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/*
 * Mesa 3-D graphics library
 * Version:  7.9
 *
 * Copyright (C) 2010 LunarG Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Chia-I Wu <olv@lunarg.com>
 */

#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_dl.h"
#include "eglimage.h"
#include "eglmutex.h"

#include "egl_g3d.h"
#include "egl_g3d_st.h"

struct egl_g3d_st_manager {
   struct st_manager base;
   _EGLDisplay *display;
};

static INLINE struct egl_g3d_st_manager *
egl_g3d_st_manager(struct st_manager *smapi)
{
   return (struct egl_g3d_st_manager *) smapi;
}

struct st_api *
egl_g3d_create_st_api(enum st_api_type api)
{
   const char *stmod_name;
   struct util_dl_library *lib;
   const struct st_module *mod;

   switch (api) {
   case ST_API_OPENGL:
      stmod_name = ST_MODULE_OPENGL_SYMBOL;
      break;
   case ST_API_OPENGL_ES1:
      stmod_name = ST_MODULE_OPENGL_ES1_SYMBOL;
      break;
   case ST_API_OPENGL_ES2:
      stmod_name = ST_MODULE_OPENGL_ES2_SYMBOL;
      break;
   case ST_API_OPENVG:
      stmod_name = ST_MODULE_OPENVG_SYMBOL;
      break;
   default:
      stmod_name = NULL;
      break;
   }
   if (!stmod_name)
      return NULL;

   mod = NULL;
   lib = util_dl_open(NULL);
   if (lib) {
      mod = (const struct st_module *)
         util_dl_get_proc_address(lib, stmod_name);
      util_dl_close(lib);
   }
   if (!mod || mod->api != api)
      return NULL;

   return mod->create_api();
}

static boolean
egl_g3d_st_manager_get_egl_image(struct st_manager *smapi,
                                 struct st_egl_image *stimg)
{
   struct egl_g3d_st_manager *gsmapi = egl_g3d_st_manager(smapi);
   EGLImageKHR handle = (EGLImageKHR) stimg->egl_image;
   _EGLImage *img;
   struct egl_g3d_image *gimg;

   /* this is called from state trackers */
   _eglLockMutex(&gsmapi->display->Mutex);

   img = _eglLookupImage(handle, gsmapi->display);
   if (!img) {
      _eglUnlockMutex(&gsmapi->display->Mutex);
      return FALSE;
   }

   gimg = egl_g3d_image(img);

   stimg->texture = NULL;
   pipe_resource_reference(&stimg->texture, gimg->texture);
   stimg->face = gimg->face;
   stimg->level = gimg->level;
   stimg->zslice = gimg->zslice;

   _eglUnlockMutex(&gsmapi->display->Mutex);

   return TRUE;
}

struct st_manager *
egl_g3d_create_st_manager(_EGLDisplay *dpy)
{
   struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
   struct egl_g3d_st_manager *gsmapi;

   gsmapi = CALLOC_STRUCT(egl_g3d_st_manager);
   if (gsmapi) {
      gsmapi->display = dpy;

      gsmapi->base.screen = gdpy->native->screen;
      gsmapi->base.get_egl_image = egl_g3d_st_manager_get_egl_image;
   }

   return &gsmapi->base;;
}

void
egl_g3d_destroy_st_manager(struct st_manager *smapi)
{
   struct egl_g3d_st_manager *gsmapi = egl_g3d_st_manager(smapi);
   free(gsmapi);
}

static boolean
egl_g3d_st_framebuffer_flush_front_pbuffer(struct st_framebuffer_iface *stfbi,
                                           enum st_attachment_type statt)
{
   return TRUE;
}

static boolean 
egl_g3d_st_framebuffer_validate_pbuffer(struct st_framebuffer_iface *stfbi,
                                        const enum st_attachment_type *statts,
                                        unsigned count,
                                        struct pipe_resource **out)
{
   _EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
   struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
   struct pipe_resource templ;
   unsigned i;

   for (i = 0; i < count; i++) {
      out[i] = NULL;

      if (gsurf->stvis.render_buffer != statts[i])
         continue;

      if (!gsurf->render_texture) {
         struct egl_g3d_display *gdpy =
            egl_g3d_display(gsurf->base.Resource.Display);
         struct pipe_screen *screen = gdpy->native->screen;

         memset(&templ, 0, sizeof(templ));
         templ.target = PIPE_TEXTURE_2D;
         templ.last_level = 0;
         templ.width0 = gsurf->base.Width;
         templ.height0 = gsurf->base.Height;
         templ.depth0 = 1;
         templ.format = gsurf->stvis.color_format;
         templ.bind = PIPE_BIND_RENDER_TARGET;

         gsurf->render_texture = screen->resource_create(screen, &templ);
      }

      pipe_resource_reference(&out[i], gsurf->render_texture);
   }

   return TRUE;
}

static boolean
egl_g3d_st_framebuffer_flush_front(struct st_framebuffer_iface *stfbi,
                                   enum st_attachment_type statt)
{
   _EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
   struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);

   return gsurf->native->flush_frontbuffer(gsurf->native);
}

static boolean 
egl_g3d_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
                                const enum st_attachment_type *statts,
                                unsigned count,
                                struct pipe_resource **out)
{
   _EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
   struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
   struct pipe_resource *textures[NUM_NATIVE_ATTACHMENTS];
   uint attachment_mask = 0;
   unsigned i;

   for (i = 0; i < count; i++) {
      int natt;

      switch (statts[i]) {
      case ST_ATTACHMENT_FRONT_LEFT:
         natt = NATIVE_ATTACHMENT_FRONT_LEFT;
         break;
      case ST_ATTACHMENT_BACK_LEFT:
         natt = NATIVE_ATTACHMENT_BACK_LEFT;
         break;
      case ST_ATTACHMENT_FRONT_RIGHT:
         natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
         break;
      case ST_ATTACHMENT_BACK_RIGHT:
         natt = NATIVE_ATTACHMENT_BACK_RIGHT;
         break;
      default:
         natt = -1;
         break;
      }

      if (natt >= 0)
         attachment_mask |= 1 << natt;
   }

   if (!gsurf->native->validate(gsurf->native, attachment_mask,
         &gsurf->sequence_number, textures, &gsurf->base.Width,
         &gsurf->base.Height))
      return FALSE;

   for (i = 0; i < count; i++) {
      struct pipe_resource *tex;
      int natt;

      switch (statts[i]) {
      case ST_ATTACHMENT_FRONT_LEFT:
         natt = NATIVE_ATTACHMENT_FRONT_LEFT;
         break;
      case ST_ATTACHMENT_BACK_LEFT:
         natt = NATIVE_ATTACHMENT_BACK_LEFT;
         break;
      case ST_ATTACHMENT_FRONT_RIGHT:
         natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
         break;
      case ST_ATTACHMENT_BACK_RIGHT:
         natt = NATIVE_ATTACHMENT_BACK_RIGHT;
         break;
      default:
         natt = -1;
         break;
      }

      if (natt >= 0) {
         tex = textures[natt];

         if (statts[i] == stfbi->visual->render_buffer)
            pipe_resource_reference(&gsurf->render_texture, tex);

         if (attachment_mask & (1 << natt)) {
            /* transfer the ownership to the caller */
            out[i] = tex;
            attachment_mask &= ~(1 << natt);
         }
         else {
            /* the attachment is listed more than once */
            pipe_resource_reference(&out[i], tex);
         }
      }
   }

   return TRUE;
}

struct st_framebuffer_iface *
egl_g3d_create_st_framebuffer(_EGLSurface *surf)
{
   struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
   struct st_framebuffer_iface *stfbi;

   stfbi = CALLOC_STRUCT(st_framebuffer_iface);
   if (!stfbi)
      return NULL;

   stfbi->visual = &gsurf->stvis;
   if (gsurf->base.Type != EGL_PBUFFER_BIT) {
      stfbi->flush_front = egl_g3d_st_framebuffer_flush_front;
      stfbi->validate = egl_g3d_st_framebuffer_validate;
   }
   else {
      stfbi->flush_front = egl_g3d_st_framebuffer_flush_front_pbuffer;
      stfbi->validate = egl_g3d_st_framebuffer_validate_pbuffer;
   }
   stfbi->st_manager_private = (void *) &gsurf->base;

   return stfbi;
}

void
egl_g3d_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi)
{
   free(stfbi);
}