+ * (normalize ? ((float) height) : 1.0);
+ to[2][2] = (float) pixman_fixed_to_double(from->matrix[2][2]);
+
+ DEBUGF("the transform matrix is:\n%f\t%f\t%f\n%f\t%f\t%f\n%f\t%f\t%f\n",
+ to[0][0], to[0][1], to[0][2],
+ to[1][0], to[1][1], to[1][2], to[2][0], to[2][1], to[2][2]);
}
static int
_glamor_gradient_set_pixmap_destination(ScreenPtr screen,
- glamor_screen_private *glamor_priv,
+ glamor_screen_private * glamor_priv,
PicturePtr dst_picture,
- GLfloat *xscale, GLfloat *yscale,
+ GLfloat * xscale, GLfloat * yscale,
int x_source, int y_source,
float vertices[8],
float tex_vertices[8],
- int tex_normalize)
+ int tex_normalize)
{
- glamor_pixmap_private *pixmap_priv;
- PixmapPtr pixmap = NULL;
- glamor_gl_dispatch *dispatch = NULL;
-
- pixmap = glamor_get_drawable_pixmap(dst_picture->pDrawable);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { /* should always have here. */
- return 0;
- }
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
-
- pixmap_priv_get_dest_scale(pixmap_priv, xscale, yscale);
-
- DEBUGF("xscale = %f, yscale = %f,"
- " x_source = %d, y_source = %d, width = %d, height = %d\n",
- *xscale, *yscale, x_source, y_source,
- dst_picture->pDrawable->width, dst_picture->pDrawable->height);
-
- glamor_set_normalize_vcoords_tri_strip(*xscale, *yscale,
- 0, 0,
- (INT16)(dst_picture->pDrawable->width),
- (INT16)(dst_picture->pDrawable->height),
- glamor_priv->yInverted, vertices);
-
- if (tex_normalize) {
- glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale,
- x_source, y_source,
- (INT16)(dst_picture->pDrawable->width + x_source),
- (INT16)(dst_picture->pDrawable->height + y_source),
- glamor_priv->yInverted, tex_vertices);
- } else {
- glamor_set_tcoords_tri_strip((INT16)(dst_picture->pDrawable->width),
- (INT16)(dst_picture->pDrawable->height),
- x_source, y_source,
- (INT16)(dst_picture->pDrawable->width) + x_source,
- (INT16)(dst_picture->pDrawable->height) + y_source,
- glamor_priv->yInverted, tex_vertices);
- }
-
- DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
- "rightbottom: %f X %f, leftbottom : %f X %f\n",
- vertices[0], vertices[1], vertices[2], vertices[3],
- vertices[4], vertices[5], vertices[6], vertices[7]);
- DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f,"
- "rightbottom: %f X %f, leftbottom : %f X %f\n",
- tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3],
- tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]);
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 0, vertices);
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
- GL_FALSE, 0, tex_vertices);
-
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- glamor_put_dispatch(glamor_priv);
-
- return 1;
+ glamor_pixmap_private *pixmap_priv;
+ PixmapPtr pixmap = NULL;
+ glamor_gl_dispatch *dispatch = NULL;
+
+ pixmap = glamor_get_drawable_pixmap(dst_picture->pDrawable);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { /* should always have here. */
+ return 0;
+ }
+
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+
+ pixmap_priv_get_dest_scale(pixmap_priv, xscale, yscale);
+
+ DEBUGF("xscale = %f, yscale = %f,"
+ " x_source = %d, y_source = %d, width = %d, height = %d\n",
+ *xscale, *yscale, x_source, y_source,
+ dst_picture->pDrawable->width, dst_picture->pDrawable->height);
+
+ glamor_set_normalize_vcoords_tri_strip(*xscale, *yscale,
+ 0, 0,
+ (INT16) (dst_picture->pDrawable->
+ width),
+ (INT16) (dst_picture->pDrawable->
+ height),
+ glamor_priv->yInverted, vertices);
+
+ if (tex_normalize) {
+ glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale,
+ x_source, y_source,
+ (INT16) (dst_picture->
+ pDrawable->width +
+ x_source),
+ (INT16) (dst_picture->
+ pDrawable->height +
+ y_source),
+ glamor_priv->yInverted,
+ tex_vertices);
+ }
+ else {
+ glamor_set_tcoords_tri_strip((INT16) (dst_picture->pDrawable->width),
+ (INT16) (dst_picture->pDrawable->height),
+ x_source, y_source,
+ (INT16) (dst_picture->pDrawable->width) +
+ x_source,
+ (INT16) (dst_picture->pDrawable->height) +
+ y_source, glamor_priv->yInverted,
+ tex_vertices);
+ }
+
+ DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
+ "rightbottom: %f X %f, leftbottom : %f X %f\n",
+ vertices[0], vertices[1], vertices[2], vertices[3],
+ vertices[4], vertices[5], vertices[6], vertices[7]);
+ DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f,"
+ "rightbottom: %f X %f, leftbottom : %f X %f\n",
+ tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3],
+ tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 0, vertices);
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
+ GL_FALSE, 0, tex_vertices);
+
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glamor_put_dispatch(glamor_priv);
+
+ return 1;
}
static int
_glamor_gradient_set_stops(PicturePtr src_picture, PictGradient * pgradient,
- GLfloat *stop_colors, GLfloat *n_stops)
+ GLfloat * stop_colors, GLfloat * n_stops)
{
- int i;
- int count = 1;
-
- for (i = 0; i < pgradient->nstops; i++) {
- stop_colors[count*4] = pixman_fixed_to_double(
- pgradient->stops[i].color.red);
- stop_colors[count*4+1] = pixman_fixed_to_double(
- pgradient->stops[i].color.green);
- stop_colors[count*4+2] = pixman_fixed_to_double(
- pgradient->stops[i].color.blue);
- stop_colors[count*4+3] = pixman_fixed_to_double(
- pgradient->stops[i].color.alpha);
-
- n_stops[count] = (GLfloat)pixman_fixed_to_double(
- pgradient->stops[i].x);
- count++;
- }
-
- /* for the end stop. */
- count++;
-
- switch (src_picture->repeatType) {
+ int i;
+ int count = 1;
+
+ for (i = 0; i < pgradient->nstops; i++) {
+ stop_colors[count * 4] =
+ pixman_fixed_to_double(pgradient->stops[i].color.red);
+ stop_colors[count * 4 + 1] =
+ pixman_fixed_to_double(pgradient->stops[i].color.green);
+ stop_colors[count * 4 + 2] =
+ pixman_fixed_to_double(pgradient->stops[i].color.blue);
+ stop_colors[count * 4 + 3] =
+ pixman_fixed_to_double(pgradient->stops[i].color.alpha);
+
+ n_stops[count] =
+ (GLfloat) pixman_fixed_to_double(pgradient->stops[i].x);
+ count++;
+ }
+
+ /* for the end stop. */
+ count++;
+
+ switch (src_picture->repeatType) {
#define REPEAT_FILL_STOPS(m, n) \
stop_colors[(m)*4 + 0] = stop_colors[(n)*4 + 0]; \
stop_colors[(m)*4 + 1] = stop_colors[(n)*4 + 1]; \
stop_colors[(m)*4 + 2] = stop_colors[(n)*4 + 2]; \
stop_colors[(m)*4 + 3] = stop_colors[(n)*4 + 3];
- default:
- case PIXMAN_REPEAT_NONE:
- stop_colors[0] = 0.0; //R
- stop_colors[1] = 0.0; //G
- stop_colors[2] = 0.0; //B
- stop_colors[3] = 0.0; //Alpha
- n_stops[0] = -(float)INT_MAX; //should be small enough.
-
- stop_colors[0 + (count-1)*4] = 0.0; //R
- stop_colors[1 + (count-1)*4] = 0.0; //G
- stop_colors[2 + (count-1)*4] = 0.0; //B
- stop_colors[3 + (count-1)*4] = 0.0; //Alpha
- n_stops[count-1] = (float)INT_MAX; //should be large enough.
- break;
- case PIXMAN_REPEAT_NORMAL:
- REPEAT_FILL_STOPS(0, count - 2);
- n_stops[0] = n_stops[count-2] - 1.0;
-
- REPEAT_FILL_STOPS(count - 1, 1);
- n_stops[count-1] = n_stops[1] + 1.0;
- break;
- case PIXMAN_REPEAT_REFLECT:
- REPEAT_FILL_STOPS(0, 1);
- n_stops[0] = -n_stops[1];
-
- REPEAT_FILL_STOPS(count - 1, count - 2);
- n_stops[count-1] = 1.0 + 1.0 - n_stops[count-2];
- break;
- case PIXMAN_REPEAT_PAD:
- REPEAT_FILL_STOPS(0, 1);
- n_stops[0] = -(float)INT_MAX;
-
- REPEAT_FILL_STOPS(count - 1, count - 2);
- n_stops[count-1] = (float)INT_MAX;
- break;
+ default:
+ case PIXMAN_REPEAT_NONE:
+ stop_colors[0] = 0.0; //R
+ stop_colors[1] = 0.0; //G
+ stop_colors[2] = 0.0; //B
+ stop_colors[3] = 0.0; //Alpha
+ n_stops[0] = -(float) INT_MAX; //should be small enough.
+
+ stop_colors[0 + (count - 1) * 4] = 0.0; //R
+ stop_colors[1 + (count - 1) * 4] = 0.0; //G
+ stop_colors[2 + (count - 1) * 4] = 0.0; //B
+ stop_colors[3 + (count - 1) * 4] = 0.0; //Alpha
+ n_stops[count - 1] = (float) INT_MAX; //should be large enough.
+ break;
+ case PIXMAN_REPEAT_NORMAL:
+ REPEAT_FILL_STOPS(0, count - 2);
+ n_stops[0] = n_stops[count - 2] - 1.0;
+
+ REPEAT_FILL_STOPS(count - 1, 1);
+ n_stops[count - 1] = n_stops[1] + 1.0;
+ break;
+ case PIXMAN_REPEAT_REFLECT:
+ REPEAT_FILL_STOPS(0, 1);
+ n_stops[0] = -n_stops[1];
+
+ REPEAT_FILL_STOPS(count - 1, count - 2);
+ n_stops[count - 1] = 1.0 + 1.0 - n_stops[count - 2];
+ break;
+ case PIXMAN_REPEAT_PAD:
+ REPEAT_FILL_STOPS(0, 1);
+ n_stops[0] = -(float) INT_MAX;
+
+ REPEAT_FILL_STOPS(count - 1, count - 2);
+ n_stops[count - 1] = (float) INT_MAX;
+ break;
#undef REPEAT_FILL_STOPS
- }
+ }
- for (i = 0; i < count; i++) {
- DEBUGF("n_stops[%d] = %f, color = r:%f g:%f b:%f a:%f\n",
- i, n_stops[i],
- stop_colors[i*4], stop_colors[i*4+1],
- stop_colors[i*4+2], stop_colors[i*4+3]);
- }
+ for (i = 0; i < count; i++) {
+ DEBUGF("n_stops[%d] = %f, color = r:%f g:%f b:%f a:%f\n",
+ i, n_stops[i],
+ stop_colors[i * 4], stop_colors[i * 4 + 1],
+ stop_colors[i * 4 + 2], stop_colors[i * 4 + 3]);
+ }
- return count;
+ return count;
}
PicturePtr
glamor_generate_radial_gradient_picture(ScreenPtr screen,
- PicturePtr src_picture,
- int x_source, int y_source,
- int width, int height,
- PictFormatShort format)
+ PicturePtr src_picture,
+ int x_source, int y_source,
+ int width, int height,
+ PictFormatShort format)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- PicturePtr dst_picture = NULL;
- PixmapPtr pixmap = NULL;
- GLint gradient_prog = 0;
- int error;
- float tex_vertices[8];
- int stops_count = 0;
- int count = 0;
- GLfloat *stop_colors = NULL;
- GLfloat *n_stops = NULL;
- GLfloat xscale, yscale;
- float vertices[8];
- float transform_mat[3][3];
- static const float identity_mat[3][3] = {{1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, 0.0, 1.0}};
- GLfloat stop_colors_st[RADIAL_SMALL_STOPS*4];
- GLfloat n_stops_st[RADIAL_SMALL_STOPS];
- GLfloat A_value;
- GLfloat cxy[4];
- float c1x, c1y, c2x, c2y, r1, r2;
-
- GLint transform_mat_uniform_location = 0;
- GLint repeat_type_uniform_location = 0;
- GLint n_stop_uniform_location = 0;
- GLint stops_uniform_location = 0;
- GLint stop_colors_uniform_location = 0;
- GLint stop0_uniform_location = 0;
- GLint stop1_uniform_location = 0;
- GLint stop2_uniform_location = 0;
- GLint stop3_uniform_location = 0;
- GLint stop4_uniform_location = 0;
- GLint stop5_uniform_location = 0;
- GLint stop6_uniform_location = 0;
- GLint stop7_uniform_location = 0;
- GLint stop_color0_uniform_location = 0;
- GLint stop_color1_uniform_location = 0;
- GLint stop_color2_uniform_location = 0;
- GLint stop_color3_uniform_location = 0;
- GLint stop_color4_uniform_location = 0;
- GLint stop_color5_uniform_location = 0;
- GLint stop_color6_uniform_location = 0;
- GLint stop_color7_uniform_location = 0;
- GLint A_value_uniform_location = 0;
- GLint c1_uniform_location = 0;
- GLint r1_uniform_location = 0;
- GLint c2_uniform_location = 0;
- GLint r2_uniform_location = 0;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
-
- /* Create a pixmap with VBO. */
- pixmap = glamor_create_pixmap(screen,
- width, height,
- PIXMAN_FORMAT_DEPTH(format),
- 0);
- if (!pixmap)
- goto GRADIENT_FAIL;
-
- dst_picture = CreatePicture(0, &pixmap->drawable,
- PictureMatchFormat(screen,
- PIXMAN_FORMAT_DEPTH(format), format),
- 0, 0, serverClient, &error);
-
- /* Release the reference, picture will hold the last one. */
- glamor_destroy_pixmap(pixmap);
-
- if (!dst_picture)
- goto GRADIENT_FAIL;
-
- ValidatePicture(dst_picture);
-
- stops_count = src_picture->pSourcePict->radial.nstops + 2;
-
- /* Because the max value of nstops is unkown, so create a program
- when nstops > LINEAR_LARGE_STOPS.*/
- if (stops_count <= RADIAL_SMALL_STOPS) {
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][0];
- } else if (stops_count <= RADIAL_LARGE_STOPS) {
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][1];
- } else {
- _glamor_create_radial_gradient_program(screen,
- src_picture->pSourcePict->linear.nstops + 2,
- 1);
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2];
- }
-
- /* Bind all the uniform vars .*/
- transform_mat_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "transform_mat");
- repeat_type_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
- n_stop_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "n_stop");
- A_value_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "A_value");
- repeat_type_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
- c1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "c1");
- r1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "r1");
- c2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "c2");
- r2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "r2");
-
- if (src_picture->pSourcePict->radial.nstops + 2 <= RADIAL_SMALL_STOPS) {
- stop0_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop0");
- stop1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop1");
- stop2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop2");
- stop3_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop3");
- stop4_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop4");
- stop5_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop5");
- stop6_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop6");
- stop7_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop7");
-
- stop_color0_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color0");
- stop_color1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color1");
- stop_color2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color2");
- stop_color3_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color3");
- stop_color4_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color4");
- stop_color5_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color5");
- stop_color6_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color6");
- stop_color7_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color7");
- } else {
- stops_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stops");
- stop_colors_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_colors");
- }
-
- dispatch->glUseProgram(gradient_prog);
-
- dispatch->glUniform1i(repeat_type_uniform_location, src_picture->repeatType);
-
-
- if (src_picture->transform) {
- _glamor_gradient_convert_trans_matrix(src_picture->transform,
- transform_mat,
- width, height, 0);
- dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
- 1, 1, &transform_mat[0][0]);
- } else {
- dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
- 1, 1, &identity_mat[0][0]);
- }
-
- if (!_glamor_gradient_set_pixmap_destination(screen, glamor_priv, dst_picture,
- &xscale, &yscale, x_source, y_source,
- vertices, tex_vertices, 0))
- goto GRADIENT_FAIL;
-
- /* Set all the stops and colors to shader. */
- if (stops_count > RADIAL_SMALL_STOPS) {
- stop_colors = malloc(4 * stops_count * sizeof(float));
- if (stop_colors == NULL) {
- ErrorF("Failed to allocate stop_colors memory.\n");
- goto GRADIENT_FAIL;
- }
-
- n_stops = malloc(stops_count * sizeof(float));
- if (n_stops == NULL) {
- ErrorF("Failed to allocate n_stops memory.\n");
- goto GRADIENT_FAIL;
- }
- } else {
- stop_colors = stop_colors_st;
- n_stops = n_stops_st;
- }
-
- count = _glamor_gradient_set_stops(src_picture, &src_picture->pSourcePict->gradient,
- stop_colors, n_stops);
-
- if (src_picture->pSourcePict->linear.nstops + 2 <= RADIAL_SMALL_STOPS) {
- int j = 0;
- dispatch->glUniform4f(stop_color0_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color1_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color2_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color3_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color4_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color5_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color6_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color7_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
-
- j = 0;
- dispatch->glUniform1f(stop0_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop1_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop2_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop3_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop4_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop5_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop6_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop7_uniform_location, n_stops[j++]);
- dispatch->glUniform1i(n_stop_uniform_location, count);
- } else {
- dispatch->glUniform4fv(stop_colors_uniform_location, count, stop_colors);
- dispatch->glUniform1fv(stops_uniform_location, count, n_stops);
- dispatch->glUniform1i(n_stop_uniform_location, count);
- }
-
- c1x = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.x);
- c1y = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.y);
- c2x = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.x);
- c2y = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.y);
-
- r1 = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.radius);
- r2 = (float)pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.radius);
-
- glamor_set_circle_centre(width, height, c1x, c1y, glamor_priv->yInverted, cxy);
- dispatch->glUniform2fv(c1_uniform_location, 1, cxy);
- dispatch->glUniform1f(r1_uniform_location, r1);
-
- glamor_set_circle_centre(width, height, c2x, c2y, glamor_priv->yInverted, cxy);
- dispatch->glUniform2fv(c2_uniform_location, 1, cxy);
- dispatch->glUniform1f(r2_uniform_location, r2);
-
- A_value = (c2x - c1x) * (c2x - c1x) + (c2y - c1y) * (c2y - c1y) - (r2 - r1) * (r2 - r1);
- dispatch->glUniform1f(A_value_uniform_location, A_value);
-
- DEBUGF("C1:(%f, %f) R1:%f\nC2:(%f, %f) R2:%f\nA = %f\n",
- c1x, c1y, r1, c2x, c2y, r2, A_value);
-
- /* Now rendering. */
- dispatch->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- /* Do the clear logic.*/
- if (stops_count > RADIAL_SMALL_STOPS) {
- free(n_stops);
- free(stop_colors);
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(0);
-
- glamor_put_dispatch(glamor_priv);
- return dst_picture;
-
-GRADIENT_FAIL:
- if (dst_picture) {
- FreePicture(dst_picture, 0);
- }
-
- if (stops_count > RADIAL_SMALL_STOPS) {
- if (n_stops)
- free(n_stops);
- if (stop_colors)
- free(stop_colors);
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
- return NULL;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ PicturePtr dst_picture = NULL;
+ PixmapPtr pixmap = NULL;
+ GLint gradient_prog = 0;
+ int error;
+ float tex_vertices[8];
+ int stops_count = 0;
+ int count = 0;
+ GLfloat *stop_colors = NULL;
+ GLfloat *n_stops = NULL;
+ GLfloat xscale, yscale;
+ float vertices[8];
+ float transform_mat[3][3];
+ static const float identity_mat[3][3] = { {1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, 0.0, 1.0}
+ };
+ GLfloat stop_colors_st[RADIAL_SMALL_STOPS * 4];
+ GLfloat n_stops_st[RADIAL_SMALL_STOPS];
+ GLfloat A_value;
+ GLfloat cxy[4];
+ float c1x, c1y, c2x, c2y, r1, r2;
+
+ GLint transform_mat_uniform_location = 0;
+ GLint repeat_type_uniform_location = 0;
+ GLint n_stop_uniform_location = 0;
+ GLint stops_uniform_location = 0;
+ GLint stop_colors_uniform_location = 0;
+ GLint stop0_uniform_location = 0;
+ GLint stop1_uniform_location = 0;
+ GLint stop2_uniform_location = 0;
+ GLint stop3_uniform_location = 0;
+ GLint stop4_uniform_location = 0;
+ GLint stop5_uniform_location = 0;
+ GLint stop6_uniform_location = 0;
+ GLint stop7_uniform_location = 0;
+ GLint stop_color0_uniform_location = 0;
+ GLint stop_color1_uniform_location = 0;
+ GLint stop_color2_uniform_location = 0;
+ GLint stop_color3_uniform_location = 0;
+ GLint stop_color4_uniform_location = 0;
+ GLint stop_color5_uniform_location = 0;
+ GLint stop_color6_uniform_location = 0;
+ GLint stop_color7_uniform_location = 0;
+ GLint A_value_uniform_location = 0;
+ GLint c1_uniform_location = 0;
+ GLint r1_uniform_location = 0;
+ GLint c2_uniform_location = 0;
+ GLint r2_uniform_location = 0;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ /* Create a pixmap with VBO. */
+ pixmap = glamor_create_pixmap(screen,
+ width, height,
+ PIXMAN_FORMAT_DEPTH(format), 0);
+ if (!pixmap)
+ goto GRADIENT_FAIL;
+
+ dst_picture = CreatePicture(0, &pixmap->drawable,
+ PictureMatchFormat(screen,
+ PIXMAN_FORMAT_DEPTH(format),
+ format), 0, 0, serverClient,
+ &error);
+
+ /* Release the reference, picture will hold the last one. */
+ glamor_destroy_pixmap(pixmap);
+
+ if (!dst_picture)
+ goto GRADIENT_FAIL;
+
+ ValidatePicture(dst_picture);
+
+ stops_count = src_picture->pSourcePict->radial.nstops + 2;
+
+ /* Because the max value of nstops is unkown, so create a program
+ when nstops > LINEAR_LARGE_STOPS. */
+ if (stops_count <= RADIAL_SMALL_STOPS) {
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][0];
+ }
+ else if (stops_count <= RADIAL_LARGE_STOPS) {
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][1];
+ }
+ else {
+ _glamor_create_radial_gradient_program(screen,
+ src_picture->pSourcePict->linear.
+ nstops + 2, 1);
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2];
+ }
+
+ /* Bind all the uniform vars . */
+ transform_mat_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "transform_mat");
+ repeat_type_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
+ n_stop_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "n_stop");
+ A_value_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "A_value");
+ repeat_type_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
+ c1_uniform_location = dispatch->glGetUniformLocation(gradient_prog, "c1");
+ r1_uniform_location = dispatch->glGetUniformLocation(gradient_prog, "r1");
+ c2_uniform_location = dispatch->glGetUniformLocation(gradient_prog, "c2");
+ r2_uniform_location = dispatch->glGetUniformLocation(gradient_prog, "r2");
+
+ if (src_picture->pSourcePict->radial.nstops + 2 <= RADIAL_SMALL_STOPS) {
+ stop0_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop0");
+ stop1_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop1");
+ stop2_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop2");
+ stop3_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop3");
+ stop4_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop4");
+ stop5_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop5");
+ stop6_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop6");
+ stop7_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop7");
+
+ stop_color0_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color0");
+ stop_color1_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color1");
+ stop_color2_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color2");
+ stop_color3_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color3");
+ stop_color4_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color4");
+ stop_color5_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color5");
+ stop_color6_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color6");
+ stop_color7_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color7");
+ }
+ else {
+ stops_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stops");
+ stop_colors_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_colors");
+ }
+
+ dispatch->glUseProgram(gradient_prog);
+
+ dispatch->glUniform1i(repeat_type_uniform_location,
+ src_picture->repeatType);
+
+ if (src_picture->transform) {
+ _glamor_gradient_convert_trans_matrix(src_picture->transform,
+ transform_mat, width, height, 0);
+ dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
+ 1, 1, &transform_mat[0][0]);
+ }
+ else {
+ dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
+ 1, 1, &identity_mat[0][0]);
+ }
+
+ if (!_glamor_gradient_set_pixmap_destination
+ (screen, glamor_priv, dst_picture, &xscale, &yscale, x_source, y_source,
+ vertices, tex_vertices, 0))
+ goto GRADIENT_FAIL;
+
+ /* Set all the stops and colors to shader. */
+ if (stops_count > RADIAL_SMALL_STOPS) {
+ stop_colors = malloc(4 * stops_count * sizeof(float));
+ if (stop_colors == NULL) {
+ ErrorF("Failed to allocate stop_colors memory.\n");
+ goto GRADIENT_FAIL;
+ }
+
+ n_stops = malloc(stops_count * sizeof(float));
+ if (n_stops == NULL) {
+ ErrorF("Failed to allocate n_stops memory.\n");
+ goto GRADIENT_FAIL;
+ }
+ }
+ else {
+ stop_colors = stop_colors_st;
+ n_stops = n_stops_st;
+ }
+
+ count =
+ _glamor_gradient_set_stops(src_picture,
+ &src_picture->pSourcePict->gradient,
+ stop_colors, n_stops);
+
+ if (src_picture->pSourcePict->linear.nstops + 2 <= RADIAL_SMALL_STOPS) {
+ int j = 0;
+
+ dispatch->glUniform4f(stop_color0_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color1_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color2_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color3_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color4_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color5_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color6_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color7_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+
+ j = 0;
+ dispatch->glUniform1f(stop0_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop1_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop2_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop3_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop4_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop5_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop6_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop7_uniform_location, n_stops[j++]);
+ dispatch->glUniform1i(n_stop_uniform_location, count);
+ }
+ else {
+ dispatch->glUniform4fv(stop_colors_uniform_location, count,
+ stop_colors);
+ dispatch->glUniform1fv(stops_uniform_location, count, n_stops);
+ dispatch->glUniform1i(n_stop_uniform_location, count);
+ }
+
+ c1x = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.x);
+ c1y = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.y);
+ c2x = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.x);
+ c2y = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.y);
+
+ r1 = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c1.
+ radius);
+ r2 = (float) pixman_fixed_to_double(src_picture->pSourcePict->radial.c2.
+ radius);
+
+ glamor_set_circle_centre(width, height, c1x, c1y, glamor_priv->yInverted,
+ cxy);
+ dispatch->glUniform2fv(c1_uniform_location, 1, cxy);
+ dispatch->glUniform1f(r1_uniform_location, r1);
+
+ glamor_set_circle_centre(width, height, c2x, c2y, glamor_priv->yInverted,
+ cxy);
+ dispatch->glUniform2fv(c2_uniform_location, 1, cxy);
+ dispatch->glUniform1f(r2_uniform_location, r2);
+
+ A_value =
+ (c2x - c1x) * (c2x - c1x) + (c2y - c1y) * (c2y - c1y) - (r2 -
+ r1) * (r2 -
+ r1);
+ dispatch->glUniform1f(A_value_uniform_location, A_value);
+
+ DEBUGF("C1:(%f, %f) R1:%f\nC2:(%f, %f) R2:%f\nA = %f\n",
+ c1x, c1y, r1, c2x, c2y, r2, A_value);
+
+ /* Now rendering. */
+ dispatch->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ /* Do the clear logic. */
+ if (stops_count > RADIAL_SMALL_STOPS) {
+ free(n_stops);
+ free(stop_colors);
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(0);
+
+ glamor_put_dispatch(glamor_priv);
+ return dst_picture;
+
+ GRADIENT_FAIL:
+ if (dst_picture) {
+ FreePicture(dst_picture, 0);
+ }
+
+ if (stops_count > RADIAL_SMALL_STOPS) {
+ if (n_stops)
+ free(n_stops);
+ if (stop_colors)
+ free(stop_colors);
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ return NULL;
}
PicturePtr
glamor_generate_linear_gradient_picture(ScreenPtr screen,
- PicturePtr src_picture,
- int x_source, int y_source,
- int width, int height,
- PictFormatShort format)
+ PicturePtr src_picture,
+ int x_source, int y_source,
+ int width, int height,
+ PictFormatShort format)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- PicturePtr dst_picture = NULL;
- PixmapPtr pixmap = NULL;
- GLint gradient_prog = 0;
- int error;
- float pt_distance;
- float p1_distance;
- GLfloat cos_val;
- float tex_vertices[8];
- int stops_count = 0;
- GLfloat *stop_colors = NULL;
- GLfloat *n_stops = NULL;
- int count = 0;
- float slope;
- GLfloat xscale, yscale;
- GLfloat pt1[2], pt2[2];
- float vertices[8];
- float transform_mat[3][3];
- static const float identity_mat[3][3] = {{1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, 0.0, 1.0}};
- GLfloat stop_colors_st[LINEAR_SMALL_STOPS*4];
- GLfloat n_stops_st[LINEAR_SMALL_STOPS];
-
- GLint transform_mat_uniform_location = 0;
- GLint n_stop_uniform_location = 0;
- GLint stops_uniform_location = 0;
- GLint stop0_uniform_location = 0;
- GLint stop1_uniform_location = 0;
- GLint stop2_uniform_location = 0;
- GLint stop3_uniform_location = 0;
- GLint stop4_uniform_location = 0;
- GLint stop5_uniform_location = 0;
- GLint stop6_uniform_location = 0;
- GLint stop7_uniform_location = 0;
- GLint stop_colors_uniform_location = 0;
- GLint stop_color0_uniform_location = 0;
- GLint stop_color1_uniform_location = 0;
- GLint stop_color2_uniform_location = 0;
- GLint stop_color3_uniform_location = 0;
- GLint stop_color4_uniform_location = 0;
- GLint stop_color5_uniform_location = 0;
- GLint stop_color6_uniform_location = 0;
- GLint stop_color7_uniform_location = 0;
- GLint pt_slope_uniform_location = 0;
- GLint repeat_type_uniform_location = 0;
- GLint hor_ver_uniform_location = 0;
- GLint cos_val_uniform_location = 0;
- GLint p1_distance_uniform_location = 0;
- GLint pt_distance_uniform_location = 0;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
-
- /* Create a pixmap with VBO. */
- pixmap = glamor_create_pixmap(screen,
- width, height,
- PIXMAN_FORMAT_DEPTH(format),
- 0);
-
- if (!pixmap)
- goto GRADIENT_FAIL;
-
- dst_picture = CreatePicture(0, &pixmap->drawable,
- PictureMatchFormat(screen,
- PIXMAN_FORMAT_DEPTH(format), format),
- 0, 0, serverClient, &error);
-
- /* Release the reference, picture will hold the last one. */
- glamor_destroy_pixmap(pixmap);
-
- if (!dst_picture)
- goto GRADIENT_FAIL;
-
- ValidatePicture(dst_picture);
-
- stops_count = src_picture->pSourcePict->linear.nstops + 2;
-
- /* Because the max value of nstops is unkown, so create a program
- when nstops > LINEAR_LARGE_STOPS.*/
- if (stops_count <= LINEAR_SMALL_STOPS) {
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][0];
- } else if (stops_count <= LINEAR_LARGE_STOPS) {
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][1];
- } else {
- _glamor_create_linear_gradient_program(screen,
- src_picture->pSourcePict->linear.nstops + 2, 1);
- gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2];
- }
-
- /* Bind all the uniform vars .*/
- n_stop_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "n_stop");
- pt_slope_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "pt_slope");
- repeat_type_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
- hor_ver_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "hor_ver");
- transform_mat_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "transform_mat");
- cos_val_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "cos_val");
- p1_distance_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "p1_distance");
- pt_distance_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "pt_distance");
-
- if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) {
- stop0_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop0");
- stop1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop1");
- stop2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop2");
- stop3_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop3");
- stop4_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop4");
- stop5_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop5");
- stop6_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop6");
- stop7_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop7");
-
- stop_color0_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color0");
- stop_color1_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color1");
- stop_color2_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color2");
- stop_color3_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color3");
- stop_color4_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color4");
- stop_color5_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color5");
- stop_color6_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color6");
- stop_color7_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_color7");
- } else {
- stops_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stops");
- stop_colors_uniform_location =
- dispatch->glGetUniformLocation(gradient_prog, "stop_colors");
- }
-
- dispatch->glUseProgram(gradient_prog);
-
- dispatch->glUniform1i(repeat_type_uniform_location, src_picture->repeatType);
-
- /* set the transform matrix. */
- if (src_picture->transform) {
- _glamor_gradient_convert_trans_matrix(src_picture->transform,
- transform_mat,
- width, height, 1);
- dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
- 1, 1, &transform_mat[0][0]);
- } else {
- dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
- 1, 1, &identity_mat[0][0]);
- }
-
- if (!_glamor_gradient_set_pixmap_destination(screen, glamor_priv, dst_picture,
- &xscale, &yscale, x_source, y_source,
- vertices, tex_vertices, 1))
- goto GRADIENT_FAIL;
-
- /* Normalize the PTs. */
- glamor_set_normalize_pt(xscale, yscale,
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.x),
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.y),
- glamor_priv->yInverted,
- pt1);
- DEBUGF("pt1:(%f, %f) ---> (%f %f)\n", pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.x),
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.y), pt1[0], pt1[1]);
-
- glamor_set_normalize_pt(xscale, yscale,
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.x),
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.y),
- glamor_priv->yInverted,
- pt2);
- DEBUGF("pt2:(%f, %f) ---> (%f %f)\n", pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.x),
- pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.y), pt2[0], pt2[1]);
-
- /* Set all the stops and colors to shader. */
- if (stops_count > LINEAR_SMALL_STOPS) {
- stop_colors = malloc(4 * stops_count * sizeof(float));
- if (stop_colors == NULL) {
- ErrorF("Failed to allocate stop_colors memory.\n");
- goto GRADIENT_FAIL;
- }
-
- n_stops = malloc(stops_count * sizeof(float));
- if (n_stops == NULL) {
- ErrorF("Failed to allocate n_stops memory.\n");
- goto GRADIENT_FAIL;
- }
- } else {
- stop_colors = stop_colors_st;
- n_stops = n_stops_st;
- }
-
- count = _glamor_gradient_set_stops(src_picture, &src_picture->pSourcePict->gradient,
- stop_colors, n_stops);
-
- if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) {
- int j = 0;
- dispatch->glUniform4f(stop_color0_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color1_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color2_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color3_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color4_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color5_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color6_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
- j++;
- dispatch->glUniform4f(stop_color7_uniform_location,
- stop_colors[4*j+0], stop_colors[4*j+1],
- stop_colors[4*j+2], stop_colors[4*j+3]);
-
- j = 0;
- dispatch->glUniform1f(stop0_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop1_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop2_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop3_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop4_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop5_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop6_uniform_location, n_stops[j++]);
- dispatch->glUniform1f(stop7_uniform_location, n_stops[j++]);
-
- dispatch->glUniform1i(n_stop_uniform_location, count);
- } else {
- dispatch->glUniform4fv(stop_colors_uniform_location, count, stop_colors);
- dispatch->glUniform1fv(stops_uniform_location, count, n_stops);
- dispatch->glUniform1i(n_stop_uniform_location, count);
- }
-
- if (src_picture->pSourcePict->linear.p2.y ==
- src_picture->pSourcePict->linear.p1.y) { // The horizontal case.
- dispatch->glUniform1i(hor_ver_uniform_location, 1);
- DEBUGF("p1.y: %f, p2.y: %f, enter the horizontal case\n",
- pt1[1], pt2[1]);
-
- p1_distance = pt1[0];
- pt_distance = (pt2[0] - p1_distance);
- dispatch->glUniform1f(p1_distance_uniform_location, p1_distance);
- dispatch->glUniform1f(pt_distance_uniform_location, pt_distance);
- } else {
- /* The slope need to compute here. In shader, the viewport set will change
- the orginal slope and the slope which is vertical to it will not be correct.*/
- slope = - (float)(src_picture->pSourcePict->linear.p2.x
- - src_picture->pSourcePict->linear.p1.x) /
- (float)(src_picture->pSourcePict->linear.p2.y
- - src_picture->pSourcePict->linear.p1.y);
- slope = slope * yscale / xscale;
- dispatch->glUniform1f(pt_slope_uniform_location, slope);
- dispatch->glUniform1i(hor_ver_uniform_location, 0);
-
- cos_val = sqrt(1.0 / (slope * slope + 1.0));
- dispatch->glUniform1f(cos_val_uniform_location, cos_val);
-
- p1_distance = (pt1[1] - pt1[0] * slope) * cos_val;
- pt_distance = (pt2[1] - pt2[0] * slope) * cos_val - p1_distance;
- dispatch->glUniform1f(p1_distance_uniform_location, p1_distance);
- dispatch->glUniform1f(pt_distance_uniform_location, pt_distance);
- }
-
- /* Now rendering. */
- dispatch->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- /* Do the clear logic.*/
- if (stops_count > LINEAR_SMALL_STOPS) {
- free(n_stops);
- free(stop_colors);
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(0);
-
- glamor_put_dispatch(glamor_priv);
- return dst_picture;
-
-GRADIENT_FAIL:
- if (dst_picture) {
- FreePicture(dst_picture, 0);
- }
-
- if (stops_count > LINEAR_SMALL_STOPS) {
- if (n_stops)
- free(n_stops);
- if (stop_colors)
- free(stop_colors);
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
- return NULL;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ PicturePtr dst_picture = NULL;
+ PixmapPtr pixmap = NULL;
+ GLint gradient_prog = 0;
+ int error;
+ float pt_distance;
+ float p1_distance;
+ GLfloat cos_val;
+ float tex_vertices[8];
+ int stops_count = 0;
+ GLfloat *stop_colors = NULL;
+ GLfloat *n_stops = NULL;
+ int count = 0;
+ float slope;
+ GLfloat xscale, yscale;
+ GLfloat pt1[2], pt2[2];
+ float vertices[8];
+ float transform_mat[3][3];
+ static const float identity_mat[3][3] = { {1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, 0.0, 1.0}
+ };
+ GLfloat stop_colors_st[LINEAR_SMALL_STOPS * 4];
+ GLfloat n_stops_st[LINEAR_SMALL_STOPS];
+
+ GLint transform_mat_uniform_location = 0;
+ GLint n_stop_uniform_location = 0;
+ GLint stops_uniform_location = 0;
+ GLint stop0_uniform_location = 0;
+ GLint stop1_uniform_location = 0;
+ GLint stop2_uniform_location = 0;
+ GLint stop3_uniform_location = 0;
+ GLint stop4_uniform_location = 0;
+ GLint stop5_uniform_location = 0;
+ GLint stop6_uniform_location = 0;
+ GLint stop7_uniform_location = 0;
+ GLint stop_colors_uniform_location = 0;
+ GLint stop_color0_uniform_location = 0;
+ GLint stop_color1_uniform_location = 0;
+ GLint stop_color2_uniform_location = 0;
+ GLint stop_color3_uniform_location = 0;
+ GLint stop_color4_uniform_location = 0;
+ GLint stop_color5_uniform_location = 0;
+ GLint stop_color6_uniform_location = 0;
+ GLint stop_color7_uniform_location = 0;
+ GLint pt_slope_uniform_location = 0;
+ GLint repeat_type_uniform_location = 0;
+ GLint hor_ver_uniform_location = 0;
+ GLint cos_val_uniform_location = 0;
+ GLint p1_distance_uniform_location = 0;
+ GLint pt_distance_uniform_location = 0;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ /* Create a pixmap with VBO. */
+ pixmap = glamor_create_pixmap(screen,
+ width, height,
+ PIXMAN_FORMAT_DEPTH(format), 0);
+
+ if (!pixmap)
+ goto GRADIENT_FAIL;
+
+ dst_picture = CreatePicture(0, &pixmap->drawable,
+ PictureMatchFormat(screen,
+ PIXMAN_FORMAT_DEPTH(format),
+ format), 0, 0, serverClient,
+ &error);
+
+ /* Release the reference, picture will hold the last one. */
+ glamor_destroy_pixmap(pixmap);
+
+ if (!dst_picture)
+ goto GRADIENT_FAIL;
+
+ ValidatePicture(dst_picture);
+
+ stops_count = src_picture->pSourcePict->linear.nstops + 2;
+
+ /* Because the max value of nstops is unkown, so create a program
+ when nstops > LINEAR_LARGE_STOPS. */
+ if (stops_count <= LINEAR_SMALL_STOPS) {
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][0];
+ }
+ else if (stops_count <= LINEAR_LARGE_STOPS) {
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][1];
+ }
+ else {
+ _glamor_create_linear_gradient_program(screen,
+ src_picture->pSourcePict->linear.
+ nstops + 2, 1);
+ gradient_prog = glamor_priv->gradient_prog[SHADER_GRADIENT_LINEAR][2];
+ }
+
+ /* Bind all the uniform vars . */
+ n_stop_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "n_stop");
+ pt_slope_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "pt_slope");
+ repeat_type_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "repeat_type");
+ hor_ver_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "hor_ver");
+ transform_mat_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "transform_mat");
+ cos_val_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "cos_val");
+ p1_distance_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "p1_distance");
+ pt_distance_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "pt_distance");
+
+ if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) {
+ stop0_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop0");
+ stop1_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop1");
+ stop2_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop2");
+ stop3_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop3");
+ stop4_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop4");
+ stop5_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop5");
+ stop6_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop6");
+ stop7_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop7");
+
+ stop_color0_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color0");
+ stop_color1_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color1");
+ stop_color2_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color2");
+ stop_color3_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color3");
+ stop_color4_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color4");
+ stop_color5_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color5");
+ stop_color6_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color6");
+ stop_color7_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_color7");
+ }
+ else {
+ stops_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stops");
+ stop_colors_uniform_location =
+ dispatch->glGetUniformLocation(gradient_prog, "stop_colors");
+ }
+
+ dispatch->glUseProgram(gradient_prog);
+
+ dispatch->glUniform1i(repeat_type_uniform_location,
+ src_picture->repeatType);
+
+ /* set the transform matrix. */
+ if (src_picture->transform) {
+ _glamor_gradient_convert_trans_matrix(src_picture->transform,
+ transform_mat, width, height, 1);
+ dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
+ 1, 1, &transform_mat[0][0]);
+ }
+ else {
+ dispatch->glUniformMatrix3fv(transform_mat_uniform_location,
+ 1, 1, &identity_mat[0][0]);
+ }
+
+ if (!_glamor_gradient_set_pixmap_destination
+ (screen, glamor_priv, dst_picture, &xscale, &yscale, x_source, y_source,
+ vertices, tex_vertices, 1))
+ goto GRADIENT_FAIL;
+
+ /* Normalize the PTs. */
+ glamor_set_normalize_pt(xscale, yscale,
+ pixman_fixed_to_double(src_picture->pSourcePict->
+ linear.p1.x),
+ pixman_fixed_to_double(src_picture->pSourcePict->
+ linear.p1.y),
+ glamor_priv->yInverted, pt1);
+ DEBUGF("pt1:(%f, %f) ---> (%f %f)\n",
+ pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.x),
+ pixman_fixed_to_double(src_picture->pSourcePict->linear.p1.y),
+ pt1[0], pt1[1]);
+
+ glamor_set_normalize_pt(xscale, yscale,
+ pixman_fixed_to_double(src_picture->pSourcePict->
+ linear.p2.x),
+ pixman_fixed_to_double(src_picture->pSourcePict->
+ linear.p2.y),
+ glamor_priv->yInverted, pt2);
+ DEBUGF("pt2:(%f, %f) ---> (%f %f)\n",
+ pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.x),
+ pixman_fixed_to_double(src_picture->pSourcePict->linear.p2.y),
+ pt2[0], pt2[1]);
+
+ /* Set all the stops and colors to shader. */
+ if (stops_count > LINEAR_SMALL_STOPS) {
+ stop_colors = malloc(4 * stops_count * sizeof(float));
+ if (stop_colors == NULL) {
+ ErrorF("Failed to allocate stop_colors memory.\n");
+ goto GRADIENT_FAIL;
+ }
+
+ n_stops = malloc(stops_count * sizeof(float));
+ if (n_stops == NULL) {
+ ErrorF("Failed to allocate n_stops memory.\n");
+ goto GRADIENT_FAIL;
+ }
+ }
+ else {
+ stop_colors = stop_colors_st;
+ n_stops = n_stops_st;
+ }
+
+ count =
+ _glamor_gradient_set_stops(src_picture,
+ &src_picture->pSourcePict->gradient,
+ stop_colors, n_stops);
+
+ if (src_picture->pSourcePict->linear.nstops + 2 <= LINEAR_SMALL_STOPS) {
+ int j = 0;
+
+ dispatch->glUniform4f(stop_color0_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color1_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color2_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color3_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color4_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color5_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color6_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+ j++;
+ dispatch->glUniform4f(stop_color7_uniform_location,
+ stop_colors[4 * j + 0], stop_colors[4 * j + 1],
+ stop_colors[4 * j + 2], stop_colors[4 * j + 3]);
+
+ j = 0;
+ dispatch->glUniform1f(stop0_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop1_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop2_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop3_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop4_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop5_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop6_uniform_location, n_stops[j++]);
+ dispatch->glUniform1f(stop7_uniform_location, n_stops[j++]);
+
+ dispatch->glUniform1i(n_stop_uniform_location, count);
+ }
+ else {
+ dispatch->glUniform4fv(stop_colors_uniform_location, count,
+ stop_colors);
+ dispatch->glUniform1fv(stops_uniform_location, count, n_stops);
+ dispatch->glUniform1i(n_stop_uniform_location, count);
+ }
+
+ if (src_picture->pSourcePict->linear.p2.y == src_picture->pSourcePict->linear.p1.y) { // The horizontal case.
+ dispatch->glUniform1i(hor_ver_uniform_location, 1);
+ DEBUGF("p1.y: %f, p2.y: %f, enter the horizontal case\n",
+ pt1[1], pt2[1]);
+
+ p1_distance = pt1[0];
+ pt_distance = (pt2[0] - p1_distance);
+ dispatch->glUniform1f(p1_distance_uniform_location, p1_distance);
+ dispatch->glUniform1f(pt_distance_uniform_location, pt_distance);
+ }
+ else {
+ /* The slope need to compute here. In shader, the viewport set will change
+ the orginal slope and the slope which is vertical to it will not be correct. */
+ slope = -(float) (src_picture->pSourcePict->linear.p2.x
+ - src_picture->pSourcePict->linear.p1.x) /
+ (float) (src_picture->pSourcePict->linear.p2.y
+ - src_picture->pSourcePict->linear.p1.y);
+ slope = slope * yscale / xscale;
+ dispatch->glUniform1f(pt_slope_uniform_location, slope);
+ dispatch->glUniform1i(hor_ver_uniform_location, 0);
+
+ cos_val = sqrt(1.0 / (slope * slope + 1.0));
+ dispatch->glUniform1f(cos_val_uniform_location, cos_val);
+
+ p1_distance = (pt1[1] - pt1[0] * slope) * cos_val;
+ pt_distance = (pt2[1] - pt2[0] * slope) * cos_val - p1_distance;
+ dispatch->glUniform1f(p1_distance_uniform_location, p1_distance);
+ dispatch->glUniform1f(pt_distance_uniform_location, pt_distance);
+ }
+
+ /* Now rendering. */
+ dispatch->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ /* Do the clear logic. */
+ if (stops_count > LINEAR_SMALL_STOPS) {
+ free(n_stops);
+ free(stop_colors);
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(0);
+
+ glamor_put_dispatch(glamor_priv);
+ return dst_picture;
+
+ GRADIENT_FAIL:
+ if (dst_picture) {
+ FreePicture(dst_picture, 0);
+ }
+
+ if (stops_count > LINEAR_SMALL_STOPS) {
+ if (n_stops)
+ free(n_stops);
+ if (stop_colors)
+ free(stop_colors);
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ return NULL;
}
-#endif /* End of GLAMOR_GRADIENT_SHADER */
+#endif /* End of GLAMOR_GRADIENT_SHADER */
-#endif /* End of RENDER */
+#endif /* End of RENDER */
diff --git a/glamor/glamor_largepixmap.c b/glamor/glamor_largepixmap.c
index 91ee8f2df..b9c140b8f 100644
--- a/glamor/glamor_largepixmap.c
+++ b/glamor/glamor_largepixmap.c
@@ -17,117 +17,117 @@
static glamor_pixmap_clipped_regions *
__glamor_compute_clipped_regions(int block_w,
- int block_h,
- int block_stride,
- int x, int y,
- int w, int h,
- RegionPtr region,
- int *n_region,
- int reverse,
- int upsidedown)
+ int block_h,
+ int block_stride,
+ int x, int y,
+ int w, int h,
+ RegionPtr region,
+ int *n_region, int reverse, int upsidedown)
{
- glamor_pixmap_clipped_regions * clipped_regions;
- BoxPtr extent;
- int start_x, start_y, end_x, end_y;
- int start_block_x, start_block_y;
- int end_block_x, end_block_y;
- int loop_start_block_x, loop_start_block_y;
- int loop_end_block_x, loop_end_block_y;
- int loop_block_stride;
- int i, j, delta_i, delta_j;
- RegionRec temp_region;
- RegionPtr current_region;
- int block_idx;
- int k = 0;
- int temp_block_idx;
-
- extent = RegionExtents(region);
- start_x = MAX(x, extent->x1);
- start_y = MAX(y, extent->y1);
- end_x = MIN(x + w, extent->x2);
- end_y = MIN(y + h, extent->y2);
-
- DEBUGF("start compute clipped regions:\n");
- DEBUGF("block w %d h %d x %d y %d w %d h %d, block_stride %d \n",
- block_w, block_h, x, y, w, h, block_stride);
- DEBUGRegionPrint(region);
-
- DEBUGF("start_x %d start_y %d end_x %d end_y %d \n", start_x, start_y, end_x, end_y);
-
- if (start_x >= end_x || start_y >= end_y) {
- *n_region = 0;
- return NULL;
- }
-
- start_block_x = (start_x - x)/ block_w;
- start_block_y = (start_y - y)/ block_h;
- end_block_x = (end_x - x)/ block_w;
- end_block_y = (end_y - y)/ block_h;
-
- clipped_regions = calloc((end_block_x - start_block_x + 1)
- * (end_block_y - start_block_y + 1),
- sizeof(*clipped_regions));
-
-
- DEBUGF("startx %d starty %d endx %d endy %d \n",
- start_x, start_y, end_x, end_y);
- DEBUGF("start_block_x %d end_block_x %d \n", start_block_x, end_block_x);
- DEBUGF("start_block_y %d end_block_y %d \n", start_block_y, end_block_y);
-
- if (!reverse) {
- loop_start_block_x = start_block_x;
- loop_end_block_x = end_block_x + 1;
- delta_i = 1;
- } else {
- loop_start_block_x = end_block_x;
- loop_end_block_x = start_block_x - 1;
- delta_i = -1;
- }
-
- if (!upsidedown) {
- loop_start_block_y = start_block_y;
- loop_end_block_y = end_block_y + 1;
- delta_j = 1;
- } else {
- loop_start_block_y = end_block_y;
- loop_end_block_y = start_block_y - 1;
- delta_j = -1;
- }
-
- loop_block_stride = delta_j * block_stride;
- block_idx = (loop_start_block_y - delta_j) * block_stride;
-
- for(j = loop_start_block_y; j != loop_end_block_y; j += delta_j)
- {
- block_idx += loop_block_stride;
- temp_block_idx = block_idx + loop_start_block_x;
- for(i = loop_start_block_x;
- i != loop_end_block_x; i += delta_i, temp_block_idx += delta_i)
- {
- BoxRec temp_box;
- temp_box.x1 = x + i * block_w;
- temp_box.y1 = y + j * block_h;
- temp_box.x2 = MIN(temp_box.x1 + block_w, end_x);
- temp_box.y2 = MIN(temp_box.y1 + block_h, end_y);
- RegionInitBoxes(&temp_region, &temp_box, 1);
- DEBUGF("block idx %d \n",temp_block_idx);
- DEBUGRegionPrint(&temp_region);
- current_region = RegionCreate(NULL, 4);
- RegionIntersect(current_region, &temp_region, region);
- DEBUGF("i %d j %d region: \n",i ,j);
- DEBUGRegionPrint(current_region);
- if (RegionNumRects(current_region)) {
- clipped_regions[k].region = current_region;
- clipped_regions[k].block_idx = temp_block_idx;
- k++;
- } else
- RegionDestroy(current_region);
- RegionUninit(&temp_region);
- }
- }
-
- *n_region = k;
- return clipped_regions;
+ glamor_pixmap_clipped_regions *clipped_regions;
+ BoxPtr extent;
+ int start_x, start_y, end_x, end_y;
+ int start_block_x, start_block_y;
+ int end_block_x, end_block_y;
+ int loop_start_block_x, loop_start_block_y;
+ int loop_end_block_x, loop_end_block_y;
+ int loop_block_stride;
+ int i, j, delta_i, delta_j;
+ RegionRec temp_region;
+ RegionPtr current_region;
+ int block_idx;
+ int k = 0;
+ int temp_block_idx;
+
+ extent = RegionExtents(region);
+ start_x = MAX(x, extent->x1);
+ start_y = MAX(y, extent->y1);
+ end_x = MIN(x + w, extent->x2);
+ end_y = MIN(y + h, extent->y2);
+
+ DEBUGF("start compute clipped regions:\n");
+ DEBUGF("block w %d h %d x %d y %d w %d h %d, block_stride %d \n",
+ block_w, block_h, x, y, w, h, block_stride);
+ DEBUGRegionPrint(region);
+
+ DEBUGF("start_x %d start_y %d end_x %d end_y %d \n", start_x, start_y,
+ end_x, end_y);
+
+ if (start_x >= end_x || start_y >= end_y) {
+ *n_region = 0;
+ return NULL;
+ }
+
+ start_block_x = (start_x - x) / block_w;
+ start_block_y = (start_y - y) / block_h;
+ end_block_x = (end_x - x) / block_w;
+ end_block_y = (end_y - y) / block_h;
+
+ clipped_regions = calloc((end_block_x - start_block_x + 1)
+ * (end_block_y - start_block_y + 1),
+ sizeof(*clipped_regions));
+
+ DEBUGF("startx %d starty %d endx %d endy %d \n",
+ start_x, start_y, end_x, end_y);
+ DEBUGF("start_block_x %d end_block_x %d \n", start_block_x, end_block_x);
+ DEBUGF("start_block_y %d end_block_y %d \n", start_block_y, end_block_y);
+
+ if (!reverse) {
+ loop_start_block_x = start_block_x;
+ loop_end_block_x = end_block_x + 1;
+ delta_i = 1;
+ }
+ else {
+ loop_start_block_x = end_block_x;
+ loop_end_block_x = start_block_x - 1;
+ delta_i = -1;
+ }
+
+ if (!upsidedown) {
+ loop_start_block_y = start_block_y;
+ loop_end_block_y = end_block_y + 1;
+ delta_j = 1;
+ }
+ else {
+ loop_start_block_y = end_block_y;
+ loop_end_block_y = start_block_y - 1;
+ delta_j = -1;
+ }
+
+ loop_block_stride = delta_j * block_stride;
+ block_idx = (loop_start_block_y - delta_j) * block_stride;
+
+ for (j = loop_start_block_y; j != loop_end_block_y; j += delta_j) {
+ block_idx += loop_block_stride;
+ temp_block_idx = block_idx + loop_start_block_x;
+ for (i = loop_start_block_x;
+ i != loop_end_block_x; i += delta_i, temp_block_idx += delta_i) {
+ BoxRec temp_box;
+
+ temp_box.x1 = x + i * block_w;
+ temp_box.y1 = y + j * block_h;
+ temp_box.x2 = MIN(temp_box.x1 + block_w, end_x);
+ temp_box.y2 = MIN(temp_box.y1 + block_h, end_y);
+ RegionInitBoxes(&temp_region, &temp_box, 1);
+ DEBUGF("block idx %d \n", temp_block_idx);
+ DEBUGRegionPrint(&temp_region);
+ current_region = RegionCreate(NULL, 4);
+ RegionIntersect(current_region, &temp_region, region);
+ DEBUGF("i %d j %d region: \n", i, j);
+ DEBUGRegionPrint(current_region);
+ if (RegionNumRects(current_region)) {
+ clipped_regions[k].region = current_region;
+ clipped_regions[k].block_idx = temp_block_idx;
+ k++;
+ }
+ else
+ RegionDestroy(current_region);
+ RegionUninit(&temp_region);
+ }
+ }
+
+ *n_region = k;
+ return clipped_regions;
}
/**
@@ -144,83 +144,88 @@ __glamor_compute_clipped_regions(int block_w,
*/
glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
- RegionPtr region,
- int *n_region,
- int inner_block_w, int inner_block_h,
- int reverse, int upsidedown)
+glamor_compute_clipped_regions_ext(glamor_pixmap_private * pixmap_priv,
+ RegionPtr region,
+ int *n_region,
+ int inner_block_w, int inner_block_h,
+ int reverse, int upsidedown)
{
- glamor_pixmap_clipped_regions * clipped_regions, *inner_regions, *result_regions;
- int i, j, x, y, k, inner_n_regions;
- int width, height;
- glamor_pixmap_private_large_t *priv;
- priv = &pixmap_priv->large;
-
- DEBUGF("ext called \n");
-
- if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
- clipped_regions = calloc(1, sizeof(*clipped_regions));
- if (clipped_regions == NULL) {
- *n_region = 0;
- return NULL;
- }
- clipped_regions[0].region = RegionCreate(NULL, 1);
- clipped_regions[0].block_idx = 0;
- RegionCopy(clipped_regions[0].region, region);
- *n_region = 1;
- priv->block_w = priv->base.pixmap->drawable.width;
- priv->block_h = priv->base.pixmap->drawable.height;
- priv->box_array = &priv->box;
- priv->box.x1 = priv->box.y1 = 0;
- priv->box.x2 = priv->block_w;
- priv->box.y2 = priv->block_h;
- } else {
- clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
- priv->block_h,
- priv->block_wcnt,
- 0, 0,
- priv->base.pixmap->drawable.width,
- priv->base.pixmap->drawable.height,
- region, n_region, reverse, upsidedown
- );
-
- if (clipped_regions == NULL) {
- *n_region = 0;
- return NULL;
- }
- }
- if (inner_block_w >= priv->block_w
- && inner_block_h >= priv->block_h)
- return clipped_regions;
- result_regions = calloc(*n_region
- * ((priv->block_w + inner_block_w - 1)/inner_block_w)
- * ((priv->block_h + inner_block_h - 1)/ inner_block_h),
- sizeof(*result_regions));
- k = 0;
- for(i = 0; i < *n_region; i++)
- {
- x = priv->box_array[clipped_regions[i].block_idx].x1;
- y = priv->box_array[clipped_regions[i].block_idx].y1;
- width = priv->box_array[clipped_regions[i].block_idx].x2 - x;
- height = priv->box_array[clipped_regions[i].block_idx].y2 - y;
- inner_regions = __glamor_compute_clipped_regions(inner_block_w,
- inner_block_h,
- 0, x, y,
- width,
- height,
- clipped_regions[i].region,
- &inner_n_regions, reverse, upsidedown);
- for(j = 0; j < inner_n_regions; j++)
- {
- result_regions[k].region = inner_regions[j].region;
- result_regions[k].block_idx = clipped_regions[i].block_idx;
- k++;
- }
- free(inner_regions);
- }
- *n_region = k;
- free(clipped_regions);
- return result_regions;
+ glamor_pixmap_clipped_regions *clipped_regions, *inner_regions,
+ *result_regions;
+ int i, j, x, y, k, inner_n_regions;
+ int width, height;
+ glamor_pixmap_private_large_t *priv;
+
+ priv = &pixmap_priv->large;
+
+ DEBUGF("ext called \n");
+
+ if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
+ clipped_regions = calloc(1, sizeof(*clipped_regions));
+ if (clipped_regions == NULL) {
+ *n_region = 0;
+ return NULL;
+ }
+ clipped_regions[0].region = RegionCreate(NULL, 1);
+ clipped_regions[0].block_idx = 0;
+ RegionCopy(clipped_regions[0].region, region);
+ *n_region = 1;
+ priv->block_w = priv->base.pixmap->drawable.width;
+ priv->block_h = priv->base.pixmap->drawable.height;
+ priv->box_array = &priv->box;
+ priv->box.x1 = priv->box.y1 = 0;
+ priv->box.x2 = priv->block_w;
+ priv->box.y2 = priv->block_h;
+ }
+ else {
+ clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
+ priv->block_h,
+ priv->block_wcnt,
+ 0, 0,
+ priv->base.pixmap->
+ drawable.width,
+ priv->base.pixmap->
+ drawable.height,
+ region, n_region,
+ reverse, upsidedown);
+
+ if (clipped_regions == NULL) {
+ *n_region = 0;
+ return NULL;
+ }
+ }
+ if (inner_block_w >= priv->block_w && inner_block_h >= priv->block_h)
+ return clipped_regions;
+ result_regions = calloc(*n_region
+ * ((priv->block_w + inner_block_w - 1) /
+ inner_block_w)
+ * ((priv->block_h + inner_block_h - 1) /
+ inner_block_h), sizeof(*result_regions));
+ k = 0;
+ for (i = 0; i < *n_region; i++) {
+ x = priv->box_array[clipped_regions[i].block_idx].x1;
+ y = priv->box_array[clipped_regions[i].block_idx].y1;
+ width = priv->box_array[clipped_regions[i].block_idx].x2 - x;
+ height = priv->box_array[clipped_regions[i].block_idx].y2 - y;
+ inner_regions = __glamor_compute_clipped_regions(inner_block_w,
+ inner_block_h,
+ 0, x, y,
+ width,
+ height,
+ clipped_regions[i].
+ region,
+ &inner_n_regions,
+ reverse, upsidedown);
+ for (j = 0; j < inner_n_regions; j++) {
+ result_regions[k].region = inner_regions[j].region;
+ result_regions[k].block_idx = clipped_regions[i].block_idx;
+ k++;
+ }
+ free(inner_regions);
+ }
+ *n_region = k;
+ free(clipped_regions);
+ return result_regions;
}
/*
@@ -232,35 +237,36 @@ glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
static RegionPtr
_glamor_convert_pad_region(RegionPtr region, int w, int h)
{
- RegionPtr pad_region;
- int nrect;
- BoxPtr box;
- int overlap;
-
- nrect = RegionNumRects(region);
- box = RegionRects(region);
- pad_region = RegionCreate(NULL, 4);
- if (pad_region == NULL)
- return NULL;
- while(nrect--) {
- BoxRec pad_box;
- RegionRec temp_region;
- pad_box = *box;
- if (pad_box.x1 < 0 && pad_box.x2 <= 0)
- pad_box.x2 = 1;
- else if (pad_box.x1 >= w && pad_box.x2 > w)
- pad_box.x1 = w - 1;
- if (pad_box.y1 < 0 && pad_box.y2 <=0)
- pad_box.y2 = 1;
- else if (pad_box.y1 >= h && pad_box.y2 > h)
- pad_box.y1 = h - 1;
- RegionInitBoxes(&temp_region, &pad_box, 1);
- RegionAppend(pad_region, &temp_region);
- RegionUninit(&temp_region);
- box++;
- }
- RegionValidate(pad_region, &overlap);
- return pad_region;
+ RegionPtr pad_region;
+ int nrect;
+ BoxPtr box;
+ int overlap;
+
+ nrect = RegionNumRects(region);
+ box = RegionRects(region);
+ pad_region = RegionCreate(NULL, 4);
+ if (pad_region == NULL)
+ return NULL;
+ while (nrect--) {
+ BoxRec pad_box;
+ RegionRec temp_region;
+
+ pad_box = *box;
+ if (pad_box.x1 < 0 && pad_box.x2 <= 0)
+ pad_box.x2 = 1;
+ else if (pad_box.x1 >= w && pad_box.x2 > w)
+ pad_box.x1 = w - 1;
+ if (pad_box.y1 < 0 && pad_box.y2 <= 0)
+ pad_box.y2 = 1;
+ else if (pad_box.y1 >= h && pad_box.y2 > h)
+ pad_box.y1 = h - 1;
+ RegionInitBoxes(&temp_region, &pad_box, 1);
+ RegionAppend(pad_region, &temp_region);
+ RegionUninit(&temp_region);
+ box++;
+ }
+ RegionValidate(pad_region, &overlap);
+ return pad_region;
}
/*
@@ -278,32 +284,35 @@ _glamor_convert_pad_region(RegionPtr region, int w, int h)
static void
_glamor_largepixmap_reflect_fixup(short *xy1, short *xy2, int wh)
{
- int odd1, odd2;
- int c1, c2;
-
- if (*xy2 - *xy1 > wh) {
- *xy1 = 0;
- *xy2 = wh;
- return;
- }
- modulus(*xy1, wh, c1);
- odd1 = ((*xy1 - c1) / wh) & 0x1;
- modulus(*xy2, wh, c2);
- odd2 = ((*xy2 - c2) / wh) & 0x1;
-
- if (odd1 && odd2) {
- *xy1 = wh - c2;
- *xy2 = wh - c1;
- } else if (odd1 && !odd2) {
- *xy1 = 0;
- *xy2 = MAX(c2, wh - c1);
- } else if (!odd1 && odd2) {
- *xy2 = wh;
- *xy1 = MIN(c1, wh - c2);
- } else {
- *xy1 = c1;
- *xy2 = c2;
- }
+ int odd1, odd2;
+ int c1, c2;
+
+ if (*xy2 - *xy1 > wh) {
+ *xy1 = 0;
+ *xy2 = wh;
+ return;
+ }
+ modulus(*xy1, wh, c1);
+ odd1 = ((*xy1 - c1) / wh) & 0x1;
+ modulus(*xy2, wh, c2);
+ odd2 = ((*xy2 - c2) / wh) & 0x1;
+
+ if (odd1 && odd2) {
+ *xy1 = wh - c2;
+ *xy2 = wh - c1;
+ }
+ else if (odd1 && !odd2) {
+ *xy1 = 0;
+ *xy2 = MAX(c2, wh - c1);
+ }
+ else if (!odd1 && odd2) {
+ *xy2 = wh;
+ *xy1 = MIN(c1, wh - c2);
+ }
+ else {
+ *xy1 = c1;
+ *xy2 = c2;
+ }
}
/**
@@ -316,367 +325,405 @@ _glamor_largepixmap_reflect_fixup(short *xy1, short *xy2, int wh)
*
*/
static glamor_pixmap_clipped_regions *
-_glamor_compute_clipped_regions(glamor_pixmap_private *pixmap_priv,
- RegionPtr region, int *n_region,
- int repeat_type, int is_transform,
- int reverse, int upsidedown)
+_glamor_compute_clipped_regions(glamor_pixmap_private * pixmap_priv,
+ RegionPtr region, int *n_region,
+ int repeat_type, int is_transform,
+ int reverse, int upsidedown)
{
- glamor_pixmap_clipped_regions * clipped_regions;
- BoxPtr extent;
- int i, j;
- RegionPtr current_region;
- int pixmap_width, pixmap_height;
- int m;
- BoxRec repeat_box;
- RegionRec repeat_region;
- int right_shift = 0;
- int down_shift = 0;
- int x_center_shift = 0, y_center_shift = 0;
- glamor_pixmap_private_large_t *priv;
- priv = &pixmap_priv->large;
-
- DEBUGRegionPrint(region);
- if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
- clipped_regions = calloc(1, sizeof(*clipped_regions));
- clipped_regions[0].region = RegionCreate(NULL, 1);
- clipped_regions[0].block_idx = 0;
- RegionCopy(clipped_regions[0].region, region);
- *n_region = 1;
- return clipped_regions;
- }
-
- pixmap_width = priv->base.pixmap->drawable.width;
- pixmap_height = priv->base.pixmap->drawable.height;
- if (repeat_type == 0 || repeat_type == RepeatPad) {
- RegionPtr saved_region = NULL;
- if (repeat_type == RepeatPad) {
- saved_region = region;
- region = _glamor_convert_pad_region(saved_region, pixmap_width, pixmap_height);
- if (region == NULL) {
- *n_region = 0;
- return NULL;
- }
- }
- clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
- priv->block_h,
- priv->block_wcnt,
- 0, 0,
- priv->base.pixmap->drawable.width,
- priv->base.pixmap->drawable.height,
- region, n_region, reverse, upsidedown
- );
- if (saved_region)
- RegionDestroy(region);
- return clipped_regions;
- }
- extent = RegionExtents(region);
-
- x_center_shift = extent->x1 / pixmap_width;
- if (x_center_shift < 0)
- x_center_shift--;
- if (abs(x_center_shift) & 1)
- x_center_shift++;
- y_center_shift = extent->y1 / pixmap_height;
- if (y_center_shift < 0)
- y_center_shift--;
- if (abs(y_center_shift) & 1)
- y_center_shift++;
-
- if (extent->x1 < 0)
- right_shift = ((-extent->x1 + pixmap_width - 1) / pixmap_width );
- if (extent->y1 < 0)
- down_shift = ((-extent->y1 + pixmap_height - 1) / pixmap_height );
-
- if (right_shift != 0 || down_shift != 0) {
- if (repeat_type == RepeatReflect) {
- right_shift = (right_shift + 1)&~1;
- down_shift = (down_shift + 1)&~1;
- }
- RegionTranslate(region, right_shift * pixmap_width, down_shift * pixmap_height);
- }
-
- extent = RegionExtents(region);
- /* Tile a large pixmap to another large pixmap.
- * We can't use the target large pixmap as the
- * loop variable, instead we need to loop for all
- * the blocks in the tile pixmap.
- *
- * simulate repeat each single block to cover the
- * target's blocks. Two special case:
- * a block_wcnt == 1 or block_hcnt ==1, then we
- * only need to loop one direction as the other
- * direction is fully included in the first block.
- *
- * For the other cases, just need to start
- * from a proper shiftx/shifty, and then increase
- * y by tile_height each time to walk trhough the
- * target block and then walk trhough the target
- * at x direction by increate tile_width each time.
- *
- * This way, we can consolidate all the sub blocks
- * of the target boxes into one tile source's block.
- *
- * */
- m = 0;
- clipped_regions = calloc(priv->block_wcnt * priv->block_hcnt,
- sizeof(*clipped_regions));
- if (clipped_regions == NULL) {
- *n_region = 0;
- return NULL;
- }
- if (right_shift != 0 || down_shift != 0) {
- DEBUGF("region to be repeated shifted \n");
- DEBUGRegionPrint(region);
- }
- DEBUGF("repeat pixmap width %d height %d \n", pixmap_width, pixmap_height);
- DEBUGF("extent x1 %d y1 %d x2 %d y2 %d \n", extent->x1, extent->y1, extent->x2, extent->y2);
- for(j = 0; j < priv->block_hcnt; j++)
- {
- for(i = 0; i < priv->block_wcnt; i++)
- {
- int dx = pixmap_width;
- int dy = pixmap_height;
- int idx;
- int shift_x;
- int shift_y;
- int saved_y1, saved_y2;
- int x_idx = 0, y_idx = 0, saved_y_idx = 0;
- RegionRec temp_region;
- BoxRec reflect_repeat_box;
- BoxPtr valid_repeat_box;
-
- shift_x = (extent->x1 / pixmap_width) * pixmap_width;
- shift_y = (extent->y1 / pixmap_height) * pixmap_height;
- idx = j * priv->block_wcnt + i;
- if (repeat_type == RepeatReflect) {
- x_idx = (extent->x1 / pixmap_width);
- y_idx = (extent->y1 / pixmap_height);
- }
-
- /* Construct a rect to clip the target region. */
- repeat_box.x1 = shift_x + priv->box_array[idx].x1;
- repeat_box.y1 = shift_y + priv->box_array[idx].y1;
- if (priv->block_wcnt == 1) {
- repeat_box.x2 = extent->x2;
- dx = extent->x2 - repeat_box.x1;
- } else
- repeat_box.x2 = shift_x + priv->box_array[idx].x2;
- if (priv->block_hcnt == 1) {
- repeat_box.y2 = extent->y2;
- dy = extent->y2 - repeat_box.y1;
- } else
- repeat_box.y2 = shift_y + priv->box_array[idx].y2;
-
- current_region = RegionCreate(NULL, 4);
- RegionInit(&temp_region, NULL, 4);
- DEBUGF("init repeat box %d %d %d %d \n",
- repeat_box.x1, repeat_box.y1, repeat_box.x2, repeat_box.y2);
-
- if (repeat_type == RepeatNormal) {
- saved_y1 = repeat_box.y1;
- saved_y2 = repeat_box.y2;
- for(; repeat_box.x1 < extent->x2;
- repeat_box.x1 += dx, repeat_box.x2 += dx)
- {
- repeat_box.y1 = saved_y1;
- repeat_box.y2 = saved_y2;
- for( repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;
- repeat_box.y1 < extent->y2;
- repeat_box.y1 += dy, repeat_box.y2 += dy)
- {
-
- RegionInitBoxes(&repeat_region, &repeat_box, 1);
- DEBUGF("Start to clip repeat region: \n");
- DEBUGRegionPrint(&repeat_region);
- RegionIntersect(&temp_region, &repeat_region, region);
- DEBUGF("clip result:\n");
- DEBUGRegionPrint(&temp_region);
- RegionAppend(current_region, &temp_region);
- RegionUninit(&repeat_region);
- }
- }
- } else if (repeat_type == RepeatReflect) {
- saved_y1 = repeat_box.y1;
- saved_y2 = repeat_box.y2;
- saved_y_idx = y_idx;
- for(; ; repeat_box.x1 += dx, repeat_box.x2 += dx)
- {
- repeat_box.y1 = saved_y1;
- repeat_box.y2 = saved_y2;
- y_idx = saved_y_idx;
- reflect_repeat_box.x1 = (x_idx & 1) ?
- ((2 * x_idx + 1) * dx - repeat_box.x2) : repeat_box.x1;
- reflect_repeat_box.x2 = (x_idx & 1) ?
- ((2 * x_idx + 1) * dx - repeat_box.x1) : repeat_box.x2;
- valid_repeat_box = &reflect_repeat_box;
-
- if (valid_repeat_box->x1 >= extent->x2)
- break;
- for( repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;
- ;
- repeat_box.y1 += dy, repeat_box.y2 += dy)
- {
-
- DEBUGF("x_idx %d y_idx %d dx %d dy %d\n", x_idx, y_idx, dx, dy);
- DEBUGF("repeat box %d %d %d %d \n",
- repeat_box.x1, repeat_box.y1, repeat_box.x2, repeat_box.y2);
-
- if (priv->block_hcnt > 1) {
- reflect_repeat_box.y1 = (y_idx & 1) ?
- ((2 * y_idx + 1) * dy - repeat_box.y2) : repeat_box.y1;
- reflect_repeat_box.y2 = (y_idx & 1) ?
- ((2 * y_idx + 1) * dy - repeat_box.y1) : repeat_box.y2;
- } else {
- reflect_repeat_box.y1 = repeat_box.y1;
- reflect_repeat_box.y2 = repeat_box.y2;
- }
-
- DEBUGF("valid_repeat_box x1 %d y1 %d \n",
- valid_repeat_box->x1, valid_repeat_box->y1);
- if (valid_repeat_box->y1 >= extent->y2)
- break;
- RegionInitBoxes(&repeat_region, valid_repeat_box, 1);
- DEBUGF("start to clip repeat[reflect] region: \n");
- DEBUGRegionPrint(&repeat_region);
- RegionIntersect(&temp_region, &repeat_region, region);
- DEBUGF("result:\n");
- DEBUGRegionPrint(&temp_region);
- if (is_transform && RegionNumRects(&temp_region)) {
- BoxRec temp_box;
- BoxPtr temp_extent;
- temp_extent = RegionExtents(&temp_region);
- if (priv->block_wcnt > 1) {
- if (x_idx & 1) {
- temp_box.x1 = ((2 * x_idx + 1)*dx - temp_extent->x2);
- temp_box.x2 = ((2 * x_idx + 1)*dx - temp_extent->x1);
- } else {
- temp_box.x1 = temp_extent->x1;
- temp_box.x2 = temp_extent->x2;
- }
- modulus(temp_box.x1, pixmap_width, temp_box.x1);
- modulus(temp_box.x2, pixmap_width, temp_box.x2);
- if (temp_box.x2 == 0) temp_box.x2 = pixmap_width;
- } else {
- temp_box.x1 = temp_extent->x1;
- temp_box.x2 = temp_extent->x2;
- _glamor_largepixmap_reflect_fixup(&temp_box.x1, &temp_box.x2, pixmap_width);
- }
-
- if (priv->block_hcnt > 1) {
- if (y_idx & 1) {
- temp_box.y1 = ((2 * y_idx + 1)*dy - temp_extent->y2);
- temp_box.y2 = ((2 * y_idx + 1)*dy - temp_extent->y1);
- } else {
- temp_box.y1 = temp_extent->y1;
- temp_box.y2 = temp_extent->y2;
- }
-
- modulus(temp_box.y1, pixmap_height, temp_box.y1);
- modulus(temp_box.y2, pixmap_height, temp_box.y2);
- if (temp_box.y2 == 0) temp_box.y2 = pixmap_height;
- } else {
- temp_box.y1 = temp_extent->y1;
- temp_box.y2 = temp_extent->y2;
- _glamor_largepixmap_reflect_fixup(&temp_box.y1, &temp_box.y2, pixmap_height);
- }
-
- RegionInitBoxes(&temp_region, &temp_box, 1);
- RegionTranslate(&temp_region, x_center_shift * pixmap_width, y_center_shift * pixmap_height);
- DEBUGF("for transform result:\n");
- DEBUGRegionPrint(&temp_region);
- }
- RegionAppend(current_region, &temp_region);
- RegionUninit(&repeat_region);
- y_idx++;
- }
- x_idx++;
- }
- }
- DEBUGF("dx %d dy %d \n", dx, dy);
-
- if (RegionNumRects(current_region)) {
-
- if ((right_shift != 0 || down_shift != 0) && !(is_transform && repeat_type == RepeatReflect))
- RegionTranslate(current_region,
- -right_shift * pixmap_width,
- -down_shift * pixmap_height);
- clipped_regions[m].region = current_region;
- clipped_regions[m].block_idx = idx;
- m++;
- } else
- RegionDestroy(current_region);
- RegionUninit(&temp_region);
- }
- }
-
- if (right_shift != 0 || down_shift != 0)
- RegionTranslate(region, -right_shift * pixmap_width, -down_shift * pixmap_height);
- *n_region = m;
-
- return clipped_regions;
+ glamor_pixmap_clipped_regions *clipped_regions;
+ BoxPtr extent;
+ int i, j;
+ RegionPtr current_region;
+ int pixmap_width, pixmap_height;
+ int m;
+ BoxRec repeat_box;
+ RegionRec repeat_region;
+ int right_shift = 0;
+ int down_shift = 0;
+ int x_center_shift = 0, y_center_shift = 0;
+ glamor_pixmap_private_large_t *priv;
+
+ priv = &pixmap_priv->large;
+
+ DEBUGRegionPrint(region);
+ if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
+ clipped_regions = calloc(1, sizeof(*clipped_regions));
+ clipped_regions[0].region = RegionCreate(NULL, 1);
+ clipped_regions[0].block_idx = 0;
+ RegionCopy(clipped_regions[0].region, region);
+ *n_region = 1;
+ return clipped_regions;
+ }
+
+ pixmap_width = priv->base.pixmap->drawable.width;
+ pixmap_height = priv->base.pixmap->drawable.height;
+ if (repeat_type == 0 || repeat_type == RepeatPad) {
+ RegionPtr saved_region = NULL;
+
+ if (repeat_type == RepeatPad) {
+ saved_region = region;
+ region =
+ _glamor_convert_pad_region(saved_region, pixmap_width,
+ pixmap_height);
+ if (region == NULL) {
+ *n_region = 0;
+ return NULL;
+ }
+ }
+ clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
+ priv->block_h,
+ priv->block_wcnt,
+ 0, 0,
+ priv->base.pixmap->
+ drawable.width,
+ priv->base.pixmap->
+ drawable.height,
+ region, n_region,
+ reverse, upsidedown);
+ if (saved_region)
+ RegionDestroy(region);
+ return clipped_regions;
+ }
+ extent = RegionExtents(region);
+
+ x_center_shift = extent->x1 / pixmap_width;
+ if (x_center_shift < 0)
+ x_center_shift--;
+ if (abs(x_center_shift) & 1)
+ x_center_shift++;
+ y_center_shift = extent->y1 / pixmap_height;
+ if (y_center_shift < 0)
+ y_center_shift--;
+ if (abs(y_center_shift) & 1)
+ y_center_shift++;
+
+ if (extent->x1 < 0)
+ right_shift = ((-extent->x1 + pixmap_width - 1) / pixmap_width);
+ if (extent->y1 < 0)
+ down_shift = ((-extent->y1 + pixmap_height - 1) / pixmap_height);
+
+ if (right_shift != 0 || down_shift != 0) {
+ if (repeat_type == RepeatReflect) {
+ right_shift = (right_shift + 1) & ~1;
+ down_shift = (down_shift + 1) & ~1;
+ }
+ RegionTranslate(region, right_shift * pixmap_width,
+ down_shift * pixmap_height);
+ }
+
+ extent = RegionExtents(region);
+ /* Tile a large pixmap to another large pixmap.
+ * We can't use the target large pixmap as the
+ * loop variable, instead we need to loop for all
+ * the blocks in the tile pixmap.
+ *
+ * simulate repeat each single block to cover the
+ * target's blocks. Two special case:
+ * a block_wcnt == 1 or block_hcnt ==1, then we
+ * only need to loop one direction as the other
+ * direction is fully included in the first block.
+ *
+ * For the other cases, just need to start
+ * from a proper shiftx/shifty, and then increase
+ * y by tile_height each time to walk trhough the
+ * target block and then walk trhough the target
+ * at x direction by increate tile_width each time.
+ *
+ * This way, we can consolidate all the sub blocks
+ * of the target boxes into one tile source's block.
+ *
+ * */
+ m = 0;
+ clipped_regions = calloc(priv->block_wcnt * priv->block_hcnt,
+ sizeof(*clipped_regions));
+ if (clipped_regions == NULL) {
+ *n_region = 0;
+ return NULL;
+ }
+ if (right_shift != 0 || down_shift != 0) {
+ DEBUGF("region to be repeated shifted \n");
+ DEBUGRegionPrint(region);
+ }
+ DEBUGF("repeat pixmap width %d height %d \n", pixmap_width, pixmap_height);
+ DEBUGF("extent x1 %d y1 %d x2 %d y2 %d \n", extent->x1, extent->y1,
+ extent->x2, extent->y2);
+ for (j = 0; j < priv->block_hcnt; j++) {
+ for (i = 0; i < priv->block_wcnt; i++) {
+ int dx = pixmap_width;
+ int dy = pixmap_height;
+ int idx;
+ int shift_x;
+ int shift_y;
+ int saved_y1, saved_y2;
+ int x_idx = 0, y_idx = 0, saved_y_idx = 0;
+ RegionRec temp_region;
+ BoxRec reflect_repeat_box;
+ BoxPtr valid_repeat_box;
+
+ shift_x = (extent->x1 / pixmap_width) * pixmap_width;
+ shift_y = (extent->y1 / pixmap_height) * pixmap_height;
+ idx = j * priv->block_wcnt + i;
+ if (repeat_type == RepeatReflect) {
+ x_idx = (extent->x1 / pixmap_width);
+ y_idx = (extent->y1 / pixmap_height);
+ }
+
+ /* Construct a rect to clip the target region. */
+ repeat_box.x1 = shift_x + priv->box_array[idx].x1;
+ repeat_box.y1 = shift_y + priv->box_array[idx].y1;
+ if (priv->block_wcnt == 1) {
+ repeat_box.x2 = extent->x2;
+ dx = extent->x2 - repeat_box.x1;
+ }
+ else
+ repeat_box.x2 = shift_x + priv->box_array[idx].x2;
+ if (priv->block_hcnt == 1) {
+ repeat_box.y2 = extent->y2;
+ dy = extent->y2 - repeat_box.y1;
+ }
+ else
+ repeat_box.y2 = shift_y + priv->box_array[idx].y2;
+
+ current_region = RegionCreate(NULL, 4);
+ RegionInit(&temp_region, NULL, 4);
+ DEBUGF("init repeat box %d %d %d %d \n",
+ repeat_box.x1, repeat_box.y1, repeat_box.x2, repeat_box.y2);
+
+ if (repeat_type == RepeatNormal) {
+ saved_y1 = repeat_box.y1;
+ saved_y2 = repeat_box.y2;
+ for (; repeat_box.x1 < extent->x2;
+ repeat_box.x1 += dx, repeat_box.x2 += dx) {
+ repeat_box.y1 = saved_y1;
+ repeat_box.y2 = saved_y2;
+ for (repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;
+ repeat_box.y1 < extent->y2;
+ repeat_box.y1 += dy, repeat_box.y2 += dy) {
+
+ RegionInitBoxes(&repeat_region, &repeat_box, 1);
+ DEBUGF("Start to clip repeat region: \n");
+ DEBUGRegionPrint(&repeat_region);
+ RegionIntersect(&temp_region, &repeat_region, region);
+ DEBUGF("clip result:\n");
+ DEBUGRegionPrint(&temp_region);
+ RegionAppend(current_region, &temp_region);
+ RegionUninit(&repeat_region);
+ }
+ }
+ }
+ else if (repeat_type == RepeatReflect) {
+ saved_y1 = repeat_box.y1;
+ saved_y2 = repeat_box.y2;
+ saved_y_idx = y_idx;
+ for (;; repeat_box.x1 += dx, repeat_box.x2 += dx) {
+ repeat_box.y1 = saved_y1;
+ repeat_box.y2 = saved_y2;
+ y_idx = saved_y_idx;
+ reflect_repeat_box.x1 = (x_idx & 1) ?
+ ((2 * x_idx + 1) * dx - repeat_box.x2) : repeat_box.x1;
+ reflect_repeat_box.x2 = (x_idx & 1) ?
+ ((2 * x_idx + 1) * dx - repeat_box.x1) : repeat_box.x2;
+ valid_repeat_box = &reflect_repeat_box;
+
+ if (valid_repeat_box->x1 >= extent->x2)
+ break;
+ for (repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;;
+ repeat_box.y1 += dy, repeat_box.y2 += dy) {
+
+ DEBUGF("x_idx %d y_idx %d dx %d dy %d\n", x_idx, y_idx,
+ dx, dy);
+ DEBUGF("repeat box %d %d %d %d \n", repeat_box.x1,
+ repeat_box.y1, repeat_box.x2, repeat_box.y2);
+
+ if (priv->block_hcnt > 1) {
+ reflect_repeat_box.y1 = (y_idx & 1) ?
+ ((2 * y_idx + 1) * dy -
+ repeat_box.y2) : repeat_box.y1;
+ reflect_repeat_box.y2 =
+ (y_idx & 1) ? ((2 * y_idx + 1) * dy -
+ repeat_box.y1) : repeat_box.y2;
+ }
+ else {
+ reflect_repeat_box.y1 = repeat_box.y1;
+ reflect_repeat_box.y2 = repeat_box.y2;
+ }
+
+ DEBUGF("valid_repeat_box x1 %d y1 %d \n",
+ valid_repeat_box->x1, valid_repeat_box->y1);
+ if (valid_repeat_box->y1 >= extent->y2)
+ break;
+ RegionInitBoxes(&repeat_region, valid_repeat_box, 1);
+ DEBUGF("start to clip repeat[reflect] region: \n");
+ DEBUGRegionPrint(&repeat_region);
+ RegionIntersect(&temp_region, &repeat_region, region);
+ DEBUGF("result:\n");
+ DEBUGRegionPrint(&temp_region);
+ if (is_transform && RegionNumRects(&temp_region)) {
+ BoxRec temp_box;
+ BoxPtr temp_extent;
+
+ temp_extent = RegionExtents(&temp_region);
+ if (priv->block_wcnt > 1) {
+ if (x_idx & 1) {
+ temp_box.x1 =
+ ((2 * x_idx + 1) * dx -
+ temp_extent->x2);
+ temp_box.x2 =
+ ((2 * x_idx + 1) * dx -
+ temp_extent->x1);
+ }
+ else {
+ temp_box.x1 = temp_extent->x1;
+ temp_box.x2 = temp_extent->x2;
+ }
+ modulus(temp_box.x1, pixmap_width, temp_box.x1);
+ modulus(temp_box.x2, pixmap_width, temp_box.x2);
+ if (temp_box.x2 == 0)
+ temp_box.x2 = pixmap_width;
+ }
+ else {
+ temp_box.x1 = temp_extent->x1;
+ temp_box.x2 = temp_extent->x2;
+ _glamor_largepixmap_reflect_fixup(&temp_box.x1,
+ &temp_box.x2,
+ pixmap_width);
+ }
+
+ if (priv->block_hcnt > 1) {
+ if (y_idx & 1) {
+ temp_box.y1 =
+ ((2 * y_idx + 1) * dy -
+ temp_extent->y2);
+ temp_box.y2 =
+ ((2 * y_idx + 1) * dy -
+ temp_extent->y1);
+ }
+ else {
+ temp_box.y1 = temp_extent->y1;
+ temp_box.y2 = temp_extent->y2;
+ }
+
+ modulus(temp_box.y1, pixmap_height,
+ temp_box.y1);
+ modulus(temp_box.y2, pixmap_height,
+ temp_box.y2);
+ if (temp_box.y2 == 0)
+ temp_box.y2 = pixmap_height;
+ }
+ else {
+ temp_box.y1 = temp_extent->y1;
+ temp_box.y2 = temp_extent->y2;
+ _glamor_largepixmap_reflect_fixup(&temp_box.y1,
+ &temp_box.y2,
+ pixmap_height);
+ }
+
+ RegionInitBoxes(&temp_region, &temp_box, 1);
+ RegionTranslate(&temp_region,
+ x_center_shift * pixmap_width,
+ y_center_shift * pixmap_height);
+ DEBUGF("for transform result:\n");
+ DEBUGRegionPrint(&temp_region);
+ }
+ RegionAppend(current_region, &temp_region);
+ RegionUninit(&repeat_region);
+ y_idx++;
+ }
+ x_idx++;
+ }
+ }
+ DEBUGF("dx %d dy %d \n", dx, dy);
+
+ if (RegionNumRects(current_region)) {
+
+ if ((right_shift != 0 || down_shift != 0) &&
+ !(is_transform && repeat_type == RepeatReflect))
+ RegionTranslate(current_region, -right_shift * pixmap_width,
+ -down_shift * pixmap_height);
+ clipped_regions[m].region = current_region;
+ clipped_regions[m].block_idx = idx;
+ m++;
+ }
+ else
+ RegionDestroy(current_region);
+ RegionUninit(&temp_region);
+ }
+ }
+
+ if (right_shift != 0 || down_shift != 0)
+ RegionTranslate(region, -right_shift * pixmap_width,
+ -down_shift * pixmap_height);
+ *n_region = m;
+
+ return clipped_regions;
}
glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region,
- int *n_region, int repeat_type,
- int reverse, int upsidedown)
+glamor_compute_clipped_regions(glamor_pixmap_private * priv, RegionPtr region,
+ int *n_region, int repeat_type,
+ int reverse, int upsidedown)
{
- return _glamor_compute_clipped_regions(priv, region, n_region, repeat_type, 0, reverse, upsidedown);
+ return _glamor_compute_clipped_regions(priv, region, n_region, repeat_type,
+ 0, reverse, upsidedown);
}
/* XXX overflow still exist. maybe we need to change to use region32.
* by default. Or just use region32 for repeat cases?
**/
glamor_pixmap_clipped_regions *
-glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform,
- RegionPtr region, int *n_region, int dx, int dy, int repeat_type,
- int reverse, int upsidedown)
+glamor_compute_transform_clipped_regions(glamor_pixmap_private * priv,
+ struct pixman_transform * transform,
+ RegionPtr region, int *n_region,
+ int dx, int dy, int repeat_type,
+ int reverse, int upsidedown)
{
- BoxPtr temp_extent;
- struct pixman_box32 temp_box;
- struct pixman_box16 short_box;
- RegionPtr temp_region;
- glamor_pixmap_clipped_regions *ret;
-
- temp_region = RegionCreate(NULL, 4);
- temp_extent = RegionExtents(region);
- DEBUGF("dest region \n");
- DEBUGRegionPrint(region);
- /* dx/dy may exceed MAX SHORT. we have to use
- * a box32 to represent it.*/
- temp_box.x1 = temp_extent->x1 + dx;
- temp_box.x2 = temp_extent->x2 + dx;
- temp_box.y1 = temp_extent->y1 + dy;
- temp_box.y2 = temp_extent->y2 + dy;
-
- DEBUGF("source box %d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2, temp_box.y2);
- if (transform)
- glamor_get_transform_extent_from_box(&temp_box, transform);
- if (repeat_type == RepeatNone) {
- if (temp_box.x1 < 0) temp_box.x1 = 0;
- if (temp_box.y1 < 0) temp_box.y1 = 0;
- temp_box.x2 = MIN(temp_box.x2, priv->base.pixmap->drawable.width);
- temp_box.y2 = MIN(temp_box.y2, priv->base.pixmap->drawable.height);
- }
- /* Now copy back the box32 to a box16 box. */
- short_box.x1 = temp_box.x1;
- short_box.y1 = temp_box.y1;
- short_box.x2 = temp_box.x2;
- short_box.y2 = temp_box.y2;
- RegionInitBoxes(temp_region, &short_box, 1);
- DEBUGF("copy to temp source region \n");
- DEBUGRegionPrint(temp_region);
- ret = _glamor_compute_clipped_regions(priv,
- temp_region,
- n_region,
- repeat_type,
- 1, reverse,
- upsidedown);
- DEBUGF("n_regions = %d \n", *n_region);
- RegionDestroy(temp_region);
-
- return ret;
+ BoxPtr temp_extent;
+ struct pixman_box32 temp_box;
+ struct pixman_box16 short_box;
+ RegionPtr temp_region;
+ glamor_pixmap_clipped_regions *ret;
+
+ temp_region = RegionCreate(NULL, 4);
+ temp_extent = RegionExtents(region);
+ DEBUGF("dest region \n");
+ DEBUGRegionPrint(region);
+ /* dx/dy may exceed MAX SHORT. we have to use
+ * a box32 to represent it.*/
+ temp_box.x1 = temp_extent->x1 + dx;
+ temp_box.x2 = temp_extent->x2 + dx;
+ temp_box.y1 = temp_extent->y1 + dy;
+ temp_box.y2 = temp_extent->y2 + dy;
+
+ DEBUGF("source box %d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2,
+ temp_box.y2);
+ if (transform)
+ glamor_get_transform_extent_from_box(&temp_box, transform);
+ if (repeat_type == RepeatNone) {
+ if (temp_box.x1 < 0)
+ temp_box.x1 = 0;
+ if (temp_box.y1 < 0)
+ temp_box.y1 = 0;
+ temp_box.x2 = MIN(temp_box.x2, priv->base.pixmap->drawable.width);
+ temp_box.y2 = MIN(temp_box.y2, priv->base.pixmap->drawable.height);
+ }
+ /* Now copy back the box32 to a box16 box. */
+ short_box.x1 = temp_box.x1;
+ short_box.y1 = temp_box.y1;
+ short_box.x2 = temp_box.x2;
+ short_box.y2 = temp_box.y2;
+ RegionInitBoxes(temp_region, &short_box, 1);
+ DEBUGF("copy to temp source region \n");
+ DEBUGRegionPrint(temp_region);
+ ret = _glamor_compute_clipped_regions(priv,
+ temp_region,
+ n_region,
+ repeat_type, 1, reverse, upsidedown);
+ DEBUGF("n_regions = %d \n", *n_region);
+ RegionDestroy(temp_region);
+
+ return ret;
}
+
/*
* As transform and repeatpad mode.
* We may get a clipped result which in multipe regions.
@@ -689,120 +736,121 @@ glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pix
* if the clipped result cross the region boundary.
*/
static void
-glamor_merge_clipped_regions(glamor_pixmap_private *pixmap_priv, int repeat_type,
- glamor_pixmap_clipped_regions *clipped_regions,
- int *n_regions, int *need_clean_fbo)
+glamor_merge_clipped_regions(glamor_pixmap_private * pixmap_priv,
+ int repeat_type,
+ glamor_pixmap_clipped_regions * clipped_regions,
+ int *n_regions, int *need_clean_fbo)
{
- BoxPtr temp_extent;
- BoxRec temp_box, copy_box;
- RegionPtr temp_region;
- glamor_pixmap_private *temp_priv;
- PixmapPtr temp_pixmap;
- int overlap;
- int i;
- int pixmap_width, pixmap_height;
- glamor_pixmap_private_large_t *priv;
-
- priv = &pixmap_priv->large;
- pixmap_width = priv->base.pixmap->drawable.width;
- pixmap_height = priv->base.pixmap->drawable.height;
-
- temp_region = RegionCreate(NULL, 4);
- for(i = 0; i < *n_regions; i++)
- {
- DEBUGF("Region %d:\n", i);
- DEBUGRegionPrint(clipped_regions[i].region);
- RegionAppend(temp_region, clipped_regions[i].region);
- }
-
- RegionValidate(temp_region, &overlap);
- DEBUGF("temp region: \n");
- DEBUGRegionPrint(temp_region);
- temp_extent = RegionExtents(temp_region);
-
- temp_box = *temp_extent;
-
- DEBUGF("need copy region: \n");
- DEBUGF("%d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2, temp_box.y2);
- temp_pixmap = glamor_create_pixmap(priv->base.pixmap->drawable.pScreen,
- temp_box.x2 - temp_box.x1,
- temp_box.y2 - temp_box.y1,
- priv->base.pixmap->drawable.depth,
- GLAMOR_CREATE_PIXMAP_FIXUP);
- if (temp_pixmap == NULL) {
- assert(0);
- return;
- }
-
- temp_priv = glamor_get_pixmap_private(temp_pixmap);
- assert(temp_priv->type != GLAMOR_TEXTURE_LARGE);
-
- priv->box = temp_box;
- if (temp_extent->x1 >= 0 && temp_extent->x2 <= pixmap_width
- && temp_extent->y1 >= 0 && temp_extent->y2 <= pixmap_height) {
- int dx, dy;
- copy_box.x1 = 0;
- copy_box.y1 = 0;
- copy_box.x2 = temp_extent->x2 - temp_extent->x1;
- copy_box.y2 = temp_extent->y2 - temp_extent->y1;
- dx = temp_extent->x1;
- dy = temp_extent->y1;
- glamor_copy_n_to_n(&priv->base.pixmap->drawable,
- &temp_pixmap->drawable,
- NULL, &copy_box, 1, dx,
- dy, 0, 0, 0, NULL);
-// glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
-// temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff00);
- } else {
- for (i = 0; i < *n_regions; i++)
- {
- BoxPtr box;
- int nbox;
- box = REGION_RECTS(clipped_regions[i].region);
- nbox = REGION_NUM_RECTS(clipped_regions[i].region);
- while(nbox--) {
- int dx, dy, c, d;
- DEBUGF("box x1 %d y1 %d x2 %d y2 %d \n",
- box->x1, box->y1, box->x2, box->y2);
- modulus(box->x1, pixmap_width, c);
- dx = c - (box->x1 - temp_box.x1);
- copy_box.x1 = box->x1 - temp_box.x1;
- copy_box.x2 = box->x2 - temp_box.x1;
-
- modulus(box->y1, pixmap_height, d);
- dy = d - (box->y1 - temp_box.y1);
- copy_box.y1 = box->y1 - temp_box.y1;
- copy_box.y2 = box->y2 - temp_box.y1;
-
- DEBUGF("copying box %d %d %d %d, dx %d dy %d\n",
- copy_box.x1, copy_box.y1, copy_box.x2,
- copy_box.y2, dx, dy);
-
- glamor_copy_n_to_n(&priv->base.pixmap->drawable,
- &temp_pixmap->drawable,
- NULL, &copy_box, 1, dx,
- dy, 0, 0, 0, NULL);
- box++;
- }
- }
- //glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
- // temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff);
- }
- /* The first region will be released at caller side. */
- for(i = 1; i < *n_regions; i++)
- RegionDestroy(clipped_regions[i].region);
- RegionDestroy(temp_region);
- priv->box = temp_box;
- priv->base.fbo = glamor_pixmap_detach_fbo(temp_priv);
- DEBUGF("priv box x1 %d y1 %d x2 %d y2 %d \n",
- priv->box.x1, priv->box.y1, priv->box.x2, priv->box.y2);
- glamor_destroy_pixmap(temp_pixmap);
- *need_clean_fbo = 1;
- *n_regions = 1;
+ BoxPtr temp_extent;
+ BoxRec temp_box, copy_box;
+ RegionPtr temp_region;
+ glamor_pixmap_private *temp_priv;
+ PixmapPtr temp_pixmap;
+ int overlap;
+ int i;
+ int pixmap_width, pixmap_height;
+ glamor_pixmap_private_large_t *priv;
+
+ priv = &pixmap_priv->large;
+ pixmap_width = priv->base.pixmap->drawable.width;
+ pixmap_height = priv->base.pixmap->drawable.height;
+
+ temp_region = RegionCreate(NULL, 4);
+ for (i = 0; i < *n_regions; i++) {
+ DEBUGF("Region %d:\n", i);
+ DEBUGRegionPrint(clipped_regions[i].region);
+ RegionAppend(temp_region, clipped_regions[i].region);
+ }
+
+ RegionValidate(temp_region, &overlap);
+ DEBUGF("temp region: \n");
+ DEBUGRegionPrint(temp_region);
+ temp_extent = RegionExtents(temp_region);
+
+ temp_box = *temp_extent;
+
+ DEBUGF("need copy region: \n");
+ DEBUGF("%d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2,
+ temp_box.y2);
+ temp_pixmap =
+ glamor_create_pixmap(priv->base.pixmap->drawable.pScreen,
+ temp_box.x2 - temp_box.x1,
+ temp_box.y2 - temp_box.y1,
+ priv->base.pixmap->drawable.depth,
+ GLAMOR_CREATE_PIXMAP_FIXUP);
+ if (temp_pixmap == NULL) {
+ assert(0);
+ return;
+ }
+
+ temp_priv = glamor_get_pixmap_private(temp_pixmap);
+ assert(temp_priv->type != GLAMOR_TEXTURE_LARGE);
+
+ priv->box = temp_box;
+ if (temp_extent->x1 >= 0 && temp_extent->x2 <= pixmap_width
+ && temp_extent->y1 >= 0 && temp_extent->y2 <= pixmap_height) {
+ int dx, dy;
+
+ copy_box.x1 = 0;
+ copy_box.y1 = 0;
+ copy_box.x2 = temp_extent->x2 - temp_extent->x1;
+ copy_box.y2 = temp_extent->y2 - temp_extent->y1;
+ dx = temp_extent->x1;
+ dy = temp_extent->y1;
+ glamor_copy_n_to_n(&priv->base.pixmap->drawable,
+ &temp_pixmap->drawable,
+ NULL, &copy_box, 1, dx, dy, 0, 0, 0, NULL);
+// glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
+// temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff00);
+ }
+ else {
+ for (i = 0; i < *n_regions; i++) {
+ BoxPtr box;
+ int nbox;
+
+ box = REGION_RECTS(clipped_regions[i].region);
+ nbox = REGION_NUM_RECTS(clipped_regions[i].region);
+ while (nbox--) {
+ int dx, dy, c, d;
+
+ DEBUGF("box x1 %d y1 %d x2 %d y2 %d \n",
+ box->x1, box->y1, box->x2, box->y2);
+ modulus(box->x1, pixmap_width, c);
+ dx = c - (box->x1 - temp_box.x1);
+ copy_box.x1 = box->x1 - temp_box.x1;
+ copy_box.x2 = box->x2 - temp_box.x1;
+
+ modulus(box->y1, pixmap_height, d);
+ dy = d - (box->y1 - temp_box.y1);
+ copy_box.y1 = box->y1 - temp_box.y1;
+ copy_box.y2 = box->y2 - temp_box.y1;
+
+ DEBUGF("copying box %d %d %d %d, dx %d dy %d\n",
+ copy_box.x1, copy_box.y1, copy_box.x2,
+ copy_box.y2, dx, dy);
+
+ glamor_copy_n_to_n(&priv->base.pixmap->drawable,
+ &temp_pixmap->drawable,
+ NULL, &copy_box, 1, dx, dy, 0, 0, 0, NULL);
+ box++;
+ }
+ }
+ //glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
+ // temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff);
+ }
+ /* The first region will be released at caller side. */
+ for (i = 1; i < *n_regions; i++)
+ RegionDestroy(clipped_regions[i].region);
+ RegionDestroy(temp_region);
+ priv->box = temp_box;
+ priv->base.fbo = glamor_pixmap_detach_fbo(temp_priv);
+ DEBUGF("priv box x1 %d y1 %d x2 %d y2 %d \n",
+ priv->box.x1, priv->box.y1, priv->box.x2, priv->box.y2);
+ glamor_destroy_pixmap(temp_pixmap);
+ *need_clean_fbo = 1;
+ *n_regions = 1;
}
-
-
/**
* Given an expected transformed block width and block height,
*
@@ -817,45 +865,47 @@ glamor_merge_clipped_regions(glamor_pixmap_private *pixmap_priv, int repeat_type
**/
Bool
glamor_get_transform_block_size(struct pixman_transform *transform,
- int block_w, int block_h,
- int *transformed_block_w,
- int *transformed_block_h)
+ int block_w, int block_h,
+ int *transformed_block_w,
+ int *transformed_block_h)
{
- double a,b,c,d,e,f,g,h;
- double scale;
- int width, height;
- a = pixman_fixed_to_double(transform->matrix[0][0]);
- b = pixman_fixed_to_double(transform->matrix[0][1]);
- c = pixman_fixed_to_double(transform->matrix[1][0]);
- d = pixman_fixed_to_double(transform->matrix[1][1]);
- scale = pixman_fixed_to_double(transform->matrix[2][2]);
- if (block_w > 2048) {
- /* For large block size, we shrink it to smaller box,
- * thus latter we may get less cross boundary regions and
- * thus can avoid some extra copy.
- *
- **/
- width = block_w / 4;
- height = block_h / 4;
- } else {
- width = block_w - 2;
- height = block_h - 2;
- }
- e = a + b;
- f = c + d;
-
- g = a - b;
- h = c - d;
-
- e = MIN(block_w, floor(width * scale) / MAX(fabs(e), fabs(g)));
- f = MIN(block_h, floor(height * scale) / MAX(fabs(f), fabs(h)));
- *transformed_block_w = MIN(e, f) - 1;
- *transformed_block_h = *transformed_block_w;
- if (*transformed_block_w <= 0 || *transformed_block_h <= 0)
- return FALSE;
- DEBUGF("original block_w/h %d %d, fixed %d %d \n", block_w, block_h,
- *transformed_block_w, *transformed_block_h);
- return TRUE;
+ double a, b, c, d, e, f, g, h;
+ double scale;
+ int width, height;
+
+ a = pixman_fixed_to_double(transform->matrix[0][0]);
+ b = pixman_fixed_to_double(transform->matrix[0][1]);
+ c = pixman_fixed_to_double(transform->matrix[1][0]);
+ d = pixman_fixed_to_double(transform->matrix[1][1]);
+ scale = pixman_fixed_to_double(transform->matrix[2][2]);
+ if (block_w > 2048) {
+ /* For large block size, we shrink it to smaller box,
+ * thus latter we may get less cross boundary regions and
+ * thus can avoid some extra copy.
+ *
+ **/
+ width = block_w / 4;
+ height = block_h / 4;
+ }
+ else {
+ width = block_w - 2;
+ height = block_h - 2;
+ }
+ e = a + b;
+ f = c + d;
+
+ g = a - b;
+ h = c - d;
+
+ e = MIN(block_w, floor(width * scale) / MAX(fabs(e), fabs(g)));
+ f = MIN(block_h, floor(height * scale) / MAX(fabs(f), fabs(h)));
+ *transformed_block_w = MIN(e, f) - 1;
+ *transformed_block_h = *transformed_block_w;
+ if (*transformed_block_w <= 0 || *transformed_block_h <= 0)
+ return FALSE;
+ DEBUGF("original block_w/h %d %d, fixed %d %d \n", block_w, block_h,
+ *transformed_block_w, *transformed_block_h);
+ return TRUE;
}
#define VECTOR_FROM_POINT(p, x, y) \
@@ -864,314 +914,341 @@ glamor_get_transform_block_size(struct pixman_transform *transform,
p.v[2] = 1.0;
void
glamor_get_transform_extent_from_box(struct pixman_box32 *box,
- struct pixman_transform *transform)
+ struct pixman_transform *transform)
{
- struct pixman_f_vector p0, p1, p2, p3;
- float min_x, min_y, max_x, max_y;
-
- struct pixman_f_transform ftransform;
-
- VECTOR_FROM_POINT(p0, box->x1, box->y1)
- VECTOR_FROM_POINT(p1, box->x2, box->y1)
- VECTOR_FROM_POINT(p2, box->x2, box->y2)
- VECTOR_FROM_POINT(p3, box->x1, box->y2)
-
- pixman_f_transform_from_pixman_transform(&ftransform, transform);
- pixman_f_transform_point(&ftransform, &p0);
- pixman_f_transform_point(&ftransform, &p1);
- pixman_f_transform_point(&ftransform, &p2);
- pixman_f_transform_point(&ftransform, &p3);
-
- min_x = MIN(p0.v[0], p1.v[0]);
- min_x = MIN(min_x, p2.v[0]);
- min_x = MIN(min_x, p3.v[0]);
-
- min_y = MIN(p0.v[1], p1.v[1]);
- min_y = MIN(min_y, p2.v[1]);
- min_y = MIN(min_y, p3.v[1]);
-
- max_x = MAX(p0.v[0], p1.v[0]);
- max_x = MAX(max_x, p2.v[0]);
- max_x = MAX(max_x, p3.v[0]);
-
- max_y = MAX(p0.v[1], p1.v[1]);
- max_y = MAX(max_y, p2.v[1]);
- max_y = MAX(max_y, p3.v[1]);
- box->x1 = floor(min_x) - 1;
- box->y1 = floor(min_y) - 1;
- box->x2 = ceil(max_x) + 1;
- box->y2 = ceil(max_y) + 1;
+ struct pixman_f_vector p0, p1, p2, p3;
+ float min_x, min_y, max_x, max_y;
+
+ struct pixman_f_transform ftransform;
+
+ VECTOR_FROM_POINT(p0, box->x1, box->y1)
+ VECTOR_FROM_POINT(p1, box->x2, box->y1)
+ VECTOR_FROM_POINT(p2, box->x2, box->y2)
+ VECTOR_FROM_POINT(p3, box->x1, box->y2)
+
+ pixman_f_transform_from_pixman_transform(&ftransform, transform);
+ pixman_f_transform_point(&ftransform, &p0);
+ pixman_f_transform_point(&ftransform, &p1);
+ pixman_f_transform_point(&ftransform, &p2);
+ pixman_f_transform_point(&ftransform, &p3);
+
+ min_x = MIN(p0.v[0], p1.v[0]);
+ min_x = MIN(min_x, p2.v[0]);
+ min_x = MIN(min_x, p3.v[0]);
+
+ min_y = MIN(p0.v[1], p1.v[1]);
+ min_y = MIN(min_y, p2.v[1]);
+ min_y = MIN(min_y, p3.v[1]);
+
+ max_x = MAX(p0.v[0], p1.v[0]);
+ max_x = MAX(max_x, p2.v[0]);
+ max_x = MAX(max_x, p3.v[0]);
+
+ max_y = MAX(p0.v[1], p1.v[1]);
+ max_y = MAX(max_y, p2.v[1]);
+ max_y = MAX(max_y, p3.v[1]);
+ box->x1 = floor(min_x) - 1;
+ box->y1 = floor(min_y) - 1;
+ box->x2 = ceil(max_x) + 1;
+ box->y2 = ceil(max_y) + 1;
}
static void
-_glamor_process_transformed_clipped_region(glamor_pixmap_private *priv,
- int repeat_type,
- glamor_pixmap_clipped_regions *clipped_regions,
- int *n_regions, int *need_clean_fbo)
+_glamor_process_transformed_clipped_region(glamor_pixmap_private * priv,
+ int repeat_type,
+ glamor_pixmap_clipped_regions *
+ clipped_regions, int *n_regions,
+ int *need_clean_fbo)
{
- int shift_x, shift_y;
- if (*n_regions != 1) {
- /* Merge all source regions into one region. */
- glamor_merge_clipped_regions(priv, repeat_type,
- clipped_regions, n_regions,
- need_clean_fbo);
- } else {
- SET_PIXMAP_FBO_CURRENT(priv,
- clipped_regions[0].block_idx);
- if (repeat_type == RepeatReflect || repeat_type == RepeatNormal) {
- /* The required source areas are in one region,
- * we need to shift the corresponding box's coords to proper position,
- * thus we can calculate the relative coords correctly.*/
- BoxPtr temp_box;
- int rem;
- temp_box = RegionExtents(clipped_regions[0].region);
- modulus(temp_box->x1, priv->base.pixmap->drawable.width, rem);
- shift_x = (temp_box->x1 - rem) / priv->base.pixmap->drawable.width;
- modulus(temp_box->y1, priv->base.pixmap->drawable.height, rem);
- shift_y = (temp_box->y1 - rem) / priv->base.pixmap->drawable.height;
-
- if (shift_x != 0) {
- priv->large.box.x1 += shift_x * priv->base.pixmap->drawable.width;
- priv->large.box.x2 += shift_x * priv->base.pixmap->drawable.width;
- }
- if (shift_y != 0) {
- priv->large.box.y1 += shift_y * priv->base.pixmap->drawable.height;
- priv->large.box.y2 += shift_y * priv->base.pixmap->drawable.height;
- }
- }
- }
+ int shift_x, shift_y;
+
+ if (*n_regions != 1) {
+ /* Merge all source regions into one region. */
+ glamor_merge_clipped_regions(priv, repeat_type,
+ clipped_regions, n_regions,
+ need_clean_fbo);
+ }
+ else {
+ SET_PIXMAP_FBO_CURRENT(priv, clipped_regions[0].block_idx);
+ if (repeat_type == RepeatReflect || repeat_type == RepeatNormal) {
+ /* The required source areas are in one region,
+ * we need to shift the corresponding box's coords to proper position,
+ * thus we can calculate the relative coords correctly.*/
+ BoxPtr temp_box;
+ int rem;
+
+ temp_box = RegionExtents(clipped_regions[0].region);
+ modulus(temp_box->x1, priv->base.pixmap->drawable.width, rem);
+ shift_x = (temp_box->x1 - rem) / priv->base.pixmap->drawable.width;
+ modulus(temp_box->y1, priv->base.pixmap->drawable.height, rem);
+ shift_y = (temp_box->y1 - rem) / priv->base.pixmap->drawable.height;
+
+ if (shift_x != 0) {
+ priv->large.box.x1 +=
+ shift_x * priv->base.pixmap->drawable.width;
+ priv->large.box.x2 +=
+ shift_x * priv->base.pixmap->drawable.width;
+ }
+ if (shift_y != 0) {
+ priv->large.box.y1 +=
+ shift_y * priv->base.pixmap->drawable.height;
+ priv->large.box.y2 +=
+ shift_y * priv->base.pixmap->drawable.height;
+ }
+ }
+ }
}
-
Bool
glamor_composite_largepixmap_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private * source_pixmap_priv,
- glamor_pixmap_private * mask_pixmap_priv,
- glamor_pixmap_private * dest_pixmap_priv,
- RegionPtr region, Bool force_clip,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ RegionPtr region, Bool force_clip,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height)
{
- glamor_screen_private *glamor_priv;
- glamor_pixmap_clipped_regions *clipped_dest_regions;
- glamor_pixmap_clipped_regions *clipped_source_regions;
- glamor_pixmap_clipped_regions *clipped_mask_regions;
- int n_dest_regions;
- int n_mask_regions;
- int n_source_regions;
- int i,j,k;
- int need_clean_source_fbo = 0;
- int need_clean_mask_fbo = 0;
- int is_normal_source_fbo = 0;
- int is_normal_mask_fbo = 0;
- int fixed_block_width, fixed_block_height;
- int null_source, null_mask;
- glamor_pixmap_private * need_free_source_pixmap_priv = NULL;
- glamor_pixmap_private * need_free_mask_pixmap_priv = NULL;
- int source_repeat_type = 0, mask_repeat_type = 0;
- int ok = TRUE;
-
- if (source->repeat)
- source_repeat_type = source->repeatType;
- else
- source_repeat_type = RepeatNone;
-
- if (mask && mask->repeat)
- mask_repeat_type = mask->repeatType;
- else
- mask_repeat_type = RepeatNone;
-
- glamor_priv = dest_pixmap_priv->base.glamor_priv;
- fixed_block_width = glamor_priv->max_fbo_size;
- fixed_block_height = glamor_priv->max_fbo_size;
- /* If we got an totally out-of-box region for a source or mask
- * region without repeat, we need to set it as null_source and
- * give it a solid color (0,0,0,0). */
- null_source = 0;
- null_mask = 0;
- RegionTranslate(region, -dest->pDrawable->x,
- -dest->pDrawable->y);
-
- /* need to transform the dest region to the correct sourcei/mask region.
- * it's a little complex, as one single edge of the
- * target region may be transformed to cross a block boundary of the
- * source or mask. Then it's impossible to handle it as usual way.
- * We may have to split the original dest region to smaller region, and
- * make sure each region's transformed region can fit into one texture,
- * and then continue this loop again, and each time when a transformed region
- * cross the bound, we need to copy it to a single pixmap and do the composition
- * with the new pixmap. If the transformed region doesn't cross a source/mask's
- * boundary then we don't need to copy.
- *
- */
- if (source_pixmap_priv
- && source->transform
- && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- int source_transformed_block_width, source_transformed_block_height;
- if (!glamor_get_transform_block_size(source->transform,
- source_pixmap_priv->large.block_w,
- source_pixmap_priv->large.block_h,
- &source_transformed_block_width,
- &source_transformed_block_height)) {
- DEBUGF("source block size less than 1, fallback.\n");
- RegionTranslate(region, dest->pDrawable->x,
- dest->pDrawable->y);
- return FALSE;
- }
- fixed_block_width = min(fixed_block_width , source_transformed_block_width);
- fixed_block_height = min(fixed_block_height , source_transformed_block_height);
- DEBUGF("new source block size %d x %d \n", fixed_block_width, fixed_block_height);
- }
-
- if (mask_pixmap_priv
- && mask->transform
- && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- int mask_transformed_block_width, mask_transformed_block_height;
- if (!glamor_get_transform_block_size(mask->transform,
- mask_pixmap_priv->large.block_w,
- mask_pixmap_priv->large.block_h,
- &mask_transformed_block_width,
- &mask_transformed_block_height)) {
- DEBUGF("mask block size less than 1, fallback.\n");
- RegionTranslate(region, dest->pDrawable->x,
- dest->pDrawable->y);
- return FALSE;
- }
- fixed_block_width = min(fixed_block_width , mask_transformed_block_width);
- fixed_block_height = min(fixed_block_height , mask_transformed_block_height);
- DEBUGF("new mask block size %d x %d \n", fixed_block_width, fixed_block_height);
- }
-
- /*compute the correct block width and height whose transformed source/mask
- *region can fit into one texture.*/
- if (force_clip || fixed_block_width < glamor_priv->max_fbo_size
- || fixed_block_height < glamor_priv->max_fbo_size)
- clipped_dest_regions = glamor_compute_clipped_regions_ext(dest_pixmap_priv,
- region,
- &n_dest_regions,
- fixed_block_width,
- fixed_block_height,
- 0, 0);
- else
- clipped_dest_regions = glamor_compute_clipped_regions(dest_pixmap_priv,
- region,
- &n_dest_regions,
- 0, 0, 0);
- DEBUGF("dest clipped result %d region: \n", n_dest_regions);
- if (source_pixmap_priv
- && (source_pixmap_priv == dest_pixmap_priv || source_pixmap_priv == mask_pixmap_priv)
- && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- /* XXX self-copy...*/
- need_free_source_pixmap_priv = source_pixmap_priv;
- source_pixmap_priv = malloc(sizeof(*source_pixmap_priv));
- *source_pixmap_priv = *need_free_source_pixmap_priv;
- need_free_source_pixmap_priv = source_pixmap_priv;
- }
- assert(mask_pixmap_priv != dest_pixmap_priv);
-
- for(i = 0; i < n_dest_regions; i++)
- {
- DEBUGF("dest region %d idx %d\n", i, clipped_dest_regions[i].block_idx);
- DEBUGRegionPrint(clipped_dest_regions[i].region);
- SET_PIXMAP_FBO_CURRENT(dest_pixmap_priv, clipped_dest_regions[i].block_idx);
- if ( source_pixmap_priv && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- if (!source->transform && source_repeat_type != RepeatPad) {
- RegionTranslate(clipped_dest_regions[i].region,
- x_source - x_dest,
- y_source - y_dest);
- clipped_source_regions = glamor_compute_clipped_regions(source_pixmap_priv,
- clipped_dest_regions[i].region,
- &n_source_regions, source_repeat_type,
- 0, 0);
- is_normal_source_fbo = 1;
- }
- else {
- clipped_source_regions = glamor_compute_transform_clipped_regions(source_pixmap_priv,
- source->transform,
- clipped_dest_regions[i].region,
- &n_source_regions,
- x_source - x_dest, y_source - y_dest,
- source_repeat_type, 0, 0);
- is_normal_source_fbo = 0;
- if (n_source_regions == 0) {
- /* Pad the out-of-box region to (0,0,0,0). */
- null_source = 1;
- n_source_regions = 1;
- } else
- _glamor_process_transformed_clipped_region(source_pixmap_priv,
- source_repeat_type, clipped_source_regions, &n_source_regions,
- &need_clean_source_fbo);
- }
- DEBUGF("source clipped result %d region: \n", n_source_regions);
- for(j = 0; j < n_source_regions; j++)
- {
- if (is_normal_source_fbo)
- SET_PIXMAP_FBO_CURRENT(source_pixmap_priv,
- clipped_source_regions[j].block_idx);
-
- if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- if (is_normal_mask_fbo && is_normal_source_fbo) {
- /* both mask and source are normal fbo box without transform or repeatpad.
- * The region is clipped against source and then we clip it against mask here.*/
- DEBUGF("source region %d idx %d\n", j, clipped_source_regions[j].block_idx);
- DEBUGRegionPrint(clipped_source_regions[j].region);
- RegionTranslate(clipped_source_regions[j].region,
- - x_source + x_mask,
- - y_source + y_mask);
- clipped_mask_regions = glamor_compute_clipped_regions(mask_pixmap_priv,
- clipped_source_regions[j].region,
- &n_mask_regions, mask_repeat_type,
- 0, 0);
- is_normal_mask_fbo = 1;
- } else if (is_normal_mask_fbo && !is_normal_source_fbo) {
- assert(n_source_regions == 1);
- /* The source fbo is not a normal fbo box, it has transform or repeatpad.
- * the valid clip region should be the clip dest region rather than the
- * clip source region.*/
- RegionTranslate(clipped_dest_regions[i].region,
- - x_dest + x_mask,
- - y_dest + y_mask);
- clipped_mask_regions = glamor_compute_clipped_regions(mask_pixmap_priv,
- clipped_dest_regions[i].region,
- &n_mask_regions, mask_repeat_type,
- 0, 0);
- is_normal_mask_fbo = 1;
- } else {
- /* This mask region has transform or repeatpad, we need clip it agains the previous
- * valid region rather than the mask region. */
- if (!is_normal_source_fbo)
- clipped_mask_regions = glamor_compute_transform_clipped_regions(mask_pixmap_priv,
- mask->transform,
- clipped_dest_regions[i].region,
- &n_mask_regions,
- x_mask - x_dest,
- y_mask - y_dest,
- mask_repeat_type, 0, 0);
- else
- clipped_mask_regions = glamor_compute_transform_clipped_regions(mask_pixmap_priv,
- mask->transform,
- clipped_source_regions[j].region,
- &n_mask_regions,
- x_mask - x_source, y_mask - y_source,
- mask_repeat_type, 0, 0);
- is_normal_mask_fbo = 0;
- if (n_mask_regions == 0) {
- /* Pad the out-of-box region to (0,0,0,0). */
- null_mask = 1;
- n_mask_regions = 1;
- } else
- _glamor_process_transformed_clipped_region(mask_pixmap_priv,
- mask_repeat_type, clipped_mask_regions, &n_mask_regions,
- &need_clean_mask_fbo);
- }
- DEBUGF("mask clipped result %d region: \n", n_mask_regions);
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_clipped_regions *clipped_dest_regions;
+ glamor_pixmap_clipped_regions *clipped_source_regions;
+ glamor_pixmap_clipped_regions *clipped_mask_regions;
+ int n_dest_regions;
+ int n_mask_regions;
+ int n_source_regions;
+ int i, j, k;
+ int need_clean_source_fbo = 0;
+ int need_clean_mask_fbo = 0;
+ int is_normal_source_fbo = 0;
+ int is_normal_mask_fbo = 0;
+ int fixed_block_width, fixed_block_height;
+ int null_source, null_mask;
+ glamor_pixmap_private *need_free_source_pixmap_priv = NULL;
+ glamor_pixmap_private *need_free_mask_pixmap_priv = NULL;
+ int source_repeat_type = 0, mask_repeat_type = 0;
+ int ok = TRUE;
+
+ if (source->repeat)
+ source_repeat_type = source->repeatType;
+ else
+ source_repeat_type = RepeatNone;
+
+ if (mask && mask->repeat)
+ mask_repeat_type = mask->repeatType;
+ else
+ mask_repeat_type = RepeatNone;
+
+ glamor_priv = dest_pixmap_priv->base.glamor_priv;
+ fixed_block_width = glamor_priv->max_fbo_size;
+ fixed_block_height = glamor_priv->max_fbo_size;
+ /* If we got an totally out-of-box region for a source or mask
+ * region without repeat, we need to set it as null_source and
+ * give it a solid color (0,0,0,0). */
+ null_source = 0;
+ null_mask = 0;
+ RegionTranslate(region, -dest->pDrawable->x, -dest->pDrawable->y);
+
+ /* need to transform the dest region to the correct sourcei/mask region.
+ * it's a little complex, as one single edge of the
+ * target region may be transformed to cross a block boundary of the
+ * source or mask. Then it's impossible to handle it as usual way.
+ * We may have to split the original dest region to smaller region, and
+ * make sure each region's transformed region can fit into one texture,
+ * and then continue this loop again, and each time when a transformed region
+ * cross the bound, we need to copy it to a single pixmap and do the composition
+ * with the new pixmap. If the transformed region doesn't cross a source/mask's
+ * boundary then we don't need to copy.
+ *
+ */
+ if (source_pixmap_priv
+ && source->transform
+ && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ int source_transformed_block_width, source_transformed_block_height;
+
+ if (!glamor_get_transform_block_size(source->transform,
+ source_pixmap_priv->large.block_w,
+ source_pixmap_priv->large.block_h,
+ &source_transformed_block_width,
+ &source_transformed_block_height))
+ {
+ DEBUGF("source block size less than 1, fallback.\n");
+ RegionTranslate(region, dest->pDrawable->x, dest->pDrawable->y);
+ return FALSE;
+ }
+ fixed_block_width =
+ min(fixed_block_width, source_transformed_block_width);
+ fixed_block_height =
+ min(fixed_block_height, source_transformed_block_height);
+ DEBUGF("new source block size %d x %d \n", fixed_block_width,
+ fixed_block_height);
+ }
+
+ if (mask_pixmap_priv
+ && mask->transform && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ int mask_transformed_block_width, mask_transformed_block_height;
+
+ if (!glamor_get_transform_block_size(mask->transform,
+ mask_pixmap_priv->large.block_w,
+ mask_pixmap_priv->large.block_h,
+ &mask_transformed_block_width,
+ &mask_transformed_block_height)) {
+ DEBUGF("mask block size less than 1, fallback.\n");
+ RegionTranslate(region, dest->pDrawable->x, dest->pDrawable->y);
+ return FALSE;
+ }
+ fixed_block_width =
+ min(fixed_block_width, mask_transformed_block_width);
+ fixed_block_height =
+ min(fixed_block_height, mask_transformed_block_height);
+ DEBUGF("new mask block size %d x %d \n", fixed_block_width,
+ fixed_block_height);
+ }
+
+ /*compute the correct block width and height whose transformed source/mask
+ *region can fit into one texture.*/
+ if (force_clip || fixed_block_width < glamor_priv->max_fbo_size
+ || fixed_block_height < glamor_priv->max_fbo_size)
+ clipped_dest_regions =
+ glamor_compute_clipped_regions_ext(dest_pixmap_priv, region,
+ &n_dest_regions,
+ fixed_block_width,
+ fixed_block_height, 0, 0);
+ else
+ clipped_dest_regions = glamor_compute_clipped_regions(dest_pixmap_priv,
+ region,
+ &n_dest_regions,
+ 0, 0, 0);
+ DEBUGF("dest clipped result %d region: \n", n_dest_regions);
+ if (source_pixmap_priv
+ && (source_pixmap_priv == dest_pixmap_priv ||
+ source_pixmap_priv == mask_pixmap_priv)
+ && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ /* XXX self-copy... */
+ need_free_source_pixmap_priv = source_pixmap_priv;
+ source_pixmap_priv = malloc(sizeof(*source_pixmap_priv));
+ *source_pixmap_priv = *need_free_source_pixmap_priv;
+ need_free_source_pixmap_priv = source_pixmap_priv;
+ }
+ assert(mask_pixmap_priv != dest_pixmap_priv);
+
+ for (i = 0; i < n_dest_regions; i++) {
+ DEBUGF("dest region %d idx %d\n", i,
+ clipped_dest_regions[i].block_idx);
+ DEBUGRegionPrint(clipped_dest_regions[i].region);
+ SET_PIXMAP_FBO_CURRENT(dest_pixmap_priv,
+ clipped_dest_regions[i].block_idx);
+ if (source_pixmap_priv &&
+ source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ if (!source->transform && source_repeat_type != RepeatPad) {
+ RegionTranslate(clipped_dest_regions[i].region,
+ x_source - x_dest, y_source - y_dest);
+ clipped_source_regions =
+ glamor_compute_clipped_regions(source_pixmap_priv,
+ clipped_dest_regions[i].
+ region, &n_source_regions,
+ source_repeat_type, 0, 0);
+ is_normal_source_fbo = 1;
+ }
+ else {
+ clipped_source_regions =
+ glamor_compute_transform_clipped_regions(source_pixmap_priv,
+ source->transform,
+ clipped_dest_regions
+ [i].region,
+ &n_source_regions,
+ x_source - x_dest,
+ y_source - y_dest,
+ source_repeat_type,
+ 0, 0);
+ is_normal_source_fbo = 0;
+ if (n_source_regions == 0) {
+ /* Pad the out-of-box region to (0,0,0,0). */
+ null_source = 1;
+ n_source_regions = 1;
+ }
+ else
+ _glamor_process_transformed_clipped_region
+ (source_pixmap_priv, source_repeat_type,
+ clipped_source_regions, &n_source_regions,
+ &need_clean_source_fbo);
+ }
+ DEBUGF("source clipped result %d region: \n", n_source_regions);
+ for (j = 0; j < n_source_regions; j++) {
+ if (is_normal_source_fbo)
+ SET_PIXMAP_FBO_CURRENT(source_pixmap_priv,
+ clipped_source_regions[j].block_idx);
+
+ if (mask_pixmap_priv &&
+ mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ if (is_normal_mask_fbo && is_normal_source_fbo) {
+ /* both mask and source are normal fbo box without transform or repeatpad.
+ * The region is clipped against source and then we clip it against mask here.*/
+ DEBUGF("source region %d idx %d\n", j,
+ clipped_source_regions[j].block_idx);
+ DEBUGRegionPrint(clipped_source_regions[j].region);
+ RegionTranslate(clipped_source_regions[j].region,
+ -x_source + x_mask, -y_source + y_mask);
+ clipped_mask_regions =
+ glamor_compute_clipped_regions(mask_pixmap_priv,
+ clipped_source_regions
+ [j].region,
+ &n_mask_regions,
+ mask_repeat_type, 0,
+ 0);
+ is_normal_mask_fbo = 1;
+ }
+ else if (is_normal_mask_fbo && !is_normal_source_fbo) {
+ assert(n_source_regions == 1);
+ /* The source fbo is not a normal fbo box, it has transform or repeatpad.
+ * the valid clip region should be the clip dest region rather than the
+ * clip source region.*/
+ RegionTranslate(clipped_dest_regions[i].region,
+ -x_dest + x_mask, -y_dest + y_mask);
+ clipped_mask_regions =
+ glamor_compute_clipped_regions(mask_pixmap_priv,
+ clipped_dest_regions
+ [i].region,
+ &n_mask_regions,
+ mask_repeat_type, 0,
+ 0);
+ is_normal_mask_fbo = 1;
+ }
+ else {
+ /* This mask region has transform or repeatpad, we need clip it agains the previous
+ * valid region rather than the mask region. */
+ if (!is_normal_source_fbo)
+ clipped_mask_regions =
+ glamor_compute_transform_clipped_regions
+ (mask_pixmap_priv, mask->transform,
+ clipped_dest_regions[i].region,
+ &n_mask_regions, x_mask - x_dest,
+ y_mask - y_dest, mask_repeat_type, 0, 0);
+ else
+ clipped_mask_regions =
+ glamor_compute_transform_clipped_regions
+ (mask_pixmap_priv, mask->transform,
+ clipped_source_regions[j].region,
+ &n_mask_regions, x_mask - x_source,
+ y_mask - y_source, mask_repeat_type, 0, 0);
+ is_normal_mask_fbo = 0;
+ if (n_mask_regions == 0) {
+ /* Pad the out-of-box region to (0,0,0,0). */
+ null_mask = 1;
+ n_mask_regions = 1;
+ }
+ else
+ _glamor_process_transformed_clipped_region
+ (mask_pixmap_priv, mask_repeat_type,
+ clipped_mask_regions, &n_mask_regions,
+ &need_clean_mask_fbo);
+ }
+ DEBUGF("mask clipped result %d region: \n", n_mask_regions);
#define COMPOSITE_REGION(region) do { \
if (!glamor_composite_clipped_region(op, \
@@ -1186,139 +1263,157 @@ glamor_composite_largepixmap_region(CARD8 op,
} \
} while(0)
- for(k = 0; k < n_mask_regions; k++)
- {
- DEBUGF("mask region %d idx %d\n", k, clipped_mask_regions[k].block_idx);
- DEBUGRegionPrint(clipped_mask_regions[k].region);
- if (is_normal_mask_fbo) {
- SET_PIXMAP_FBO_CURRENT(mask_pixmap_priv,
- clipped_mask_regions[k].block_idx);
- DEBUGF("mask fbo off %d %d \n",
- mask_pixmap_priv->large.box.x1,
- mask_pixmap_priv->large.box.y1);
- DEBUGF("start composite mask hasn't transform.\n");
- RegionTranslate(clipped_mask_regions[k].region,
- x_dest - x_mask + dest->pDrawable->x,
- y_dest - y_mask + dest->pDrawable->y);
- COMPOSITE_REGION(clipped_mask_regions[k].region);
- } else if (!is_normal_mask_fbo && !is_normal_source_fbo) {
- DEBUGF("start composite both mask and source have transform.\n");
- RegionTranslate(clipped_dest_regions[i].region,
- dest->pDrawable->x,
- dest->pDrawable->y);
- COMPOSITE_REGION(clipped_dest_regions[i].region);
- } else {
- DEBUGF("start composite only mask has transform.\n");
- RegionTranslate(clipped_source_regions[j].region,
- x_dest - x_source + dest->pDrawable->x,
- y_dest - y_source + dest->pDrawable->y);
- COMPOSITE_REGION(clipped_source_regions[j].region);
- }
- RegionDestroy(clipped_mask_regions[k].region);
- }
- free(clipped_mask_regions);
- if (null_mask) null_mask = 0;
- if (need_clean_mask_fbo) {
- assert(is_normal_mask_fbo == 0);
- glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
- mask_pixmap_priv->base.fbo = NULL;
- need_clean_mask_fbo = 0;
- }
- } else {
- if (is_normal_source_fbo) {
- RegionTranslate(clipped_source_regions[j].region,
- -x_source + x_dest + dest->pDrawable->x,
- -y_source + y_dest + dest->pDrawable->y);
- COMPOSITE_REGION(clipped_source_regions[j].region);
- } else {
- /* Source has transform or repeatPad. dest regions is the right
- * region to do the composite. */
- RegionTranslate(clipped_dest_regions[i].region,
- dest->pDrawable->x,
- dest->pDrawable->y);
- COMPOSITE_REGION(clipped_dest_regions[i].region);
- }
- }
- if (clipped_source_regions && clipped_source_regions[j].region)
- RegionDestroy(clipped_source_regions[j].region);
- }
- free(clipped_source_regions);
- if (null_source) null_source = 0;
- if (need_clean_source_fbo) {
- assert(is_normal_source_fbo == 0);
- glamor_destroy_fbo(source_pixmap_priv->base.fbo);
- source_pixmap_priv->base.fbo = NULL;
- need_clean_source_fbo = 0;
- }
- }
- else {
- if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- if (!mask->transform && mask_repeat_type != RepeatPad) {
- RegionTranslate(clipped_dest_regions[i].region,
- x_mask - x_dest,
- y_mask - y_dest);
- clipped_mask_regions = glamor_compute_clipped_regions(mask_pixmap_priv,
- clipped_dest_regions[i].region,
- &n_mask_regions, mask_repeat_type, 0, 0);
- is_normal_mask_fbo = 1;
- }
- else {
- clipped_mask_regions = glamor_compute_transform_clipped_regions(mask_pixmap_priv,
- mask->transform,
- clipped_dest_regions[i].region,
- &n_mask_regions,
- x_mask - x_dest, y_mask - y_dest,
- mask_repeat_type, 0, 0);
- is_normal_mask_fbo = 0;
- if (n_mask_regions == 0) {
- /* Pad the out-of-box region to (0,0,0,0). */
- null_mask = 1;
- n_mask_regions = 1;
- } else
- _glamor_process_transformed_clipped_region(mask_pixmap_priv,
- mask_repeat_type, clipped_mask_regions, &n_mask_regions,
- &need_clean_mask_fbo);
- }
-
- for(k = 0; k < n_mask_regions; k++)
- {
- DEBUGF("mask region %d idx %d\n", k, clipped_mask_regions[k].block_idx);
- DEBUGRegionPrint(clipped_mask_regions[k].region);
- if (is_normal_mask_fbo) {
- SET_PIXMAP_FBO_CURRENT(mask_pixmap_priv,
- clipped_mask_regions[k].block_idx);
- RegionTranslate(clipped_mask_regions[k].region,
- x_dest - x_mask + dest->pDrawable->x,
- y_dest - y_mask + dest->pDrawable->y);
- COMPOSITE_REGION(clipped_mask_regions[k].region);
- } else {
- RegionTranslate(clipped_dest_regions[i].region,
- dest->pDrawable->x,
- dest->pDrawable->y);
- COMPOSITE_REGION(clipped_dest_regions[i].region);
- }
- RegionDestroy(clipped_mask_regions[k].region);
- }
- free(clipped_mask_regions);
- if (null_mask) null_mask = 0;
- if (need_clean_mask_fbo) {
- glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
- mask_pixmap_priv->base.fbo = NULL;
- need_clean_mask_fbo = 0;
- }
- }
- else {
- RegionTranslate(clipped_dest_regions[i].region,
- dest->pDrawable->x,
- dest->pDrawable->y);
- COMPOSITE_REGION(clipped_dest_regions[i].region);
- }
- }
- RegionDestroy(clipped_dest_regions[i].region);
- }
- free(clipped_dest_regions);
- free(need_free_source_pixmap_priv);
- free(need_free_mask_pixmap_priv);
- ok = TRUE;
- return ok;
+ for (k = 0; k < n_mask_regions; k++) {
+ DEBUGF("mask region %d idx %d\n", k,
+ clipped_mask_regions[k].block_idx);
+ DEBUGRegionPrint(clipped_mask_regions[k].region);
+ if (is_normal_mask_fbo) {
+ SET_PIXMAP_FBO_CURRENT(mask_pixmap_priv,
+ clipped_mask_regions[k].
+ block_idx);
+ DEBUGF("mask fbo off %d %d \n",
+ mask_pixmap_priv->large.box.x1,
+ mask_pixmap_priv->large.box.y1);
+ DEBUGF("start composite mask hasn't transform.\n");
+ RegionTranslate(clipped_mask_regions[k].region,
+ x_dest - x_mask +
+ dest->pDrawable->x,
+ y_dest - y_mask +
+ dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_mask_regions[k].region);
+ }
+ else if (!is_normal_mask_fbo && !is_normal_source_fbo) {
+ DEBUGF
+ ("start composite both mask and source have transform.\n");
+ RegionTranslate(clipped_dest_regions[i].region,
+ dest->pDrawable->x,
+ dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_dest_regions[i].region);
+ }
+ else {
+ DEBUGF
+ ("start composite only mask has transform.\n");
+ RegionTranslate(clipped_source_regions[j].region,
+ x_dest - x_source +
+ dest->pDrawable->x,
+ y_dest - y_source +
+ dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_source_regions[j].region);
+ }
+ RegionDestroy(clipped_mask_regions[k].region);
+ }
+ free(clipped_mask_regions);
+ if (null_mask)
+ null_mask = 0;
+ if (need_clean_mask_fbo) {
+ assert(is_normal_mask_fbo == 0);
+ glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
+ mask_pixmap_priv->base.fbo = NULL;
+ need_clean_mask_fbo = 0;
+ }
+ }
+ else {
+ if (is_normal_source_fbo) {
+ RegionTranslate(clipped_source_regions[j].region,
+ -x_source + x_dest + dest->pDrawable->x,
+ -y_source + y_dest +
+ dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_source_regions[j].region);
+ }
+ else {
+ /* Source has transform or repeatPad. dest regions is the right
+ * region to do the composite. */
+ RegionTranslate(clipped_dest_regions[i].region,
+ dest->pDrawable->x, dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_dest_regions[i].region);
+ }
+ }
+ if (clipped_source_regions && clipped_source_regions[j].region)
+ RegionDestroy(clipped_source_regions[j].region);
+ }
+ free(clipped_source_regions);
+ if (null_source)
+ null_source = 0;
+ if (need_clean_source_fbo) {
+ assert(is_normal_source_fbo == 0);
+ glamor_destroy_fbo(source_pixmap_priv->base.fbo);
+ source_pixmap_priv->base.fbo = NULL;
+ need_clean_source_fbo = 0;
+ }
+ }
+ else {
+ if (mask_pixmap_priv &&
+ mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ if (!mask->transform && mask_repeat_type != RepeatPad) {
+ RegionTranslate(clipped_dest_regions[i].region,
+ x_mask - x_dest, y_mask - y_dest);
+ clipped_mask_regions =
+ glamor_compute_clipped_regions(mask_pixmap_priv,
+ clipped_dest_regions[i].
+ region, &n_mask_regions,
+ mask_repeat_type, 0, 0);
+ is_normal_mask_fbo = 1;
+ }
+ else {
+ clipped_mask_regions =
+ glamor_compute_transform_clipped_regions
+ (mask_pixmap_priv, mask->transform,
+ clipped_dest_regions[i].region, &n_mask_regions,
+ x_mask - x_dest, y_mask - y_dest, mask_repeat_type, 0,
+ 0);
+ is_normal_mask_fbo = 0;
+ if (n_mask_regions == 0) {
+ /* Pad the out-of-box region to (0,0,0,0). */
+ null_mask = 1;
+ n_mask_regions = 1;
+ }
+ else
+ _glamor_process_transformed_clipped_region
+ (mask_pixmap_priv, mask_repeat_type,
+ clipped_mask_regions, &n_mask_regions,
+ &need_clean_mask_fbo);
+ }
+
+ for (k = 0; k < n_mask_regions; k++) {
+ DEBUGF("mask region %d idx %d\n", k,
+ clipped_mask_regions[k].block_idx);
+ DEBUGRegionPrint(clipped_mask_regions[k].region);
+ if (is_normal_mask_fbo) {
+ SET_PIXMAP_FBO_CURRENT(mask_pixmap_priv,
+ clipped_mask_regions[k].
+ block_idx);
+ RegionTranslate(clipped_mask_regions[k].region,
+ x_dest - x_mask + dest->pDrawable->x,
+ y_dest - y_mask + dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_mask_regions[k].region);
+ }
+ else {
+ RegionTranslate(clipped_dest_regions[i].region,
+ dest->pDrawable->x, dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_dest_regions[i].region);
+ }
+ RegionDestroy(clipped_mask_regions[k].region);
+ }
+ free(clipped_mask_regions);
+ if (null_mask)
+ null_mask = 0;
+ if (need_clean_mask_fbo) {
+ glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
+ mask_pixmap_priv->base.fbo = NULL;
+ need_clean_mask_fbo = 0;
+ }
+ }
+ else {
+ RegionTranslate(clipped_dest_regions[i].region,
+ dest->pDrawable->x, dest->pDrawable->y);
+ COMPOSITE_REGION(clipped_dest_regions[i].region);
+ }
+ }
+ RegionDestroy(clipped_dest_regions[i].region);
+ }
+ free(clipped_dest_regions);
+ free(need_free_source_pixmap_priv);
+ free(need_free_mask_pixmap_priv);
+ ok = TRUE;
+ return ok;
}
diff --git a/glamor/glamor_picture.c b/glamor/glamor_picture.c
index 7d5ffbb76..f2afbc38f 100644
--- a/glamor/glamor_picture.c
+++ b/glamor/glamor_picture.c
@@ -37,30 +37,30 @@
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture)
{
- PixmapPtr pixmap;
- assert(picture->pDrawable);
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ PixmapPtr pixmap;
- return glamor_upload_pixmap_to_texture(pixmap);
-}
+ assert(picture->pDrawable);
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ return glamor_upload_pixmap_to_texture(pixmap);
+}
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access)
{
- if (!picture || !picture->pDrawable)
- return TRUE;
+ if (!picture || !picture->pDrawable)
+ return TRUE;
- return glamor_prepare_access(picture->pDrawable, access);
+ return glamor_prepare_access(picture->pDrawable, access);
}
void
glamor_finish_access_picture(PicturePtr picture, glamor_access_t access)
{
- if (!picture || !picture->pDrawable)
- return;
+ if (!picture || !picture->pDrawable)
+ return;
- glamor_finish_access(picture->pDrawable, access);
+ glamor_finish_access(picture->pDrawable, access);
}
/*
@@ -71,61 +71,62 @@ glamor_finish_access_picture(PicturePtr picture, glamor_access_t access)
int
glamor_create_picture(PicturePtr picture)
{
- PixmapPtr pixmap;
- glamor_pixmap_private *pixmap_priv;
-
- if (!picture || !picture->pDrawable)
- return 0;
-
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (!pixmap_priv) {
- /* We must create a pixmap priv to track the picture format even
- * if the pixmap is a pure in memory pixmap. The reason is that
- * we may need to upload this pixmap to a texture on the fly. During
- * the uploading, we need to know the picture format. */
- glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- } else {
- if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
- /* If the picture format is not compatible with glamor fbo format,
- * we have to mark this pixmap as a separated texture, and don't
- * fallback to DDX layer. */
- if (pixmap_priv->type == GLAMOR_TEXTURE_DRM
- && !glamor_pict_format_is_compatible(picture->format,
- pixmap->drawable.depth))
- glamor_set_pixmap_type(pixmap, GLAMOR_SEPARATE_TEXTURE);
- }
- }
-
- pixmap_priv->base.is_picture = 1;
- pixmap_priv->base.picture = picture;
-
- return miCreatePicture(picture);
+ PixmapPtr pixmap;
+ glamor_pixmap_private *pixmap_priv;
+
+ if (!picture || !picture->pDrawable)
+ return 0;
+
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (!pixmap_priv) {
+ /* We must create a pixmap priv to track the picture format even
+ * if the pixmap is a pure in memory pixmap. The reason is that
+ * we may need to upload this pixmap to a texture on the fly. During
+ * the uploading, we need to know the picture format. */
+ glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ }
+ else {
+ if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
+ /* If the picture format is not compatible with glamor fbo format,
+ * we have to mark this pixmap as a separated texture, and don't
+ * fallback to DDX layer. */
+ if (pixmap_priv->type == GLAMOR_TEXTURE_DRM
+ && !glamor_pict_format_is_compatible(picture->format,
+ pixmap->drawable.depth))
+ glamor_set_pixmap_type(pixmap, GLAMOR_SEPARATE_TEXTURE);
+ }
+ }
+
+ pixmap_priv->base.is_picture = 1;
+ pixmap_priv->base.picture = picture;
+
+ return miCreatePicture(picture);
}
void
glamor_destroy_picture(PicturePtr picture)
{
- PixmapPtr pixmap;
- glamor_pixmap_private *pixmap_priv;
+ PixmapPtr pixmap;
+ glamor_pixmap_private *pixmap_priv;
- if (!picture || !picture->pDrawable)
- return;
+ if (!picture || !picture->pDrawable)
+ return;
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (pixmap_priv) {
- pixmap_priv->base.is_picture = 0;
- pixmap_priv->base.picture = NULL;
- }
- miDestroyPicture(picture);
+ if (pixmap_priv) {
+ pixmap_priv->base.is_picture = 0;
+ pixmap_priv->base.picture = NULL;
+ }
+ miDestroyPicture(picture);
}
void
glamor_picture_format_fixup(PicturePtr picture,
- glamor_pixmap_private * pixmap_priv)
+ glamor_pixmap_private * pixmap_priv)
{
- pixmap_priv->base.picture = picture;
+ pixmap_priv->base.picture = picture;
}
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index be7aa3d00..69e581cb3 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -37,21 +37,20 @@
*/
void
glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
- int *x, int *y)
+ int *x, int *y)
{
#ifdef COMPOSITE
- if (drawable->type == DRAWABLE_WINDOW) {
- *x = -pixmap->screen_x;
- *y = -pixmap->screen_y;
- return;
- }
+ if (drawable->type == DRAWABLE_WINDOW) {
+ *x = -pixmap->screen_x;
+ *y = -pixmap->screen_y;
+ return;
+ }
#endif
- *x = 0;
- *y = 0;
+ *x = 0;
+ *y = 0;
}
-
void
glamor_pixmap_init(ScreenPtr screen)
{
@@ -64,173 +63,168 @@ glamor_pixmap_fini(ScreenPtr screen)
}
void
-glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo * fbo, int x0, int y0, int width, int height)
+glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo * fbo, int x0, int y0,
+ int width, int height)
{
- glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
- dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
+ glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
+
+ dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
#ifndef GLAMOR_GLES2
- dispatch->glMatrixMode(GL_PROJECTION);
- dispatch->glLoadIdentity();
- dispatch->glMatrixMode(GL_MODELVIEW);
- dispatch->glLoadIdentity();
+ dispatch->glMatrixMode(GL_PROJECTION);
+ dispatch->glLoadIdentity();
+ dispatch->glMatrixMode(GL_MODELVIEW);
+ dispatch->glLoadIdentity();
#endif
- dispatch->glViewport(x0, y0,
- width, height);
+ dispatch->glViewport(x0, y0, width, height);
- glamor_put_dispatch(fbo->glamor_priv);
+ glamor_put_dispatch(fbo->glamor_priv);
}
void
glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * pixmap_priv)
{
- int w,h;
+ int w, h;
- PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap_priv, w, h);
- glamor_set_destination_pixmap_fbo(pixmap_priv->base.fbo, 0, 0,
- w, h);
+ PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap_priv, w, h);
+ glamor_set_destination_pixmap_fbo(pixmap_priv->base.fbo, 0, 0, w, h);
}
int
glamor_set_destination_pixmap_priv(glamor_pixmap_private * pixmap_priv)
{
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return -1;
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return -1;
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
- return 0;
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+ return 0;
}
int
glamor_set_destination_pixmap(PixmapPtr pixmap)
{
- int err;
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
+ int err;
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
- err = glamor_set_destination_pixmap_priv(pixmap_priv);
- return err;
+ err = glamor_set_destination_pixmap_priv(pixmap_priv);
+ return err;
}
Bool
glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask)
{
- if (glamor_pm_is_solid(&pixmap->drawable, planemask)) {
- return GL_TRUE;
- }
+ if (glamor_pm_is_solid(&pixmap->drawable, planemask)) {
+ return GL_TRUE;
+ }
- glamor_fallback("unsupported planemask %lx\n", planemask);
- return GL_FALSE;
+ glamor_fallback("unsupported planemask %lx\n", planemask);
+ return GL_FALSE;
}
Bool
glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu)
{
#ifndef GLAMOR_GLES2
- if (alu == GXcopy) {
- dispatch->glDisable(GL_COLOR_LOGIC_OP);
- return TRUE;
- }
- dispatch->glEnable(GL_COLOR_LOGIC_OP);
- switch (alu) {
- case GXclear:
- dispatch->glLogicOp(GL_CLEAR);
- break;
- case GXand:
- dispatch->glLogicOp(GL_AND);
- break;
- case GXandReverse:
- dispatch->glLogicOp(GL_AND_REVERSE);
- break;
- case GXandInverted:
- dispatch->glLogicOp(GL_AND_INVERTED);
- break;
- case GXnoop:
- dispatch->glLogicOp(GL_NOOP);
- break;
- case GXxor:
- dispatch->glLogicOp(GL_XOR);
- break;
- case GXor:
- dispatch->glLogicOp(GL_OR);
- break;
- case GXnor:
- dispatch->glLogicOp(GL_NOR);
- break;
- case GXequiv:
- dispatch->glLogicOp(GL_EQUIV);
- break;
- case GXinvert:
- dispatch->glLogicOp(GL_INVERT);
- break;
- case GXorReverse:
- dispatch->glLogicOp(GL_OR_REVERSE);
- break;
- case GXcopyInverted:
- dispatch->glLogicOp(GL_COPY_INVERTED);
- break;
- case GXorInverted:
- dispatch->glLogicOp(GL_OR_INVERTED);
- break;
- case GXnand:
- dispatch->glLogicOp(GL_NAND);
- break;
- case GXset:
- dispatch->glLogicOp(GL_SET);
- break;
- default:
- glamor_fallback("unsupported alu %x\n", alu);
- return FALSE;
- }
+ if (alu == GXcopy) {
+ dispatch->glDisable(GL_COLOR_LOGIC_OP);
+ return TRUE;
+ }
+ dispatch->glEnable(GL_COLOR_LOGIC_OP);
+ switch (alu) {
+ case GXclear:
+ dispatch->glLogicOp(GL_CLEAR);
+ break;
+ case GXand:
+ dispatch->glLogicOp(GL_AND);
+ break;
+ case GXandReverse:
+ dispatch->glLogicOp(GL_AND_REVERSE);
+ break;
+ case GXandInverted:
+ dispatch->glLogicOp(GL_AND_INVERTED);
+ break;
+ case GXnoop:
+ dispatch->glLogicOp(GL_NOOP);
+ break;
+ case GXxor:
+ dispatch->glLogicOp(GL_XOR);
+ break;
+ case GXor:
+ dispatch->glLogicOp(GL_OR);
+ break;
+ case GXnor:
+ dispatch->glLogicOp(GL_NOR);
+ break;
+ case GXequiv:
+ dispatch->glLogicOp(GL_EQUIV);
+ break;
+ case GXinvert:
+ dispatch->glLogicOp(GL_INVERT);
+ break;
+ case GXorReverse:
+ dispatch->glLogicOp(GL_OR_REVERSE);
+ break;
+ case GXcopyInverted:
+ dispatch->glLogicOp(GL_COPY_INVERTED);
+ break;
+ case GXorInverted:
+ dispatch->glLogicOp(GL_OR_INVERTED);
+ break;
+ case GXnand:
+ dispatch->glLogicOp(GL_NAND);
+ break;
+ case GXset:
+ dispatch->glLogicOp(GL_SET);
+ break;
+ default:
+ glamor_fallback("unsupported alu %x\n", alu);
+ return FALSE;
+ }
#else
- if (alu != GXcopy)
- return FALSE;
+ if (alu != GXcopy)
+ return FALSE;
#endif
- return TRUE;
+ return TRUE;
}
static void *
-_glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h, int stride, int revert)
+_glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h,
+ int stride, int revert)
{
- PictFormatShort dst_format, src_format;
- pixman_image_t *dst_image;
- pixman_image_t *src_image;
- int src_stride;
-
- if (revert == REVERT_UPLOADING_A1) {
- src_format = PICT_a1;
- dst_format = PICT_a8;
- src_stride = PixmapBytePad(w, 1);
- } else {
- dst_format = PICT_a1;
- src_format = PICT_a8;
- src_stride = (((w * 8 + 7) / 8) + 3) & ~3;
- }
-
- dst_image = pixman_image_create_bits(dst_format,
- w, h,
- dst_bits,
- stride);
- if (dst_image == NULL) {
- return NULL;
- }
-
- src_image = pixman_image_create_bits(src_format,
- w, h,
- src_bits,
- src_stride);
-
- if (src_image == NULL) {
- pixman_image_unref(dst_image);
- return NULL;
- }
-
- pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
- 0, 0, 0, 0, 0, 0,
- w,h);
-
- pixman_image_unref(src_image);
- pixman_image_unref(dst_image);
- return dst_bits;
+ PictFormatShort dst_format, src_format;
+ pixman_image_t *dst_image;
+ pixman_image_t *src_image;
+ int src_stride;
+
+ if (revert == REVERT_UPLOADING_A1) {
+ src_format = PICT_a1;
+ dst_format = PICT_a8;
+ src_stride = PixmapBytePad(w, 1);
+ }
+ else {
+ dst_format = PICT_a1;
+ src_format = PICT_a8;
+ src_stride = (((w * 8 + 7) / 8) + 3) & ~3;
+ }
+
+ dst_image = pixman_image_create_bits(dst_format, w, h, dst_bits, stride);
+ if (dst_image == NULL) {
+ return NULL;
+ }
+
+ src_image = pixman_image_create_bits(src_format,
+ w, h, src_bits, src_stride);
+
+ if (src_image == NULL) {
+ pixman_image_unref(dst_image);
+ return NULL;
+ }
+
+ pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
+ 0, 0, 0, 0, 0, 0, w, h);
+
+ pixman_image_unref(src_image);
+ pixman_image_unref(dst_image);
+ return dst_bits;
}
#define ADJUST_BITS(d, src_bits, dst_bits) (((dst_bits) == (src_bits)) ? (d) : \
@@ -273,76 +267,77 @@ _glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h, int st
} while (0)
static void *
-_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb)
+_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h,
+ int stride, int no_alpha, int revert,
+ int swap_rb)
{
- int x,y;
- unsigned int *words, *saved_words, *source_words;
- int swap = !(swap_rb == SWAP_NONE_DOWNLOADING || swap_rb == SWAP_NONE_UPLOADING);
-
- source_words = src_bits;
- words = dst_bits;
- saved_words = words;
-
- for (y = 0; y < h; y++)
- {
- DEBUGF("Line %d : ", y);
- for (x = 0; x < w; x++)
- {
- unsigned int pixel = source_words[x];
-
- if (revert == REVERT_DOWNLOADING_2_10_10_10)
- GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
- 24, 8, 16, 8, 8, 8, 0, 8,
- 30, 2, 20, 10, 10, 10, 0, 10);
- else
- GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
- 30, 2, 20, 10, 10, 10, 0, 10,
- 24, 8, 16, 8, 8, 8, 0, 8);
- DEBUGF("%x:%x ", pixel, words[x]);
- }
- DEBUGF("\n");
- words += stride / sizeof(*words);
- source_words += stride / sizeof(*words);
- }
- DEBUGF("\n");
- return saved_words;
+ int x, y;
+ unsigned int *words, *saved_words, *source_words;
+ int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
+ swap_rb == SWAP_NONE_UPLOADING);
+
+ source_words = src_bits;
+ words = dst_bits;
+ saved_words = words;
+
+ for (y = 0; y < h; y++) {
+ DEBUGF("Line %d : ", y);
+ for (x = 0; x < w; x++) {
+ unsigned int pixel = source_words[x];
+
+ if (revert == REVERT_DOWNLOADING_2_10_10_10)
+ GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
+ 24, 8, 16, 8, 8, 8, 0, 8,
+ 30, 2, 20, 10, 10, 10, 0, 10);
+ else
+ GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
+ 30, 2, 20, 10, 10, 10, 0, 10,
+ 24, 8, 16, 8, 8, 8, 0, 8);
+ DEBUGF("%x:%x ", pixel, words[x]);
+ }
+ DEBUGF("\n");
+ words += stride / sizeof(*words);
+ source_words += stride / sizeof(*words);
+ }
+ DEBUGF("\n");
+ return saved_words;
}
static void *
-_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb)
+_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h,
+ int stride, int no_alpha, int revert, int swap_rb)
{
- int x,y;
- unsigned short *words, *saved_words, *source_words;
- int swap = !(swap_rb == SWAP_NONE_DOWNLOADING || swap_rb == SWAP_NONE_UPLOADING);
-
- words = dst_bits;
- source_words = src_bits;
- saved_words = words;
-
- for (y = 0; y < h; y++)
- {
- DEBUGF("Line %d : ", y);
- for (x = 0; x < w; x++)
- {
- unsigned short pixel = source_words[x];
-
- if (revert == REVERT_DOWNLOADING_1_5_5_5)
- GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
- 0, 1, 1, 5, 6, 5, 11, 5,
- 15, 1, 10, 5, 5, 5, 0, 5);
- else
- GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
- 15, 1, 10, 5, 5, 5, 0, 5,
- 0, 1, 1, 5, 6, 5, 11, 5);
- DEBUGF("%04x:%04x ", pixel, words[x]);
- }
- DEBUGF("\n");
- words += stride / sizeof(*words);
- source_words += stride / sizeof(*words);
- }
- DEBUGF("\n");
- return saved_words;
+ int x, y;
+ unsigned short *words, *saved_words, *source_words;
+ int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
+ swap_rb == SWAP_NONE_UPLOADING);
+
+ words = dst_bits;
+ source_words = src_bits;
+ saved_words = words;
+
+ for (y = 0; y < h; y++) {
+ DEBUGF("Line %d : ", y);
+ for (x = 0; x < w; x++) {
+ unsigned short pixel = source_words[x];
+
+ if (revert == REVERT_DOWNLOADING_1_5_5_5)
+ GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
+ 0, 1, 1, 5, 6, 5, 11, 5,
+ 15, 1, 10, 5, 5, 5, 0, 5);
+ else
+ GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
+ 15, 1, 10, 5, 5, 5, 0, 5,
+ 0, 1, 1, 5, 6, 5, 11, 5);
+ DEBUGF("%04x:%04x ", pixel, words[x]);
+ }
+ DEBUGF("\n");
+ words += stride / sizeof(*words);
+ source_words += stride / sizeof(*words);
+ }
+ DEBUGF("\n");
+ return saved_words;
}
/*
@@ -364,18 +359,28 @@ _glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h, int
*/
static void *
-glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb)
+glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h,
+ int stride, int no_alpha, int revert, int swap_rb)
{
- if (revert == REVERT_DOWNLOADING_A1 || revert == REVERT_UPLOADING_A1) {
- return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride, revert);
- } else if (revert == REVERT_DOWNLOADING_2_10_10_10 || revert == REVERT_UPLOADING_2_10_10_10) {
- return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h, stride, no_alpha, revert, swap_rb);
- } else if (revert == REVERT_DOWNLOADING_1_5_5_5 || revert == REVERT_UPLOADING_1_5_5_5) {
- return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride, no_alpha, revert, swap_rb);
- } else
- ErrorF("convert a non-supported mode %x.\n", revert);
-
- return NULL;
+ if (revert == REVERT_DOWNLOADING_A1 || revert == REVERT_UPLOADING_A1) {
+ return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride,
+ revert);
+ }
+ else if (revert == REVERT_DOWNLOADING_2_10_10_10 ||
+ revert == REVERT_UPLOADING_2_10_10_10) {
+ return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h,
+ stride, no_alpha, revert,
+ swap_rb);
+ }
+ else if (revert == REVERT_DOWNLOADING_1_5_5_5 ||
+ revert == REVERT_UPLOADING_1_5_5_5) {
+ return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride,
+ no_alpha, revert, swap_rb);
+ }
+ else
+ ErrorF("convert a non-supported mode %x.\n", revert);
+
+ return NULL;
}
/**
@@ -385,198 +390,182 @@ glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h, int s
int in_restore = 0;
static void
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
- GLenum format,
- GLenum type,
- int x, int y, int w, int h,
- void *bits, int pbo)
+ GLenum format,
+ GLenum type,
+ int x, int y, int w, int h,
+ void *bits, int pbo)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
- glamor_gl_dispatch *dispatch;
- int non_sub = 0;
- unsigned int iformat = 0;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (*tex == 0) {
- dispatch->glGenTextures(1, tex);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
- gl_iformat_for_depth(pixmap->drawable.depth, &iformat);
- else
- iformat = format;
- non_sub = 1;
- assert(x == 0 && y == 0);
- }
-
- dispatch->glBindTexture(GL_TEXTURE_2D, *tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-
- if (bits == NULL)
- dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
- pbo);
- if (non_sub)
- dispatch->glTexImage2D(GL_TEXTURE_2D,
- 0, iformat, w, h, 0,
- format, type,
- bits);
- else
- dispatch->glTexSubImage2D(GL_TEXTURE_2D,
- 0, x, y, w, h,
- format, type,
- bits);
-
- if (bits == NULL)
- dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+ glamor_gl_dispatch *dispatch;
+ int non_sub = 0;
+ unsigned int iformat = 0;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (*tex == 0) {
+ dispatch->glGenTextures(1, tex);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ gl_iformat_for_depth(pixmap->drawable.depth, &iformat);
+ else
+ iformat = format;
+ non_sub = 1;
+ assert(x == 0 && y == 0);
+ }
+
+ dispatch->glBindTexture(GL_TEXTURE_2D, *tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ if (bits == NULL)
+ dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+ if (non_sub)
+ dispatch->glTexImage2D(GL_TEXTURE_2D,
+ 0, iformat, w, h, 0, format, type, bits);
+ else
+ dispatch->glTexSubImage2D(GL_TEXTURE_2D,
+ 0, x, y, w, h, format, type, bits);
+
+ if (bits == NULL)
+ dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glamor_put_dispatch(glamor_priv);
}
static Bool
-_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type,
- int no_alpha, int revert,
- int swap_rb, int x, int y, int w, int h,
- int stride, void* bits, int pbo)
+_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
+ GLenum type, int no_alpha, int revert,
+ int swap_rb, int x, int y, int w, int h,
+ int stride, void *bits, int pbo)
{
- glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
- glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
- glamor_gl_dispatch *dispatch;
- static float vertices[8];
- static float texcoords[8] = { 0, 1,
- 1, 1,
- 1, 0,
- 0, 0
- };
- static float texcoords_inv[8] = { 0, 0,
- 1, 0,
- 1, 1,
- 0, 1
- };
- float *ptexcoords;
- float dst_xscale, dst_yscale;
- GLuint tex = 0;
- int need_flip;
- int need_free_bits = 0;
-
- need_flip = !glamor_priv->yInverted;
-
- if (bits == NULL)
- goto ready_to_upload;
-
- if (revert > REVERT_NORMAL) {
- /* XXX if we are restoring the pixmap, then we may not need to allocate
- * new buffer */
- void *converted_bits;
-
- if (pixmap->drawable.depth == 1)
- stride = (((w * 8 + 7) / 8) + 3) & ~3;
-
- converted_bits = malloc(h * stride);
-
- if (converted_bits == NULL)
- return FALSE;
- bits = glamor_color_convert_to_bits(bits, converted_bits, w, h,
- stride,
- no_alpha, revert, swap_rb);
- if (bits == NULL) {
- ErrorF("Failed to convert pixmap no_alpha %d,"
- "revert mode %d, swap mode %d\n", no_alpha, revert, swap_rb);
- return FALSE;
- }
- no_alpha = 0;
- revert = REVERT_NONE;
- swap_rb = SWAP_NONE_UPLOADING;
- need_free_bits = TRUE;
- }
-
-ready_to_upload:
-
- /* Try fast path firstly, upload the pixmap to the texture attached
- * to the fbo directly. */
- if (no_alpha == 0
- && revert == REVERT_NONE
- && swap_rb == SWAP_NONE_UPLOADING
- && !need_flip
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+ glamor_gl_dispatch *dispatch;
+ static float vertices[8];
+
+ static float texcoords[8] = { 0, 1,
+ 1, 1,
+ 1, 0,
+ 0, 0
+ };
+ static float texcoords_inv[8] = { 0, 0,
+ 1, 0,
+ 1, 1,
+ 0, 1
+ };
+ float *ptexcoords;
+ float dst_xscale, dst_yscale;
+ GLuint tex = 0;
+ int need_flip;
+ int need_free_bits = 0;
+
+ need_flip = !glamor_priv->yInverted;
+
+ if (bits == NULL)
+ goto ready_to_upload;
+
+ if (revert > REVERT_NORMAL) {
+ /* XXX if we are restoring the pixmap, then we may not need to allocate
+ * new buffer */
+ void *converted_bits;
+
+ if (pixmap->drawable.depth == 1)
+ stride = (((w * 8 + 7) / 8) + 3) & ~3;
+
+ converted_bits = malloc(h * stride);
+
+ if (converted_bits == NULL)
+ return FALSE;
+ bits = glamor_color_convert_to_bits(bits, converted_bits, w, h,
+ stride, no_alpha, revert, swap_rb);
+ if (bits == NULL) {
+ ErrorF("Failed to convert pixmap no_alpha %d,"
+ "revert mode %d, swap mode %d\n", no_alpha, revert, swap_rb);
+ return FALSE;
+ }
+ no_alpha = 0;
+ revert = REVERT_NONE;
+ swap_rb = SWAP_NONE_UPLOADING;
+ need_free_bits = TRUE;
+ }
+
+ ready_to_upload:
+
+ /* Try fast path firstly, upload the pixmap to the texture attached
+ * to the fbo directly. */
+ if (no_alpha == 0
+ && revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING && !need_flip
#ifdef WALKAROUND_LARGE_TEXTURE_MAP
- && pixmap_priv->type != GLAMOR_TEXTURE_LARGE
+ && pixmap_priv->type != GLAMOR_TEXTURE_LARGE
#endif
- ) {
- int fbo_x_off, fbo_y_off;
- assert(pixmap_priv->base.fbo->tex);
- pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
-
- assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
- assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width);
- assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height);
- __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex,
- format, type,
- x + fbo_x_off, y + fbo_y_off, w, h,
- bits, pbo);
- return TRUE;
- }
-
- if (need_flip)
- ptexcoords = texcoords;
- else
- ptexcoords = texcoords_inv;
-
- pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
- glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
- dst_yscale,
- x, y,
- x + w, y + h,
- glamor_priv->yInverted,
- vertices);
- /* Slow path, we need to flip y or wire alpha to 1. */
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- ptexcoords);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
- __glamor_upload_pixmap_to_texture(pixmap, &tex,
- format, type,
- 0, 0, w, h,
- bits, pbo);
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glBindTexture(GL_TEXTURE_2D, tex);
-
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
+ ) {
+ int fbo_x_off, fbo_y_off;
+
+ assert(pixmap_priv->base.fbo->tex);
+ pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
+
+ assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
+ assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width);
+ assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height);
+ __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex,
+ format, type,
+ x + fbo_x_off, y + fbo_y_off, w, h,
+ bits, pbo);
+ return TRUE;
+ }
+
+ if (need_flip)
+ ptexcoords = texcoords;
+ else
+ ptexcoords = texcoords_inv;
+
+ pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
+ glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
+ dst_yscale,
+ x, y,
+ x + w, y + h,
+ glamor_priv->yInverted, vertices);
+ /* Slow path, we need to flip y or wire alpha to 1. */
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), ptexcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+ __glamor_upload_pixmap_to_texture(pixmap, &tex,
+ format, type, 0, 0, w, h, bits, pbo);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, tex);
+
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#ifndef GLAMOR_GLES2
- dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glEnable(GL_TEXTURE_2D);
#endif
- dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
- dispatch->glUniform1i(glamor_priv->
- finish_access_revert[no_alpha],
- revert);
- dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
- swap_rb);
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
+ swap_rb);
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
#ifndef GLAMOR_GLES2
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- dispatch->glUseProgram(0);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glDeleteTextures(1, &tex);
- dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ dispatch->glUseProgram(0);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDeleteTextures(1, &tex);
+ dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glamor_put_dispatch(glamor_priv);
+ glamor_put_dispatch(glamor_priv);
- if (need_free_bits)
- free(bits);
- return TRUE;
+ if (need_free_bits)
+ free(bits);
+ return TRUE;
}
/*
@@ -587,54 +576,53 @@ ready_to_upload:
* 2. no_alpha != 0, we need to wire the alpha.
* */
static int
-glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int revert, int swap_rb)
+glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
+ int revert, int swap_rb)
{
- int flag = 0;
- glamor_pixmap_private *pixmap_priv;
- glamor_screen_private *glamor_priv;
- glamor_pixmap_fbo *fbo;
- GLenum iformat;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
-
- if (pixmap_priv->base.gl_fbo)
- return 0;
-
- if (pixmap_priv->base.fbo
- && (pixmap_priv->base.fbo->width < pixmap->drawable.width
- || pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
- fbo = glamor_pixmap_detach_fbo(pixmap_priv);
- glamor_destroy_fbo(fbo);
- }
-
- if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
- return 0;
-
- if (!(no_alpha
- || (revert == REVERT_NORMAL)
- || (swap_rb != SWAP_NONE_UPLOADING)
- || !glamor_priv->yInverted)) {
- /* We don't need a fbo, a simple texture uploading should work. */
-
- flag = GLAMOR_CREATE_FBO_NO_FBO;
- }
-
- if ((flag == GLAMOR_CREATE_FBO_NO_FBO
- && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex)
- || (flag == 0
- && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb))
- return 0;
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
- gl_iformat_for_depth(pixmap->drawable.depth, &iformat);
- else
- iformat = format;
-
- if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
- return -1;
-
- return 0;
+ int flag = 0;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_fbo *fbo;
+ GLenum iformat;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ if (pixmap_priv->base.gl_fbo)
+ return 0;
+
+ if (pixmap_priv->base.fbo
+ && (pixmap_priv->base.fbo->width < pixmap->drawable.width
+ || pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
+ fbo = glamor_pixmap_detach_fbo(pixmap_priv);
+ glamor_destroy_fbo(fbo);
+ }
+
+ if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
+ return 0;
+
+ if (!(no_alpha || (revert == REVERT_NORMAL)
+ || (swap_rb != SWAP_NONE_UPLOADING)
+ || !glamor_priv->yInverted)) {
+ /* We don't need a fbo, a simple texture uploading should work. */
+
+ flag = GLAMOR_CREATE_FBO_NO_FBO;
+ }
+
+ if ((flag == GLAMOR_CREATE_FBO_NO_FBO
+ && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex)
+ || (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb))
+ return 0;
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ gl_iformat_for_depth(pixmap->drawable.depth, &iformat);
+ else
+ iformat = format;
+
+ if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
+ return -1;
+
+ return 0;
}
/*
@@ -642,185 +630,188 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int
* */
static void
glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits,
- int src_stride, int bpp,
- int x, int y, int w, int h)
+ int src_stride, int bpp, int x, int y, int w, int h)
{
- int j;
- int byte_per_pixel;
-
- byte_per_pixel = bpp / 8;
- src_bits += y * src_stride + (x * byte_per_pixel);
-
- for(j = y; j < y + h; j++)
- {
- memcpy(dst_bits, src_bits, w * byte_per_pixel);
- src_bits += src_stride;
- dst_bits += dst_stride;
- }
+ int j;
+ int byte_per_pixel;
+
+ byte_per_pixel = bpp / 8;
+ src_bits += y * src_stride + (x * byte_per_pixel);
+
+ for (j = y; j < y + h; j++) {
+ memcpy(dst_bits, src_bits, w * byte_per_pixel);
+ src_bits += src_stride;
+ dst_bits += dst_stride;
+ }
}
+
/*
* download sub region from a large region.
*/
static void
glamor_get_bits(char *dst_bits, int dst_stride, char *src_bits,
- int src_stride, int bpp,
- int x, int y, int w, int h)
+ int src_stride, int bpp, int x, int y, int w, int h)
{
- int j;
- int byte_per_pixel;
-
- byte_per_pixel = bpp / 8;
- dst_bits += y * dst_stride + x * byte_per_pixel;
-
- for(j = y; j < y + h; j++)
- {
- memcpy(dst_bits, src_bits, w * byte_per_pixel);
- src_bits += src_stride;
- dst_bits += dst_stride;
- }
-}
+ int j;
+ int byte_per_pixel;
+ byte_per_pixel = bpp / 8;
+ dst_bits += y * dst_stride + x * byte_per_pixel;
+
+ for (j = y; j < y + h; j++) {
+ memcpy(dst_bits, src_bits, w * byte_per_pixel);
+ src_bits += src_stride;
+ dst_bits += dst_stride;
+ }
+}
Bool
-glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo)
+glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits, int pbo)
{
- GLenum format, type;
- int no_alpha, revert, swap_rb;
- glamor_pixmap_private *pixmap_priv;
- Bool force_clip;
-
- if (glamor_get_tex_format_type_from_pixmap(pixmap,
- &format,
- &type,
- &no_alpha,
- &revert,
- &swap_rb, 1)) {
- glamor_fallback("Unknown pixmap depth %d.\n",
- pixmap->drawable.depth);
- return TRUE;
- }
- if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb))
- return FALSE;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
- && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h);
-
- if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
- RegionRec region;
- BoxRec box;
- int n_region;
- glamor_pixmap_clipped_regions *clipped_regions;
- void *sub_bits;
- int i,j;
-
- sub_bits = malloc(h * stride);
- if (sub_bits == NULL)
- return FALSE;
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + w;
- box.y2 = y + h;
- RegionInitBoxes(&region, &box, 1);
- if (!force_clip)
- clipped_regions = glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0, 0, 0);
- else
- clipped_regions = glamor_compute_clipped_regions_ext(pixmap_priv, &region, &n_region,
- pixmap_priv->base.glamor_priv->max_fbo_size,
- pixmap_priv->base.glamor_priv->max_fbo_size, 0, 0);
- DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
- for(i = 0; i < n_region; i++)
- {
- BoxPtr boxes;
- int nbox;
- int temp_stride;
- void *temp_bits;
-
- assert(pbo == 0);
-
- SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
-
- boxes = RegionRects(clipped_regions[i].region);
- nbox = RegionNumRects(clipped_regions[i].region);
- DEBUGF("split to %d boxes\n", nbox);
- for(j = 0; j < nbox; j++)
- {
- temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
- pixmap->drawable.depth);
-
- if (boxes[j].x1 == x && temp_stride == stride) {
- temp_bits = (char*)bits + (boxes[j].y1 - y) * stride;
- } else {
- temp_bits = sub_bits;
- glamor_put_bits(temp_bits, temp_stride, bits, stride,
- pixmap->drawable.bitsPerPixel,
- boxes[j].x1 - x, boxes[j].y1 - y,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1);
- }
- DEBUGF("upload x %d y %d w %d h %d temp stride %d \n",
- boxes[j].x1 - x, boxes[j].y1 - y,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1, temp_stride);
- if (_glamor_upload_bits_to_pixmap_texture(pixmap, format, type, no_alpha,
- revert, swap_rb, boxes[j].x1, boxes[j].y1,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1,
- temp_stride, temp_bits, pbo) == FALSE) {
- RegionUninit(&region);
- free(sub_bits);
- assert(0);
- return FALSE;
- }
- }
- RegionDestroy(clipped_regions[i].region);
- }
- free(sub_bits);
- free(clipped_regions);
- RegionUninit(&region);
- return TRUE;
- } else
- return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type, no_alpha, revert, swap_rb,
- x, y, w, h, stride, bits, pbo);
+ GLenum format, type;
+ int no_alpha, revert, swap_rb;
+ glamor_pixmap_private *pixmap_priv;
+ Bool force_clip;
+
+ if (glamor_get_tex_format_type_from_pixmap(pixmap,
+ &format,
+ &type,
+ &no_alpha,
+ &revert, &swap_rb, 1)) {
+ glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
+ return TRUE;
+ }
+ if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb))
+ return FALSE;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
+ && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h);
+
+ if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
+ RegionRec region;
+ BoxRec box;
+ int n_region;
+ glamor_pixmap_clipped_regions *clipped_regions;
+ void *sub_bits;
+ int i, j;
+
+ sub_bits = malloc(h * stride);
+ if (sub_bits == NULL)
+ return FALSE;
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + w;
+ box.y2 = y + h;
+ RegionInitBoxes(&region, &box, 1);
+ if (!force_clip)
+ clipped_regions =
+ glamor_compute_clipped_regions(pixmap_priv, &region, &n_region,
+ 0, 0, 0);
+ else
+ clipped_regions =
+ glamor_compute_clipped_regions_ext(pixmap_priv, &region,
+ &n_region,
+ pixmap_priv->base.
+ glamor_priv->max_fbo_size,
+ pixmap_priv->base.
+ glamor_priv->max_fbo_size, 0,
+ 0);
+ DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
+ for (i = 0; i < n_region; i++) {
+ BoxPtr boxes;
+ int nbox;
+ int temp_stride;
+ void *temp_bits;
+
+ assert(pbo == 0);
+
+ SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
+
+ boxes = RegionRects(clipped_regions[i].region);
+ nbox = RegionNumRects(clipped_regions[i].region);
+ DEBUGF("split to %d boxes\n", nbox);
+ for (j = 0; j < nbox; j++) {
+ temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
+ pixmap->drawable.depth);
+
+ if (boxes[j].x1 == x && temp_stride == stride) {
+ temp_bits = (char *) bits + (boxes[j].y1 - y) * stride;
+ }
+ else {
+ temp_bits = sub_bits;
+ glamor_put_bits(temp_bits, temp_stride, bits, stride,
+ pixmap->drawable.bitsPerPixel,
+ boxes[j].x1 - x, boxes[j].y1 - y,
+ boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1);
+ }
+ DEBUGF("upload x %d y %d w %d h %d temp stride %d \n",
+ boxes[j].x1 - x, boxes[j].y1 - y,
+ boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1, temp_stride);
+ if (_glamor_upload_bits_to_pixmap_texture
+ (pixmap, format, type, no_alpha, revert, swap_rb,
+ boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits,
+ pbo) == FALSE) {
+ RegionUninit(&region);
+ free(sub_bits);
+ assert(0);
+ return FALSE;
+ }
+ }
+ RegionDestroy(clipped_regions[i].region);
+ }
+ free(sub_bits);
+ free(clipped_regions);
+ RegionUninit(&region);
+ return TRUE;
+ }
+ else
+ return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type,
+ no_alpha, revert, swap_rb,
+ x, y, w, h, stride, bits,
+ pbo);
}
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
- glamor_pixmap_private *pixmap_priv;
- void *data;
- int pbo;
- int ret;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if ((pixmap_priv->base.fbo)
- && (pixmap_priv->base.fbo->pbo_valid)) {
- data = NULL;
- pbo = pixmap_priv->base.fbo->pbo;
- } else {
- data = pixmap->devPrivate.ptr;
- pbo = 0;
- }
-
- if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0,
- pixmap->drawable.width,
- pixmap->drawable.height,
- pixmap->devKind,
- data, pbo))
- ret = GLAMOR_UPLOAD_DONE;
- else
- ret = GLAMOR_UPLOAD_FAILED;
-
- return ret;
+ glamor_pixmap_private *pixmap_priv;
+ void *data;
+ int pbo;
+ int ret;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if ((pixmap_priv->base.fbo)
+ && (pixmap_priv->base.fbo->pbo_valid)) {
+ data = NULL;
+ pbo = pixmap_priv->base.fbo->pbo;
+ }
+ else {
+ data = pixmap->devPrivate.ptr;
+ pbo = 0;
+ }
+
+ if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0,
+ pixmap->drawable.width,
+ pixmap->drawable.height,
+ pixmap->devKind, data, pbo))
+ ret = GLAMOR_UPLOAD_DONE;
+ else
+ ret = GLAMOR_UPLOAD_FAILED;
+
+ return ret;
}
void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
{
- if (glamor_upload_pixmap_to_texture(pixmap) != GLAMOR_UPLOAD_DONE)
- LogMessage(X_WARNING, "Failed to restore pixmap to texture.\n");
+ if (glamor_upload_pixmap_to_texture(pixmap) != GLAMOR_UPLOAD_DONE)
+ LogMessage(X_WARNING, "Failed to restore pixmap to texture.\n");
}
/*
@@ -832,83 +823,68 @@ glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
* */
glamor_pixmap_fbo *
-glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format,
- GLenum type, int no_alpha, int revert, int swap_rb)
-
+glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
+ GLenum format, GLenum type, int no_alpha,
+ int revert, int swap_rb)
{
- glamor_pixmap_private *source_priv;
- glamor_screen_private *glamor_priv;
- ScreenPtr screen;
- glamor_pixmap_fbo *temp_fbo;
- glamor_gl_dispatch *dispatch;
- float temp_xscale, temp_yscale, source_xscale, source_yscale;
- static float vertices[8];
- static float texcoords[8];
-
- screen = source->drawable.pScreen;
-
- glamor_priv = glamor_get_screen_private(screen);
- source_priv = glamor_get_pixmap_private(source);
- temp_fbo = glamor_create_fbo(glamor_priv,
- w, h,
- format,
- 0);
- if (temp_fbo == NULL)
- return NULL;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- temp_xscale = 1.0 / w;
- temp_yscale = 1.0 / h;
-
- glamor_set_normalize_vcoords((struct glamor_pixmap_private*)NULL,temp_xscale,
- temp_yscale,
- 0, 0,
- w, h,
- glamor_priv->yInverted,
- vertices);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- pixmap_priv_get_scale(source_priv, &source_xscale, &source_yscale);
- glamor_set_normalize_tcoords(source_priv, source_xscale,
- source_yscale,
- x, y,
- x + w, y + h,
- glamor_priv->yInverted,
- texcoords);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- texcoords);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
-
- glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h);
- dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
- dispatch->glUniform1i(glamor_priv->
- finish_access_revert[no_alpha],
- revert);
- dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
- swap_rb);
-
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
- return temp_fbo;
+ glamor_pixmap_private *source_priv;
+ glamor_screen_private *glamor_priv;
+ ScreenPtr screen;
+ glamor_pixmap_fbo *temp_fbo;
+ glamor_gl_dispatch *dispatch;
+ float temp_xscale, temp_yscale, source_xscale, source_yscale;
+ static float vertices[8];
+ static float texcoords[8];
+
+ screen = source->drawable.pScreen;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ source_priv = glamor_get_pixmap_private(source);
+ temp_fbo = glamor_create_fbo(glamor_priv, w, h, format, 0);
+ if (temp_fbo == NULL)
+ return NULL;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ temp_xscale = 1.0 / w;
+ temp_yscale = 1.0 / h;
+
+ glamor_set_normalize_vcoords((struct glamor_pixmap_private *) NULL,
+ temp_xscale, temp_yscale, 0, 0, w, h,
+ glamor_priv->yInverted, vertices);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ pixmap_priv_get_scale(source_priv, &source_xscale, &source_yscale);
+ glamor_set_normalize_tcoords(source_priv, source_xscale,
+ source_yscale,
+ x, y,
+ x + w, y + h,
+ glamor_priv->yInverted, texcoords);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h);
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],
+ swap_rb);
+
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ return temp_fbo;
}
/*
@@ -918,263 +894,263 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLe
static void *
_glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format,
- GLenum type, int no_alpha,
- int revert, int swap_rb,
- int x, int y, int w, int h,
- int stride, void *bits, int pbo, glamor_access_t access)
+ GLenum type, int no_alpha,
+ int revert, int swap_rb,
+ int x, int y, int w, int h,
+ int stride, void *bits, int pbo,
+ glamor_access_t access)
{
- glamor_pixmap_private *pixmap_priv;
- GLenum gl_access = 0, gl_usage = 0;
- void *data, *read;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
- glamor_gl_dispatch *dispatch;
- glamor_pixmap_fbo *temp_fbo = NULL;
- int need_post_conversion = 0;
- int need_free_data = 0;
- int fbo_x_off, fbo_y_off;
-
- data = bits;
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return NULL;
-
- switch (access) {
- case GLAMOR_ACCESS_RO:
- gl_access = GL_READ_ONLY;
- gl_usage = GL_STREAM_READ;
- break;
- case GLAMOR_ACCESS_WO:
- return bits;
- case GLAMOR_ACCESS_RW:
- gl_access = GL_READ_WRITE;
- gl_usage = GL_DYNAMIC_DRAW;
- break;
- default:
- ErrorF("Glamor: Invalid access code. %d\n", access);
- assert(0);
- }
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
-
- need_post_conversion = (revert > REVERT_NORMAL);
- if (need_post_conversion) {
- if (pixmap->drawable.depth == 1) {
- int temp_stride;
- temp_stride = (((w * 8 + 7) / 8) + 3) & ~3;
- data = malloc(temp_stride * h);
- if (data == NULL)
- return NULL;
- need_free_data = 1;
- }
- }
-
- pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
- && !need_post_conversion
- && (swap_rb != SWAP_NONE_DOWNLOADING || revert != REVERT_NONE)) {
- if (!(temp_fbo = glamor_es2_pixmap_read_prepare(pixmap, x, y, w, h,
- format, type, no_alpha,
- revert, swap_rb))) {
- free(data);
- return NULL;
- }
- x = 0;
- y = 0;
- fbo_x_off = 0;
- fbo_y_off = 0;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
- if (glamor_priv->has_pack_invert || glamor_priv->yInverted) {
-
- if (!glamor_priv->yInverted) {
- assert(glamor_priv->gl_flavor ==
- GLAMOR_GL_DESKTOP);
- dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 1);
- }
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && data == NULL) {
- assert(pbo > 0);
- dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo);
- dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
- stride *
- h,
- NULL, gl_usage);
- }
-
- dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type, data);
-
- if (!glamor_priv->yInverted) {
- assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
- dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 0);
- }
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && bits == NULL) {
- bits = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER,
- gl_access);
- dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- }
- } else {
- unsigned int temp_pbo;
- int yy;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glGenBuffers(1, &temp_pbo);
- dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER,
- temp_pbo);
- dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
- stride *
- h,
- NULL, GL_STREAM_READ);
- dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h,
- format, type, 0);
- read = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER,
- GL_READ_ONLY);
- for (yy = 0; yy < pixmap->drawable.height; yy++)
- memcpy((char*)data + yy * stride,
- (char*)read + (h - yy - 1) * stride, stride);
- dispatch->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
- dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- dispatch->glDeleteBuffers(1, &temp_pbo);
- }
-
- dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glamor_put_dispatch(glamor_priv);
-
- if (need_post_conversion) {
- /* As OpenGL desktop version never enters here.
- * Don't need to consider if the pbo is valid.*/
- bits = glamor_color_convert_to_bits(data, bits,
- w, h,
- stride,
- no_alpha,
- revert, swap_rb);
- }
-
- if (temp_fbo != NULL)
- glamor_destroy_fbo(temp_fbo);
- if (need_free_data)
- free(data);
-
- return bits;
+ glamor_pixmap_private *pixmap_priv;
+ GLenum gl_access = 0, gl_usage = 0;
+ void *data, *read;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+ glamor_gl_dispatch *dispatch;
+ glamor_pixmap_fbo *temp_fbo = NULL;
+ int need_post_conversion = 0;
+ int need_free_data = 0;
+ int fbo_x_off, fbo_y_off;
+
+ data = bits;
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return NULL;
+
+ switch (access) {
+ case GLAMOR_ACCESS_RO:
+ gl_access = GL_READ_ONLY;
+ gl_usage = GL_STREAM_READ;
+ break;
+ case GLAMOR_ACCESS_WO:
+ return bits;
+ case GLAMOR_ACCESS_RW:
+ gl_access = GL_READ_WRITE;
+ gl_usage = GL_DYNAMIC_DRAW;
+ break;
+ default:
+ ErrorF("Glamor: Invalid access code. %d\n", access);
+ assert(0);
+ }
+
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+
+ need_post_conversion = (revert > REVERT_NORMAL);
+ if (need_post_conversion) {
+ if (pixmap->drawable.depth == 1) {
+ int temp_stride;
+
+ temp_stride = (((w * 8 + 7) / 8) + 3) & ~3;
+ data = malloc(temp_stride * h);
+ if (data == NULL)
+ return NULL;
+ need_free_data = 1;
+ }
+ }
+
+ pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
+ && !need_post_conversion
+ && (swap_rb != SWAP_NONE_DOWNLOADING || revert != REVERT_NONE)) {
+ if (!(temp_fbo = glamor_es2_pixmap_read_prepare(pixmap, x, y, w, h,
+ format, type, no_alpha,
+ revert, swap_rb))) {
+ free(data);
+ return NULL;
+ }
+ x = 0;
+ y = 0;
+ fbo_x_off = 0;
+ fbo_y_off = 0;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 4);
+
+ if (glamor_priv->has_pack_invert || glamor_priv->yInverted) {
+
+ if (!glamor_priv->yInverted) {
+ assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
+ dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 1);
+ }
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && data == NULL) {
+ assert(pbo > 0);
+ dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo);
+ dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
+ stride * h, NULL, gl_usage);
+ }
+
+ dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type,
+ data);
+
+ if (!glamor_priv->yInverted) {
+ assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
+ dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 0);
+ }
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && bits == NULL) {
+ bits = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER, gl_access);
+ dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ }
+ }
+ else {
+ unsigned int temp_pbo;
+ int yy;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glGenBuffers(1, &temp_pbo);
+ dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, temp_pbo);
+ dispatch->glBufferData(GL_PIXEL_PACK_BUFFER,
+ stride * h, NULL, GL_STREAM_READ);
+ dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h,
+ format, type, 0);
+ read = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
+ for (yy = 0; yy < pixmap->drawable.height; yy++)
+ memcpy((char *) data + yy * stride,
+ (char *) read + (h - yy - 1) * stride, stride);
+ dispatch->glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ dispatch->glDeleteBuffers(1, &temp_pbo);
+ }
+
+ dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glamor_put_dispatch(glamor_priv);
+
+ if (need_post_conversion) {
+ /* As OpenGL desktop version never enters here.
+ * Don't need to consider if the pbo is valid.*/
+ bits = glamor_color_convert_to_bits(data, bits,
+ w, h,
+ stride, no_alpha, revert, swap_rb);
+ }
+
+ if (temp_fbo != NULL)
+ glamor_destroy_fbo(temp_fbo);
+ if (need_free_data)
+ free(data);
+
+ return bits;
}
void *
glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo, glamor_access_t access)
+ int stride, void *bits, int pbo,
+ glamor_access_t access)
{
- GLenum format, type;
- int no_alpha, revert, swap_rb;
- glamor_pixmap_private *pixmap_priv;
- Bool force_clip;
-
- if (glamor_get_tex_format_type_from_pixmap(pixmap,
- &format,
- &type,
- &no_alpha,
- &revert,
- &swap_rb, 0)) {
- glamor_fallback("Unknown pixmap depth %d.\n",
- pixmap->drawable.depth);
- return NULL;
- }
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return NULL;
-
- force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
- && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h);
-
- if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
-
- RegionRec region;
- BoxRec box;
- int n_region;
- glamor_pixmap_clipped_regions *clipped_regions;
- void *sub_bits;
- int i,j;
-
- sub_bits = malloc(h * stride);
- if (sub_bits == NULL)
- return FALSE;
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + w;
- box.y2 = y + h;
- RegionInitBoxes(&region, &box, 1);
-
- if (!force_clip)
- clipped_regions = glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0, 0, 0);
- else
- clipped_regions = glamor_compute_clipped_regions_ext(pixmap_priv, &region, &n_region,
- pixmap_priv->base.glamor_priv->max_fbo_size,
- pixmap_priv->base.glamor_priv->max_fbo_size, 0, 0);
-
- DEBUGF("start download large pixmap %p %dx%d \n", pixmap, w, h);
- for(i = 0; i < n_region; i++)
- {
- BoxPtr boxes;
- int nbox;
- int temp_stride;
- void *temp_bits;
-
- assert(pbo == 0);
- SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
-
- boxes = RegionRects(clipped_regions[i].region);
- nbox = RegionNumRects(clipped_regions[i].region);
- for(j = 0; j < nbox; j++)
- {
- temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
- pixmap->drawable.depth);
-
- if (boxes[j].x1 == x && temp_stride == stride) {
- temp_bits = (char*)bits + (boxes[j].y1 - y) * stride;
- } else {
- temp_bits = sub_bits;
- }
- DEBUGF("download x %d y %d w %d h %d temp stride %d \n",
- boxes[j].x1, boxes[j].y1,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1, temp_stride);
-
- /* For large pixmap, we don't support pbo currently.*/
- assert(pbo == 0);
- if (_glamor_download_sub_pixmap_to_cpu(pixmap, format, type, no_alpha,
- revert, swap_rb, boxes[j].x1, boxes[j].y1,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1,
- temp_stride, temp_bits, pbo, access) == FALSE) {
- RegionUninit(&region);
- free(sub_bits);
- assert(0);
- return NULL;
- }
- if (boxes[j].x1 != x || temp_stride != stride)
- glamor_get_bits(bits, stride, temp_bits, temp_stride,
- pixmap->drawable.bitsPerPixel,
- boxes[j].x1 - x , boxes[j].y1 - y,
- boxes[j].x2 - boxes[j].x1,
- boxes[j].y2 - boxes[j].y1);
- }
-
- RegionDestroy(clipped_regions[i].region);
- }
- free(sub_bits);
- free(clipped_regions);
- RegionUninit(&region);
- return bits;
- } else
- return _glamor_download_sub_pixmap_to_cpu(pixmap, format, type, no_alpha, revert, swap_rb,
- x, y, w, h, stride,
- bits, pbo, access);
+ GLenum format, type;
+ int no_alpha, revert, swap_rb;
+ glamor_pixmap_private *pixmap_priv;
+ Bool force_clip;
+
+ if (glamor_get_tex_format_type_from_pixmap(pixmap,
+ &format,
+ &type,
+ &no_alpha,
+ &revert, &swap_rb, 0)) {
+ glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
+ return NULL;
+ }
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return NULL;
+
+ force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
+ && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h);
+
+ if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
+
+ RegionRec region;
+ BoxRec box;
+ int n_region;
+ glamor_pixmap_clipped_regions *clipped_regions;
+ void *sub_bits;
+ int i, j;
+
+ sub_bits = malloc(h * stride);
+ if (sub_bits == NULL)
+ return FALSE;
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + w;
+ box.y2 = y + h;
+ RegionInitBoxes(&region, &box, 1);
+
+ if (!force_clip)
+ clipped_regions =
+ glamor_compute_clipped_regions(pixmap_priv, &region, &n_region,
+ 0, 0, 0);
+ else
+ clipped_regions =
+ glamor_compute_clipped_regions_ext(pixmap_priv, &region,
+ &n_region,
+ pixmap_priv->base.
+ glamor_priv->max_fbo_size,
+ pixmap_priv->base.
+ glamor_priv->max_fbo_size, 0,
+ 0);
+
+ DEBUGF("start download large pixmap %p %dx%d \n", pixmap, w, h);
+ for (i = 0; i < n_region; i++) {
+ BoxPtr boxes;
+ int nbox;
+ int temp_stride;
+ void *temp_bits;
+
+ assert(pbo == 0);
+ SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
+
+ boxes = RegionRects(clipped_regions[i].region);
+ nbox = RegionNumRects(clipped_regions[i].region);
+ for (j = 0; j < nbox; j++) {
+ temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
+ pixmap->drawable.depth);
+
+ if (boxes[j].x1 == x && temp_stride == stride) {
+ temp_bits = (char *) bits + (boxes[j].y1 - y) * stride;
+ }
+ else {
+ temp_bits = sub_bits;
+ }
+ DEBUGF("download x %d y %d w %d h %d temp stride %d \n",
+ boxes[j].x1, boxes[j].y1,
+ boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1, temp_stride);
+
+ /* For large pixmap, we don't support pbo currently. */
+ assert(pbo == 0);
+ if (_glamor_download_sub_pixmap_to_cpu
+ (pixmap, format, type, no_alpha, revert, swap_rb,
+ boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits, pbo,
+ access) == FALSE) {
+ RegionUninit(&region);
+ free(sub_bits);
+ assert(0);
+ return NULL;
+ }
+ if (boxes[j].x1 != x || temp_stride != stride)
+ glamor_get_bits(bits, stride, temp_bits, temp_stride,
+ pixmap->drawable.bitsPerPixel,
+ boxes[j].x1 - x, boxes[j].y1 - y,
+ boxes[j].x2 - boxes[j].x1,
+ boxes[j].y2 - boxes[j].y1);
+ }
+
+ RegionDestroy(clipped_regions[i].region);
+ }
+ free(sub_bits);
+ free(clipped_regions);
+ RegionUninit(&region);
+ return bits;
+ }
+ else
+ return _glamor_download_sub_pixmap_to_cpu(pixmap, format, type,
+ no_alpha, revert, swap_rb, x,
+ y, w, h, stride, bits, pbo,
+ access);
}
-
/**
* Move a pixmap to CPU memory.
* The input data is the pixmap's fbo.
@@ -1187,128 +1163,123 @@ glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h,
Bool
glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
{
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- unsigned int stride;
- void *data = NULL, *dst;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(pixmap->drawable.pScreen);
- glamor_gl_dispatch *dispatch;
- int pbo = 0;
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return TRUE;
-
- glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DOWNLOAD,
- "Downloading pixmap %p %dx%d depth%d\n",
- pixmap,
- pixmap->drawable.width,
- pixmap->drawable.height,
- pixmap->drawable.depth);
-
- stride = pixmap->devKind;
-
- if (access == GLAMOR_ACCESS_WO
- || glamor_priv->gl_flavor == GLAMOR_GL_ES2
- || (!glamor_priv->has_pack_invert && !glamor_priv->yInverted)
- || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- data = malloc(stride * pixmap->drawable.height);
- } else {
- dispatch = glamor_get_dispatch(glamor_priv);
- if (pixmap_priv->base.fbo->pbo == 0)
- dispatch->glGenBuffers(1,
- &pixmap_priv->base.fbo->pbo);
- glamor_put_dispatch(glamor_priv);
- pbo = pixmap_priv->base.fbo->pbo;
- }
-
- if (pixmap_priv->type == GLAMOR_TEXTURE_DRM) {
- stride = PixmapBytePad(pixmap->drawable.width, pixmap->drawable.depth);
- pixmap_priv->base.drm_stride = pixmap->devKind;
- pixmap->devKind = stride;
- }
-
- dst = glamor_download_sub_pixmap_to_cpu(pixmap, 0, 0,
- pixmap->drawable.width,
- pixmap->drawable.height,
- pixmap->devKind,
- data, pbo, access);
-
- if (!dst) {
- if (data)
- free(data);
- return FALSE;
- }
-
- if (pbo != 0)
- pixmap_priv->base.fbo->pbo_valid = 1;
-
- pixmap_priv->base.gl_fbo = GLAMOR_FBO_DOWNLOADED;
-
- pixmap->devPrivate.ptr = dst;
-
- return TRUE;
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ unsigned int stride;
+ void *data = NULL, *dst;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+ glamor_gl_dispatch *dispatch;
+ int pbo = 0;
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return TRUE;
+
+ glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DOWNLOAD,
+ "Downloading pixmap %p %dx%d depth%d\n",
+ pixmap,
+ pixmap->drawable.width,
+ pixmap->drawable.height, pixmap->drawable.depth);
+
+ stride = pixmap->devKind;
+
+ if (access == GLAMOR_ACCESS_WO
+ || glamor_priv->gl_flavor == GLAMOR_GL_ES2
+ || (!glamor_priv->has_pack_invert && !glamor_priv->yInverted)
+ || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ data = malloc(stride * pixmap->drawable.height);
+ }
+ else {
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (pixmap_priv->base.fbo->pbo == 0)
+ dispatch->glGenBuffers(1, &pixmap_priv->base.fbo->pbo);
+ glamor_put_dispatch(glamor_priv);
+ pbo = pixmap_priv->base.fbo->pbo;
+ }
+
+ if (pixmap_priv->type == GLAMOR_TEXTURE_DRM) {
+ stride = PixmapBytePad(pixmap->drawable.width, pixmap->drawable.depth);
+ pixmap_priv->base.drm_stride = pixmap->devKind;
+ pixmap->devKind = stride;
+ }
+
+ dst = glamor_download_sub_pixmap_to_cpu(pixmap, 0, 0,
+ pixmap->drawable.width,
+ pixmap->drawable.height,
+ pixmap->devKind, data, pbo, access);
+
+ if (!dst) {
+ if (data)
+ free(data);
+ return FALSE;
+ }
+
+ if (pbo != 0)
+ pixmap_priv->base.fbo->pbo_valid = 1;
+
+ pixmap_priv->base.gl_fbo = GLAMOR_FBO_DOWNLOADED;
+
+ pixmap->devPrivate.ptr = dst;
+
+ return TRUE;
}
/* fixup a fbo to the exact size as the pixmap. */
/* XXX LARGE pixmap? */
Bool
-glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv)
+glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private * pixmap_priv)
{
- glamor_pixmap_fbo *old_fbo;
- glamor_pixmap_fbo *new_fbo = NULL;
- PixmapPtr scratch = NULL;
- glamor_pixmap_private *scratch_priv;
- DrawablePtr drawable;
- GCPtr gc = NULL;
- int ret = FALSE;
-
- drawable = &pixmap_priv->base.pixmap->drawable;
-
- if (!GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv))
- return TRUE;
-
- old_fbo = pixmap_priv->base.fbo;
-
- if (!old_fbo)
- return FALSE;
-
- gc = GetScratchGC(drawable->depth, screen);
- if (!gc)
- goto fail;
-
- scratch = glamor_create_pixmap(screen, drawable->width, drawable->height,
- drawable->depth,
- GLAMOR_CREATE_PIXMAP_FIXUP);
-
- scratch_priv = glamor_get_pixmap_private(scratch);
-
- if (!scratch_priv->base.fbo)
- goto fail;
-
- ValidateGC(&scratch->drawable, gc);
- glamor_copy_area(drawable,
- &scratch->drawable,
- gc, 0, 0,
- drawable->width, drawable->height,
- 0, 0);
- old_fbo = glamor_pixmap_detach_fbo(pixmap_priv);
- new_fbo = glamor_pixmap_detach_fbo(scratch_priv);
- glamor_pixmap_attach_fbo(pixmap_priv->base.pixmap, new_fbo);
- glamor_pixmap_attach_fbo(scratch, old_fbo);
-
- DEBUGF("old %dx%d type %d\n",
- drawable->width, drawable->height, pixmap_priv->type);
- DEBUGF("copy tex %d %dx%d to tex %d %dx%d \n",
- old_fbo->tex, old_fbo->width, old_fbo->height, new_fbo->tex, new_fbo->width, new_fbo->height);
- ret = TRUE;
-fail:
- if (gc)
- FreeScratchGC(gc);
- if (scratch)
- glamor_destroy_pixmap(scratch);
-
- return ret;
+ glamor_pixmap_fbo *old_fbo;
+ glamor_pixmap_fbo *new_fbo = NULL;
+ PixmapPtr scratch = NULL;
+ glamor_pixmap_private *scratch_priv;
+ DrawablePtr drawable;
+ GCPtr gc = NULL;
+ int ret = FALSE;
+
+ drawable = &pixmap_priv->base.pixmap->drawable;
+
+ if (!GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv))
+ return TRUE;
+
+ old_fbo = pixmap_priv->base.fbo;
+
+ if (!old_fbo)
+ return FALSE;
+
+ gc = GetScratchGC(drawable->depth, screen);
+ if (!gc)
+ goto fail;
+
+ scratch = glamor_create_pixmap(screen, drawable->width, drawable->height,
+ drawable->depth, GLAMOR_CREATE_PIXMAP_FIXUP);
+
+ scratch_priv = glamor_get_pixmap_private(scratch);
+
+ if (!scratch_priv->base.fbo)
+ goto fail;
+
+ ValidateGC(&scratch->drawable, gc);
+ glamor_copy_area(drawable,
+ &scratch->drawable,
+ gc, 0, 0, drawable->width, drawable->height, 0, 0);
+ old_fbo = glamor_pixmap_detach_fbo(pixmap_priv);
+ new_fbo = glamor_pixmap_detach_fbo(scratch_priv);
+ glamor_pixmap_attach_fbo(pixmap_priv->base.pixmap, new_fbo);
+ glamor_pixmap_attach_fbo(scratch, old_fbo);
+
+ DEBUGF("old %dx%d type %d\n",
+ drawable->width, drawable->height, pixmap_priv->type);
+ DEBUGF("copy tex %d %dx%d to tex %d %dx%d \n",
+ old_fbo->tex, old_fbo->width, old_fbo->height, new_fbo->tex,
+ new_fbo->width, new_fbo->height);
+ ret = TRUE;
+ fail:
+ if (gc)
+ FreeScratchGC(gc);
+ if (scratch)
+ glamor_destroy_pixmap(scratch);
+
+ return ret;
}
/*
@@ -1328,106 +1299,120 @@ fail:
*
* */
PixmapPtr
-glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, int w, int h, glamor_access_t access)
+glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, int w, int h,
+ glamor_access_t access)
{
- glamor_screen_private *glamor_priv;
- PixmapPtr sub_pixmap;
- glamor_pixmap_private *sub_pixmap_priv, *pixmap_priv;
- void *data;
- int pbo;
- int flag;
- if (x < 0 || y < 0)
- return NULL;
- w = (x + w) > pixmap->drawable.width ? (pixmap->drawable.width - x) : w;
- h = (y + h) > pixmap->drawable.height ? (pixmap->drawable.height - y) : h;
- if (access == GLAMOR_ACCESS_WO) {
- sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
- pixmap->drawable.depth, GLAMOR_CREATE_PIXMAP_CPU);
- return sub_pixmap;
- }
-
- glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return NULL;
- if (glamor_priv->gl_flavor == GLAMOR_GL_ES2 || pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
- flag = GLAMOR_CREATE_PIXMAP_CPU;
- else
- flag = GLAMOR_CREATE_PIXMAP_MAP;
-
- sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
- pixmap->drawable.depth, flag);
-
- if (sub_pixmap == NULL)
- return NULL;
-
- sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap);
- pbo = sub_pixmap_priv ? (sub_pixmap_priv->base.fbo ? sub_pixmap_priv->base.fbo->pbo : 0): 0;
-
- if (pixmap_priv->base.is_picture) {
- sub_pixmap_priv->base.picture = pixmap_priv->base.picture;
- sub_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
- }
-
- if (pbo)
- data = NULL;
- else
- data = sub_pixmap->devPrivate.ptr;
-
- data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, sub_pixmap->devKind,
- data, pbo, access);
- if(data == NULL) {
- fbDestroyPixmap(sub_pixmap);
- return NULL;
- }
- if (pbo) {
- assert(sub_pixmap->devPrivate.ptr == NULL);
- sub_pixmap->devPrivate.ptr = data;
- sub_pixmap_priv->base.fbo->pbo_valid = 1;
- }
+ glamor_screen_private *glamor_priv;
+ PixmapPtr sub_pixmap;
+ glamor_pixmap_private *sub_pixmap_priv, *pixmap_priv;
+ void *data;
+ int pbo;
+ int flag;
+
+ if (x < 0 || y < 0)
+ return NULL;
+ w = (x + w) > pixmap->drawable.width ? (pixmap->drawable.width - x) : w;
+ h = (y + h) > pixmap->drawable.height ? (pixmap->drawable.height - y) : h;
+ if (access == GLAMOR_ACCESS_WO) {
+ sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
+ pixmap->drawable.depth,
+ GLAMOR_CREATE_PIXMAP_CPU);
+ return sub_pixmap;
+ }
+
+ glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ return NULL;
+ if (glamor_priv->gl_flavor == GLAMOR_GL_ES2 ||
+ pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
+ flag = GLAMOR_CREATE_PIXMAP_CPU;
+ else
+ flag = GLAMOR_CREATE_PIXMAP_MAP;
+
+ sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
+ pixmap->drawable.depth, flag);
+
+ if (sub_pixmap == NULL)
+ return NULL;
+
+ sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap);
+ pbo =
+ sub_pixmap_priv ? (sub_pixmap_priv->base.fbo ? sub_pixmap_priv->base.
+ fbo->pbo : 0) : 0;
+
+ if (pixmap_priv->base.is_picture) {
+ sub_pixmap_priv->base.picture = pixmap_priv->base.picture;
+ sub_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
+ }
+
+ if (pbo)
+ data = NULL;
+ else
+ data = sub_pixmap->devPrivate.ptr;
+
+ data =
+ glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h,
+ sub_pixmap->devKind, data, pbo,
+ access);
+ if (data == NULL) {
+ fbDestroyPixmap(sub_pixmap);
+ return NULL;
+ }
+ if (pbo) {
+ assert(sub_pixmap->devPrivate.ptr == NULL);
+ sub_pixmap->devPrivate.ptr = data;
+ sub_pixmap_priv->base.fbo->pbo_valid = 1;
+ }
#if 0
- struct pixman_box16 box;
- PixmapPtr new_sub_pixmap;
- int dx, dy;
- box.x1 = 0;
- box.y1 = 0;
- box.x2 = w;
- box.y2 = h;
-
- dx = x;
- dy = y;
-
- new_sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
- pixmap->drawable.depth, GLAMOR_CREATE_PIXMAP_CPU);
- glamor_copy_n_to_n(&pixmap->drawable, &new_sub_pixmap->drawable, NULL, &box, 1, dx, dy, 0, 0, 0, NULL);
- glamor_compare_pixmaps(new_sub_pixmap, sub_pixmap, 0, 0, w, h, 1, 1);
+ struct pixman_box16 box;
+ PixmapPtr new_sub_pixmap;
+ int dx, dy;
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = w;
+ box.y2 = h;
+
+ dx = x;
+ dy = y;
+
+ new_sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h,
+ pixmap->drawable.depth,
+ GLAMOR_CREATE_PIXMAP_CPU);
+ glamor_copy_n_to_n(&pixmap->drawable, &new_sub_pixmap->drawable, NULL, &box,
+ 1, dx, dy, 0, 0, 0, NULL);
+ glamor_compare_pixmaps(new_sub_pixmap, sub_pixmap, 0, 0, w, h, 1, 1);
#endif
- return sub_pixmap;
+ return sub_pixmap;
}
void
-glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y, int w, int h, glamor_access_t access)
+glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access)
{
- void *bits;
- int pbo;
- glamor_pixmap_private *sub_pixmap_priv;
- if (access != GLAMOR_ACCESS_RO) {
- sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap);
- if (sub_pixmap_priv->base.fbo
- && sub_pixmap_priv->base.fbo->pbo_valid) {
- bits = NULL;
- pbo = sub_pixmap_priv->base.fbo->pbo;
- } else {
- bits = sub_pixmap->devPrivate.ptr;
- pbo = 0;
- }
-
- assert(x >= 0 && y >= 0);
- w = (w > sub_pixmap->drawable.width) ? sub_pixmap->drawable.width : w;
- h = (h > sub_pixmap->drawable.height) ? sub_pixmap->drawable.height : h;
- glamor_upload_sub_pixmap_to_texture(pixmap, x, y, w, h, sub_pixmap->devKind, bits, pbo);
- }
- glamor_destroy_pixmap(sub_pixmap);
+ void *bits;
+ int pbo;
+ glamor_pixmap_private *sub_pixmap_priv;
+
+ if (access != GLAMOR_ACCESS_RO) {
+ sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap);
+ if (sub_pixmap_priv->base.fbo && sub_pixmap_priv->base.fbo->pbo_valid) {
+ bits = NULL;
+ pbo = sub_pixmap_priv->base.fbo->pbo;
+ }
+ else {
+ bits = sub_pixmap->devPrivate.ptr;
+ pbo = 0;
+ }
+
+ assert(x >= 0 && y >= 0);
+ w = (w > sub_pixmap->drawable.width) ? sub_pixmap->drawable.width : w;
+ h = (h > sub_pixmap->drawable.height) ? sub_pixmap->drawable.height : h;
+ glamor_upload_sub_pixmap_to_texture(pixmap, x, y, w, h,
+ sub_pixmap->devKind, bits, pbo);
+ }
+ glamor_destroy_pixmap(sub_pixmap);
}
diff --git a/glamor/glamor_polyfillrect.c b/glamor/glamor_polyfillrect.c
index 4e1f7b3a9..a25fc4ed5 100644
--- a/glamor/glamor_polyfillrect.c
+++ b/glamor/glamor_polyfillrect.c
@@ -35,93 +35,90 @@
static Bool
_glamor_poly_fill_rect(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect, Bool fallback)
+ GCPtr gc, int nrect, xRectangle *prect, Bool fallback)
{
- int fullX1, fullX2, fullY1, fullY2;
- int xorg, yorg;
- int n;
- register BoxPtr pbox;
- RegionPtr pClip = fbGetCompositeClip(gc);
- Bool ret = FALSE;
+ int fullX1, fullX2, fullY1, fullY2;
+ int xorg, yorg;
+ int n;
+ register BoxPtr pbox;
+ RegionPtr pClip = fbGetCompositeClip(gc);
+ Bool ret = FALSE;
- xorg = drawable->x;
- yorg = drawable->y;
+ xorg = drawable->x;
+ yorg = drawable->y;
- while (nrect--) {
- fullX1 = prect->x + xorg;
- fullY1 = prect->y + yorg;
- fullX2 = fullX1 + (int) prect->width;
- fullY2 = fullY1 + (int) prect->height;
+ while (nrect--) {
+ fullX1 = prect->x + xorg;
+ fullY1 = prect->y + yorg;
+ fullX2 = fullX1 + (int) prect->width;
+ fullY2 = fullY1 + (int) prect->height;
- n = REGION_NUM_RECTS(pClip);
- pbox = REGION_RECTS(pClip);
- /*
- * clip the rectangle to each box in the clip region
- * this is logically equivalent to calling Intersect(),
- * but rectangles may overlap each other here.
- */
- while (n--) {
- int x1 = fullX1;
- int x2 = fullX2;
- int y1 = fullY1;
- int y2 = fullY2;
+ n = REGION_NUM_RECTS(pClip);
+ pbox = REGION_RECTS(pClip);
+ /*
+ * clip the rectangle to each box in the clip region
+ * this is logically equivalent to calling Intersect(),
+ * but rectangles may overlap each other here.
+ */
+ while (n--) {
+ int x1 = fullX1;
+ int x2 = fullX2;
+ int y1 = fullY1;
+ int y2 = fullY2;
- if (pbox->x1 > x1)
- x1 = pbox->x1;
- if (pbox->x2 < x2)
- x2 = pbox->x2;
- if (pbox->y1 > y1)
- y1 = pbox->y1;
- if (pbox->y2 < y2)
- y2 = pbox->y2;
+ if (pbox->x1 > x1)
+ x1 = pbox->x1;
+ if (pbox->x2 < x2)
+ x2 = pbox->x2;
+ if (pbox->y1 > y1)
+ y1 = pbox->y1;
+ if (pbox->y2 < y2)
+ y2 = pbox->y2;
- pbox++;
- if (x1 >= x2 || y1 >= y2)
- continue;
- if (!glamor_fill(drawable, gc, x1, y1, x2 - x1,
- y2 - y1, fallback)) {
- nrect++;
- goto fail;
- }
- }
- prect++;
- }
- ret = TRUE;
- goto done;
+ pbox++;
+ if (x1 >= x2 || y1 >= y2)
+ continue;
+ if (!glamor_fill(drawable, gc, x1, y1, x2 - x1, y2 - y1, fallback)) {
+ nrect++;
+ goto fail;
+ }
+ }
+ prect++;
+ }
+ ret = TRUE;
+ goto done;
-fail:
+ fail:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(drawable)
- && glamor_ddx_fallback_check_gc(gc))
- goto done;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
+ && glamor_ddx_fallback_check_gc(gc))
+ goto done;
- glamor_fallback(" to %p (%c)\n",
- drawable, glamor_get_drawable_location(drawable));
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- if (glamor_prepare_access_gc(gc)) {
- fbPolyFillRect(drawable, gc, nrect, prect);
- glamor_finish_access_gc(gc);
- }
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
- ret = TRUE;
+ glamor_fallback(" to %p (%c)\n",
+ drawable, glamor_get_drawable_location(drawable));
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ if (glamor_prepare_access_gc(gc)) {
+ fbPolyFillRect(drawable, gc, nrect, prect);
+ glamor_finish_access_gc(gc);
+ }
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
+ ret = TRUE;
-done:
- return ret;
+ done:
+ return ret;
}
-
void
glamor_poly_fill_rect(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect)
+ GCPtr gc, int nrect, xRectangle *prect)
{
- _glamor_poly_fill_rect(drawable, gc, nrect, prect, TRUE);
+ _glamor_poly_fill_rect(drawable, gc, nrect, prect, TRUE);
}
Bool
glamor_poly_fill_rect_nf(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect)
+ GCPtr gc, int nrect, xRectangle *prect)
{
- return _glamor_poly_fill_rect(drawable, gc, nrect, prect, FALSE);
+ return _glamor_poly_fill_rect(drawable, gc, nrect, prect, FALSE);
}
diff --git a/glamor/glamor_polylines.c b/glamor/glamor_polylines.c
index e723e9500..b94161760 100644
--- a/glamor/glamor_polylines.c
+++ b/glamor/glamor_polylines.c
@@ -40,96 +40,97 @@
*/
static Bool
_glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points, Bool fallback)
+ DDXPointPtr points, Bool fallback)
{
- xRectangle *rects;
- int x1, x2, y1, y2;
- int i;
+ xRectangle *rects;
+ int x1, x2, y1, y2;
+ int i;
- /* Don't try to do wide lines or non-solid fill style. */
- if (gc->lineWidth != 0) {
- /* This ends up in miSetSpans, which is accelerated as well as we
- * can hope X wide lines will be.
- */
- goto wide_line;
- }
- if (gc->lineStyle != LineSolid) {
- glamor_fallback
- ("non-solid fill line style %d\n",
- gc->lineStyle);
- goto fail;
- }
- rects = malloc(sizeof(xRectangle) * (n - 1));
- x1 = points[0].x;
- y1 = points[0].y;
- /* If we have any non-horizontal/vertical, fall back. */
- for (i = 0; i < n - 1; i++) {
- if (mode == CoordModePrevious) {
- x2 = x1 + points[i + 1].x;
- y2 = y1 + points[i + 1].y;
- } else {
- x2 = points[i + 1].x;
- y2 = points[i + 1].y;
- }
- if (x1 != x2 && y1 != y2) {
- free(rects);
- glamor_fallback("stub diagonal poly_line\n");
- goto fail;
- }
- if (x1 < x2) {
- rects[i].x = x1;
- rects[i].width = x2 - x1 + 1;
- } else {
- rects[i].x = x2;
- rects[i].width = x1 - x2 + 1;
- }
- if (y1 < y2) {
- rects[i].y = y1;
- rects[i].height = y2 - y1 + 1;
- } else {
- rects[i].y = y2;
- rects[i].height = y1 - y2 + 1;
- }
+ /* Don't try to do wide lines or non-solid fill style. */
+ if (gc->lineWidth != 0) {
+ /* This ends up in miSetSpans, which is accelerated as well as we
+ * can hope X wide lines will be.
+ */
+ goto wide_line;
+ }
+ if (gc->lineStyle != LineSolid) {
+ glamor_fallback("non-solid fill line style %d\n", gc->lineStyle);
+ goto fail;
+ }
+ rects = malloc(sizeof(xRectangle) * (n - 1));
+ x1 = points[0].x;
+ y1 = points[0].y;
+ /* If we have any non-horizontal/vertical, fall back. */
+ for (i = 0; i < n - 1; i++) {
+ if (mode == CoordModePrevious) {
+ x2 = x1 + points[i + 1].x;
+ y2 = y1 + points[i + 1].y;
+ }
+ else {
+ x2 = points[i + 1].x;
+ y2 = points[i + 1].y;
+ }
+ if (x1 != x2 && y1 != y2) {
+ free(rects);
+ glamor_fallback("stub diagonal poly_line\n");
+ goto fail;
+ }
+ if (x1 < x2) {
+ rects[i].x = x1;
+ rects[i].width = x2 - x1 + 1;
+ }
+ else {
+ rects[i].x = x2;
+ rects[i].width = x1 - x2 + 1;
+ }
+ if (y1 < y2) {
+ rects[i].y = y1;
+ rects[i].height = y2 - y1 + 1;
+ }
+ else {
+ rects[i].y = y2;
+ rects[i].height = y1 - y2 + 1;
+ }
- x1 = x2;
- y1 = y2;
- }
- gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
- free(rects);
- return TRUE;
+ x1 = x2;
+ y1 = y2;
+ }
+ gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
+ free(rects);
+ return TRUE;
- fail:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(drawable)
- && glamor_ddx_fallback_check_gc(gc))
- return FALSE;
+ fail:
+ if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
+ && glamor_ddx_fallback_check_gc(gc))
+ return FALSE;
- if (gc->lineWidth == 0) {
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- if (glamor_prepare_access_gc(gc)) {
- fbPolyLine(drawable, gc, mode, n, points);
- glamor_finish_access_gc(gc);
- }
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
- } else {
-wide_line:
- /* fb calls mi functions in the lineWidth != 0 case. */
- fbPolyLine(drawable, gc, mode, n, points);
- }
- return TRUE;
+ if (gc->lineWidth == 0) {
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ if (glamor_prepare_access_gc(gc)) {
+ fbPolyLine(drawable, gc, mode, n, points);
+ glamor_finish_access_gc(gc);
+ }
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
+ }
+ else {
+ wide_line:
+ /* fb calls mi functions in the lineWidth != 0 case. */
+ fbPolyLine(drawable, gc, mode, n, points);
+ }
+ return TRUE;
}
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points)
+ DDXPointPtr points)
{
- _glamor_poly_lines(drawable, gc, mode, n, points, TRUE);
+ _glamor_poly_lines(drawable, gc, mode, n, points, TRUE);
}
Bool
glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points)
+ DDXPointPtr points)
{
- return _glamor_poly_lines(drawable, gc, mode, n, points, FALSE);
+ return _glamor_poly_lines(drawable, gc, mode, n, points, FALSE);
}
diff --git a/glamor/glamor_polyops.c b/glamor/glamor_polyops.c
index 59301784d..99c4de970 100644
--- a/glamor/glamor_polyops.c
+++ b/glamor/glamor_polyops.c
@@ -30,56 +30,53 @@
static Bool
_glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt, Bool fallback)
+ DDXPointPtr ppt, Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_gc(pGC)
- && glamor_ddx_fallback_check_pixmap(pDrawable))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_gc(pGC)
+ && glamor_ddx_fallback_check_pixmap(pDrawable))
+ return FALSE;
- miPolyPoint(pDrawable, pGC, mode, npt, ppt);
+ miPolyPoint(pDrawable, pGC, mode, npt, ppt);
- return TRUE;
+ return TRUE;
}
void
glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt)
+ DDXPointPtr ppt)
{
- _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, TRUE);
+ _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, TRUE);
}
Bool
glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt)
+ DDXPointPtr ppt)
{
- return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
+ return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
}
static Bool
_glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg, Bool fallback)
+ xSegment * pSeg, Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_gc(pGC)
- && glamor_ddx_fallback_check_pixmap(pDrawable))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_gc(pGC)
+ && glamor_ddx_fallback_check_pixmap(pDrawable))
+ return FALSE;
- miPolySegment(pDrawable, pGC, nseg, pSeg);
+ miPolySegment(pDrawable, pGC, nseg, pSeg);
- return TRUE;
+ return TRUE;
}
void
-glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg)
+glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, xSegment * pSeg)
{
- _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, TRUE);
+ _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, TRUE);
}
Bool
glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg)
+ xSegment * pSeg)
{
- return _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, FALSE);
+ return _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, FALSE);
}
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 7b8f762c9..39226a8e5 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -78,108 +78,106 @@
struct glamor_pixmap_private;
typedef struct glamor_composite_shader {
- GLuint prog;
- GLint dest_to_dest_uniform_location;
- GLint dest_to_source_uniform_location;
- GLint dest_to_mask_uniform_location;
- GLint source_uniform_location;
- GLint mask_uniform_location;
- GLint source_wh;
- GLint mask_wh;
- GLint source_repeat_mode;
- GLint mask_repeat_mode;
- union {
- float source_solid_color[4];
- struct {
- struct glamor_pixmap_private *source_priv;
- PicturePtr source;
- };
- };
-
- union {
- float mask_solid_color[4];
- struct {
- struct glamor_pixmap_private *mask_priv;
- PicturePtr mask;
- };
- };
+ GLuint prog;
+ GLint dest_to_dest_uniform_location;
+ GLint dest_to_source_uniform_location;
+ GLint dest_to_mask_uniform_location;
+ GLint source_uniform_location;
+ GLint mask_uniform_location;
+ GLint source_wh;
+ GLint mask_wh;
+ GLint source_repeat_mode;
+ GLint mask_repeat_mode;
+ union {
+ float source_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *source_priv;
+ PicturePtr source;
+ };
+ };
+
+ union {
+ float mask_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *mask_priv;
+ PicturePtr mask;
+ };
+ };
} glamor_composite_shader;
enum shader_source {
- SHADER_SOURCE_SOLID,
- SHADER_SOURCE_TEXTURE,
- SHADER_SOURCE_TEXTURE_ALPHA,
- SHADER_SOURCE_COUNT,
+ SHADER_SOURCE_SOLID,
+ SHADER_SOURCE_TEXTURE,
+ SHADER_SOURCE_TEXTURE_ALPHA,
+ SHADER_SOURCE_COUNT,
};
enum shader_mask {
- SHADER_MASK_NONE,
- SHADER_MASK_SOLID,
- SHADER_MASK_TEXTURE,
- SHADER_MASK_TEXTURE_ALPHA,
- SHADER_MASK_COUNT,
+ SHADER_MASK_NONE,
+ SHADER_MASK_SOLID,
+ SHADER_MASK_TEXTURE,
+ SHADER_MASK_TEXTURE_ALPHA,
+ SHADER_MASK_COUNT,
};
enum shader_in {
- SHADER_IN_SOURCE_ONLY,
- SHADER_IN_NORMAL,
- SHADER_IN_CA_SOURCE,
- SHADER_IN_CA_ALPHA,
- SHADER_IN_COUNT,
+ SHADER_IN_SOURCE_ONLY,
+ SHADER_IN_NORMAL,
+ SHADER_IN_CA_SOURCE,
+ SHADER_IN_CA_ALPHA,
+ SHADER_IN_COUNT,
};
struct shader_key {
- enum shader_source source;
- enum shader_mask mask;
- enum shader_in in;
+ enum shader_source source;
+ enum shader_mask mask;
+ enum shader_in in;
};
struct blendinfo {
- Bool dest_alpha;
- Bool source_alpha;
- GLenum source_blend;
- GLenum dest_blend;
+ Bool dest_alpha;
+ Bool source_alpha;
+ GLenum source_blend;
+ GLenum dest_blend;
};
typedef struct {
- INT16 x_src;
- INT16 y_src;
- INT16 x_mask;
- INT16 y_mask;
- INT16 x_dst;
- INT16 y_dst;
- INT16 width;
- INT16 height;
+ INT16 x_src;
+ INT16 y_src;
+ INT16 x_mask;
+ INT16 y_mask;
+ INT16 x_dst;
+ INT16 y_dst;
+ INT16 width;
+ INT16 height;
} glamor_composite_rect_t;
-
enum glamor_vertex_type {
- GLAMOR_VERTEX_POS,
- GLAMOR_VERTEX_SOURCE,
- GLAMOR_VERTEX_MASK
+ GLAMOR_VERTEX_POS,
+ GLAMOR_VERTEX_SOURCE,
+ GLAMOR_VERTEX_MASK
};
-
enum gradient_shader {
- SHADER_GRADIENT_LINEAR,
- SHADER_GRADIENT_RADIAL,
- SHADER_GRADIENT_CONICAL,
- SHADER_GRADIENT_COUNT,
+ SHADER_GRADIENT_LINEAR,
+ SHADER_GRADIENT_RADIAL,
+ SHADER_GRADIENT_CONICAL,
+ SHADER_GRADIENT_COUNT,
};
enum gradient_shader_prog {
- SHADER_GRADIENT_VS_PROG,
- SHADER_GRADIENT_FS_MAIN_PROG,
- SHADER_GRADIENT_FS_GETCOLOR_PROG,
- SHADER_GRADIENT_PROG_COUNT,
+ SHADER_GRADIENT_VS_PROG,
+ SHADER_GRADIENT_FS_MAIN_PROG,
+ SHADER_GRADIENT_FS_GETCOLOR_PROG,
+ SHADER_GRADIENT_PROG_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
enum glamor_gl_flavor {
- GLAMOR_GL_DESKTOP, // OPENGL API
- GLAMOR_GL_ES2 // OPENGL ES2.0 API
+ GLAMOR_GL_DESKTOP, // OPENGL API
+ GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
@@ -194,34 +192,34 @@ enum glamor_gl_flavor {
#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
typedef struct {
- PicturePtr picture; /* Where the glyphs of the cache are stored */
- GlyphPtr *glyphs;
- uint16_t count;
- uint16_t evict;
+ PicturePtr picture; /* Where the glyphs of the cache are stored */
+ GlyphPtr *glyphs;
+ uint16_t count;
+ uint16_t evict;
} glamor_glyph_cache_t;
#include "glamor_gl_dispatch.h"
-struct glamor_saved_procs {
- CloseScreenProcPtr close_screen;
- CreateGCProcPtr create_gc;
- CreatePixmapProcPtr create_pixmap;
- DestroyPixmapProcPtr destroy_pixmap;
- GetSpansProcPtr get_spans;
- GetImageProcPtr get_image;
- CompositeProcPtr composite;
- CompositeRectsProcPtr composite_rects;
- TrapezoidsProcPtr trapezoids;
- GlyphsProcPtr glyphs;
- ChangeWindowAttributesProcPtr change_window_attributes;
- CopyWindowProcPtr copy_window;
- BitmapToRegionProcPtr bitmap_to_region;
- TrianglesProcPtr triangles;
- AddTrapsProcPtr addtraps;
- CreatePictureProcPtr create_picture;
- DestroyPictureProcPtr destroy_picture;
- UnrealizeGlyphProcPtr unrealize_glyph;
- SetWindowPixmapProcPtr set_window_pixmap;
+struct glamor_saved_procs {
+ CloseScreenProcPtr close_screen;
+ CreateGCProcPtr create_gc;
+ CreatePixmapProcPtr create_pixmap;
+ DestroyPixmapProcPtr destroy_pixmap;
+ GetSpansProcPtr get_spans;
+ GetImageProcPtr get_image;
+ CompositeProcPtr composite;
+ CompositeRectsProcPtr composite_rects;
+ TrapezoidsProcPtr trapezoids;
+ GlyphsProcPtr glyphs;
+ ChangeWindowAttributesProcPtr change_window_attributes;
+ CopyWindowProcPtr copy_window;
+ BitmapToRegionProcPtr bitmap_to_region;
+ TrianglesProcPtr triangles;
+ AddTrapsProcPtr addtraps;
+ CreatePictureProcPtr create_picture;
+ DestroyPictureProcPtr destroy_picture;
+ UnrealizeGlyphProcPtr unrealize_glyph;
+ SetWindowPixmapProcPtr set_window_pixmap;
};
#ifdef GLAMOR_GLES2
@@ -242,79 +240,80 @@ struct glamor_saved_procs {
#define RENDER_IDEL_MAX 32
typedef struct glamor_screen_private {
- struct glamor_gl_dispatch _dispatch;
- int yInverted;
- unsigned int tick;
- enum glamor_gl_flavor gl_flavor;
- int has_pack_invert;
- int has_fbo_blit;
- int max_fbo_size;
-
- struct xorg_list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
- unsigned long fbo_cache_watermark;
-
- /* glamor_solid */
- GLint solid_prog;
- GLint solid_color_uniform_location;
-
- /* vertext/elment_index buffer object for render */
- GLuint vbo, ebo;
- int vbo_offset;
- int vbo_size;
- char *vb;
- int vb_stride;
- Bool has_source_coords, has_mask_coords;
- int render_nr_verts;
- glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
- [SHADER_MASK_COUNT]
- [SHADER_IN_COUNT];
- glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
- Bool glyph_cache_initialized;
-
- /* shaders to restore a texture to another texture.*/
- GLint finish_access_prog[2];
- GLint finish_access_revert[2];
- GLint finish_access_swap_rb[2];
-
- /* glamor_tile */
- GLint tile_prog;
- GLint tile_wh;
-
- /* glamor gradient, 0 for small nstops, 1 for
- large nstops and 2 for dynamic generate. */
- GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
- GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int linear_max_nstops;
- GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int radial_max_nstops;
-
- /* glamor trapezoid shader. */
- GLint trapezoid_prog;
-
- /* glamor_putimage */
- GLint put_image_xybitmap_prog;
- GLint put_image_xybitmap_fg_uniform_location;
- GLint put_image_xybitmap_bg_uniform_location;
-
- PixmapPtr *back_pixmap;
- int screen_fbo;
- struct glamor_saved_procs saved_procs;
- char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
- int delayed_fallback_pending;
- int flags;
- int state;
- unsigned int render_idle_cnt;
- ScreenPtr screen;
- int dri3_enabled;
-
- /* xv */
- GLint xv_prog;
+ struct glamor_gl_dispatch _dispatch;
+ int yInverted;
+ unsigned int tick;
+ enum glamor_gl_flavor gl_flavor;
+ int has_pack_invert;
+ int has_fbo_blit;
+ int max_fbo_size;
+
+ struct xorg_list
+ fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
+ unsigned long fbo_cache_watermark;
+
+ /* glamor_solid */
+ GLint solid_prog;
+ GLint solid_color_uniform_location;
+
+ /* vertext/elment_index buffer object for render */
+ GLuint vbo, ebo;
+ int vbo_offset;
+ int vbo_size;
+ char *vb;
+ int vb_stride;
+ Bool has_source_coords, has_mask_coords;
+ int render_nr_verts;
+ glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
+ [SHADER_MASK_COUNT]
+ [SHADER_IN_COUNT];
+ glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
+ Bool glyph_cache_initialized;
+
+ /* shaders to restore a texture to another texture. */
+ GLint finish_access_prog[2];
+ GLint finish_access_revert[2];
+ GLint finish_access_swap_rb[2];
+
+ /* glamor_tile */
+ GLint tile_prog;
+ GLint tile_wh;
+
+ /* glamor gradient, 0 for small nstops, 1 for
+ large nstops and 2 for dynamic generate. */
+ GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
+ GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
+ int linear_max_nstops;
+ GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
+ int radial_max_nstops;
+
+ /* glamor trapezoid shader. */
+ GLint trapezoid_prog;
+
+ /* glamor_putimage */
+ GLint put_image_xybitmap_prog;
+ GLint put_image_xybitmap_fg_uniform_location;
+ GLint put_image_xybitmap_bg_uniform_location;
+
+ PixmapPtr *back_pixmap;
+ int screen_fbo;
+ struct glamor_saved_procs saved_procs;
+ char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
+ int delayed_fallback_pending;
+ int flags;
+ int state;
+ unsigned int render_idle_cnt;
+ ScreenPtr screen;
+ int dri3_enabled;
+
+ /* xv */
+ GLint xv_prog;
} glamor_screen_private;
typedef enum glamor_access {
- GLAMOR_ACCESS_RO,
- GLAMOR_ACCESS_RW,
- GLAMOR_ACCESS_WO,
+ GLAMOR_ACCESS_RO,
+ GLAMOR_ACCESS_RW,
+ GLAMOR_ACCESS_WO,
} glamor_access_t;
#define GLAMOR_FBO_NORMAL 1
@@ -335,17 +334,17 @@ typedef enum glamor_access {
* @glamor_priv: point to glamor private data.
*/
typedef struct glamor_pixmap_fbo {
- struct xorg_list list;
- unsigned int expire;
- unsigned char pbo_valid;
- GLuint tex;
- GLuint fb;
- GLuint pbo;
- int width;
- int height;
- GLenum format;
- GLenum type;
- glamor_screen_private *glamor_priv;
+ struct xorg_list list;
+ unsigned int expire;
+ unsigned char pbo_valid;
+ GLuint tex;
+ GLuint fb;
+ GLuint pbo;
+ int width;
+ int height;
+ GLenum format;
+ GLenum type;
+ glamor_screen_private *glamor_priv;
} glamor_pixmap_fbo;
/*
@@ -414,9 +413,9 @@ typedef struct glamor_pixmap_fbo {
*
**/
-typedef struct glamor_pixmap_clipped_regions{
- int block_idx;
- RegionPtr region;
+typedef struct glamor_pixmap_clipped_regions {
+ int block_idx;
+ RegionPtr region;
} glamor_pixmap_clipped_regions;
#define SET_PIXMAP_FBO_CURRENT(priv, idx) \
@@ -428,16 +427,16 @@ typedef struct glamor_pixmap_clipped_regions{
} while(0)
typedef struct glamor_pixmap_private_base {
- glamor_pixmap_type_t type;
- unsigned char gl_fbo:2;
- unsigned char is_picture:1;
- unsigned char gl_tex:1;
- glamor_pixmap_fbo *fbo;
- PixmapPtr pixmap;
- int drm_stride;
- glamor_screen_private *glamor_priv;
- PicturePtr picture;
-}glamor_pixmap_private_base_t;
+ glamor_pixmap_type_t type;
+ unsigned char gl_fbo:2;
+ unsigned char is_picture:1;
+ unsigned char gl_tex:1;
+ glamor_pixmap_fbo *fbo;
+ PixmapPtr pixmap;
+ int drm_stride;
+ glamor_screen_private *glamor_priv;
+ PicturePtr picture;
+} glamor_pixmap_private_base_t;
/*
* @base.fbo: current fbo.
@@ -452,39 +451,39 @@ typedef struct glamor_pixmap_private_base {
*
**/
typedef struct glamor_pixmap_private_large {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
- int block_w;
- int block_h;
- int block_wcnt;
- int block_hcnt;
- int nbox;
- BoxPtr box_array;
- glamor_pixmap_fbo **fbo_array;
-}glamor_pixmap_private_large_t;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+ int block_w;
+ int block_h;
+ int block_wcnt;
+ int block_hcnt;
+ int nbox;
+ BoxPtr box_array;
+ glamor_pixmap_fbo **fbo_array;
+} glamor_pixmap_private_large_t;
/*
* @box: the relative coords in the corresponding fbo.
*/
typedef struct glamor_pixmap_private_atlas {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
-}glamor_pixmap_private_atlas_t;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+} glamor_pixmap_private_atlas_t;
typedef struct glamor_pixmap_private {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- glamor_pixmap_private_large_t large;
- glamor_pixmap_private_atlas_t atlas;
- };
-}glamor_pixmap_private;
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ glamor_pixmap_private_large_t large;
+ glamor_pixmap_private_atlas_t atlas;
+ };
+} glamor_pixmap_private;
/*
* Pixmap dynamic status, used by dynamic upload feature.
@@ -496,10 +495,10 @@ typedef struct glamor_pixmap_private {
*
* */
typedef enum glamor_pixmap_status {
- GLAMOR_NONE,
- GLAMOR_UPLOAD_PENDING,
- GLAMOR_UPLOAD_DONE,
- GLAMOR_UPLOAD_FAILED
+ GLAMOR_NONE,
+ GLAMOR_UPLOAD_PENDING,
+ GLAMOR_UPLOAD_DONE,
+ GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
extern DevPrivateKey glamor_screen_private_key;
@@ -507,36 +506,31 @@ extern DevPrivateKey glamor_pixmap_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
- return (glamor_screen_private *)
- dixLookupPrivate(&screen->devPrivates,
- glamor_screen_private_key);
+ return (glamor_screen_private *)
+ dixLookupPrivate(&screen->devPrivates, glamor_screen_private_key);
}
static inline void
-glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
+glamor_set_screen_private(ScreenPtr screen, glamor_screen_private * priv)
{
- dixSetPrivate(&screen->devPrivates,
- glamor_screen_private_key,
- priv);
+ dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, priv);
}
-
-
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
- glamor_pixmap_private *priv;
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- if (!priv) {
- glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- }
- return priv;
+ glamor_pixmap_private *priv;
+
+ priv = dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
+ if (!priv) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
+ priv = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key);
+ }
+ return priv;
}
-void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
+void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private * priv);
/**
* Returns TRUE if the given planemask covers all the significant bits in the
@@ -545,8 +539,8 @@ void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
- return (planemask & FbFullMask(drawable->depth)) ==
- FbFullMask(drawable->depth);
+ return (planemask & FbFullMask(drawable->depth)) ==
+ FbFullMask(drawable->depth);
}
extern int glamor_debug_level;
@@ -556,38 +550,41 @@ PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
Bool glamor_destroy_pixmap(PixmapPtr pixmap);
-glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv);
-void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
-glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, GLint tex, int flag);
-glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag);
-void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
-void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv);
-void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
+glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
+ pixmap_priv);
+void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo * fbo);
+glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
+ glamor_priv, int w, int h,
+ GLenum format, GLint tex,
+ int flag);
+glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private * glamor_priv, int w,
+ int h, GLenum format, int flag);
+void glamor_destroy_fbo(glamor_pixmap_fbo * fbo);
+void glamor_pixmap_destroy_fbo(glamor_pixmap_private * priv);
+void glamor_purge_fbo(glamor_pixmap_fbo * fbo);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
-void glamor_fbo_expire(glamor_screen_private *glamor_priv);
+void glamor_fbo_expire(glamor_screen_private * glamor_priv);
-glamor_pixmap_fbo *
-glamor_create_fbo_array(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag,
- int block_w, int block_h, glamor_pixmap_private *);
+glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private * glamor_priv,
+ int w, int h, GLenum format,
+ int flag, int block_w, int block_h,
+ glamor_pixmap_private *);
/* glamor_copyarea.c */
RegionPtr
+
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- int srcx, int srcy, int width, int height, int dstx,
- int dsty);
+ int srcx, int srcy, int width, int height, int dstx, int dsty);
void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- BoxPtr box, int nbox, int dx, int dy, Bool reverse,
- Bool upsidedown, Pixel bitplane, void *closure);
+ BoxPtr box, int nbox, int dx, int dy, Bool reverse,
+ Bool upsidedown, Pixel bitplane, void *closure);
/* glamor_copywindow.c */
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
- RegionPtr src_region);
+ RegionPtr src_region);
/* glamor_core.c */
Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
@@ -600,36 +597,34 @@ void glamor_init_finish_access_shaders(ScreenPtr screen);
void glamor_fini_finish_access_shaders(ScreenPtr screen);
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
- int *x, int *y);
+ int *x, int *y);
Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel, unsigned long bg_pixel,
- int stipple_x, int stipple_y);
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel, unsigned long bg_pixel,
+ int stipple_x, int stipple_y);
GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
- const char *source);
+ const char *source);
void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
- unsigned long fg_pixel,
- GLfloat * color);
+ unsigned long fg_pixel, GLfloat * color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
-int glamor_set_destination_pixmap_priv(glamor_pixmap_private *
- pixmap_priv);
+int glamor_set_destination_pixmap_priv(glamor_pixmap_private * pixmap_priv);
void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
-void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *
- pixmap_priv);
+void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * pixmap_priv);
-glamor_pixmap_fbo *
-glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format,
- GLenum type, int no_alpha, int revert, int swap_rb);
+glamor_pixmap_fbo *glamor_es2_pixmap_read_prepare(PixmapPtr source, int x,
+ int y, int w, int h,
+ GLenum format, GLenum type,
+ int no_alpha, int revert,
+ int swap_rb);
-Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch,
- unsigned char alu);
+Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
@@ -640,24 +635,21 @@ int glamor_gl_get_version(void);
((major) * 256) \
+ ((minor) * 1))
-
-
-
/* glamor_fill.c */
Bool glamor_fill(DrawablePtr drawable,
- GCPtr gc, int x, int y, int width, int height, Bool fallback);
+ GCPtr gc, int x, int y, int width, int height, Bool fallback);
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel);
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel);
Bool
+
glamor_solid_boxes(PixmapPtr pixmap,
- BoxPtr box, int nbox,
- unsigned long fg_pixel);
+ BoxPtr box, int nbox, unsigned long fg_pixel);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted);
+ GCPtr gc,
+ int n, DDXPointPtr points, int *widths, int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
void glamor_fini_solid_shader(ScreenPtr screen);
@@ -665,82 +657,80 @@ void glamor_fini_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
+
glamor_get_spans(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points,
- int *widths, int nspans, char *dst_start);
+ int wmax,
+ DDXPointPtr points, int *widths, int nspans, char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_fini(ScreenPtr screen);
void glamor_glyphs(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc,
- INT16 ySrc, int nlist, GlyphListPtr list,
- GlyphPtr * glyphs);
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc,
+ INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted);
+ DDXPointPtr points, int *widths, int n, int sorted);
/* glamor_polyfillrect.c */
void
+
glamor_poly_fill_rect(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect);
+ GCPtr gc, int nrect, xRectangle *prect);
/* glamor_polylines.c */
void
+
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points);
+ DDXPointPtr points);
/* glamor_putimage.c */
void
+
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int leftPad, int format, char *bits);
+ int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
void glamor_fini_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
Bool
+
glamor_composite_clipped_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *soruce_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- RegionPtr region,
- int x_source,
- int y_source,
- int x_mask,
- int y_mask,
- int x_dest,
- int y_dest);
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * soruce_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ RegionPtr region,
+ int x_source,
+ int y_source,
+ int x_mask, int y_mask, int x_dest, int y_dest);
void glamor_composite(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pMask,
- PicturePtr pDst,
- INT16 xSrc,
- INT16 ySrc,
- INT16 xMask,
- INT16 yMask,
- INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
+ PicturePtr pSrc,
+ PicturePtr pMask,
+ PicturePtr pDst,
+ INT16 xSrc,
+ INT16 ySrc,
+ INT16 xMask,
+ INT16 yMask,
+ INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_fini_composite_shaders(ScreenPtr screen);
void glamor_composite_glyph_rects(CARD8 op,
- PicturePtr src, PicturePtr mask,
- PicturePtr dst, int nrect,
- glamor_composite_rect_t * rects);
-void glamor_composite_rects (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects);
+ PicturePtr src, PicturePtr mask,
+ PicturePtr dst, int nrect,
+ glamor_composite_rect_t * rects);
+void glamor_composite_rects(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor * color, int nRect, xRectangle *rects);
void glamor_init_trapezoid_shader(ScreenPtr screen);
void glamor_fini_trapezoid_shader(ScreenPtr screen);
PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
@@ -752,19 +742,20 @@ Bool glamor_composite_choose_shader(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
struct shader_key *s_key,
- glamor_composite_shader **shader,
- struct blendinfo *op_info,
- PictFormatShort *psaved_source_format);
+ glamor_composite_shader ** shader,
+ struct blendinfo *op_info,
+ PictFormatShort * psaved_source_format);
void
-glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
- struct shader_key *key,
- glamor_composite_shader *shader,
- struct blendinfo *op_info);
+
+glamor_composite_set_shader_blend(glamor_pixmap_private * dest_priv,
+ struct shader_key *key,
+ glamor_composite_shader * shader,
+ struct blendinfo *op_info);
void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
void glamor_emit_composite_vert(ScreenPtr screen,
@@ -774,15 +765,15 @@ void glamor_emit_composite_vert(ScreenPtr screen,
/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps);
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid * traps);
/* glamor_tile.c */
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y);
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
void glamor_fini_tile_shader(ScreenPtr screen);
@@ -803,16 +794,18 @@ PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
/* glamor_triangles.c */
void
+
glamor_triangles(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
+
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into
@@ -822,13 +815,11 @@ void glamor_pixmap_fini(ScreenPtr screen);
* gl_tex must be 1. Used by glamor_prepare_access.
*
*/
-Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap,
- glamor_access_t access);
-
-void *
-glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo, glamor_access_t access);
+Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
+void *glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits, int pbo,
+ glamor_access_t access);
/**
* Restore a pixmap's data which is downloaded by
@@ -849,7 +840,7 @@ void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
* If the fbo already has a valid glfbo then do nothing.
*/
Bool
-glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
+ glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
@@ -857,61 +848,70 @@ glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
* This function will change current FBO and current shaders.
*/
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
- pixmap);
+ pixmap);
Bool
-glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo);
+
+glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits, int pbo);
PixmapPtr
+
glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
+ int w, int h, glamor_access_t access);
void
-glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
-glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region,
- int *clipped_nbox, int repeat_type,
- int reverse, int upsidedown);
-
-glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
- RegionPtr region,
- int *n_region,
- int inner_block_w, int inner_block_h,
- int reverse, int upsidedown);
-
-glamor_pixmap_clipped_regions *
-glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform,
- RegionPtr region, int *n_region, int dx, int dy, int repeat_type,
- int reverse, int upsidedown);
+glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access);
+
+glamor_pixmap_clipped_regions
+ *glamor_compute_clipped_regions(glamor_pixmap_private * priv,
+ RegionPtr region, int *clipped_nbox,
+ int repeat_type, int reverse,
+ int upsidedown);
+
+glamor_pixmap_clipped_regions
+ *glamor_compute_clipped_regions_ext(glamor_pixmap_private * pixmap_priv,
+ RegionPtr region, int *n_region,
+ int inner_block_w, int inner_block_h,
+ int reverse, int upsidedown);
+
+glamor_pixmap_clipped_regions
+ *glamor_compute_transform_clipped_regions(glamor_pixmap_private * priv,
+ struct pixman_transform
+ *transform, RegionPtr region,
+ int *n_region, int dx, int dy,
+ int repeat_type, int reverse,
+ int upsidedown);
Bool
+
glamor_composite_largepixmap_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private * source_pixmap_priv,
- glamor_pixmap_private * mask_pixmap_priv,
- glamor_pixmap_private * dest_pixmap_priv,
- RegionPtr region, Bool force_clip,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height);
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ RegionPtr region, Bool force_clip,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height);
Bool
+
glamor_get_transform_block_size(struct pixman_transform *transform,
- int block_w, int block_h,
- int *transformed_block_w,
- int *transformed_block_h);
+ int block_w, int block_h,
+ int *transformed_block_w,
+ int *transformed_block_h);
void
+
glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
- struct pixman_transform *transform);
+ struct pixman_transform *transform);
/**
* Upload a picture to gl texture. Similar to the
@@ -925,8 +925,9 @@ enum glamor_pixmap_status
* convert the bits to the specified format/type format
* if the conversion is unavoidable.
**/
-Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type,
- int no_alpha, int revert, int swap_rb, void *bits);
+Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
+ GLenum type, int no_alpha, int revert,
+ int swap_rb, void *bits);
/**
* Destroy all the resources allocated on the uploading
@@ -939,7 +940,7 @@ int glamor_create_picture(PicturePtr picture);
void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);
Bool
-glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
+ glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
@@ -947,63 +948,73 @@ void glamor_destroy_picture(PicturePtr picture);
/* fixup a fbo to the exact size as the pixmap. */
Bool
-glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
+
+glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private * pixmap_priv);
void
+
glamor_picture_format_fixup(PicturePtr picture,
- glamor_pixmap_private * pixmap_priv);
+ glamor_pixmap_private * pixmap_priv);
void
+
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d);
+ unsigned int format, unsigned long planeMask, char *d);
void
+
glamor_add_traps(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps);
+ INT16 x_off, INT16 y_off, int ntrap, xTrap * traps);
RegionPtr
+
glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane);
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane);
void
+
glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase);
void
+
glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase);
void
+
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y);
+ DrawablePtr pDrawable, int w, int h, int x, int y);
void
+
glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
+ DDXPointPtr ppt);
void
+
glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg);
+ xSegment * pSeg);
void
+
glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
+ DDXPointPtr ppt);
void
-glamor_composite_rectangles(CARD8 op,
- PicturePtr dst,
- xRenderColor *color,
- int num_rects,
- xRectangle *rects);
+
+glamor_composite_rectangles(CARD8 op,
+ PicturePtr dst,
+ xRenderColor * color,
+ int num_rects, xRectangle *rects);
/* glamor_xv */
typedef struct {
- uint32_t transform_index;
- uint32_t gamma; /* gamma value x 1000 */
+ uint32_t transform_index;
+ uint32_t gamma; /* gamma value x 1000 */
int brightness;
int saturation;
int hue;
@@ -1016,8 +1027,8 @@ typedef struct {
int src_w, src_h, dst_w, dst_h;
int src_x, src_y, drw_x, drw_y;
int w, h;
- RegionRec clip;
- PixmapPtr src_pix[3]; /* y, u, v for planar */
+ RegionRec clip;
+ PixmapPtr src_pix[3]; /* y, u, v for planar */
int src_pix_w, src_pix_h;
} glamor_port_private;
@@ -1039,9 +1050,9 @@ void glamor_fini_xv_shader(ScreenPtr screen);
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
#define WALKAROUND_LARGE_TEXTURE_MAP
#if 0
-#define MAX_FBO_SIZE 32 /* For test purpose only. */
+#define MAX_FBO_SIZE 32 /* For test purpose only. */
#endif
//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
-#endif /* GLAMOR_PRIV_H */
+#endif /* GLAMOR_PRIV_H */
diff --git a/glamor/glamor_putimage.c b/glamor/glamor_putimage.c
index 99f7ac6f5..5d069125a 100644
--- a/glamor/glamor_putimage.c
+++ b/glamor/glamor_putimage.c
@@ -26,7 +26,6 @@
*
*/
-
/** @file glamor_putaimge.c
*
* XPutImage implementation
@@ -37,54 +36,52 @@ void
glamor_init_putimage_shaders(ScreenPtr screen)
{
#if 0
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- const char *xybitmap_vs =
- "uniform float x_bias;\n" "uniform float x_scale;\n"
- "uniform float y_bias;\n" "uniform float y_scale;\n"
- "varying vec2 bitmap_coords;\n" "void main()\n" "{\n"
- " gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
- " (gl_Vertex.y + y_bias) * y_scale,\n"
- " 0,\n"
- " 1);\n"
- " bitmap_coords = gl_MultiTexCoord0.xy;\n" "}\n";
- const char *xybitmap_fs =
- "uniform vec4 fg, bg;\n" "varying vec2 bitmap_coords;\n"
- "uniform sampler2D bitmap_sampler;\n" "void main()\n" "{\n"
- " float bitmap_value = texture2D(bitmap_sampler,\n"
- " bitmap_coords).x;\n"
- " gl_FragColor = mix(bg, fg, bitmap_value);\n" "}\n";
- GLint fs_prog, vs_prog, prog;
- GLint sampler_uniform_location;
-
- if (!GLEW_ARB_fragment_shader)
- return;
-
- prog = dispatch->glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
- fs_prog =
- glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
- dispatch->glAttachShader(prog, vs_prog);
- dispatch->glAttachShader(prog, fs_prog);
- glamor_link_glsl_prog(prog);
-
- dispatch->glUseProgram(prog);
- sampler_uniform_location =
- dispatch->glGetUniformLocation(prog, "bitmap_sampler");
- dispatch->glUniform1i(sampler_uniform_location, 0);
-
- glamor_priv->put_image_xybitmap_fg_uniform_location =
- dispatch->glGetUniformLocation(prog, "fg");
- glamor_priv->put_image_xybitmap_bg_uniform_location =
- dispatch->glGetUniformLocation(prog, "bg");
- glamor_get_transform_uniform_locations(prog,
- &glamor_priv->put_image_xybitmap_transform);
- glamor_priv->put_image_xybitmap_prog = prog;
- dispatch->glUseProgram(0);
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ const char *xybitmap_vs =
+ "uniform float x_bias;\n" "uniform float x_scale;\n"
+ "uniform float y_bias;\n" "uniform float y_scale;\n"
+ "varying vec2 bitmap_coords;\n" "void main()\n" "{\n"
+ " gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
+ " (gl_Vertex.y + y_bias) * y_scale,\n"
+ " 0,\n"
+ " 1);\n"
+ " bitmap_coords = gl_MultiTexCoord0.xy;\n" "}\n";
+ const char *xybitmap_fs =
+ "uniform vec4 fg, bg;\n" "varying vec2 bitmap_coords;\n"
+ "uniform sampler2D bitmap_sampler;\n" "void main()\n" "{\n"
+ " float bitmap_value = texture2D(bitmap_sampler,\n"
+ " bitmap_coords).x;\n"
+ " gl_FragColor = mix(bg, fg, bitmap_value);\n" "}\n";
+ GLint fs_prog, vs_prog, prog;
+ GLint sampler_uniform_location;
+
+ if (!GLEW_ARB_fragment_shader)
+ return;
+
+ prog = dispatch->glCreateProgram();
+ vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
+ fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
+ dispatch->glAttachShader(prog, vs_prog);
+ dispatch->glAttachShader(prog, fs_prog);
+ glamor_link_glsl_prog(prog);
+
+ dispatch->glUseProgram(prog);
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(prog, "bitmap_sampler");
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+
+ glamor_priv->put_image_xybitmap_fg_uniform_location =
+ dispatch->glGetUniformLocation(prog, "fg");
+ glamor_priv->put_image_xybitmap_bg_uniform_location =
+ dispatch->glGetUniformLocation(prog, "bg");
+ glamor_get_transform_uniform_locations(prog,
+ &glamor_priv->
+ put_image_xybitmap_transform);
+ glamor_priv->put_image_xybitmap_prog = prog;
+ dispatch->glUseProgram(0);
#endif
}
-
/* Do an XYBitmap putimage. The bits are byte-aligned rows of bitmap
* data (where each row starts at a bit index of left_pad), and the
* destination gets filled with the gc's fg color where the bitmap is set
@@ -101,141 +98,136 @@ glamor_init_putimage_shaders(ScreenPtr screen)
static int
y_flip(PixmapPtr pixmap, int y)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
- if (pixmap == screen_pixmap)
- return (pixmap->drawable.height - 1) - y;
- else
- return y;
+ if (pixmap == screen_pixmap)
+ return (pixmap->drawable.height - 1) - y;
+ else
+ return y;
}
-
static void
glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
- int x, int y, int w, int h, int left_pad,
- int image_format, char *bits)
+ int x, int y, int w, int h, int left_pad,
+ int image_format, char *bits)
{
- ScreenPtr screen = drawable->pScreen;
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- float fg[4], bg[4];
- GLuint tex;
- unsigned int stride = PixmapBytePad(1, w + left_pad);
- RegionPtr clip;
- BoxPtr box;
- int nbox;
- float dest_coords[8];
- const float bitmap_coords[8] = {
- 0.0, 0.0,
- 1.0, 0.0,
- 1.0, 1.0,
- 0.0, 1.0,
- };
- GLfloat xscale, yscale;
- glamor_pixmap_private *pixmap_priv;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
-
- glamor_set_normalize_vcoords(xscale, yscale,
- x, y,
- x + w, y + h,
- glamor_priv->yInverted, dest_coords);
-
- glamor_fallback("glamor_put_image_xybitmap: disabled\n");
- goto fail;
-
- if (glamor_priv->put_image_xybitmap_prog == 0) {
- ErrorF("no program for xybitmap putimage\n");
- goto fail;
- }
-
- glamor_set_alu(gc->alu);
- if (!glamor_set_planemask(pixmap, gc->planemask))
- goto fail;
-
- dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
-
- glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
- dispatch->glUniform4fv
- (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
- glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
- dispatch->glUniform4fv
- (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);
-
- dispatch->glGenTextures(1, &tex);
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glEnable(GL_TEXTURE_2D);
- dispatch->glBindTexture(GL_TEXTURE_2D, tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
- dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
- dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
- w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
- dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
-
- /* Now that we've set up our bitmap texture and the shader, shove
- * the destination rectangle through the cliprects and run the
- * shader on the resulting fragments.
- */
- dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
- dispatch->glEnableClientState(GL_VERTEX_ARRAY);
- dispatch->glClientActiveTexture(GL_TEXTURE0);
- dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
- dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- dispatch->glEnable(GL_SCISSOR_TEST);
- clip = fbGetCompositeClip(gc);
- for (nbox = REGION_NUM_RECTS(clip),
- box = REGION_RECTS(clip); nbox--; box++) {
- int x1 = x;
- int y1 = y;
- int x2 = x + w;
- int y2 = y + h;
-
- if (x1 < box->x1)
- x1 = box->x1;
- if (y1 < box->y1)
- y1 = box->y1;
- if (x2 > box->x2)
- x2 = box->x2;
- if (y2 > box->y2)
- y2 = box->y2;
- if (x1 >= x2 || y1 >= y2)
- continue;
-
- dispatch->glScissor(box->x1,
- y_flip(pixmap, box->y1),
- box->x2 - box->x1, box->y2 - box->y1);
- dispatch->glDrawArrays(GL_QUADS, 0, 4);
- }
-
- dispatch->glDisable(GL_SCISSOR_TEST);
- glamor_set_alu(GXcopy);
- glamor_set_planemask(pixmap, ~0);
- dispatch->glDeleteTextures(1, &tex);
- dispatch->glDisable(GL_TEXTURE_2D);
- dispatch->glDisableClientState(GL_VERTEX_ARRAY);
- dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- return;
- glamor_set_alu(GXcopy);
- glamor_set_planemask(pixmap, ~0);
- glamor_fallback(": to %p (%c)\n",
- drawable, glamor_get_drawable_location(drawable));
-fail:
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap,
- bits);
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
+ ScreenPtr screen = drawable->pScreen;
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ float fg[4], bg[4];
+ GLuint tex;
+ unsigned int stride = PixmapBytePad(1, w + left_pad);
+ RegionPtr clip;
+ BoxPtr box;
+ int nbox;
+ float dest_coords[8];
+
+ const float bitmap_coords[8] = {
+ 0.0, 0.0,
+ 1.0, 0.0,
+ 1.0, 1.0,
+ 0.0, 1.0,
+ };
+ GLfloat xscale, yscale;
+ glamor_pixmap_private *pixmap_priv;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
+
+ glamor_set_normalize_vcoords(xscale, yscale,
+ x, y,
+ x + w, y + h,
+ glamor_priv->yInverted, dest_coords);
+
+ glamor_fallback("glamor_put_image_xybitmap: disabled\n");
+ goto fail;
+
+ if (glamor_priv->put_image_xybitmap_prog == 0) {
+ ErrorF("no program for xybitmap putimage\n");
+ goto fail;
+ }
+
+ glamor_set_alu(gc->alu);
+ if (!glamor_set_planemask(pixmap, gc->planemask))
+ goto fail;
+
+ dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
+
+ glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
+ dispatch->glUniform4fv
+ (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
+ glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
+ dispatch->glUniform4fv
+ (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);
+
+ dispatch->glGenTextures(1, &tex);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glBindTexture(GL_TEXTURE_2D, tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
+ dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
+ dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
+ w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
+ dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+
+ /* Now that we've set up our bitmap texture and the shader, shove
+ * the destination rectangle through the cliprects and run the
+ * shader on the resulting fragments.
+ */
+ dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
+ dispatch->glEnableClientState(GL_VERTEX_ARRAY);
+ dispatch->glClientActiveTexture(GL_TEXTURE0);
+ dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
+ dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ dispatch->glEnable(GL_SCISSOR_TEST);
+ clip = fbGetCompositeClip(gc);
+ for (nbox = REGION_NUM_RECTS(clip), box = REGION_RECTS(clip); nbox--; box++) {
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + w;
+ int y2 = y + h;
+
+ if (x1 < box->x1)
+ x1 = box->x1;
+ if (y1 < box->y1)
+ y1 = box->y1;
+ if (x2 > box->x2)
+ x2 = box->x2;
+ if (y2 > box->y2)
+ y2 = box->y2;
+ if (x1 >= x2 || y1 >= y2)
+ continue;
+
+ dispatch->glScissor(box->x1,
+ y_flip(pixmap, box->y1),
+ box->x2 - box->x1, box->y2 - box->y1);
+ dispatch->glDrawArrays(GL_QUADS, 0, 4);
+ }
+
+ dispatch->glDisable(GL_SCISSOR_TEST);
+ glamor_set_alu(GXcopy);
+ glamor_set_planemask(pixmap, ~0);
+ dispatch->glDeleteTextures(1, &tex);
+ dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glDisableClientState(GL_VERTEX_ARRAY);
+ dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ return;
+ glamor_set_alu(GXcopy);
+ glamor_set_planemask(pixmap, ~0);
+ glamor_fallback(": to %p (%c)\n",
+ drawable, glamor_get_drawable_location(drawable));
+ fail:
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, bits);
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
}
#endif
@@ -244,120 +236,120 @@ glamor_fini_putimage_shaders(ScreenPtr screen)
{
}
-
-static Bool
+static Bool
_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int left_pad, int image_format, char *bits, Bool fallback)
+ int w, int h, int left_pad, int image_format, char *bits,
+ Bool fallback)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(pixmap);
- RegionPtr clip;
- int x_off, y_off;
- Bool ret = FALSE;
- PixmapPtr temp_pixmap, sub_pixmap;
- glamor_pixmap_private *temp_pixmap_priv;
- BoxRec box;
-
- glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
- clip = fbGetCompositeClip(gc);
- if (image_format == XYBitmap) {
- assert(depth == 1);
- goto fail;
- }
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
- glamor_fallback("has no fbo.\n");
- goto fail;
- }
-
- if (image_format != ZPixmap) {
- glamor_fallback("non-ZPixmap\n");
- goto fail;
- }
-
- if (!glamor_set_planemask(pixmap, gc->planemask)) {
- goto fail;
- }
- /* create a temporary pixmap and upload the bits to that
- * pixmap, then apply clip copy it to the destination pixmap.*/
- box.x1 = x + drawable->x;
- box.y1 = y + drawable->y;
- box.x2 = x + w + drawable->x;
- box.y2 = y + h + drawable->y;
-
- if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN)
- || gc->alu != GXcopy) {
- temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0);
- if (temp_pixmap == NULL)
- goto fail;
-
- temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
-
- if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) {
- temp_pixmap_priv->base.picture = pixmap_priv->base.picture;
- temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
- }
-
- glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h,
- pixmap->devKind, bits, 0);
-
- glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, y);
- glamor_destroy_pixmap(temp_pixmap);
- } else
- glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, y + drawable->y + y_off,
- w, h, PixmapBytePad(w, depth), bits, 0);
- ret = TRUE;
- goto done;
-
-fail:
- glamor_set_planemask(pixmap, ~0);
-
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(&pixmap->drawable))
- goto done;
-
- glamor_fallback("to %p (%c)\n",
- drawable, glamor_get_drawable_location(drawable));
-
- sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
- y + y_off + drawable->y, w, h,
- GLAMOR_ACCESS_RW);
- if (sub_pixmap) {
- if (clip != NULL)
- pixman_region_translate (clip, -x - drawable->x, -y - drawable->y);
-
- fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h,
- left_pad, image_format, bits);
-
- glamor_put_sub_pixmap(sub_pixmap, pixmap,
- x + x_off + drawable->x,
- y + y_off + drawable->y,
- w, h, GLAMOR_ACCESS_RW);
- if (clip != NULL)
- pixman_region_translate (clip, x + drawable->x, y + drawable->y);
- } else
- fbPutImage(drawable, gc, depth, x, y, w, h,
- left_pad, image_format, bits);
- ret = TRUE;
-
-done:
- return ret;
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ RegionPtr clip;
+ int x_off, y_off;
+ Bool ret = FALSE;
+ PixmapPtr temp_pixmap, sub_pixmap;
+ glamor_pixmap_private *temp_pixmap_priv;
+ BoxRec box;
+
+ glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
+ clip = fbGetCompositeClip(gc);
+ if (image_format == XYBitmap) {
+ assert(depth == 1);
+ goto fail;
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
+ glamor_fallback("has no fbo.\n");
+ goto fail;
+ }
+
+ if (image_format != ZPixmap) {
+ glamor_fallback("non-ZPixmap\n");
+ goto fail;
+ }
+
+ if (!glamor_set_planemask(pixmap, gc->planemask)) {
+ goto fail;
+ }
+ /* create a temporary pixmap and upload the bits to that
+ * pixmap, then apply clip copy it to the destination pixmap.*/
+ box.x1 = x + drawable->x;
+ box.y1 = y + drawable->y;
+ box.x2 = x + w + drawable->x;
+ box.y2 = y + h + drawable->y;
+
+ if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN)
+ || gc->alu != GXcopy) {
+ temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0);
+ if (temp_pixmap == NULL)
+ goto fail;
+
+ temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
+
+ if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) {
+ temp_pixmap_priv->base.picture = pixmap_priv->base.picture;
+ temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
+ }
+
+ glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h,
+ pixmap->devKind, bits, 0);
+
+ glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x,
+ y);
+ glamor_destroy_pixmap(temp_pixmap);
+ }
+ else
+ glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off,
+ y + drawable->y + y_off, w, h,
+ PixmapBytePad(w, depth), bits, 0);
+ ret = TRUE;
+ goto done;
+
+ fail:
+ glamor_set_planemask(pixmap, ~0);
+
+ if (!fallback && glamor_ddx_fallback_check_pixmap(&pixmap->drawable))
+ goto done;
+
+ glamor_fallback("to %p (%c)\n",
+ drawable, glamor_get_drawable_location(drawable));
+
+ sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
+ y + y_off + drawable->y, w, h,
+ GLAMOR_ACCESS_RW);
+ if (sub_pixmap) {
+ if (clip != NULL)
+ pixman_region_translate(clip, -x - drawable->x, -y - drawable->y);
+
+ fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h,
+ left_pad, image_format, bits);
+
+ glamor_put_sub_pixmap(sub_pixmap, pixmap,
+ x + x_off + drawable->x,
+ y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RW);
+ if (clip != NULL)
+ pixman_region_translate(clip, x + drawable->x, y + drawable->y);
+ }
+ else
+ fbPutImage(drawable, gc, depth, x, y, w, h,
+ left_pad, image_format, bits);
+ ret = TRUE;
+
+ done:
+ return ret;
}
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int left_pad, int image_format, char *bits)
+ int w, int h, int left_pad, int image_format, char *bits)
{
- _glamor_put_image(drawable, gc, depth, x, y, w, h,
- left_pad, image_format, bits, TRUE);
+ _glamor_put_image(drawable, gc, depth, x, y, w, h,
+ left_pad, image_format, bits, TRUE);
}
Bool
glamor_put_image_nf(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int left_pad, int image_format, char *bits)
+ int w, int h, int left_pad, int image_format, char *bits)
{
- return _glamor_put_image(drawable, gc, depth, x, y, w, h,
- left_pad, image_format, bits, FALSE);
+ return _glamor_put_image(drawable, gc, depth, x, y, w, h,
+ left_pad, image_format, bits, FALSE);
}
-
diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
index 76a571f8b..d6ccf8131 100644
--- a/glamor/glamor_render.c
+++ b/glamor/glamor_render.c
@@ -45,1425 +45,1403 @@
#endif
static struct blendinfo composite_op_info[] = {
- [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
- [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
- [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
- [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
- [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
- [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
- [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
- [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
- [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
- [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
- [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
- [PictOpXor] =
- {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
- [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
+ [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
+ [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
+ [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
+ [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
+ [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
+ [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
+ [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
+ [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
+ [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
};
+
#define RepeatFix 10
static GLuint
glamor_create_composite_fs(glamor_gl_dispatch * dispatch,
- struct shader_key *key)
+ struct shader_key *key)
{
- const char *repeat_define =
- "#define RepeatNone 0\n"
- "#define RepeatNormal 1\n"
- "#define RepeatPad 2\n"
- "#define RepeatReflect 3\n"
- "#define RepeatFix 10\n"
- "uniform int source_repeat_mode;\n"
- "uniform int mask_repeat_mode;\n";
- const char *relocate_texture =
- GLAMOR_DEFAULT_PRECISION
- "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
- "{\n"
- " vec2 rel_tex; \n"
- " rel_tex = texture * wh.xy; \n"
- " if (repeat == RepeatNone)\n"
- " return rel_tex; \n"
- " else if (repeat == RepeatNormal) \n"
- " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); \n"
- " else if(repeat == RepeatPad) { \n"
- " if (rel_tex.x >= 1.0) rel_tex.x = 1.0 - wh.z * wh.x / 2.; \n"
- " else if(rel_tex.x < 0.0) rel_tex.x = 0.0; \n"
- " if (rel_tex.y >= 1.0) rel_tex.y = 1.0 - wh.w * wh.y / 2.; \n"
- " else if(rel_tex.y < 0.0) rel_tex.y = 0.0; \n"
- " rel_tex = rel_tex / wh.xy; \n"
- " } \n"
- " else if(repeat == RepeatReflect) {\n"
- " if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
- " rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x))/wh.x;\n"
- " else \n"
- " rel_tex.x = fract(rel_tex.x)/wh.x;\n"
- " if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
- " rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y))/wh.y;\n"
- " else \n"
- " rel_tex.y = fract(rel_tex.y)/wh.y;\n"
- " } \n"
- " return rel_tex; \n"
- "}\n";
- /* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
- * rel_sampler will recalculate the texture coords.*/
- const char *rel_sampler =
- " vec4 rel_sampler(sampler2D tex_image, vec2 tex, vec4 wh, int repeat, int set_alpha)\n"
- "{\n"
- " tex = rel_tex_coord(tex, wh, repeat - RepeatFix);\n"
- " if (repeat == RepeatFix) {\n"
- " if (!(tex.x >= 0.0 && tex.x < 1.0 \n"
- " && tex.y >= 0.0 && tex.y < 1.0))\n"
- " return vec4(0.0, 0.0, 0.0, set_alpha);\n"
- " tex = (fract(tex) / wh.xy);\n"
- " }\n"
- " if (set_alpha != 1)\n"
- " return texture2D(tex_image, tex);\n"
- " else\n"
- " return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
- "}\n";
-
- const char *source_solid_fetch =
- GLAMOR_DEFAULT_PRECISION
- "uniform vec4 source;\n"
- "vec4 get_source()\n" "{\n" " return source;\n" "}\n";
- const char *source_alpha_pixmap_fetch =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 source_texture;\n"
- "uniform sampler2D source_sampler;\n"
- "uniform vec4 source_wh;"
- "vec4 get_source()\n"
- "{\n"
- " if (source_repeat_mode < RepeatFix)\n"
- " return texture2D(source_sampler, source_texture);\n"
- " else \n"
- " return rel_sampler(source_sampler, source_texture,\n"
- " source_wh, source_repeat_mode, 0);\n"
- "}\n";
- const char *source_pixmap_fetch =
- GLAMOR_DEFAULT_PRECISION "varying vec2 source_texture;\n"
- "uniform sampler2D source_sampler;\n"
- "uniform vec4 source_wh;\n"
- "vec4 get_source()\n"
- "{\n"
- " if (source_repeat_mode < RepeatFix) \n"
- " return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
- " else \n"
- " return rel_sampler(source_sampler, source_texture,\n"
- " source_wh, source_repeat_mode, 1);\n"
- "}\n";
- const char *mask_solid_fetch =
- GLAMOR_DEFAULT_PRECISION "uniform vec4 mask;\n"
- "vec4 get_mask()\n" "{\n" " return mask;\n" "}\n";
- const char *mask_alpha_pixmap_fetch =
- GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
- "uniform sampler2D mask_sampler;\n"
- "uniform vec4 mask_wh;\n"
- "vec4 get_mask()\n"
- "{\n"
- " if (mask_repeat_mode < RepeatFix) \n"
- " return texture2D(mask_sampler, mask_texture);\n"
- " else \n"
- " return rel_sampler(mask_sampler, mask_texture,\n"
- " mask_wh, mask_repeat_mode, 0);\n"
- "}\n";
- const char *mask_pixmap_fetch =
- GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
- "uniform sampler2D mask_sampler;\n"
- "uniform vec4 mask_wh;\n"
- "vec4 get_mask()\n"
- "{\n"
- " if (mask_repeat_mode < RepeatFix) \n"
- " return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
- " else \n"
- " return rel_sampler(mask_sampler, mask_texture,\n"
- " mask_wh, mask_repeat_mode, 1);\n"
- "}\n";
- const char *in_source_only =
- GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
- " gl_FragColor = get_source();\n" "}\n";
- const char *in_normal =
- GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
- " gl_FragColor = get_source() * get_mask().a;\n" "}\n";
- const char *in_ca_source =
- GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
- " gl_FragColor = get_source() * get_mask();\n" "}\n";
- const char *in_ca_alpha =
- GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
- " gl_FragColor = get_source().a * get_mask();\n" "}\n";
- char *source;
- const char *source_fetch;
- const char *mask_fetch = "";
- const char *in;
- GLuint prog;
-
- switch (key->source) {
- case SHADER_SOURCE_SOLID:
- source_fetch = source_solid_fetch;
- break;
- case SHADER_SOURCE_TEXTURE_ALPHA:
- source_fetch = source_alpha_pixmap_fetch;
- break;
- case SHADER_SOURCE_TEXTURE:
- source_fetch = source_pixmap_fetch;
- break;
- default:
- FatalError("Bad composite shader source");
- }
-
- switch (key->mask) {
- case SHADER_MASK_NONE:
- break;
- case SHADER_MASK_SOLID:
- mask_fetch = mask_solid_fetch;
- break;
- case SHADER_MASK_TEXTURE_ALPHA:
- mask_fetch = mask_alpha_pixmap_fetch;
- break;
- case SHADER_MASK_TEXTURE:
- mask_fetch = mask_pixmap_fetch;
- break;
- default:
- FatalError("Bad composite shader mask");
- }
-
- switch (key->in) {
- case SHADER_IN_SOURCE_ONLY:
- in = in_source_only;
- break;
- case SHADER_IN_NORMAL:
- in = in_normal;
- break;
- case SHADER_IN_CA_SOURCE:
- in = in_ca_source;
- break;
- case SHADER_IN_CA_ALPHA:
- in = in_ca_alpha;
- break;
- default:
- FatalError("Bad composite IN type");
- }
-
- XNFasprintf(&source, "%s%s%s%s%s%s", repeat_define, relocate_texture, rel_sampler,source_fetch, mask_fetch, in);
-
-
- prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- source);
- free(source);
-
- return prog;
+ const char *repeat_define =
+ "#define RepeatNone 0\n"
+ "#define RepeatNormal 1\n"
+ "#define RepeatPad 2\n"
+ "#define RepeatReflect 3\n"
+ "#define RepeatFix 10\n"
+ "uniform int source_repeat_mode;\n"
+ "uniform int mask_repeat_mode;\n";
+ const char *relocate_texture =
+ GLAMOR_DEFAULT_PRECISION
+ "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
+ "{\n"
+ " vec2 rel_tex; \n"
+ " rel_tex = texture * wh.xy; \n"
+ " if (repeat == RepeatNone)\n"
+ " return rel_tex; \n"
+ " else if (repeat == RepeatNormal) \n"
+ " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); \n"
+ " else if(repeat == RepeatPad) { \n"
+ " if (rel_tex.x >= 1.0) rel_tex.x = 1.0 - wh.z * wh.x / 2.; \n"
+ " else if(rel_tex.x < 0.0) rel_tex.x = 0.0; \n"
+ " if (rel_tex.y >= 1.0) rel_tex.y = 1.0 - wh.w * wh.y / 2.; \n"
+ " else if(rel_tex.y < 0.0) rel_tex.y = 0.0; \n"
+ " rel_tex = rel_tex / wh.xy; \n"
+ " } \n"
+ " else if(repeat == RepeatReflect) {\n"
+ " if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
+ " rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x))/wh.x;\n"
+ " else \n"
+ " rel_tex.x = fract(rel_tex.x)/wh.x;\n"
+ " if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
+ " rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y))/wh.y;\n"
+ " else \n"
+ " rel_tex.y = fract(rel_tex.y)/wh.y;\n"
+ " } \n" " return rel_tex; \n" "}\n";
+ /* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
+ * rel_sampler will recalculate the texture coords.*/
+ const char *rel_sampler =
+ " vec4 rel_sampler(sampler2D tex_image, vec2 tex, vec4 wh, int repeat, int set_alpha)\n"
+ "{\n"
+ " tex = rel_tex_coord(tex, wh, repeat - RepeatFix);\n"
+ " if (repeat == RepeatFix) {\n"
+ " if (!(tex.x >= 0.0 && tex.x < 1.0 \n"
+ " && tex.y >= 0.0 && tex.y < 1.0))\n"
+ " return vec4(0.0, 0.0, 0.0, set_alpha);\n"
+ " tex = (fract(tex) / wh.xy);\n"
+ " }\n"
+ " if (set_alpha != 1)\n"
+ " return texture2D(tex_image, tex);\n"
+ " else\n"
+ " return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
+ "}\n";
+
+ const char *source_solid_fetch =
+ GLAMOR_DEFAULT_PRECISION
+ "uniform vec4 source;\n"
+ "vec4 get_source()\n" "{\n" " return source;\n" "}\n";
+ const char *source_alpha_pixmap_fetch =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 source_texture;\n"
+ "uniform sampler2D source_sampler;\n"
+ "uniform vec4 source_wh;"
+ "vec4 get_source()\n"
+ "{\n"
+ " if (source_repeat_mode < RepeatFix)\n"
+ " return texture2D(source_sampler, source_texture);\n"
+ " else \n"
+ " return rel_sampler(source_sampler, source_texture,\n"
+ " source_wh, source_repeat_mode, 0);\n"
+ "}\n";
+ const char *source_pixmap_fetch =
+ GLAMOR_DEFAULT_PRECISION "varying vec2 source_texture;\n"
+ "uniform sampler2D source_sampler;\n"
+ "uniform vec4 source_wh;\n"
+ "vec4 get_source()\n"
+ "{\n"
+ " if (source_repeat_mode < RepeatFix) \n"
+ " return vec4(texture2D(source_sampler, source_texture).rgb, 1);\n"
+ " else \n"
+ " return rel_sampler(source_sampler, source_texture,\n"
+ " source_wh, source_repeat_mode, 1);\n"
+ "}\n";
+ const char *mask_solid_fetch =
+ GLAMOR_DEFAULT_PRECISION "uniform vec4 mask;\n"
+ "vec4 get_mask()\n" "{\n" " return mask;\n" "}\n";
+ const char *mask_alpha_pixmap_fetch =
+ GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
+ "uniform sampler2D mask_sampler;\n"
+ "uniform vec4 mask_wh;\n"
+ "vec4 get_mask()\n"
+ "{\n"
+ " if (mask_repeat_mode < RepeatFix) \n"
+ " return texture2D(mask_sampler, mask_texture);\n"
+ " else \n"
+ " return rel_sampler(mask_sampler, mask_texture,\n"
+ " mask_wh, mask_repeat_mode, 0);\n"
+ "}\n";
+ const char *mask_pixmap_fetch =
+ GLAMOR_DEFAULT_PRECISION "varying vec2 mask_texture;\n"
+ "uniform sampler2D mask_sampler;\n"
+ "uniform vec4 mask_wh;\n"
+ "vec4 get_mask()\n"
+ "{\n"
+ " if (mask_repeat_mode < RepeatFix) \n"
+ " return vec4(texture2D(mask_sampler, mask_texture).rgb, 1);\n"
+ " else \n"
+ " return rel_sampler(mask_sampler, mask_texture,\n"
+ " mask_wh, mask_repeat_mode, 1);\n"
+ "}\n";
+ const char *in_source_only =
+ GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
+ " gl_FragColor = get_source();\n" "}\n";
+ const char *in_normal =
+ GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
+ " gl_FragColor = get_source() * get_mask().a;\n" "}\n";
+ const char *in_ca_source =
+ GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
+ " gl_FragColor = get_source() * get_mask();\n" "}\n";
+ const char *in_ca_alpha =
+ GLAMOR_DEFAULT_PRECISION "void main()\n" "{\n"
+ " gl_FragColor = get_source().a * get_mask();\n" "}\n";
+ char *source;
+ const char *source_fetch;
+ const char *mask_fetch = "";
+ const char *in;
+ GLuint prog;
+
+ switch (key->source) {
+ case SHADER_SOURCE_SOLID:
+ source_fetch = source_solid_fetch;
+ break;
+ case SHADER_SOURCE_TEXTURE_ALPHA:
+ source_fetch = source_alpha_pixmap_fetch;
+ break;
+ case SHADER_SOURCE_TEXTURE:
+ source_fetch = source_pixmap_fetch;
+ break;
+ default:
+ FatalError("Bad composite shader source");
+ }
+
+ switch (key->mask) {
+ case SHADER_MASK_NONE:
+ break;
+ case SHADER_MASK_SOLID:
+ mask_fetch = mask_solid_fetch;
+ break;
+ case SHADER_MASK_TEXTURE_ALPHA:
+ mask_fetch = mask_alpha_pixmap_fetch;
+ break;
+ case SHADER_MASK_TEXTURE:
+ mask_fetch = mask_pixmap_fetch;
+ break;
+ default:
+ FatalError("Bad composite shader mask");
+ }
+
+ switch (key->in) {
+ case SHADER_IN_SOURCE_ONLY:
+ in = in_source_only;
+ break;
+ case SHADER_IN_NORMAL:
+ in = in_normal;
+ break;
+ case SHADER_IN_CA_SOURCE:
+ in = in_ca_source;
+ break;
+ case SHADER_IN_CA_ALPHA:
+ in = in_ca_alpha;
+ break;
+ default:
+ FatalError("Bad composite IN type");
+ }
+
+ XNFasprintf(&source, "%s%s%s%s%s%s", repeat_define, relocate_texture,
+ rel_sampler, source_fetch, mask_fetch, in);
+
+ prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, source);
+ free(source);
+
+ return prog;
}
static GLuint
glamor_create_composite_vs(glamor_gl_dispatch * dispatch,
- struct shader_key *key)
+ struct shader_key *key)
{
- const char *main_opening =
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "attribute vec4 v_texcoord1;\n"
- "varying vec2 source_texture;\n"
- "varying vec2 mask_texture;\n"
- "void main()\n" "{\n" " gl_Position = v_position;\n";
- const char *source_coords =
- " source_texture = v_texcoord0.xy;\n";
- const char *mask_coords = " mask_texture = v_texcoord1.xy;\n";
- const char *main_closing = "}\n";
- const char *source_coords_setup = "";
- const char *mask_coords_setup = "";
- char *source;
- GLuint prog;
-
- if (key->source != SHADER_SOURCE_SOLID)
- source_coords_setup = source_coords;
-
- if (key->mask != SHADER_MASK_NONE
- && key->mask != SHADER_MASK_SOLID)
- mask_coords_setup = mask_coords;
-
- XNFasprintf(&source,
- "%s%s%s%s",
- main_opening,
- source_coords_setup, mask_coords_setup, main_closing);
-
- prog =
- glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, source);
- free(source);
-
- return prog;
+ const char *main_opening =
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "attribute vec4 v_texcoord1;\n"
+ "varying vec2 source_texture;\n"
+ "varying vec2 mask_texture;\n"
+ "void main()\n" "{\n" " gl_Position = v_position;\n";
+ const char *source_coords = " source_texture = v_texcoord0.xy;\n";
+ const char *mask_coords = " mask_texture = v_texcoord1.xy;\n";
+ const char *main_closing = "}\n";
+ const char *source_coords_setup = "";
+ const char *mask_coords_setup = "";
+ char *source;
+ GLuint prog;
+
+ if (key->source != SHADER_SOURCE_SOLID)
+ source_coords_setup = source_coords;
+
+ if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
+ mask_coords_setup = mask_coords;
+
+ XNFasprintf(&source,
+ "%s%s%s%s",
+ main_opening,
+ source_coords_setup, mask_coords_setup, main_closing);
+
+ prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, source);
+ free(source);
+
+ return prog;
}
static void
glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
- glamor_composite_shader * shader)
+ glamor_composite_shader * shader)
{
- GLuint vs, fs, prog;
- GLint source_sampler_uniform_location,
- mask_sampler_uniform_location;
- glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- vs = glamor_create_composite_vs(dispatch, key);
- if (vs == 0)
- goto out;
- fs = glamor_create_composite_fs(dispatch, key);
- if (fs == 0)
- goto out;
-
- prog = dispatch->glCreateProgram();
- dispatch->glAttachShader(prog, vs);
- dispatch->glAttachShader(prog, fs);
-
- dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_POS,
- "v_position");
- dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE,
- "v_texcoord0");
- dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_MASK,
- "v_texcoord1");
-
- glamor_link_glsl_prog(dispatch, prog);
-
- shader->prog = prog;
-
- dispatch->glUseProgram(prog);
-
- if (key->source == SHADER_SOURCE_SOLID) {
- shader->source_uniform_location =
- dispatch->glGetUniformLocation(prog, "source");
- } else {
- source_sampler_uniform_location =
- dispatch->glGetUniformLocation(prog, "source_sampler");
- dispatch->glUniform1i(source_sampler_uniform_location, 0);
- shader->source_wh = dispatch->glGetUniformLocation(prog, "source_wh");
- shader->source_repeat_mode = dispatch->glGetUniformLocation(prog, "source_repeat_mode");
- }
-
- if (key->mask != SHADER_MASK_NONE) {
- if (key->mask == SHADER_MASK_SOLID) {
- shader->mask_uniform_location =
- dispatch->glGetUniformLocation(prog, "mask");
- } else {
- mask_sampler_uniform_location =
- dispatch->glGetUniformLocation(prog,
- "mask_sampler");
- dispatch->glUniform1i
- (mask_sampler_uniform_location, 1);
- shader->mask_wh = dispatch->glGetUniformLocation(prog, "mask_wh");
- shader->mask_repeat_mode = dispatch->glGetUniformLocation(prog, "mask_repeat_mode");
- }
- }
-
-out:
- glamor_put_dispatch(glamor_priv);
+ GLuint vs, fs, prog;
+ GLint source_sampler_uniform_location, mask_sampler_uniform_location;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ vs = glamor_create_composite_vs(dispatch, key);
+ if (vs == 0)
+ goto out;
+ fs = glamor_create_composite_fs(dispatch, key);
+ if (fs == 0)
+ goto out;
+
+ prog = dispatch->glCreateProgram();
+ dispatch->glAttachShader(prog, vs);
+ dispatch->glAttachShader(prog, fs);
+
+ dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ dispatch->glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1");
+
+ glamor_link_glsl_prog(dispatch, prog);
+
+ shader->prog = prog;
+
+ dispatch->glUseProgram(prog);
+
+ if (key->source == SHADER_SOURCE_SOLID) {
+ shader->source_uniform_location =
+ dispatch->glGetUniformLocation(prog, "source");
+ }
+ else {
+ source_sampler_uniform_location =
+ dispatch->glGetUniformLocation(prog, "source_sampler");
+ dispatch->glUniform1i(source_sampler_uniform_location, 0);
+ shader->source_wh = dispatch->glGetUniformLocation(prog, "source_wh");
+ shader->source_repeat_mode =
+ dispatch->glGetUniformLocation(prog, "source_repeat_mode");
+ }
+
+ if (key->mask != SHADER_MASK_NONE) {
+ if (key->mask == SHADER_MASK_SOLID) {
+ shader->mask_uniform_location =
+ dispatch->glGetUniformLocation(prog, "mask");
+ }
+ else {
+ mask_sampler_uniform_location =
+ dispatch->glGetUniformLocation(prog, "mask_sampler");
+ dispatch->glUniform1i(mask_sampler_uniform_location, 1);
+ shader->mask_wh = dispatch->glGetUniformLocation(prog, "mask_wh");
+ shader->mask_repeat_mode =
+ dispatch->glGetUniformLocation(prog, "mask_repeat_mode");
+ }
+ }
+
+ out:
+ glamor_put_dispatch(glamor_priv);
}
static glamor_composite_shader *
glamor_lookup_composite_shader(ScreenPtr screen, struct
- shader_key
- *key)
+ shader_key
+ *key)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_composite_shader *shader;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_composite_shader *shader;
- shader =
- &glamor_priv->composite_shader[key->source][key->
- mask][key->in];
- if (shader->prog == 0)
- glamor_create_composite_shader(screen, key, shader);
+ shader = &glamor_priv->composite_shader[key->source][key->mask][key->in];
+ if (shader->prog == 0)
+ glamor_create_composite_shader(screen, key, shader);
- return shader;
+ return shader;
}
static void
glamor_init_eb(unsigned short *eb, int vert_cnt)
{
- int i, j;
- for(i = 0, j = 0; j < vert_cnt; i += 6, j += 4)
- {
- eb[i] = j;
- eb[i + 1] = j + 1;
- eb[i + 2] = j + 2;
- eb[i + 3] = j;
- eb[i + 4] = j + 2;
- eb[i + 5] = j + 3;
- }
+ int i, j;
+
+ for (i = 0, j = 0; j < vert_cnt; i += 6, j += 4) {
+ eb[i] = j;
+ eb[i + 1] = j + 1;
+ eb[i + 2] = j + 2;
+ eb[i + 3] = j;
+ eb[i + 4] = j + 2;
+ eb[i + 5] = j + 3;
+ }
}
void
glamor_init_composite_shaders(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- unsigned short *eb;
- float *vb = NULL;
- int eb_size;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glGenBuffers(1, &glamor_priv->vbo);
- dispatch->glGenBuffers(1, &glamor_priv->ebo);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
-
- eb_size = GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(short) * 2;
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
- dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
- eb_size,
- NULL, GL_STATIC_DRAW);
- eb = dispatch->glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
- }
- else {
- vb = malloc(GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) * 2);
- if (vb == NULL)
- FatalError("Failed to allocate vb memory.\n");
- eb = malloc(eb_size);
- }
-
- if (eb == NULL)
- FatalError("fatal error, fail to get element buffer. GL context may be not created correctly.\n");
- glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT);
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
- dispatch->glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- } else {
- dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
- eb_size,
- eb, GL_STATIC_DRAW);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) * 2,
- NULL, GL_DYNAMIC_DRAW);
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- free(eb);
- glamor_priv->vb = (char*)vb;
- }
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ unsigned short *eb;
+ float *vb = NULL;
+ int eb_size;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glGenBuffers(1, &glamor_priv->vbo);
+ dispatch->glGenBuffers(1, &glamor_priv->ebo);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
+
+ eb_size = GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(short) * 2;
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+ eb_size, NULL, GL_STATIC_DRAW);
+ eb = dispatch->glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
+ }
+ else {
+ vb = malloc(GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) * 2);
+ if (vb == NULL)
+ FatalError("Failed to allocate vb memory.\n");
+ eb = malloc(eb_size);
+ }
+
+ if (eb == NULL)
+ FatalError
+ ("fatal error, fail to get element buffer. GL context may be not created correctly.\n");
+ glamor_init_eb(eb, GLAMOR_COMPOSITE_VBO_VERT_CNT);
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ dispatch->glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+ else {
+ dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+ eb_size, eb, GL_STATIC_DRAW);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ GLAMOR_COMPOSITE_VBO_VERT_CNT * sizeof(float) *
+ 2, NULL, GL_DYNAMIC_DRAW);
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ free(eb);
+ glamor_priv->vb = (char *) vb;
+ }
+
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_composite_shaders(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- glamor_composite_shader *shader;
- int i,j,k;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteBuffers(1, &glamor_priv->vbo);
- dispatch->glDeleteBuffers(1, &glamor_priv->ebo);
-
- for(i = 0; i < SHADER_SOURCE_COUNT; i++)
- for(j = 0; j < SHADER_MASK_COUNT; j++)
- for(k = 0; k < SHADER_IN_COUNT; k++)
- {
- shader = &glamor_priv->composite_shader[i][j][k];
- if (shader->prog)
- dispatch->glDeleteProgram(shader->prog);
- }
- if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
- && glamor_priv->vb)
- free(glamor_priv->vb);
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ glamor_composite_shader *shader;
+ int i, j, k;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteBuffers(1, &glamor_priv->vbo);
+ dispatch->glDeleteBuffers(1, &glamor_priv->ebo);
+
+ for (i = 0; i < SHADER_SOURCE_COUNT; i++)
+ for (j = 0; j < SHADER_MASK_COUNT; j++)
+ for (k = 0; k < SHADER_IN_COUNT; k++) {
+ shader = &glamor_priv->composite_shader[i][j][k];
+ if (shader->prog)
+ dispatch->glDeleteProgram(shader->prog);
+ }
+ if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP && glamor_priv->vb)
+ free(glamor_priv->vb);
+
+ glamor_put_dispatch(glamor_priv);
}
static Bool
glamor_set_composite_op(ScreenPtr screen,
- CARD8 op, struct blendinfo *op_info_result,
- PicturePtr dest, PicturePtr mask)
+ CARD8 op, struct blendinfo *op_info_result,
+ PicturePtr dest, PicturePtr mask)
{
- GLenum source_blend, dest_blend;
- struct blendinfo *op_info;
-
- if (op >= ARRAY_SIZE(composite_op_info)) {
- glamor_fallback("unsupported render op %d \n", op);
- return GL_FALSE;
- }
- op_info = &composite_op_info[op];
-
- source_blend = op_info->source_blend;
- dest_blend = op_info->dest_blend;
-
- /* If there's no dst alpha channel, adjust the blend op so that we'll treat
- * it as always 1.
- */
- if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
- if (source_blend == GL_DST_ALPHA)
- source_blend = GL_ONE;
- else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
- source_blend = GL_ZERO;
- }
-
- /* Set up the source alpha value for blending in component alpha mode. */
- if (mask && mask->componentAlpha
- && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha)
- {
- if (dest_blend == GL_SRC_ALPHA)
- dest_blend = GL_SRC_COLOR;
- else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
- dest_blend = GL_ONE_MINUS_SRC_COLOR;
- }
-
- op_info_result->source_blend = source_blend;
- op_info_result->dest_blend = dest_blend;
- op_info_result->source_alpha = op_info->source_alpha;
- op_info_result->dest_alpha = op_info->dest_alpha;
-
- return TRUE;
+ GLenum source_blend, dest_blend;
+ struct blendinfo *op_info;
+
+ if (op >= ARRAY_SIZE(composite_op_info)) {
+ glamor_fallback("unsupported render op %d \n", op);
+ return GL_FALSE;
+ }
+ op_info = &composite_op_info[op];
+
+ source_blend = op_info->source_blend;
+ dest_blend = op_info->dest_blend;
+
+ /* If there's no dst alpha channel, adjust the blend op so that we'll treat
+ * it as always 1.
+ */
+ if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
+ if (source_blend == GL_DST_ALPHA)
+ source_blend = GL_ONE;
+ else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
+ source_blend = GL_ZERO;
+ }
+
+ /* Set up the source alpha value for blending in component alpha mode. */
+ if (mask && mask->componentAlpha
+ && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha) {
+ if (dest_blend == GL_SRC_ALPHA)
+ dest_blend = GL_SRC_COLOR;
+ else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
+ dest_blend = GL_ONE_MINUS_SRC_COLOR;
+ }
+
+ op_info_result->source_blend = source_blend;
+ op_info_result->dest_blend = dest_blend;
+ op_info_result->source_alpha = op_info->source_alpha;
+ op_info_result->dest_alpha = op_info->dest_alpha;
+
+ return TRUE;
}
static void
-glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
- PicturePtr picture,
- glamor_pixmap_private * pixmap_priv,
- GLuint wh_location, GLuint repeat_location)
+glamor_set_composite_texture(glamor_screen_private * glamor_priv, int unit,
+ PicturePtr picture,
+ glamor_pixmap_private * pixmap_priv,
+ GLuint wh_location, GLuint repeat_location)
{
- glamor_gl_dispatch *dispatch;
- float wh[4];
- int repeat_type;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glActiveTexture(GL_TEXTURE0 + unit);
- dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex);
- repeat_type = picture->repeatType;
- switch (picture->repeatType) {
- case RepeatNone:
+ glamor_gl_dispatch *dispatch;
+ float wh[4];
+ int repeat_type;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glActiveTexture(GL_TEXTURE0 + unit);
+ dispatch->glBindTexture(GL_TEXTURE_2D, pixmap_priv->base.fbo->tex);
+ repeat_type = picture->repeatType;
+ switch (picture->repeatType) {
+ case RepeatNone:
#ifndef GLAMOR_GLES2
- /* XXX GLES2 doesn't support GL_CLAMP_TO_BORDER. */
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_BORDER);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_BORDER);
+ /* XXX GLES2 doesn't support GL_CLAMP_TO_BORDER. */
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_BORDER);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_BORDER);
#else
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
#endif
- break;
- case RepeatNormal:
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_REPEAT);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_REPEAT);
- break;
- case RepeatPad:
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
- break;
- case RepeatReflect:
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_MIRRORED_REPEAT);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_MIRRORED_REPEAT);
- break;
- }
-
- switch (picture->filter) {
- default:
- case PictFilterFast:
- case PictFilterNearest:
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- break;
- case PictFilterGood:
- case PictFilterBest:
- case PictFilterBilinear:
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- break;
- }
+ break;
+ case RepeatNormal:
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ break;
+ case RepeatPad:
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ break;
+ case RepeatReflect:
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ GL_MIRRORED_REPEAT);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ GL_MIRRORED_REPEAT);
+ break;
+ }
+
+ switch (picture->filter) {
+ default:
+ case PictFilterFast:
+ case PictFilterNearest:
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ break;
+ case PictFilterGood:
+ case PictFilterBest:
+ case PictFilterBilinear:
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ }
#ifndef GLAMOR_GLES2
- dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glEnable(GL_TEXTURE_2D);
#endif
- /*
- * GLES2 doesn't support RepeatNone. We need to fix it anyway.
- *
- **/
- if (repeat_type != RepeatNone)
- repeat_type += RepeatFix;
- else if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
- || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- if (picture->transform
- || (GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv)))
- repeat_type += RepeatFix;
- }
- if (repeat_type >= RepeatFix) {
- glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap_priv);
- if ((wh[0] != 1.0 || wh[1] != 1.0 )
- || (glamor_priv->gl_flavor == GLAMOR_GL_ES2
- && repeat_type == RepeatFix))
- dispatch->glUniform4fv(wh_location, 1, wh);
- else
- repeat_type -= RepeatFix;
- }
- dispatch->glUniform1i(repeat_location, repeat_type);
- glamor_put_dispatch(glamor_priv);
+ /*
+ * GLES2 doesn't support RepeatNone. We need to fix it anyway.
+ *
+ **/
+ if (repeat_type != RepeatNone)
+ repeat_type += RepeatFix;
+ else if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
+ || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ if (picture->transform
+ || (GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv)))
+ repeat_type += RepeatFix;
+ }
+ if (repeat_type >= RepeatFix) {
+ glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap_priv);
+ if ((wh[0] != 1.0 || wh[1] != 1.0)
+ || (glamor_priv->gl_flavor == GLAMOR_GL_ES2
+ && repeat_type == RepeatFix))
+ dispatch->glUniform4fv(wh_location, 1, wh);
+ else
+ repeat_type -= RepeatFix;
+ }
+ dispatch->glUniform1i(repeat_location, repeat_type);
+ glamor_put_dispatch(glamor_priv);
}
static void
glamor_set_composite_solid(glamor_gl_dispatch * dispatch, float *color,
- GLint uniform_location)
+ GLint uniform_location)
{
- dispatch->glUniform4fv(uniform_location, 1, color);
+ dispatch->glUniform4fv(uniform_location, 1, color);
}
static int
compatible_formats(CARD8 op, PicturePtr dst, PicturePtr src)
{
- if (op == PictOpSrc) {
- if (src->format == dst->format)
- return 1;
-
- if (src->format == PICT_a8r8g8b8
- && dst->format == PICT_x8r8g8b8)
- return 1;
-
- if (src->format == PICT_a8b8g8r8
- && dst->format == PICT_x8b8g8r8)
- return 1;
- } else if (op == PictOpOver) {
- if (src->alphaMap || dst->alphaMap)
- return 0;
-
- if (src->format != dst->format)
- return 0;
-
- if (src->format == PICT_x8r8g8b8
- || src->format == PICT_x8b8g8r8)
- return 1;
- }
-
- return 0;
+ if (op == PictOpSrc) {
+ if (src->format == dst->format)
+ return 1;
+
+ if (src->format == PICT_a8r8g8b8 && dst->format == PICT_x8r8g8b8)
+ return 1;
+
+ if (src->format == PICT_a8b8g8r8 && dst->format == PICT_x8b8g8r8)
+ return 1;
+ }
+ else if (op == PictOpOver) {
+ if (src->alphaMap || dst->alphaMap)
+ return 0;
+
+ if (src->format != dst->format)
+ return 0;
+
+ if (src->format == PICT_x8r8g8b8 || src->format == PICT_x8b8g8r8)
+ return 1;
+ }
+
+ return 0;
}
static char
glamor_get_picture_location(PicturePtr picture)
{
- if (picture == NULL)
- return ' ';
-
- if (picture->pDrawable == NULL) {
- switch (picture->pSourcePict->type) {
- case SourcePictTypeSolidFill:
- return 'c';
- case SourcePictTypeLinear:
- return 'l';
- case SourcePictTypeRadial:
- return 'r';
- default:
- return '?';
- }
- }
- return glamor_get_drawable_location(picture->pDrawable);
+ if (picture == NULL)
+ return ' ';
+
+ if (picture->pDrawable == NULL) {
+ switch (picture->pSourcePict->type) {
+ case SourcePictTypeSolidFill:
+ return 'c';
+ case SourcePictTypeLinear:
+ return 'l';
+ case SourcePictTypeRadial:
+ return 'r';
+ default:
+ return '?';
+ }
+ }
+ return glamor_get_drawable_location(picture->pDrawable);
}
static Bool
glamor_composite_with_copy(CARD8 op,
- PicturePtr source,
- PicturePtr dest,
- INT16 x_source,
- INT16 y_source,
- INT16 x_dest,
- INT16 y_dest,
- RegionPtr region)
+ PicturePtr source,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_dest, INT16 y_dest, RegionPtr region)
{
- int ret = FALSE;
- if (!source->pDrawable)
- return FALSE;
-
- if (!compatible_formats(op, dest, source))
- return FALSE;
-
- if (source->repeat || source->transform) {
- return FALSE;
- }
-
- x_dest += dest->pDrawable->x;
- y_dest += dest->pDrawable->y;
- x_source += source->pDrawable->x;
- y_source += source->pDrawable->y;
- if (PICT_FORMAT_A(source->format) == 0) {
- /* Fallback if we sample outside the source so that we
- * swizzle the correct clear color for out-of-bounds texels.
- */
- if (region->extents.x1 + x_source - x_dest < 0)
- goto cleanup_region;
- if (region->extents.x2 + x_source - x_dest > source->pDrawable->width)
- goto cleanup_region;
-
- if (region->extents.y1 + y_source - y_dest < 0)
- goto cleanup_region;
- if (region->extents.y2 + y_source - y_dest > source->pDrawable->height)
- goto cleanup_region;
- }
- ret = glamor_copy_n_to_n_nf(source->pDrawable,
- dest->pDrawable, NULL,
- RegionRects(region), RegionNumRects(region),
- x_source - x_dest, y_source - y_dest,
- FALSE, FALSE, 0, NULL);
-cleanup_region:
- return ret;
+ int ret = FALSE;
+
+ if (!source->pDrawable)
+ return FALSE;
+
+ if (!compatible_formats(op, dest, source))
+ return FALSE;
+
+ if (source->repeat || source->transform) {
+ return FALSE;
+ }
+
+ x_dest += dest->pDrawable->x;
+ y_dest += dest->pDrawable->y;
+ x_source += source->pDrawable->x;
+ y_source += source->pDrawable->y;
+ if (PICT_FORMAT_A(source->format) == 0) {
+ /* Fallback if we sample outside the source so that we
+ * swizzle the correct clear color for out-of-bounds texels.
+ */
+ if (region->extents.x1 + x_source - x_dest < 0)
+ goto cleanup_region;
+ if (region->extents.x2 + x_source - x_dest > source->pDrawable->width)
+ goto cleanup_region;
+
+ if (region->extents.y1 + y_source - y_dest < 0)
+ goto cleanup_region;
+ if (region->extents.y2 + y_source - y_dest > source->pDrawable->height)
+ goto cleanup_region;
+ }
+ ret = glamor_copy_n_to_n_nf(source->pDrawable,
+ dest->pDrawable, NULL,
+ RegionRects(region), RegionNumRects(region),
+ x_source - x_dest, y_source - y_dest,
+ FALSE, FALSE, 0, NULL);
+ cleanup_region:
+ return ret;
}
void
glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
- int vert_size;
-
- glamor_priv->render_nr_verts = 0;
- glamor_priv->vb_stride = 2 * sizeof(float);
- if (glamor_priv->has_source_coords)
- glamor_priv->vb_stride += 2 * sizeof(float);
- if (glamor_priv->has_mask_coords)
- glamor_priv->vb_stride += 2 * sizeof(float);
-
- vert_size = n_verts * glamor_priv->vb_stride;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
- if (glamor_priv->vbo_size < (glamor_priv->vbo_offset + vert_size)) {
- glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_VERT_CNT *
- glamor_priv->vb_stride;
- glamor_priv->vbo_offset = 0;
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- glamor_priv->vbo_size,
- NULL, GL_STREAM_DRAW);
- }
-
- glamor_priv->vb = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
- glamor_priv->vbo_offset,
- vert_size,
- GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
- assert(glamor_priv->vb != NULL);
- glamor_priv->vb -= glamor_priv->vbo_offset;
- } else
- glamor_priv->vbo_offset = 0;
-
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)
- glamor_priv->vbo_offset));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- if (glamor_priv->has_source_coords) {
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- glamor_priv->vb_stride,
- (void *) ((long)
- glamor_priv->vbo_offset
- +
- 2 *
- sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- }
-
- if (glamor_priv->has_mask_coords) {
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2,
- GL_FLOAT, GL_FALSE,
- glamor_priv->vb_stride,
- (void *) ((long)
- glamor_priv->vbo_offset
- +
- (glamor_priv->has_source_coords
- ? 4 : 2) *
- sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
- }
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int vert_size;
+
+ glamor_priv->render_nr_verts = 0;
+ glamor_priv->vb_stride = 2 * sizeof(float);
+ if (glamor_priv->has_source_coords)
+ glamor_priv->vb_stride += 2 * sizeof(float);
+ if (glamor_priv->has_mask_coords)
+ glamor_priv->vb_stride += 2 * sizeof(float);
+
+ vert_size = n_verts * glamor_priv->vb_stride;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ if (glamor_priv->vbo_size < (glamor_priv->vbo_offset + vert_size)) {
+ glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_VERT_CNT *
+ glamor_priv->vb_stride;
+ glamor_priv->vbo_offset = 0;
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
+ }
+
+ glamor_priv->vb = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ vert_size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT);
+ assert(glamor_priv->vb != NULL);
+ glamor_priv->vb -= glamor_priv->vbo_offset;
+ }
+ else
+ glamor_priv->vbo_offset = 0;
+
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long)
+ glamor_priv->vbo_offset));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ if (glamor_priv->has_source_coords) {
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ glamor_priv->vb_stride, (void *) ((long)
+ glamor_priv->
+ vbo_offset
+ +
+ 2 *
+ sizeof
+ (float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ }
+
+ if (glamor_priv->has_mask_coords) {
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2,
+ GL_FLOAT, GL_FALSE,
+ glamor_priv->vb_stride, (void *) ((long)
+ glamor_priv->
+ vbo_offset
+ +
+ (glamor_priv->
+ has_source_coords
+ ? 4 :
+ 2) *
+ sizeof
+ (float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
+ }
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_emit_composite_vert(ScreenPtr screen,
- const float *src_coords,
- const float *mask_coords,
- const float *dst_coords, int i)
+ const float *src_coords,
+ const float *mask_coords,
+ const float *dst_coords, int i)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
- int j = 0;
-
- vb[j++] = dst_coords[i * 2 + 0];
- vb[j++] = dst_coords[i * 2 + 1];
- if (glamor_priv->has_source_coords) {
- vb[j++] = src_coords[i * 2 + 0];
- vb[j++] = src_coords[i * 2 + 1];
- }
- if (glamor_priv->has_mask_coords) {
- vb[j++] = mask_coords[i * 2 + 0];
- vb[j++] = mask_coords[i * 2 + 1];
- }
-
- glamor_priv->render_nr_verts++;
- glamor_priv->vbo_offset += glamor_priv->vb_stride;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
+ int j = 0;
+
+ vb[j++] = dst_coords[i * 2 + 0];
+ vb[j++] = dst_coords[i * 2 + 1];
+ if (glamor_priv->has_source_coords) {
+ vb[j++] = src_coords[i * 2 + 0];
+ vb[j++] = src_coords[i * 2 + 1];
+ }
+ if (glamor_priv->has_mask_coords) {
+ vb[j++] = mask_coords[i * 2 + 0];
+ vb[j++] = mask_coords[i * 2 + 1];
+ }
+
+ glamor_priv->render_nr_verts++;
+ glamor_priv->vbo_offset += glamor_priv->vb_stride;
}
-
-
static void
glamor_flush_composite_rects(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
- dispatch = glamor_get_dispatch(glamor_priv);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
- dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
- else {
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
+ else {
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- glamor_priv->vbo_offset,
- glamor_priv->vb, GL_DYNAMIC_DRAW);
- }
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ glamor_priv->vb, GL_DYNAMIC_DRAW);
+ }
- if (!glamor_priv->render_nr_verts)
- return;
+ if (!glamor_priv->render_nr_verts)
+ return;
#ifndef GLAMOR_GLES2
- dispatch->glDrawRangeElements(GL_TRIANGLES, 0, glamor_priv->render_nr_verts,
- (glamor_priv->render_nr_verts * 3) / 2,
- GL_UNSIGNED_SHORT, NULL);
+ dispatch->glDrawRangeElements(GL_TRIANGLES, 0, glamor_priv->render_nr_verts,
+ (glamor_priv->render_nr_verts * 3) / 2,
+ GL_UNSIGNED_SHORT, NULL);
#else
- dispatch->glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2,
- GL_UNSIGNED_SHORT, NULL);
+ dispatch->glDrawElements(GL_TRIANGLES,
+ (glamor_priv->render_nr_verts * 3) / 2,
+ GL_UNSIGNED_SHORT, NULL);
#endif
- glamor_put_dispatch(glamor_priv);
+ glamor_put_dispatch(glamor_priv);
}
int pict_format_combine_tab[][3] = {
- {PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
- {PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
+ {PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
+ {PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
};
static Bool
combine_pict_format(PictFormatShort * des, const PictFormatShort src,
- const PictFormatShort mask, enum shader_in in_ca)
+ const PictFormatShort mask, enum shader_in in_ca)
{
- PictFormatShort new_vis;
- int src_type, mask_type, src_bpp, mask_bpp;
- int i;
- if (src == mask) {
- *des = src;
- return TRUE;
- }
- src_bpp = PICT_FORMAT_BPP(src);
- mask_bpp = PICT_FORMAT_BPP(mask);
-
- assert(src_bpp == mask_bpp);
-
- new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
-
- switch (in_ca) {
- case SHADER_IN_SOURCE_ONLY:
- return TRUE;
- case SHADER_IN_NORMAL:
- src_type = PICT_FORMAT_TYPE(src);
- mask_type = PICT_TYPE_A;
- break;
- case SHADER_IN_CA_SOURCE:
- src_type = PICT_FORMAT_TYPE(src);
- mask_type = PICT_FORMAT_TYPE(mask);
- break;
- case SHADER_IN_CA_ALPHA:
- src_type = PICT_TYPE_A;
- mask_type = PICT_FORMAT_TYPE(mask);
- break;
- default:
- return FALSE;
- }
-
- if (src_type == mask_type) {
- *des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
- return TRUE;
- }
-
- for (i = 0;
- i <
- sizeof(pict_format_combine_tab) /
- sizeof(pict_format_combine_tab[0]); i++) {
- if ((src_type == pict_format_combine_tab[i][0]
- && mask_type == pict_format_combine_tab[i][1])
- || (src_type == pict_format_combine_tab[i][1]
- && mask_type == pict_format_combine_tab[i][0])) {
- *des = PICT_VISFORMAT(src_bpp,
- pict_format_combine_tab[i]
- [2], new_vis);
- return TRUE;
- }
- }
- return FALSE;
+ PictFormatShort new_vis;
+ int src_type, mask_type, src_bpp, mask_bpp;
+ int i;
+
+ if (src == mask) {
+ *des = src;
+ return TRUE;
+ }
+ src_bpp = PICT_FORMAT_BPP(src);
+ mask_bpp = PICT_FORMAT_BPP(mask);
+
+ assert(src_bpp == mask_bpp);
+
+ new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
+
+ switch (in_ca) {
+ case SHADER_IN_SOURCE_ONLY:
+ return TRUE;
+ case SHADER_IN_NORMAL:
+ src_type = PICT_FORMAT_TYPE(src);
+ mask_type = PICT_TYPE_A;
+ break;
+ case SHADER_IN_CA_SOURCE:
+ src_type = PICT_FORMAT_TYPE(src);
+ mask_type = PICT_FORMAT_TYPE(mask);
+ break;
+ case SHADER_IN_CA_ALPHA:
+ src_type = PICT_TYPE_A;
+ mask_type = PICT_FORMAT_TYPE(mask);
+ break;
+ default:
+ return FALSE;
+ }
+
+ if (src_type == mask_type) {
+ *des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
+ return TRUE;
+ }
+
+ for (i = 0;
+ i <
+ sizeof(pict_format_combine_tab) /
+ sizeof(pict_format_combine_tab[0]); i++) {
+ if ((src_type == pict_format_combine_tab[i][0]
+ && mask_type == pict_format_combine_tab[i][1])
+ || (src_type == pict_format_combine_tab[i][1]
+ && mask_type == pict_format_combine_tab[i][0])) {
+ *des = PICT_VISFORMAT(src_bpp, pict_format_combine_tab[i]
+ [2], new_vis);
+ return TRUE;
+ }
+ }
+ return FALSE;
}
static void
-glamor_set_normalize_tcoords_generic(glamor_pixmap_private *priv,
- int repeat_type,
- float *matrix,
- float xscale, float yscale,
- int x1, int y1, int x2, int y2,
- int yInverted, float *texcoords,
- int stride)
+glamor_set_normalize_tcoords_generic(glamor_pixmap_private * priv,
+ int repeat_type,
+ float *matrix,
+ float xscale, float yscale,
+ int x1, int y1, int x2, int y2,
+ int yInverted, float *texcoords,
+ int stride)
{
- if (!matrix && repeat_type == RepeatNone)
- glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
- x1, y1,
- x2, y2,
- yInverted,
- texcoords, stride);
- else if (matrix && repeat_type == RepeatNone)
- glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
- yscale, x1, y1,
- x2, y2,
- yInverted,
- texcoords, stride);
- else if (!matrix && repeat_type != RepeatNone)
- glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type,
- xscale, yscale,
- x1, y1,
- x2, y2,
- yInverted,
- texcoords, stride);
- else if (matrix && repeat_type != RepeatNone)
- glamor_set_repeat_transformed_normalize_tcoords_ext(priv, repeat_type,
- matrix, xscale, yscale,
- x1, y1,
- x2, y2,
- yInverted,
- texcoords, stride);
+ if (!matrix && repeat_type == RepeatNone)
+ glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
+ x1, y1,
+ x2, y2, yInverted, texcoords, stride);
+ else if (matrix && repeat_type == RepeatNone)
+ glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
+ yscale, x1, y1,
+ x2, y2,
+ yInverted,
+ texcoords, stride);
+ else if (!matrix && repeat_type != RepeatNone)
+ glamor_set_repeat_normalize_tcoords_ext(priv, repeat_type,
+ xscale, yscale,
+ x1, y1,
+ x2, y2,
+ yInverted, texcoords, stride);
+ else if (matrix && repeat_type != RepeatNone)
+ glamor_set_repeat_transformed_normalize_tcoords_ext(priv, repeat_type,
+ matrix, xscale,
+ yscale, x1, y1, x2,
+ y2, yInverted,
+ texcoords, stride);
}
-Bool glamor_composite_choose_shader(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- struct shader_key *s_key,
- glamor_composite_shader **shader,
- struct blendinfo *op_info,
- PictFormatShort *psaved_source_format)
+Bool
+glamor_composite_choose_shader(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ struct shader_key *s_key,
+ glamor_composite_shader ** shader,
+ struct blendinfo *op_info,
+ PictFormatShort * psaved_source_format)
{
- ScreenPtr screen = dest->pDrawable->pScreen;
- PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
- PixmapPtr source_pixmap = NULL;
- PixmapPtr mask_pixmap = NULL;
- enum glamor_pixmap_status source_status = GLAMOR_NONE;
- enum glamor_pixmap_status mask_status = GLAMOR_NONE;
- PictFormatShort saved_source_format = 0;
- struct shader_key key;
- GLfloat source_solid_color[4];
- GLfloat mask_solid_color[4];
- Bool ret = FALSE;
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
- glamor_fallback("dest has no fbo.\n");
- goto fail;
- }
-
- memset(&key, 0, sizeof(key));
- if (!source) {
- key.source = SHADER_SOURCE_SOLID;
- source_solid_color[0] = 0.0;
- source_solid_color[1] = 0.0;
- source_solid_color[2] = 0.0;
- source_solid_color[3] = 0.0;
- } else if (!source->pDrawable) {
- if (source->pSourcePict->type == SourcePictTypeSolidFill) {
- key.source = SHADER_SOURCE_SOLID;
- glamor_get_rgba_from_pixel(source->
- pSourcePict->solidFill.
- color,
- &source_solid_color[0],
- &source_solid_color[1],
- &source_solid_color[2],
- &source_solid_color[3],
- PICT_a8r8g8b8);
- } else
- goto fail;
- } else {
- key.source = SHADER_SOURCE_TEXTURE_ALPHA;
- }
-
- if (mask) {
- if (!mask->pDrawable) {
- if (mask->pSourcePict->type ==
- SourcePictTypeSolidFill) {
- key.mask = SHADER_MASK_SOLID;
- glamor_get_rgba_from_pixel
- (mask->pSourcePict->solidFill.color,
- &mask_solid_color[0],
- &mask_solid_color[1],
- &mask_solid_color[2],
- &mask_solid_color[3], PICT_a8r8g8b8);
- } else
- goto fail;
- } else {
- key.mask = SHADER_MASK_TEXTURE_ALPHA;
- }
-
- if (!mask->componentAlpha) {
- key.in = SHADER_IN_NORMAL;
- } else {
- if (op == PictOpClear)
- key.mask = SHADER_MASK_NONE;
- else if (op == PictOpSrc || op == PictOpAdd
- || op == PictOpIn || op == PictOpOut
- || op == PictOpOverReverse)
- key.in = SHADER_IN_CA_SOURCE;
- else if (op == PictOpOutReverse || op == PictOpInReverse) {
- key.in = SHADER_IN_CA_ALPHA;
- } else {
- glamor_fallback("Unsupported component alpha op: %d\n", op);
- goto fail;
- }
- }
- } else {
- key.mask = SHADER_MASK_NONE;
- key.in = SHADER_IN_SOURCE_ONLY;
- }
-
- if (source && source->alphaMap) {
- glamor_fallback("source alphaMap\n");
- goto fail;
- }
- if (mask && mask->alphaMap) {
- glamor_fallback("mask alphaMap\n");
- goto fail;
- }
-
- if (key.source == SHADER_SOURCE_TEXTURE ||
- key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
- source_pixmap = source_pixmap_priv->base.pixmap;
- if (source_pixmap == dest_pixmap) {
- /* XXX source and the dest share the same texture.
- * Does it need special handle? */
- glamor_fallback("source == dest\n");
- }
- if (source_pixmap_priv->base.gl_fbo == 0) {
- /* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex
- * equal to zero when the pixmap is screen pixmap. Then we may
- * refer the tex zero directly latter in the composition.
- * It seems that it works fine, but it may have potential problem*/
+ ScreenPtr screen = dest->pDrawable->pScreen;
+ PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr mask_pixmap = NULL;
+ enum glamor_pixmap_status source_status = GLAMOR_NONE;
+ enum glamor_pixmap_status mask_status = GLAMOR_NONE;
+ PictFormatShort saved_source_format = 0;
+ struct shader_key key;
+ GLfloat source_solid_color[4];
+ GLfloat mask_solid_color[4];
+ Bool ret = FALSE;
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
+ glamor_fallback("dest has no fbo.\n");
+ goto fail;
+ }
+
+ memset(&key, 0, sizeof(key));
+ if (!source) {
+ key.source = SHADER_SOURCE_SOLID;
+ source_solid_color[0] = 0.0;
+ source_solid_color[1] = 0.0;
+ source_solid_color[2] = 0.0;
+ source_solid_color[3] = 0.0;
+ }
+ else if (!source->pDrawable) {
+ if (source->pSourcePict->type == SourcePictTypeSolidFill) {
+ key.source = SHADER_SOURCE_SOLID;
+ glamor_get_rgba_from_pixel(source->pSourcePict->solidFill.color,
+ &source_solid_color[0],
+ &source_solid_color[1],
+ &source_solid_color[2],
+ &source_solid_color[3], PICT_a8r8g8b8);
+ }
+ else
+ goto fail;
+ }
+ else {
+ key.source = SHADER_SOURCE_TEXTURE_ALPHA;
+ }
+
+ if (mask) {
+ if (!mask->pDrawable) {
+ if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
+ key.mask = SHADER_MASK_SOLID;
+ glamor_get_rgba_from_pixel
+ (mask->pSourcePict->solidFill.color,
+ &mask_solid_color[0],
+ &mask_solid_color[1],
+ &mask_solid_color[2], &mask_solid_color[3], PICT_a8r8g8b8);
+ }
+ else
+ goto fail;
+ }
+ else {
+ key.mask = SHADER_MASK_TEXTURE_ALPHA;
+ }
+
+ if (!mask->componentAlpha) {
+ key.in = SHADER_IN_NORMAL;
+ }
+ else {
+ if (op == PictOpClear)
+ key.mask = SHADER_MASK_NONE;
+ else if (op == PictOpSrc || op == PictOpAdd
+ || op == PictOpIn || op == PictOpOut
+ || op == PictOpOverReverse)
+ key.in = SHADER_IN_CA_SOURCE;
+ else if (op == PictOpOutReverse || op == PictOpInReverse) {
+ key.in = SHADER_IN_CA_ALPHA;
+ }
+ else {
+ glamor_fallback("Unsupported component alpha op: %d\n", op);
+ goto fail;
+ }
+ }
+ }
+ else {
+ key.mask = SHADER_MASK_NONE;
+ key.in = SHADER_IN_SOURCE_ONLY;
+ }
+
+ if (source && source->alphaMap) {
+ glamor_fallback("source alphaMap\n");
+ goto fail;
+ }
+ if (mask && mask->alphaMap) {
+ glamor_fallback("mask alphaMap\n");
+ goto fail;
+ }
+
+ if (key.source == SHADER_SOURCE_TEXTURE ||
+ key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
+ source_pixmap = source_pixmap_priv->base.pixmap;
+ if (source_pixmap == dest_pixmap) {
+ /* XXX source and the dest share the same texture.
+ * Does it need special handle? */
+ glamor_fallback("source == dest\n");
+ }
+ if (source_pixmap_priv->base.gl_fbo == 0) {
+ /* XXX in Xephyr, we may have gl_fbo equal to 1 but gl_tex
+ * equal to zero when the pixmap is screen pixmap. Then we may
+ * refer the tex zero directly latter in the composition.
+ * It seems that it works fine, but it may have potential problem*/
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
- source_status = GLAMOR_UPLOAD_PENDING;
+ source_status = GLAMOR_UPLOAD_PENDING;
#else
- glamor_fallback("no texture in source\n");
- goto fail;
+ glamor_fallback("no texture in source\n");
+ goto fail;
#endif
- }
- }
-
- if (key.mask == SHADER_MASK_TEXTURE ||
- key.mask == SHADER_MASK_TEXTURE_ALPHA) {
- mask_pixmap = mask_pixmap_priv->base.pixmap;
- if (mask_pixmap == dest_pixmap) {
- glamor_fallback("mask == dest\n");
- goto fail;
- }
- if (mask_pixmap_priv->base.gl_fbo == 0) {
+ }
+ }
+
+ if (key.mask == SHADER_MASK_TEXTURE ||
+ key.mask == SHADER_MASK_TEXTURE_ALPHA) {
+ mask_pixmap = mask_pixmap_priv->base.pixmap;
+ if (mask_pixmap == dest_pixmap) {
+ glamor_fallback("mask == dest\n");
+ goto fail;
+ }
+ if (mask_pixmap_priv->base.gl_fbo == 0) {
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
- mask_status = GLAMOR_UPLOAD_PENDING;
+ mask_status = GLAMOR_UPLOAD_PENDING;
#else
- glamor_fallback("no texture in mask\n");
- goto fail;
+ glamor_fallback("no texture in mask\n");
+ goto fail;
#endif
- }
- }
+ }
+ }
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
- if (source_status == GLAMOR_UPLOAD_PENDING
- && mask_status == GLAMOR_UPLOAD_PENDING
- && source_pixmap == mask_pixmap) {
-
- if (source->format != mask->format) {
- saved_source_format = source->format;
-
- if (!combine_pict_format(&source->format, source->format,
- mask->format, key.in)) {
- glamor_fallback("combine source %x mask %x failed.\n",
- source->format, mask->format);
- goto fail;
- }
-
- if (source->format != saved_source_format) {
- glamor_picture_format_fixup(source,
- source_pixmap_priv);
- }
- /* XXX
- * By default, glamor_upload_picture_to_texture will wire alpha to 1
- * if one picture doesn't have alpha. So we don't do that again in
- * rendering function. But here is a special case, as source and
- * mask share the same texture but may have different formats. For
- * example, source doesn't have alpha, but mask has alpha. Then the
- * texture will have the alpha value for the mask. And will not wire
- * to 1 for the source. In this case, we have to use different shader
- * to wire the source's alpha to 1.
- *
- * But this may cause a potential problem if the source's repeat mode
- * is REPEAT_NONE, and if the source is smaller than the dest, then
- * for the region not covered by the source may be painted incorrectly.
- * because we wire the alpha to 1.
- *
- **/
- if (!PICT_FORMAT_A(saved_source_format)
- && PICT_FORMAT_A(mask->format))
- key.source = SHADER_SOURCE_TEXTURE;
-
- if (!PICT_FORMAT_A(mask->format)
- && PICT_FORMAT_A(saved_source_format))
- key.mask = SHADER_MASK_TEXTURE;
-
- mask_status = GLAMOR_NONE;
- }
-
- source_status = glamor_upload_picture_to_texture(source);
- if (source_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback("Failed to upload source texture.\n");
- goto fail;
- }
- } else {
- if (source_status == GLAMOR_UPLOAD_PENDING) {
- source_status = glamor_upload_picture_to_texture(source);
- if (source_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback("Failed to upload source texture.\n");
- goto fail;
- }
- }
-
- if (mask_status == GLAMOR_UPLOAD_PENDING) {
- mask_status = glamor_upload_picture_to_texture(mask);
- if (mask_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback("Failed to upload mask texture.\n");
- goto fail;
- }
- }
- }
+ if (source_status == GLAMOR_UPLOAD_PENDING
+ && mask_status == GLAMOR_UPLOAD_PENDING
+ && source_pixmap == mask_pixmap) {
+
+ if (source->format != mask->format) {
+ saved_source_format = source->format;
+
+ if (!combine_pict_format(&source->format, source->format,
+ mask->format, key.in)) {
+ glamor_fallback("combine source %x mask %x failed.\n",
+ source->format, mask->format);
+ goto fail;
+ }
+
+ if (source->format != saved_source_format) {
+ glamor_picture_format_fixup(source, source_pixmap_priv);
+ }
+ /* XXX
+ * By default, glamor_upload_picture_to_texture will wire alpha to 1
+ * if one picture doesn't have alpha. So we don't do that again in
+ * rendering function. But here is a special case, as source and
+ * mask share the same texture but may have different formats. For
+ * example, source doesn't have alpha, but mask has alpha. Then the
+ * texture will have the alpha value for the mask. And will not wire
+ * to 1 for the source. In this case, we have to use different shader
+ * to wire the source's alpha to 1.
+ *
+ * But this may cause a potential problem if the source's repeat mode
+ * is REPEAT_NONE, and if the source is smaller than the dest, then
+ * for the region not covered by the source may be painted incorrectly.
+ * because we wire the alpha to 1.
+ *
+ **/
+ if (!PICT_FORMAT_A(saved_source_format)
+ && PICT_FORMAT_A(mask->format))
+ key.source = SHADER_SOURCE_TEXTURE;
+
+ if (!PICT_FORMAT_A(mask->format)
+ && PICT_FORMAT_A(saved_source_format))
+ key.mask = SHADER_MASK_TEXTURE;
+
+ mask_status = GLAMOR_NONE;
+ }
+
+ source_status = glamor_upload_picture_to_texture(source);
+ if (source_status != GLAMOR_UPLOAD_DONE) {
+ glamor_fallback("Failed to upload source texture.\n");
+ goto fail;
+ }
+ }
+ else {
+ if (source_status == GLAMOR_UPLOAD_PENDING) {
+ source_status = glamor_upload_picture_to_texture(source);
+ if (source_status != GLAMOR_UPLOAD_DONE) {
+ glamor_fallback("Failed to upload source texture.\n");
+ goto fail;
+ }
+ }
+
+ if (mask_status == GLAMOR_UPLOAD_PENDING) {
+ mask_status = glamor_upload_picture_to_texture(mask);
+ if (mask_status != GLAMOR_UPLOAD_DONE) {
+ glamor_fallback("Failed to upload mask texture.\n");
+ goto fail;
+ }
+ }
+ }
#endif
- /*Before enter the rendering stage, we need to fixup
- * transformed source and mask, if the transform is not int translate. */
- if (key.source != SHADER_SOURCE_SOLID
- && source->transform
- && !pixman_transform_is_int_translate(source->transform)
- && source_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
- if (!glamor_fixup_pixmap_priv(screen, source_pixmap_priv))
- goto fail;
- }
- if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID
- && mask->transform
- && !pixman_transform_is_int_translate(mask->transform)
- && mask_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
- if (!glamor_fixup_pixmap_priv(screen, mask_pixmap_priv))
- goto fail;
- }
-
-
- if (!glamor_set_composite_op(screen, op, op_info, dest, mask))
- goto fail;
-
- *shader = glamor_lookup_composite_shader(screen, &key);
- if ((*shader)->prog == 0) {
- glamor_fallback("no shader program for this"
- "render acccel mode\n");
- goto fail;
- }
-
- if (key.source == SHADER_SOURCE_SOLID)
- memcpy(&(*shader)->source_solid_color[0],
- source_solid_color, 4*sizeof(float));
- else {
- (*shader)->source_priv = source_pixmap_priv;
- (*shader)->source = source;
- }
-
- if (key.mask == SHADER_MASK_SOLID)
- memcpy(&(*shader)->mask_solid_color[0],
- mask_solid_color, 4*sizeof(float));
- else {
- (*shader)->mask_priv = mask_pixmap_priv;
- (*shader)->mask = mask;
- }
-
- ret = TRUE;
- memcpy(s_key, &key, sizeof(key));
- *psaved_source_format = saved_source_format;
- goto done;
-
-fail:
- if (saved_source_format)
- source->format = saved_source_format;
-done:
- return ret;
+ /*Before enter the rendering stage, we need to fixup
+ * transformed source and mask, if the transform is not int translate. */
+ if (key.source != SHADER_SOURCE_SOLID
+ && source->transform
+ && !pixman_transform_is_int_translate(source->transform)
+ && source_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
+ if (!glamor_fixup_pixmap_priv(screen, source_pixmap_priv))
+ goto fail;
+ }
+ if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID
+ && mask->transform
+ && !pixman_transform_is_int_translate(mask->transform)
+ && mask_pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
+ if (!glamor_fixup_pixmap_priv(screen, mask_pixmap_priv))
+ goto fail;
+ }
+
+ if (!glamor_set_composite_op(screen, op, op_info, dest, mask))
+ goto fail;
+
+ *shader = glamor_lookup_composite_shader(screen, &key);
+ if ((*shader)->prog == 0) {
+ glamor_fallback("no shader program for this" "render acccel mode\n");
+ goto fail;
+ }
+
+ if (key.source == SHADER_SOURCE_SOLID)
+ memcpy(&(*shader)->source_solid_color[0],
+ source_solid_color, 4 * sizeof(float));
+ else {
+ (*shader)->source_priv = source_pixmap_priv;
+ (*shader)->source = source;
+ }
+
+ if (key.mask == SHADER_MASK_SOLID)
+ memcpy(&(*shader)->mask_solid_color[0],
+ mask_solid_color, 4 * sizeof(float));
+ else {
+ (*shader)->mask_priv = mask_pixmap_priv;
+ (*shader)->mask = mask;
+ }
+
+ ret = TRUE;
+ memcpy(s_key, &key, sizeof(key));
+ *psaved_source_format = saved_source_format;
+ goto done;
+
+ fail:
+ if (saved_source_format)
+ source->format = saved_source_format;
+ done:
+ return ret;
}
void
-glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
- struct shader_key *key,
- glamor_composite_shader *shader,
- struct blendinfo *op_info)
+glamor_composite_set_shader_blend(glamor_pixmap_private * dest_priv,
+ struct shader_key *key,
+ glamor_composite_shader * shader,
+ struct blendinfo *op_info)
{
- glamor_gl_dispatch *dispatch;
- glamor_screen_private *glamor_priv;
-
- glamor_priv = dest_priv->base.glamor_priv;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glUseProgram(shader->prog);
-
- if (key->source == SHADER_SOURCE_SOLID) {
- glamor_set_composite_solid(dispatch,
- shader->source_solid_color,
- shader->source_uniform_location);
- } else {
- glamor_set_composite_texture(glamor_priv, 0,
- shader->source,
- shader->source_priv, shader->source_wh,
- shader->source_repeat_mode);
- }
-
- if (key->mask != SHADER_MASK_NONE) {
- if (key->mask == SHADER_MASK_SOLID) {
- glamor_set_composite_solid(dispatch,
- shader->mask_solid_color,
- shader->mask_uniform_location);
- } else {
- glamor_set_composite_texture(glamor_priv, 1,
- shader->mask,
- shader->mask_priv, shader->mask_wh,
- shader->mask_repeat_mode);
- }
- }
-
- if (op_info->source_blend == GL_ONE
- && op_info->dest_blend == GL_ZERO) {
- dispatch->glDisable(GL_BLEND);
- } else {
- dispatch->glEnable(GL_BLEND);
- dispatch->glBlendFunc(op_info->source_blend,
- op_info->dest_blend);
- }
-
- glamor_put_dispatch(glamor_priv);
+ glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+
+ glamor_priv = dest_priv->base.glamor_priv;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(shader->prog);
+
+ if (key->source == SHADER_SOURCE_SOLID) {
+ glamor_set_composite_solid(dispatch,
+ shader->source_solid_color,
+ shader->source_uniform_location);
+ }
+ else {
+ glamor_set_composite_texture(glamor_priv, 0,
+ shader->source,
+ shader->source_priv, shader->source_wh,
+ shader->source_repeat_mode);
+ }
+
+ if (key->mask != SHADER_MASK_NONE) {
+ if (key->mask == SHADER_MASK_SOLID) {
+ glamor_set_composite_solid(dispatch,
+ shader->mask_solid_color,
+ shader->mask_uniform_location);
+ }
+ else {
+ glamor_set_composite_texture(glamor_priv, 1,
+ shader->mask,
+ shader->mask_priv, shader->mask_wh,
+ shader->mask_repeat_mode);
+ }
+ }
+
+ if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
+ dispatch->glDisable(GL_BLEND);
+ }
+ else {
+ dispatch->glEnable(GL_BLEND);
+ dispatch->glBlendFunc(op_info->source_blend, op_info->dest_blend);
+ }
+
+ glamor_put_dispatch(glamor_priv);
}
static Bool
glamor_composite_with_shader(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- int nrect, glamor_composite_rect_t * rects,
- Bool two_pass_ca)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ int nrect, glamor_composite_rect_t * rects,
+ Bool two_pass_ca)
{
- ScreenPtr screen = dest->pDrawable->pScreen;
- glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
- PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
- PixmapPtr source_pixmap = NULL;
- PixmapPtr mask_pixmap = NULL;
- glamor_gl_dispatch *dispatch = NULL;
- GLfloat dst_xscale, dst_yscale;
- GLfloat mask_xscale = 1, mask_yscale = 1,
- src_xscale = 1, src_yscale = 1;
- struct shader_key key, key_ca;
- float *vertices;
- int dest_x_off, dest_y_off;
- int source_x_off, source_y_off;
- int mask_x_off, mask_y_off;
- PictFormatShort saved_source_format = 0;
- float src_matrix[9], mask_matrix[9];
- float *psrc_matrix = NULL, *pmask_matrix = NULL;
- int vert_stride = 4;
- int nrect_max;
- Bool ret = FALSE;
- glamor_composite_shader *shader = NULL, *shader_ca = NULL;
- struct blendinfo op_info, op_info_ca;
-
- if(!glamor_composite_choose_shader(op, source, mask, dest,
- source_pixmap_priv, mask_pixmap_priv,
- dest_pixmap_priv,
- &key, &shader, &op_info,
- &saved_source_format)) {
- glamor_fallback("glamor_composite_choose_shader failed\n");
- return ret;
- }
- if (two_pass_ca) {
- if(!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
- source_pixmap_priv, mask_pixmap_priv,
- dest_pixmap_priv,
- &key_ca, &shader_ca, &op_info_ca,
- &saved_source_format)) {
- glamor_fallback("glamor_composite_choose_shader failed\n");
- return ret;
- }
- }
-
- glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
- glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
- glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
- key.mask != SHADER_MASK_SOLID);
-
- dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
- dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
- glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
- &dest_x_off, &dest_y_off);
- pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
-
- if (glamor_priv->has_source_coords) {
- source_pixmap = source_pixmap_priv->base.pixmap;
- glamor_get_drawable_deltas(source->pDrawable,
- source_pixmap, &source_x_off,
- &source_y_off);
- pixmap_priv_get_scale(source_pixmap_priv, &src_xscale,
- &src_yscale);
- if (source->transform) {
- psrc_matrix = src_matrix;
- glamor_picture_get_matrixf(source, psrc_matrix);
- }
- vert_stride += 4;
- }
-
- if (glamor_priv->has_mask_coords) {
- mask_pixmap = mask_pixmap_priv->base.pixmap;
- glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
- &mask_x_off, &mask_y_off);
- pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale,
- &mask_yscale);
- if (mask->transform) {
- pmask_matrix = mask_matrix;
- glamor_picture_get_matrixf(mask, pmask_matrix);
- }
- vert_stride += 4;
- }
-
- nrect_max = (vert_stride * nrect) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
- (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nrect;
-
- while(nrect) {
- int mrect, rect_processed;
- int vb_stride;
-
- mrect = nrect > nrect_max ? nrect_max : nrect ;
- glamor_setup_composite_vbo(screen, mrect * vert_stride);
- rect_processed = mrect;
- vb_stride = glamor_priv->vb_stride/sizeof(float);
- while (mrect--) {
- INT16 x_source;
- INT16 y_source;
- INT16 x_mask;
- INT16 y_mask;
- INT16 x_dest;
- INT16 y_dest;
- CARD16 width;
- CARD16 height;
-
- x_dest = rects->x_dst + dest_x_off;
- y_dest = rects->y_dst + dest_y_off;
- x_source = rects->x_src + source_x_off;
- y_source = rects->y_src + source_y_off;
- x_mask = rects->x_mask + mask_x_off;
- y_mask = rects->y_mask + mask_y_off;
- width = rects->width;
- height = rects->height;
-
- DEBUGF("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
- x_dest, y_dest, x_source, y_source,x_mask,y_mask,width,height);
- vertices = (float*)(glamor_priv->vb + glamor_priv->vbo_offset);
- assert(glamor_priv->vbo_offset < glamor_priv->vbo_size - glamor_priv->vb_stride);
- glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
- dst_yscale,
- x_dest, y_dest,
- x_dest + width, y_dest + height,
- glamor_priv->yInverted,
- vertices, vb_stride);
- vertices += 2;
- if (key.source != SHADER_SOURCE_SOLID) {
- glamor_set_normalize_tcoords_generic(
- source_pixmap_priv, source->repeatType, psrc_matrix,
- src_xscale, src_yscale, x_source, y_source,
- x_source + width, y_source + height,
- glamor_priv->yInverted, vertices, vb_stride);
- vertices += 2;
- }
-
- if (key.mask != SHADER_MASK_NONE
- && key.mask != SHADER_MASK_SOLID) {
- glamor_set_normalize_tcoords_generic(
- mask_pixmap_priv, mask->repeatType, pmask_matrix,
- mask_xscale, mask_yscale, x_mask, y_mask,
- x_mask + width, y_mask + height,
- glamor_priv->yInverted, vertices, vb_stride);
- }
- glamor_priv->render_nr_verts += 4;
- glamor_priv->vbo_offset += glamor_priv->vb_stride * 4;
- rects++;
- }
- glamor_flush_composite_rects(screen);
- nrect -= rect_processed;
- if (two_pass_ca) {
- glamor_composite_set_shader_blend(dest_pixmap_priv,
- &key_ca, shader_ca,
- &op_info_ca);
- glamor_flush_composite_rects(screen);
- if (nrect)
- glamor_composite_set_shader_blend(dest_pixmap_priv,
- &key, shader,
- &op_info);
- }
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
- dispatch->glDisable(GL_BLEND);
+ ScreenPtr screen = dest->pDrawable->pScreen;
+ glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
+ PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr mask_pixmap = NULL;
+ glamor_gl_dispatch *dispatch = NULL;
+ GLfloat dst_xscale, dst_yscale;
+ GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
+ struct shader_key key, key_ca;
+ float *vertices;
+ int dest_x_off, dest_y_off;
+ int source_x_off, source_y_off;
+ int mask_x_off, mask_y_off;
+ PictFormatShort saved_source_format = 0;
+ float src_matrix[9], mask_matrix[9];
+ float *psrc_matrix = NULL, *pmask_matrix = NULL;
+ int vert_stride = 4;
+ int nrect_max;
+ Bool ret = FALSE;
+ glamor_composite_shader *shader = NULL, *shader_ca = NULL;
+ struct blendinfo op_info, op_info_ca;
+
+ if (!glamor_composite_choose_shader(op, source, mask, dest,
+ source_pixmap_priv, mask_pixmap_priv,
+ dest_pixmap_priv,
+ &key, &shader, &op_info,
+ &saved_source_format)) {
+ glamor_fallback("glamor_composite_choose_shader failed\n");
+ return ret;
+ }
+ if (two_pass_ca) {
+ if (!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
+ source_pixmap_priv,
+ mask_pixmap_priv, dest_pixmap_priv,
+ &key_ca, &shader_ca, &op_info_ca,
+ &saved_source_format)) {
+ glamor_fallback("glamor_composite_choose_shader failed\n");
+ return ret;
+ }
+ }
+
+ glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
+ glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
+ glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
+ key.mask != SHADER_MASK_SOLID);
+
+ dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
+ glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
+ &dest_x_off, &dest_y_off);
+ pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
+
+ if (glamor_priv->has_source_coords) {
+ source_pixmap = source_pixmap_priv->base.pixmap;
+ glamor_get_drawable_deltas(source->pDrawable,
+ source_pixmap, &source_x_off, &source_y_off);
+ pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
+ if (source->transform) {
+ psrc_matrix = src_matrix;
+ glamor_picture_get_matrixf(source, psrc_matrix);
+ }
+ vert_stride += 4;
+ }
+
+ if (glamor_priv->has_mask_coords) {
+ mask_pixmap = mask_pixmap_priv->base.pixmap;
+ glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
+ &mask_x_off, &mask_y_off);
+ pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale, &mask_yscale);
+ if (mask->transform) {
+ pmask_matrix = mask_matrix;
+ glamor_picture_get_matrixf(mask, pmask_matrix);
+ }
+ vert_stride += 4;
+ }
+
+ nrect_max = (vert_stride * nrect) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
+ (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nrect;
+
+ while (nrect) {
+ int mrect, rect_processed;
+ int vb_stride;
+
+ mrect = nrect > nrect_max ? nrect_max : nrect;
+ glamor_setup_composite_vbo(screen, mrect * vert_stride);
+ rect_processed = mrect;
+ vb_stride = glamor_priv->vb_stride / sizeof(float);
+ while (mrect--) {
+ INT16 x_source;
+ INT16 y_source;
+ INT16 x_mask;
+ INT16 y_mask;
+ INT16 x_dest;
+ INT16 y_dest;
+ CARD16 width;
+ CARD16 height;
+
+ x_dest = rects->x_dst + dest_x_off;
+ y_dest = rects->y_dst + dest_y_off;
+ x_source = rects->x_src + source_x_off;
+ y_source = rects->y_src + source_y_off;
+ x_mask = rects->x_mask + mask_x_off;
+ y_mask = rects->y_mask + mask_y_off;
+ width = rects->width;
+ height = rects->height;
+
+ DEBUGF
+ ("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
+ x_dest, y_dest, x_source, y_source, x_mask, y_mask, width,
+ height);
+ vertices = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
+ assert(glamor_priv->vbo_offset <
+ glamor_priv->vbo_size - glamor_priv->vb_stride);
+ glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
+ dst_yscale, x_dest, y_dest,
+ x_dest + width, y_dest + height,
+ glamor_priv->yInverted, vertices,
+ vb_stride);
+ vertices += 2;
+ if (key.source != SHADER_SOURCE_SOLID) {
+ glamor_set_normalize_tcoords_generic(source_pixmap_priv,
+ source->repeatType,
+ psrc_matrix, src_xscale,
+ src_yscale, x_source,
+ y_source, x_source + width,
+ y_source + height,
+ glamor_priv->yInverted,
+ vertices, vb_stride);
+ vertices += 2;
+ }
+
+ if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
+ glamor_set_normalize_tcoords_generic(mask_pixmap_priv,
+ mask->repeatType,
+ pmask_matrix, mask_xscale,
+ mask_yscale, x_mask,
+ y_mask, x_mask + width,
+ y_mask + height,
+ glamor_priv->yInverted,
+ vertices, vb_stride);
+ }
+ glamor_priv->render_nr_verts += 4;
+ glamor_priv->vbo_offset += glamor_priv->vb_stride * 4;
+ rects++;
+ }
+ glamor_flush_composite_rects(screen);
+ nrect -= rect_processed;
+ if (two_pass_ca) {
+ glamor_composite_set_shader_blend(dest_pixmap_priv,
+ &key_ca, shader_ca, &op_info_ca);
+ glamor_flush_composite_rects(screen);
+ if (nrect)
+ glamor_composite_set_shader_blend(dest_pixmap_priv,
+ &key, shader, &op_info);
+ }
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
+ dispatch->glDisable(GL_BLEND);
#ifndef GLAMOR_GLES2
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glDisable(GL_TEXTURE_2D);
- dispatch->glActiveTexture(GL_TEXTURE1);
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glActiveTexture(GL_TEXTURE1);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- DEBUGF("finish rendering.\n");
- dispatch->glUseProgram(0);
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
- if (saved_source_format)
- source->format = saved_source_format;
- glamor_put_dispatch(glamor_priv);
-
- ret = TRUE;
- return ret;
+ DEBUGF("finish rendering.\n");
+ dispatch->glUseProgram(0);
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
+ if (saved_source_format)
+ source->format = saved_source_format;
+ glamor_put_dispatch(glamor_priv);
+
+ ret = TRUE;
+ return ret;
}
PicturePtr
@@ -1472,411 +1450,412 @@ glamor_convert_gradient_picture(ScreenPtr screen,
int x_source,
int y_source, int width, int height)
{
- PixmapPtr pixmap;
- PicturePtr dst = NULL;
- int error;
- PictFormatShort format;
- if (!source->pDrawable)
- format = PICT_a8r8g8b8;
- else
- format = source->format;
+ PixmapPtr pixmap;
+ PicturePtr dst = NULL;
+ int error;
+ PictFormatShort format;
+
+ if (!source->pDrawable)
+ format = PICT_a8r8g8b8;
+ else
+ format = source->format;
#ifdef GLAMOR_GRADIENT_SHADER
- if (!source->pDrawable) {
- if (source->pSourcePict->type == SourcePictTypeLinear) {
- dst = glamor_generate_linear_gradient_picture(screen,
- source, x_source, y_source, width, height, format);
- } else if (source->pSourcePict->type == SourcePictTypeRadial) {
- dst = glamor_generate_radial_gradient_picture(screen,
- source, x_source, y_source, width, height, format);
- }
-
- if (dst) {
-#if 0 /* Debug to compare it to pixman, Enable it if needed. */
- glamor_compare_pictures(screen, source,
- dst, x_source, y_source, width, height,
- 0, 3);
+ if (!source->pDrawable) {
+ if (source->pSourcePict->type == SourcePictTypeLinear) {
+ dst = glamor_generate_linear_gradient_picture(screen,
+ source, x_source,
+ y_source, width,
+ height, format);
+ }
+ else if (source->pSourcePict->type == SourcePictTypeRadial) {
+ dst = glamor_generate_radial_gradient_picture(screen,
+ source, x_source,
+ y_source, width,
+ height, format);
+ }
+
+ if (dst) {
+#if 0 /* Debug to compare it to pixman, Enable it if needed. */
+ glamor_compare_pictures(screen, source,
+ dst, x_source, y_source, width, height,
+ 0, 3);
#endif
- return dst;
- }
- }
+ return dst;
+ }
+ }
#endif
- pixmap = glamor_create_pixmap(screen,
- width,
- height,
- PIXMAN_FORMAT_DEPTH(format),
- GLAMOR_CREATE_PIXMAP_CPU);
-
- if (!pixmap)
- return NULL;
-
- dst = CreatePicture(0,
- &pixmap->drawable,
- PictureMatchFormat(screen,
- PIXMAN_FORMAT_DEPTH(format),
- format),
- 0, 0, serverClient, &error);
- glamor_destroy_pixmap(pixmap);
- if (!dst)
- return NULL;
-
- ValidatePicture(dst);
-
- fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
- 0, 0, 0, 0, width, height);
- return dst;
+ pixmap = glamor_create_pixmap(screen,
+ width,
+ height,
+ PIXMAN_FORMAT_DEPTH(format),
+ GLAMOR_CREATE_PIXMAP_CPU);
+
+ if (!pixmap)
+ return NULL;
+
+ dst = CreatePicture(0,
+ &pixmap->drawable,
+ PictureMatchFormat(screen,
+ PIXMAN_FORMAT_DEPTH(format),
+ format), 0, 0, serverClient, &error);
+ glamor_destroy_pixmap(pixmap);
+ if (!dst)
+ return NULL;
+
+ ValidatePicture(dst);
+
+ fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
+ 0, 0, 0, 0, width, height);
+ return dst;
}
Bool
glamor_composite_clipped_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- RegionPtr region,
- int x_source,
- int y_source,
- int x_mask,
- int y_mask,
- int x_dest,
- int y_dest)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private * source_pixmap_priv,
+ glamor_pixmap_private * mask_pixmap_priv,
+ glamor_pixmap_private * dest_pixmap_priv,
+ RegionPtr region,
+ int x_source,
+ int y_source,
+ int x_mask, int y_mask, int x_dest, int y_dest)
{
- ScreenPtr screen = dest->pDrawable->pScreen;
- PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
- PicturePtr temp_src = source, temp_mask = mask;
- glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
- glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
- int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
- BoxPtr extent;
- glamor_composite_rect_t rect[10];
- glamor_composite_rect_t *prect = rect;
- int prect_size = ARRAY_SIZE(rect);
- int ok = FALSE;
- int i;
- int width;
- int height;
- BoxPtr box;
- int nbox;
- Bool two_pass_ca = FALSE;
-
- extent = RegionExtents(region);
- box = RegionRects(region);
- nbox = RegionNumRects(region);
- width = extent->x2 - extent->x1;
- height = extent->y2 - extent->y1;
-
- x_temp_src = x_source;
- y_temp_src = y_source;
- x_temp_mask = x_mask;
- y_temp_mask = y_mask;
-
- DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
- x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
-
- if (source_pixmap_priv)
- source_pixmap = source_pixmap_priv->base.pixmap;
-
- if (mask_pixmap_priv)
- mask_pixmap = mask_pixmap_priv->base.pixmap;
-
- /* XXX is it possible source mask have non-zero drawable.x/y? */
- if (source
- && ((!source->pDrawable
- && (source->pSourcePict->type != SourcePictTypeSolidFill))
- || (source->pDrawable
- && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
- && (source_pixmap->drawable.width != width
- || source_pixmap->drawable.height != height)))) {
- temp_src =
- glamor_convert_gradient_picture(screen, source,
- extent->x1 + x_source - x_dest,
- extent->y1 + y_source - y_dest,
- width, height);
- if (!temp_src) {
- temp_src = source;
- goto out;
- }
- temp_src_priv = glamor_get_pixmap_private((PixmapPtr)(temp_src->pDrawable));
- x_temp_src = - extent->x1 + x_dest;
- y_temp_src = - extent->y1 + y_dest;
- }
-
- if (mask
- &&
- ((!mask->pDrawable
- && (mask->pSourcePict->type != SourcePictTypeSolidFill))
- || (mask->pDrawable
- && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
- && (mask_pixmap->drawable.width != width
- || mask_pixmap->drawable.height != height)))) {
- /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
- * to do reduce one convertion. */
- temp_mask =
- glamor_convert_gradient_picture(screen, mask,
- extent->x1 + x_mask - x_dest,
- extent->y1 + y_mask - y_dest,
- width, height);
- if (!temp_mask) {
- temp_mask = mask;
- goto out;
- }
- temp_mask_priv = glamor_get_pixmap_private((PixmapPtr)(temp_mask->pDrawable));
- x_temp_mask = - extent->x1 + x_dest;
- y_temp_mask = - extent->y1 + y_dest;
- }
- /* Do two-pass PictOpOver componentAlpha, until we enable
- * dual source color blending.
- */
-
- if (mask && mask->componentAlpha) {
- if (op == PictOpOver) {
- two_pass_ca = TRUE;
- op = PictOpOutReverse;
- }
- }
-
- if (!mask && temp_src) {
- if (glamor_composite_with_copy(op, temp_src, dest,
- x_temp_src, y_temp_src,
- x_dest, y_dest, region)) {
- ok = TRUE;
- goto out;
- }
- }
-
- /*XXXXX, self copy?*/
-
- x_dest += dest->pDrawable->x;
- y_dest += dest->pDrawable->y;
- if (temp_src && temp_src->pDrawable) {
- x_temp_src += temp_src->pDrawable->x;
- y_temp_src += temp_src->pDrawable->y;
- }
- if (temp_mask && temp_mask->pDrawable) {
- x_temp_mask += temp_mask->pDrawable->x;
- y_temp_mask += temp_mask->pDrawable->y;
- }
-
- if (nbox > ARRAY_SIZE(rect)) {
- prect = calloc(nbox, sizeof(*prect));
- if (prect)
- prect_size = nbox;
- else {
- prect = rect;
- prect_size = ARRAY_SIZE(rect);
- }
- }
- while(nbox) {
- int box_cnt;
- box_cnt = nbox > prect_size ? prect_size : nbox;
- for (i = 0; i < box_cnt; i++) {
- prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
- prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
- prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
- prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
- prect[i].x_dst = box[i].x1;
- prect[i].y_dst = box[i].y1;
- prect[i].width = box[i].x2 - box[i].x1;
- prect[i].height = box[i].y2 - box[i].y1;
- DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
- }
- ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
- temp_src_priv, temp_mask_priv,
- dest_pixmap_priv,
- box_cnt, prect, two_pass_ca);
- if (!ok)
- break;
- nbox -= box_cnt;
- box += box_cnt;
- }
-
- if (prect != rect)
- free(prect);
-out:
- if (temp_src != source)
- FreePicture(temp_src, 0);
- if (temp_mask != mask)
- FreePicture(temp_mask, 0);
-
- return ok;
+ ScreenPtr screen = dest->pDrawable->pScreen;
+ PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
+ PicturePtr temp_src = source, temp_mask = mask;
+ glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
+ glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
+ int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
+ BoxPtr extent;
+ glamor_composite_rect_t rect[10];
+ glamor_composite_rect_t *prect = rect;
+ int prect_size = ARRAY_SIZE(rect);
+ int ok = FALSE;
+ int i;
+ int width;
+ int height;
+ BoxPtr box;
+ int nbox;
+ Bool two_pass_ca = FALSE;
+
+ extent = RegionExtents(region);
+ box = RegionRects(region);
+ nbox = RegionNumRects(region);
+ width = extent->x2 - extent->x1;
+ height = extent->y2 - extent->y1;
+
+ x_temp_src = x_source;
+ y_temp_src = y_source;
+ x_temp_mask = x_mask;
+ y_temp_mask = y_mask;
+
+ DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
+ x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
+
+ if (source_pixmap_priv)
+ source_pixmap = source_pixmap_priv->base.pixmap;
+
+ if (mask_pixmap_priv)
+ mask_pixmap = mask_pixmap_priv->base.pixmap;
+
+ /* XXX is it possible source mask have non-zero drawable.x/y? */
+ if (source
+ && ((!source->pDrawable
+ && (source->pSourcePict->type != SourcePictTypeSolidFill))
+ || (source->pDrawable
+ && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
+ && (source_pixmap->drawable.width != width
+ || source_pixmap->drawable.height != height)))) {
+ temp_src =
+ glamor_convert_gradient_picture(screen, source,
+ extent->x1 + x_source - x_dest,
+ extent->y1 + y_source - y_dest,
+ width, height);
+ if (!temp_src) {
+ temp_src = source;
+ goto out;
+ }
+ temp_src_priv =
+ glamor_get_pixmap_private((PixmapPtr) (temp_src->pDrawable));
+ x_temp_src = -extent->x1 + x_dest;
+ y_temp_src = -extent->y1 + y_dest;
+ }
+
+ if (mask
+ &&
+ ((!mask->pDrawable
+ && (mask->pSourcePict->type != SourcePictTypeSolidFill))
+ || (mask->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
+ && (mask_pixmap->drawable.width != width
+ || mask_pixmap->drawable.height != height)))) {
+ /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
+ * to do reduce one convertion. */
+ temp_mask =
+ glamor_convert_gradient_picture(screen, mask,
+ extent->x1 + x_mask - x_dest,
+ extent->y1 + y_mask - y_dest,
+ width, height);
+ if (!temp_mask) {
+ temp_mask = mask;
+ goto out;
+ }
+ temp_mask_priv =
+ glamor_get_pixmap_private((PixmapPtr) (temp_mask->pDrawable));
+ x_temp_mask = -extent->x1 + x_dest;
+ y_temp_mask = -extent->y1 + y_dest;
+ }
+ /* Do two-pass PictOpOver componentAlpha, until we enable
+ * dual source color blending.
+ */
+
+ if (mask && mask->componentAlpha) {
+ if (op == PictOpOver) {
+ two_pass_ca = TRUE;
+ op = PictOpOutReverse;
+ }
+ }
+
+ if (!mask && temp_src) {
+ if (glamor_composite_with_copy(op, temp_src, dest,
+ x_temp_src, y_temp_src,
+ x_dest, y_dest, region)) {
+ ok = TRUE;
+ goto out;
+ }
+ }
+
+ /*XXXXX, self copy? */
+
+ x_dest += dest->pDrawable->x;
+ y_dest += dest->pDrawable->y;
+ if (temp_src && temp_src->pDrawable) {
+ x_temp_src += temp_src->pDrawable->x;
+ y_temp_src += temp_src->pDrawable->y;
+ }
+ if (temp_mask && temp_mask->pDrawable) {
+ x_temp_mask += temp_mask->pDrawable->x;
+ y_temp_mask += temp_mask->pDrawable->y;
+ }
+
+ if (nbox > ARRAY_SIZE(rect)) {
+ prect = calloc(nbox, sizeof(*prect));
+ if (prect)
+ prect_size = nbox;
+ else {
+ prect = rect;
+ prect_size = ARRAY_SIZE(rect);
+ }
+ }
+ while (nbox) {
+ int box_cnt;
+
+ box_cnt = nbox > prect_size ? prect_size : nbox;
+ for (i = 0; i < box_cnt; i++) {
+ prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
+ prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
+ prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
+ prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
+ prect[i].x_dst = box[i].x1;
+ prect[i].y_dst = box[i].y1;
+ prect[i].width = box[i].x2 - box[i].x1;
+ prect[i].height = box[i].y2 - box[i].y1;
+ DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
+ }
+ ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
+ temp_src_priv, temp_mask_priv,
+ dest_pixmap_priv,
+ box_cnt, prect, two_pass_ca);
+ if (!ok)
+ break;
+ nbox -= box_cnt;
+ box += box_cnt;
+ }
+
+ if (prect != rect)
+ free(prect);
+ out:
+ if (temp_src != source)
+ FreePicture(temp_src, 0);
+ if (temp_mask != mask)
+ FreePicture(temp_mask, 0);
+
+ return ok;
}
static Bool
_glamor_composite(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height, Bool fallback)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height, Bool fallback)
{
- ScreenPtr screen = dest->pDrawable->pScreen;
- glamor_pixmap_private *dest_pixmap_priv;
- glamor_pixmap_private *source_pixmap_priv =
- NULL, *mask_pixmap_priv = NULL;
- PixmapPtr dest_pixmap =
- glamor_get_drawable_pixmap(dest->pDrawable);
- PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- Bool ret = TRUE;
- RegionRec region;
- BoxPtr extent;
- int nbox, ok = FALSE;
- PixmapPtr sub_dest_pixmap = NULL;
- PixmapPtr sub_source_pixmap = NULL;
- PixmapPtr sub_mask_pixmap = NULL;
- int dest_x_off, dest_y_off, saved_dest_x, saved_dest_y;
- int source_x_off, source_y_off, saved_source_x, saved_source_y;
- int mask_x_off, mask_y_off, saved_mask_x, saved_mask_y;
- DrawablePtr saved_dest_drawable;
- DrawablePtr saved_source_drawable;
- DrawablePtr saved_mask_drawable;
- int force_clip = 0;
- dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
-
- if (source->pDrawable) {
- source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
- source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
- if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY)
- goto fail;
- }
-
- if (mask && mask->pDrawable) {
- mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
- mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
- if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_DRM_ONLY)
- goto fail;
- }
-
- DEBUGF("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
- source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
- goto fail;
- }
-
- if (op >= ARRAY_SIZE(composite_op_info))
- goto fail;
-
- if (mask && mask->componentAlpha) {
- if (op == PictOpAtop
- || op == PictOpAtopReverse
- || op == PictOpXor
- || op >= PictOpSaturate) {
- glamor_fallback
- ("glamor_composite(): component alpha op %x\n", op);
- goto fail;
- }
- }
-
- if ((source && source->filter >= PictFilterConvolution)
- || (mask && mask->filter >= PictFilterConvolution)) {
- glamor_fallback("glamor_composite(): unsupported filter\n");
- goto fail;
- }
-
- if (!miComputeCompositeRegion(&region,
- source, mask, dest,
- x_source + (source_pixmap ? source->pDrawable->x : 0),
- y_source + (source_pixmap ? source->pDrawable->y : 0),
- x_mask + (mask_pixmap ? mask->pDrawable->x : 0),
- y_mask + (mask_pixmap ? mask->pDrawable->y : 0),
- x_dest + dest->pDrawable->x,
- y_dest + dest->pDrawable->y,
- width,
- height)) {
- ret = TRUE;
- goto done;
- }
-
- nbox = REGION_NUM_RECTS(&region);
- DEBUGF("first clipped when compositing.\n");
- DEBUGRegionPrint(&region);
- extent = RegionExtents(&region);
- if (nbox == 0) {
- ret = TRUE;
- goto done;
- }
- /* If destination is not a large pixmap, but the region is larger
- * than texture size limitation, and source or mask is memory pixmap,
- * then there may be need to load a large memory pixmap to a
- * texture, and this is not permitted. Then we force to clip the
- * destination and make sure latter will not upload a large memory
- * pixmap. */
- if (!glamor_check_fbo_size(glamor_priv,
- extent->x2 - extent->x1, extent->y2 - extent->y1)
- && (dest_pixmap_priv->type != GLAMOR_TEXTURE_LARGE)
- && ((source_pixmap_priv
- && (source_pixmap_priv->type == GLAMOR_MEMORY || source->repeatType == RepeatPad))
- || (mask_pixmap_priv
- && (mask_pixmap_priv->type == GLAMOR_MEMORY || mask->repeatType == RepeatPad))
- || (!source_pixmap_priv
- && (source->pSourcePict->type != SourcePictTypeSolidFill))
- || (!mask_pixmap_priv && mask
- && mask->pSourcePict->type != SourcePictTypeSolidFill)))
- force_clip = 1;
-
- if (force_clip || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
- || (source_pixmap_priv
- && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
- || (mask_pixmap_priv
- && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE))
- ok = glamor_composite_largepixmap_region(op,
- source, mask, dest,
- source_pixmap_priv,
- mask_pixmap_priv,
- dest_pixmap_priv,
- &region, force_clip,
- x_source, y_source,
- x_mask, y_mask,
- x_dest, y_dest,
- width, height);
- else
- ok = glamor_composite_clipped_region(op, source,
- mask, dest,
- source_pixmap_priv,
- mask_pixmap_priv,
- dest_pixmap_priv,
- &region,
- x_source, y_source,
- x_mask, y_mask,
- x_dest, y_dest);
-
- REGION_UNINIT(dest->pDrawable->pScreen, &region);
-
- if (ok)
- goto done;
-fail:
-
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(&dest_pixmap->drawable)
- && (!source_pixmap
- || glamor_ddx_fallback_check_pixmap(&source_pixmap->drawable))
- && (!mask_pixmap
- || glamor_ddx_fallback_check_pixmap(&mask_pixmap->drawable))) {
- ret = FALSE;
- goto done;
- }
-
- glamor_fallback
- ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c) to pict %p:%p %dx%d (%c)\n",
- source, source->pDrawable,
- source->pDrawable ? source->pDrawable->width : 0,
- source->pDrawable ? source->pDrawable->height : 0, mask,
- (!mask) ? NULL : mask->pDrawable, (!mask
- || !mask->pDrawable) ? 0 :
- mask->pDrawable->width, (!mask
- || !mask->
- pDrawable) ? 0 : mask->pDrawable->
- height, glamor_get_picture_location(source),
- glamor_get_picture_location(mask), dest, dest->pDrawable,
- dest->pDrawable->width, dest->pDrawable->height,
- glamor_get_picture_location(dest));
+ ScreenPtr screen = dest->pDrawable->pScreen;
+ glamor_pixmap_private *dest_pixmap_priv;
+ glamor_pixmap_private *source_pixmap_priv = NULL, *mask_pixmap_priv = NULL;
+ PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
+ PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ Bool ret = TRUE;
+ RegionRec region;
+ BoxPtr extent;
+ int nbox, ok = FALSE;
+ PixmapPtr sub_dest_pixmap = NULL;
+ PixmapPtr sub_source_pixmap = NULL;
+ PixmapPtr sub_mask_pixmap = NULL;
+ int dest_x_off, dest_y_off, saved_dest_x, saved_dest_y;
+ int source_x_off, source_y_off, saved_source_x, saved_source_y;
+ int mask_x_off, mask_y_off, saved_mask_x, saved_mask_y;
+ DrawablePtr saved_dest_drawable;
+ DrawablePtr saved_source_drawable;
+ DrawablePtr saved_mask_drawable;
+ int force_clip = 0;
+
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
+
+ if (source->pDrawable) {
+ source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
+ if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY)
+ goto fail;
+ }
+
+ if (mask && mask->pDrawable) {
+ mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
+ mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
+ if (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_DRM_ONLY)
+ goto fail;
+ }
+
+ DEBUGF
+ ("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
+ source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest,
+ width, height);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
+ goto fail;
+ }
+
+ if (op >= ARRAY_SIZE(composite_op_info))
+ goto fail;
+
+ if (mask && mask->componentAlpha) {
+ if (op == PictOpAtop
+ || op == PictOpAtopReverse
+ || op == PictOpXor || op >= PictOpSaturate) {
+ glamor_fallback("glamor_composite(): component alpha op %x\n", op);
+ goto fail;
+ }
+ }
+
+ if ((source && source->filter >= PictFilterConvolution)
+ || (mask && mask->filter >= PictFilterConvolution)) {
+ glamor_fallback("glamor_composite(): unsupported filter\n");
+ goto fail;
+ }
+
+ if (!miComputeCompositeRegion(&region,
+ source, mask, dest,
+ x_source +
+ (source_pixmap ? source->pDrawable->x : 0),
+ y_source +
+ (source_pixmap ? source->pDrawable->y : 0),
+ x_mask +
+ (mask_pixmap ? mask->pDrawable->x : 0),
+ y_mask +
+ (mask_pixmap ? mask->pDrawable->y : 0),
+ x_dest + dest->pDrawable->x,
+ y_dest + dest->pDrawable->y, width, height)) {
+ ret = TRUE;
+ goto done;
+ }
+
+ nbox = REGION_NUM_RECTS(&region);
+ DEBUGF("first clipped when compositing.\n");
+ DEBUGRegionPrint(&region);
+ extent = RegionExtents(&region);
+ if (nbox == 0) {
+ ret = TRUE;
+ goto done;
+ }
+ /* If destination is not a large pixmap, but the region is larger
+ * than texture size limitation, and source or mask is memory pixmap,
+ * then there may be need to load a large memory pixmap to a
+ * texture, and this is not permitted. Then we force to clip the
+ * destination and make sure latter will not upload a large memory
+ * pixmap. */
+ if (!glamor_check_fbo_size(glamor_priv,
+ extent->x2 - extent->x1, extent->y2 - extent->y1)
+ && (dest_pixmap_priv->type != GLAMOR_TEXTURE_LARGE)
+ && ((source_pixmap_priv
+ && (source_pixmap_priv->type == GLAMOR_MEMORY ||
+ source->repeatType == RepeatPad))
+ || (mask_pixmap_priv &&
+ (mask_pixmap_priv->type == GLAMOR_MEMORY ||
+ mask->repeatType == RepeatPad))
+ || (!source_pixmap_priv &&
+ (source->pSourcePict->type != SourcePictTypeSolidFill))
+ || (!mask_pixmap_priv && mask &&
+ mask->pSourcePict->type != SourcePictTypeSolidFill)))
+ force_clip = 1;
+
+ if (force_clip || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || (source_pixmap_priv
+ && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)
+ || (mask_pixmap_priv && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE))
+ ok = glamor_composite_largepixmap_region(op,
+ source, mask, dest,
+ source_pixmap_priv,
+ mask_pixmap_priv,
+ dest_pixmap_priv,
+ &region, force_clip,
+ x_source, y_source,
+ x_mask, y_mask,
+ x_dest, y_dest, width, height);
+ else
+ ok = glamor_composite_clipped_region(op, source,
+ mask, dest,
+ source_pixmap_priv,
+ mask_pixmap_priv,
+ dest_pixmap_priv,
+ &region,
+ x_source, y_source,
+ x_mask, y_mask, x_dest, y_dest);
+
+ REGION_UNINIT(dest->pDrawable->pScreen, &region);
+
+ if (ok)
+ goto done;
+ fail:
+
+ if (!fallback && glamor_ddx_fallback_check_pixmap(&dest_pixmap->drawable)
+ && (!source_pixmap
+ || glamor_ddx_fallback_check_pixmap(&source_pixmap->drawable))
+ && (!mask_pixmap
+ || glamor_ddx_fallback_check_pixmap(&mask_pixmap->drawable))) {
+ ret = FALSE;
+ goto done;
+ }
+
+ glamor_fallback
+ ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c) to pict %p:%p %dx%d (%c)\n",
+ source, source->pDrawable,
+ source->pDrawable ? source->pDrawable->width : 0,
+ source->pDrawable ? source->pDrawable->height : 0, mask,
+ (!mask) ? NULL : mask->pDrawable, (!mask
+ || !mask->pDrawable) ? 0 :
+ mask->pDrawable->width, (!mask
+ || !mask->pDrawable) ? 0 : mask->
+ pDrawable->height, glamor_get_picture_location(source),
+ glamor_get_picture_location(mask), dest, dest->pDrawable,
+ dest->pDrawable->width, dest->pDrawable->height,
+ glamor_get_picture_location(dest));
#define GET_SUB_PICTURE(p, access) do { \
glamor_get_drawable_deltas(p->pDrawable, p ##_pixmap, \
@@ -1897,32 +1876,28 @@ fail:
x_ ##p = 0; \
y_ ##p = 0; \
} } while(0)
- GET_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
- if (source->pDrawable && !source->transform)
- GET_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
- if (mask && mask->pDrawable && !mask->transform)
- GET_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
-
- if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) {
- if (source_pixmap == dest_pixmap || glamor_prepare_access_picture
- (source, GLAMOR_ACCESS_RO)) {
- if (!mask
- || glamor_prepare_access_picture(mask,
- GLAMOR_ACCESS_RO))
- {
- fbComposite(op,
- source, mask, dest,
- x_source, y_source,
- x_mask, y_mask, x_dest,
- y_dest, width, height);
- if (mask)
- glamor_finish_access_picture(mask, GLAMOR_ACCESS_RO);
- }
- if (source_pixmap != dest_pixmap)
- glamor_finish_access_picture(source, GLAMOR_ACCESS_RO);
- }
- glamor_finish_access_picture(dest, GLAMOR_ACCESS_RW);
- }
+ GET_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
+ if (source->pDrawable && !source->transform)
+ GET_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
+ if (mask && mask->pDrawable && !mask->transform)
+ GET_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
+
+ if (glamor_prepare_access_picture(dest, GLAMOR_ACCESS_RW)) {
+ if (source_pixmap == dest_pixmap || glamor_prepare_access_picture
+ (source, GLAMOR_ACCESS_RO)) {
+ if (!mask || glamor_prepare_access_picture(mask, GLAMOR_ACCESS_RO)) {
+ fbComposite(op,
+ source, mask, dest,
+ x_source, y_source,
+ x_mask, y_mask, x_dest, y_dest, width, height);
+ if (mask)
+ glamor_finish_access_picture(mask, GLAMOR_ACCESS_RO);
+ }
+ if (source_pixmap != dest_pixmap)
+ glamor_finish_access_picture(source, GLAMOR_ACCESS_RO);
+ }
+ glamor_finish_access_picture(dest, GLAMOR_ACCESS_RW);
+ }
#define PUT_SUB_PICTURE(p, access) do { \
if (sub_ ##p ##_pixmap != NULL) { \
@@ -1938,198 +1913,196 @@ fail:
y_ ##p + p ##_y_off + p->pDrawable->y, \
width, height, access); \
}} while(0)
- if (mask && mask->pDrawable)
- PUT_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
- if (source->pDrawable)
- PUT_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
- PUT_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
- done:
- return ret;
+ if (mask && mask->pDrawable)
+ PUT_SUB_PICTURE(mask, GLAMOR_ACCESS_RO);
+ if (source->pDrawable)
+ PUT_SUB_PICTURE(source, GLAMOR_ACCESS_RO);
+ PUT_SUB_PICTURE(dest, GLAMOR_ACCESS_RW);
+ done:
+ return ret;
}
void
glamor_composite(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
{
- _glamor_composite(op, source, mask, dest, x_source, y_source,
- x_mask, y_mask, x_dest, y_dest, width, height,
- TRUE);
+ _glamor_composite(op, source, mask, dest, x_source, y_source,
+ x_mask, y_mask, x_dest, y_dest, width, height, TRUE);
}
Bool
glamor_composite_nf(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height)
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
{
- return _glamor_composite(op, source, mask, dest, x_source, y_source,
- x_mask, y_mask, x_dest, y_dest, width, height,
- FALSE);
+ return _glamor_composite(op, source, mask, dest, x_source, y_source,
+ x_mask, y_mask, x_dest, y_dest, width, height,
+ FALSE);
}
static void
glamor_get_src_rect_extent(int nrect,
- glamor_composite_rect_t *rects,
- BoxPtr extent)
+ glamor_composite_rect_t * rects, BoxPtr extent)
{
- extent->x1 = MAXSHORT;
- extent->y1 = MAXSHORT;
- extent->x2 = MINSHORT;
- extent->y2 = MINSHORT;
-
- while(nrect--) {
- if (extent->x1 > rects->x_src)
- extent->x1 = rects->x_src;
- if (extent->y1 > rects->y_src)
- extent->y1 = rects->y_src;
- if (extent->x2 < rects->x_src + rects->width)
- extent->x2 = rects->x_src + rects->width;
- if (extent->y2 < rects->y_src + rects->height)
- extent->y2 = rects->y_src + rects->height;
- rects++;
- }
+ extent->x1 = MAXSHORT;
+ extent->y1 = MAXSHORT;
+ extent->x2 = MINSHORT;
+ extent->y2 = MINSHORT;
+
+ while (nrect--) {
+ if (extent->x1 > rects->x_src)
+ extent->x1 = rects->x_src;
+ if (extent->y1 > rects->y_src)
+ extent->y1 = rects->y_src;
+ if (extent->x2 < rects->x_src + rects->width)
+ extent->x2 = rects->x_src + rects->width;
+ if (extent->y2 < rects->y_src + rects->height)
+ extent->y2 = rects->y_src + rects->height;
+ rects++;
+ }
}
static void
glamor_composite_src_rect_translate(int nrect,
- glamor_composite_rect_t *rects,
- int x, int y)
+ glamor_composite_rect_t * rects,
+ int x, int y)
{
- while(nrect--) {
- rects->x_src += x;
- rects->y_src += y;
- rects++;
- }
+ while (nrect--) {
+ rects->x_src += x;
+ rects->y_src += y;
+ rects++;
+ }
}
void
glamor_composite_glyph_rects(CARD8 op,
- PicturePtr src, PicturePtr mask, PicturePtr dst,
- int nrect, glamor_composite_rect_t * rects)
+ PicturePtr src, PicturePtr mask, PicturePtr dst,
+ int nrect, glamor_composite_rect_t * rects)
{
- int n;
- PicturePtr temp_src = NULL;
- glamor_composite_rect_t *r;
-
- ValidatePicture(src);
- ValidatePicture(dst);
- if (!(glamor_is_large_picture(src)
- || (mask && glamor_is_large_picture(mask))
- || glamor_is_large_picture(dst))) {
- glamor_pixmap_private *src_pixmap_priv = NULL;
- glamor_pixmap_private *mask_pixmap_priv = NULL;
- glamor_pixmap_private *dst_pixmap_priv;
- glamor_pixmap_private *temp_src_priv = NULL;
- BoxRec src_extent;
-
- dst_pixmap_priv = glamor_get_pixmap_private
- (glamor_get_drawable_pixmap(dst->pDrawable));
-
- if (mask && mask->pDrawable)
- mask_pixmap_priv = glamor_get_pixmap_private
- (glamor_get_drawable_pixmap(mask->pDrawable));
- if (src->pDrawable)
- src_pixmap_priv = glamor_get_pixmap_private
- (glamor_get_drawable_pixmap(src->pDrawable));
-
- if (!src->pDrawable
- && (src->pSourcePict->type != SourcePictTypeSolidFill)) {
- glamor_get_src_rect_extent(nrect, rects, &src_extent);
- temp_src = glamor_convert_gradient_picture(dst->pDrawable->pScreen,
- src,
- src_extent.x1, src_extent.y1,
- src_extent.x2 - src_extent.x1,
- src_extent.y2 - src_extent.y1);
- if (!temp_src)
- goto fallback;
-
- temp_src_priv = glamor_get_pixmap_private
- ((PixmapPtr)(temp_src->pDrawable));
- glamor_composite_src_rect_translate(nrect, rects,
- -src_extent.x1, -src_extent.y1);
- } else {
- temp_src = src;
- temp_src_priv = src_pixmap_priv;
- }
-
- if (mask && mask->componentAlpha) {
- if (op == PictOpOver) {
- if (glamor_composite_with_shader(PictOpOutReverse,
- temp_src, mask, dst, temp_src_priv,
- mask_pixmap_priv, dst_pixmap_priv, nrect, rects,
- TRUE))
- goto done;
- }
- } else {
- if (glamor_composite_with_shader(op, temp_src, mask, dst, temp_src_priv,
- mask_pixmap_priv, dst_pixmap_priv, nrect, rects, FALSE))
- goto done;
- }
- }
-fallback:
- n = nrect;
- r = rects;
-
- while (n--) {
- CompositePicture(op,
- temp_src ? temp_src : src,
- mask,
- dst,
- r->x_src, r->y_src,
- r->x_mask, r->y_mask,
- r->x_dst, r->y_dst, r->width, r->height);
- r++;
- }
-
-done:
- if (temp_src && temp_src != src)
- FreePicture(temp_src, 0);
+ int n;
+ PicturePtr temp_src = NULL;
+ glamor_composite_rect_t *r;
+
+ ValidatePicture(src);
+ ValidatePicture(dst);
+ if (!(glamor_is_large_picture(src)
+ || (mask && glamor_is_large_picture(mask))
+ || glamor_is_large_picture(dst))) {
+ glamor_pixmap_private *src_pixmap_priv = NULL;
+ glamor_pixmap_private *mask_pixmap_priv = NULL;
+ glamor_pixmap_private *dst_pixmap_priv;
+ glamor_pixmap_private *temp_src_priv = NULL;
+ BoxRec src_extent;
+
+ dst_pixmap_priv = glamor_get_pixmap_private
+ (glamor_get_drawable_pixmap(dst->pDrawable));
+
+ if (mask && mask->pDrawable)
+ mask_pixmap_priv = glamor_get_pixmap_private
+ (glamor_get_drawable_pixmap(mask->pDrawable));
+ if (src->pDrawable)
+ src_pixmap_priv = glamor_get_pixmap_private
+ (glamor_get_drawable_pixmap(src->pDrawable));
+
+ if (!src->pDrawable
+ && (src->pSourcePict->type != SourcePictTypeSolidFill)) {
+ glamor_get_src_rect_extent(nrect, rects, &src_extent);
+ temp_src = glamor_convert_gradient_picture(dst->pDrawable->pScreen,
+ src,
+ src_extent.x1,
+ src_extent.y1,
+ src_extent.x2 -
+ src_extent.x1,
+ src_extent.y2 -
+ src_extent.y1);
+ if (!temp_src)
+ goto fallback;
+
+ temp_src_priv = glamor_get_pixmap_private
+ ((PixmapPtr) (temp_src->pDrawable));
+ glamor_composite_src_rect_translate(nrect, rects,
+ -src_extent.x1, -src_extent.y1);
+ }
+ else {
+ temp_src = src;
+ temp_src_priv = src_pixmap_priv;
+ }
+
+ if (mask && mask->componentAlpha) {
+ if (op == PictOpOver) {
+ if (glamor_composite_with_shader(PictOpOutReverse,
+ temp_src, mask, dst,
+ temp_src_priv,
+ mask_pixmap_priv,
+ dst_pixmap_priv, nrect, rects,
+ TRUE))
+ goto done;
+ }
+ }
+ else {
+ if (glamor_composite_with_shader
+ (op, temp_src, mask, dst, temp_src_priv, mask_pixmap_priv,
+ dst_pixmap_priv, nrect, rects, FALSE))
+ goto done;
+ }
+ }
+ fallback:
+ n = nrect;
+ r = rects;
+
+ while (n--) {
+ CompositePicture(op,
+ temp_src ? temp_src : src,
+ mask,
+ dst,
+ r->x_src, r->y_src,
+ r->x_mask, r->y_mask,
+ r->x_dst, r->y_dst, r->width, r->height);
+ r++;
+ }
+
+ done:
+ if (temp_src && temp_src != src)
+ FreePicture(temp_src, 0);
}
static Bool
-_glamor_composite_rects (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects,
- Bool fallback)
+_glamor_composite_rects(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor * color,
+ int nRect, xRectangle *rects, Bool fallback)
{
- miCompositeRects(op, pDst, color, nRect, rects);
- return TRUE;
+ miCompositeRects(op, pDst, color, nRect, rects);
+ return TRUE;
}
void
-glamor_composite_rects (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects)
+glamor_composite_rects(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor * color, int nRect, xRectangle *rects)
{
- _glamor_composite_rects(op, pDst, color, nRect, rects, TRUE);
+ _glamor_composite_rects(op, pDst, color, nRect, rects, TRUE);
}
Bool
-glamor_composite_rects_nf (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects)
+glamor_composite_rects_nf(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor * color, int nRect, xRectangle *rects)
{
- return _glamor_composite_rects(op, pDst, color, nRect, rects, FALSE);
+ return _glamor_composite_rects(op, pDst, color, nRect, rects, FALSE);
}
-#endif /* RENDER */
+#endif /* RENDER */
diff --git a/glamor/glamor_setspans.c b/glamor/glamor_setspans.c
index 3d447b606..22fe88ce5 100644
--- a/glamor/glamor_setspans.c
+++ b/glamor/glamor_setspans.c
@@ -30,82 +30,83 @@
static Bool
_glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int numPoints, int sorted,
- Bool fallback)
+ DDXPointPtr points, int *widths, int numPoints, int sorted,
+ Bool fallback)
{
- PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *dest_pixmap_priv;
- int i;
- uint8_t *drawpixels_src = (uint8_t *) src;
- RegionPtr clip = fbGetCompositeClip(gc);
- BoxRec *pbox;
- int x_off, y_off;
- Bool ret = FALSE;
+ PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *dest_pixmap_priv;
+ int i;
+ uint8_t *drawpixels_src = (uint8_t *) src;
+ RegionPtr clip = fbGetCompositeClip(gc);
+ BoxRec *pbox;
+ int x_off, y_off;
+ Bool ret = FALSE;
- dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
- glamor_fallback("pixmap has no fbo.\n");
- goto fail;
- }
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
+ glamor_fallback("pixmap has no fbo.\n");
+ goto fail;
+ }
- /* XXX Shall we set alu here? */
- if (!glamor_set_planemask(dest_pixmap, gc->planemask))
- goto fail;
+ /* XXX Shall we set alu here? */
+ if (!glamor_set_planemask(dest_pixmap, gc->planemask))
+ goto fail;
- glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
- for (i = 0; i < numPoints; i++) {
+ glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
+ for (i = 0; i < numPoints; i++) {
- int n = REGION_NUM_RECTS(clip);
- pbox = REGION_RECTS(clip);
- while (n--) {
- int x1 = points[i].x;
- int x2 = x1 + widths[i];
- int y1 = points[i].y;
+ int n = REGION_NUM_RECTS(clip);
- if (pbox->y1 > points[i].y || pbox->y2 < points[i].y)
- break;
- x1 = x1 > pbox->x1 ? x1 : pbox->x1;
- x2 = x2 < pbox->x2 ? x2 : pbox->x2;
- if (x1 >= x2)
- continue;
- glamor_upload_sub_pixmap_to_texture(dest_pixmap, x1 + x_off, y1 + y_off, x2 - x1, 1,
- PixmapBytePad(widths[i], drawable->depth),
- drawpixels_src, 0);
- }
- drawpixels_src += PixmapBytePad(widths[i], drawable->depth);
- }
- ret = TRUE;
- goto done;
+ pbox = REGION_RECTS(clip);
+ while (n--) {
+ int x1 = points[i].x;
+ int x2 = x1 + widths[i];
+ int y1 = points[i].y;
-fail:
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(drawable))
- goto done;
+ if (pbox->y1 > points[i].y || pbox->y2 < points[i].y)
+ break;
+ x1 = x1 > pbox->x1 ? x1 : pbox->x1;
+ x2 = x2 < pbox->x2 ? x2 : pbox->x2;
+ if (x1 >= x2)
+ continue;
+ glamor_upload_sub_pixmap_to_texture(dest_pixmap, x1 + x_off,
+ y1 + y_off, x2 - x1, 1,
+ PixmapBytePad(widths[i],
+ drawable->depth),
+ drawpixels_src, 0);
+ }
+ drawpixels_src += PixmapBytePad(widths[i], drawable->depth);
+ }
+ ret = TRUE;
+ goto done;
- glamor_fallback("to %p (%c)\n",
- drawable, glamor_get_drawable_location(drawable));
- if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
- fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
- glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
- }
- ret = TRUE;
+ fail:
+ if (!fallback && glamor_ddx_fallback_check_pixmap(drawable))
+ goto done;
-done:
- return ret;
+ glamor_fallback("to %p (%c)\n",
+ drawable, glamor_get_drawable_location(drawable));
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
+ fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
+ glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
+ }
+ ret = TRUE;
+
+ done:
+ return ret;
}
void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted)
+ DDXPointPtr points, int *widths, int n, int sorted)
{
- _glamor_set_spans(drawable, gc, src, points,
- widths, n, sorted, TRUE);
+ _glamor_set_spans(drawable, gc, src, points, widths, n, sorted, TRUE);
}
Bool
glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted)
+ DDXPointPtr points, int *widths, int n, int sorted)
{
- return _glamor_set_spans(drawable, gc, src, points,
- widths, n, sorted, FALSE);
+ return _glamor_set_spans(drawable, gc, src, points,
+ widths, n, sorted, FALSE);
}
diff --git a/glamor/glamor_tile.c b/glamor/glamor_tile.c
index 60486cfc0..00126532b 100644
--- a/glamor/glamor_tile.c
+++ b/glamor/glamor_tile.c
@@ -36,290 +36,274 @@
void
glamor_init_tile_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- const char *tile_vs =
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 tile_texture;\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " tile_texture = v_texcoord0.xy;\n" "}\n";
- const char *tile_fs =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 tile_texture;\n"
- "uniform sampler2D sampler;\n"
- "uniform vec2 wh;"
- "void main()\n"
- "{\n"
- " vec2 rel_tex;"
- " rel_tex = tile_texture * wh; \n"
- " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
- " gl_FragColor = texture2D(sampler, rel_tex);\n"
- "}\n";
- GLint fs_prog, vs_prog;
- GLint sampler_uniform_location;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->tile_prog = dispatch->glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
- fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- tile_fs);
- dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
- dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_SOURCE,
- "v_texcoord0");
- glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
-
- sampler_uniform_location =
- dispatch->glGetUniformLocation(glamor_priv->tile_prog,
- "sampler");
- dispatch->glUseProgram(glamor_priv->tile_prog);
- dispatch->glUniform1i(sampler_uniform_location, 0);
-
- glamor_priv->tile_wh =
- dispatch->glGetUniformLocation(glamor_priv->tile_prog,
- "wh");
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ const char *tile_vs =
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "varying vec2 tile_texture;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " tile_texture = v_texcoord0.xy;\n" "}\n";
+ const char *tile_fs =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 tile_texture;\n"
+ "uniform sampler2D sampler;\n"
+ "uniform vec2 wh;"
+ "void main()\n"
+ "{\n"
+ " vec2 rel_tex;"
+ " rel_tex = tile_texture * wh; \n"
+ " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
+ " gl_FragColor = texture2D(sampler, rel_tex);\n" "}\n";
+ GLint fs_prog, vs_prog;
+ GLint sampler_uniform_location;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->tile_prog = dispatch->glCreateProgram();
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, tile_fs);
+ dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
+
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog, "sampler");
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+
+ glamor_priv->tile_wh =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog, "wh");
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_tile_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->tile_prog);
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->tile_prog);
+ glamor_put_dispatch(glamor_priv);
}
static void
_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- int tile_x, int tile_y)
+ int x, int y, int width, int height, int tile_x, int tile_y)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
- int x1 = x;
- int x2 = x + width;
- int y1 = y;
- int y2 = y + height;
- int tile_x1 = tile_x;
- int tile_x2 = tile_x + width;
- int tile_y1 = tile_y;
- int tile_y2 = tile_y + height;
- float vertices[8];
- float source_texcoords[8];
- GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
- glamor_pixmap_private *src_pixmap_priv;
- glamor_pixmap_private *dst_pixmap_priv;
- float wh[4];
- src_pixmap_priv = glamor_get_pixmap_private(tile);
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
- pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
- pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
- &src_yscale);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glUseProgram(glamor_priv->tile_prog);
-
- glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
- dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glBindTexture(GL_TEXTURE_2D,
- src_pixmap_priv->base.fbo->tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_REPEAT);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_REPEAT);
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int x1 = x;
+ int x2 = x + width;
+ int y1 = y;
+ int y2 = y + height;
+ int tile_x1 = tile_x;
+ int tile_x2 = tile_x + width;
+ int tile_y1 = tile_y;
+ int tile_y2 = tile_y + height;
+ float vertices[8];
+ float source_texcoords[8];
+ GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_pixmap_private *dst_pixmap_priv;
+ float wh[4];
+
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
+ pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+
+ glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
+ dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
#ifndef GLAMOR_GLES2
- dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glEnable(GL_TEXTURE_2D);
#endif
- glamor_set_repeat_normalize_tcoords
- (src_pixmap_priv, RepeatNormal,
- src_xscale, src_yscale,
- tile_x1, tile_y1,
- tile_x2, tile_y2,
- glamor_priv->yInverted,
- source_texcoords);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- 2 * sizeof(float),
- source_texcoords);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
- x1, y1,
- x2, y2,
- glamor_priv->yInverted, vertices);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ glamor_set_repeat_normalize_tcoords
+ (src_pixmap_priv, RepeatNormal,
+ src_xscale, src_yscale,
+ tile_x1, tile_y1,
+ tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float), source_texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
+ x1, y1,
+ x2, y2, glamor_priv->yInverted, vertices);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
}
Bool
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y)
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask, int tile_x, int tile_y)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_pixmap_private *dst_pixmap_priv;
- glamor_pixmap_private *src_pixmap_priv;
- glamor_gl_dispatch *dispatch;
-
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
- src_pixmap_priv = glamor_get_pixmap_private(tile);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
- return FALSE;
-
- if (glamor_priv->tile_prog == 0) {
- glamor_fallback("Tiling unsupported\n");
- goto fail;
- }
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
- /* XXX dynamic uploading candidate. */
- glamor_fallback("Non-texture tile pixmap\n");
- goto fail;
- }
-
- if (!glamor_set_planemask(pixmap, planemask)) {
- glamor_fallback("unsupported planemask %lx\n", planemask);
- goto fail;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (!glamor_set_alu(dispatch, alu)) {
- glamor_fallback("unsupported alu %x\n", alu);
- glamor_put_dispatch(glamor_priv);
- goto fail;
- }
-
- if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
- || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- glamor_pixmap_clipped_regions *clipped_dst_regions;
- int n_dst_region, i, j, k;
- BoxRec box;
- RegionRec region;
-
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + width;
- box.y2 = y + height;
- RegionInitBoxes(&region, &box, 1);
- clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
- &region, &n_dst_region, 0, 0, 0);
- for(i = 0; i < n_dst_region; i++)
- {
- int n_src_region;
- glamor_pixmap_clipped_regions *clipped_src_regions;
- BoxPtr current_boxes;
- int n_current_boxes;
-
- SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
-
- if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- RegionTranslate(clipped_dst_regions[i].region,
- tile_x - x, tile_y - y);
- DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height);
- clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
- clipped_dst_regions[i].region,
- &n_src_region, 1, 0, 0);
- DEBUGF("got %d src regions %d \n", n_src_region);
- for (j = 0; j < n_src_region; j++)
- {
-
- SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
-
- RegionTranslate(clipped_src_regions[j].region,
- x - tile_x,
- y - tile_y);
- current_boxes = RegionRects(clipped_src_regions[j].region);
- n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
- for(k = 0; k < n_current_boxes; k++)
- {
- DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- clipped_dst_regions[i].block_idx,
- clipped_src_regions[j].block_idx,
- (tile_x + (current_boxes[k].x1 - x)),
- tile_y + (current_boxes[k].y1 - y));
-
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
-
- RegionDestroy(clipped_src_regions[j].region);
- }
- free(clipped_src_regions);
- } else {
- current_boxes = RegionRects(clipped_dst_regions[i].region);
- n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
- for(k = 0; k < n_current_boxes; k++)
- {
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
- }
- RegionDestroy(clipped_dst_regions[i].region);
- }
- free(clipped_dst_regions);
- RegionUninit(&region);
- }
- else
- _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
-
- glamor_set_alu(dispatch, GXcopy);
- glamor_put_dispatch(glamor_priv);
- return TRUE;
-fail:
- return FALSE;
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_private *dst_pixmap_priv;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_gl_dispatch *dispatch;
+
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
+ return FALSE;
+
+ if (glamor_priv->tile_prog == 0) {
+ glamor_fallback("Tiling unsupported\n");
+ goto fail;
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
+ /* XXX dynamic uploading candidate. */
+ glamor_fallback("Non-texture tile pixmap\n");
+ goto fail;
+ }
+
+ if (!glamor_set_planemask(pixmap, planemask)) {
+ glamor_fallback("unsupported planemask %lx\n", planemask);
+ goto fail;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, alu)) {
+ glamor_fallback("unsupported alu %x\n", alu);
+ glamor_put_dispatch(glamor_priv);
+ goto fail;
+ }
+
+ if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ glamor_pixmap_clipped_regions *clipped_dst_regions;
+ int n_dst_region, i, j, k;
+ BoxRec box;
+ RegionRec region;
+
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + width;
+ box.y2 = y + height;
+ RegionInitBoxes(&region, &box, 1);
+ clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
+ &region,
+ &n_dst_region, 0,
+ 0, 0);
+ for (i = 0; i < n_dst_region; i++) {
+ int n_src_region;
+ glamor_pixmap_clipped_regions *clipped_src_regions;
+ BoxPtr current_boxes;
+ int n_current_boxes;
+
+ SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
+ clipped_dst_regions[i].block_idx);
+
+ if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionTranslate(clipped_dst_regions[i].region,
+ tile_x - x, tile_y - y);
+ DEBUGF("tiled a large src pixmap. %dx%d \n",
+ tile->drawable.width, tile->drawable.height);
+ clipped_src_regions =
+ glamor_compute_clipped_regions(src_pixmap_priv,
+ clipped_dst_regions[i].
+ region, &n_src_region, 1, 0,
+ 0);
+ DEBUGF("got %d src regions %d \n", n_src_region);
+ for (j = 0; j < n_src_region; j++) {
+
+ SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
+ clipped_src_regions[j].block_idx);
+
+ RegionTranslate(clipped_src_regions[j].region,
+ x - tile_x, y - tile_y);
+ current_boxes = RegionRects(clipped_src_regions[j].region);
+ n_current_boxes =
+ RegionNumRects(clipped_src_regions[j].region);
+ for (k = 0; k < n_current_boxes; k++) {
+ DEBUGF
+ ("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ clipped_dst_regions[i].block_idx,
+ clipped_src_regions[j].block_idx,
+ (tile_x + (current_boxes[k].x1 - x)),
+ tile_y + (current_boxes[k].y1 - y));
+
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+
+ RegionDestroy(clipped_src_regions[j].region);
+ }
+ free(clipped_src_regions);
+ }
+ else {
+ current_boxes = RegionRects(clipped_dst_regions[i].region);
+ n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
+ for (k = 0; k < n_current_boxes; k++) {
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+ }
+ RegionDestroy(clipped_dst_regions[i].region);
+ }
+ free(clipped_dst_regions);
+ RegionUninit(&region);
+ }
+ else
+ _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
+
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+ return TRUE;
+ fail:
+ return FALSE;
}
diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c
index 76b3729cf..c7f7a62ec 100644
--- a/glamor/glamor_trapezoid.c
+++ b/glamor/glamor_trapezoid.c
@@ -37,25 +37,27 @@
#include "fbpict.h"
static xFixed
-_glamor_linefixedX (xLineFixed *l, xFixed y, Bool ceil)
+_glamor_linefixedX(xLineFixed * l, xFixed y, Bool ceil)
{
- xFixed dx = l->p2.x - l->p1.x;
- xFixed_32_32 ex = (xFixed_32_32) (y - l->p1.y) * dx;
- xFixed dy = l->p2.y - l->p1.y;
- if (ceil)
- ex += (dy - 1);
- return l->p1.x + (xFixed) (ex / dy);
+ xFixed dx = l->p2.x - l->p1.x;
+ xFixed_32_32 ex = (xFixed_32_32) (y - l->p1.y) * dx;
+ xFixed dy = l->p2.y - l->p1.y;
+
+ if (ceil)
+ ex += (dy - 1);
+ return l->p1.x + (xFixed) (ex / dy);
}
static xFixed
-_glamor_linefixedY (xLineFixed *l, xFixed x, Bool ceil)
+_glamor_linefixedY(xLineFixed * l, xFixed x, Bool ceil)
{
- xFixed dy = l->p2.y - l->p1.y;
- xFixed_32_32 ey = (xFixed_32_32) (x - l->p1.x) * dy;
- xFixed dx = l->p2.x - l->p1.x;
- if (ceil)
- ey += (dx - 1);
- return l->p1.y + (xFixed) (ey / dx);
+ xFixed dy = l->p2.y - l->p1.y;
+ xFixed_32_32 ey = (xFixed_32_32) (x - l->p1.x) * dy;
+ xFixed dx = l->p2.x - l->p1.x;
+
+ if (ceil)
+ ey += (dx - 1);
+ return l->p1.y + (xFixed) (ey / dx);
}
#ifdef GLAMOR_TRAPEZOID_SHADER
@@ -73,204 +75,206 @@ _glamor_linefixedY (xLineFixed *l, xFixed x, Bool ceil)
&& point[1] <= IntToxFixed(rect->y2))
static xFixed
-_glamor_lines_crossfixedY (xLineFixed *l, xLineFixed *r)
+_glamor_lines_crossfixedY(xLineFixed * l, xLineFixed * r)
{
- xFixed dx1 = l->p2.x - l->p1.x;
- xFixed dx2 = r->p2.x - r->p1.x;
- xFixed dy1 = l->p2.y - l->p1.y;
- xFixed dy2 = r->p2.y - r->p1.y;
- xFixed_32_32 tmp = (xFixed_32_32) dy2 * dy1;
- xFixed_32_32 dividend1 = (tmp >> 32) * (l->p1.x - r->p1.x);
- xFixed_32_32 dividend2;
- xFixed_32_32 dividend3;
- xFixed_32_32 divisor;
-
- tmp = (xFixed_32_32) dx1 * dy2;
- dividend2 = (tmp >> 32) * l->p1.y;
- tmp = (xFixed_32_32) dy1 * dx2;
- dividend3 = (tmp >> 32) * r->p1.y;
- divisor = ((xFixed_32_32) dx1 * (xFixed_32_32) dy2
- - (xFixed_32_32) dy1 * (xFixed_32_32) dx2) >> 32;
-
- if (divisor)
- return (xFixed)((dividend2 - dividend1 - dividend3) / divisor);
-
- return 0xFFFFFFFF;
-}
+ xFixed dx1 = l->p2.x - l->p1.x;
+ xFixed dx2 = r->p2.x - r->p1.x;
+ xFixed dy1 = l->p2.y - l->p1.y;
+ xFixed dy2 = r->p2.y - r->p1.y;
+ xFixed_32_32 tmp = (xFixed_32_32) dy2 * dy1;
+ xFixed_32_32 dividend1 = (tmp >> 32) * (l->p1.x - r->p1.x);
+ xFixed_32_32 dividend2;
+ xFixed_32_32 dividend3;
+ xFixed_32_32 divisor;
-static Bool
-point_inside_trapezoid(int point[2], xTrapezoid * trap, xFixed cut_y)
-{
- int ret = TRUE;
- int tmp;
- if (point[1] > trap->bottom) {
- ret = FALSE;
- if (DEBUG_CLIP_VTX) {
- ErrorF("Out of Trap bottom, point[1] = %d(0x%x)), "
- "bottom = %d(0x%x)\n",
- (unsigned int)xFixedToInt(point[1]), point[1],
- (unsigned int)xFixedToInt(trap->bottom),
- (unsigned int)trap->bottom);
- }
-
- return ret;
- }
+ tmp = (xFixed_32_32) dx1 *dy2;
- if (point[1] < trap->top) {
- ret = FALSE;
- if (DEBUG_CLIP_VTX) {
- ErrorF("Out of Trap top, point[1] = %d(0x%x)), "
- "top = %d(0x%x)\n",
- (unsigned int)xFixedToInt(point[1]), point[1],
- (unsigned int)xFixedToInt(trap->top),
- (unsigned int)trap->top);
- }
-
- return ret;
- }
+ dividend2 = (tmp >> 32) * l->p1.y;
+ tmp = (xFixed_32_32) dy1 *dx2;
- tmp = _glamor_linefixedX (&trap->left, point[1], FALSE);
- if (point[0] < tmp) {
- ret = FALSE;
-
- if (abs(cut_y - trap->top) < pixman_fixed_1_minus_e &&
- abs(point[1] - trap->top) < pixman_fixed_1_minus_e &&
- tmp - point[0] < pixman_fixed_1_minus_e) {
- ret = TRUE;
- } else if (abs(cut_y - trap->bottom) < pixman_fixed_1_minus_e &&
- point[1] - trap->bottom < pixman_fixed_1_minus_e &&
- tmp - point[0] < pixman_fixed_1_minus_e) {
- ret = TRUE;
- }
-
- if (DEBUG_CLIP_VTX && !ret) {
- ErrorF("Out of Trap left, point[0] = %d(0x%x)), "
- "left = %d(0x%x)\n",
- (unsigned int)xFixedToInt(point[0]), point[0],
- (unsigned int)xFixedToInt(tmp), (unsigned int)tmp);
- }
-
- if (!ret)
- return ret;
- }
+ dividend3 = (tmp >> 32) * r->p1.y;
+ divisor = ((xFixed_32_32) dx1 * (xFixed_32_32) dy2
+ - (xFixed_32_32) dy1 * (xFixed_32_32) dx2) >> 32;
- tmp = _glamor_linefixedX (&trap->right, point[1], TRUE);
- if (point[0] > tmp) {
- ret = FALSE;
-
- if (abs(cut_y - trap->top) < pixman_fixed_1_minus_e &&
- abs(point[1] - trap->top) < pixman_fixed_1_minus_e &&
- point[0] - tmp < pixman_fixed_1_minus_e) {
- ret = TRUE;
- } else if (abs(cut_y - trap->bottom) < pixman_fixed_1_minus_e &&
- abs(point[1] - trap->bottom) < pixman_fixed_1_minus_e &&
- point[0] - tmp < pixman_fixed_1_minus_e) {
- ret = TRUE;
- }
-
- if (DEBUG_CLIP_VTX && !ret) {
- ErrorF("Out of Trap right, point[0] = %d(0x%x)), "
- "right = %d(0x%x)\n",
- (unsigned int)xFixedToInt(point[0]), point[0],
- (unsigned int)xFixedToInt(tmp), (unsigned int)tmp);
- }
-
- if (!ret)
- return ret;
- }
+ if (divisor)
+ return (xFixed) ((dividend2 - dividend1 - dividend3) / divisor);
- return ret;
+ return 0xFFFFFFFF;
+}
+
+static Bool
+point_inside_trapezoid(int point[2], xTrapezoid * trap, xFixed cut_y)
+{
+ int ret = TRUE;
+ int tmp;
+
+ if (point[1] > trap->bottom) {
+ ret = FALSE;
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("Out of Trap bottom, point[1] = %d(0x%x)), "
+ "bottom = %d(0x%x)\n",
+ (unsigned int) xFixedToInt(point[1]), point[1],
+ (unsigned int) xFixedToInt(trap->bottom),
+ (unsigned int) trap->bottom);
+ }
+
+ return ret;
+ }
+
+ if (point[1] < trap->top) {
+ ret = FALSE;
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("Out of Trap top, point[1] = %d(0x%x)), "
+ "top = %d(0x%x)\n",
+ (unsigned int) xFixedToInt(point[1]), point[1],
+ (unsigned int) xFixedToInt(trap->top),
+ (unsigned int) trap->top);
+ }
+
+ return ret;
+ }
+
+ tmp = _glamor_linefixedX(&trap->left, point[1], FALSE);
+ if (point[0] < tmp) {
+ ret = FALSE;
+
+ if (abs(cut_y - trap->top) < pixman_fixed_1_minus_e &&
+ abs(point[1] - trap->top) < pixman_fixed_1_minus_e &&
+ tmp - point[0] < pixman_fixed_1_minus_e) {
+ ret = TRUE;
+ }
+ else if (abs(cut_y - trap->bottom) < pixman_fixed_1_minus_e &&
+ point[1] - trap->bottom < pixman_fixed_1_minus_e &&
+ tmp - point[0] < pixman_fixed_1_minus_e) {
+ ret = TRUE;
+ }
+
+ if (DEBUG_CLIP_VTX && !ret) {
+ ErrorF("Out of Trap left, point[0] = %d(0x%x)), "
+ "left = %d(0x%x)\n",
+ (unsigned int) xFixedToInt(point[0]), point[0],
+ (unsigned int) xFixedToInt(tmp), (unsigned int) tmp);
+ }
+
+ if (!ret)
+ return ret;
+ }
+
+ tmp = _glamor_linefixedX(&trap->right, point[1], TRUE);
+ if (point[0] > tmp) {
+ ret = FALSE;
+
+ if (abs(cut_y - trap->top) < pixman_fixed_1_minus_e &&
+ abs(point[1] - trap->top) < pixman_fixed_1_minus_e &&
+ point[0] - tmp < pixman_fixed_1_minus_e) {
+ ret = TRUE;
+ }
+ else if (abs(cut_y - trap->bottom) < pixman_fixed_1_minus_e &&
+ abs(point[1] - trap->bottom) < pixman_fixed_1_minus_e &&
+ point[0] - tmp < pixman_fixed_1_minus_e) {
+ ret = TRUE;
+ }
+
+ if (DEBUG_CLIP_VTX && !ret) {
+ ErrorF("Out of Trap right, point[0] = %d(0x%x)), "
+ "right = %d(0x%x)\n",
+ (unsigned int) xFixedToInt(point[0]), point[0],
+ (unsigned int) xFixedToInt(tmp), (unsigned int) tmp);
+ }
+
+ if (!ret)
+ return ret;
+ }
+
+ return ret;
}
static void
glamor_emit_composite_triangle(ScreenPtr screen,
- const float *src_coords,
- const float *mask_coords,
- const float *dst_coords)
+ const float *src_coords,
+ const float *mask_coords,
+ const float *dst_coords)
{
- glamor_emit_composite_vert(screen, src_coords, mask_coords,
- dst_coords, 0);
- glamor_emit_composite_vert(screen, src_coords, mask_coords,
- dst_coords, 1);
- glamor_emit_composite_vert(screen, src_coords, mask_coords,
- dst_coords, 2);
+ glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 0);
+ glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 1);
+ glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 2);
}
static void
glamor_flush_composite_triangles(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
- dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
- else {
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- glamor_priv->vbo_offset,
- glamor_priv->vb, GL_DYNAMIC_DRAW);
- }
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
+ else {
- if (!glamor_priv->render_nr_verts)
- return;
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ glamor_priv->vb, GL_DYNAMIC_DRAW);
+ }
- dispatch->glDrawArrays(GL_TRIANGLES, 0, glamor_priv->render_nr_verts);
- glamor_put_dispatch(glamor_priv);
+ if (!glamor_priv->render_nr_verts)
+ return;
+
+ dispatch->glDrawArrays(GL_TRIANGLES, 0, glamor_priv->render_nr_verts);
+ glamor_put_dispatch(glamor_priv);
}
static Bool
_glamor_clip_trapezoid_vertex(xTrapezoid * trap, BoxPtr pbox,
- int vertex[6], int *num)
+ int vertex[6], int *num)
{
- xFixed edge_cross_y = 0xFFFFFFFF;
- int tl[2];
- int bl[2];
- int tr[2];
- int br[2];
- int left_cut_top[2];
- int left_cut_left[2];
- int left_cut_right[2];
- int left_cut_bottom[2];
- int right_cut_top[2];
- int right_cut_left[2];
- int right_cut_right[2];
- int right_cut_bottom[2];
- int tmp[2];
- int tmp_vtx[20*2];
- float tmp_vtx_slope[20];
- BoxRec trap_bound;
- int i = 0;
- int vertex_num = 0;
-
- if (DEBUG_CLIP_VTX) {
- ErrorF("The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n"
- "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n"
- "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n",
- xFixedToInt(trap->top), (unsigned int)trap->top,
- xFixedToInt(trap->bottom), (unsigned int)trap->bottom,
- xFixedToInt(trap->left.p1.x), (unsigned int)trap->left.p1.x,
- xFixedToInt(trap->left.p1.y), (unsigned int)trap->left.p1.y,
- xFixedToInt(trap->left.p2.x), (unsigned int)trap->left.p2.x,
- xFixedToInt(trap->left.p2.y), (unsigned int)trap->left.p2.y,
- xFixedToInt(trap->right.p1.x), (unsigned int)trap->right.p1.x,
- xFixedToInt(trap->right.p1.y), (unsigned int)trap->right.p1.y,
- xFixedToInt(trap->right.p2.x), (unsigned int)trap->right.p2.x,
- xFixedToInt(trap->right.p2.y), (unsigned int)trap->right.p2.y);
- }
-
- miTrapezoidBounds(1, trap, &trap_bound);
- if (DEBUG_CLIP_VTX)
- ErrorF("The bounds for this traps is: bounds.x1 = %d, bounds.x2 = %d, "
- "bounds.y1 = %d, bounds.y2 = %d\n", trap_bound.x1, trap_bound.x2,
- trap_bound.y1, trap_bound.y2);
-
- if (trap_bound.x1 > pbox->x2 || trap_bound.x2 < pbox->x1)
- return FALSE;
- if (trap_bound.y1 > pbox->y2 || trap_bound.y2 < pbox->y1)
- return FALSE;
+ xFixed edge_cross_y = 0xFFFFFFFF;
+ int tl[2];
+ int bl[2];
+ int tr[2];
+ int br[2];
+ int left_cut_top[2];
+ int left_cut_left[2];
+ int left_cut_right[2];
+ int left_cut_bottom[2];
+ int right_cut_top[2];
+ int right_cut_left[2];
+ int right_cut_right[2];
+ int right_cut_bottom[2];
+ int tmp[2];
+ int tmp_vtx[20 * 2];
+ float tmp_vtx_slope[20];
+ BoxRec trap_bound;
+ int i = 0;
+ int vertex_num = 0;
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF
+ ("The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n"
+ "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n"
+ "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n",
+ xFixedToInt(trap->top), (unsigned int) trap->top,
+ xFixedToInt(trap->bottom), (unsigned int) trap->bottom,
+ xFixedToInt(trap->left.p1.x), (unsigned int) trap->left.p1.x,
+ xFixedToInt(trap->left.p1.y), (unsigned int) trap->left.p1.y,
+ xFixedToInt(trap->left.p2.x), (unsigned int) trap->left.p2.x,
+ xFixedToInt(trap->left.p2.y), (unsigned int) trap->left.p2.y,
+ xFixedToInt(trap->right.p1.x), (unsigned int) trap->right.p1.x,
+ xFixedToInt(trap->right.p1.y), (unsigned int) trap->right.p1.y,
+ xFixedToInt(trap->right.p2.x), (unsigned int) trap->right.p2.x,
+ xFixedToInt(trap->right.p2.y), (unsigned int) trap->right.p2.y);
+ }
+
+ miTrapezoidBounds(1, trap, &trap_bound);
+ if (DEBUG_CLIP_VTX)
+ ErrorF("The bounds for this traps is: bounds.x1 = %d, bounds.x2 = %d, "
+ "bounds.y1 = %d, bounds.y2 = %d\n", trap_bound.x1, trap_bound.x2,
+ trap_bound.y1, trap_bound.y2);
+
+ if (trap_bound.x1 > pbox->x2 || trap_bound.x2 < pbox->x1)
+ return FALSE;
+ if (trap_bound.y1 > pbox->y2 || trap_bound.y2 < pbox->y1)
+ return FALSE;
#define IS_TRAP_EDGE_VERTICAL(edge) \
(edge->p1.x == edge->p2.x)
@@ -334,1319 +338,1347 @@ _glamor_clip_trapezoid_vertex(xTrapezoid * trap, BoxPtr pbox,
"the Rect\n"); \
}
- /*Trap's right edge cut right edge. */
- if((!IS_TRAP_EDGE_VERTICAL((&trap->left))) ||
- (!IS_TRAP_EDGE_VERTICAL((&trap->right)))) {
- edge_cross_y = _glamor_lines_crossfixedY((&trap->left), (&trap->right));
- if (DEBUG_CLIP_VTX) {
- ErrorF("Trap's left edge cut right edge at %d(0x%x), "
- "trap_top = %x, trap_bottom = %x\n",
- xFixedToInt(edge_cross_y), edge_cross_y,
- (unsigned int)trap->top, (unsigned int)trap->bottom);
- }
- }
-
- /*Trap's TopLeft, BottomLeft, TopRight and BottomRight. */
- CACULATE_CUT_VERTEX(tl, 1, FALSE, trap->top, (&trap->left));
- CACULATE_CUT_VERTEX(bl, 1, FALSE, trap->bottom, (&trap->left));
- CACULATE_CUT_VERTEX(tr, 1, TRUE, trap->top, (&trap->right));
- CACULATE_CUT_VERTEX(br, 1, TRUE, trap->bottom, (&trap->right));
-
- if (DEBUG_CLIP_VTX)
- ErrorF("Trap's TopLeft, BottomLeft, TopRight and BottomRight\n");
- if (DEBUG_CLIP_VTX)
- ErrorF("Caculate the vertex of trapezoid:\n"
- " (%3d, %3d)-------------------------(%3d, %3d)\n"
- " / \\ \n"
- " / \\ \n"
- " / \\ \n"
- " (%3d, %3d)---------------------------------(%3d, %3d)\n"
- "Clip with rect:\n"
- " (%3d, %3d)------------------------(%3d, %3d) \n"
- " | | \n"
- " | | \n"
- " | | \n"
- " (%3d, %3d)------------------------(%3d, %3d) \n",
- xFixedToInt(tl[0]), xFixedToInt(tl[1]), xFixedToInt(tr[0]),
- xFixedToInt(tr[1]), xFixedToInt(bl[0]), xFixedToInt(bl[1]),
- xFixedToInt(br[0]), xFixedToInt(br[1]),
- pbox->x1, pbox->y1, pbox->x2, pbox->y1, pbox->x1, pbox->y2,
- pbox->x2, pbox->y2);
-
- ADD_VERTEX_IF_INSIDE(tl);
- ADD_VERTEX_IF_INSIDE(bl);
- ADD_VERTEX_IF_INSIDE(tr);
- ADD_VERTEX_IF_INSIDE(br);
-
- /*Trap's left edge cut Rect. */
- if (DEBUG_CLIP_VTX)
- ErrorF("Trap's left edge cut Rect\n");
- CACULATE_CUT_VERTEX(left_cut_top, 1, FALSE, IntToxFixed(pbox->y1), (&trap->left));
- ADD_VERTEX_IF_INSIDE(left_cut_top);
- if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
- CACULATE_CUT_VERTEX(left_cut_left, 0, FALSE, IntToxFixed(pbox->x1), (&trap->left));
- ADD_VERTEX_IF_INSIDE(left_cut_left);
- }
- CACULATE_CUT_VERTEX(left_cut_bottom, 1, FALSE, IntToxFixed(pbox->y2), (&trap->left));
- ADD_VERTEX_IF_INSIDE(left_cut_bottom);
- if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
- CACULATE_CUT_VERTEX(left_cut_right, 0, FALSE, IntToxFixed(pbox->x2), (&trap->left));
- ADD_VERTEX_IF_INSIDE(left_cut_right);
- }
-
- /*Trap's right edge cut Rect. */
- if (DEBUG_CLIP_VTX)
- ErrorF("Trap's right edge cut Rect\n");
- CACULATE_CUT_VERTEX(right_cut_top, 1, TRUE, IntToxFixed(pbox->y1), (&trap->right));
- ADD_VERTEX_IF_INSIDE(right_cut_top);
- if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
- CACULATE_CUT_VERTEX(right_cut_left, 0, TRUE, IntToxFixed(pbox->x1), (&trap->right));
- ADD_VERTEX_IF_INSIDE(right_cut_left);
- }
- CACULATE_CUT_VERTEX(right_cut_bottom, 1, TRUE, IntToxFixed(pbox->y2), (&trap->right));
- ADD_VERTEX_IF_INSIDE(right_cut_bottom);
- if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
- CACULATE_CUT_VERTEX(right_cut_right, 0, TRUE, IntToxFixed(pbox->x2), (&trap->right));
- ADD_VERTEX_IF_INSIDE(right_cut_right);
- }
-
- /* Trap's top cut Left and Right of rect. */
- if (DEBUG_CLIP_VTX)
- ErrorF("Trap's top cut Left and Right of rect\n");
- tmp[0] = IntToxFixed(pbox->x1);
- tmp[1] = trap->top;
- ADD_VERTEX_IF_INSIDE(tmp);
- tmp[0] = IntToxFixed(pbox->x2);
- tmp[1] = trap->top;
- ADD_VERTEX_IF_INSIDE(tmp);
-
- /* Trap's bottom cut Left and Right of rect. */
- if (DEBUG_CLIP_VTX)
- ErrorF("Trap's bottom cut Left and Right of rect\n");
- tmp[0] = IntToxFixed(pbox->x1);
- tmp[1] = trap->bottom;
- ADD_VERTEX_IF_INSIDE(tmp);
- tmp[0] = IntToxFixed(pbox->x2);
- tmp[1] = trap->bottom;
- ADD_VERTEX_IF_INSIDE(tmp);
-
- /* The orginal 4 vertex of rect. */
- if (DEBUG_CLIP_VTX)
- ErrorF("The orginal 4 vertex of rect\n");
- tmp[0] = IntToxFixed(pbox->x1);
- tmp[1] = IntToxFixed(pbox->y1);
- ADD_VERTEX_IF_INSIDE(tmp);
- tmp[0] = IntToxFixed(pbox->x1);
- tmp[1] = IntToxFixed(pbox->y2);
- ADD_VERTEX_IF_INSIDE(tmp);
- tmp[0] = IntToxFixed(pbox->x2);
- tmp[1] = IntToxFixed(pbox->y2);
- ADD_VERTEX_IF_INSIDE(tmp);
- tmp[0] = IntToxFixed(pbox->x2);
- tmp[1] = IntToxFixed(pbox->y1);
- ADD_VERTEX_IF_INSIDE(tmp);
-
- if (DEBUG_CLIP_VTX) {
- ErrorF("\nThe candidate vertex number is %d\n", vertex_num / 2);
- for (i = 0; i < vertex_num / 2; i++) {
- ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]);
- }
- ErrorF("\n");
- }
-
- /* Sort the vertex by X and then Y. */
- for (i = 0; i < vertex_num / 2; i++) {
- int j;
- for (j = 0; j < vertex_num / 2 - i - 1; j++) {
- if (tmp_vtx[2*j] > tmp_vtx[2*(j+1)]
- || (tmp_vtx[2*j] == tmp_vtx[2*(j+1)]
- && tmp_vtx[2*j + 1] > tmp_vtx[2*(j+1) + 1])) {
- tmp[0] = tmp_vtx[2*j];
- tmp[1] = tmp_vtx[2*j + 1];
- tmp_vtx[2*j] = tmp_vtx[2*(j+1)];
- tmp_vtx[2*j + 1] = tmp_vtx[2*(j+1) + 1];
- tmp_vtx[2*(j+1)] = tmp[0];
- tmp_vtx[2*(j+1) + 1] = tmp[1];
- }
- }
-
- }
-
- if (DEBUG_CLIP_VTX) {
- ErrorF("\nAfter sort vertex number is:\n");
- for (i = 0; i < vertex_num / 2; i++) {
- ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]);
- }
- ErrorF("\n");
- }
-
- memset(vertex, -1, 2*6);
- *num = 0;
-
- for (i = 0; i < vertex_num / 2; i++) {
- if (*num > 0 && vertex[2*(*num - 1)] == tmp_vtx[2*i]
- && vertex[2*(*num - 1) + 1] == tmp_vtx[2*i + 1]) {
- /*same vertex.*/
- if (DEBUG_CLIP_VTX)
- ErrorF("X Point:(%d, %d) discard\n",
- tmp_vtx[2*i], tmp_vtx[2*i + 1]);
- continue;
- }
-
- (*num)++;
- if (*num > 6) {
- if (DEBUG_CLIP_VTX)
- FatalError("Trapezoid clip with Rect can never have vtx"
- "number bigger than 6\n");
- else {
- ErrorF("Trapezoid clip with Rect can never have vtx"
- "number bigger than 6\n");
- *num = 6;
- break;
- }
- }
-
- vertex[2*(*num - 1)] = tmp_vtx[2*i];
- vertex[2*(*num - 1) + 1] = tmp_vtx[2*i + 1];
- if (DEBUG_CLIP_VTX)
- ErrorF("@ Point:(%d, %d) select, num now is %d\n",
- tmp_vtx[2*i], tmp_vtx[2*i + 1], *num);
- }
-
- /* Now we need to arrange the vtx in the polygon's counter-clockwise
- order. We first select the left and top point as the start point and
- sort every vtx by the slope from vtx to the start vtx. */
- for (i = 1; i < *num; i++) {
- tmp_vtx_slope[i] = (vertex[2*i] != vertex[0] ?
- (float)(vertex[2*i + 1] - vertex[1]) / (float)(vertex[2*i] - vertex[0])
- : (float)INT_MAX);
- }
-
- if (DEBUG_CLIP_VTX) {
- ErrorF("\nvtx number: %d, VTX and slope:\n", *num);
- for (i = 0; i < *num; i++) {
- ErrorF("(%d, %d):%f ",
- vertex[2*i], vertex[2*i + 1],
- tmp_vtx_slope[i]);
- }
- ErrorF("\n");
- }
-
- /* Sort the vertex by slope. */
- for (i = 0; i < *num - 1; i++) {
- int j;
- float tmp_slope;
- for (j = 1; j < *num - i - 1; j++) {
- if (tmp_vtx_slope[j] < tmp_vtx_slope[j + 1]) {
- tmp_slope = tmp_vtx_slope[j];
- tmp_vtx_slope[j] = tmp_vtx_slope[j + 1];
- tmp_vtx_slope[j + 1] = tmp_slope;
- tmp[0] = vertex[2*j];
- tmp[1] = vertex[2*j + 1];
- vertex[2*j] = vertex[2*(j+1)];
- vertex[2*j + 1] = vertex[2*(j+1) + 1];
- vertex[2*(j+1)] = tmp[0];
- vertex[2*(j+1) + 1] = tmp[1];
- }
- }
- }
-
- if (DEBUG_CLIP_VTX) {
- ErrorF("\nBefore return, vtx number: %d, VTX and slope:\n", *num);
- for (i = 0; i < *num; i++) {
- ErrorF("(%d, %d):%f ",
- vertex[2*i], vertex[2*i + 1],
- tmp_vtx_slope[i]);
- }
- ErrorF("\n");
- }
-
- return TRUE;
+ /*Trap's right edge cut right edge. */
+ if ((!IS_TRAP_EDGE_VERTICAL((&trap->left))) ||
+ (!IS_TRAP_EDGE_VERTICAL((&trap->right)))) {
+ edge_cross_y = _glamor_lines_crossfixedY((&trap->left), (&trap->right));
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("Trap's left edge cut right edge at %d(0x%x), "
+ "trap_top = %x, trap_bottom = %x\n",
+ xFixedToInt(edge_cross_y), edge_cross_y,
+ (unsigned int) trap->top, (unsigned int) trap->bottom);
+ }
+ }
+
+ /*Trap's TopLeft, BottomLeft, TopRight and BottomRight. */
+ CACULATE_CUT_VERTEX(tl, 1, FALSE, trap->top, (&trap->left));
+ CACULATE_CUT_VERTEX(bl, 1, FALSE, trap->bottom, (&trap->left));
+ CACULATE_CUT_VERTEX(tr, 1, TRUE, trap->top, (&trap->right));
+ CACULATE_CUT_VERTEX(br, 1, TRUE, trap->bottom, (&trap->right));
+
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's TopLeft, BottomLeft, TopRight and BottomRight\n");
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Caculate the vertex of trapezoid:\n"
+ " (%3d, %3d)-------------------------(%3d, %3d)\n"
+ " / \\ \n"
+ " / \\ \n"
+ " / \\ \n"
+ " (%3d, %3d)---------------------------------(%3d, %3d)\n"
+ "Clip with rect:\n"
+ " (%3d, %3d)------------------------(%3d, %3d) \n"
+ " | | \n"
+ " | | \n"
+ " | | \n"
+ " (%3d, %3d)------------------------(%3d, %3d) \n",
+ xFixedToInt(tl[0]), xFixedToInt(tl[1]), xFixedToInt(tr[0]),
+ xFixedToInt(tr[1]), xFixedToInt(bl[0]), xFixedToInt(bl[1]),
+ xFixedToInt(br[0]), xFixedToInt(br[1]),
+ pbox->x1, pbox->y1, pbox->x2, pbox->y1, pbox->x1, pbox->y2,
+ pbox->x2, pbox->y2);
+
+ ADD_VERTEX_IF_INSIDE(tl);
+ ADD_VERTEX_IF_INSIDE(bl);
+ ADD_VERTEX_IF_INSIDE(tr);
+ ADD_VERTEX_IF_INSIDE(br);
+
+ /*Trap's left edge cut Rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's left edge cut Rect\n");
+ CACULATE_CUT_VERTEX(left_cut_top, 1, FALSE, IntToxFixed(pbox->y1),
+ (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_top);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
+ CACULATE_CUT_VERTEX(left_cut_left, 0, FALSE, IntToxFixed(pbox->x1),
+ (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_left);
+ }
+ CACULATE_CUT_VERTEX(left_cut_bottom, 1, FALSE, IntToxFixed(pbox->y2),
+ (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_bottom);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) {
+ CACULATE_CUT_VERTEX(left_cut_right, 0, FALSE, IntToxFixed(pbox->x2),
+ (&trap->left));
+ ADD_VERTEX_IF_INSIDE(left_cut_right);
+ }
+
+ /*Trap's right edge cut Rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's right edge cut Rect\n");
+ CACULATE_CUT_VERTEX(right_cut_top, 1, TRUE, IntToxFixed(pbox->y1),
+ (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_top);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
+ CACULATE_CUT_VERTEX(right_cut_left, 0, TRUE, IntToxFixed(pbox->x1),
+ (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_left);
+ }
+ CACULATE_CUT_VERTEX(right_cut_bottom, 1, TRUE, IntToxFixed(pbox->y2),
+ (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_bottom);
+ if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) {
+ CACULATE_CUT_VERTEX(right_cut_right, 0, TRUE, IntToxFixed(pbox->x2),
+ (&trap->right));
+ ADD_VERTEX_IF_INSIDE(right_cut_right);
+ }
+
+ /* Trap's top cut Left and Right of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's top cut Left and Right of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = trap->top;
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = trap->top;
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ /* Trap's bottom cut Left and Right of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("Trap's bottom cut Left and Right of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = trap->bottom;
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = trap->bottom;
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ /* The orginal 4 vertex of rect. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("The orginal 4 vertex of rect\n");
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = IntToxFixed(pbox->y1);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x1);
+ tmp[1] = IntToxFixed(pbox->y2);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = IntToxFixed(pbox->y2);
+ ADD_VERTEX_IF_INSIDE(tmp);
+ tmp[0] = IntToxFixed(pbox->x2);
+ tmp[1] = IntToxFixed(pbox->y1);
+ ADD_VERTEX_IF_INSIDE(tmp);
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nThe candidate vertex number is %d\n", vertex_num / 2);
+ for (i = 0; i < vertex_num / 2; i++) {
+ ErrorF("(%d, %d) ", tmp_vtx[2 * i], tmp_vtx[2 * i + 1]);
+ }
+ ErrorF("\n");
+ }
+
+ /* Sort the vertex by X and then Y. */
+ for (i = 0; i < vertex_num / 2; i++) {
+ int j;
+
+ for (j = 0; j < vertex_num / 2 - i - 1; j++) {
+ if (tmp_vtx[2 * j] > tmp_vtx[2 * (j + 1)]
+ || (tmp_vtx[2 * j] == tmp_vtx[2 * (j + 1)]
+ && tmp_vtx[2 * j + 1] > tmp_vtx[2 * (j + 1) + 1])) {
+ tmp[0] = tmp_vtx[2 * j];
+ tmp[1] = tmp_vtx[2 * j + 1];
+ tmp_vtx[2 * j] = tmp_vtx[2 * (j + 1)];
+ tmp_vtx[2 * j + 1] = tmp_vtx[2 * (j + 1) + 1];
+ tmp_vtx[2 * (j + 1)] = tmp[0];
+ tmp_vtx[2 * (j + 1) + 1] = tmp[1];
+ }
+ }
+
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nAfter sort vertex number is:\n");
+ for (i = 0; i < vertex_num / 2; i++) {
+ ErrorF("(%d, %d) ", tmp_vtx[2 * i], tmp_vtx[2 * i + 1]);
+ }
+ ErrorF("\n");
+ }
+
+ memset(vertex, -1, 2 * 6);
+ *num = 0;
+
+ for (i = 0; i < vertex_num / 2; i++) {
+ if (*num > 0 && vertex[2 * (*num - 1)] == tmp_vtx[2 * i]
+ && vertex[2 * (*num - 1) + 1] == tmp_vtx[2 * i + 1]) {
+ /*same vertex. */
+ if (DEBUG_CLIP_VTX)
+ ErrorF("X Point:(%d, %d) discard\n",
+ tmp_vtx[2 * i], tmp_vtx[2 * i + 1]);
+ continue;
+ }
+
+ (*num)++;
+ if (*num > 6) {
+ if (DEBUG_CLIP_VTX)
+ FatalError("Trapezoid clip with Rect can never have vtx"
+ "number bigger than 6\n");
+ else {
+ ErrorF("Trapezoid clip with Rect can never have vtx"
+ "number bigger than 6\n");
+ *num = 6;
+ break;
+ }
+ }
+
+ vertex[2 * (*num - 1)] = tmp_vtx[2 * i];
+ vertex[2 * (*num - 1) + 1] = tmp_vtx[2 * i + 1];
+ if (DEBUG_CLIP_VTX)
+ ErrorF("@ Point:(%d, %d) select, num now is %d\n",
+ tmp_vtx[2 * i], tmp_vtx[2 * i + 1], *num);
+ }
+
+ /* Now we need to arrange the vtx in the polygon's counter-clockwise
+ order. We first select the left and top point as the start point and
+ sort every vtx by the slope from vtx to the start vtx. */
+ for (i = 1; i < *num; i++) {
+ tmp_vtx_slope[i] = (vertex[2 * i] != vertex[0] ?
+ (float) (vertex[2 * i + 1] -
+ vertex[1]) / (float) (vertex[2 * i] -
+ vertex[0])
+ : (float) INT_MAX);
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nvtx number: %d, VTX and slope:\n", *num);
+ for (i = 0; i < *num; i++) {
+ ErrorF("(%d, %d):%f ",
+ vertex[2 * i], vertex[2 * i + 1], tmp_vtx_slope[i]);
+ }
+ ErrorF("\n");
+ }
+
+ /* Sort the vertex by slope. */
+ for (i = 0; i < *num - 1; i++) {
+ int j;
+ float tmp_slope;
+
+ for (j = 1; j < *num - i - 1; j++) {
+ if (tmp_vtx_slope[j] < tmp_vtx_slope[j + 1]) {
+ tmp_slope = tmp_vtx_slope[j];
+ tmp_vtx_slope[j] = tmp_vtx_slope[j + 1];
+ tmp_vtx_slope[j + 1] = tmp_slope;
+ tmp[0] = vertex[2 * j];
+ tmp[1] = vertex[2 * j + 1];
+ vertex[2 * j] = vertex[2 * (j + 1)];
+ vertex[2 * j + 1] = vertex[2 * (j + 1) + 1];
+ vertex[2 * (j + 1)] = tmp[0];
+ vertex[2 * (j + 1) + 1] = tmp[1];
+ }
+ }
+ }
+
+ if (DEBUG_CLIP_VTX) {
+ ErrorF("\nBefore return, vtx number: %d, VTX and slope:\n", *num);
+ for (i = 0; i < *num; i++) {
+ ErrorF("(%d, %d):%f ",
+ vertex[2 * i], vertex[2 * i + 1], tmp_vtx_slope[i]);
+ }
+ ErrorF("\n");
+ }
+
+ return TRUE;
}
static void
glamor_setup_composite_vbo_for_trapezoid(ScreenPtr screen, int n_verts)
{
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
- int stride;
- int vert_size;
-
- glamor_priv->render_nr_verts = 0;
-
- /* For GLAMOR_VERTEX_POS */
- glamor_priv->vb_stride = 2 * sizeof(float);
-
- /* For GLAMOR_GLAMOR_VERTEX_SOURCE */
- glamor_priv->vb_stride += 2 * sizeof(float);
-
- /* For GLAMOR_VERTEX_TOP_BOTTOM */
- glamor_priv->vb_stride += 2 * sizeof(float);
-
- /* For GLAMOR_VERTEX_LEFT_PARAM */
- glamor_priv->vb_stride += 4 * sizeof(float);
-
- /* For GLAMOR_VERTEX_RIGHT_PARAM */
- glamor_priv->vb_stride += 4 * sizeof(float);
-
- vert_size = n_verts * glamor_priv->vb_stride;
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
- if (glamor_priv->vbo_size < (glamor_priv->vbo_offset + vert_size)) {
- glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_VERT_CNT *
- glamor_priv->vb_stride;
- glamor_priv->vbo_offset = 0;
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- glamor_priv->vbo_size,
- NULL, GL_STREAM_DRAW);
- }
-
- glamor_priv->vb = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
- glamor_priv->vbo_offset,
- vert_size,
- GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
-
- assert(glamor_priv->vb != NULL);
- glamor_priv->vb -= glamor_priv->vbo_offset;
- } else {
- glamor_priv->vbo_offset = 0;
- }
-
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
-
- /* Set the vertex pointer. */
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)glamor_priv->vbo_offset));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- stride = 2;
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)glamor_priv->vbo_offset + stride * sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- stride += 2;
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_TOP_BOTTOM, 2, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)glamor_priv->vbo_offset + stride * sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
- stride += 2;
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_LEFT_PARAM, 4, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)glamor_priv->vbo_offset + stride * sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
- stride += 4;
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_RIGHT_PARAM, 4, GL_FLOAT,
- GL_FALSE, glamor_priv->vb_stride,
- (void *) ((long)glamor_priv->vbo_offset + stride * sizeof(float)));
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int stride;
+ int vert_size;
+
+ glamor_priv->render_nr_verts = 0;
+
+ /* For GLAMOR_VERTEX_POS */
+ glamor_priv->vb_stride = 2 * sizeof(float);
+
+ /* For GLAMOR_GLAMOR_VERTEX_SOURCE */
+ glamor_priv->vb_stride += 2 * sizeof(float);
+
+ /* For GLAMOR_VERTEX_TOP_BOTTOM */
+ glamor_priv->vb_stride += 2 * sizeof(float);
+
+ /* For GLAMOR_VERTEX_LEFT_PARAM */
+ glamor_priv->vb_stride += 4 * sizeof(float);
+
+ /* For GLAMOR_VERTEX_RIGHT_PARAM */
+ glamor_priv->vb_stride += 4 * sizeof(float);
+
+ vert_size = n_verts * glamor_priv->vb_stride;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ if (glamor_priv->vbo_size < (glamor_priv->vbo_offset + vert_size)) {
+ glamor_priv->vbo_size = GLAMOR_COMPOSITE_VBO_VERT_CNT *
+ glamor_priv->vb_stride;
+ glamor_priv->vbo_offset = 0;
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
+ }
+
+ glamor_priv->vb = dispatch->glMapBufferRange(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ vert_size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT);
+
+ assert(glamor_priv->vb != NULL);
+ glamor_priv->vb -= glamor_priv->vbo_offset;
+ }
+ else {
+ glamor_priv->vbo_offset = 0;
+ }
+
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
+
+ /* Set the vertex pointer. */
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long) glamor_priv->vbo_offset));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ stride = 2;
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long) glamor_priv->vbo_offset +
+ stride * sizeof(float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ stride += 2;
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_TOP_BOTTOM, 2, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long) glamor_priv->vbo_offset +
+ stride * sizeof(float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
+ stride += 2;
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_LEFT_PARAM, 4, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long) glamor_priv->vbo_offset +
+ stride * sizeof(float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
+ stride += 4;
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_RIGHT_PARAM, 4, GL_FLOAT,
+ GL_FALSE, glamor_priv->vb_stride,
+ (void *) ((long) glamor_priv->vbo_offset +
+ stride * sizeof(float)));
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
+
+ glamor_put_dispatch(glamor_priv);
}
static Bool
_glamor_trapezoids_with_shader(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps)
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src,
+ INT16 y_src, int ntrap, xTrapezoid * traps)
{
- ScreenPtr screen = dst->pDrawable->pScreen;
- glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- struct shader_key key;
- glamor_composite_shader *shader = NULL;
- struct blendinfo op_info;
- PictFormatShort saved_source_format = 0;
- PixmapPtr source_pixmap = NULL;
- PixmapPtr dest_pixmap = NULL;
- glamor_pixmap_private *source_pixmap_priv = NULL;
- glamor_pixmap_private *dest_pixmap_priv = NULL;
- glamor_pixmap_private *temp_src_priv = NULL;
- int x_temp_src, y_temp_src;
- int src_width, src_height;
- int source_x_off, source_y_off;
- GLfloat src_xscale = 1, src_yscale = 1;
- int x_dst, y_dst;
- int dest_x_off, dest_y_off;
- GLfloat dst_xscale, dst_yscale;
- BoxRec bounds;
- PicturePtr temp_src = src;
- glamor_gl_dispatch *dispatch = NULL;
- int vert_stride = 3;
- int ntriangle_per_loop;
- int nclip_rect;
- int mclip_rect;
- int clip_processed;
- int clipped_vtx[6*2];
- RegionRec region;
- BoxPtr box = NULL;
- BoxPtr pbox = NULL;
- int traps_count = 0;
- int traps_not_completed = 0;
- xTrapezoid * ptrap = NULL;
- int nbox;
- float src_matrix[9];
- Bool ret = FALSE;
-
- /* If a mask format wasn't provided, we get to choose, but behavior should
- * be as if there was no temporary mask the traps were accumulated into.
- */
- if (!mask_format) {
- if (dst->polyEdge == PolyEdgeSharp)
- mask_format = PictureMatchFormat(screen, 1, PICT_a1);
- else
- mask_format = PictureMatchFormat(screen, 8, PICT_a8);
- for (; ntrap; ntrap--, traps++)
- glamor_trapezoids(op, src, dst, mask_format, x_src,
- y_src, 1, traps);
- return TRUE;
- }
-
- miTrapezoidBounds(ntrap, traps, &bounds);
- DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, "
- "bounds.y1 = %d, bounds.y2 = %d\n", bounds.x1, bounds.x2,
- bounds.y1, bounds.y2);
-
- /* No area need to render. */
- if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
- return TRUE;
-
- dest_pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
- dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)
- || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- /* Currently. Always fallback to cpu if destination is in CPU memory.*/
- ret = FALSE;
- DEBUGF("dst pixmap has no FBO.\n");
- goto TRAPEZOID_OUT;
- }
-
- if (src->pDrawable) {
- source_pixmap = glamor_get_drawable_pixmap(src->pDrawable);
- source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
- temp_src_priv = source_pixmap_priv;
- if (source_pixmap_priv
- && (source_pixmap_priv->type == GLAMOR_DRM_ONLY
- || source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)) {
- ret = FALSE;
- goto TRAPEZOID_OUT;
- }
- }
-
- x_dst = bounds.x1;
- y_dst = bounds.y1;
-
- src_width = bounds.x2 - bounds.x1;
- src_height = bounds.y2 - bounds.y1;
-
- x_temp_src = x_src + bounds.x1 - (traps[0].left.p1.x >> 16);
- y_temp_src = y_src + bounds.y1 - (traps[0].left.p1.y >> 16);
-
- if ((!src->pDrawable &&
- (src->pSourcePict->type != SourcePictTypeSolidFill)) //1. The Gradient case.
- /* 2. Has no fbo but can upload.*/
- || (src->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
- && ((src_width * src_height * 4 <
- source_pixmap->drawable.width * source_pixmap->drawable.height)
- || !glamor_check_fbo_size(glamor_priv, source_pixmap->drawable.width,
- source_pixmap->drawable.height)))) {
-
- if (!glamor_check_fbo_size(glamor_priv, src_width, src_height)) {
- ret = FALSE;
- goto TRAPEZOID_OUT;
- }
- temp_src = glamor_convert_gradient_picture(screen, src,
- x_src, y_src,
- src_width, src_height);
- if (!temp_src) {
- temp_src = src;
- ret = FALSE;
- DEBUGF("Convert gradient picture failed\n");
- goto TRAPEZOID_OUT;
- }
- temp_src_priv = glamor_get_pixmap_private((PixmapPtr)temp_src->pDrawable);
- x_temp_src = y_temp_src = 0;
- }
-
- x_dst += dst->pDrawable->x;
- y_dst += dst->pDrawable->y;
- if (temp_src->pDrawable) {
- x_temp_src += temp_src->pDrawable->x;
- y_temp_src += temp_src->pDrawable->y;
- }
-
- if (!miComputeCompositeRegion(&region,
- temp_src, NULL, dst,
- x_temp_src, y_temp_src,
- 0, 0,
- x_dst, y_dst,
- src_width, src_height)) {
- DEBUGF("All the regions are clipped out, do nothing\n");
- goto TRAPEZOID_OUT;
- }
-
- box = REGION_RECTS(&region);
- nbox = REGION_NUM_RECTS(&region);
- pbox = box;
-
- ret = glamor_composite_choose_shader(op, temp_src, NULL, dst,
- temp_src_priv, NULL, dest_pixmap_priv,
- &key, &shader, &op_info, &saved_source_format);
- if (ret == FALSE) {
- DEBUGF("can not set the shader program for composite\n");
- goto TRAPEZOID_RESET_GL;
- }
- glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
- glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
- glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
- glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
- key.mask != SHADER_MASK_SOLID);
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- glamor_get_drawable_deltas(dst->pDrawable, dest_pixmap,
- &dest_x_off, &dest_y_off);
-
- pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
-
- if (glamor_priv->has_source_coords) {
- source_pixmap = glamor_get_drawable_pixmap(temp_src->pDrawable);
- source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
- glamor_get_drawable_deltas(temp_src->pDrawable,
- source_pixmap,
- &source_x_off, &source_y_off);
- pixmap_priv_get_scale(source_pixmap_priv,
- &src_xscale, &src_yscale);
- glamor_picture_get_matrixf(temp_src, src_matrix);
- vert_stride += 3;
- }
-
- if (glamor_priv->has_mask_coords) {
- DEBUGF("Should never have mask coords here!\n");
- ret = FALSE;
- goto TRAPEZOID_RESET_GL;
- }
-
- /* A trapezoid clip with a rectangle will at most generate a hexagon,
- which can be devided into 4 triangles to render. */
- ntriangle_per_loop = (vert_stride * nbox * ntrap * 4) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
- (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nbox * ntrap * 4;
- ntriangle_per_loop = (ntriangle_per_loop / 4) * 4;
-
- nclip_rect = nbox;
- while (nclip_rect) {
- mclip_rect = (nclip_rect * ntrap * 4) > ntriangle_per_loop ?
- (ntriangle_per_loop / (4 * ntrap)) : nclip_rect;
-
- if (!mclip_rect) {/* Maybe too many traps. */
- mclip_rect = 1;
- ptrap = traps;
- traps_count = ntriangle_per_loop / 4;
- traps_not_completed = ntrap - traps_count;
- } else {
- traps_count = ntrap;
- ptrap = traps;
- traps_not_completed = 0;
- }
-
-NTRAPS_LOOP_AGAIN:
-
- glamor_setup_composite_vbo(screen, mclip_rect * traps_count * 4 * vert_stride);
- clip_processed = mclip_rect;
-
-
- while (mclip_rect--) {
- while (traps_count--) {
- int vtx_num;
- int i;
- float vertices[3*2], source_texcoords[3*2];
-
- DEBUGF("In loop of render trapezoid, nclip_rect = %d, mclip_rect = %d, "
- "clip_processed = %d, traps_count = %d, traps_not_completed = %d\n",
- nclip_rect, mclip_rect, clip_processed, traps_count, traps_not_completed);
-
- if (_glamor_clip_trapezoid_vertex(ptrap, pbox, clipped_vtx, &vtx_num)) {
- for (i = 0; i < vtx_num - 2; i++) {
- int clipped_vtx_tmp[3*2];
-
- clipped_vtx_tmp[0] = clipped_vtx[0];
- clipped_vtx_tmp[1] = clipped_vtx[1];
- clipped_vtx_tmp[2] = clipped_vtx[(i+1)*2];
- clipped_vtx_tmp[3] = clipped_vtx[(i+1)*2 + 1];
- clipped_vtx_tmp[4] = clipped_vtx[(i+2)*2];
- clipped_vtx_tmp[5] = clipped_vtx[(i+2)*2 + 1];
- glamor_set_normalize_tri_vcoords(
- dst_xscale, dst_yscale, clipped_vtx_tmp,
- glamor_priv->yInverted, vertices);
- DEBUGF("vertices of triangle: (%f X %f), (%f X %f), "
- "(%f X %f)\n", vertices[0], vertices[1],
- vertices[2], vertices[3], vertices[4], vertices[5]);
-
-
- if (key.source != SHADER_SOURCE_SOLID) {
- if (src->transform) {
- glamor_set_transformed_normalize_tri_tcoords(
- source_pixmap_priv,
- src_matrix, src_xscale, src_yscale,
- clipped_vtx_tmp,
- glamor_priv->yInverted,
- source_texcoords);
- } else {
- glamor_set_normalize_tri_tcoords(
- src_xscale, src_yscale,
- clipped_vtx_tmp,
- glamor_priv->yInverted,
- source_texcoords);
- }
-
- DEBUGF("source_texcoords of triangle: (%f X %f), "
- "(%f X %f), (%f X %f)\n",
- source_texcoords[0], source_texcoords[1],
- source_texcoords[2], source_texcoords[3],
- source_texcoords[4], source_texcoords[5]);
- }
-
- glamor_emit_composite_triangle(screen, source_texcoords,
- NULL, vertices);
- }
- }
-
- ptrap++;
- }
-
- if (traps_not_completed) { /* one loop of ntraps not completed */
- mclip_rect = 1;
- traps_count = traps_not_completed > (ntriangle_per_loop / 4) ?
- (ntriangle_per_loop / 4) : traps_not_completed;
- traps_not_completed -= traps_count;
- glamor_flush_composite_triangles(screen);
- goto NTRAPS_LOOP_AGAIN;
- } else {
- ptrap = traps;
- traps_count = ntrap;
- }
-
- pbox++;
- }
-
- glamor_flush_composite_triangles(screen);
-
- nclip_rect -= clip_processed;
- }
-
- ret = TRUE;
-
-TRAPEZOID_RESET_GL:
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
- dispatch->glDisable(GL_BLEND);
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ struct shader_key key;
+ glamor_composite_shader *shader = NULL;
+ struct blendinfo op_info;
+ PictFormatShort saved_source_format = 0;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr dest_pixmap = NULL;
+ glamor_pixmap_private *source_pixmap_priv = NULL;
+ glamor_pixmap_private *dest_pixmap_priv = NULL;
+ glamor_pixmap_private *temp_src_priv = NULL;
+ int x_temp_src, y_temp_src;
+ int src_width, src_height;
+ int source_x_off, source_y_off;
+ GLfloat src_xscale = 1, src_yscale = 1;
+ int x_dst, y_dst;
+ int dest_x_off, dest_y_off;
+ GLfloat dst_xscale, dst_yscale;
+ BoxRec bounds;
+ PicturePtr temp_src = src;
+ glamor_gl_dispatch *dispatch = NULL;
+ int vert_stride = 3;
+ int ntriangle_per_loop;
+ int nclip_rect;
+ int mclip_rect;
+ int clip_processed;
+ int clipped_vtx[6 * 2];
+ RegionRec region;
+ BoxPtr box = NULL;
+ BoxPtr pbox = NULL;
+ int traps_count = 0;
+ int traps_not_completed = 0;
+ xTrapezoid *ptrap = NULL;
+ int nbox;
+ float src_matrix[9];
+ Bool ret = FALSE;
+
+ /* If a mask format wasn't provided, we get to choose, but behavior should
+ * be as if there was no temporary mask the traps were accumulated into.
+ */
+ if (!mask_format) {
+ if (dst->polyEdge == PolyEdgeSharp)
+ mask_format = PictureMatchFormat(screen, 1, PICT_a1);
+ else
+ mask_format = PictureMatchFormat(screen, 8, PICT_a8);
+ for (; ntrap; ntrap--, traps++)
+ glamor_trapezoids(op, src, dst, mask_format, x_src,
+ y_src, 1, traps);
+ return TRUE;
+ }
+
+ miTrapezoidBounds(ntrap, traps, &bounds);
+ DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, "
+ "bounds.y1 = %d, bounds.y2 = %d\n", bounds.x1, bounds.x2,
+ bounds.y1, bounds.y2);
+
+ /* No area need to render. */
+ if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
+ return TRUE;
+
+ dest_pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)
+ || dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ /* Currently. Always fallback to cpu if destination is in CPU memory. */
+ ret = FALSE;
+ DEBUGF("dst pixmap has no FBO.\n");
+ goto TRAPEZOID_OUT;
+ }
+
+ if (src->pDrawable) {
+ source_pixmap = glamor_get_drawable_pixmap(src->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
+ temp_src_priv = source_pixmap_priv;
+ if (source_pixmap_priv
+ && (source_pixmap_priv->type == GLAMOR_DRM_ONLY
+ || source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE)) {
+ ret = FALSE;
+ goto TRAPEZOID_OUT;
+ }
+ }
+
+ x_dst = bounds.x1;
+ y_dst = bounds.y1;
+
+ src_width = bounds.x2 - bounds.x1;
+ src_height = bounds.y2 - bounds.y1;
+
+ x_temp_src = x_src + bounds.x1 - (traps[0].left.p1.x >> 16);
+ y_temp_src = y_src + bounds.y1 - (traps[0].left.p1.y >> 16);
+
+ if ((!src->pDrawable && (src->pSourcePict->type != SourcePictTypeSolidFill)) //1. The Gradient case.
+ /* 2. Has no fbo but can upload. */
+ || (src->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
+ && ((src_width * src_height * 4 <
+ source_pixmap->drawable.width * source_pixmap->drawable.height)
+ || !glamor_check_fbo_size(glamor_priv,
+ source_pixmap->drawable.width,
+ source_pixmap->drawable.height)))) {
+
+ if (!glamor_check_fbo_size(glamor_priv, src_width, src_height)) {
+ ret = FALSE;
+ goto TRAPEZOID_OUT;
+ }
+ temp_src = glamor_convert_gradient_picture(screen, src,
+ x_src, y_src,
+ src_width, src_height);
+ if (!temp_src) {
+ temp_src = src;
+ ret = FALSE;
+ DEBUGF("Convert gradient picture failed\n");
+ goto TRAPEZOID_OUT;
+ }
+ temp_src_priv =
+ glamor_get_pixmap_private((PixmapPtr) temp_src->pDrawable);
+ x_temp_src = y_temp_src = 0;
+ }
+
+ x_dst += dst->pDrawable->x;
+ y_dst += dst->pDrawable->y;
+ if (temp_src->pDrawable) {
+ x_temp_src += temp_src->pDrawable->x;
+ y_temp_src += temp_src->pDrawable->y;
+ }
+
+ if (!miComputeCompositeRegion(&region,
+ temp_src, NULL, dst,
+ x_temp_src, y_temp_src,
+ 0, 0, x_dst, y_dst, src_width, src_height)) {
+ DEBUGF("All the regions are clipped out, do nothing\n");
+ goto TRAPEZOID_OUT;
+ }
+
+ box = REGION_RECTS(&region);
+ nbox = REGION_NUM_RECTS(&region);
+ pbox = box;
+
+ ret = glamor_composite_choose_shader(op, temp_src, NULL, dst,
+ temp_src_priv, NULL, dest_pixmap_priv,
+ &key, &shader, &op_info,
+ &saved_source_format);
+ if (ret == FALSE) {
+ DEBUGF("can not set the shader program for composite\n");
+ goto TRAPEZOID_RESET_GL;
+ }
+ glamor_set_destination_pixmap_priv_nc(dest_pixmap_priv);
+ glamor_composite_set_shader_blend(dest_pixmap_priv, &key, shader, &op_info);
+ glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
+ glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
+ key.mask != SHADER_MASK_SOLID);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ glamor_get_drawable_deltas(dst->pDrawable, dest_pixmap,
+ &dest_x_off, &dest_y_off);
+
+ pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
+
+ if (glamor_priv->has_source_coords) {
+ source_pixmap = glamor_get_drawable_pixmap(temp_src->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
+ glamor_get_drawable_deltas(temp_src->pDrawable,
+ source_pixmap, &source_x_off, &source_y_off);
+ pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
+ glamor_picture_get_matrixf(temp_src, src_matrix);
+ vert_stride += 3;
+ }
+
+ if (glamor_priv->has_mask_coords) {
+ DEBUGF("Should never have mask coords here!\n");
+ ret = FALSE;
+ goto TRAPEZOID_RESET_GL;
+ }
+
+ /* A trapezoid clip with a rectangle will at most generate a hexagon,
+ which can be devided into 4 triangles to render. */
+ ntriangle_per_loop =
+ (vert_stride * nbox * ntrap * 4) >
+ GLAMOR_COMPOSITE_VBO_VERT_CNT ? (GLAMOR_COMPOSITE_VBO_VERT_CNT /
+ vert_stride) : nbox * ntrap * 4;
+ ntriangle_per_loop = (ntriangle_per_loop / 4) * 4;
+
+ nclip_rect = nbox;
+ while (nclip_rect) {
+ mclip_rect = (nclip_rect * ntrap * 4) > ntriangle_per_loop ?
+ (ntriangle_per_loop / (4 * ntrap)) : nclip_rect;
+
+ if (!mclip_rect) { /* Maybe too many traps. */
+ mclip_rect = 1;
+ ptrap = traps;
+ traps_count = ntriangle_per_loop / 4;
+ traps_not_completed = ntrap - traps_count;
+ }
+ else {
+ traps_count = ntrap;
+ ptrap = traps;
+ traps_not_completed = 0;
+ }
+
+ NTRAPS_LOOP_AGAIN:
+
+ glamor_setup_composite_vbo(screen,
+ mclip_rect * traps_count * 4 * vert_stride);
+ clip_processed = mclip_rect;
+
+ while (mclip_rect--) {
+ while (traps_count--) {
+ int vtx_num;
+ int i;
+ float vertices[3 * 2], source_texcoords[3 * 2];
+
+ DEBUGF
+ ("In loop of render trapezoid, nclip_rect = %d, mclip_rect = %d, "
+ "clip_processed = %d, traps_count = %d, traps_not_completed = %d\n",
+ nclip_rect, mclip_rect, clip_processed, traps_count,
+ traps_not_completed);
+
+ if (_glamor_clip_trapezoid_vertex
+ (ptrap, pbox, clipped_vtx, &vtx_num)) {
+ for (i = 0; i < vtx_num - 2; i++) {
+ int clipped_vtx_tmp[3 * 2];
+
+ clipped_vtx_tmp[0] = clipped_vtx[0];
+ clipped_vtx_tmp[1] = clipped_vtx[1];
+ clipped_vtx_tmp[2] = clipped_vtx[(i + 1) * 2];
+ clipped_vtx_tmp[3] = clipped_vtx[(i + 1) * 2 + 1];
+ clipped_vtx_tmp[4] = clipped_vtx[(i + 2) * 2];
+ clipped_vtx_tmp[5] = clipped_vtx[(i + 2) * 2 + 1];
+ glamor_set_normalize_tri_vcoords(dst_xscale, dst_yscale,
+ clipped_vtx_tmp,
+ glamor_priv->yInverted,
+ vertices);
+ DEBUGF("vertices of triangle: (%f X %f), (%f X %f), "
+ "(%f X %f)\n", vertices[0], vertices[1],
+ vertices[2], vertices[3], vertices[4],
+ vertices[5]);
+
+ if (key.source != SHADER_SOURCE_SOLID) {
+ if (src->transform) {
+ glamor_set_transformed_normalize_tri_tcoords
+ (source_pixmap_priv, src_matrix, src_xscale,
+ src_yscale, clipped_vtx_tmp,
+ glamor_priv->yInverted, source_texcoords);
+ }
+ else {
+ glamor_set_normalize_tri_tcoords(src_xscale,
+ src_yscale,
+ clipped_vtx_tmp,
+ glamor_priv->
+ yInverted,
+ source_texcoords);
+ }
+
+ DEBUGF("source_texcoords of triangle: (%f X %f), "
+ "(%f X %f), (%f X %f)\n",
+ source_texcoords[0], source_texcoords[1],
+ source_texcoords[2], source_texcoords[3],
+ source_texcoords[4], source_texcoords[5]);
+ }
+
+ glamor_emit_composite_triangle(screen, source_texcoords,
+ NULL, vertices);
+ }
+ }
+
+ ptrap++;
+ }
+
+ if (traps_not_completed) { /* one loop of ntraps not completed */
+ mclip_rect = 1;
+ traps_count = traps_not_completed > (ntriangle_per_loop / 4) ?
+ (ntriangle_per_loop / 4) : traps_not_completed;
+ traps_not_completed -= traps_count;
+ glamor_flush_composite_triangles(screen);
+ goto NTRAPS_LOOP_AGAIN;
+ }
+ else {
+ ptrap = traps;
+ traps_count = ntrap;
+ }
+
+ pbox++;
+ }
+
+ glamor_flush_composite_triangles(screen);
+
+ nclip_rect -= clip_processed;
+ }
+
+ ret = TRUE;
+
+ TRAPEZOID_RESET_GL:
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
+ dispatch->glDisable(GL_BLEND);
#ifndef GLAMOR_GLES2
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glDisable(GL_TEXTURE_2D);
- dispatch->glActiveTexture(GL_TEXTURE1);
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glActiveTexture(GL_TEXTURE1);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- dispatch->glUseProgram(0);
-
-TRAPEZOID_OUT:
- if (box) {
- REGION_UNINIT(dst->pDrawable->pScreen, &region);
- }
-
- if (temp_src != src) {
- FreePicture(temp_src, 0);
- } else {
- if (saved_source_format) {
- src->format = saved_source_format;
- }
- }
-
- if (dispatch) {
- glamor_put_dispatch(glamor_priv);
- }
-
- return ret;
+ dispatch->glUseProgram(0);
+
+ TRAPEZOID_OUT:
+ if (box) {
+ REGION_UNINIT(dst->pDrawable->pScreen, &region);
+ }
+
+ if (temp_src != src) {
+ FreePicture(temp_src, 0);
+ }
+ else {
+ if (saved_source_format) {
+ src->format = saved_source_format;
+ }
+ }
+
+ if (dispatch) {
+ glamor_put_dispatch(glamor_priv);
+ }
+
+ return ret;
}
void
glamor_init_trapezoid_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- GLint fs_prog, vs_prog;
-
- const char *trapezoid_vs =
- GLAMOR_DEFAULT_PRECISION
- "attribute vec4 v_position;\n"
- "attribute vec2 v_texcoord;\n"
- /* v_top_bottom, v_left_param and v_right_param contain the
- constant value for all the vertex of one rect. Using uniform
- is more suitable but we need to reset the uniform variables
- for every rect rendering and can not use the vbo, which causes
- performance loss. So we set these attributes to same value
- for every vertex of one rect and so it is also a constant in FS */
- "attribute vec2 v_top_bottom;\n"
- "attribute vec4 v_left_param;\n"
- "attribute vec4 v_right_param;\n"
- "\n"
- "varying vec2 source_texture;\n"
- "varying float trap_top;\n"
- "varying float trap_bottom;\n"
- "varying float trap_left_x;\n"
- "varying float trap_left_y;\n"
- "varying float trap_left_slope;\n"
- "varying float trap_left_vertical_f;\n"
- "varying float trap_right_x;\n"
- "varying float trap_right_y;\n"
- "varying float trap_right_slope;\n"
- "varying float trap_right_vertical_f;\n"
- "\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " source_texture = v_texcoord.xy;\n"
- " trap_top = v_top_bottom.x;\n"
- " trap_bottom = v_top_bottom.y;\n"
- " \n"
- " trap_left_x = v_left_param.x;\n"
- " trap_left_y = v_left_param.y;\n"
- " trap_left_slope = v_left_param.z;\n"
- " trap_left_vertical_f = v_left_param.w;\n"
- " \n"
- " trap_right_x = v_right_param.x;\n"
- " trap_right_y = v_right_param.y;\n"
- " trap_right_slope = v_right_param.z;\n"
- " trap_right_vertical_f = v_right_param.w;\n"
- "}\n";
-
- /*
- * Because some GL fill function do not support the MultSample
- * anti-alias, we need to do the MSAA here. This manner like
- * pixman, will caculate the value of area in trapezoid dividing
- * the totol area for each pixel, as follow:
- |
- ----+------------------------------------------------------>
- |
- | -------------
- | / \
- | / \
- | / \
- | / +----------------+
- | / |.....\ |
- | / |......\ |
- | / |.......\ |
- | / |........\ |
- | /-------------------+---------\ |
- | | |
- | | |
- | +----------------+
- |
- \|/
-
- */
- const char *trapezoid_fs =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 source_texture; \n"
- "varying float trap_top; \n"
- "varying float trap_bottom; \n"
- "varying float trap_left_x; \n"
- "varying float trap_left_y; \n"
- "varying float trap_left_slope; \n"
- "varying float trap_left_vertical_f; \n"
- "varying float trap_right_x; \n"
- "varying float trap_right_y; \n"
- "varying float trap_right_slope; \n"
- "varying float trap_right_vertical_f; \n"
- "float x_per_pix = 1.0;"
- "float y_per_pix = 1.0;"
- "\n"
- "float get_alpha_val() \n"
- "{ \n"
- " float x_up_cut_left; \n"
- " float x_bottom_cut_left; \n"
- " float x_up_cut_right; \n"
- " float x_bottom_cut_right; \n"
- " bool trap_left_vertical;\n"
- " bool trap_right_vertical;\n"
- " if (abs(trap_left_vertical_f - 1.0) <= 0.0001)\n"
- " trap_left_vertical = true;\n"
- " else\n"
- " trap_left_vertical = false;\n"
- " if (abs(trap_right_vertical_f - 1.0) <= 0.0001)\n"
- " trap_right_vertical = true;\n"
- " else\n"
- " trap_right_vertical = false;\n"
- " \n"
- " if(trap_left_vertical == true) { \n"
- " x_up_cut_left = trap_left_x; \n"
- " x_bottom_cut_left = trap_left_x; \n"
- " } else { \n"
- " x_up_cut_left = trap_left_x \n"
- " + (source_texture.y - y_per_pix/2.0 - trap_left_y) \n"
- " / trap_left_slope; \n"
- " x_bottom_cut_left = trap_left_x \n"
- " + (source_texture.y + y_per_pix/2.0 - trap_left_y) \n"
- " / trap_left_slope; \n"
- " } \n"
- " \n"
- " if(trap_right_vertical == true) { \n"
- " x_up_cut_right = trap_right_x; \n"
- " x_bottom_cut_right = trap_right_x; \n"
- " } else { \n"
- " x_up_cut_right = trap_right_x \n"
- " + (source_texture.y - y_per_pix/2.0 - trap_right_y) \n"
- " / trap_right_slope; \n"
- " x_bottom_cut_right = trap_right_x \n"
- " + (source_texture.y + y_per_pix/2.0 - trap_right_y) \n"
- " / trap_right_slope; \n"
- " } \n"
- " \n"
- " if((x_up_cut_left <= source_texture.x - x_per_pix/2.0) && \n"
- " (x_bottom_cut_left <= source_texture.x - x_per_pix/2.0) && \n"
- " (x_up_cut_right >= source_texture.x + x_per_pix/2.0) && \n"
- " (x_bottom_cut_right >= source_texture.x + x_per_pix/2.0) && \n"
- " (trap_top <= source_texture.y - y_per_pix/2.0) && \n"
- " (trap_bottom >= source_texture.y + y_per_pix/2.0)) { \n"
- // The complete inside case.
- " return 1.0; \n"
- " } else if((trap_top > source_texture.y + y_per_pix/2.0) || \n"
- " (trap_bottom < source_texture.y - y_per_pix/2.0)) { \n"
- // The complete outside. Above the top or Below the bottom.
- " return 0.0; \n"
- " } else { \n"
- " if((x_up_cut_right < source_texture.x - x_per_pix/2.0 && \n"
- " x_bottom_cut_right < source_texture.x - x_per_pix/2.0) \n"
- " || (x_up_cut_left > source_texture.x + x_per_pix/2.0 && \n"
- " x_bottom_cut_left > source_texture.x + x_per_pix/2.0)) { \n"
- // The complete outside. At Left or Right of the trapezoide.
- " return 0.0; \n"
- " } \n"
- " } \n"
- // Get here, the pix is partly inside the trapezoid.
- " { \n"
- " float percent = 0.0; \n"
- " float up = (source_texture.y - y_per_pix/2.0) >= trap_top ? \n"
- " (source_texture.y - y_per_pix/2.0) : trap_top; \n"
- " float bottom = (source_texture.y + y_per_pix/2.0) <= trap_bottom ? \n"
- " (source_texture.y + y_per_pix/2.0) : trap_bottom; \n"
- " float left = source_texture.x - x_per_pix/2.0; \n"
- " float right = source_texture.x + x_per_pix/2.0; \n"
- " \n"
- " percent = (bottom - up) / y_per_pix; \n"
- " \n"
- " if(trap_left_vertical == true) { \n"
- " if(trap_left_x > source_texture.x - x_per_pix/2.0 && \n"
- " trap_left_x < source_texture.x + x_per_pix/2.0) \n"
- " left = trap_left_x; \n"
- " } \n"
- " if(trap_right_vertical == true) { \n"
- " if(trap_right_x > source_texture.x - x_per_pix/2.0 && \n"
- " trap_right_x < source_texture.x + x_per_pix/2.0) \n"
- " right = trap_right_x; \n"
- " } \n"
- " if((up >= bottom) || (left >= right)) \n"
- " return 0.0; \n"
- " \n"
- " percent = percent * ((right - left)/x_per_pix); \n"
- " if(trap_left_vertical == true && trap_right_vertical == true) \n"
- " return percent; \n"
- " \n"
- " if(trap_left_vertical != true) { \n"
- " float area; \n"
- // the slope should never be 0.0 here
- " float up_x = trap_left_x + (up - trap_left_y)/trap_left_slope; \n"
- " float bottom_x = trap_left_x + (bottom - trap_left_y)/trap_left_slope; \n"
- " if(trap_left_slope < 0.0 && up_x > left) { \n"
- /* case 1
- |
- ----+------------------------------------->
- | /
- | /
- | +---/--------+
- | | /.........|
- | | /..........|
- | |/...........|
- | /............|
- | /|............|
- | +------------+
- |
- \|/
- */
- " float left_y = trap_left_y + trap_left_slope*(left - trap_left_x); \n"
- " if((up_x > left) && (left_y > up)) { \n"
- " area = 0.5 * (up_x - left) * (left_y - up); \n"
- " if(up_x > right) { \n"
- " float right_y = trap_left_y \n"
- " + trap_left_slope*(right - trap_left_x); \n"
- " area = area - 0.5 * (up_x - right) * (right_y - up); \n"
- " } \n"
- " if(left_y > bottom) { \n"
- " area = area - 0.5 * (bottom_x - left) * (left_y - bottom); \n"
- " } \n"
- " } else { \n"
- " area = 0.0; \n"
- " } \n"
- " percent = percent * (1.0 - (area/((right-left)*(bottom-up)))); \n"
- " } else if(trap_left_slope > 0.0 && bottom_x > left) { \n"
- /* case 2
- |
- ----+------------------------------------->
- | \
- | \
- | +\-----------+
- | | \..........|
- | | \.........|
- | | \........|
- | | \.......|
- | | \......|
- | +------\-----+
- | \
- | \
- \|/
- */
- " float right_y = trap_left_y + trap_left_slope*(right - trap_left_x); \n"
- " if((up_x < right) && (right_y > up)) { \n"
- " area = 0.5 * (right - up_x) * (right_y - up); \n"
- " if(up_x < left) { \n"
- " float left_y = trap_left_y \n"
- " + trap_left_slope*(left - trap_left_x); \n"
- " area = area - 0.5 * (left - up_x) * (left_y - up); \n"
- " } \n"
- " if(right_y > bottom) { \n"
- " area = area - 0.5 * (right - bottom_x) * (right_y - bottom); \n"
- " } \n"
- " } else { \n"
- " area = 0.0; \n"
- " } \n"
- " percent = percent * (area/((right-left)*(bottom-up))); \n"
- " } \n"
- " } \n"
- " \n"
- " if(trap_right_vertical != true) { \n"
- " float area; \n"
- // the slope should never be 0.0 here
- " float up_x = trap_right_x + (up - trap_right_y)/trap_right_slope; \n"
- " float bottom_x = trap_right_x + (bottom - trap_right_y)/trap_right_slope; \n"
- " if(trap_right_slope < 0.0 && bottom_x < right) { \n"
- /* case 3
- |
- ----+------------------------------------->
- | /
- | +--------/---+
- | |......./ |
- | |....../ |
- | |...../ |
- | |..../ |
- | |.../ |
- | +--/---------+
- | /
- |
- \|/
- */
- " float left_y = trap_right_y + trap_right_slope*(left - trap_right_x); \n"
- " if((up_x > left) && (left_y > up)) { \n"
- " area = 0.5 * (up_x - left) * (left_y - up); \n"
- " if(up_x > right) { \n"
- " float right_y = trap_right_y \n"
- " + trap_right_slope*(right - trap_right_x); \n"
- " area = area - 0.5 * (up_x - right) * (right_y - up); \n"
- " } \n"
- " if(left_y > bottom) { \n"
- " area = area - 0.5 * (bottom_x - left) * (left_y - bottom); \n"
- " } \n"
- " } else { \n"
- " area = 0.0; \n"
- " } \n"
- " percent = percent * (area/((right-left)*(bottom-up))); \n"
- " } else if(trap_right_slope > 0.0 && up_x < right) { \n"
- /* case 4
- |
- ----+------------------------------------->
- | \
- | +--------\---+
- | |.........\ |
- | |..........\ |
- | |...........\|
- | |............\
- | |............|\
- | +------------+ \
- | \
- |
- \|/
- */
- " float right_y = trap_right_y + trap_right_slope*(right - trap_right_x); \n"
- " if((up_x < right) && (right_y > up)) { \n"
- " area = 0.5 * (right - up_x) * (right_y - up); \n"
- " if(up_x < left) { \n"
- " float left_y = trap_right_y \n"
- " + trap_right_slope*(left - trap_right_x); \n"
- " area = area - 0.5 * (left - up_x) * (left_y - up); \n"
- " } \n"
- " if(right_y > bottom) { \n"
- " area = area - 0.5 * (right - bottom_x) * (right_y - bottom); \n"
- " } \n"
- " } else { \n"
- " area = 0.0; \n"
- " } \n"
- " percent = percent * (1.0 - (area/((right-left)*(bottom-up)))); \n"
- " } \n"
- " } \n"
- " \n"
- " return percent; \n"
- " } \n"
- "} \n"
- "\n"
- "void main() \n"
- "{ \n"
- " float alpha_val = get_alpha_val(); \n"
- " gl_FragColor = vec4(0.0, 0.0, 0.0, alpha_val); \n"
- "}\n";
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
-
- glamor_priv->trapezoid_prog = dispatch->glCreateProgram();
-
- vs_prog = glamor_compile_glsl_prog(dispatch,
- GL_VERTEX_SHADER, trapezoid_vs);
- fs_prog = glamor_compile_glsl_prog(dispatch,
- GL_FRAGMENT_SHADER, trapezoid_fs);
-
- dispatch->glAttachShader(glamor_priv->trapezoid_prog, vs_prog);
- dispatch->glAttachShader(glamor_priv->trapezoid_prog, fs_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
- GLAMOR_VERTEX_POS, "v_positionsition");
- dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
- GLAMOR_VERTEX_SOURCE, "v_texcoord");
- dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
- GLAMOR_VERTEX_TOP_BOTTOM, "v_top_bottom");
- dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
- GLAMOR_VERTEX_LEFT_PARAM, "v_left_param");
- dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
- GLAMOR_VERTEX_RIGHT_PARAM, "v_right_param");
-
- glamor_link_glsl_prog(dispatch, glamor_priv->trapezoid_prog);
-
- dispatch->glUseProgram(0);
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ GLint fs_prog, vs_prog;
+
+ const char *trapezoid_vs =
+ GLAMOR_DEFAULT_PRECISION
+ "attribute vec4 v_position;\n" "attribute vec2 v_texcoord;\n"
+ /* v_top_bottom, v_left_param and v_right_param contain the
+ constant value for all the vertex of one rect. Using uniform
+ is more suitable but we need to reset the uniform variables
+ for every rect rendering and can not use the vbo, which causes
+ performance loss. So we set these attributes to same value
+ for every vertex of one rect and so it is also a constant in FS */
+ "attribute vec2 v_top_bottom;\n"
+ "attribute vec4 v_left_param;\n"
+ "attribute vec4 v_right_param;\n"
+ "\n"
+ "varying vec2 source_texture;\n"
+ "varying float trap_top;\n"
+ "varying float trap_bottom;\n"
+ "varying float trap_left_x;\n"
+ "varying float trap_left_y;\n"
+ "varying float trap_left_slope;\n"
+ "varying float trap_left_vertical_f;\n"
+ "varying float trap_right_x;\n"
+ "varying float trap_right_y;\n"
+ "varying float trap_right_slope;\n"
+ "varying float trap_right_vertical_f;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " source_texture = v_texcoord.xy;\n"
+ " trap_top = v_top_bottom.x;\n"
+ " trap_bottom = v_top_bottom.y;\n"
+ " \n"
+ " trap_left_x = v_left_param.x;\n"
+ " trap_left_y = v_left_param.y;\n"
+ " trap_left_slope = v_left_param.z;\n"
+ " trap_left_vertical_f = v_left_param.w;\n"
+ " \n"
+ " trap_right_x = v_right_param.x;\n"
+ " trap_right_y = v_right_param.y;\n"
+ " trap_right_slope = v_right_param.z;\n"
+ " trap_right_vertical_f = v_right_param.w;\n" "}\n";
+
+ /*
+ * Because some GL fill function do not support the MultSample
+ * anti-alias, we need to do the MSAA here. This manner like
+ * pixman, will caculate the value of area in trapezoid dividing
+ * the totol area for each pixel, as follow:
+ |
+ ----+------------------------------------------------------>
+ |
+ | -------------
+ | / \
+ | / \
+ | / \
+ | / +----------------+
+ | / |.....\ |
+ | / |......\ |
+ | / |.......\ |
+ | / |........\ |
+ | /-------------------+---------\ |
+ | | |
+ | | |
+ | +----------------+
+ |
+ \|/
+
+ */
+ const char *trapezoid_fs =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 source_texture; \n"
+ "varying float trap_top; \n"
+ "varying float trap_bottom; \n"
+ "varying float trap_left_x; \n"
+ "varying float trap_left_y; \n"
+ "varying float trap_left_slope; \n"
+ "varying float trap_left_vertical_f; \n"
+ "varying float trap_right_x; \n"
+ "varying float trap_right_y; \n"
+ "varying float trap_right_slope; \n"
+ "varying float trap_right_vertical_f; \n"
+ "float x_per_pix = 1.0;"
+ "float y_per_pix = 1.0;"
+ "\n"
+ "float get_alpha_val() \n"
+ "{ \n"
+ " float x_up_cut_left; \n"
+ " float x_bottom_cut_left; \n"
+ " float x_up_cut_right; \n"
+ " float x_bottom_cut_right; \n"
+ " bool trap_left_vertical;\n"
+ " bool trap_right_vertical;\n"
+ " if (abs(trap_left_vertical_f - 1.0) <= 0.0001)\n"
+ " trap_left_vertical = true;\n"
+ " else\n"
+ " trap_left_vertical = false;\n"
+ " if (abs(trap_right_vertical_f - 1.0) <= 0.0001)\n"
+ " trap_right_vertical = true;\n"
+ " else\n"
+ " trap_right_vertical = false;\n"
+ " \n"
+ " if(trap_left_vertical == true) { \n"
+ " x_up_cut_left = trap_left_x; \n"
+ " x_bottom_cut_left = trap_left_x; \n"
+ " } else { \n"
+ " x_up_cut_left = trap_left_x \n"
+ " + (source_texture.y - y_per_pix/2.0 - trap_left_y) \n"
+ " / trap_left_slope; \n"
+ " x_bottom_cut_left = trap_left_x \n"
+ " + (source_texture.y + y_per_pix/2.0 - trap_left_y) \n"
+ " / trap_left_slope; \n"
+ " } \n"
+ " \n"
+ " if(trap_right_vertical == true) { \n"
+ " x_up_cut_right = trap_right_x; \n"
+ " x_bottom_cut_right = trap_right_x; \n"
+ " } else { \n"
+ " x_up_cut_right = trap_right_x \n"
+ " + (source_texture.y - y_per_pix/2.0 - trap_right_y) \n"
+ " / trap_right_slope; \n"
+ " x_bottom_cut_right = trap_right_x \n"
+ " + (source_texture.y + y_per_pix/2.0 - trap_right_y) \n"
+ " / trap_right_slope; \n"
+ " } \n"
+ " \n"
+ " if((x_up_cut_left <= source_texture.x - x_per_pix/2.0) && \n"
+ " (x_bottom_cut_left <= source_texture.x - x_per_pix/2.0) && \n"
+ " (x_up_cut_right >= source_texture.x + x_per_pix/2.0) && \n"
+ " (x_bottom_cut_right >= source_texture.x + x_per_pix/2.0) && \n"
+ " (trap_top <= source_texture.y - y_per_pix/2.0) && \n"
+ " (trap_bottom >= source_texture.y + y_per_pix/2.0)) { \n"
+ // The complete inside case.
+ " return 1.0; \n"
+ " } else if((trap_top > source_texture.y + y_per_pix/2.0) || \n"
+ " (trap_bottom < source_texture.y - y_per_pix/2.0)) { \n"
+ // The complete outside. Above the top or Below the bottom.
+ " return 0.0; \n"
+ " } else { \n"
+ " if((x_up_cut_right < source_texture.x - x_per_pix/2.0 && \n"
+ " x_bottom_cut_right < source_texture.x - x_per_pix/2.0) \n"
+ " || (x_up_cut_left > source_texture.x + x_per_pix/2.0 && \n"
+ " x_bottom_cut_left > source_texture.x + x_per_pix/2.0)) { \n"
+ // The complete outside. At Left or Right of the trapezoide.
+ " return 0.0; \n" " } \n" " } \n"
+ // Get here, the pix is partly inside the trapezoid.
+ " { \n"
+ " float percent = 0.0; \n"
+ " float up = (source_texture.y - y_per_pix/2.0) >= trap_top ? \n"
+ " (source_texture.y - y_per_pix/2.0) : trap_top; \n"
+ " float bottom = (source_texture.y + y_per_pix/2.0) <= trap_bottom ? \n"
+ " (source_texture.y + y_per_pix/2.0) : trap_bottom; \n"
+ " float left = source_texture.x - x_per_pix/2.0; \n"
+ " float right = source_texture.x + x_per_pix/2.0; \n"
+ " \n"
+ " percent = (bottom - up) / y_per_pix; \n"
+ " \n"
+ " if(trap_left_vertical == true) { \n"
+ " if(trap_left_x > source_texture.x - x_per_pix/2.0 && \n"
+ " trap_left_x < source_texture.x + x_per_pix/2.0) \n"
+ " left = trap_left_x; \n"
+ " } \n"
+ " if(trap_right_vertical == true) { \n"
+ " if(trap_right_x > source_texture.x - x_per_pix/2.0 && \n"
+ " trap_right_x < source_texture.x + x_per_pix/2.0) \n"
+ " right = trap_right_x; \n"
+ " } \n"
+ " if((up >= bottom) || (left >= right)) \n"
+ " return 0.0; \n"
+ " \n"
+ " percent = percent * ((right - left)/x_per_pix); \n"
+ " if(trap_left_vertical == true && trap_right_vertical == true) \n"
+ " return percent; \n"
+ " \n"
+ " if(trap_left_vertical != true) { \n"
+ " float area; \n"
+ // the slope should never be 0.0 here
+ " float up_x = trap_left_x + (up - trap_left_y)/trap_left_slope; \n"
+ " float bottom_x = trap_left_x + (bottom - trap_left_y)/trap_left_slope; \n"
+ " if(trap_left_slope < 0.0 && up_x > left) { \n"
+ /* case 1
+ |
+ ----+------------------------------------->
+ | /
+ | /
+ | +---/--------+
+ | | /.........|
+ | | /..........|
+ | |/...........|
+ | /............|
+ | /|............|
+ | +------------+
+ |
+ \|/
+ */
+ " float left_y = trap_left_y + trap_left_slope*(left - trap_left_x); \n"
+ " if((up_x > left) && (left_y > up)) { \n"
+ " area = 0.5 * (up_x - left) * (left_y - up); \n"
+ " if(up_x > right) { \n"
+ " float right_y = trap_left_y \n"
+ " + trap_left_slope*(right - trap_left_x); \n"
+ " area = area - 0.5 * (up_x - right) * (right_y - up); \n"
+ " } \n"
+ " if(left_y > bottom) { \n"
+ " area = area - 0.5 * (bottom_x - left) * (left_y - bottom); \n"
+ " } \n"
+ " } else { \n"
+ " area = 0.0; \n"
+ " } \n"
+ " percent = percent * (1.0 - (area/((right-left)*(bottom-up)))); \n"
+ " } else if(trap_left_slope > 0.0 && bottom_x > left) { \n"
+ /* case 2
+ |
+ ----+------------------------------------->
+ | \
+ | \
+ | +\-----------+
+ | | \..........|
+ | | \.........|
+ | | \........|
+ | | \.......|
+ | | \......|
+ | +------\-----+
+ | \
+ | \
+ \|/
+ */
+ " float right_y = trap_left_y + trap_left_slope*(right - trap_left_x); \n"
+ " if((up_x < right) && (right_y > up)) { \n"
+ " area = 0.5 * (right - up_x) * (right_y - up); \n"
+ " if(up_x < left) { \n"
+ " float left_y = trap_left_y \n"
+ " + trap_left_slope*(left - trap_left_x); \n"
+ " area = area - 0.5 * (left - up_x) * (left_y - up); \n"
+ " } \n"
+ " if(right_y > bottom) { \n"
+ " area = area - 0.5 * (right - bottom_x) * (right_y - bottom); \n"
+ " } \n"
+ " } else { \n"
+ " area = 0.0; \n"
+ " } \n"
+ " percent = percent * (area/((right-left)*(bottom-up))); \n"
+ " } \n"
+ " } \n"
+ " \n"
+ " if(trap_right_vertical != true) { \n"
+ " float area; \n"
+ // the slope should never be 0.0 here
+ " float up_x = trap_right_x + (up - trap_right_y)/trap_right_slope; \n"
+ " float bottom_x = trap_right_x + (bottom - trap_right_y)/trap_right_slope; \n"
+ " if(trap_right_slope < 0.0 && bottom_x < right) { \n"
+ /* case 3
+ |
+ ----+------------------------------------->
+ | /
+ | +--------/---+
+ | |......./ |
+ | |....../ |
+ | |...../ |
+ | |..../ |
+ | |.../ |
+ | +--/---------+
+ | /
+ |
+ \|/
+ */
+ " float left_y = trap_right_y + trap_right_slope*(left - trap_right_x); \n"
+ " if((up_x > left) && (left_y > up)) { \n"
+ " area = 0.5 * (up_x - left) * (left_y - up); \n"
+ " if(up_x > right) { \n"
+ " float right_y = trap_right_y \n"
+ " + trap_right_slope*(right - trap_right_x); \n"
+ " area = area - 0.5 * (up_x - right) * (right_y - up); \n"
+ " } \n"
+ " if(left_y > bottom) { \n"
+ " area = area - 0.5 * (bottom_x - left) * (left_y - bottom); \n"
+ " } \n"
+ " } else { \n"
+ " area = 0.0; \n"
+ " } \n"
+ " percent = percent * (area/((right-left)*(bottom-up))); \n"
+ " } else if(trap_right_slope > 0.0 && up_x < right) { \n"
+ /* case 4
+ |
+ ----+------------------------------------->
+ | \
+ | +--------\---+
+ | |.........\ |
+ | |..........\ |
+ | |...........\|
+ | |............\
+ | |............|\
+ | +------------+ \
+ | \
+ |
+ \|/
+ */
+ " float right_y = trap_right_y + trap_right_slope*(right - trap_right_x); \n"
+ " if((up_x < right) && (right_y > up)) { \n"
+ " area = 0.5 * (right - up_x) * (right_y - up); \n"
+ " if(up_x < left) { \n"
+ " float left_y = trap_right_y \n"
+ " + trap_right_slope*(left - trap_right_x); \n"
+ " area = area - 0.5 * (left - up_x) * (left_y - up); \n"
+ " } \n"
+ " if(right_y > bottom) { \n"
+ " area = area - 0.5 * (right - bottom_x) * (right_y - bottom); \n"
+ " } \n"
+ " } else { \n"
+ " area = 0.0; \n"
+ " } \n"
+ " percent = percent * (1.0 - (area/((right-left)*(bottom-up)))); \n"
+ " } \n"
+ " } \n"
+ " \n"
+ " return percent; \n"
+ " } \n"
+ "} \n"
+ "\n"
+ "void main() \n"
+ "{ \n"
+ " float alpha_val = get_alpha_val(); \n"
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, alpha_val); \n" "}\n";
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ glamor_priv->trapezoid_prog = dispatch->glCreateProgram();
+
+ vs_prog = glamor_compile_glsl_prog(dispatch,
+ GL_VERTEX_SHADER, trapezoid_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch,
+ GL_FRAGMENT_SHADER, trapezoid_fs);
+
+ dispatch->glAttachShader(glamor_priv->trapezoid_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->trapezoid_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
+ GLAMOR_VERTEX_POS, "v_positionsition");
+ dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
+ GLAMOR_VERTEX_SOURCE, "v_texcoord");
+ dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
+ GLAMOR_VERTEX_TOP_BOTTOM, "v_top_bottom");
+ dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
+ GLAMOR_VERTEX_LEFT_PARAM, "v_left_param");
+ dispatch->glBindAttribLocation(glamor_priv->trapezoid_prog,
+ GLAMOR_VERTEX_RIGHT_PARAM, "v_right_param");
+
+ glamor_link_glsl_prog(dispatch, glamor_priv->trapezoid_prog);
+
+ dispatch->glUseProgram(0);
+
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_trapezoid_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->trapezoid_prog);
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->trapezoid_prog);
+ glamor_put_dispatch(glamor_priv);
}
static Bool
_glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture,
- xTrapezoid * traps, int ntrap, BoxRec *bounds)
+ xTrapezoid * traps, int ntrap,
+ BoxRec * bounds)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- glamor_pixmap_private *pixmap_priv;
- PixmapPtr pixmap = NULL;
- GLint trapezoid_prog;
- GLfloat xscale, yscale;
- float left_slope, right_slope;
- xTrapezoid *ptrap;
- BoxRec one_trap_bound;
- int nrect_max;
- int i, j;
- float *vertices;
- float params[4];
-
- glamor_priv = glamor_get_screen_private(screen);
- trapezoid_prog = glamor_priv->trapezoid_prog;
-
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
- pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)
- || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { /* should always have here. */
- DEBUGF("GLAMOR_PIXMAP_PRIV_HAS_FBO check failed, fallback\n");
- return FALSE;
- }
-
- /* First, clear all to zero */
- if (!glamor_solid(pixmap, 0, 0, pixmap_priv->base.pixmap->drawable.width,
- pixmap_priv->base.pixmap->drawable.height,
- GXclear, 0xFFFFFFFF, 0)) {
- DEBUGF("glamor_solid failed, fallback\n");
- return FALSE;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
-
- pixmap_priv_get_dest_scale(pixmap_priv, (&xscale), (&yscale));
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- /* Now draw the Trapezoid mask. */
- dispatch->glUseProgram(trapezoid_prog);
-
- dispatch->glEnable(GL_BLEND);
- dispatch->glBlendFunc(GL_ONE, GL_ONE);
-
- nrect_max = GLAMOR_COMPOSITE_VBO_VERT_CNT / (4 * GLAMOR_VERTEX_RIGHT_PARAM);
-
- for (i = 0; i < ntrap;) {
- int mrect;
- int stride;
-
- mrect = (ntrap - i) > nrect_max ? nrect_max : (ntrap - i);
- glamor_setup_composite_vbo_for_trapezoid(screen, 4 * mrect);
- stride = glamor_priv->vb_stride / sizeof(float);
-
- for (j = 0; j < mrect; j++) {
- ptrap = traps + i + j;
-
- DEBUGF("--- The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n"
- "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n"
- "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n",
- xFixedToInt(ptrap->top), ptrap->top,
- xFixedToInt(ptrap->bottom), ptrap->bottom,
- xFixedToInt(ptrap->left.p1.x), ptrap->left.p1.x,
- xFixedToInt(ptrap->left.p1.y), ptrap->left.p1.y,
- xFixedToInt(ptrap->left.p2.x), ptrap->left.p2.x,
- xFixedToInt(ptrap->left.p2.y), ptrap->left.p2.y,
- xFixedToInt(ptrap->right.p1.x), ptrap->right.p1.x,
- xFixedToInt(ptrap->right.p1.y), ptrap->right.p1.y,
- xFixedToInt(ptrap->right.p2.x), ptrap->right.p2.x,
- xFixedToInt(ptrap->right.p2.y), ptrap->right.p2.y);
-
- miTrapezoidBounds(1, ptrap, &one_trap_bound);
-
- vertices = (float*)(glamor_priv->vb + glamor_priv->vbo_offset) + 2;
- glamor_set_tcoords_ext((pixmap_priv->base.pixmap->drawable.width),
- (pixmap_priv->base.pixmap->drawable.height),
- (one_trap_bound.x1),
- (one_trap_bound.y1),
- (one_trap_bound.x2),
- (one_trap_bound.y2),
- glamor_priv->yInverted, vertices, stride);
- DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f,"
- "rightbottom: %f X %f, leftbottom : %f X %f\n",
- vertices[0], vertices[1],
- vertices[1*stride], vertices[1*stride + 1],
- vertices[2*stride], vertices[2*stride + 1],
- vertices[3*stride], vertices[3*stride + 1]);
-
- /* Need to rebase. */
- one_trap_bound.x1 -= bounds->x1;
- one_trap_bound.x2 -= bounds->x1;
- one_trap_bound.y1 -= bounds->y1;
- one_trap_bound.y2 -= bounds->y1;
-
- vertices -= 2;
-
- glamor_set_normalize_vcoords_ext(pixmap_priv, xscale, yscale,
- one_trap_bound.x1, one_trap_bound.y1,
- one_trap_bound.x2, one_trap_bound.y2,
- glamor_priv->yInverted, vertices, stride);
- DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
- "rightbottom: %f X %f, leftbottom : %f X %f\n",
- vertices[0], vertices[1],
- vertices[1*stride], vertices[1*stride + 1],
- vertices[2*stride], vertices[2*stride + 1],
- vertices[3*stride], vertices[3*stride + 1]);
- vertices += 4;
-
- /* Set the top and bottom. */
- params[0] = ((float)ptrap->top) / 65536;
- params[1] = ((float)ptrap->bottom) / 65536;
- glamor_set_const_ext(params, 2, vertices, 4, stride);
- vertices += 2;
-
- /* Set the left params. */
- params[0] = ((float)ptrap->left.p1.x) / 65536;
- params[1] = ((float)ptrap->left.p1.y) / 65536;
-
- if (ptrap->left.p1.x == ptrap->left.p2.x) {
- left_slope = 0.0;
- params[3] = 1.0;
- } else {
- left_slope = ((float)(ptrap->left.p1.y - ptrap->left.p2.y))
- / ((float)(ptrap->left.p1.x - ptrap->left.p2.x));
- params[3] = 0.0;
- }
- params[2] = left_slope;
- glamor_set_const_ext(params, 4, vertices, 4, stride);
- vertices += 4;
-
- /* Set the left params. */
- params[0] = ((float)ptrap->right.p1.x) / 65536;
- params[1] = ((float)ptrap->right.p1.y) / 65536;
-
- if (ptrap->right.p1.x == ptrap->right.p2.x) {
- right_slope = 0.0;
- params[3] = 1.0;
- } else {
- right_slope = ((float)(ptrap->right.p1.y - ptrap->right.p2.y))
- / ((float)(ptrap->right.p1.x - ptrap->right.p2.x));
- params[3] = 0.0;
- }
- params[2] = right_slope;
- glamor_set_const_ext(params, 4, vertices, 4, stride);
-
- DEBUGF("trap_top = %f, trap_bottom = %f, "
- "trap_left_x = %f, trap_left_y = %f, left_slope = %f, "
- "trap_right_x = %f, trap_right_y = %f, right_slope = %f\n",
- ((float)ptrap->top) / 65536, ((float)ptrap->bottom) / 65536,
- ((float)ptrap->left.p1.x) / 65536, ((float)ptrap->left.p1.y) / 65536,
- left_slope,
- ((float)ptrap->right.p1.x) / 65536, ((float)ptrap->right.p1.y) / 65536,
- right_slope);
-
- glamor_priv->render_nr_verts += 4;
- glamor_priv->vbo_offset += glamor_priv->vb_stride * 4;
- }
-
- i += mrect;
-
- /* Now rendering. */
- if (!glamor_priv->render_nr_verts)
- continue;
-
- if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
- dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
- else {
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
- dispatch->glBufferData(GL_ARRAY_BUFFER,
- glamor_priv->vbo_offset,
- glamor_priv->vb, GL_DYNAMIC_DRAW);
- }
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ glamor_pixmap_private *pixmap_priv;
+ PixmapPtr pixmap = NULL;
+ GLint trapezoid_prog;
+ GLfloat xscale, yscale;
+ float left_slope, right_slope;
+ xTrapezoid *ptrap;
+ BoxRec one_trap_bound;
+ int nrect_max;
+ int i, j;
+ float *vertices;
+ float params[4];
+
+ glamor_priv = glamor_get_screen_private(screen);
+ trapezoid_prog = glamor_priv->trapezoid_prog;
+
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)
+ || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { /* should always have here. */
+ DEBUGF("GLAMOR_PIXMAP_PRIV_HAS_FBO check failed, fallback\n");
+ return FALSE;
+ }
+
+ /* First, clear all to zero */
+ if (!glamor_solid(pixmap, 0, 0, pixmap_priv->base.pixmap->drawable.width,
+ pixmap_priv->base.pixmap->drawable.height,
+ GXclear, 0xFFFFFFFF, 0)) {
+ DEBUGF("glamor_solid failed, fallback\n");
+ return FALSE;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+
+ pixmap_priv_get_dest_scale(pixmap_priv, (&xscale), (&yscale));
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ /* Now draw the Trapezoid mask. */
+ dispatch->glUseProgram(trapezoid_prog);
+
+ dispatch->glEnable(GL_BLEND);
+ dispatch->glBlendFunc(GL_ONE, GL_ONE);
+
+ nrect_max = GLAMOR_COMPOSITE_VBO_VERT_CNT / (4 * GLAMOR_VERTEX_RIGHT_PARAM);
+
+ for (i = 0; i < ntrap;) {
+ int mrect;
+ int stride;
+
+ mrect = (ntrap - i) > nrect_max ? nrect_max : (ntrap - i);
+ glamor_setup_composite_vbo_for_trapezoid(screen, 4 * mrect);
+ stride = glamor_priv->vb_stride / sizeof(float);
+
+ for (j = 0; j < mrect; j++) {
+ ptrap = traps + i + j;
+
+ DEBUGF
+ ("--- The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n"
+ "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n"
+ "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n",
+ xFixedToInt(ptrap->top), ptrap->top,
+ xFixedToInt(ptrap->bottom), ptrap->bottom,
+ xFixedToInt(ptrap->left.p1.x), ptrap->left.p1.x,
+ xFixedToInt(ptrap->left.p1.y), ptrap->left.p1.y,
+ xFixedToInt(ptrap->left.p2.x), ptrap->left.p2.x,
+ xFixedToInt(ptrap->left.p2.y), ptrap->left.p2.y,
+ xFixedToInt(ptrap->right.p1.x), ptrap->right.p1.x,
+ xFixedToInt(ptrap->right.p1.y), ptrap->right.p1.y,
+ xFixedToInt(ptrap->right.p2.x), ptrap->right.p2.x,
+ xFixedToInt(ptrap->right.p2.y), ptrap->right.p2.y);
+
+ miTrapezoidBounds(1, ptrap, &one_trap_bound);
+
+ vertices =
+ (float *) (glamor_priv->vb + glamor_priv->vbo_offset) + 2;
+ glamor_set_tcoords_ext((pixmap_priv->base.pixmap->drawable.width),
+ (pixmap_priv->base.pixmap->drawable.height),
+ (one_trap_bound.x1), (one_trap_bound.y1),
+ (one_trap_bound.x2), (one_trap_bound.y2),
+ glamor_priv->yInverted, vertices, stride);
+ DEBUGF("tex_vertices --> leftup : %f X %f, rightup: %f X %f,"
+ "rightbottom: %f X %f, leftbottom : %f X %f\n", vertices[0],
+ vertices[1], vertices[1 * stride], vertices[1 * stride + 1],
+ vertices[2 * stride], vertices[2 * stride + 1],
+ vertices[3 * stride], vertices[3 * stride + 1]);
+
+ /* Need to rebase. */
+ one_trap_bound.x1 -= bounds->x1;
+ one_trap_bound.x2 -= bounds->x1;
+ one_trap_bound.y1 -= bounds->y1;
+ one_trap_bound.y2 -= bounds->y1;
+
+ vertices -= 2;
+
+ glamor_set_normalize_vcoords_ext(pixmap_priv, xscale, yscale,
+ one_trap_bound.x1,
+ one_trap_bound.y1,
+ one_trap_bound.x2,
+ one_trap_bound.y2,
+ glamor_priv->yInverted, vertices,
+ stride);
+ DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
+ "rightbottom: %f X %f, leftbottom : %f X %f\n", vertices[0],
+ vertices[1], vertices[1 * stride], vertices[1 * stride + 1],
+ vertices[2 * stride], vertices[2 * stride + 1],
+ vertices[3 * stride], vertices[3 * stride + 1]);
+ vertices += 4;
+
+ /* Set the top and bottom. */
+ params[0] = ((float) ptrap->top) / 65536;
+ params[1] = ((float) ptrap->bottom) / 65536;
+ glamor_set_const_ext(params, 2, vertices, 4, stride);
+ vertices += 2;
+
+ /* Set the left params. */
+ params[0] = ((float) ptrap->left.p1.x) / 65536;
+ params[1] = ((float) ptrap->left.p1.y) / 65536;
+
+ if (ptrap->left.p1.x == ptrap->left.p2.x) {
+ left_slope = 0.0;
+ params[3] = 1.0;
+ }
+ else {
+ left_slope = ((float) (ptrap->left.p1.y - ptrap->left.p2.y))
+ / ((float) (ptrap->left.p1.x - ptrap->left.p2.x));
+ params[3] = 0.0;
+ }
+ params[2] = left_slope;
+ glamor_set_const_ext(params, 4, vertices, 4, stride);
+ vertices += 4;
+
+ /* Set the left params. */
+ params[0] = ((float) ptrap->right.p1.x) / 65536;
+ params[1] = ((float) ptrap->right.p1.y) / 65536;
+
+ if (ptrap->right.p1.x == ptrap->right.p2.x) {
+ right_slope = 0.0;
+ params[3] = 1.0;
+ }
+ else {
+ right_slope = ((float) (ptrap->right.p1.y - ptrap->right.p2.y))
+ / ((float) (ptrap->right.p1.x - ptrap->right.p2.x));
+ params[3] = 0.0;
+ }
+ params[2] = right_slope;
+ glamor_set_const_ext(params, 4, vertices, 4, stride);
+
+ DEBUGF("trap_top = %f, trap_bottom = %f, "
+ "trap_left_x = %f, trap_left_y = %f, left_slope = %f, "
+ "trap_right_x = %f, trap_right_y = %f, right_slope = %f\n",
+ ((float) ptrap->top) / 65536,
+ ((float) ptrap->bottom) / 65536,
+ ((float) ptrap->left.p1.x) / 65536,
+ ((float) ptrap->left.p1.y) / 65536, left_slope,
+ ((float) ptrap->right.p1.x) / 65536,
+ ((float) ptrap->right.p1.y) / 65536, right_slope);
+
+ glamor_priv->render_nr_verts += 4;
+ glamor_priv->vbo_offset += glamor_priv->vb_stride * 4;
+ }
+
+ i += mrect;
+
+ /* Now rendering. */
+ if (!glamor_priv->render_nr_verts)
+ continue;
+
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
+ dispatch->glUnmapBuffer(GL_ARRAY_BUFFER);
+ else {
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+ dispatch->glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ glamor_priv->vb, GL_DYNAMIC_DRAW);
+ }
#ifndef GLAMOR_GLES2
- dispatch->glDrawRangeElements(GL_TRIANGLES, 0, glamor_priv->render_nr_verts,
- (glamor_priv->render_nr_verts * 3) / 2,
- GL_UNSIGNED_SHORT, NULL);
+ dispatch->glDrawRangeElements(GL_TRIANGLES, 0,
+ glamor_priv->render_nr_verts,
+ (glamor_priv->render_nr_verts * 3) / 2,
+ GL_UNSIGNED_SHORT, NULL);
#else
- dispatch->glDrawElements(GL_TRIANGLES, (glamor_priv->render_nr_verts * 3) / 2,
- GL_UNSIGNED_SHORT, NULL);
+ dispatch->glDrawElements(GL_TRIANGLES,
+ (glamor_priv->render_nr_verts * 3) / 2,
+ GL_UNSIGNED_SHORT, NULL);
#endif
- }
-
- dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
- dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- dispatch->glBlendFunc(GL_ONE, GL_ZERO);
- dispatch->glDisable(GL_BLEND);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
- return TRUE;
+ }
+
+ dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0);
+ dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ dispatch->glBlendFunc(GL_ONE, GL_ZERO);
+ dispatch->glDisable(GL_BLEND);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ return TRUE;
}
-#endif /*GLAMOR_TRAPEZOID_SHADER */
+#endif /*GLAMOR_TRAPEZOID_SHADER */
/**
* Creates an appropriate picture for temp mask use.
*/
static PicturePtr
glamor_create_mask_picture(ScreenPtr screen,
- PicturePtr dst,
- PictFormatPtr pict_format,
- CARD16 width, CARD16 height, int gpu)
+ PicturePtr dst,
+ PictFormatPtr pict_format,
+ CARD16 width, CARD16 height, int gpu)
{
- PixmapPtr pixmap;
- PicturePtr picture;
- int error;
-
- if (!pict_format) {
- if (dst->polyEdge == PolyEdgeSharp)
- pict_format =
- PictureMatchFormat(screen, 1, PICT_a1);
- else
- pict_format =
- PictureMatchFormat(screen, 8, PICT_a8);
- if (!pict_format)
- return 0;
- }
-
- if (gpu) {
- pixmap = glamor_create_pixmap(screen, width, height,
- pict_format->depth, 0);
- } else {
- pixmap = glamor_create_pixmap(screen, 0, 0,
- pict_format->depth,
- GLAMOR_CREATE_PIXMAP_CPU);
- }
-
- if (!pixmap)
- return 0;
- picture = CreatePicture(0, &pixmap->drawable, pict_format,
- 0, 0, serverClient, &error);
- glamor_destroy_pixmap(pixmap);
- return picture;
+ PixmapPtr pixmap;
+ PicturePtr picture;
+ int error;
+
+ if (!pict_format) {
+ if (dst->polyEdge == PolyEdgeSharp)
+ pict_format = PictureMatchFormat(screen, 1, PICT_a1);
+ else
+ pict_format = PictureMatchFormat(screen, 8, PICT_a8);
+ if (!pict_format)
+ return 0;
+ }
+
+ if (gpu) {
+ pixmap = glamor_create_pixmap(screen, width, height,
+ pict_format->depth, 0);
+ }
+ else {
+ pixmap = glamor_create_pixmap(screen, 0, 0,
+ pict_format->depth,
+ GLAMOR_CREATE_PIXMAP_CPU);
+ }
+
+ if (!pixmap)
+ return 0;
+ picture = CreatePicture(0, &pixmap->drawable, pict_format,
+ 0, 0, serverClient, &error);
+ glamor_destroy_pixmap(pixmap);
+ return picture;
}
static int
-_glamor_trapezoid_bounds (int ntrap, xTrapezoid *traps, BoxPtr box)
+_glamor_trapezoid_bounds(int ntrap, xTrapezoid * traps, BoxPtr box)
{
- int has_large_trapezoid = 0;
- box->y1 = MAXSHORT;
- box->y2 = MINSHORT;
- box->x1 = MAXSHORT;
- box->x2 = MINSHORT;
-
- for (; ntrap; ntrap--, traps++) {
- INT16 x1, y1, x2, y2;
-
- if (!xTrapezoidValid(traps))
- continue;
- y1 = xFixedToInt (traps->top);
- if (y1 < box->y1)
- box->y1 = y1;
-
- y2 = xFixedToInt (xFixedCeil (traps->bottom));
- if (y2 > box->y2)
- box->y2 = y2;
-
- x1 = xFixedToInt (min (_glamor_linefixedX (&traps->left, traps->top, FALSE),
- _glamor_linefixedX (&traps->left, traps->bottom, FALSE)));
- if (x1 < box->x1)
- box->x1 = x1;
-
- x2 = xFixedToInt (xFixedCeil (max (_glamor_linefixedX (&traps->right, traps->top, TRUE),
- _glamor_linefixedX (&traps->right, traps->bottom, TRUE))));
- if (x2 > box->x2)
- box->x2 = x2;
-
- if (!has_large_trapezoid && (x2 - x1) > 256 && (y2 - y1) > 32)
- has_large_trapezoid = 1;
- }
-
- return has_large_trapezoid;
+ int has_large_trapezoid = 0;
+
+ box->y1 = MAXSHORT;
+ box->y2 = MINSHORT;
+ box->x1 = MAXSHORT;
+ box->x2 = MINSHORT;
+
+ for (; ntrap; ntrap--, traps++) {
+ INT16 x1, y1, x2, y2;
+
+ if (!xTrapezoidValid(traps))
+ continue;
+ y1 = xFixedToInt(traps->top);
+ if (y1 < box->y1)
+ box->y1 = y1;
+
+ y2 = xFixedToInt(xFixedCeil(traps->bottom));
+ if (y2 > box->y2)
+ box->y2 = y2;
+
+ x1 = xFixedToInt(min
+ (_glamor_linefixedX(&traps->left, traps->top, FALSE),
+ _glamor_linefixedX(&traps->left, traps->bottom,
+ FALSE)));
+ if (x1 < box->x1)
+ box->x1 = x1;
+
+ x2 = xFixedToInt(xFixedCeil
+ (max
+ (_glamor_linefixedX(&traps->right, traps->top, TRUE),
+ _glamor_linefixedX(&traps->right, traps->bottom,
+ TRUE))));
+ if (x2 > box->x2)
+ box->x2 = x2;
+
+ if (!has_large_trapezoid && (x2 - x1) > 256 && (y2 - y1) > 32)
+ has_large_trapezoid = 1;
+ }
+
+ return has_large_trapezoid;
}
/**
@@ -1660,135 +1692,137 @@ _glamor_trapezoids(CARD8 op,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps, Bool fallback)
{
- ScreenPtr screen = dst->pDrawable->pScreen;
- BoxRec bounds;
- PicturePtr picture;
- INT16 x_dst, y_dst;
- INT16 x_rel, y_rel;
- int width, height, stride;
- PixmapPtr pixmap;
- pixman_image_t *image = NULL;
- int ret = 0;
- int has_large_trapezoid;
-
- /* If a mask format wasn't provided, we get to choose, but behavior should
- * be as if there was no temporary mask the traps were accumulated into.
- */
- if (!mask_format) {
- if (dst->polyEdge == PolyEdgeSharp)
- mask_format =
- PictureMatchFormat(screen, 1, PICT_a1);
- else
- mask_format =
- PictureMatchFormat(screen, 8, PICT_a8);
- for (; ntrap; ntrap--, traps++)
- glamor_trapezoids(op, src, dst, mask_format, x_src,
- y_src, 1, traps);
- return TRUE;
- }
-
- has_large_trapezoid = _glamor_trapezoid_bounds(ntrap, traps, &bounds);
- DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, "
- "bounds.y1 = %d, bounds.y2 = %d, ---- ntrap = %d\n", bounds.x1,
- bounds.x2, bounds.y1, bounds.y2, ntrap);
-
- if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
- return TRUE;
-
- x_dst = traps[0].left.p1.x >> 16;
- y_dst = traps[0].left.p1.y >> 16;
-
- width = bounds.x2 - bounds.x1;
- height = bounds.y2 - bounds.y1;
- stride = PixmapBytePad(width, mask_format->depth);
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ BoxRec bounds;
+ PicturePtr picture;
+ INT16 x_dst, y_dst;
+ INT16 x_rel, y_rel;
+ int width, height, stride;
+ PixmapPtr pixmap;
+ pixman_image_t *image = NULL;
+ int ret = 0;
+ int has_large_trapezoid;
+
+ /* If a mask format wasn't provided, we get to choose, but behavior should
+ * be as if there was no temporary mask the traps were accumulated into.
+ */
+ if (!mask_format) {
+ if (dst->polyEdge == PolyEdgeSharp)
+ mask_format = PictureMatchFormat(screen, 1, PICT_a1);
+ else
+ mask_format = PictureMatchFormat(screen, 8, PICT_a8);
+ for (; ntrap; ntrap--, traps++)
+ glamor_trapezoids(op, src, dst, mask_format, x_src,
+ y_src, 1, traps);
+ return TRUE;
+ }
+
+ has_large_trapezoid = _glamor_trapezoid_bounds(ntrap, traps, &bounds);
+ DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, "
+ "bounds.y1 = %d, bounds.y2 = %d, ---- ntrap = %d\n", bounds.x1,
+ bounds.x2, bounds.y1, bounds.y2, ntrap);
+
+ if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
+ return TRUE;
+
+ x_dst = traps[0].left.p1.x >> 16;
+ y_dst = traps[0].left.p1.y >> 16;
+
+ width = bounds.x2 - bounds.x1;
+ height = bounds.y2 - bounds.y1;
+ stride = PixmapBytePad(width, mask_format->depth);
#ifdef GLAMOR_TRAPEZOID_SHADER
- /* We seperate the render to two paths.
- Some GL implemetation do not implement the Anti-Alias for triangles
- and polygen's filling. So when the edge is not vertical or horizontal,
- sawtooth will be obvious. The trapezoid is widely used to render wide
- lines and circles. In these case, the line or circle will be divided
- into a large number of small trapezoids to approximate it, so the sawtooth
- at the edge will cause the result not be acceptable.
- When the depth of the mask is 1, there is no Anti-Alias needed, so we
- use the clip logic to generate the result directly(fast path).
- When the depth is not 1, AA is needed and we use a shader to generate
- a temp mask pixmap.
- */
- if (mask_format->depth == 1) {
- ret = _glamor_trapezoids_with_shader(op, src, dst, mask_format,
- x_src, y_src, ntrap, traps);
- if(ret)
- return TRUE;
- } else {
- if (has_large_trapezoid || ntrap > 256) {
- /* The shader speed is relative slower than pixman when generating big chunk
- trapezoid mask. We fallback to pixman to improve the performance. */
- ;
- } else if (dst->polyMode == PolyModeImprecise) {
- /* The precise mode is that we sample the trapezoid on the centre points of
- an (2*n+1)x(2*n-1) subpixel grid. It is computationally expensive in shader
- and we use inside area ratio to replace it if the polymode == Imprecise. */
- picture = glamor_create_mask_picture(screen, dst, mask_format,
- width, height, 1);
- if (!picture)
- return TRUE;
-
- ret = _glamor_generate_trapezoid_with_shader(screen, picture, traps, ntrap, &bounds);
-
- if (!ret)
- FreePicture(picture, 0);
- }
- }
+ /* We seperate the render to two paths.
+ Some GL implemetation do not implement the Anti-Alias for triangles
+ and polygen's filling. So when the edge is not vertical or horizontal,
+ sawtooth will be obvious. The trapezoid is widely used to render wide
+ lines and circles. In these case, the line or circle will be divided
+ into a large number of small trapezoids to approximate it, so the sawtooth
+ at the edge will cause the result not be acceptable.
+ When the depth of the mask is 1, there is no Anti-Alias needed, so we
+ use the clip logic to generate the result directly(fast path).
+ When the depth is not 1, AA is needed and we use a shader to generate
+ a temp mask pixmap.
+ */
+ if (mask_format->depth == 1) {
+ ret = _glamor_trapezoids_with_shader(op, src, dst, mask_format,
+ x_src, y_src, ntrap, traps);
+ if (ret)
+ return TRUE;
+ }
+ else {
+ if (has_large_trapezoid || ntrap > 256) {
+ /* The shader speed is relative slower than pixman when generating big chunk
+ trapezoid mask. We fallback to pixman to improve the performance. */
+ ;
+ }
+ else if (dst->polyMode == PolyModeImprecise) {
+ /* The precise mode is that we sample the trapezoid on the centre points of
+ an (2*n+1)x(2*n-1) subpixel grid. It is computationally expensive in shader
+ and we use inside area ratio to replace it if the polymode == Imprecise. */
+ picture = glamor_create_mask_picture(screen, dst, mask_format,
+ width, height, 1);
+ if (!picture)
+ return TRUE;
+
+ ret =
+ _glamor_generate_trapezoid_with_shader(screen, picture, traps,
+ ntrap, &bounds);
+
+ if (!ret)
+ FreePicture(picture, 0);
+ }
+ }
#endif
- if (!ret) {
- DEBUGF("Fallback to sw rasterize of trapezoid\n");
-
- picture = glamor_create_mask_picture(screen, dst, mask_format,
- width, height, 0);
- if (!picture)
- return TRUE;
-
- image = pixman_image_create_bits(picture->format,
- width, height, NULL, stride);
- if (!image) {
- FreePicture(picture, 0);
- return TRUE;
- }
-
- for (; ntrap; ntrap--, traps++)
- pixman_rasterize_trapezoid(image,
- (pixman_trapezoid_t *) traps,
- -bounds.x1, -bounds.y1);
-
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
-
- screen->ModifyPixmapHeader(pixmap, width, height,
- mask_format->depth,
- BitsPerPixel(mask_format->depth),
- PixmapBytePad(width,
- mask_format->depth),
- pixman_image_get_data(image));
- }
-
- x_rel = bounds.x1 + x_src - x_dst;
- y_rel = bounds.y1 + y_src - y_dst;
- DEBUGF("x_src = %d, y_src = %d, x_dst = %d, y_dst = %d, "
- "x_rel = %d, y_rel = %d\n", x_src, y_src, x_dst,
- y_dst, x_rel, y_rel);
-
- CompositePicture(op, src, picture, dst,
- x_rel, y_rel,
- 0, 0,
- bounds.x1, bounds.y1,
- bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
-
- if (image)
- pixman_image_unref(image);
-
- FreePicture(picture, 0);
- return TRUE;
+ if (!ret) {
+ DEBUGF("Fallback to sw rasterize of trapezoid\n");
+
+ picture = glamor_create_mask_picture(screen, dst, mask_format,
+ width, height, 0);
+ if (!picture)
+ return TRUE;
+
+ image = pixman_image_create_bits(picture->format,
+ width, height, NULL, stride);
+ if (!image) {
+ FreePicture(picture, 0);
+ return TRUE;
+ }
+
+ for (; ntrap; ntrap--, traps++)
+ pixman_rasterize_trapezoid(image,
+ (pixman_trapezoid_t *) traps,
+ -bounds.x1, -bounds.y1);
+
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+
+ screen->ModifyPixmapHeader(pixmap, width, height,
+ mask_format->depth,
+ BitsPerPixel(mask_format->depth),
+ PixmapBytePad(width,
+ mask_format->depth),
+ pixman_image_get_data(image));
+ }
+
+ x_rel = bounds.x1 + x_src - x_dst;
+ y_rel = bounds.y1 + y_src - y_dst;
+ DEBUGF("x_src = %d, y_src = %d, x_dst = %d, y_dst = %d, "
+ "x_rel = %d, y_rel = %d\n", x_src, y_src, x_dst,
+ y_dst, x_rel, y_rel);
+
+ CompositePicture(op, src, picture, dst,
+ x_rel, y_rel,
+ 0, 0,
+ bounds.x1, bounds.y1,
+ bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
+
+ if (image)
+ pixman_image_unref(image);
+
+ FreePicture(picture, 0);
+ return TRUE;
}
void
@@ -1797,23 +1831,22 @@ glamor_trapezoids(CARD8 op,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps)
{
- DEBUGF("x_src = %d, y_src = %d, ntrap = %d\n", x_src, y_src, ntrap);
+ DEBUGF("x_src = %d, y_src = %d, ntrap = %d\n", x_src, y_src, ntrap);
- _glamor_trapezoids(op, src, dst, mask_format, x_src,
- y_src, ntrap, traps, TRUE);
+ _glamor_trapezoids(op, src, dst, mask_format, x_src,
+ y_src, ntrap, traps, TRUE);
}
Bool
glamor_trapezoids_nf(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps)
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid * traps)
{
- DEBUGF("x_src = %d, y_src = %d, ntrap = %d\n", x_src, y_src, ntrap);
+ DEBUGF("x_src = %d, y_src = %d, ntrap = %d\n", x_src, y_src, ntrap);
- return _glamor_trapezoids(op, src, dst, mask_format, x_src,
- y_src, ntrap, traps, FALSE);
+ return _glamor_trapezoids(op, src, dst, mask_format, x_src,
+ y_src, ntrap, traps, FALSE);
}
-#endif /* RENDER */
-
+#endif /* RENDER */
diff --git a/glamor/glamor_triangles.c b/glamor/glamor_triangles.c
index e0f4a9708..693eef10f 100644
--- a/glamor/glamor_triangles.c
+++ b/glamor/glamor_triangles.c
@@ -30,51 +30,48 @@
static Bool
_glamor_triangles(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris, Bool fallback)
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris,
+ Bool fallback)
{
- if (!fallback
- && glamor_ddx_fallback_check_pixmap(pDst->pDrawable)
- && (!pSrc->pDrawable
- || glamor_ddx_fallback_check_pixmap(pSrc->pDrawable)))
- return FALSE;
+ if (!fallback && glamor_ddx_fallback_check_pixmap(pDst->pDrawable)
+ && (!pSrc->pDrawable
+ || glamor_ddx_fallback_check_pixmap(pSrc->pDrawable)))
+ return FALSE;
- if (glamor_prepare_access_picture(pDst, GLAMOR_ACCESS_RW)) {
- if (glamor_prepare_access_picture(pSrc,
- GLAMOR_ACCESS_RO)) {
+ if (glamor_prepare_access_picture(pDst, GLAMOR_ACCESS_RW)) {
+ if (glamor_prepare_access_picture(pSrc, GLAMOR_ACCESS_RO)) {
- fbTriangles(op, pSrc, pDst, maskFormat, xSrc,
- ySrc, ntris, tris);
+ fbTriangles(op, pSrc, pDst, maskFormat, xSrc, ySrc, ntris, tris);
- glamor_finish_access_picture(pSrc, GLAMOR_ACCESS_RO);
- }
+ glamor_finish_access_picture(pSrc, GLAMOR_ACCESS_RO);
+ }
- glamor_finish_access_picture(pDst, GLAMOR_ACCESS_RW);
- }
- return TRUE;
+ glamor_finish_access_picture(pDst, GLAMOR_ACCESS_RW);
+ }
+ return TRUE;
}
void
glamor_triangles(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
{
- _glamor_triangles(op, pSrc, pDst, maskFormat,
- xSrc, ySrc, ntris, tris, TRUE);
+ _glamor_triangles(op, pSrc, pDst, maskFormat,
+ xSrc, ySrc, ntris, tris, TRUE);
}
Bool
glamor_triangles_nf(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
{
- return _glamor_triangles(op, pSrc, pDst, maskFormat,
- xSrc, ySrc, ntris, tris, FALSE);
+ return _glamor_triangles(op, pSrc, pDst, maskFormat,
+ xSrc, ySrc, ntris, tris, FALSE);
}
-
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index d30783826..b27c56c04 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -254,7 +254,6 @@
} \
} while(0)
-
/* _x1_ ... _y2_ may has fractional. */
#define glamor_get_repeat_transform_coords(priv, repeat_type, tx1, \
ty1, _x1_, _y1_) \
@@ -402,8 +401,6 @@
2); \
} while (0)
-
-
#define glamor_set_normalize_tri_tcoords(xscale, \
yscale, \
vtx, \
@@ -475,7 +472,6 @@
} \
} while (0)
-
#define glamor_set_repeat_transformed_normalize_tcoords( priv, \
repeat_type, \
matrix, \
@@ -541,7 +537,6 @@
x2, y2, yInverted, vertices, stride);\
} while(0)
-
#define glamor_set_normalize_tcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
@@ -577,7 +572,6 @@
stride); \
} while(0)
-
#define glamor_set_repeat_normalize_tcoords(priv, repeat_type, \
xscale, yscale, \
_x1_, _y1_, _x2_, _y2_, \
@@ -721,7 +715,6 @@
(vertices)[3 * stride + 1] = _t5_; \
} while(0)
-
#define glamor_set_normalize_vcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
@@ -786,44 +779,46 @@
inline static void
glamor_calculate_boxes_bound(BoxPtr bound, BoxPtr boxes, int nbox)
{
- int x_min, y_min;
- int x_max, y_max;
- int i;
- x_min = y_min = MAXSHORT;
- x_max = y_max = MINSHORT;
- for (i = 0; i < nbox; i++) {
- if (x_min > boxes[i].x1)
- x_min = boxes[i].x1;
- if (y_min > boxes[i].y1)
- y_min = boxes[i].y1;
-
- if (x_max < boxes[i].x2)
- x_max = boxes[i].x2;
- if (y_max < boxes[i].y2)
- y_max = boxes[i].y2;
- }
- bound->x1 = x_min;
- bound->y1 = y_min;
- bound->x2 = x_max;
- bound->y2 = y_max;
+ int x_min, y_min;
+ int x_max, y_max;
+ int i;
+
+ x_min = y_min = MAXSHORT;
+ x_max = y_max = MINSHORT;
+ for (i = 0; i < nbox; i++) {
+ if (x_min > boxes[i].x1)
+ x_min = boxes[i].x1;
+ if (y_min > boxes[i].y1)
+ y_min = boxes[i].y1;
+
+ if (x_max < boxes[i].x2)
+ x_max = boxes[i].x2;
+ if (y_max < boxes[i].y2)
+ y_max = boxes[i].y2;
+ }
+ bound->x1 = x_min;
+ bound->y1 = y_min;
+ bound->x2 = x_max;
+ bound->y2 = y_max;
}
inline static void
glamor_translate_boxes(BoxPtr boxes, int nbox, int dx, int dy)
{
- int i;
- for (i = 0; i < nbox; i++) {
- boxes[i].x1 += dx;
- boxes[i].y1 += dy;
- boxes[i].x2 += dx;
- boxes[i].y2 += dy;
- }
+ int i;
+
+ for (i = 0; i < nbox; i++) {
+ boxes[i].x1 += dx;
+ boxes[i].y1 += dy;
+ boxes[i].x2 += dx;
+ boxes[i].y2 += dy;
+ }
}
static inline Bool
-region_is_empty(pixman_region16_t *region)
+region_is_empty(pixman_region16_t * region)
{
- return region->data && region->data->numRects == 0;
+ return region->data && region->data->numRects == 0;
}
#ifndef ARRAY_SIZE
@@ -857,58 +852,58 @@ region_is_empty(pixman_region16_t *region)
static inline CARD32
format_for_depth(int depth)
{
- switch (depth) {
- case 1:
- return PICT_a1;
- case 4:
- return PICT_a4;
- case 8:
- return PICT_a8;
- case 15:
- return PICT_x1r5g5b5;
- case 16:
- return PICT_r5g6b5;
- default:
- case 24:
- return PICT_x8r8g8b8;
+ switch (depth) {
+ case 1:
+ return PICT_a1;
+ case 4:
+ return PICT_a4;
+ case 8:
+ return PICT_a8;
+ case 15:
+ return PICT_x1r5g5b5;
+ case 16:
+ return PICT_r5g6b5;
+ default:
+ case 24:
+ return PICT_x8r8g8b8;
#if XORG_VERSION_CURRENT >= 10699900
- case 30:
- return PICT_x2r10g10b10;
+ case 30:
+ return PICT_x2r10g10b10;
#endif
- case 32:
- return PICT_a8r8g8b8;
- }
+ case 32:
+ return PICT_a8r8g8b8;
+ }
}
static inline void
gl_iformat_for_depth(int depth, GLenum * format)
{
- switch (depth) {
+ switch (depth) {
#ifndef GLAMOR_GLES2
- case 1:
- case 8:
- *format = GL_ALPHA;
- break;
+ case 1:
+ case 8:
+ *format = GL_ALPHA;
+ break;
#endif
- default:
- *format = GL_RGBA;
- break;
- }
+ default:
+ *format = GL_RGBA;
+ break;
+ }
}
static inline CARD32
format_for_pixmap(PixmapPtr pixmap)
{
- glamor_pixmap_private *pixmap_priv;
- PictFormatShort pict_format;
+ glamor_pixmap_private *pixmap_priv;
+ PictFormatShort pict_format;
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
- pict_format = pixmap_priv->base.picture->format;
- else
- pict_format = format_for_depth(pixmap->drawable.depth);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
+ pict_format = pixmap_priv->base.picture->format;
+ else
+ pict_format = format_for_depth(pixmap->drawable.depth);
- return pict_format;
+ return pict_format;
}
#define REVERT_NONE 0
@@ -939,114 +934,112 @@ format_for_pixmap(PixmapPtr pixmap)
#ifndef GLAMOR_GLES2
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
- GLenum * tex_format,
- GLenum * tex_type,
- int *no_alpha,
- int *revert,
- int *swap_rb,
- int is_upload)
-
+ GLenum * tex_format,
+ GLenum * tex_type,
+ int *no_alpha,
+ int *revert,
+ int *swap_rb, int is_upload)
{
- *no_alpha = 0;
- *revert = REVERT_NONE;
- *swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
- switch (format) {
- case PICT_a1:
- *tex_format = GL_ALPHA;
- *tex_type = GL_UNSIGNED_BYTE;
- *revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
- break;
- case PICT_b8g8r8x8:
- *no_alpha = 1;
- case PICT_b8g8r8a8:
- *tex_format = GL_BGRA;
- *tex_type = GL_UNSIGNED_INT_8_8_8_8;
- break;
-
- case PICT_x8r8g8b8:
- *no_alpha = 1;
- case PICT_a8r8g8b8:
- *tex_format = GL_BGRA;
- *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case PICT_x8b8g8r8:
- *no_alpha = 1;
- case PICT_a8b8g8r8:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case PICT_x2r10g10b10:
- *no_alpha = 1;
- case PICT_a2r10g10b10:
- *tex_format = GL_BGRA;
- *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
- break;
- case PICT_x2b10g10r10:
- *no_alpha = 1;
- case PICT_a2b10g10r10:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
- break;
-
- case PICT_r5g6b5:
- *tex_format = GL_RGB;
- *tex_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case PICT_b5g6r5:
- *tex_format = GL_RGB;
- *tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
- break;
- case PICT_x1b5g5r5:
- *no_alpha = 1;
- case PICT_a1b5g5r5:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- break;
-
- case PICT_x1r5g5b5:
- *no_alpha = 1;
- case PICT_a1r5g5b5:
- *tex_format = GL_BGRA;
- *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- break;
- case PICT_a8:
- *tex_format = GL_ALPHA;
- *tex_type = GL_UNSIGNED_BYTE;
- break;
- case PICT_x4r4g4b4:
- *no_alpha = 1;
- case PICT_a4r4g4b4:
- *tex_format = GL_BGRA;
- *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
- break;
-
- case PICT_x4b4g4r4:
- *no_alpha = 1;
- case PICT_a4b4g4r4:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
- break;
-
- default:
- LogMessageVerb(X_INFO, 0,
- "fail to get matched format for %x \n",
- format);
- return -1;
- }
- return 0;
+ *no_alpha = 0;
+ *revert = REVERT_NONE;
+ *swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
+ switch (format) {
+ case PICT_a1:
+ *tex_format = GL_ALPHA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ *revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
+ break;
+ case PICT_b8g8r8x8:
+ *no_alpha = 1;
+ case PICT_b8g8r8a8:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+
+ case PICT_x8r8g8b8:
+ *no_alpha = 1;
+ case PICT_a8r8g8b8:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case PICT_x8b8g8r8:
+ *no_alpha = 1;
+ case PICT_a8b8g8r8:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case PICT_x2r10g10b10:
+ *no_alpha = 1;
+ case PICT_a2r10g10b10:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
+ break;
+ case PICT_x2b10g10r10:
+ *no_alpha = 1;
+ case PICT_a2b10g10r10:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
+ break;
+
+ case PICT_r5g6b5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case PICT_b5g6r5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
+ break;
+ case PICT_x1b5g5r5:
+ *no_alpha = 1;
+ case PICT_a1b5g5r5:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ break;
+
+ case PICT_x1r5g5b5:
+ *no_alpha = 1;
+ case PICT_a1r5g5b5:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ break;
+ case PICT_a8:
+ *tex_format = GL_ALPHA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ break;
+ case PICT_x4r4g4b4:
+ *no_alpha = 1;
+ case PICT_a4r4g4b4:
+ *tex_format = GL_BGRA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ break;
+
+ case PICT_x4b4g4r4:
+ *no_alpha = 1;
+ case PICT_a4b4g4r4:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ break;
+
+ default:
+ LogMessageVerb(X_INFO, 0,
+ "fail to get matched format for %x \n", format);
+ return -1;
+ }
+ return 0;
}
/* Currently, we use RGBA to represent all formats. */
-inline static int cache_format(GLenum format)
+inline static int
+cache_format(GLenum format)
{
- switch (format) {
- case GL_ALPHA:
- return 1;
- case GL_RGBA:
- return 0;
- default:
- return -1;
- }
+ switch (format) {
+ case GL_ALPHA:
+ return 1;
+ case GL_RGBA:
+ return 0;
+ default:
+ return -1;
+ }
}
#else
@@ -1054,779 +1047,819 @@ inline static int cache_format(GLenum format)
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
- GLenum * tex_format,
- GLenum * tex_type,
- int *no_alpha,
- int *revert,
- int *swap_rb,
- int is_upload)
+ GLenum * tex_format,
+ GLenum * tex_type,
+ int *no_alpha,
+ int *revert,
+ int *swap_rb, int is_upload)
{
- int need_swap_rb = 0;
-
- *no_alpha = 0;
- *revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
-
- switch (format) {
- case PICT_b8g8r8x8:
- *no_alpha = 1;
- case PICT_b8g8r8a8:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- need_swap_rb = 1;
- *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
- break;
-
- case PICT_x8r8g8b8:
- *no_alpha = 1;
- case PICT_a8r8g8b8:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- need_swap_rb = 1;
- break;
-
- case PICT_x8b8g8r8:
- *no_alpha = 1;
- case PICT_a8b8g8r8:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- break;
-
- case PICT_x2r10g10b10:
- *no_alpha = 1;
- case PICT_a2r10g10b10:
- *tex_format = GL_RGBA;
- /* glReadPixmap doesn't support GL_UNSIGNED_INT_10_10_10_2.
- * we have to use GL_UNSIGNED_BYTE and do the conversion in
- * shader latter.*/
- *tex_type = GL_UNSIGNED_BYTE;
- if (is_upload == 1) {
- if (!IS_LITTLE_ENDIAN)
- *revert = REVERT_UPLOADING_10_10_10_2;
- else
- *revert = REVERT_UPLOADING_2_10_10_10;
- }
- else {
- if (!IS_LITTLE_ENDIAN) {
- *revert = REVERT_DOWNLOADING_10_10_10_2;
- }
- else {
- *revert = REVERT_DOWNLOADING_2_10_10_10;
- }
- }
- need_swap_rb = 1;
-
- break;
-
- case PICT_x2b10g10r10:
- *no_alpha = 1;
- case PICT_a2b10g10r10:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_BYTE;
- if (is_upload == 1) {
- if (!IS_LITTLE_ENDIAN)
- *revert = REVERT_UPLOADING_10_10_10_2;
- else
- *revert = REVERT_UPLOADING_2_10_10_10;
- }
- else {
- if (!IS_LITTLE_ENDIAN) {
- *revert = REVERT_DOWNLOADING_10_10_10_2;
- }
- else {
- *revert = REVERT_DOWNLOADING_2_10_10_10;
- }
- }
- break;
-
- case PICT_r5g6b5:
- *tex_format = GL_RGB;
- *tex_type = GL_UNSIGNED_SHORT_5_6_5;
- *revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
-
- break;
-
- case PICT_b5g6r5:
- *tex_format = GL_RGB;
- *tex_type = GL_UNSIGNED_SHORT_5_6_5;
- need_swap_rb = IS_LITTLE_ENDIAN ? 1 : 0;;
- break;
-
- case PICT_x1b5g5r5:
- *no_alpha = 1;
- case PICT_a1b5g5r5:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
- if (IS_LITTLE_ENDIAN) {
- *revert = is_upload ? REVERT_UPLOADING_1_5_5_5 : REVERT_DOWNLOADING_1_5_5_5;
- } else
- *revert = REVERT_NONE;
- break;
-
- case PICT_x1r5g5b5:
- *no_alpha = 1;
- case PICT_a1r5g5b5:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
- if (IS_LITTLE_ENDIAN) {
- *revert = is_upload ? REVERT_UPLOADING_1_5_5_5 : REVERT_DOWNLOADING_1_5_5_5;
- } else
- *revert = REVERT_NONE;
- need_swap_rb = 1;
- break;
-
- case PICT_a1:
- *tex_format = GL_ALPHA;
- *tex_type = GL_UNSIGNED_BYTE;
- *revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
- break;
-
- case PICT_a8:
- *tex_format = GL_ALPHA;
- *tex_type = GL_UNSIGNED_BYTE;
- *revert = REVERT_NONE;
- break;
-
- case PICT_x4r4g4b4:
- *no_alpha = 1;
- case PICT_a4r4g4b4:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
- *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
- need_swap_rb = 1;
- break;
-
- case PICT_x4b4g4r4:
- *no_alpha = 1;
- case PICT_a4b4g4r4:
- *tex_format = GL_RGBA;
- *tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
- *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
- break;
-
- default:
- LogMessageVerb(X_INFO, 0,
- "fail to get matched format for %x \n",
- format);
- return -1;
- }
-
- if (need_swap_rb)
- *swap_rb = is_upload ? SWAP_UPLOADING : SWAP_DOWNLOADING;
- else
- *swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
- return 0;
+ int need_swap_rb = 0;
+
+ *no_alpha = 0;
+ *revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
+
+ switch (format) {
+ case PICT_b8g8r8x8:
+ *no_alpha = 1;
+ case PICT_b8g8r8a8:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ need_swap_rb = 1;
+ *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
+ break;
+
+ case PICT_x8r8g8b8:
+ *no_alpha = 1;
+ case PICT_a8r8g8b8:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ need_swap_rb = 1;
+ break;
+
+ case PICT_x8b8g8r8:
+ *no_alpha = 1;
+ case PICT_a8b8g8r8:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ break;
+
+ case PICT_x2r10g10b10:
+ *no_alpha = 1;
+ case PICT_a2r10g10b10:
+ *tex_format = GL_RGBA;
+ /* glReadPixmap doesn't support GL_UNSIGNED_INT_10_10_10_2.
+ * we have to use GL_UNSIGNED_BYTE and do the conversion in
+ * shader latter.*/
+ *tex_type = GL_UNSIGNED_BYTE;
+ if (is_upload == 1) {
+ if (!IS_LITTLE_ENDIAN)
+ *revert = REVERT_UPLOADING_10_10_10_2;
+ else
+ *revert = REVERT_UPLOADING_2_10_10_10;
+ }
+ else {
+ if (!IS_LITTLE_ENDIAN) {
+ *revert = REVERT_DOWNLOADING_10_10_10_2;
+ }
+ else {
+ *revert = REVERT_DOWNLOADING_2_10_10_10;
+ }
+ }
+ need_swap_rb = 1;
+
+ break;
+
+ case PICT_x2b10g10r10:
+ *no_alpha = 1;
+ case PICT_a2b10g10r10:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ if (is_upload == 1) {
+ if (!IS_LITTLE_ENDIAN)
+ *revert = REVERT_UPLOADING_10_10_10_2;
+ else
+ *revert = REVERT_UPLOADING_2_10_10_10;
+ }
+ else {
+ if (!IS_LITTLE_ENDIAN) {
+ *revert = REVERT_DOWNLOADING_10_10_10_2;
+ }
+ else {
+ *revert = REVERT_DOWNLOADING_2_10_10_10;
+ }
+ }
+ break;
+
+ case PICT_r5g6b5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5;
+ *revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
+
+ break;
+
+ case PICT_b5g6r5:
+ *tex_format = GL_RGB;
+ *tex_type = GL_UNSIGNED_SHORT_5_6_5;
+ need_swap_rb = IS_LITTLE_ENDIAN ? 1 : 0;;
+ break;
+
+ case PICT_x1b5g5r5:
+ *no_alpha = 1;
+ case PICT_a1b5g5r5:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
+ if (IS_LITTLE_ENDIAN) {
+ *revert =
+ is_upload ? REVERT_UPLOADING_1_5_5_5 :
+ REVERT_DOWNLOADING_1_5_5_5;
+ }
+ else
+ *revert = REVERT_NONE;
+ break;
+
+ case PICT_x1r5g5b5:
+ *no_alpha = 1;
+ case PICT_a1r5g5b5:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
+ if (IS_LITTLE_ENDIAN) {
+ *revert =
+ is_upload ? REVERT_UPLOADING_1_5_5_5 :
+ REVERT_DOWNLOADING_1_5_5_5;
+ }
+ else
+ *revert = REVERT_NONE;
+ need_swap_rb = 1;
+ break;
+
+ case PICT_a1:
+ *tex_format = GL_ALPHA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ *revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
+ break;
+
+ case PICT_a8:
+ *tex_format = GL_ALPHA;
+ *tex_type = GL_UNSIGNED_BYTE;
+ *revert = REVERT_NONE;
+ break;
+
+ case PICT_x4r4g4b4:
+ *no_alpha = 1;
+ case PICT_a4r4g4b4:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
+ *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
+ need_swap_rb = 1;
+ break;
+
+ case PICT_x4b4g4r4:
+ *no_alpha = 1;
+ case PICT_a4b4g4r4:
+ *tex_format = GL_RGBA;
+ *tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
+ *revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
+ break;
+
+ default:
+ LogMessageVerb(X_INFO, 0,
+ "fail to get matched format for %x \n", format);
+ return -1;
+ }
+
+ if (need_swap_rb)
+ *swap_rb = is_upload ? SWAP_UPLOADING : SWAP_DOWNLOADING;
+ else
+ *swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
+ return 0;
}
-inline static int cache_format(GLenum format)
+inline static int
+cache_format(GLenum format)
{
- switch (format) {
- case GL_ALPHA:
- return 2;
- case GL_RGB:
- return 1;
- case GL_RGBA:
- return 0;
- default:
- return -1;
- }
+ switch (format) {
+ case GL_ALPHA:
+ return 2;
+ case GL_RGB:
+ return 1;
+ case GL_RGBA:
+ return 0;
+ default:
+ return -1;
+ }
}
#endif
-
static inline int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
- GLenum * format,
- GLenum * type,
- int *no_alpha,
- int *revert,
- int *swap_rb,
- int is_upload)
+ GLenum * format,
+ GLenum * type,
+ int *no_alpha,
+ int *revert, int *swap_rb, int is_upload)
{
- glamor_pixmap_private *pixmap_priv;
- PictFormatShort pict_format;
-
- pixmap_priv = glamor_get_pixmap_private(pixmap);
- if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
- pict_format = pixmap_priv->base.picture->format;
- else
- pict_format = format_for_depth(pixmap->drawable.depth);
-
- return glamor_get_tex_format_type_from_pictformat(pict_format,
- format, type,
- no_alpha,
- revert,
- swap_rb,
- is_upload);
+ glamor_pixmap_private *pixmap_priv;
+ PictFormatShort pict_format;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
+ pict_format = pixmap_priv->base.picture->format;
+ else
+ pict_format = format_for_depth(pixmap->drawable.depth);
+
+ return glamor_get_tex_format_type_from_pictformat(pict_format,
+ format, type,
+ no_alpha,
+ revert,
+ swap_rb, is_upload);
}
-
/* borrowed from uxa */
static inline Bool
glamor_get_rgba_from_pixel(CARD32 pixel,
- float *red,
- float *green,
- float *blue, float *alpha, CARD32 format)
+ float *red,
+ float *green,
+ float *blue, float *alpha, CARD32 format)
{
- int rbits, bbits, gbits, abits;
- int rshift, bshift, gshift, ashift;
-
- rbits = PICT_FORMAT_R(format);
- gbits = PICT_FORMAT_G(format);
- bbits = PICT_FORMAT_B(format);
- abits = PICT_FORMAT_A(format);
-
- if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
- rshift = gshift = bshift = ashift = 0;
- } else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
- bshift = 0;
- gshift = bbits;
- rshift = gshift + gbits;
- ashift = rshift + rbits;
- } else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
- rshift = 0;
- gshift = rbits;
- bshift = gshift + gbits;
- ashift = bshift + bbits;
+ int rbits, bbits, gbits, abits;
+ int rshift, bshift, gshift, ashift;
+
+ rbits = PICT_FORMAT_R(format);
+ gbits = PICT_FORMAT_G(format);
+ bbits = PICT_FORMAT_B(format);
+ abits = PICT_FORMAT_A(format);
+
+ if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
+ rshift = gshift = bshift = ashift = 0;
+ }
+ else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
+ bshift = 0;
+ gshift = bbits;
+ rshift = gshift + gbits;
+ ashift = rshift + rbits;
+ }
+ else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
+ rshift = 0;
+ gshift = rbits;
+ bshift = gshift + gbits;
+ ashift = bshift + bbits;
#if XORG_VERSION_CURRENT >= 10699900
- } else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
- ashift = 0;
- rshift = abits;
- if (abits == 0)
- rshift = PICT_FORMAT_BPP(format) - (rbits + gbits +
- bbits);
- gshift = rshift + rbits;
- bshift = gshift + gbits;
+ }
+ else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
+ ashift = 0;
+ rshift = abits;
+ if (abits == 0)
+ rshift = PICT_FORMAT_BPP(format) - (rbits + gbits + bbits);
+ gshift = rshift + rbits;
+ bshift = gshift + gbits;
#endif
- } else {
- return FALSE;
- }
+ }
+ else {
+ return FALSE;
+ }
#define COLOR_INT_TO_FLOAT(_fc_, _p_, _s_, _bits_) \
*_fc_ = (((_p_) >> (_s_)) & (( 1 << (_bits_)) - 1)) \
/ (float)((1<<(_bits_)) - 1)
- if (rbits)
- COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
- else
- *red = 0;
+ if (rbits)
+ COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
+ else
+ *red = 0;
- if (gbits)
- COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
- else
- *green = 0;
+ if (gbits)
+ COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
+ else
+ *green = 0;
- if (bbits)
- COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
- else
- *blue = 0;
+ if (bbits)
+ COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
+ else
+ *blue = 0;
- if (abits)
- COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
- else
- *alpha = 1;
+ if (abits)
+ COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
+ else
+ *alpha = 1;
- return TRUE;
+ return TRUE;
}
-inline static Bool glamor_pict_format_is_compatible(PictFormatShort pict_format, int depth)
+inline static Bool
+glamor_pict_format_is_compatible(PictFormatShort pict_format, int depth)
{
- GLenum iformat;
-
- gl_iformat_for_depth(depth, &iformat);
- switch (iformat) {
- case GL_RGBA:
- return (pict_format == PICT_a8r8g8b8 || pict_format == PICT_x8r8g8b8);
- case GL_ALPHA:
- return (pict_format == PICT_a8);
- default:
- return FALSE;
- }
+ GLenum iformat;
+
+ gl_iformat_for_depth(depth, &iformat);
+ switch (iformat) {
+ case GL_RGBA:
+ return (pict_format == PICT_a8r8g8b8 || pict_format == PICT_x8r8g8b8);
+ case GL_ALPHA:
+ return (pict_format == PICT_a8);
+ default:
+ return FALSE;
+ }
}
/* return TRUE if we can access this pixmap at DDX driver. */
-inline static Bool glamor_ddx_fallback_check_pixmap(DrawablePtr drawable)
+inline static Bool
+glamor_ddx_fallback_check_pixmap(DrawablePtr drawable)
{
- PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
- glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
- return (!pixmap_priv
- || (pixmap_priv->type == GLAMOR_TEXTURE_DRM
- || pixmap_priv->type == GLAMOR_MEMORY
- || pixmap_priv->type == GLAMOR_DRM_ONLY));
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ return (!pixmap_priv
+ || (pixmap_priv->type == GLAMOR_TEXTURE_DRM
+ || pixmap_priv->type == GLAMOR_MEMORY
+ || pixmap_priv->type == GLAMOR_DRM_ONLY));
}
-inline static Bool glamor_ddx_fallback_check_gc(GCPtr gc)
+inline static Bool
+glamor_ddx_fallback_check_gc(GCPtr gc)
{
- PixmapPtr pixmap;
- if (!gc)
- return TRUE;
- switch (gc->fillStyle) {
- case FillStippled:
- case FillOpaqueStippled:
- pixmap = gc->stipple;
- break;
- case FillTiled:
- pixmap = gc->tile.pixmap;
- break;
- default:
- pixmap = NULL;
- }
- return (!pixmap || glamor_ddx_fallback_check_pixmap(&pixmap->drawable));
+ PixmapPtr pixmap;
+
+ if (!gc)
+ return TRUE;
+ switch (gc->fillStyle) {
+ case FillStippled:
+ case FillOpaqueStippled:
+ pixmap = gc->stipple;
+ break;
+ case FillTiled:
+ pixmap = gc->tile.pixmap;
+ break;
+ default:
+ pixmap = NULL;
+ }
+ return (!pixmap || glamor_ddx_fallback_check_pixmap(&pixmap->drawable));
}
-inline static Bool glamor_is_large_pixmap(PixmapPtr pixmap)
+
+inline static Bool
+glamor_is_large_pixmap(PixmapPtr pixmap)
{
- glamor_pixmap_private *priv;
+ glamor_pixmap_private *priv;
- priv = glamor_get_pixmap_private(pixmap);
- return (priv->type == GLAMOR_TEXTURE_LARGE);
+ priv = glamor_get_pixmap_private(pixmap);
+ return (priv->type == GLAMOR_TEXTURE_LARGE);
}
-inline static Bool glamor_is_large_picture(PicturePtr picture)
+inline static Bool
+glamor_is_large_picture(PicturePtr picture)
{
- PixmapPtr pixmap;
+ PixmapPtr pixmap;
- if (picture->pDrawable) {
- pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
- return glamor_is_large_pixmap(pixmap);
- }
- return FALSE;
+ if (picture->pDrawable) {
+ pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
+ return glamor_is_large_pixmap(pixmap);
+ }
+ return FALSE;
}
-inline static Bool glamor_tex_format_is_readable(GLenum format)
+inline static Bool
+glamor_tex_format_is_readable(GLenum format)
{
- return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
+ return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
}
-static inline void _glamor_dump_pixmap_bits(PixmapPtr pixmap, int x, int y, int w, int h)
+static inline void
+_glamor_dump_pixmap_bits(PixmapPtr pixmap, int x, int y, int w, int h)
{
- int i,j;
- unsigned char * p = pixmap->devPrivate.ptr;
- int stride = pixmap->devKind;
-
- p = p + y * stride + x;
-
- for (i = 0; i < h; i++)
- {
- ErrorF("line %3d: ", i);
- for(j = 0; j < w; j++)
- ErrorF("%2d ", (p[j/8] & (1 << (j%8)))>>(j%8));
- p += stride;
- ErrorF("\n");
- }
+ int i, j;
+ unsigned char *p = pixmap->devPrivate.ptr;
+ int stride = pixmap->devKind;
+
+ p = p + y * stride + x;
+
+ for (i = 0; i < h; i++) {
+ ErrorF("line %3d: ", i);
+ for (j = 0; j < w; j++)
+ ErrorF("%2d ", (p[j / 8] & (1 << (j % 8))) >> (j % 8));
+ p += stride;
+ ErrorF("\n");
+ }
}
-static inline void _glamor_dump_pixmap_byte(PixmapPtr pixmap, int x, int y, int w, int h)
+static inline void
+_glamor_dump_pixmap_byte(PixmapPtr pixmap, int x, int y, int w, int h)
{
- int i,j;
- unsigned char * p = pixmap->devPrivate.ptr;
- int stride = pixmap->devKind;
-
- p = p + y * stride + x;
-
- for (i = 0; i < h; i++)
- {
- ErrorF("line %3d: ", i);
- for(j = 0; j < w; j++)
- ErrorF("%2x ", p[j]);
- p += stride;
- ErrorF("\n");
- }
+ int i, j;
+ unsigned char *p = pixmap->devPrivate.ptr;
+ int stride = pixmap->devKind;
+
+ p = p + y * stride + x;
+
+ for (i = 0; i < h; i++) {
+ ErrorF("line %3d: ", i);
+ for (j = 0; j < w; j++)
+ ErrorF("%2x ", p[j]);
+ p += stride;
+ ErrorF("\n");
+ }
}
-static inline void _glamor_dump_pixmap_sword(PixmapPtr pixmap, int x, int y, int w, int h)
+static inline void
+_glamor_dump_pixmap_sword(PixmapPtr pixmap, int x, int y, int w, int h)
{
- int i,j;
- unsigned short * p = pixmap->devPrivate.ptr;
- int stride = pixmap->devKind / 2;
-
- p = p + y * stride + x;
-
- for (i = 0; i < h; i++)
- {
- ErrorF("line %3d: ", i);
- for(j = 0; j < w; j++)
- ErrorF("%2x ", p[j]);
- p += stride;
- ErrorF("\n");
- }
+ int i, j;
+ unsigned short *p = pixmap->devPrivate.ptr;
+ int stride = pixmap->devKind / 2;
+
+ p = p + y * stride + x;
+
+ for (i = 0; i < h; i++) {
+ ErrorF("line %3d: ", i);
+ for (j = 0; j < w; j++)
+ ErrorF("%2x ", p[j]);
+ p += stride;
+ ErrorF("\n");
+ }
}
-static inline void _glamor_dump_pixmap_word(PixmapPtr pixmap, int x, int y, int w, int h)
+static inline void
+_glamor_dump_pixmap_word(PixmapPtr pixmap, int x, int y, int w, int h)
{
- int i,j;
- unsigned int * p = pixmap->devPrivate.ptr;
- int stride = pixmap->devKind / 4;
-
- p = p + y * stride + x;
-
- for (i = 0; i < h; i++)
- {
- ErrorF("line %3d: ", i);
- for(j = 0; j < w; j++)
- ErrorF("%2x ", p[j]);
- p += stride;
- ErrorF("\n");
- }
+ int i, j;
+ unsigned int *p = pixmap->devPrivate.ptr;
+ int stride = pixmap->devKind / 4;
+
+ p = p + y * stride + x;
+
+ for (i = 0; i < h; i++) {
+ ErrorF("line %3d: ", i);
+ for (j = 0; j < w; j++)
+ ErrorF("%2x ", p[j]);
+ p += stride;
+ ErrorF("\n");
+ }
}
-static inline void glamor_dump_pixmap(PixmapPtr pixmap, int x, int y, int w, int h)
+static inline void
+glamor_dump_pixmap(PixmapPtr pixmap, int x, int y, int w, int h)
{
- w = ((x + w) > pixmap->drawable.width) ? (pixmap->drawable.width - x) : w;
- h = ((y + h) > pixmap->drawable.height) ? (pixmap->drawable.height - y) : h;
-
- glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
- switch (pixmap->drawable.depth) {
- case 8:
- _glamor_dump_pixmap_byte(pixmap, x, y, w, h);
- break;
- case 15:
- case 16:
- _glamor_dump_pixmap_sword(pixmap, x, y, w, h);
- break;
-
- case 24:
- case 32:
- _glamor_dump_pixmap_word(pixmap, x, y, w, h);
- break;
- case 1:
- _glamor_dump_pixmap_bits(pixmap, x, y, w, h);
- break;
- default:
- ErrorF("dump depth %d, not implemented.\n", pixmap->drawable.depth);
- }
- glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
+ w = ((x + w) > pixmap->drawable.width) ? (pixmap->drawable.width - x) : w;
+ h = ((y + h) > pixmap->drawable.height) ? (pixmap->drawable.height - y) : h;
+
+ glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
+ switch (pixmap->drawable.depth) {
+ case 8:
+ _glamor_dump_pixmap_byte(pixmap, x, y, w, h);
+ break;
+ case 15:
+ case 16:
+ _glamor_dump_pixmap_sword(pixmap, x, y, w, h);
+ break;
+
+ case 24:
+ case 32:
+ _glamor_dump_pixmap_word(pixmap, x, y, w, h);
+ break;
+ case 1:
+ _glamor_dump_pixmap_bits(pixmap, x, y, w, h);
+ break;
+ default:
+ ErrorF("dump depth %d, not implemented.\n", pixmap->drawable.depth);
+ }
+ glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
}
-static inline void _glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
- int x, int y, int w, int h,
- PictFormatShort short_format,
- int all, int diffs)
+static inline void
+_glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
+ int x, int y, int w, int h,
+ PictFormatShort short_format, int all, int diffs)
{
- int i, j;
- unsigned char * p1 = pixmap1->devPrivate.ptr;
- unsigned char * p2 = pixmap2->devPrivate.ptr;
- int line_need_printed = 0;
- int test_code = 0xAABBCCDD;
- int little_endian = 0;
- unsigned char *p_test;
- int bpp = pixmap1->drawable.depth == 8 ? 1 : 4;
- int stride = pixmap1->devKind;
-
- assert(pixmap1->devKind == pixmap2->devKind);
-
- ErrorF("stride:%d, width:%d, height:%d\n", stride, w, h);
-
- p1 = p1 + y * stride + x;
- p2 = p2 + y * stride + x;
-
- if (all) {
- for (i = 0; i < h; i++) {
- ErrorF("line %3d: ", i);
-
- for (j = 0; j < stride; j++) {
- if (j % bpp == 0)
- ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
- else
- ErrorF("%2x:%2x ", p1[j], p2[j]);
- }
-
- p1 += stride;
- p2 += stride;
- ErrorF("\n");
- }
- } else {
- if (short_format == PICT_a8r8g8b8) {
- p_test = (unsigned char *) & test_code;
- little_endian = (*p_test == 0xDD);
- bpp = 4;
-
- for (i = 0; i < h; i++) {
- line_need_printed = 0;
-
- for (j = 0; j < stride; j++) {
- if (p1[j] != p2[j] && (p1[j] - p2[j] > diffs || p2[j] - p1[j] > diffs)) {
- if (line_need_printed) {
- if (little_endian) {
- switch (j % 4) {
- case 2:
- ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 1:
- ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 0:
- ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 3:
- ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- }
- } else {
- switch (j % 4) {
- case 1:
- ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 2:
- ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 3:
- ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- case 0:
- ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j], p2[j]);
- break;
- }
- }
- } else {
- line_need_printed = 1;
- j = -1;
- ErrorF("line %3d: ", i);
- continue;
- }
- }
- }
-
- p1 += stride;
- p2 += stride;
- ErrorF("\n");
- }
- } //more format can be added here.
- else { // the default format, just print.
- for (i = 0; i < h; i++) {
- line_need_printed = 0;
-
- for (j = 0; j < stride; j++) {
- if (p1[j] != p2[j]) {
- if (line_need_printed) {
- ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
- } else {
- line_need_printed = 1;
- j = -1;
- ErrorF("line %3d: ", i);
- continue;
- }
- }
- }
-
- p1 += stride;
- p2 += stride;
- ErrorF("\n");
- }
- }
- }
+ int i, j;
+ unsigned char *p1 = pixmap1->devPrivate.ptr;
+ unsigned char *p2 = pixmap2->devPrivate.ptr;
+ int line_need_printed = 0;
+ int test_code = 0xAABBCCDD;
+ int little_endian = 0;
+ unsigned char *p_test;
+ int bpp = pixmap1->drawable.depth == 8 ? 1 : 4;
+ int stride = pixmap1->devKind;
+
+ assert(pixmap1->devKind == pixmap2->devKind);
+
+ ErrorF("stride:%d, width:%d, height:%d\n", stride, w, h);
+
+ p1 = p1 + y * stride + x;
+ p2 = p2 + y * stride + x;
+
+ if (all) {
+ for (i = 0; i < h; i++) {
+ ErrorF("line %3d: ", i);
+
+ for (j = 0; j < stride; j++) {
+ if (j % bpp == 0)
+ ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
+ else
+ ErrorF("%2x:%2x ", p1[j], p2[j]);
+ }
+
+ p1 += stride;
+ p2 += stride;
+ ErrorF("\n");
+ }
+ }
+ else {
+ if (short_format == PICT_a8r8g8b8) {
+ p_test = (unsigned char *) &test_code;
+ little_endian = (*p_test == 0xDD);
+ bpp = 4;
+
+ for (i = 0; i < h; i++) {
+ line_need_printed = 0;
+
+ for (j = 0; j < stride; j++) {
+ if (p1[j] != p2[j] &&
+ (p1[j] - p2[j] > diffs || p2[j] - p1[j] > diffs)) {
+ if (line_need_printed) {
+ if (little_endian) {
+ switch (j % 4) {
+ case 2:
+ ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 1:
+ ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 0:
+ ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 3:
+ ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ }
+ }
+ else {
+ switch (j % 4) {
+ case 1:
+ ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 2:
+ ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 3:
+ ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ case 0:
+ ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j],
+ p2[j]);
+ break;
+ }
+ }
+ }
+ else {
+ line_need_printed = 1;
+ j = -1;
+ ErrorF("line %3d: ", i);
+ continue;
+ }
+ }
+ }
+
+ p1 += stride;
+ p2 += stride;
+ ErrorF("\n");
+ }
+ } //more format can be added here.
+ else { // the default format, just print.
+ for (i = 0; i < h; i++) {
+ line_need_printed = 0;
+
+ for (j = 0; j < stride; j++) {
+ if (p1[j] != p2[j]) {
+ if (line_need_printed) {
+ ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
+ }
+ else {
+ line_need_printed = 1;
+ j = -1;
+ ErrorF("line %3d: ", i);
+ continue;
+ }
+ }
+ }
+
+ p1 += stride;
+ p2 += stride;
+ ErrorF("\n");
+ }
+ }
+ }
}
-static inline void glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
- int x, int y, int w, int h, int all, int diffs)
+static inline void
+glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
+ int x, int y, int w, int h, int all, int diffs)
{
- assert(pixmap1->drawable.depth == pixmap2->drawable.depth);
+ assert(pixmap1->drawable.depth == pixmap2->drawable.depth);
- glamor_prepare_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
- glamor_prepare_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
+ glamor_prepare_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
+ glamor_prepare_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
- _glamor_compare_pixmaps(pixmap1, pixmap2, x, y, w, h, -1, all, diffs);
+ _glamor_compare_pixmaps(pixmap1, pixmap2, x, y, w, h, -1, all, diffs);
- glamor_finish_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
- glamor_finish_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
+ glamor_finish_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
+ glamor_finish_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
}
/* This function is used to compare two pictures.
If the picture has no drawable, we use fb functions to generate it. */
-static inline void glamor_compare_pictures( ScreenPtr screen,
- PicturePtr fst_picture,
- PicturePtr snd_picture,
- int x_source, int y_source,
- int width, int height,
- int all, int diffs)
+static inline void
+glamor_compare_pictures(ScreenPtr screen,
+ PicturePtr fst_picture,
+ PicturePtr snd_picture,
+ int x_source, int y_source,
+ int width, int height, int all, int diffs)
{
- PixmapPtr fst_pixmap;
- PixmapPtr snd_pixmap;
- int fst_generated, snd_generated;
- int error;
- int fst_type = -1;
- int snd_type = -1; // -1 represent has drawable.
-
- if (fst_picture->format != snd_picture->format) {
- ErrorF("Different picture format can not compare!\n");
- return;
- }
-
- if (!fst_picture->pDrawable) {
- fst_type = fst_picture->pSourcePict->type;
- }
-
- if (!snd_picture->pDrawable) {
- snd_type = snd_picture->pSourcePict->type;
- }
-
- if ((fst_type != -1) && (snd_type != -1) && (fst_type != snd_type)) {
- ErrorF("Different picture type will never be same!\n");
- return;
- }
-
- fst_generated = snd_generated = 0;
-
- if (!fst_picture->pDrawable) {
- PicturePtr pixman_pic;
- PixmapPtr pixmap = NULL;
- PictFormatShort format;
-
- format = fst_picture->format;
-
- pixmap = glamor_create_pixmap(screen,
- width, height,
- PIXMAN_FORMAT_DEPTH(format),
- GLAMOR_CREATE_PIXMAP_CPU);
-
- pixman_pic = CreatePicture(0,
- &pixmap->drawable,
- PictureMatchFormat(screen,
- PIXMAN_FORMAT_DEPTH(format), format),
- 0, 0, serverClient, &error);
-
- fbComposite(PictOpSrc, fst_picture, NULL, pixman_pic,
- x_source, y_source,
- 0, 0,
- 0, 0,
- width, height);
-
- glamor_destroy_pixmap(pixmap);
-
- fst_picture = pixman_pic;
- fst_generated = 1;
- }
-
- if (!snd_picture->pDrawable) {
- PicturePtr pixman_pic;
- PixmapPtr pixmap = NULL;
- PictFormatShort format;
-
- format = snd_picture->format;
-
- pixmap = glamor_create_pixmap(screen,
- width, height,
- PIXMAN_FORMAT_DEPTH(format),
- GLAMOR_CREATE_PIXMAP_CPU);
-
- pixman_pic = CreatePicture(0,
- &pixmap->drawable,
- PictureMatchFormat(screen,
- PIXMAN_FORMAT_DEPTH(format), format),
- 0, 0, serverClient, &error);
-
- fbComposite(PictOpSrc, snd_picture, NULL, pixman_pic,
- x_source, y_source,
- 0, 0,
- 0, 0,
- width, height);
-
- glamor_destroy_pixmap(pixmap);
-
- snd_picture = pixman_pic;
- snd_generated = 1;
- }
-
- fst_pixmap = glamor_get_drawable_pixmap(fst_picture->pDrawable);
- snd_pixmap = glamor_get_drawable_pixmap(snd_picture->pDrawable);
-
- if (fst_pixmap->drawable.depth != snd_pixmap->drawable.depth) {
- if (fst_generated)
- glamor_destroy_picture(fst_picture);
- if (snd_generated)
- glamor_destroy_picture(snd_picture);
-
- ErrorF("Different pixmap depth can not compare!\n");
- return;
- }
-
- glamor_prepare_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
- glamor_prepare_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
-
- if ((fst_type == SourcePictTypeLinear) ||
- (fst_type == SourcePictTypeRadial) ||
- (fst_type == SourcePictTypeConical) ||
- (snd_type == SourcePictTypeLinear) ||
- (snd_type == SourcePictTypeRadial) ||
- (snd_type == SourcePictTypeConical)) {
- x_source = y_source = 0;
- }
-
- _glamor_compare_pixmaps(fst_pixmap, snd_pixmap,
- x_source, y_source,
- width, height,
- fst_picture->format, all, diffs);
-
- glamor_finish_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
- glamor_finish_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
-
- if (fst_generated)
- glamor_destroy_picture(fst_picture);
- if (snd_generated)
- glamor_destroy_picture(snd_picture);
-
- return;
+ PixmapPtr fst_pixmap;
+ PixmapPtr snd_pixmap;
+ int fst_generated, snd_generated;
+ int error;
+ int fst_type = -1;
+ int snd_type = -1; // -1 represent has drawable.
+
+ if (fst_picture->format != snd_picture->format) {
+ ErrorF("Different picture format can not compare!\n");
+ return;
+ }
+
+ if (!fst_picture->pDrawable) {
+ fst_type = fst_picture->pSourcePict->type;
+ }
+
+ if (!snd_picture->pDrawable) {
+ snd_type = snd_picture->pSourcePict->type;
+ }
+
+ if ((fst_type != -1) && (snd_type != -1) && (fst_type != snd_type)) {
+ ErrorF("Different picture type will never be same!\n");
+ return;
+ }
+
+ fst_generated = snd_generated = 0;
+
+ if (!fst_picture->pDrawable) {
+ PicturePtr pixman_pic;
+ PixmapPtr pixmap = NULL;
+ PictFormatShort format;
+
+ format = fst_picture->format;
+
+ pixmap = glamor_create_pixmap(screen,
+ width, height,
+ PIXMAN_FORMAT_DEPTH(format),
+ GLAMOR_CREATE_PIXMAP_CPU);
+
+ pixman_pic = CreatePicture(0,
+ &pixmap->drawable,
+ PictureMatchFormat(screen,
+ PIXMAN_FORMAT_DEPTH
+ (format), format), 0, 0,
+ serverClient, &error);
+
+ fbComposite(PictOpSrc, fst_picture, NULL, pixman_pic,
+ x_source, y_source, 0, 0, 0, 0, width, height);
+
+ glamor_destroy_pixmap(pixmap);
+
+ fst_picture = pixman_pic;
+ fst_generated = 1;
+ }
+
+ if (!snd_picture->pDrawable) {
+ PicturePtr pixman_pic;
+ PixmapPtr pixmap = NULL;
+ PictFormatShort format;
+
+ format = snd_picture->format;
+
+ pixmap = glamor_create_pixmap(screen,
+ width, height,
+ PIXMAN_FORMAT_DEPTH(format),
+ GLAMOR_CREATE_PIXMAP_CPU);
+
+ pixman_pic = CreatePicture(0,
+ &pixmap->drawable,
+ PictureMatchFormat(screen,
+ PIXMAN_FORMAT_DEPTH
+ (format), format), 0, 0,
+ serverClient, &error);
+
+ fbComposite(PictOpSrc, snd_picture, NULL, pixman_pic,
+ x_source, y_source, 0, 0, 0, 0, width, height);
+
+ glamor_destroy_pixmap(pixmap);
+
+ snd_picture = pixman_pic;
+ snd_generated = 1;
+ }
+
+ fst_pixmap = glamor_get_drawable_pixmap(fst_picture->pDrawable);
+ snd_pixmap = glamor_get_drawable_pixmap(snd_picture->pDrawable);
+
+ if (fst_pixmap->drawable.depth != snd_pixmap->drawable.depth) {
+ if (fst_generated)
+ glamor_destroy_picture(fst_picture);
+ if (snd_generated)
+ glamor_destroy_picture(snd_picture);
+
+ ErrorF("Different pixmap depth can not compare!\n");
+ return;
+ }
+
+ glamor_prepare_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
+ glamor_prepare_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
+
+ if ((fst_type == SourcePictTypeLinear) ||
+ (fst_type == SourcePictTypeRadial) ||
+ (fst_type == SourcePictTypeConical) ||
+ (snd_type == SourcePictTypeLinear) ||
+ (snd_type == SourcePictTypeRadial) ||
+ (snd_type == SourcePictTypeConical)) {
+ x_source = y_source = 0;
+ }
+
+ _glamor_compare_pixmaps(fst_pixmap, snd_pixmap,
+ x_source, y_source,
+ width, height, fst_picture->format, all, diffs);
+
+ glamor_finish_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
+ glamor_finish_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
+
+ if (fst_generated)
+ glamor_destroy_picture(fst_picture);
+ if (snd_generated)
+ glamor_destroy_picture(snd_picture);
+
+ return;
}
#ifdef __i386__
-static inline unsigned long __fls(unsigned long x)
+static inline unsigned long
+__fls(unsigned long x)
{
- asm("bsr %1,%0"
- : "=r" (x)
- : "rm" (x));
- return x;
+ asm("bsr %1,%0":"=r"(x)
+ : "rm"(x));
+ return x;
}
#else
-static inline unsigned long __fls(unsigned long x)
+static inline unsigned long
+__fls(unsigned long x)
{
- int n;
-
- if (x == 0) return(0);
- n = 0;
- if (x <= 0x0000FFFF) {n = n +16; x = x <<16;}
- if (x <= 0x00FFFFFF) {n = n + 8; x = x << 8;}
- if (x <= 0x0FFFFFFF) {n = n + 4; x = x << 4;}
- if (x <= 0x3FFFFFFF) {n = n + 2; x = x << 2;}
- if (x <= 0x7FFFFFFF) {n = n + 1;}
- return 31 - n;
+ int n;
+
+ if (x == 0)
+ return (0);
+ n = 0;
+ if (x <= 0x0000FFFF) {
+ n = n + 16;
+ x = x << 16;
+ }
+ if (x <= 0x00FFFFFF) {
+ n = n + 8;
+ x = x << 8;
+ }
+ if (x <= 0x0FFFFFFF) {
+ n = n + 4;
+ x = x << 4;
+ }
+ if (x <= 0x3FFFFFFF) {
+ n = n + 2;
+ x = x << 2;
+ }
+ if (x <= 0x7FFFFFFF) {
+ n = n + 1;
+ }
+ return 31 - n;
}
#endif
-static inline void glamor_make_current(ScreenPtr screen)
+static inline void
+glamor_make_current(ScreenPtr screen)
{
- glamor_egl_make_current(screen);
+ glamor_egl_make_current(screen);
}
-static inline void glamor_restore_current(ScreenPtr screen)
+static inline void
+glamor_restore_current(ScreenPtr screen)
{
- glamor_egl_restore_context(screen);
+ glamor_egl_restore_context(screen);
}
#ifdef GLX_USE_SHARED_DISPATCH
static inline glamor_gl_dispatch *
-glamor_get_dispatch(glamor_screen_private *glamor_priv)
+glamor_get_dispatch(glamor_screen_private * glamor_priv)
{
- if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
- glamor_make_current(glamor_priv->screen);
+ if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
+ glamor_make_current(glamor_priv->screen);
- return &glamor_priv->_dispatch;
+ return &glamor_priv->_dispatch;
}
static inline void
-glamor_put_dispatch(glamor_screen_private *glamor_priv)
+glamor_put_dispatch(glamor_screen_private * glamor_priv)
{
- if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
- glamor_restore_current(glamor_priv->screen);
+ if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
+ glamor_restore_current(glamor_priv->screen);
}
#else
#warning "Indirect GLX may be broken, need to implement context switch."
static inline glamor_gl_dispatch *
-glamor_get_dispatch(glamor_screen_private *glamor_priv)
+glamor_get_dispatch(glamor_screen_private * glamor_priv)
{
- return &glamor_priv->_dispatch;
+ return &glamor_priv->_dispatch;
}
static inline void
-glamor_put_dispatch(glamor_screen_private *glamor_priv)
+glamor_put_dispatch(glamor_screen_private * glamor_priv)
{
}
diff --git a/glamor/glamor_window.c b/glamor/glamor_window.c
index b67c72880..60647bf80 100644
--- a/glamor/glamor_window.c
+++ b/glamor/glamor_window.c
@@ -28,76 +28,72 @@
* Screen Change Window Attribute implementation.
*/
-
static void
-glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr * ppPixmap)
+glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr *ppPixmap)
{
- PixmapPtr pPixmap = *ppPixmap;
- glamor_pixmap_private *pixmap_priv;
+ PixmapPtr pPixmap = *ppPixmap;
+ glamor_pixmap_private *pixmap_priv;
- if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel) {
- pixmap_priv = glamor_get_pixmap_private(pPixmap);
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
- glamor_fallback("pixmap %p has no fbo\n", pPixmap);
- goto fail;
- }
- glamor_debug_output(GLAMOR_DEBUG_UNIMPL,
- "To be implemented.\n");
- }
- return;
+ if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel) {
+ pixmap_priv = glamor_get_pixmap_private(pPixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
+ glamor_fallback("pixmap %p has no fbo\n", pPixmap);
+ goto fail;
+ }
+ glamor_debug_output(GLAMOR_DEBUG_UNIMPL, "To be implemented.\n");
+ }
+ return;
- fail:
- GLAMOR_PANIC
- (" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
- " is broken for glamor. \n");
+ fail:
+ GLAMOR_PANIC
+ (" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
+ " is broken for glamor. \n");
}
Bool
glamor_change_window_attributes(WindowPtr pWin, unsigned long mask)
{
- if (mask & CWBackPixmap) {
- if (pWin->backgroundState == BackgroundPixmap)
- glamor_fixup_window_pixmap(&pWin->drawable,
- &pWin->
- background.pixmap);
- }
+ if (mask & CWBackPixmap) {
+ if (pWin->backgroundState == BackgroundPixmap)
+ glamor_fixup_window_pixmap(&pWin->drawable,
+ &pWin->background.pixmap);
+ }
- if (mask & CWBorderPixmap) {
- if (pWin->borderIsPixel == FALSE)
- glamor_fixup_window_pixmap(&pWin->drawable,
- &pWin->border.pixmap);
- }
- return TRUE;
+ if (mask & CWBorderPixmap) {
+ if (pWin->borderIsPixel == FALSE)
+ glamor_fixup_window_pixmap(&pWin->drawable, &pWin->border.pixmap);
+ }
+ return TRUE;
}
void
glamor_set_window_pixmap(WindowPtr win, PixmapPtr pPixmap)
{
- ScreenPtr screen = win->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- PixmapPtr old = screen->GetWindowPixmap(win);
+ ScreenPtr screen = win->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr old = screen->GetWindowPixmap(win);
- if (pPixmap != old) {
- glamor_pixmap_private *pixmap_priv;
- PicturePtr pic = NULL;
+ if (pPixmap != old) {
+ glamor_pixmap_private *pixmap_priv;
+ PicturePtr pic = NULL;
- pixmap_priv = glamor_get_pixmap_private(old);
- if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) && pixmap_priv->base.picture->pDrawable == (DrawablePtr)win) {
- pic = pixmap_priv->base.picture;
- pixmap_priv->base.is_picture = 0;
- pixmap_priv->base.picture = NULL;
- }
+ pixmap_priv = glamor_get_pixmap_private(old);
+ if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) &&
+ pixmap_priv->base.picture->pDrawable == (DrawablePtr) win) {
+ pic = pixmap_priv->base.picture;
+ pixmap_priv->base.is_picture = 0;
+ pixmap_priv->base.picture = NULL;
+ }
- pixmap_priv = glamor_get_pixmap_private(pPixmap);
- if (pixmap_priv) {
- pixmap_priv->base.is_picture = !!pic;
- pixmap_priv->base.picture = pic;
- }
- }
+ pixmap_priv = glamor_get_pixmap_private(pPixmap);
+ if (pixmap_priv) {
+ pixmap_priv->base.is_picture = ! !pic;
+ pixmap_priv->base.picture = pic;
+ }
+ }
- screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
- (screen->SetWindowPixmap)(win, pPixmap);
- glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
- screen->SetWindowPixmap = glamor_set_window_pixmap;
+ screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
+ (screen->SetWindowPixmap) (win, pPixmap);
+ glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
+ screen->SetWindowPixmap = glamor_set_window_pixmap;
}
diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c
index a89b4cd3f..237a27279 100644
--- a/glamor/glamor_xv.c
+++ b/glamor/glamor_xv.c
@@ -39,15 +39,14 @@
#include <X11/extensions/Xv.h>
#include "fourcc.h"
/* Reference color space transform data */
-typedef struct tagREF_TRANSFORM
-{
- float RefLuma;
- float RefRCb;
- float RefRCr;
- float RefGCb;
- float RefGCr;
- float RefBCb;
- float RefBCr;
+typedef struct tagREF_TRANSFORM {
+ float RefLuma;
+ float RefRCb;
+ float RefRCr;
+ float RefGCb;
+ float RefGCr;
+ float RefBCb;
+ float RefBCr;
} REF_TRANSFORM;
#define RTFSaturation(a) (1.0 + ((a)*1.0)/1000.0)
@@ -56,590 +55,575 @@ typedef struct tagREF_TRANSFORM
#define RTFContrast(a) (1.0 + ((a)*1.0)/1000.0)
#define RTFHue(a) (((a)*3.1416)/1000.0)
-static const char *xv_vs= "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 tcs;\n"
- "void main()\n" "{\n" " gl_Position = v_position;\n"
- "tcs = v_texcoord0.xy;\n"
- "}\n";
+static const char *xv_vs = "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "varying vec2 tcs;\n"
+ "void main()\n" "{\n" " gl_Position = v_position;\n"
+ "tcs = v_texcoord0.xy;\n" "}\n";
static const char *xv_ps = GLAMOR_DEFAULT_PRECISION
- "uniform sampler2D y_sampler;\n"
- "uniform sampler2D u_sampler;\n"
- "uniform sampler2D v_sampler;\n"
- "uniform vec4 offsetyco;\n"
- "uniform vec4 ucogamma;\n"
- "uniform vec4 vco;\n"
- "varying vec2 tcs;\n"
- "float sample;\n"
- "vec4 temp1;\n"
- "void main()\n" "{\n"
- "sample = texture2D(y_sampler, tcs).w;\n"
- "temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz;\n"
- "sample = texture2D(u_sampler, tcs).w;\n"
- "temp1.xyz = ucogamma.xyz * vec3(sample) + temp1.xyz;\n"
- "sample = texture2D(v_sampler, tcs).w;\n"
- "temp1.xyz = clamp(vco.xyz * vec3(sample) + temp1.xyz, 0.0, 1.0);\n"
- "temp1.w = 1.0;\n"
- "gl_FragColor = temp1;\n"
- "}\n";
+ "uniform sampler2D y_sampler;\n"
+ "uniform sampler2D u_sampler;\n"
+ "uniform sampler2D v_sampler;\n"
+ "uniform vec4 offsetyco;\n"
+ "uniform vec4 ucogamma;\n"
+ "uniform vec4 vco;\n"
+ "varying vec2 tcs;\n"
+ "float sample;\n"
+ "vec4 temp1;\n"
+ "void main()\n" "{\n"
+ "sample = texture2D(y_sampler, tcs).w;\n"
+ "temp1.xyz = offsetyco.www * vec3(sample) + offsetyco.xyz;\n"
+ "sample = texture2D(u_sampler, tcs).w;\n"
+ "temp1.xyz = ucogamma.xyz * vec3(sample) + temp1.xyz;\n"
+ "sample = texture2D(v_sampler, tcs).w;\n"
+ "temp1.xyz = clamp(vco.xyz * vec3(sample) + temp1.xyz, 0.0, 1.0);\n"
+ "temp1.w = 1.0;\n" "gl_FragColor = temp1;\n" "}\n";
void
glamor_init_xv_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- GLint fs_prog, vs_prog;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->xv_prog = dispatch->glCreateProgram();
-
- vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, xv_vs);
- fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, xv_ps);
- dispatch->glAttachShader(glamor_priv->xv_prog, vs_prog);
- dispatch->glAttachShader(glamor_priv->xv_prog, fs_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->xv_prog,
- GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(glamor_priv->xv_prog,
- GLAMOR_VERTEX_SOURCE, "v_texcoord0");
- glamor_link_glsl_prog(dispatch, glamor_priv->xv_prog);
-
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ GLint fs_prog, vs_prog;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->xv_prog = dispatch->glCreateProgram();
+
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, xv_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, xv_ps);
+ dispatch->glAttachShader(glamor_priv->xv_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->xv_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->xv_prog,
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->xv_prog,
+ GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->xv_prog);
+
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_xv_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->xv_prog);
- glamor_put_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->xv_prog);
+ glamor_put_dispatch(glamor_priv);
}
#define ClipValue(v,min,max) ((v) < (min) ? (min) : (v) > (max) ? (max) : (v))
#define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
-static Atom xvBrightness, xvContrast, xvSaturation, xvHue, xvColorspace, xvGamma;
+static Atom xvBrightness, xvContrast, xvSaturation, xvHue, xvColorspace,
+ xvGamma;
#define NUM_ATTRIBUTES 5
-static XF86AttributeRec Attributes_glamor[NUM_ATTRIBUTES+1] =
-{
+static XF86AttributeRec Attributes_glamor[NUM_ATTRIBUTES + 1] = {
{XvSettable | XvGettable, -1000, 1000, "XV_BRIGHTNESS"},
{XvSettable | XvGettable, -1000, 1000, "XV_CONTRAST"},
{XvSettable | XvGettable, -1000, 1000, "XV_SATURATION"},
{XvSettable | XvGettable, -1000, 1000, "XV_HUE"},
{XvSettable | XvGettable, 0, 1, "XV_COLORSPACE"},
{0, 0, 0, NULL}
- };
+};
#define NUM_FORMATS 3
-static XF86VideoFormatRec Formats[NUM_FORMATS] =
-{
+static XF86VideoFormatRec Formats[NUM_FORMATS] = {
{15, TrueColor}, {16, TrueColor}, {24, TrueColor}
- };
+};
#define NUM_IMAGES 2
-static XF86ImageRec Images[NUM_IMAGES] =
-{
-XVIMAGE_YV12,
- XVIMAGE_I420,
- };
+static XF86ImageRec Images[NUM_IMAGES] = {
+ XVIMAGE_YV12,
+ XVIMAGE_I420,
+};
static void
glamor_xv_stop_video(ScrnInfoPtr pScrn, pointer data, Bool cleanup)
{
-glamor_port_private *port_priv = (glamor_port_private *)data;
-int i;
-if (!cleanup)
- return;
-
-for (i = 0; i < 3; i++) {
-if (port_priv->src_pix[i]) {
-glamor_destroy_pixmap(port_priv->src_pix[i]);
-port_priv->src_pix[i] = NULL;
-}
-}
+ glamor_port_private *port_priv = (glamor_port_private *) data;
+ int i;
+
+ if (!cleanup)
+ return;
+
+ for (i = 0; i < 3; i++) {
+ if (port_priv->src_pix[i]) {
+ glamor_destroy_pixmap(port_priv->src_pix[i]);
+ port_priv->src_pix[i] = NULL;
+ }
+ }
}
static int
-glamor_xv_set_port_attribute(ScrnInfoPtr pScrn,
- Atom attribute,
- INT32 value,
- pointer data)
+glamor_xv_set_port_attribute(ScrnInfoPtr pScrn,
+ Atom attribute, INT32 value, pointer data)
{
-glamor_port_private *port_priv = (glamor_port_private *)data;
-if (attribute == xvBrightness)
- port_priv->brightness = ClipValue(value, -1000, 1000);
-else if (attribute == xvHue)
- port_priv->hue = ClipValue(value, -1000, 1000);
-else if (attribute == xvContrast)
- port_priv->contrast = ClipValue(value, -1000, 1000);
-else if (attribute == xvSaturation)
- port_priv->saturation = ClipValue(value, -1000, 1000);
-else if (attribute == xvGamma)
- port_priv->gamma = ClipValue (value, 100, 10000);
-else if(attribute == xvColorspace)
- port_priv->transform_index = ClipValue (value, 0, 1);
-else
- return BadMatch;
-return Success;
+ glamor_port_private *port_priv = (glamor_port_private *) data;
+
+ if (attribute == xvBrightness)
+ port_priv->brightness = ClipValue(value, -1000, 1000);
+ else if (attribute == xvHue)
+ port_priv->hue = ClipValue(value, -1000, 1000);
+ else if (attribute == xvContrast)
+ port_priv->contrast = ClipValue(value, -1000, 1000);
+ else if (attribute == xvSaturation)
+ port_priv->saturation = ClipValue(value, -1000, 1000);
+ else if (attribute == xvGamma)
+ port_priv->gamma = ClipValue(value, 100, 10000);
+ else if (attribute == xvColorspace)
+ port_priv->transform_index = ClipValue(value, 0, 1);
+ else
+ return BadMatch;
+ return Success;
}
static int
-glamor_xv_get_port_attribute(ScrnInfoPtr pScrn,
- Atom attribute,
- INT32 *value,
- pointer data)
+glamor_xv_get_port_attribute(ScrnInfoPtr pScrn,
+ Atom attribute, INT32 *value, pointer data)
{
-glamor_port_private *port_priv = (glamor_port_private *)data;
-if (attribute == xvBrightness)
- *value = port_priv->brightness;
-else if (attribute == xvHue)
- *value = port_priv->hue;
-else if (attribute == xvContrast)
- *value = port_priv->contrast;
-else if (attribute == xvSaturation)
- *value = port_priv->saturation;
-else if (attribute == xvGamma)
- *value = port_priv->gamma;
-else if(attribute == xvColorspace)
- *value = port_priv->transform_index;
-else
- return BadMatch;
-
-return Success;
+ glamor_port_private *port_priv = (glamor_port_private *) data;
+
+ if (attribute == xvBrightness)
+ *value = port_priv->brightness;
+ else if (attribute == xvHue)
+ *value = port_priv->hue;
+ else if (attribute == xvContrast)
+ *value = port_priv->contrast;
+ else if (attribute == xvSaturation)
+ *value = port_priv->saturation;
+ else if (attribute == xvGamma)
+ *value = port_priv->gamma;
+ else if (attribute == xvColorspace)
+ *value = port_priv->transform_index;
+ else
+ return BadMatch;
+
+ return Success;
}
static void
glamor_xv_query_best_size(ScrnInfoPtr pScrn,
- Bool motion,
- short vid_w, short vid_h,
- short drw_w, short drw_h,
- unsigned int *p_w, unsigned int *p_h,
- pointer data)
+ Bool motion,
+ short vid_w, short vid_h,
+ short drw_w, short drw_h,
+ unsigned int *p_w, unsigned int *p_h, pointer data)
{
-*p_w = drw_w;
-*p_h = drw_h;
+ *p_w = drw_w;
+ *p_h = drw_h;
}
static int
glamor_xv_query_image_attributes(ScrnInfoPtr pScrn,
- int id,
- unsigned short *w, unsigned short *h,
- int *pitches, int *offsets)
+ int id,
+ unsigned short *w, unsigned short *h,
+ int *pitches, int *offsets)
{
-int size = 0, tmp;
-
-if (offsets) offsets[0] = 0;
-switch (id) {
-case FOURCC_YV12:
-case FOURCC_I420:
-*h = *h;
-*w = *w;
-size = *w;
-if (pitches) pitches[0] = size;
-size *= *h;
-if (offsets) offsets[1] = size;
-tmp = *w >> 1;
-if (pitches) pitches[1] = pitches[2] = tmp;
-tmp *= (*h >> 1);
-size += tmp;
-if (offsets) offsets[2] = size;
-size += tmp;
-break;
-}
-return size;
+ int size = 0, tmp;
+
+ if (offsets)
+ offsets[0] = 0;
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ *h = *h;
+ *w = *w;
+ size = *w;
+ if (pitches)
+ pitches[0] = size;
+ size *= *h;
+ if (offsets)
+ offsets[1] = size;
+ tmp = *w >> 1;
+ if (pitches)
+ pitches[1] = pitches[2] = tmp;
+ tmp *= (*h >> 1);
+ size += tmp;
+ if (offsets)
+ offsets[2] = size;
+ size += tmp;
+ break;
+ }
+ return size;
}
+
/* Parameters for ITU-R BT.601 and ITU-R BT.709 colour spaces
note the difference to the parameters used in overlay are due
to 10bit vs. float calcs */
-static REF_TRANSFORM trans[2] =
-{
- {1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
- {1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
- };
+static REF_TRANSFORM trans[2] = {
+ {1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
+ {1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
+};
static void
-glamor_display_textured_video(glamor_port_private *port_priv)
+glamor_display_textured_video(glamor_port_private * port_priv)
{
-ScreenPtr screen = port_priv->pPixmap->drawable.pScreen;
-glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
-glamor_pixmap_private *pixmap_priv =
- glamor_get_pixmap_private(port_priv->pPixmap);
-glamor_pixmap_private *src_pixmap_priv[3];
-glamor_gl_dispatch *dispatch;
-float vertices[32], texcoords[8];
-BoxPtr box = REGION_RECTS(&port_priv->clip);
-int nBox = REGION_NUM_RECTS(&port_priv->clip);
-int dst_x_off, dst_y_off;
-GLfloat dst_xscale, dst_yscale;
-GLfloat src_xscale[3], src_yscale[3];
-int i;
-const float Loff = -0.0627;
-const float Coff = -0.502;
-float uvcosf, uvsinf;
-float yco;
-float uco[3], vco[3], off[3];
-float bright, cont, gamma;
-int ref = port_priv->transform_index;
-GLint uloc, sampler_loc;
-
-cont = RTFContrast(port_priv->contrast);
-bright = RTFBrightness(port_priv->brightness);
-gamma = (float)port_priv->gamma / 1000.0;
-uvcosf = RTFSaturation(port_priv->saturation) * cos(RTFHue(port_priv->hue));
-uvsinf = RTFSaturation(port_priv->saturation) * sin(RTFHue(port_priv->hue));
+ ScreenPtr screen = port_priv->pPixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_private *pixmap_priv =
+ glamor_get_pixmap_private(port_priv->pPixmap);
+ glamor_pixmap_private *src_pixmap_priv[3];
+ glamor_gl_dispatch *dispatch;
+ float vertices[32], texcoords[8];
+ BoxPtr box = REGION_RECTS(&port_priv->clip);
+ int nBox = REGION_NUM_RECTS(&port_priv->clip);
+ int dst_x_off, dst_y_off;
+ GLfloat dst_xscale, dst_yscale;
+ GLfloat src_xscale[3], src_yscale[3];
+ int i;
+ const float Loff = -0.0627;
+ const float Coff = -0.502;
+ float uvcosf, uvsinf;
+ float yco;
+ float uco[3], vco[3], off[3];
+ float bright, cont, gamma;
+ int ref = port_priv->transform_index;
+ GLint uloc, sampler_loc;
+
+ cont = RTFContrast(port_priv->contrast);
+ bright = RTFBrightness(port_priv->brightness);
+ gamma = (float) port_priv->gamma / 1000.0;
+ uvcosf = RTFSaturation(port_priv->saturation) * cos(RTFHue(port_priv->hue));
+ uvsinf = RTFSaturation(port_priv->saturation) * sin(RTFHue(port_priv->hue));
/* overlay video also does pre-gamma contrast/sat adjust, should we? */
-yco = trans[ref].RefLuma * cont;
-uco[0] = -trans[ref].RefRCr * uvsinf;
-uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
-uco[2] = trans[ref].RefBCb * uvcosf;
-vco[0] = trans[ref].RefRCr * uvcosf;
-vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
-vco[2] = trans[ref].RefBCb * uvsinf;
-off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
-off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
-off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
-gamma = 1.0;
-
-pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
-glamor_get_drawable_deltas(port_priv->pDraw, port_priv->pPixmap, &dst_x_off,
- &dst_y_off);
-glamor_set_destination_pixmap_priv_nc(pixmap_priv);
-
-for (i = 0; i < 3; i++) {
-if (port_priv->src_pix[i]) {
-src_pixmap_priv[i] = glamor_get_pixmap_private(port_priv->src_pix[i]);
-pixmap_priv_get_scale(src_pixmap_priv[i], &src_xscale[i], &src_yscale[i]);
-}
-}
-dispatch = glamor_get_dispatch(glamor_priv);
-dispatch->glUseProgram(glamor_priv->xv_prog);
-
-uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "offsetyco");
-dispatch->glUniform4f(uloc, off[0], off[1], off[2], yco);
-uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "ucogamma");
-dispatch->glUniform4f(uloc, uco[0], uco[1], uco[2], gamma);
-uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "vco");
-dispatch->glUniform4f(uloc, vco[0], vco[1], vco[2], 0);
-
-dispatch->glActiveTexture(GL_TEXTURE0);
-dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[0]->base.fbo->tex);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
-
-dispatch->glActiveTexture(GL_TEXTURE1);
-dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->base.fbo->tex);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
-
-dispatch->glActiveTexture(GL_TEXTURE2);
-dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->base.fbo->tex);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
-dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
-
-sampler_loc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "y_sampler");
-dispatch->glUniform1i(sampler_loc, 0);
-sampler_loc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "u_sampler");
-dispatch->glUniform1i(sampler_loc, 1);
-sampler_loc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "v_sampler");
-dispatch->glUniform1i(sampler_loc, 2);
-
-dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- 2 * sizeof(float),
- texcoords);
-dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
-dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
-
-dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
-for (i = 0; i < nBox; i++) {
-float off_x = box[i].x1 - port_priv->drw_x;
-float off_y = box[i].y1 - port_priv->drw_y;
-float diff_x = (float)port_priv->src_w / (float)port_priv->dst_w;
-float diff_y = (float)port_priv->src_h / (float)port_priv->dst_h;
-float srcx, srcy, srcw, srch;
-int dstx, dsty, dstw, dsth;
-
-
-dstx = box[i].x1 + dst_x_off;
-dsty = box[i].y1 + dst_y_off;
-dstw = box[i].x2 - box[i].x1;
-dsth = box[i].y2 - box[i].y1;
-
-srcx = port_priv->src_x + off_x * diff_x;
-srcy = port_priv->src_y + off_y * diff_y;
-srcw = (port_priv->src_w * dstw) / (float)port_priv->dst_w;
-srch = (port_priv->src_h * dsth) / (float)port_priv->dst_h;
-
-glamor_set_normalize_vcoords(pixmap_priv,
- dst_xscale, dst_yscale,
- dstx,
- dsty,
- dstx + dstw,
- dsty + dsth,
- glamor_priv->yInverted,
- vertices);
-
-glamor_set_normalize_tcoords(src_pixmap_priv[0],
- src_xscale[0],
- src_yscale[0],
- srcx,
- srcy,
- srcx + srcw,
- srcy + srch,
- glamor_priv->yInverted,
- texcoords);
-
-dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
-dispatch->glUseProgram(0);
-glamor_put_dispatch(glamor_priv);
-DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
+ yco = trans[ref].RefLuma * cont;
+ uco[0] = -trans[ref].RefRCr * uvsinf;
+ uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
+ uco[2] = trans[ref].RefBCb * uvcosf;
+ vco[0] = trans[ref].RefRCr * uvcosf;
+ vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
+ vco[2] = trans[ref].RefBCb * uvsinf;
+ off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
+ off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
+ off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
+ gamma = 1.0;
+
+ pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale);
+ glamor_get_drawable_deltas(port_priv->pDraw, port_priv->pPixmap, &dst_x_off,
+ &dst_y_off);
+ glamor_set_destination_pixmap_priv_nc(pixmap_priv);
+
+ for (i = 0; i < 3; i++) {
+ if (port_priv->src_pix[i]) {
+ src_pixmap_priv[i] =
+ glamor_get_pixmap_private(port_priv->src_pix[i]);
+ pixmap_priv_get_scale(src_pixmap_priv[i], &src_xscale[i],
+ &src_yscale[i]);
+ }
+ }
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(glamor_priv->xv_prog);
+
+ uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "offsetyco");
+ dispatch->glUniform4f(uloc, off[0], off[1], off[2], yco);
+ uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "ucogamma");
+ dispatch->glUniform4f(uloc, uco[0], uco[1], uco[2], gamma);
+ uloc = dispatch->glGetUniformLocation(glamor_priv->xv_prog, "vco");
+ dispatch->glUniform4f(uloc, vco[0], vco[1], vco[2], 0);
+
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[0]->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ dispatch->glActiveTexture(GL_TEXTURE1);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[1]->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ dispatch->glActiveTexture(GL_TEXTURE2);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv[2]->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ sampler_loc =
+ dispatch->glGetUniformLocation(glamor_priv->xv_prog, "y_sampler");
+ dispatch->glUniform1i(sampler_loc, 0);
+ sampler_loc =
+ dispatch->glGetUniformLocation(glamor_priv->xv_prog, "u_sampler");
+ dispatch->glUniform1i(sampler_loc, 1);
+ sampler_loc =
+ dispatch->glGetUniformLocation(glamor_priv->xv_prog, "v_sampler");
+ dispatch->glUniform1i(sampler_loc, 2);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float), texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ for (i = 0; i < nBox; i++) {
+ float off_x = box[i].x1 - port_priv->drw_x;
+ float off_y = box[i].y1 - port_priv->drw_y;
+ float diff_x = (float) port_priv->src_w / (float) port_priv->dst_w;
+ float diff_y = (float) port_priv->src_h / (float) port_priv->dst_h;
+ float srcx, srcy, srcw, srch;
+ int dstx, dsty, dstw, dsth;
+
+ dstx = box[i].x1 + dst_x_off;
+ dsty = box[i].y1 + dst_y_off;
+ dstw = box[i].x2 - box[i].x1;
+ dsth = box[i].y2 - box[i].y1;
+
+ srcx = port_priv->src_x + off_x * diff_x;
+ srcy = port_priv->src_y + off_y * diff_y;
+ srcw = (port_priv->src_w * dstw) / (float) port_priv->dst_w;
+ srch = (port_priv->src_h * dsth) / (float) port_priv->dst_h;
+
+ glamor_set_normalize_vcoords(pixmap_priv,
+ dst_xscale, dst_yscale,
+ dstx,
+ dsty,
+ dstx + dstw,
+ dsty + dsth,
+ glamor_priv->yInverted, vertices);
+
+ glamor_set_normalize_tcoords(src_pixmap_priv[0],
+ src_xscale[0],
+ src_yscale[0],
+ srcx,
+ srcy,
+ srcx + srcw,
+ srcy + srch,
+ glamor_priv->yInverted, texcoords);
+
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
+ DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
}
-static int glamor_xv_put_image(ScrnInfoPtr pScrn,
- short src_x, short src_y,
- short drw_x, short drw_y,
- short src_w, short src_h,
- short drw_w, short drw_h,
- int id,
- unsigned char *buf,
- short width,
- short height,
- Bool sync,
- RegionPtr clipBoxes,
- pointer data,
- DrawablePtr pDrawable)
+static int
+glamor_xv_put_image(ScrnInfoPtr pScrn,
+ short src_x, short src_y,
+ short drw_x, short drw_y,
+ short src_w, short src_h,
+ short drw_w, short drw_h,
+ int id,
+ unsigned char *buf,
+ short width,
+ short height,
+ Bool sync,
+ RegionPtr clipBoxes, pointer data, DrawablePtr pDrawable)
{
- ScreenPtr screen = xf86ScrnToScreen(pScrn);
- glamor_port_private *port_priv = (glamor_port_private *)data;
- INT32 x1, x2, y1, y2;
- int srcPitch, srcPitch2;
- BoxRec dstBox;
- int top, nlines;
- int s2offset, s3offset, tmp;
-
- s2offset = s3offset = srcPitch2 = 0;
-
- /* Clip */
- x1 = src_x;
- x2 = src_x + src_w;
- y1 = src_y;
- y2 = src_y + src_h;
-
- dstBox.x1 = drw_x;
- dstBox.x2 = drw_x + drw_w;
- dstBox.y1 = drw_y;
- dstBox.y2 = drw_y + drw_h;
- if (!xf86XVClipVideoHelper(&dstBox, &x1, &x2, &y1, &y2, clipBoxes, width, height))
- return Success;
-
- if ((x1 >= x2) || (y1 >= y2))
- return Success;
-
- srcPitch = width;
- srcPitch2 = width >> 1;
-
- if (!port_priv->src_pix[0] || (width != port_priv->src_pix_w || height != port_priv->src_pix_h)) {
- int i;
- for (i = 0; i < 3; i++)
- if (port_priv->src_pix[i])
- glamor_destroy_pixmap(port_priv->src_pix[i]);
-
- port_priv->src_pix[0] = glamor_create_pixmap(screen, width, height, 8, 0);
- port_priv->src_pix[1] = glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
- port_priv->src_pix[2] = glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
- port_priv->src_pix_w = width;
- port_priv->src_pix_h = height;
-
- if (!port_priv->src_pix[0] || !port_priv->src_pix[1] || !port_priv->src_pix[2])
- return BadAlloc;
- }
-
- top = (y1 >> 16) & ~1;
- nlines = ((y2 + 0xffff) >> 16) - top;
-
- switch (id) {
- case FOURCC_YV12:
- case FOURCC_I420:
- s2offset = srcPitch * height;
- s3offset = s2offset + (srcPitch2 * ((height + 1) >> 1));
- s2offset += ((top >> 1) * srcPitch2);
- s3offset += ((top >> 1) * srcPitch2);
- if (id == FOURCC_YV12) {
- tmp = s2offset;
- s2offset = s3offset;
- s3offset = tmp;
- }
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[0],
- 0, 0, srcPitch, nlines,
- port_priv->src_pix[0]->devKind,
- buf + (top * srcPitch), 0);
-
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[1],
- 0, 0, srcPitch2, (nlines + 1) >> 1,
- port_priv->src_pix[1]->devKind,
- buf + s2offset, 0);
-
- glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[2],
- 0, 0, srcPitch2, (nlines + 1) >> 1,
- port_priv->src_pix[2]->devKind,
- buf + s3offset, 0);
- break;
- default:
- return BadMatch;
- }
-
- if (pDrawable->type == DRAWABLE_WINDOW)
- port_priv->pPixmap = (*screen->GetWindowPixmap)((WindowPtr)pDrawable);
- else
- port_priv->pPixmap = (PixmapPtr)pDrawable;
-
- if (!RegionEqual(&port_priv->clip, clipBoxes)) {
- RegionCopy(&port_priv->clip, clipBoxes);
- }
-
- port_priv->src_x = src_x;
- port_priv->src_y = src_y;
- port_priv->src_w = src_w;
- port_priv->src_h = src_h;
- port_priv->dst_w = drw_w;
- port_priv->dst_h = drw_h;
- port_priv->drw_x = drw_x;
- port_priv->drw_y = drw_y;
- port_priv->w = width;
- port_priv->h = height;
- port_priv->pDraw = pDrawable;
- glamor_display_textured_video(port_priv);
- return Success;
+ ScreenPtr screen = xf86ScrnToScreen(pScrn);
+ glamor_port_private *port_priv = (glamor_port_private *) data;
+ INT32 x1, x2, y1, y2;
+ int srcPitch, srcPitch2;
+ BoxRec dstBox;
+ int top, nlines;
+ int s2offset, s3offset, tmp;
+
+ s2offset = s3offset = srcPitch2 = 0;
+
+ /* Clip */
+ x1 = src_x;
+ x2 = src_x + src_w;
+ y1 = src_y;
+ y2 = src_y + src_h;
+
+ dstBox.x1 = drw_x;
+ dstBox.x2 = drw_x + drw_w;
+ dstBox.y1 = drw_y;
+ dstBox.y2 = drw_y + drw_h;
+ if (!xf86XVClipVideoHelper
+ (&dstBox, &x1, &x2, &y1, &y2, clipBoxes, width, height))
+ return Success;
+
+ if ((x1 >= x2) || (y1 >= y2))
+ return Success;
+
+ srcPitch = width;
+ srcPitch2 = width >> 1;
+
+ if (!port_priv->src_pix[0] ||
+ (width != port_priv->src_pix_w || height != port_priv->src_pix_h)) {
+ int i;
+
+ for (i = 0; i < 3; i++)
+ if (port_priv->src_pix[i])
+ glamor_destroy_pixmap(port_priv->src_pix[i]);
+
+ port_priv->src_pix[0] =
+ glamor_create_pixmap(screen, width, height, 8, 0);
+ port_priv->src_pix[1] =
+ glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
+ port_priv->src_pix[2] =
+ glamor_create_pixmap(screen, width >> 1, height >> 1, 8, 0);
+ port_priv->src_pix_w = width;
+ port_priv->src_pix_h = height;
+
+ if (!port_priv->src_pix[0] || !port_priv->src_pix[1] ||
+ !port_priv->src_pix[2])
+ return BadAlloc;
+ }
+
+ top = (y1 >> 16) & ~1;
+ nlines = ((y2 + 0xffff) >> 16) - top;
+
+ switch (id) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ s2offset = srcPitch * height;
+ s3offset = s2offset + (srcPitch2 * ((height + 1) >> 1));
+ s2offset += ((top >> 1) * srcPitch2);
+ s3offset += ((top >> 1) * srcPitch2);
+ if (id == FOURCC_YV12) {
+ tmp = s2offset;
+ s2offset = s3offset;
+ s3offset = tmp;
+ }
+ glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[0],
+ 0, 0, srcPitch, nlines,
+ port_priv->src_pix[0]->devKind,
+ buf + (top * srcPitch), 0);
+
+ glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[1],
+ 0, 0, srcPitch2, (nlines + 1) >> 1,
+ port_priv->src_pix[1]->devKind,
+ buf + s2offset, 0);
+
+ glamor_upload_sub_pixmap_to_texture(port_priv->src_pix[2],
+ 0, 0, srcPitch2, (nlines + 1) >> 1,
+ port_priv->src_pix[2]->devKind,
+ buf + s3offset, 0);
+ break;
+ default:
+ return BadMatch;
+ }
+
+ if (pDrawable->type == DRAWABLE_WINDOW)
+ port_priv->pPixmap = (*screen->GetWindowPixmap) ((WindowPtr) pDrawable);
+ else
+ port_priv->pPixmap = (PixmapPtr) pDrawable;
+
+ if (!RegionEqual(&port_priv->clip, clipBoxes)) {
+ RegionCopy(&port_priv->clip, clipBoxes);
+ }
+
+ port_priv->src_x = src_x;
+ port_priv->src_y = src_y;
+ port_priv->src_w = src_w;
+ port_priv->src_h = src_h;
+ port_priv->dst_w = drw_w;
+ port_priv->dst_h = drw_h;
+ port_priv->drw_x = drw_x;
+ port_priv->drw_y = drw_y;
+ port_priv->w = width;
+ port_priv->h = height;
+ port_priv->pDraw = pDrawable;
+ glamor_display_textured_video(port_priv);
+ return Success;
}
-static XF86VideoEncodingRec DummyEncodingGLAMOR[1] =
-{
- {
- 0,
- "XV_IMAGE",
- 8192, 8192,
- {1, 1}
- }
+static XF86VideoEncodingRec DummyEncodingGLAMOR[1] = {
+ {
+ 0,
+ "XV_IMAGE",
+ 8192, 8192,
+ {1, 1}
+ }
};
XF86VideoAdaptorPtr
glamor_xv_init(ScreenPtr screen, int num_texture_ports)
{
- glamor_port_private *port_priv;
- XF86VideoAdaptorPtr adapt;
- int i;
-
- adapt = calloc(1, sizeof(XF86VideoAdaptorRec) + num_texture_ports *
- (sizeof(glamor_port_private) + sizeof(DevUnion)));
- if (adapt == NULL)
- return NULL;
-
- xvBrightness = MAKE_ATOM("XV_BRIGHTNESS");
- xvContrast = MAKE_ATOM("XV_CONTRAST");
- xvSaturation = MAKE_ATOM("XV_SATURATION");
- xvHue = MAKE_ATOM("XV_HUE");
- xvGamma = MAKE_ATOM("XV_GAMMA");
- xvColorspace = MAKE_ATOM("XV_COLORSPACE");
-
- adapt->type = XvWindowMask | XvInputMask | XvImageMask;
- adapt->flags = 0;
- adapt->name = "GLAMOR Textured Video";
- adapt->nEncodings = 1;
- adapt->pEncodings = DummyEncodingGLAMOR;
-
- adapt->nFormats = NUM_FORMATS;
- adapt->pFormats = Formats;
- adapt->nPorts = num_texture_ports;
- adapt->pPortPrivates = (DevUnion*)(&adapt[1]);
-
- adapt->pAttributes = Attributes_glamor;
- adapt->nAttributes = NUM_ATTRIBUTES;
-
- port_priv = (glamor_port_private *)(&adapt->pPortPrivates[num_texture_ports]);
- adapt->pImages = Images;
- adapt->nImages = NUM_IMAGES;
- adapt->PutVideo = NULL;
- adapt->PutStill = NULL;
- adapt->GetVideo = NULL;
- adapt->GetStill = NULL;
- adapt->StopVideo = glamor_xv_stop_video;
- adapt->SetPortAttribute = glamor_xv_set_port_attribute;
- adapt->GetPortAttribute = glamor_xv_get_port_attribute;
- adapt->QueryBestSize = glamor_xv_query_best_size;
- adapt->PutImage = glamor_xv_put_image;
- adapt->ReputImage = NULL;
- adapt->QueryImageAttributes = glamor_xv_query_image_attributes;
-
- for (i = 0; i < num_texture_ports; i++) {
- glamor_port_private *pPriv = &port_priv[i];
-
- pPriv->brightness = 0;
- pPriv->contrast = 0;
- pPriv->saturation = 0;
- pPriv->hue = 0;
- pPriv->gamma = 1000;
- pPriv->transform_index = 0;
-
- REGION_NULL(pScreen, &pPriv->clip);
-
- adapt->pPortPrivates[i].ptr = (pointer)(pPriv);
- }
- return adapt;
+ glamor_port_private *port_priv;
+ XF86VideoAdaptorPtr adapt;
+ int i;
+
+ adapt = calloc(1, sizeof(XF86VideoAdaptorRec) + num_texture_ports *
+ (sizeof(glamor_port_private) + sizeof(DevUnion)));
+ if (adapt == NULL)
+ return NULL;
+
+ xvBrightness = MAKE_ATOM("XV_BRIGHTNESS");
+ xvContrast = MAKE_ATOM("XV_CONTRAST");
+ xvSaturation = MAKE_ATOM("XV_SATURATION");
+ xvHue = MAKE_ATOM("XV_HUE");
+ xvGamma = MAKE_ATOM("XV_GAMMA");
+ xvColorspace = MAKE_ATOM("XV_COLORSPACE");
+
+ adapt->type = XvWindowMask | XvInputMask | XvImageMask;
+ adapt->flags = 0;
+ adapt->name = "GLAMOR Textured Video";
+ adapt->nEncodings = 1;
+ adapt->pEncodings = DummyEncodingGLAMOR;
+
+ adapt->nFormats = NUM_FORMATS;
+ adapt->pFormats = Formats;
+ adapt->nPorts = num_texture_ports;
+ adapt->pPortPrivates = (DevUnion *) (&adapt[1]);
+
+ adapt->pAttributes = Attributes_glamor;
+ adapt->nAttributes = NUM_ATTRIBUTES;
+
+ port_priv =
+ (glamor_port_private *) (&adapt->pPortPrivates[num_texture_ports]);
+ adapt->pImages = Images;
+ adapt->nImages = NUM_IMAGES;
+ adapt->PutVideo = NULL;
+ adapt->PutStill = NULL;
+ adapt->GetVideo = NULL;
+ adapt->GetStill = NULL;
+ adapt->StopVideo = glamor_xv_stop_video;
+ adapt->SetPortAttribute = glamor_xv_set_port_attribute;
+ adapt->GetPortAttribute = glamor_xv_get_port_attribute;
+ adapt->QueryBestSize = glamor_xv_query_best_size;
+ adapt->PutImage = glamor_xv_put_image;
+ adapt->ReputImage = NULL;
+ adapt->QueryImageAttributes = glamor_xv_query_image_attributes;
+
+ for (i = 0; i < num_texture_ports; i++) {
+ glamor_port_private *pPriv = &port_priv[i];
+
+ pPriv->brightness = 0;
+ pPriv->contrast = 0;
+ pPriv->saturation = 0;
+ pPriv->hue = 0;
+ pPriv->gamma = 1000;
+ pPriv->transform_index = 0;
+
+ REGION_NULL(pScreen, &pPriv->clip);
+
+ adapt->pPortPrivates[i].ptr = (pointer) (pPriv);
+ }
+ return adapt;
}
#else
XF86VideoAdaptorPtr
glamor_xv_init(ScreenPtr screen, int num_texture_ports)
{
- return NULL;
+ return NULL;
}
#endif
diff --git a/glamor/glapi.h b/glamor/glapi.h
index d510dac1d..481e4ba84 100644
--- a/glamor/glapi.h
+++ b/glamor/glapi.h
@@ -22,7 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/**
* \mainpage Mesa GL API Module
*
@@ -63,59 +62,55 @@
#define _glapi_Context _mglapi_Context
#endif
-typedef void (*_glapi_proc)(void);
+typedef void (*_glapi_proc) (void);
struct _glapi_table;
-
#if defined (GLX_USE_TLS)
-extern __thread struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")));
+extern __thread struct _glapi_table *_glapi_tls_Dispatch
+ __attribute__ ((tls_model("initial-exec")));
-extern __thread void * _glapi_tls_Context
- __attribute__((tls_model("initial-exec")));
+extern __thread void *_glapi_tls_Context
+ __attribute__ ((tls_model("initial-exec")));
extern const struct _glapi_table *_glapi_Dispatch;
extern const void *_glapi_Context;
-# define GET_DISPATCH() _glapi_tls_Dispatch
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_tls_Context
-# define SET_CURRENT_CONTEXT(C) _glapi_tls_Context = (void*)C
+#define GET_DISPATCH() _glapi_tls_Dispatch
+#define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_tls_Context
+#define SET_CURRENT_CONTEXT(C) _glapi_tls_Context = (void*)C
#else
extern struct _glapi_table *_glapi_Dispatch;
extern void *_glapi_Context;
-# ifdef THREADS
+#ifdef THREADS
-# define GET_DISPATCH() \
+#define GET_DISPATCH() \
(likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) \
+#define GET_CURRENT_CONTEXT(C) C = (typeof(C)) \
(likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
-
-# define SET_CURRENT_CONTEXT(C) do { if (likely(_glapi_Context)) \
+#define SET_CURRENT_CONTEXT(C) do { if (likely(_glapi_Context)) \
_glapi_Context = (void*)C; \
else \
_glapi_set_context(C); } while(0)
-# else
-
-# define GET_DISPATCH() _glapi_Dispatch
-# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_Context
-# define SET_CURRENT_CONTEXT(C) _glapi_Context = (void*)C
+#else
-# endif
+#define GET_DISPATCH() _glapi_Dispatch
+#define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_Context
+#define SET_CURRENT_CONTEXT(C) _glapi_Context = (void*)C
-#endif /* defined (GLX_USE_TLS) */
+#endif
+#endif /* defined (GLX_USE_TLS) */
extern void
-_glapi_set_context(void *context);
+ _glapi_set_context(void *context);
-extern void *
-_glapi_get_context(void);
+extern void *_glapi_get_context(void);
#endif