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-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c108
3 files changed, 110 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 2845d8ed0..3f783e101 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -887,6 +887,7 @@ add_texwrap_test2(arb_texture_compression, '2D', 'GL_COMPRESSED_RGBA')
arb_vertex_buffer_object = Group()
spec['ARB_vertex_buffer_object'] = arb_vertex_buffer_object
arb_vertex_buffer_object['elements-negative-offset'] = PlainExecTest(['arb_vertex_buffer_object-elements-negative-offset', '-auto'])
+arb_vertex_buffer_object['mixed-immediate-and-vbo'] = PlainExecTest(['arb_vertex_buffer_object-mixed-immediate-and-vbo', '-auto'])
ext_framebuffer_object = Group()
spec['EXT_framebuffer_object'] = ext_framebuffer_object
diff --git a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
index 6ec96d62a..cacc0b7b2 100644
--- a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
@@ -12,5 +12,6 @@ link_libraries (
)
add_executable (arb_vertex_buffer_object-elements-negative-offset elements-negative-offset.c)
+add_executable (arb_vertex_buffer_object-mixed-immediate-and-vbo mixed-immediate-and-vbo.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c b/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c
new file mode 100644
index 000000000..8bd0e1d2e
--- /dev/null
+++ b/tests/spec/arb_vertex_buffer_object/mixed-immediate-and-vbo.c
@@ -0,0 +1,108 @@
+/* © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file mixed-immediate-and-vbo.c
+ *
+ * Tests for a bug in the i965 driver. When the index limits were
+ * unknown (because they were in a VBO which Mesa tries to avoid
+ * reading) and some VBOs plus immediate vertex data was used, the
+ * immediate vertex data would be trashed.
+ *
+ * https://bugs.freedesktop.org/show_bug.cgi?id=37934
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 64, piglit_height = 64;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA;
+
+static GLuint vbo;
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_vertex_buffer_object");
+ piglit_require_GLSL();
+}
+
+const char *vs_source = {
+ "void main() {"
+ " gl_Position = gl_Vertex;"
+ " gl_FrontColor = gl_Color;"
+ "}"
+};
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ float green[] = {0.0, 1.0, 0.0, 0.0};
+ float vertex_data[] = {
+ /* quad position */
+ -1.0, -1.0, 0.0, 1.0,
+ 1.0, -1.0, 0.0, 1.0,
+ 1.0, 1.0, 0.0, 1.0,
+ -1.0, 1.0, 0.0, 1.0,
+ };
+ uint32_t index_data[] = { 0, 1, 2, 3 };
+ uintptr_t index_offset = sizeof(vertex_data);
+ GLuint prog, vs;
+
+ glClearColor(1.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Use a vertex shader. Otherwise mesa turns our immediate
+ * color data into a uniform in the fixed function vertex
+ * shader.
+ */
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+ prog = piglit_link_simple_program(vs, 0);
+ piglit_UseProgram(prog);
+
+ glGenBuffersARB(1, &vbo);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vbo);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+ index_offset + sizeof(index_data),
+ NULL, GL_DYNAMIC_DRAW);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
+ 0, sizeof(vertex_data),
+ vertex_data);
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
+ index_offset, sizeof(index_data),
+ index_data);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(4, GL_FLOAT, 0, (void *)0);
+ glColor4f(0.0, 1.0, 0.0, 0.0);
+ glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT,
+ (void *)index_offset);
+
+ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+
+ glutSwapBuffers();
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDeleteBuffersARB(1, &vbo);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}