1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @author Jose Fonseca <jfonseca@vmware.com>
* @author Keith Whitwell <keith@tungstengraphics.com>
*/
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_dump.h"
#include "draw/draw_context.h"
#include "lp_screen.h"
#include "lp_context.h"
#include "lp_state.h"
static void *
llvmpipe_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
return mem_dup(blend, sizeof(*blend));
}
static void
llvmpipe_bind_blend_state(struct pipe_context *pipe, void *blend)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if (llvmpipe->blend == blend)
return;
draw_flush(llvmpipe->draw);
llvmpipe->blend = blend;
llvmpipe->dirty |= LP_NEW_BLEND;
}
static void
llvmpipe_delete_blend_state(struct pipe_context *pipe, void *blend)
{
FREE( blend );
}
static void
llvmpipe_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *blend_color)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if(!blend_color)
return;
if(memcmp(&llvmpipe->blend_color, blend_color, sizeof *blend_color) == 0)
return;
draw_flush(llvmpipe->draw);
memcpy(&llvmpipe->blend_color, blend_color, sizeof *blend_color);
llvmpipe->dirty |= LP_NEW_BLEND_COLOR;
}
/** XXX move someday? Or consolidate all these simple state setters
* into one file.
*/
static void *
llvmpipe_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *depth_stencil)
{
return mem_dup(depth_stencil, sizeof(*depth_stencil));
}
static void
llvmpipe_bind_depth_stencil_state(struct pipe_context *pipe,
void *depth_stencil)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if (llvmpipe->depth_stencil == depth_stencil)
return;
draw_flush(llvmpipe->draw);
llvmpipe->depth_stencil = depth_stencil;
llvmpipe->dirty |= LP_NEW_DEPTH_STENCIL_ALPHA;
}
static void
llvmpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
{
FREE( depth );
}
static void
llvmpipe_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *stencil_ref)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
if(!stencil_ref)
return;
if(memcmp(&llvmpipe->stencil_ref, stencil_ref, sizeof *stencil_ref) == 0)
return;
draw_flush(llvmpipe->draw);
memcpy(&llvmpipe->stencil_ref, stencil_ref, sizeof *stencil_ref);
/* not sure. want new flag? */
llvmpipe->dirty |= LP_NEW_DEPTH_STENCIL_ALPHA;
}
static void
llvmpipe_set_sample_mask(struct pipe_context *pipe,
unsigned sample_mask)
{
}
void
llvmpipe_init_blend_funcs(struct llvmpipe_context *llvmpipe)
{
llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
llvmpipe->pipe.set_sample_mask = llvmpipe_set_sample_mask;
}
|