1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/*
Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/** @file brw_state_pool.c
* Implements the state pool allocator.
*
* For the 965, we create two state pools for state cache entries. Objects
* will be allocated into the pools depending on which state base address
* their pointer is relative to in other 965 state.
*
* The state pools are relatively simple: As objects are allocated, increment
* the offset to allocate space. When the pool is "full" (rather, close to
* full), we reset the pool and reset the state cache entries that point into
* the pool.
*/
#include "pipe/p_winsys.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_inlines.h"
#include "brw_context.h"
#include "brw_state.h"
boolean brw_pool_alloc( struct brw_mem_pool *pool,
unsigned size,
unsigned alignment,
unsigned *offset_return)
{
unsigned fixup = align(pool->offset, alignment) - pool->offset;
size = align(size, 4);
if (pool->offset + fixup + size >= pool->size) {
debug_printf("%s failed\n", __FUNCTION__);
assert(0);
exit(0);
}
pool->offset += fixup;
*offset_return = pool->offset;
pool->offset += size;
return TRUE;
}
static
void brw_invalidate_pool( struct brw_mem_pool *pool )
{
if (BRW_DEBUG & DEBUG_STATE)
debug_printf("\n\n\n %s \n\n\n", __FUNCTION__);
pool->offset = 0;
brw_clear_all_caches(pool->brw);
}
static void brw_init_pool( struct brw_context *brw,
unsigned pool_id,
unsigned size )
{
struct brw_mem_pool *pool = &brw->pool[pool_id];
pool->size = size;
pool->brw = brw;
pool->buffer = pipe_buffer_create(brw->pipe.screen,
4096,
0 /* DRM_BO_FLAG_MEM_TT */,
size);
}
static void brw_destroy_pool( struct brw_context *brw,
unsigned pool_id )
{
struct brw_mem_pool *pool = &brw->pool[pool_id];
pipe_buffer_reference( pool->brw->pipe.screen,
&pool->buffer,
NULL );
}
void brw_pool_check_wrap( struct brw_context *brw,
struct brw_mem_pool *pool )
{
if (pool->offset > (pool->size * 3) / 4) {
brw->state.dirty.brw |= BRW_NEW_SCENE;
}
}
void brw_init_pools( struct brw_context *brw )
{
brw_init_pool(brw, BRW_GS_POOL, 0x80000);
brw_init_pool(brw, BRW_SS_POOL, 0x80000);
}
void brw_destroy_pools( struct brw_context *brw )
{
brw_destroy_pool(brw, BRW_GS_POOL);
brw_destroy_pool(brw, BRW_SS_POOL);
}
void brw_invalidate_pools( struct brw_context *brw )
{
brw_invalidate_pool(&brw->pool[BRW_GS_POOL]);
brw_invalidate_pool(&brw->pool[BRW_SS_POOL]);
}
|