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-rw-r--r--shaders/humus-dynamicbranching/1.vert29
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/humus-dynamicbranching/1.vert b/shaders/humus-dynamicbranching/1.vert
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+++ b/shaders/humus-dynamicbranching/1.vert
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+#version 120
+#define saturate(x) clamp(x,0.0,1.0)
+#define lerp mix
+#line 2
+attribute vec2 textureCoord;
+attribute vec3 tangent;
+attribute vec3 binormal;
+attribute vec3 normal;
+
+uniform vec3 camPos;
+
+varying vec2 texCoord;
+varying vec3 vVec;
+
+void main(){
+ gl_Position = ftransform();
+
+#ifdef MULTIPASS
+ texCoord = textureCoord;
+
+ vec3 viewVec = camPos - gl_Vertex.xyz;
+ vVec.x = dot(viewVec, tangent);
+ vVec.y = dot(viewVec, binormal);
+ vVec.z = dot(viewVec, normal);
+#endif
+}
+
+
+