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Diffstat (limited to 'shaders/gst-gl-vconv9.frag')
-rw-r--r-- | shaders/gst-gl-vconv9.frag | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/shaders/gst-gl-vconv9.frag b/shaders/gst-gl-vconv9.frag new file mode 100644 index 0000000..e6cdeb1 --- /dev/null +++ b/shaders/gst-gl-vconv9.frag @@ -0,0 +1,52 @@ +// [config] +// expect_result: pass +// glsl_version: 1.20 +// +// # NOTE: Config section was auto-generated from file +// # NOTE: 'glslparser.tests' at git revision +// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 +// [end config] + +/* + * GStreamer + * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#version 120 +/* The #version was added by anholt in converting to piglit due to the + * use of the array constructor. + */ + +#extension GL_ARB_texture_rectangle : enable +uniform sampler2DRect tex; +uniform float norm_const; +uniform float norm_offset; +uniform float kernel[9]; +void main () { + float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0); + vec2 texturecoord = gl_TexCoord[0].st; + int i; + vec4 sum = vec4 (0.0); + for (i = 0; i < 9; i++) { + if (kernel[i] != 0.0) { + vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); + sum += neighbor * kernel[i]/norm_const; + } + } + gl_FragColor = sum + norm_offset; +} |