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// Copyright (C) Intel Corp. 2014. All Rights Reserved.
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// The above copyright notice and this permission notice (including the
// next paragraph) shall be included in all copies or substantial
// portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// **********************************************************************/
// * Authors:
// * Mark Janes <mark.a.janes@intel.com>
// **********************************************************************/
#ifndef OS_GFTHREAD_H_
#define OS_GFTHREAD_H_
#include <string>
#ifdef WIN32
#include <windows.h>
#else
#include <thread>
#endif
#include "glframe_traits.hpp"
namespace glretrace {
class Thread : NoCopy, NoAssign, NoMove {
public:
explicit Thread(const std::string &name);
virtual ~Thread() {}
virtual void Run() = 0;
void Start();
void Join();
private:
static void start_routine(Thread *context);
const std::string m_name;
#ifdef WIN32
HANDLE thread_handle;
#else
std::thread m_thread;
#endif
};
} // namespace glretrace
#endif // OS_GFTHREAD_H_
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