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author | Eric Anholt <eric@anholt.net> | 2010-06-03 17:16:39 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-03 17:16:39 -0700 |
commit | 525c92b55ed837a998a8fe894bcad6b7244836fb (patch) | |
tree | 1598d879adc4a62b6594f7df2ae5aebd3cee1a0f /README | |
parent | f6345606d11fafae41672420cd3f892f065ae52e (diff) |
What you don't want is for the GLSL compiler to end up doing two
matrix multiplications at runtime instead of one.
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