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2009-06-17mesa: rework viewport/scissor initialization codeBrian Paul3-12/+34
2009-06-17mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul1-1/+1
2009-06-17GLX: attempt to fix glean makeCurrent test cases.Brian Paul2-2/+6
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul1-2/+2
2009-06-16mesa: fix REMAINDER() macroBrian Paul1-1/+1
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Brian Paul1-1/+25
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul1-3/+4
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul1-2/+63
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul1-13/+15
2009-06-10glsl: Expand nested preprocessor macros.Brian Paul1-1/+14
2009-06-10glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul1-4/+4
2009-06-10glsl: preprocessor debug code (disabled)Brian Paul1-0/+5
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson1-27/+9
2009-06-01mesa: fix loop over generic attribs in update_arrays()Brian Paul1-1/+1
2009-05-22vbo: fix crash in vbo_exec_bind_arrays()Brian Paul1-0/+1
2009-05-22mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul1-13/+23
2009-05-22mesa: bump version to 7.4.3Brian Paul1-3/+3
2009-05-22vbo: fix incorrect loop limit in bind_array_obj()Brian Paul1-1/+4
2009-05-22mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2-1/+16
2009-05-20mesa: remove texUnit->_Current = NULL assignmentBrian Paul1-1/+0
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTBrian Paul1-3/+13
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul1-0/+1
2009-05-19mesa: fix texture object reference counting in texture_override()Brian Paul1-1/+1
2009-05-18Initialize psp->waitX/waitGL for swrast_dri.so.Aidan Thornton1-0/+2
2009-05-14mesa: bump version to 7.4.2Brian Paul1-3/+4
2009-05-13i965: fix render to FBO/texture orientation bugsBrian Paul1-6/+7
2009-05-11mesa: Fixed a texture memory leakBrian Paul1-0/+3
2009-05-05Flag GLSL programs as depending on constant state when they use uniforms.Eric Anholt1-0/+5
2009-05-04glx: replace Xmalloc() calls with Xcalloc()Brian Paul2-2/+2
2009-05-01mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul1-5/+16
2009-04-30r300: Increase reference count of texture objects referenced by current state.Michel Dänzer4-9/+11
2009-04-28mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul1-3/+9
2009-04-28R300: add quadpipe overridesAlex Deucher1-4/+13
2009-04-28swrast: add missing break in clamp_rect_coord_linear()Brian Paul1-0/+1
2009-04-23i965: Support drawing to FBO cube faces other than positive X.Eric Anholt1-7/+11
2009-04-23intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt1-3/+3
2009-04-20intel: added null screen->dri2.loader pointer checkBrian Paul1-1/+2
2009-04-18intel: update driver date, remove RC3 designationBrian Paul1-1/+1
2009-04-18mesa: bump version to 7.4.1Brian Paul1-2/+2
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul1-0/+1
2009-04-18intel: Handle ARB_vertex_buffer_object state in intel_clear_tris().Michel Dänzer1-0/+5
2009-04-17intel: make sure polygon mode is set properly in intel_clear_tris()Brian Paul1-0/+2
2009-04-16mesa: fix bad mask bit in clip plane restore code for glPopAttrib()Brian Paul1-1/+1
2009-04-15intel: Bump driver dateintel_2009q1_rc3Ian Romanick1-1/+1
2009-04-15glx: added null pointer check in glXGetFBConfigs()Brian Paul1-1/+2
2009-04-11DRI2: Don't fault on NULL DrawBufferIan Romanick1-1/+1
2009-04-09dri2: Don't crash if the server returns more buffers than expected.Eric Anholt1-1/+1
2009-04-09intel / DRI2: Accept fake front-buffer from loaderIan Romanick1-0/+5
2009-04-09DRI2: Assume that there is always a front bufferIan Romanick1-7/+3
2009-04-09intel / DRI2: Track and flush front-buffer renderingIan Romanick3-0/+46