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AgeCommit message (Expand)AuthorFilesLines
2006-08-30Add a demo illustrating various techniques for uploading dynamic (ietexmem_0_2_branchKeith Whitwell2-0/+408
2006-08-30Bring in improved version of the texdown demo from the original texmem branchKeith Whitwell1-27/+106
2006-08-28revert last commitKeith Whitwell2-271/+0
2006-08-28dependent texture read demoKeith Whitwell2-0/+271
2006-08-01casts and assertionsBrian Paul1-4/+9
2006-08-01code to draw engine blockBrian Paul1-11/+205
2006-07-29Optimize shaders.Michal Krol1-15/+30
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul1-4/+4
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul1-1/+3
2006-07-04New animated engine demo.Brian Paul2-0/+1107
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul1-1/+0
2006-06-26use trackball code for mouse rotationBrian Paul2-49/+44
2006-06-13Fix command line parsing.Michel Dänzer1-7/+7
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2-0/+324
2006-04-25Remove carriage returns.Michal Krol1-106/+106
2006-04-13compile fix from Dan SchikoreBrian Paul1-0/+2
2006-04-11allow rotation w/ mouseBrian Paul1-1/+42
2006-04-06re-enable animationBrian Paul1-1/+1
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul1-99/+227
2006-04-05set the texture border color for the depth textureBrian Paul1-1/+5
2006-03-30fix bad call to FindLine()Brian Paul1-1/+1
2006-03-30added -f option for full-screeenBrian Paul1-1/+8
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul1-5/+19
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul1-89/+99
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul1-1/+1
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz1-0/+118
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz1-0/+3
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz1-0/+2
2006-03-29Remove unneeded includes of time.hKarl Schultz1-2/+0
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul1-8/+42
2006-02-21More GLSL code:Michal Krol2-37/+37
2006-02-18More GLSL code.Michal Krol3-23/+203
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol2-0/+286
2006-01-30use fmod() when incrementing CubeRotBrian Paul1-4/+3
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2-0/+487
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson1-1/+2
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2-211/+0
2005-12-08'a' key to toggle animationBrian Paul1-9/+19
2005-11-19call gluDeleteQuadric() to fix mem leakBrian Paul1-0/+2
2005-09-30use fmod() to prevent overflow of angle variableBrian Paul1-1/+3
2005-09-29call glFinish if drawing to front bufferBrian Paul1-1/+3
2005-09-23 Committing in .Jouk Jansen1-1/+1
2005-08-31use 'f' key to toggle front/back buffer renderingBrian Paul1-2/+17
2005-08-25Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul2-0/+270
2005-08-25fix comment and #if testBrian Paul1-2/+3
2005-08-25Update the glut idle function after a new window is createdBrian Paul1-4/+11
2005-08-24Added multi-window support. Press 'n' to create new window, 'k' to killBrian Paul1-140/+285
2005-08-09free display lists and destroy window upon exitBrian Paul1-11/+24
2005-06-01Add a mode to test flat shading + separate specular.Keith Whitwell1-3/+13
2005-05-20 Committing in .Jouk Jansen1-5/+3