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authorAaron Plattner <aplattner@nvidia.com>2012-01-14 12:03:10 -0800
committerAaron Plattner <aplattner@nvidia.com>2012-01-14 12:04:47 -0800
commit81f1451e0532a95723e0fc0c31f1be3554c7c620 (patch)
treee4da4666dc8214a50a84fdd3e7441240757575f7 /m4
parentbb551f654df8f647c867f79252241964521e689e (diff)
XNextEvent: Work around a bug in MachinariumHEADmachinarium-workaround
Machinarium has a bug where it sometimes handles every single MotionNotify event it gets by drawing the cursor itself, regarless of whether its rendering is keeping up. This can result in the mouse cursor lagging behind the real mouse position severely, making the game nearly unplayable. Work around this problem in libX11 by discarding all but the last MotionNotify whenever XNextEvent is called. This breaks the proper ordering of events, but works well enough for this particular game. Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Diffstat (limited to 'm4')
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