diff options
author | Dave Airlie <airlied@linux.ie> | 2004-04-22 11:31:55 +0000 |
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committer | Dave Airlie <airlied@linux.ie> | 2004-04-22 11:31:55 +0000 |
commit | 87812e82f45d5ca81fd0603d6bd54854831c9174 (patch) | |
tree | bbae0704f28a6c08267bc8e2cea06c4716468f71 /linux-core/ffb_context.c | |
parent | 0edc2abf8414f6fa414aa4071f4fa9ccbee186a7 (diff) |
add sparc ffb files from kernel just to keep things in sync
Diffstat (limited to 'linux-core/ffb_context.c')
-rw-r--r-- | linux-core/ffb_context.c | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/linux-core/ffb_context.c b/linux-core/ffb_context.c new file mode 100644 index 00000000..ffc9b090 --- /dev/null +++ b/linux-core/ffb_context.c @@ -0,0 +1,539 @@ +/* $Id$ + * ffb_context.c: Creator/Creator3D DRI/DRM context switching. + * + * Copyright (C) 2000 David S. Miller (davem@redhat.com) + * + * Almost entirely stolen from tdfx_context.c, see there + * for authors. + */ + +#include <linux/sched.h> +#include <asm/upa.h> + +#include "ffb.h" +#include "drmP.h" + +#include "ffb_drv.h" + +static int DRM(alloc_queue)(drm_device_t *dev, int is_2d_only) +{ + ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; + int i; + + for (i = 0; i < FFB_MAX_CTXS; i++) { + if (fpriv->hw_state[i] == NULL) + break; + } + if (i == FFB_MAX_CTXS) + return -1; + + fpriv->hw_state[i] = kmalloc(sizeof(struct ffb_hw_context), GFP_KERNEL); + if (fpriv->hw_state[i] == NULL) + return -1; + + fpriv->hw_state[i]->is_2d_only = is_2d_only; + + /* Plus one because 0 is the special DRM_KERNEL_CONTEXT. */ + return i + 1; +} + +static void ffb_save_context(ffb_dev_priv_t *fpriv, int idx) +{ + ffb_fbcPtr ffb = fpriv->regs; + struct ffb_hw_context *ctx; + int i; + + ctx = fpriv->hw_state[idx - 1]; + if (idx == 0 || ctx == NULL) + return; + + if (ctx->is_2d_only) { + /* 2D applications only care about certain pieces + * of state. + */ + ctx->drawop = upa_readl(&ffb->drawop); + ctx->ppc = upa_readl(&ffb->ppc); + ctx->wid = upa_readl(&ffb->wid); + ctx->fg = upa_readl(&ffb->fg); + ctx->bg = upa_readl(&ffb->bg); + ctx->xclip = upa_readl(&ffb->xclip); + ctx->fbc = upa_readl(&ffb->fbc); + ctx->rop = upa_readl(&ffb->rop); + ctx->cmp = upa_readl(&ffb->cmp); + ctx->matchab = upa_readl(&ffb->matchab); + ctx->magnab = upa_readl(&ffb->magnab); + ctx->pmask = upa_readl(&ffb->pmask); + ctx->xpmask = upa_readl(&ffb->xpmask); + ctx->lpat = upa_readl(&ffb->lpat); + ctx->fontxy = upa_readl(&ffb->fontxy); + ctx->fontw = upa_readl(&ffb->fontw); + ctx->fontinc = upa_readl(&ffb->fontinc); + + /* stencil/stencilctl only exists on FFB2+ and later + * due to the introduction of 3DRAM-III. + */ + if (fpriv->ffb_type == ffb2_vertical_plus || + fpriv->ffb_type == ffb2_horizontal_plus) { + ctx->stencil = upa_readl(&ffb->stencil); + ctx->stencilctl = upa_readl(&ffb->stencilctl); + } + + for (i = 0; i < 32; i++) + ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]); + ctx->ucsr = upa_readl(&ffb->ucsr); + return; + } + + /* Fetch drawop. */ + ctx->drawop = upa_readl(&ffb->drawop); + + /* If we were saving the vertex registers, this is where + * we would do it. We would save 32 32-bit words starting + * at ffb->suvtx. + */ + + /* Capture rendering attributes. */ + + ctx->ppc = upa_readl(&ffb->ppc); /* Pixel Processor Control */ + ctx->wid = upa_readl(&ffb->wid); /* Current WID */ + ctx->fg = upa_readl(&ffb->fg); /* Constant FG color */ + ctx->bg = upa_readl(&ffb->bg); /* Constant BG color */ + ctx->consty = upa_readl(&ffb->consty); /* Constant Y */ + ctx->constz = upa_readl(&ffb->constz); /* Constant Z */ + ctx->xclip = upa_readl(&ffb->xclip); /* X plane clip */ + ctx->dcss = upa_readl(&ffb->dcss); /* Depth Cue Scale Slope */ + ctx->vclipmin = upa_readl(&ffb->vclipmin); /* Primary XY clip, minimum */ + ctx->vclipmax = upa_readl(&ffb->vclipmax); /* Primary XY clip, maximum */ + ctx->vclipzmin = upa_readl(&ffb->vclipzmin); /* Primary Z clip, minimum */ + ctx->vclipzmax = upa_readl(&ffb->vclipzmax); /* Primary Z clip, maximum */ + ctx->dcsf = upa_readl(&ffb->dcsf); /* Depth Cue Scale Front Bound */ + ctx->dcsb = upa_readl(&ffb->dcsb); /* Depth Cue Scale Back Bound */ + ctx->dczf = upa_readl(&ffb->dczf); /* Depth Cue Scale Z Front */ + ctx->dczb = upa_readl(&ffb->dczb); /* Depth Cue Scale Z Back */ + ctx->blendc = upa_readl(&ffb->blendc); /* Alpha Blend Control */ + ctx->blendc1 = upa_readl(&ffb->blendc1); /* Alpha Blend Color 1 */ + ctx->blendc2 = upa_readl(&ffb->blendc2); /* Alpha Blend Color 2 */ + ctx->fbc = upa_readl(&ffb->fbc); /* Frame Buffer Control */ + ctx->rop = upa_readl(&ffb->rop); /* Raster Operation */ + ctx->cmp = upa_readl(&ffb->cmp); /* Compare Controls */ + ctx->matchab = upa_readl(&ffb->matchab); /* Buffer A/B Match Ops */ + ctx->matchc = upa_readl(&ffb->matchc); /* Buffer C Match Ops */ + ctx->magnab = upa_readl(&ffb->magnab); /* Buffer A/B Magnitude Ops */ + ctx->magnc = upa_readl(&ffb->magnc); /* Buffer C Magnitude Ops */ + ctx->pmask = upa_readl(&ffb->pmask); /* RGB Plane Mask */ + ctx->xpmask = upa_readl(&ffb->xpmask); /* X Plane Mask */ + ctx->ypmask = upa_readl(&ffb->ypmask); /* Y Plane Mask */ + ctx->zpmask = upa_readl(&ffb->zpmask); /* Z Plane Mask */ + + /* Auxiliary Clips. */ + ctx->auxclip0min = upa_readl(&ffb->auxclip[0].min); + ctx->auxclip0max = upa_readl(&ffb->auxclip[0].max); + ctx->auxclip1min = upa_readl(&ffb->auxclip[1].min); + ctx->auxclip1max = upa_readl(&ffb->auxclip[1].max); + ctx->auxclip2min = upa_readl(&ffb->auxclip[2].min); + ctx->auxclip2max = upa_readl(&ffb->auxclip[2].max); + ctx->auxclip3min = upa_readl(&ffb->auxclip[3].min); + ctx->auxclip3max = upa_readl(&ffb->auxclip[3].max); + + ctx->lpat = upa_readl(&ffb->lpat); /* Line Pattern */ + ctx->fontxy = upa_readl(&ffb->fontxy); /* XY Font Coordinate */ + ctx->fontw = upa_readl(&ffb->fontw); /* Font Width */ + ctx->fontinc = upa_readl(&ffb->fontinc); /* Font X/Y Increment */ + + /* These registers/features only exist on FFB2 and later chips. */ + if (fpriv->ffb_type >= ffb2_prototype) { + ctx->dcss1 = upa_readl(&ffb->dcss1); /* Depth Cue Scale Slope 1 */ + ctx->dcss2 = upa_readl(&ffb->dcss2); /* Depth Cue Scale Slope 2 */ + ctx->dcss2 = upa_readl(&ffb->dcss3); /* Depth Cue Scale Slope 3 */ + ctx->dcs2 = upa_readl(&ffb->dcs2); /* Depth Cue Scale 2 */ + ctx->dcs3 = upa_readl(&ffb->dcs3); /* Depth Cue Scale 3 */ + ctx->dcs4 = upa_readl(&ffb->dcs4); /* Depth Cue Scale 4 */ + ctx->dcd2 = upa_readl(&ffb->dcd2); /* Depth Cue Depth 2 */ + ctx->dcd3 = upa_readl(&ffb->dcd3); /* Depth Cue Depth 3 */ + ctx->dcd4 = upa_readl(&ffb->dcd4); /* Depth Cue Depth 4 */ + + /* And stencil/stencilctl only exists on FFB2+ and later + * due to the introduction of 3DRAM-III. + */ + if (fpriv->ffb_type == ffb2_vertical_plus || + fpriv->ffb_type == ffb2_horizontal_plus) { + ctx->stencil = upa_readl(&ffb->stencil); + ctx->stencilctl = upa_readl(&ffb->stencilctl); + } + } + + /* Save the 32x32 area pattern. */ + for (i = 0; i < 32; i++) + ctx->area_pattern[i] = upa_readl(&ffb->pattern[i]); + + /* Finally, stash away the User Constol/Status Register. */ + ctx->ucsr = upa_readl(&ffb->ucsr); +} + +static void ffb_restore_context(ffb_dev_priv_t *fpriv, int old, int idx) +{ + ffb_fbcPtr ffb = fpriv->regs; + struct ffb_hw_context *ctx; + int i; + + ctx = fpriv->hw_state[idx - 1]; + if (idx == 0 || ctx == NULL) + return; + + if (ctx->is_2d_only) { + /* 2D applications only care about certain pieces + * of state. + */ + upa_writel(ctx->drawop, &ffb->drawop); + + /* If we were restoring the vertex registers, this is where + * we would do it. We would restore 32 32-bit words starting + * at ffb->suvtx. + */ + + upa_writel(ctx->ppc, &ffb->ppc); + upa_writel(ctx->wid, &ffb->wid); + upa_writel(ctx->fg, &ffb->fg); + upa_writel(ctx->bg, &ffb->bg); + upa_writel(ctx->xclip, &ffb->xclip); + upa_writel(ctx->fbc, &ffb->fbc); + upa_writel(ctx->rop, &ffb->rop); + upa_writel(ctx->cmp, &ffb->cmp); + upa_writel(ctx->matchab, &ffb->matchab); + upa_writel(ctx->magnab, &ffb->magnab); + upa_writel(ctx->pmask, &ffb->pmask); + upa_writel(ctx->xpmask, &ffb->xpmask); + upa_writel(ctx->lpat, &ffb->lpat); + upa_writel(ctx->fontxy, &ffb->fontxy); + upa_writel(ctx->fontw, &ffb->fontw); + upa_writel(ctx->fontinc, &ffb->fontinc); + + /* stencil/stencilctl only exists on FFB2+ and later + * due to the introduction of 3DRAM-III. + */ + if (fpriv->ffb_type == ffb2_vertical_plus || + fpriv->ffb_type == ffb2_horizontal_plus) { + upa_writel(ctx->stencil, &ffb->stencil); + upa_writel(ctx->stencilctl, &ffb->stencilctl); + upa_writel(0x80000000, &ffb->fbc); + upa_writel((ctx->stencilctl | 0x80000), + &ffb->rawstencilctl); + upa_writel(ctx->fbc, &ffb->fbc); + } + + for (i = 0; i < 32; i++) + upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); + upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); + return; + } + + /* Restore drawop. */ + upa_writel(ctx->drawop, &ffb->drawop); + + /* If we were restoring the vertex registers, this is where + * we would do it. We would restore 32 32-bit words starting + * at ffb->suvtx. + */ + + /* Restore rendering attributes. */ + + upa_writel(ctx->ppc, &ffb->ppc); /* Pixel Processor Control */ + upa_writel(ctx->wid, &ffb->wid); /* Current WID */ + upa_writel(ctx->fg, &ffb->fg); /* Constant FG color */ + upa_writel(ctx->bg, &ffb->bg); /* Constant BG color */ + upa_writel(ctx->consty, &ffb->consty); /* Constant Y */ + upa_writel(ctx->constz, &ffb->constz); /* Constant Z */ + upa_writel(ctx->xclip, &ffb->xclip); /* X plane clip */ + upa_writel(ctx->dcss, &ffb->dcss); /* Depth Cue Scale Slope */ + upa_writel(ctx->vclipmin, &ffb->vclipmin); /* Primary XY clip, minimum */ + upa_writel(ctx->vclipmax, &ffb->vclipmax); /* Primary XY clip, maximum */ + upa_writel(ctx->vclipzmin, &ffb->vclipzmin); /* Primary Z clip, minimum */ + upa_writel(ctx->vclipzmax, &ffb->vclipzmax); /* Primary Z clip, maximum */ + upa_writel(ctx->dcsf, &ffb->dcsf); /* Depth Cue Scale Front Bound */ + upa_writel(ctx->dcsb, &ffb->dcsb); /* Depth Cue Scale Back Bound */ + upa_writel(ctx->dczf, &ffb->dczf); /* Depth Cue Scale Z Front */ + upa_writel(ctx->dczb, &ffb->dczb); /* Depth Cue Scale Z Back */ + upa_writel(ctx->blendc, &ffb->blendc); /* Alpha Blend Control */ + upa_writel(ctx->blendc1, &ffb->blendc1); /* Alpha Blend Color 1 */ + upa_writel(ctx->blendc2, &ffb->blendc2); /* Alpha Blend Color 2 */ + upa_writel(ctx->fbc, &ffb->fbc); /* Frame Buffer Control */ + upa_writel(ctx->rop, &ffb->rop); /* Raster Operation */ + upa_writel(ctx->cmp, &ffb->cmp); /* Compare Controls */ + upa_writel(ctx->matchab, &ffb->matchab); /* Buffer A/B Match Ops */ + upa_writel(ctx->matchc, &ffb->matchc); /* Buffer C Match Ops */ + upa_writel(ctx->magnab, &ffb->magnab); /* Buffer A/B Magnitude Ops */ + upa_writel(ctx->magnc, &ffb->magnc); /* Buffer C Magnitude Ops */ + upa_writel(ctx->pmask, &ffb->pmask); /* RGB Plane Mask */ + upa_writel(ctx->xpmask, &ffb->xpmask); /* X Plane Mask */ + upa_writel(ctx->ypmask, &ffb->ypmask); /* Y Plane Mask */ + upa_writel(ctx->zpmask, &ffb->zpmask); /* Z Plane Mask */ + + /* Auxiliary Clips. */ + upa_writel(ctx->auxclip0min, &ffb->auxclip[0].min); + upa_writel(ctx->auxclip0max, &ffb->auxclip[0].max); + upa_writel(ctx->auxclip1min, &ffb->auxclip[1].min); + upa_writel(ctx->auxclip1max, &ffb->auxclip[1].max); + upa_writel(ctx->auxclip2min, &ffb->auxclip[2].min); + upa_writel(ctx->auxclip2max, &ffb->auxclip[2].max); + upa_writel(ctx->auxclip3min, &ffb->auxclip[3].min); + upa_writel(ctx->auxclip3max, &ffb->auxclip[3].max); + + upa_writel(ctx->lpat, &ffb->lpat); /* Line Pattern */ + upa_writel(ctx->fontxy, &ffb->fontxy); /* XY Font Coordinate */ + upa_writel(ctx->fontw, &ffb->fontw); /* Font Width */ + upa_writel(ctx->fontinc, &ffb->fontinc); /* Font X/Y Increment */ + + /* These registers/features only exist on FFB2 and later chips. */ + if (fpriv->ffb_type >= ffb2_prototype) { + upa_writel(ctx->dcss1, &ffb->dcss1); /* Depth Cue Scale Slope 1 */ + upa_writel(ctx->dcss2, &ffb->dcss2); /* Depth Cue Scale Slope 2 */ + upa_writel(ctx->dcss3, &ffb->dcss2); /* Depth Cue Scale Slope 3 */ + upa_writel(ctx->dcs2, &ffb->dcs2); /* Depth Cue Scale 2 */ + upa_writel(ctx->dcs3, &ffb->dcs3); /* Depth Cue Scale 3 */ + upa_writel(ctx->dcs4, &ffb->dcs4); /* Depth Cue Scale 4 */ + upa_writel(ctx->dcd2, &ffb->dcd2); /* Depth Cue Depth 2 */ + upa_writel(ctx->dcd3, &ffb->dcd3); /* Depth Cue Depth 3 */ + upa_writel(ctx->dcd4, &ffb->dcd4); /* Depth Cue Depth 4 */ + + /* And stencil/stencilctl only exists on FFB2+ and later + * due to the introduction of 3DRAM-III. + */ + if (fpriv->ffb_type == ffb2_vertical_plus || + fpriv->ffb_type == ffb2_horizontal_plus) { + /* Unfortunately, there is a hardware bug on + * the FFB2+ chips which prevents a normal write + * to the stencil control register from working + * as it should. + * + * The state controlled by the FFB stencilctl register + * really gets transferred to the per-buffer instances + * of the stencilctl register in the 3DRAM chips. + * + * The bug is that FFB does not update buffer C correctly, + * so we have to do it by hand for them. + */ + + /* This will update buffers A and B. */ + upa_writel(ctx->stencil, &ffb->stencil); + upa_writel(ctx->stencilctl, &ffb->stencilctl); + + /* Force FFB to use buffer C 3dram regs. */ + upa_writel(0x80000000, &ffb->fbc); + upa_writel((ctx->stencilctl | 0x80000), + &ffb->rawstencilctl); + + /* Now restore the correct FBC controls. */ + upa_writel(ctx->fbc, &ffb->fbc); + } + } + + /* Restore the 32x32 area pattern. */ + for (i = 0; i < 32; i++) + upa_writel(ctx->area_pattern[i], &ffb->pattern[i]); + + /* Finally, stash away the User Constol/Status Register. + * The only state we really preserve here is the picking + * control. + */ + upa_writel((ctx->ucsr & 0xf0000), &ffb->ucsr); +} + +#define FFB_UCSR_FB_BUSY 0x01000000 +#define FFB_UCSR_RP_BUSY 0x02000000 +#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) + +static void FFBWait(ffb_fbcPtr ffb) +{ + int limit = 100000; + + do { + u32 regval = upa_readl(&ffb->ucsr); + + if ((regval & FFB_UCSR_ALL_BUSY) == 0) + break; + } while (--limit); +} + +int DRM(context_switch)(drm_device_t *dev, int old, int new) +{ + ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; + +#if DRM_DMA_HISTOGRAM + dev->ctx_start = get_cycles(); +#endif + + DRM_DEBUG("Context switch from %d to %d\n", old, new); + + if (new == dev->last_context || + dev->last_context == 0) { + dev->last_context = new; + return 0; + } + + FFBWait(fpriv->regs); + ffb_save_context(fpriv, old); + ffb_restore_context(fpriv, old, new); + FFBWait(fpriv->regs); + + dev->last_context = new; + + return 0; +} + +int DRM(resctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_ctx_res_t res; + drm_ctx_t ctx; + int i; + + DRM_DEBUG("%d\n", DRM_RESERVED_CONTEXTS); + if (copy_from_user(&res, (drm_ctx_res_t *)arg, sizeof(res))) + return -EFAULT; + if (res.count >= DRM_RESERVED_CONTEXTS) { + memset(&ctx, 0, sizeof(ctx)); + for (i = 0; i < DRM_RESERVED_CONTEXTS; i++) { + ctx.handle = i; + if (copy_to_user(&res.contexts[i], + &i, + sizeof(i))) + return -EFAULT; + } + } + res.count = DRM_RESERVED_CONTEXTS; + if (copy_to_user((drm_ctx_res_t *)arg, &res, sizeof(res))) + return -EFAULT; + return 0; +} + + +int DRM(addctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_file_t *priv = filp->private_data; + drm_device_t *dev = priv->dev; + drm_ctx_t ctx; + int idx; + + if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx))) + return -EFAULT; + idx = DRM(alloc_queue)(dev, (ctx.flags & _DRM_CONTEXT_2DONLY)); + if (idx < 0) + return -ENFILE; + + DRM_DEBUG("%d\n", ctx.handle); + ctx.handle = idx; + if (copy_to_user((drm_ctx_t *)arg, &ctx, sizeof(ctx))) + return -EFAULT; + return 0; +} + +int DRM(modctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_file_t *priv = filp->private_data; + drm_device_t *dev = priv->dev; + ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; + struct ffb_hw_context *hwctx; + drm_ctx_t ctx; + int idx; + + if (copy_from_user(&ctx, (drm_ctx_t*)arg, sizeof(ctx))) + return -EFAULT; + + idx = ctx.handle; + if (idx <= 0 || idx >= FFB_MAX_CTXS) + return -EINVAL; + + hwctx = fpriv->hw_state[idx - 1]; + if (hwctx == NULL) + return -EINVAL; + + if ((ctx.flags & _DRM_CONTEXT_2DONLY) == 0) + hwctx->is_2d_only = 0; + else + hwctx->is_2d_only = 1; + + return 0; +} + +int DRM(getctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_file_t *priv = filp->private_data; + drm_device_t *dev = priv->dev; + ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; + struct ffb_hw_context *hwctx; + drm_ctx_t ctx; + int idx; + + if (copy_from_user(&ctx, (drm_ctx_t*)arg, sizeof(ctx))) + return -EFAULT; + + idx = ctx.handle; + if (idx <= 0 || idx >= FFB_MAX_CTXS) + return -EINVAL; + + hwctx = fpriv->hw_state[idx - 1]; + if (hwctx == NULL) + return -EINVAL; + + if (hwctx->is_2d_only != 0) + ctx.flags = _DRM_CONTEXT_2DONLY; + else + ctx.flags = 0; + + if (copy_to_user((drm_ctx_t*)arg, &ctx, sizeof(ctx))) + return -EFAULT; + + return 0; +} + +int DRM(switchctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_file_t *priv = filp->private_data; + drm_device_t *dev = priv->dev; + drm_ctx_t ctx; + + if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx))) + return -EFAULT; + DRM_DEBUG("%d\n", ctx.handle); + return DRM(context_switch)(dev, dev->last_context, ctx.handle); +} + +int DRM(newctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_ctx_t ctx; + + if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx))) + return -EFAULT; + DRM_DEBUG("%d\n", ctx.handle); + + return 0; +} + +int DRM(rmctx)(struct inode *inode, struct file *filp, unsigned int cmd, + unsigned long arg) +{ + drm_ctx_t ctx; + drm_file_t *priv = filp->private_data; + drm_device_t *dev = priv->dev; + ffb_dev_priv_t *fpriv = (ffb_dev_priv_t *) dev->dev_private; + int idx; + + if (copy_from_user(&ctx, (drm_ctx_t *)arg, sizeof(ctx))) + return -EFAULT; + DRM_DEBUG("%d\n", ctx.handle); + + idx = ctx.handle - 1; + if (idx < 0 || idx >= FFB_MAX_CTXS) + return -EINVAL; + + if (fpriv->hw_state[idx] != NULL) { + kfree(fpriv->hw_state[idx]); + fpriv->hw_state[idx] = NULL; + } + return 0; +} |