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authorPeter Hutterer <peter.hutterer@who-t.net>2010-07-06 09:16:42 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2010-07-07 13:29:46 +1000
commita1afe172559aff010e886cfc2a7a922d4a06c697 (patch)
tree70027358759d780fb8b94f6bf689e864fe0aa879 /Xi
parent32473d6bf38c95b2d6d5ddbf583a1e801c6605e4 (diff)
dix: add aux. functions for button_is_down, set_button_down, set_button_up.
Same as the matching key functions. Buttons, like keys, can have two states for down/up - one posted, one processed. Posted is set during event generation (usually in the signal handler). Processed is set during event processing when the event queue is emptied and events are being delivered to the client. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Diffstat (limited to 'Xi')
-rw-r--r--Xi/exevents.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/Xi/exevents.c b/Xi/exevents.c
index df13190a8..e990aeb7e 100644
--- a/Xi/exevents.c
+++ b/Xi/exevents.c
@@ -747,7 +747,6 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
KeyClassPtr k = NULL;
ButtonClassPtr b = NULL;
ValuatorClassPtr v = NULL;
- BYTE *kptr = NULL;
/* This event is always the first we get, before the actual events with
* the data. However, the way how the DDX is set up, "device" will
@@ -835,10 +834,10 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
if (!b)
return DONT_PROCESS;
- kptr = &b->down[key >> 3];
- if ((*kptr & bit) != 0)
+ if (button_is_down(device, key, BUTTON_PROCESSED))
return DONT_PROCESS;
- *kptr |= bit;
+
+ set_button_down(device, key, BUTTON_PROCESSED);
if (device->valuator)
device->valuator->motionHintWindow = NullWindow;
if (!b->map[key])
@@ -858,8 +857,7 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
if (!b)
return DONT_PROCESS;
- kptr = &b->down[key>>3];
- if (!(*kptr & bit))
+ if (!button_is_down(device, key, BUTTON_PROCESSED))
return DONT_PROCESS;
if (IsMaster(device)) {
DeviceIntPtr sd;
@@ -874,11 +872,11 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event)
continue;
if (!sd->button)
continue;
- if ((sd->button->down[key>>3] & bit) != 0)
+ if (button_is_down(sd, key, BUTTON_PROCESSED))
return DONT_PROCESS;
}
}
- *kptr &= ~bit;
+ set_button_up(device, key, BUTTON_PROCESSED);
if (device->valuator)
device->valuator->motionHintWindow = NullWindow;
if (!b->map[key])