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+// [config]
+// expect_result: pass
+// glsl_version: 1.20
+//
+// # NOTE: Config section was auto-generated from file
+// # NOTE: 'glslparser.tests' at git revision
+// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
+// [end config]
+
+/*
+ * GStreamer
+ * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#version 120
+/* The #version was added by anholt in converting to piglit due to the
+ * use of the array constructor.
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+uniform sampler2DRect tex;
+uniform float norm_const;
+uniform float norm_offset;
+uniform float kernel[9];
+void main () {
+ float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0);
+ vec2 texturecoord = gl_TexCoord[0].st;
+ int i;
+ vec4 sum = vec4 (0.0);
+ for (i = 0; i < 9; i++) {
+ if (kernel[i] != 0.0) {
+ vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i]));
+ sum += neighbor * kernel[i]/norm_const;
+ }
+ }
+ gl_FragColor = sum + norm_offset;
+}