diff options
author | Ben Widawsky <ben@bwidawsk.net> | 2012-06-28 22:42:58 -0700 |
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committer | Ben Widawsky <ben@bwidawsk.net> | 2012-06-28 22:52:04 -0700 |
commit | 2234f87a0852f321a6f85e8fcd6fbb6866f9c944 (patch) | |
tree | 8b9aee530dc965021d6ec36e0e8c503f7cc2e3ed /lib/gen7_render.h | |
parent | ab0460eaac85fdd66328ccba511519397cea0ddb (diff) |
lib: add a gen7 rendercopy
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Diffstat (limited to 'lib/gen7_render.h')
-rw-r--r-- | lib/gen7_render.h | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/lib/gen7_render.h b/lib/gen7_render.h new file mode 100644 index 000000000..9919841f6 --- /dev/null +++ b/lib/gen7_render.h @@ -0,0 +1,221 @@ +#ifndef GEN7_RENDER_H +#define GEN7_RENDER_H + +#include "gen6_render.h" + +#define GEN7_3DSTATE_URB_VS (0x7830 << 16) +#define GEN7_3DSTATE_URB_HS (0x7831 << 16) +#define GEN7_3DSTATE_URB_DS (0x7832 << 16) +#define GEN7_3DSTATE_URB_GS (0x7833 << 16) + +#define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf) +#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04) +#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05) +#define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06) +#define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07) + +#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) +#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) +#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19) +#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a) +#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b) +#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c) +#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d) +#define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e) +#define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f) +#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20) +#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ + GEN6_3D(3, 0, 0x21) +#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23) +#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24) +#define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25) +#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26) +#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27) +#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28) +#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29) +#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a) + +#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b) +#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c) +#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d) +#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e) +#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f) + +#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12) +#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13) +#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14) +#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15) +#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16) + +/* Some random bits that we care about */ +#define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14) +#define GEN7_WM_DISPATCH_ENABLE (1 << 29) +#define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) +#define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) + +/* Random shifts */ +#define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24 + +/* Shamelessly ripped from mesa */ +struct gen7_surface_state +{ + struct { + uint32_t cube_pos_z:1; + uint32_t cube_neg_z:1; + uint32_t cube_pos_y:1; + uint32_t cube_neg_y:1; + uint32_t cube_pos_x:1; + uint32_t cube_neg_x:1; + uint32_t pad2:2; + uint32_t render_cache_read_write:1; + uint32_t pad1:1; + uint32_t surface_array_spacing:1; + uint32_t vert_line_stride_ofs:1; + uint32_t vert_line_stride:1; + uint32_t tile_walk:1; + uint32_t tiled_surface:1; + uint32_t horizontal_alignment:1; + uint32_t vertical_alignment:2; + uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ + uint32_t pad0:1; + uint32_t is_array:1; + uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ + } ss0; + + struct { + uint32_t base_addr; + } ss1; + + struct { + uint32_t width:14; + uint32_t pad1:2; + uint32_t height:14; + uint32_t pad0:2; + } ss2; + + struct { + uint32_t pitch:18; + uint32_t pad:3; + uint32_t depth:11; + } ss3; + + struct { + uint32_t multisample_position_palette_index:3; + uint32_t num_multisamples:3; + uint32_t multisampled_surface_storage_format:1; + uint32_t render_target_view_extent:11; + uint32_t min_array_elt:11; + uint32_t rotation:2; + uint32_t pad0:1; + } ss4; + + struct { + uint32_t mip_count:4; + uint32_t min_lod:4; + uint32_t pad1:12; + uint32_t y_offset:4; + uint32_t pad0:1; + uint32_t x_offset:7; + } ss5; + + struct { + uint32_t pad; /* Multisample Control Surface stuff */ + } ss6; + + struct { + uint32_t resource_min_lod:12; + + /* Only on Haswell */ + uint32_t pad0:4; + uint32_t shader_chanel_select_a:3; + uint32_t shader_chanel_select_b:3; + uint32_t shader_chanel_select_g:3; + uint32_t shader_chanel_select_r:3; + + uint32_t alpha_clear_color:1; + uint32_t blue_clear_color:1; + uint32_t green_clear_color:1; + uint32_t red_clear_color:1; + } ss7; +}; + +struct gen7_sampler_state +{ + struct + { + uint32_t aniso_algorithm:1; + uint32_t lod_bias:13; + uint32_t min_filter:3; + uint32_t mag_filter:3; + uint32_t mip_filter:2; + uint32_t base_level:5; + uint32_t pad1:1; + uint32_t lod_preclamp:1; + uint32_t default_color_mode:1; + uint32_t pad0:1; + uint32_t disable:1; + } ss0; + + struct + { + uint32_t cube_control_mode:1; + uint32_t shadow_function:3; + uint32_t pad:4; + uint32_t max_lod:12; + uint32_t min_lod:12; + } ss1; + + struct + { + uint32_t pad:5; + uint32_t default_color_pointer:27; + } ss2; + + struct + { + uint32_t r_wrap_mode:3; + uint32_t t_wrap_mode:3; + uint32_t s_wrap_mode:3; + uint32_t pad:1; + uint32_t non_normalized_coord:1; + uint32_t trilinear_quality:2; + uint32_t address_round:6; + uint32_t max_aniso:3; + uint32_t chroma_key_mode:1; + uint32_t chroma_key_index:2; + uint32_t chroma_key_enable:1; + uint32_t pad0:6; + } ss3; +}; + +struct gen7_sf_clip_viewport { + struct { + float m00; + float m11; + float m22; + float m30; + float m31; + float m32; + } viewport; + + uint32_t pad0[2]; + + struct { + float xmin; + float xmax; + float ymin; + float ymax; + } guardband; + + float pad1[4]; +}; + +struct gen6_scissor_rect +{ + uint32_t xmin:16; + uint32_t ymin:16; + uint32_t xmax:16; + uint32_t ymax:16; +}; + +#endif |