Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-10-08 | llvmpipe: Remove quad headers. | José Fonseca | 1 | -114/+0 | |
2009-08-29 | llvmpipe: Generate the fragment pipeline into a single function. | José Fonseca | 1 | -1/+0 | |
Still hackish. Will document and optimize later. | |||||
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | 1 | -1/+0 | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||||
2009-08-29 | llvmpipe: Put the position coefficients together with the inputs. | José Fonseca | 1 | -4/+3 | |
The automatic search'n'replace leaves lp_setup.c a bit ugly, but this code will be eventually code generated as well. | |||||
2009-08-29 | llvmpipe: Compute interpolation coeffs directly into SoA layout. | José Fonseca | 1 | -1/+12 | |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca | 1 | -1/+1 | |
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell | 1 | -3/+3 | |
First attempt | |||||
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca | 1 | -3/+3 | |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | 1 | -0/+106 | |