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authorEric Anholt <eric@anholt.net>2010-06-03 17:16:39 -0700
committerEric Anholt <eric@anholt.net>2010-06-03 17:16:39 -0700
commit525c92b55ed837a998a8fe894bcad6b7244836fb (patch)
tree1598d879adc4a62b6594f7df2ae5aebd3cee1a0f /README
parentf6345606d11fafae41672420cd3f892f065ae52e (diff)
gstglbumper: Use the builtin MVP instead of doing P * MV * vertex.HEADmaster
What you don't want is for the GLSL compiler to end up doing two matrix multiplications at runtime instead of one.
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