diff options
Diffstat (limited to 'shaders/gst-gl-text-download-i420-yv12.frag')
-rw-r--r-- | shaders/gst-gl-text-download-i420-yv12.frag | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/shaders/gst-gl-text-download-i420-yv12.frag b/shaders/gst-gl-text-download-i420-yv12.frag new file mode 100644 index 0000000..65fb18d --- /dev/null +++ b/shaders/gst-gl-text-download-i420-yv12.frag @@ -0,0 +1,54 @@ +// [config] +// expect_result: pass +// glsl_version: 1.10 +// +// # NOTE: Config section was auto-generated from file +// # NOTE: 'glslparser.tests' at git revision +// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 +// [end config] + +/* + * GStreamer + * Copyright (C) 2007 David A. Schleef <ds@schleef.org> + * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com> + * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#extension GL_ARB_texture_rectangle : enable +uniform sampler2DRect tex; +uniform float w, h; +void main(void) { + float r,g,b,r2,b2,g2,y,u,v; + vec2 nxy=gl_TexCoord[0].xy; + vec2 nxy2=mod(2.0*nxy, vec2(w, h)); + r=texture2DRect(tex,nxy).r; + g=texture2DRect(tex,nxy).g; + b=texture2DRect(tex,nxy).b; + r2=texture2DRect(tex,nxy2).r; + g2=texture2DRect(tex,nxy2).g; + b2=texture2DRect(tex,nxy2).b; + y=0.299011*r + 0.586987*g + 0.114001*b; + u=-0.148246*r2 -0.29102*g2 + 0.439266*b2; + v=0.439271*r2 - 0.367833*g2 - 0.071438*b2 ; + y=0.858885*y + 0.0625; + u=u + 0.5; + v=v + 0.5; + gl_FragData[0] = vec4(y, 0.0, 0.0, 1.0); + gl_FragData[1] = vec4(u, 0.0, 0.0, 1.0); + gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0); +} |