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cmake_minimum_required(VERSION 2.6)
INCLUDE (CheckCCompilerFlag)
INCLUDE (CheckFunctionExists)
INCLUDE (CheckIncludeFile)
project (piglit)
find_package(OpenGL REQUIRED)
find_package(TIFF REQUIRED)
find_package(GLUT REQUIRED)
find_package(PNG REQUIRED)
find_package(X11)
CHECK_C_COMPILER_FLAG("-Wall" C_COMPILER_FLAG_WALL)
IF (C_COMPILER_FLAG_WALL)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
ENDIF (C_COMPILER_FLAG_WALL)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
endif (WIN32)
if (APPLE)
find_path(GLEXT_INCLUDE_DIR
NAMES OpenGL/glext.h
PATHS ${OPENGL_INCLUDE_DIR}
DOC "Include for OpenGL/glext.h on OSX"
)
else (APPLE)
find_path(GLEXT_INCLUDE_DIR
NAMES GL/glext.h
PATHS ${OPENGL_INCLUDE_DIR}
DOC "Include for GL/glext.h"
)
endif (APPLE)
FIND_LIBRARY(OPENGL_egl_LIBRARY
NAMES EGL
PATHS /usr/lib
)
find_library(OPENGL_gles2_LIBRARY NAMES GLESv2)
# Put all executables into the bin subdirectory
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${piglit_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${piglit_BINARY_DIR}/lib)
# Do the same for MSVC, regardless of the build type. This only works correctly
# for CMake 2.8.1 and above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${piglit_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${piglit_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${piglit_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${piglit_BINARY_DIR}/bin)
check_function_exists(strchrnul HAVE_STRCHRNUL)
check_function_exists(fopen_s HAVE_FOPEN_S)
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
check_include_file(sys/stat.h HAVE_SYS_STAT_H)
check_include_file(unistd.h HAVE_UNISTD_H)
check_include_file(fcntl.h HAVE_FCNTL_H)
configure_file(
"${piglit_SOURCE_DIR}/tests/util/config.h.in"
"${piglit_SOURCE_DIR}/tests/util/config.h"
)
include_directories(src)
add_subdirectory(cmake/target_api)
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