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authorIan Romanick <ian.d.romanick@intel.com>2010-06-22 17:41:37 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-23 11:24:26 -0700
commit9342d269a4818bf18296b07baa98f577efd1735c (patch)
treee98763f12b9ad45ac817fe5adcb8af6c97db79d9
parent6984670f97aa0668ccdc99891d2881dbd95103f8 (diff)
linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
-rw-r--r--linker.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/linker.cpp b/linker.cpp
index 1f2cee1..76c3e9d 100644
--- a/linker.cpp
+++ b/linker.cpp
@@ -503,9 +503,13 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
bool
assign_attribute_locations(glsl_shader *sh,
- struct gl_program_parameter_list *attrib)
+ struct gl_program_parameter_list *attrib,
+ unsigned max_attribute_index)
{
- unsigned used_locations = 0;
+ /* Mark invalid attribute locations as being used.
+ */
+ unsigned used_locations = (max_attribute_index >= 32)
+ ? ~0 : ~((1 << max_attribute_index) - 1);
assert(sh->Type == GL_VERTEX_SHADER);
@@ -736,8 +740,14 @@ link_shaders(struct glsl_program *prog)
assign_uniform_locations(prog);
if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER)
+ /* FINISHME: The value of the max_attribute_index parameter is
+ * FINISHME: implementation dependent based on the value of
+ * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
+ * FINISHME: at least 16, so hardcode 16 for now.
+ */
if (!assign_attribute_locations(prog->_LinkedShaders[0],
- prog->Attributes))
+ prog->Attributes,
+ 16))
goto done;
/* FINISHME: Assign vertex shader output / fragment shader input