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// Copyright (C) Intel Corp.  2014.  All Rights Reserved.

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:

// The above copyright notice and this permission notice (including the
// next paragraph) shall be included in all copies or substantial
// portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

//  **********************************************************************/
//  * Authors:
//  *   Mark Janes <mark.a.janes@intel.com>
//  **********************************************************************/

#ifndef OS_GFTHREAD_H_
#define OS_GFTHREAD_H_

#include <string>
#ifdef WIN32
#include <windows.h>
#else
#include <thread>
#endif

#include "glframe_traits.hpp"

namespace glretrace {

class Thread : NoCopy, NoAssign, NoMove {
 public:
  explicit Thread(const std::string &name);
  virtual ~Thread() {}
  virtual void Run() = 0;
  void Start();
  void Join();
 private:
  static void start_routine(Thread *context);
  const std::string m_name;
#ifdef WIN32
  HANDLE  thread_handle;
#else
  std::thread m_thread;
#endif
};

}  // namespace glretrace

#endif  // OS_GFTHREAD_H_